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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 9343 occurrences of 2827 keywords
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Found 13385 publication records. Showing 13384 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
38 | Jean Sreng, Florian Bergez, Jérémie Legarrec, Anatole Lécuyer, Claude Andriot |
Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact. |
VRST |
2007 |
DBLP DOI BibTeX RDF |
6DOF, visual, haptic, multimodal, rendering, audio, contact, event-based |
38 | Nick Lowe, Amitava Datta |
A New Technique for Rendering Complex Portals. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
Portal-based rendering, fragment-culling, dual-depth-buffer, scene composition, complex portals |
38 | Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dinesh Manocha |
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
levels-of-detail, occlusion culling, Interactive display, out-of-core algorithms, external-memory algorithm, view-dependent rendering |
38 | Xavier Cavin, Christophe Mion, Alain Filbois |
COTS Cluster-based Sort-last Rendering: Performance Evaluation and Pipelined Implementation. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
cluster-based visualization, sort-last rendering, parallel image compositing |
38 | Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'Sullivan |
Geopostors: a real-time geometry / impostor crowd rendering system. |
SI3D |
2005 |
DBLP DOI BibTeX RDF |
simplification/level of detail, image-based rendering, human modeling and animation |
38 | Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dinesh Manocha |
Quick-VDR: Interactive View-Dependent Rendering of Massive Models. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
levels-of-detail, occlusion culling, Interactive display, external-memory algorithm, view-dependent rendering |
38 | Michael Wand 0001, Matthias Fischer 0001, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer |
The randomized z-buffer algorithm: interactive rendering of highly complex scenes. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
rendering systems, Monte Carlo techniques, level of detail algorithms |
38 | Ravi Ramamoorthi, Pat Hanrahan |
A signal-processing framework for inverse rendering. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
signal processing, illumination, BRDF, spherical harmonics, light field, irradiance, radiance, inverse rendering |
38 | Gordon L. Kindlmann, David M. Weinstein, David A. Hart |
Strategies for Direct Volume Rendering of Diffusion Tensor Fields. |
IEEE Trans. Vis. Comput. Graph. |
2000 |
DBLP DOI BibTeX RDF |
tensor visualization, reaction-diffusion texture, tensor interpolation, Volume rendering, transfer function, barycentric coordinates, anisotropy, diffusion tensor |
38 | Gregory Ward Larson, Maryann Simmons |
The holodeck ray cache: an interactive rendering system for global illumination in nondiffuse environments. |
ACM Trans. Graph. |
1999 |
DBLP DOI BibTeX RDF |
virtual reality, image reconstruction, ray tracing, illumination, mesh generation, rendering system |
38 | Tae-Young Kim, Yeong-Gil Shin |
An Efficient Wavelet-Based Compression Method for Volume Rendering. |
PG |
1999 |
DBLP DOI BibTeX RDF |
wavelet transform, compression, volume rendering, multi-resolution, Haar wavelets |
38 | Tong-Yee Lee, Cauligi S. Raghavendra, John B. Nicholas |
Image Composition Schemes for Sort-Last Polygon Rendering on 2D Mesh Multicomputers. |
IEEE Trans. Vis. Comput. Graph. |
1996 |
DBLP DOI BibTeX RDF |
Sort-last-full, sort-last-sparse, polygon rendering, message-passing multicomputer system, image composition |
38 | Philippe Lacroute |
Analysis of a Parallel Volume Rendering System Based on the Shear-Warp Factorization. |
IEEE Trans. Vis. Comput. Graph. |
1996 |
DBLP DOI BibTeX RDF |
parallel algorithms for shared memory multiprocessors, shear-warp factorization, coherence optimizations, image partition, multiprocessor performance analysis, Volume rendering |
38 | Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour |
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
View-Dependent Texture Mapping, image-based rendering, graphics hardware, real-time rendering |
37 | Amy Ashurst Gooch |
Towards mapping the field of non-photorealistic rendering. |
NPAR |
2010 |
DBLP DOI BibTeX RDF |
mapping, non-photorealistic rendering |
37 | Patrick Coleman, Karan Singh |
Ryan: rendering your animation nonlinearly projected. |
NPAR |
2004 |
DBLP DOI BibTeX RDF |
multiprojection, nonlinear perspective, Non-Photorealistic Rendering, local illumination |
37 | Jean-Charles Quillet, Gwenola Thomas, Xavier Granier, Pascal Guitton, Jean-Eudes Marvie |
Using expressive rendering for remote visualization of large city models. |
Web3D |
2006 |
DBLP DOI BibTeX RDF |
line-based rendering, mobile and connected devices, streaming, non-photorealistic rendering, client-server architecture |
37 | Feng Dong 0005, Gordon Clapworthy |
Volumetric texture synthesis for non-photorealistic volume rendering of medical data. |
Vis. Comput. |
2005 |
DBLP DOI BibTeX RDF |
Volume rendering, Non-photorealistic rendering, Texture synthesis, Medical visualization |
37 | Jérémie Allard, Bruno Raffin |
A Shader-Based Parallel Rendering Framework. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
Volume Rendering, Shaders, Distributed Rendering |
37 | Joachim Pouderoux, Jean-Eudes Marvie |
Adaptive streaming and rendering of large terrains using strip masks. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
adaptive rendering, streaming, level of detail, handhelds, terrain rendering |
37 | Aidong Lu, Christopher J. Morris 0001, Joe Taylor, David S. Ebert, Charles D. Hansen, Penny Rheingans, Mark Hartner |
Illustrative Interactive Stipple Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2003 |
DBLP DOI BibTeX RDF |
volume rendering, medical imaging, scientific visualization, Nonphotorealistic rendering, illustration, stippling |
37 | Holger Winnemöller, Shaun Bangay |
Rendering optimisations for stylised sketching. |
Afrigraph |
2003 |
DBLP DOI BibTeX RDF |
chalk, coal, edge-fading, hatching, pencil, uncertainty-functions, non-photorealistic rendering, rendering, temporal coherence, 3D texturing |
37 | Takeshi Naemura, Junji Tago, Hiroshi Harashima |
Real-Time Video-Based Modeling and Rendering of 3D Scenes. |
IEEE Computer Graphics and Applications |
2002 |
DBLP DOI BibTeX RDF |
camera array, light field, Image-Based Modeling and Rendering, layered representation, Video-Based Rendering |
37 | Wei-Chao Chen, Jean-Yves Bouguet, Michael H. Chu, Radek Grzeszczuk |
Light field mapping: efficient representation and hardware rendering of surface light fields. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
image-based rendering, texture mapping, compression algorithms, rendering hardware |
37 | Kirsten Cater, Alan Chalmers, Patrick Ledda |
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing. |
VRST |
2002 |
DBLP DOI BibTeX RDF |
interactive rendering of dynamic scenes, task related realistic rendering, image quality, human visual perception, inattentional blindness |
37 | Penny Rheingans, David S. Ebert |
Volume Illustration: Nonphotorealistic Rendering of Volume Models. |
IEEE Trans. Vis. Comput. Graph. |
2001 |
DBLP DOI BibTeX RDF |
visualization, Volume rendering, transfer functions, shading, nonphotorealistic rendering, illustration, lighting models |
36 | Marc Olano, Bob Kuehne, Maryann Simmons |
Automatic shader level of detail. |
Graphics Hardware |
2003 |
DBLP DOI BibTeX RDF |
multi-pass rendering, computer games, level of detail, languages, simplification, interactive rendering, rendering systems, hardware systems, reflectance & shading models, procedural shading |
36 | Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, Pat Hanrahan |
WireGL: a scalable graphics system for clusters. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
scalable rendering, virtual graphics, parallel rendering, tiled displays, remote graphics, cluster rendering |
36 | Aaron Knoll, Younis Hijazi, Rolf Westerteiger, Mathias Schott, Charles D. Hansen, Hans Hagen |
Volume Ray Casting with Peak Finding and Differential Sampling. |
IEEE Trans. Vis. Comput. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
36 | Tapio Lokki, Lauri Savioja, Riitta Väänänen, Jyri Huopaniemi, Tapio Takala |
Creating Interactive Virtual Auditory Environments. |
IEEE Computer Graphics and Applications |
2002 |
DBLP DOI BibTeX RDF |
|
36 | Tzi-cker Chiueh, Kwan-Liu Ma |
A Parallel Pipelined Renderer for Time-Varying Volume Data. |
ISPAN |
1997 |
DBLP DOI BibTeX RDF |
|
36 | Jason L. Mitchell, Moby Francke, Dhabih Eng |
Illustrative rendering in Team Fortress 2. |
NPAR |
2007 |
DBLP DOI BibTeX RDF |
non-photorealistic rendering, video games, shading, lighting models, hardware rendering |
36 | Hui Xu 0002, Baoquan Chen |
Stylized rendering of 3D scanned real world environments. |
NPAR |
2004 |
DBLP DOI BibTeX RDF |
non-photorealistic rendering, multi-resolution, 3D scanning, point-based rendering, interactive 3D graphics |
35 | Wallace Santos Lages, Carlúcio Cordeiro, Dorgival O. Guedes |
Performance analysis of a parallel multi-view rendering architecture using light fields. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Multiple viewpoint rendering, Light field rendering, Parallel rendering |
35 | Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski |
Chromium: a stream-processing framework for interactive rendering on clusters. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
scalable rendering, virtual graphics, stream processing, parallel rendering, tiled displays, remote graphics, cluster rendering |
35 | Christopher Zach, Stephan Mantler, Konrad F. Karner |
Time-critical rendering of discrete and continuous levels of detail. |
VRST |
2002 |
DBLP DOI BibTeX RDF |
level of detail management, rendering of vegetation, real-time rendering, point rendering |
35 | Samuel Boivin, André Gagalowicz |
Image-based rendering of diffuse, specular and glossy surfaces from a single image. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
BRDF models, reflectance recovery, rerendering, image-based rendering, rendering, global illumination, radiosity, radiance, inverse rendering |
35 | Bjørn Olstad, Erik Steen, Arne Halaas |
Image filtering techniques and VLSI architectures for efficient data extraction in shell rendering. |
ICIP |
1995 |
DBLP DOI BibTeX RDF |
image filtering techniques, shell rendering, interactive data reduction, real-time data reduction, PCI based search engine, full custom VLSI chip, opacity assignment, multi-spectral voxel data, interactive inspection procedures, 3D imagery, 3D ultrasonics, 3D MRI studies, classification, VLSI, feature extraction, volume rendering, image classification, application specific integrated circuits, medical image processing, search problems, VLSI architectures, filtering theory, data reduction, digital signal processing chips, data extraction, rendering (computer graphics), biomedical NMR, image preprocessing, biomedical ultrasonics |
35 | Rüdiger Westermann |
Parallel volume rendering. |
IPPS |
1995 |
DBLP DOI BibTeX RDF |
three dimensional volume data visualisation, multiprocessor computer systems, memory minimization, large scale volume data rendering, processed data resolution, node local memory, software engineering, algorithms, parallel algorithms, scalability, resource allocation, parallel machines, distributed memory systems, portability, data visualisation, software portability, rendering (computer graphics), distributed memory parallel computers, parallel volume rendering |
35 | Jean Sreng, Anatole Lécuyer, Claude Andriot, Bruno Arnaldi |
Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations. |
VR |
2009 |
DBLP DOI BibTeX RDF |
|
35 | Xinguo Liu, Zhao Dong 0001, Hujun Bao, Qunsheng Peng 0001 |
Caustic spot light for rendering caustics. |
Vis. Comput. |
2008 |
DBLP DOI BibTeX RDF |
Spot light, Image synthesis, Caustic, Display algorithm |
35 | Jens Hannemann, Christopher A. Leedy, Kevin D. Donohue, Sascha Spors, Alexander Raake |
A comparative study of perceptional quality between wavefield synthesis and Multipole-Matched Rendering for spatial audio. |
ICASSP |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Xiao-Nao Liu, Jie Fan, Zhon Liu, Yong-Hua Zang, Yin-Li Liu, Qiang Wang |
Evaluation of Color Rendering of Glossy Ink-Jet Paper Based on Fuzzy Decision. |
CSSE (6) |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Jan P. Springer, Christopher Lux, Dirk Reiners, Bernd Froehlich 0001 |
Advanced Multi-Frame Rate Rendering Techniques. |
VR |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Jiangtao Kuang, Hiroshi Yamaguchi, Changmeng Liu, Garrett M. Johnson, Mark D. Fairchild |
Evaluating HDR rendering algorithms. |
ACM Trans. Appl. Percept. |
2007 |
DBLP DOI BibTeX RDF |
tone-mapping algorithms evaluation, High dynamic-range imaging, psychophysical experiments |
35 | Jong Sze Joon, May Chan Yuen, Chee-Weng Khong |
A Case Study of Integrating Principles of Photography and Photorealistic for 3D Rendering. |
CGIV |
2007 |
DBLP DOI BibTeX RDF |
|
35 | Dong-Soo Kang, Byeong-Seok Shin |
Acceleration of Terrain Rendering Using Cube Mesh. |
HCI (14) |
2007 |
DBLP DOI BibTeX RDF |
|
35 | Tomas Ágoston, Csaba Csuprai, Juraj Onderik, Roman Durikovic |
Design of Modular Rendering Pipeline. |
CIT |
2007 |
DBLP DOI BibTeX RDF |
|
35 | Jang Ho Cho, Hoeryong Jung, Kyungno Lee, Doo Yong Lee, Hyung Soo Ahn |
Haptic Rendering of Drilling into Femur Bone with Graded Stiffness. |
FBIT |
2007 |
DBLP DOI BibTeX RDF |
|
35 | Azzedine Boukerche, Jing Feng 0001, Regina Borges de Araujo |
3D Image-Based Rendering Technique for Mobile Handheld Devices. |
WOWMOM |
2006 |
DBLP DOI BibTeX RDF |
|
35 | Tilo Ochotta, Stefan Hiller |
Hardware Rendering of 3D Geometry with Elevation Maps. |
SMI |
2006 |
DBLP DOI BibTeX RDF |
|
35 | Zhongding Jiang, Yandong Mao, Qi Jia, Nan Jiang, Junyi Tao, Xiaochun Fang, Hujun Bao |
PanoWalk: A Remote Image-Based Rendering System for Mobile Devices. |
PCM |
2006 |
DBLP DOI BibTeX RDF |
|
35 | Dirk Bartz, Hans Hagen, Victoria Interrante, Kwan-Liu Ma, Bernhard Preim |
Illustrative Rendering Techniques for Visualization: Future of Visualization or Just Another Technique?. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
|
35 | Veronica Sundstedt, Kurt Debattista, Alan Chalmers |
Perceived aliasing thresholds in high-fidelity rendering. |
APGV |
2005 |
DBLP DOI BibTeX RDF |
|
35 | Xinguo Liu, Yaohua Hu, Jingdan Zhang, Xin Tong 0001, Baining Guo, Heung-Yeung Shum |
Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces. |
IEEE Trans. Vis. Comput. Graph. |
2004 |
DBLP DOI BibTeX RDF |
texture mapping, texture synthesis, surfaces, Bidirectional texture function, reflectance and shading models, mesh parameterization |
35 | Taek-Hee Lee, Young J. Kim, Juno Chang |
High Quality Volume Rendering for Large Medical Datasets Using GPUs. |
AsiaSim |
2004 |
DBLP DOI BibTeX RDF |
|
35 | Zoltán Nagy, Gero Müller, Reinhard Klein |
Classification for Fourier Volume Rendering. |
PG |
2004 |
DBLP DOI BibTeX RDF |
|
35 | Wagner Toledo Corrêa, James T. Klosowski, Cláudio T. Silva |
Out-of-core sort-first parallel rendering for cluster-based tiled displays. |
EGPGV |
2002 |
DBLP DOI BibTeX RDF |
|
35 | Matthew Regan, Ronald Pose |
Priority rendering with a virtual reality address recalculation pipeline. |
SIGGRAPH |
1994 |
DBLP DOI BibTeX RDF |
|
35 | Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen J. Scher Zagier |
Frameless rendering: double buffering considered harmful. |
SIGGRAPH |
1994 |
DBLP DOI BibTeX RDF |
|
35 | Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar |
Interactive multi-pass programmable shading. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
multi-pass rendering, rendering, texture mapping, languages, texture synthesis, graphics hardware, illumination, OpenGL, interactive rendering, graphics systems, non-realistic rendering, programmable shading, procedural shading |
35 | Ruigang Yang, David Guinnip, Liang Wang 0002 |
View-dependent textured splatting. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
Multi-texture, Real-time, Picture/image generation, Point rendering |
34 | Hideo Miyachi, Toshihiko Kobayashi, Yasuhiro Takeda, Hiroshi Hoshino, Xiuyi Jin |
A Distributed Rendering System "On Demand Rendering System". |
ISHPC |
2000 |
DBLP DOI BibTeX RDF |
|
34 | Dangxiao Wang, Yuru Zhang, Yong Wang, Pei-Jun Lü, RenGe Zhou, Wanlin Zhou |
Haptic rendering for dental training system. |
Sci. China Ser. F Inf. Sci. |
2009 |
DBLP DOI BibTeX RDF |
computer haptics, haptic-visual collocation, dental training, haptic rendering, hand-eye coordination |
34 | Gabjong Han, Seokhee Jeon, Seungmoon Choi |
Improving perceived hardness of haptic rendering via stiffness shifting: an initial study. |
VRST |
2009 |
DBLP DOI BibTeX RDF |
hardness perception, haptic rendering, stiffness |
34 | Masataka Imura, Osamu Oshiro, Masahiko Saeki, Yoshitsugu Manabe, Kunihiro Chihara, Yoshihiro Yasumuro |
A generic real-time rendering approach for structural colors. |
VRST |
2009 |
DBLP DOI BibTeX RDF |
optical path difference, structural color, texture representation, real-time rendering |
34 | Degui Xiao, Yi Liu, Lei Yang, Zhiyong Li 0001, Kenli Li 0001 |
Fourier Volume Rendering on GPGPU. |
ISNN (3) |
2009 |
DBLP DOI BibTeX RDF |
Higher-order interpolation, Volume rendering, GPGPU, Fourier transform |
34 | David Grelaud, Nicolas Bonneel, Michael Wimmer 0001, Manuel Asselot, George Drettakis |
Efficient and practical audio-visual rendering for games using crossmodal perception. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
audio-visual rendering, crossmodal perception |
34 | La-mei Yan, You-wei Yuan |
Efficient Method for Point-Based Rendering on GPUs. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
animation, GPUs, real-time rendering, mesh simplification |
34 | Claes Lundström, Patric Ljung, Anders Persson, Anders Ynnerman |
Uncertainty Visualization in Medical Volume Rendering Using Probabilistic Animation. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
probability, Uncertainty, volume rendering, transfer function, medical visualization |
34 | Gunther H. Weber, Scott E. Dillard, Hamish A. Carr, Valerio Pascucci, Bernd Hamann |
Topology-Controlled Volume Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
topology, simplification, Direct volume rendering, contour tree, transfer function design |
34 | Liya Li, Han-Wei Shen |
Image-Based Streamline Generation and Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
Three-dimensional flow visualization, streamline seeding, depth peeling, level of detail, streamlines, stylized rendering |
34 | C. Lawrence Zitnick, Sing Bing Kang |
Stereo for Image-Based Rendering using Image Over-Segmentation. |
Int. J. Comput. Vis. |
2007 |
DBLP DOI BibTeX RDF |
segmentation, image-based rendering, stereo correspondence, multi-view stereo |
34 | Hua Xiong, Zonghui Wang, Xiaohong Jiang 0002, Jiaoying Shi |
Building high performance DVR via HLA, scene graph and parallel rendering. |
VRST |
2007 |
DBLP DOI BibTeX RDF |
graphics cluster, distributed simulation, high level architecture, collaborative environments, parallel rendering, scene graph, distributed virtual reality |
34 | Kimberly Weaver, Derrick J. Parkhurst |
Perceptually Adaptive Rendering of Immersive Virtual Environments. |
Smart Graphics |
2007 |
DBLP DOI BibTeX RDF |
perceptually adaptive rendering, virtual reality, level of detail |
34 | Carlos González-Morcillo, Gerhard Weiss 0001, Luis Jiménez 0001, David Vallejo, Javier Albusac |
A MultiAgent System for Physically Based Rendering Optimization. |
CIA |
2007 |
DBLP DOI BibTeX RDF |
Optimization, Rendering, Global Illumination, MultiAgent |
34 | Peter William Longhurst, Kurt Debattista, Alan Chalmers |
A GPU based saliency map for high-fidelity selective rendering. |
Afrigraph |
2006 |
DBLP DOI BibTeX RDF |
GPU, global illumination, saliency map, selective rendering |
34 | Zhefan Jin |
Research on rendering instruction stream compression in distributed VR continuum. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
sort-first, virtual reality continuum, prediction, quantization, distributed rendering, DPCM, LZW |
34 | Yu Gao, Baosong Deng, Lingda Wu |
Efficient view-dependent out-of-core rendering of large-scale and complex scenes. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
hierarchical level of detail (HLOD), out-of-core rendering, view frustum culling, view-dependent refinement |
34 | Liviu Coconu, Oliver Deussen, Hans-Christian Hege |
Real-time pen-and-ink illustration of landscapes. |
NPAR |
2006 |
DBLP DOI BibTeX RDF |
complex plant scenes, line art, real-time hatching, non-photorealistic rendering, level-of-detail, outdoor scenes |
34 | Oliver Staubli, Christian Sigg, Ronald Peikert, Markus H. Gross, Daniel Gubler |
Volume rendering of smoke propagation CFD data. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
volume rendering, flow visualization |
34 | Huamin Wang, Ruigang Yang |
Towards space: time light field rendering. |
SI3D |
2005 |
DBLP DOI BibTeX RDF |
space-time light field, image-based rendering, epipolar constraints |
34 | Junfeng Ji, Sheng Li 0008, Xuehui Liu, Enhua Wu |
P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
point and polygon hybrid rendering, silhouette fidelity, LOD, quadtrees, normal mapping |
34 | Chris Joslin, Nadia Magnenat-Thalmann |
Significant facet retrieval for real-time 3D sound rendering in complex virtual environments. |
VRST |
2003 |
DBLP DOI BibTeX RDF |
sound rendering, virtual environments, scene segmentation, bounding-box |
34 | Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler |
Shear-image order ray casting volume rendering. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
base plane, image order, shear warp, shear-image order, volume rendering, ray casting |
34 | Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech Matusik |
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
image-based rendering, 3D photography |
34 | Wei Li 0004, Arie E. Kaufman |
Accelerating volume rendering with texture hulls. |
VolVis |
2002 |
DBLP DOI BibTeX RDF |
2D texture-based volume rendering, bounding shapes, contour simplification, empty space skipping, texture hulls, graphics hardware |
34 | Wai-Sum Lin, Rynson W. H. Lau, Kai Hwang 0001, Xiaola Lin, Paul Y. S. Cheung |
Adaptive Parallel Rendering on Multiprocessors and Workstation Clusters. |
IEEE Trans. Parallel Distributed Syst. |
2001 |
DBLP DOI BibTeX RDF |
polygon rasterization, MPI programming, speedup and efficiency and scalable performance, load balancing, Computer graphics, symmetric multiprocessors, parallel rendering, cluster of workstations, supersampling |
34 | Alon Raviv, Gershon Elber |
Interactive Direct Rendering of Trivariate B-Spline Scalar Functions. |
IEEE Trans. Vis. Comput. Graph. |
2001 |
DBLP DOI BibTeX RDF |
3D data grids, ray casting, interactive rendering, Volumetric data, sculpting |
34 | Yi-Jen Chiang, Ricardo C. Farias, Cláudio T. Silva, Bin Wei |
A unified infrastructure for parallel out-of-core isosurface extraction and volume rendering of unstructured grids. |
IEEE Symposium on Parallel and Large-Data Visualization and Graphics |
2001 |
DBLP BibTeX RDF |
Out-Of-Core Techniques, Parallel Computation, Volume Rendering, Scientific Visualization, Isosurface Extraction |
34 | Santiago V. Lombeyda, Laurent Moll, Mark Shand, David E. Breen, Alan Heirich |
Scalable interactive volume rendering using off-the-shelf components. |
IEEE Symposium on Parallel and Large-Data Visualization and Graphics |
2001 |
DBLP BibTeX RDF |
VolumePro, shear-warp, sort-last, cluster, parallel, volume rendering, CFD, ray-casting, OpenGL, shadow mapping, VIA, Clos |
34 | Chris Buehler, Michael Bosse, Leonard McMillan, Steven J. Gortler, Michael F. Cohen |
Unstructured lumigraph rendering. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
image-based rendering |
34 | Johan Hammes |
Modeling of Ecosystems as a Data Source for Real-Time Terrain Rendering. |
Digital Earth Moving |
2001 |
DBLP DOI BibTeX RDF |
ecosystem modeling, ecotope modeling, compression, real-time rendering, terrain modeling, terrain visualization |
34 | Kwong-Wai Chen, Pheng-Ann Heng, Hanqiu Sun |
Direct haptic rendering of isosurface by intermediate representation. |
VRST |
2000 |
DBLP DOI BibTeX RDF |
Virtual Reality, Volume Visualization, Force Feedback, Haptic Rendering |
34 | Philippe Lacroute, Marc Levoy |
Fast volume rendering using a shear-warp factorization of the viewing transformation. |
SIGGRAPH |
1994 |
DBLP DOI BibTeX RDF |
volume rendering, medical imaging, scientific visualization, coherence |
34 | Craig Donner, Henrik Wann Jensen |
Rendering Translucent Materials Using Photon Diffusion. |
Rendering Techniques |
2007 |
DBLP DOI BibTeX RDF |
|
34 | Yu-Chi Lai, Shaohua Fan, Stephen Chenney, Charcle Dyer |
Photorealistic Image Rendering with Population Monte Carlo Energy Redistribution. |
Rendering Techniques |
2007 |
DBLP DOI BibTeX RDF |
|
34 | Wei-Wen Feng, Liang Peng, Yuntao Jia, Yizhou Yu |
Large-Scale Data Management for PRT-Based Real-Time Rendering of Dynamically Skinned Models. |
Rendering Techniques |
2007 |
DBLP DOI BibTeX RDF |
|
34 | George Drettakis, Nicolas Bonneel, Carsten Dachsbacher, Sylvain Lefebvre 0001, Michael Schwarz 0003, Isabelle Viaud-Delmon |
An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking. |
Rendering Techniques |
2007 |
DBLP DOI BibTeX RDF |
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34 | Eugene d'Eon, David P. Luebke, Eric Enderton |
Efficient Rendering of Human Skin. |
Rendering Techniques |
2007 |
DBLP DOI BibTeX RDF |
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