Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
21 | Philipp Fechteler, Anna Hilsmann, Peter Eisert |
Example-based Body Model Optimization and Skinning. |
Eurographics (Short Papers) |
2016 |
DBLP DOI BibTeX RDF |
|
21 | Nadine Abu Rumman, Marco Fratarcangeli |
State of the Art in Skinning Techniques for Articulated Deformable Characters. |
VISIGRAPP (1: GRAPP) |
2016 |
DBLP DOI BibTeX RDF |
|
21 | Haimasree Bhattacharya, Yue Gao, Adam W. Bargteil |
A Level-Set Method for Skinning Animated Particle Data. |
IEEE Trans. Vis. Comput. Graph. |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Yusha Li, Wenyu Chen, Yiyu Cai, Ahmad H. Nasri, Jianmin Zheng |
Surface skinning using periodic T-spline in semi-NURBS form. |
J. Comput. Appl. Math. |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Nadine Abu Rumman, Marco Fratarcangeli |
Position-Based Skinning for Soft Articulated Characters. |
Comput. Graph. Forum |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Fabio Turchet, Oleg Fryazinov, Marco Romeo |
Extending implicit skinning with wrinkles. |
CVMP |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Michal Piovarci, Martin Madaras, Roman Durikovic |
Physically inspired stretching for skinning animation of non-rigid bodies. |
SCCG |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Fabio Turchet, Oleg Fryazinov, Marco Romeo |
Procedural wrinkles generation in the implicit skinning framework. |
SIGGRAPH Asia Posters |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Rahul Sheth, Wenlong Lu, Yue Yu 0006, Ronald Fedkiw |
Fully momentum-conserving reduced deformable bodies with collision, contact, articulation, and skinning. |
Symposium on Computer Animation |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Rodolphe Vaillant |
Implicit skinning: character skin deformation guided by 3D scalar fields. |
|
2015 |
RDF |
|
21 | Kornél Bana, Kinga Kruppa, Roland Kunkli, Miklós Hoffmann |
KSpheres - an efficient algorithm for joining skinning surfaces. |
Comput. Aided Geom. Des. |
2014 |
DBLP DOI BibTeX RDF |
|
21 | YoungBeom Kim, JungHyun Han |
Bulging-free dual quaternion skinning. |
Comput. Animat. Virtual Worlds |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Alec Jacobson |
Skinning cubic Bézier splines and Catmull-Clark subdivision surfaces. |
ACM Trans. Graph. |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Rodolphe Vaillant, Gaël Guennebaud, Loïc Barthe, Brian Wyvill, Marie-Paule Cani |
Robust iso-surface tracking for interactive character skinning. |
ACM Trans. Graph. |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Nadine Abu Rumman, Marco Fratarcangeli |
Position based skinning of skeleton-driven deformable characters. |
SCCG |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Alec Jacobson, Yotam I. Gingold |
Skinning: real-time shape deformation. |
SIGGRAPH ASIA Courses |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Ian Stavness, C. Antonio Sánchez, John E. Lloyd, Andrew Kenneth Ho, Johnty Wang, Sidney S. Fels, Danny Huang |
Unified skinning of rigid and deformable models for anatomical simulations. |
SIGGRAPH ASIA Technical Briefs |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Alec Jacobson, Zhigang Deng, Ladislav Kavan, John P. Lewis |
Skinning: real-time shape deformation. |
SIGGRAPH Courses |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Ming Gao, Nathan Mitchell, Eftychios Sifakis |
Steklov-Poincaré Skinning. |
Symposium on Computer Animation |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Andreas-Alexandros Vasilakis |
Direct rendering of feature-based skinning deformations |
|
2014 |
RDF |
|
21 | Juan Ramos, Caroline Larboulette |
A Muscle Model for Enhanced Character Skinning. |
J. WSCG |
2013 |
DBLP BibTeX RDF |
|
21 | Binh Huy Le, Zhigang Deng |
Two-layer sparse compression of dense-weight blend skinning. |
ACM Trans. Graph. |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Rodolphe Vaillant, Loïc Barthe, Gaël Guennebaud, Marie-Paule Cani, Damien Rohmer, Brian Wyvill, Olivier Gourmel, Mathias Paulin |
Implicit skinning: real-time skin deformation with contact modeling. |
ACM Trans. Graph. |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Crispin Deul, Jan Bender |
Physically-Based Character Skinning. |
VRIPHYS |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Gene S. Lee, Andy Lin, Matt Schiller, Scott Peters, Mark McLaughlin, Frank Hanner |
Enhanced dual quaternion skinning for production use. |
SIGGRAPH Talks |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Erhan Batuhan Arisoy, Günay Orbay, Levent Burak Kara |
Free Form Surface Skinning of 3D Curve Clouds for Conceptual Shape Design. |
J. Comput. Inf. Sci. Eng. |
2012 |
DBLP DOI BibTeX RDF |
|
21 | Theodore Kim, Doug L. James |
Physics-Based Character Skinning Using Multidomain Subspace Deformations. |
IEEE Trans. Vis. Comput. Graph. |
2012 |
DBLP DOI BibTeX RDF |
|
21 | Xunnian Yang, Jianmin Zheng |
Approximate R3-spline surface skinning. |
Comput. Aided Des. |
2012 |
DBLP DOI BibTeX RDF |
|
21 | Ahmad H. Nasri, Khaled Sinno, Jianmin Zheng |
Local T-spline surface skinning. |
Vis. Comput. |
2012 |
DBLP DOI BibTeX RDF |
|
21 | Binh Huy Le, Zhigang Deng |
Smooth skinning decomposition with rigid bones. |
ACM Trans. Graph. |
2012 |
DBLP DOI BibTeX RDF |
|
21 | Alec Jacobson, Ilya Baran, Ladislav Kavan, Jovan Popovic, Olga Sorkine |
Fast automatic skinning transformations. |
ACM Trans. Graph. |
2012 |
DBLP DOI BibTeX RDF |
|
21 | Tianchen Xu, Mo Chen, Ming Xie, Enhua Wu |
A Skinning Method in Real-time Skeletal Character Animation. |
Int. J. Virtual Real. |
2011 |
DBLP DOI BibTeX RDF |
|
21 | Jituo Li, Guodong Lu |
Skeleton driven animation based on implicit skinning. |
Comput. Graph. |
2011 |
DBLP DOI BibTeX RDF |
|
21 | Andreas Vasilakis, Ioannis Fudos |
GPU rigid skinning based on a refined skeletonization method. |
Comput. Animat. Virtual Worlds |
2011 |
DBLP DOI BibTeX RDF |
|
21 | Jituo Li, Guodong Lu, Juntao Ye |
Automatic skinning and animation of skeletal models. |
Vis. Comput. |
2011 |
DBLP DOI BibTeX RDF |
|
21 | Aleka McAdams, Yongning Zhu, Andrew Selle, Mark Empey, Rasmus Tamstorf, Joseph Teran, Eftychios Sifakis |
Efficient elasticity for character skinning with contact and collisions. |
ACM Trans. Graph. |
2011 |
DBLP DOI BibTeX RDF |
|
21 | Cheng-Hao Chen, I-Chen Lin, Ming-Han Tsai, Pin-Hua Lu |
Lattice-Based Skinning and Deformation for Real-Time Skeleton-Driven Animation. |
CAD/Graphics |
2011 |
DBLP DOI BibTeX RDF |
|
21 | Wenke Wang, Tian Tian, Sikun Li |
B-spline surface skinning to non-parallel sectional curves. |
VRCAI |
2011 |
DBLP DOI BibTeX RDF |
|
21 | Ivo Zoltan Frey, Ivo Herzeg |
Spherical skinning with dual quaternions and QTangents. |
SIGGRAPH Talks |
2011 |
DBLP DOI BibTeX RDF |
|
21 | Haimasree Bhattacharya, Yue Gao, Adam W. Bargteil |
A Level-set Method for Skinning Animated Particle Data. |
Symposium on Computer Animation |
2011 |
DBLP DOI BibTeX RDF |
|
21 | Roland Kunkli, Miklós Hoffmann |
Skinning of circles and spheres. |
Comput. Aided Geom. Des. |
2010 |
DBLP DOI BibTeX RDF |
|
21 | Gregory G. Slabaugh, Brian Whited, Jarek Rossignac, Tong Fang, Gozde B. Unal |
3D ball skinning using PDEs for generation of smooth tubular surfaces. |
Comput. Aided Des. |
2010 |
DBLP DOI BibTeX RDF |
|
21 | Ladislav Kavan, Peter-Pike J. Sloan, Carol O'Sullivan |
Fast and Efficient Skinning of Animated Meshes. |
Comput. Graph. Forum |
2010 |
DBLP DOI BibTeX RDF |
|
21 | Ludovic Dutreve, Alexandre Meyer, Verónica Orvalho, Saïda Bouakaz |
Easy Rigging of Face by Automatic Registration and Transfer of Skinning Parameters. |
ICCVG (1) |
2010 |
DBLP DOI BibTeX RDF |
|
21 | Martin Madaras, Roman Durikovic, Tomas Ágoston, Tomoyuki Nishita |
Skeleton extraction from a mesh for easy skinning animation. |
Humans and Computers |
2010 |
DBLP BibTeX RDF |
|
21 | Jianhua Yao 0001, Ananda S. Chowdhury, Ronald M. Summers |
Realistic colon simulation in CT colonography using mesh skinning. |
Medical Imaging: Image-Guided Procedures |
2010 |
DBLP DOI BibTeX RDF |
|
21 | Jian Chang, Xiaosong Yang, Jian J. Zhang 0001 |
Continuous Skeleton-Driven skinning - a General Approach for Modeling Skin Deformation. |
Int. J. Image Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
21 | Jieun Lee, Myung-Soo Kim, Seung-Hyun Yoon |
Patches: character skinning with local deformation layer. |
Comput. Animat. Virtual Worlds |
2009 |
DBLP DOI BibTeX RDF |
|
21 | Wen-Ke Wang, Hui Zhang 0013 |
Algorithm for approximate NURBS surface skinning and its application. |
CAD/Graphics |
2009 |
DBLP DOI BibTeX RDF |
|
21 | Kohe Tokoi, Shingo Komiya |
Particle Based Skinning. |
CGIV |
2009 |
DBLP DOI BibTeX RDF |
|
21 | Kentaro Yamanaka, Akane Yano, Shigeo Morishima |
Example based skinning with progressively optimized support joints. |
SIGGRAPH ASIA Posters |
2009 |
DBLP DOI BibTeX RDF |
|
21 | Andreas Vasilakis, Ioannis Fudos |
Skeleton-based Rigid Skinning for Character Animation. |
GRAPP |
2009 |
DBLP BibTeX RDF |
|
21 | Franck Hétroy, Cédric Gérot, Lin Lu, Boris Thibert |
Simple Flexible Skinning based on Manifold Modeling. |
GRAPP |
2009 |
DBLP BibTeX RDF |
|
21 | Claudia S. Friedrich |
Skinning vs. Usability vs. Branding. |
UP |
2008 |
DBLP BibTeX RDF |
|
21 | Xian Xiao, Seah Hock Soon, Feng Tian 0006 |
Skinning on Progressive Decimated Models. |
CCNC |
2008 |
DBLP DOI BibTeX RDF |
|
21 | Wolfram von Funck, Holger Theisel, Hans-Peter Seidel |
Volume-preserving Mesh Skinning. |
VMV |
2008 |
DBLP BibTeX RDF |
|
21 | Christian Duriez, Hadrien Courtecuisse, Juan Pablo de la Plata Alcalde, Pierre-Jean Bensoussan |
Contact Skinning. |
Eurographics (Short Papers) |
2008 |
DBLP DOI BibTeX RDF |
|
21 | Gregory G. Slabaugh, Gozde B. Unal, Tong Fang, Jarek Rossignac, Brian Whited |
Variational Skinning of an Ordered Set of Discrete 2D Balls. |
GMP |
2008 |
DBLP DOI BibTeX RDF |
|
21 | Simon Pilgrim, Anthony Steed, Alberto Aguado |
Progressive skinning for character animation. |
Comput. Animat. Virtual Worlds |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Jian J. Zhang 0001, Xiaosong Yang, Yunfeng Zhao |
Bar-net driven skinning for character animation. |
Comput. Animat. Virtual Worlds |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Erick Miller, Joe Harkins |
Musculo-skeletal shape skinning. |
SIGGRAPH Sketches |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Johannes Saam, Jon Macey, Jian J. Zhang 0001 |
Production Friendly Character Skinning. |
CW |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Khaled Mamou, Titus B. Zaharia, Françoise J. Prêteux |
A skinning approach for dynamic 3D mesh compression. |
Comput. Animat. Virtual Worlds |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Xiaosong Yang, Arun Somasekharan, Jian J. Zhang 0001 |
Curve skeleton skinning for human and creature characters. |
Comput. Animat. Virtual Worlds |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Simon Pilgrim, Alberto Aguado, Kenny Mitchell, Anthony Steed |
Progressive skinning for video game character animations. |
SIGGRAPH Sketches |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Caroline Larboulette, Marie-Paule Cani, Bruno Arnaldi |
Dynamic skinning: adding real-time dynamic effects to an existing character animation. |
SCCG |
2005 |
DBLP DOI BibTeX RDF |
|
21 | Alla Sheffer |
Skinning 3D meshes. |
Graph. Model. |
2003 |
DBLP DOI BibTeX RDF |
|
21 | Zhigang Wen, Quasim H. Mehdi, Norman E. Gough |
Animating Intelligent Games Characters Using Mesh Skinning. |
Int. J. Intell. Games Simul. |
2002 |
DBLP BibTeX RDF |
|
21 | Paul G. Kry, Doug L. James, Dinesh K. Pai |
EigenSkin: real time large deformation character skinning in hardware. |
Symposium on Computer Animation |
2002 |
DBLP DOI BibTeX RDF |
|
21 | Zhigang Wen, Quasim H. Mehdi, Norman E. Gough |
Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. |
GAME-ON |
2001 |
DBLP BibTeX RDF |
|
21 | Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen |
Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. |
GAME-ON |
2000 |
DBLP BibTeX RDF |
|
21 | Karan Singh, Evangelos Kokkevis |
Skinning Characters using Surface Oriented Free-Form Deformations. |
Graphics Interface |
2000 |
DBLP BibTeX RDF |
|
21 | Anne L. Marsan, Debasish Dutta |
Computational techniques for automatically tiling and skinning branched objects. |
Comput. Graph. |
1999 |
DBLP DOI BibTeX RDF |
|
21 | David A. Edwards |
Skinning During Desorption of Polymers: An Asymptotic Analysis. |
SIAM J. Appl. Math. |
1998 |
DBLP DOI BibTeX RDF |
|
21 | Fabrice Jaillet, Behzad Shariat, Denis Vorpe |
Periodic b-spline surface skinning of anatomic shapes. |
CCCG |
1997 |
DBLP BibTeX RDF |
|
21 | Panagiotis D. Kaklis, Alexandros I. Ginnis |
Sectional-curvature preserving skinning surfaces. |
Comput. Aided Geom. Des. |
1996 |
DBLP DOI BibTeX RDF |
|
21 | Les A. Piegl, Wayne Tiller |
Algorithm for approximate skinning. |
Comput. Aided Des. |
1996 |
DBLP DOI BibTeX RDF |
|
21 | Pekka Siltanen, Charles Woodward |
Normal orientation methods for 3D offset curves, sweep surfaces and skinning. |
Comput. Graph. Forum |
1992 |
DBLP DOI BibTeX RDF |
|
21 | Michael E. Hohmeyer, Brian A. Barsky |
Skinning rational B-spline curves to construct an interpolatory surface. |
CVGIP Graph. Model. Image Process. |
1991 |
DBLP DOI BibTeX RDF |
|
20 | Christian Miller, Okan Arikan, Don Fussell |
Frankenrigs: Building Character Rigs from Multiple Sources. |
IEEE Trans. Vis. Comput. Graph. |
2011 |
DBLP DOI BibTeX RDF |
rig reuse, character animation, skinning, Rigging |
20 | Wei-Wen Feng, Byung-Uck Kim, Yizhou Yu |
Real-time data driven deformation using kernel canonical correlation analysis. |
ACM Trans. Graph. |
2008 |
DBLP DOI BibTeX RDF |
animation, regression, skinning, Poisson equation |
20 | Jituo Li, Li Bai, Yangsheng Wang |
Animating Unstructured 3D Hand Models. |
IVA |
2008 |
DBLP DOI BibTeX RDF |
hand animation, skeleton, skinning, local frame |
20 | HunKi Park, JungHyun Han |
Fast Rendering of Large Crowds Using GPU. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
GPU, skinning, instancing, crowd rendering |
20 | Yu Zang, Yong-Jin Liu, Yu-Kun Lai |
Note on Industrial Applications of Hu's Surface Extension Algorithm. |
GMP |
2008 |
DBLP DOI BibTeX RDF |
partial differential equations, splines, Differential geometry, skinning |
20 | Rich Wareham, Joan Lasenby |
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation. |
AMDO |
2008 |
DBLP DOI BibTeX RDF |
skeletal animation, bone heat, bone glow, animation, skinning, mesh deformation, realtime, vertex weighting |
20 | Golam Ashraf, Junyu Zhou |
Hardware Accelerated Skin Deformation for Animated Crowds. |
MMM (2) |
2007 |
DBLP DOI BibTeX RDF |
skeletal deformation, crowd animation, GPGPU, skinning |
20 | Bruce Merry, Patrick C. Marais, James E. Gain |
Animation space: A truly linear framework for character animation. |
ACM Trans. Graph. |
2006 |
DBLP DOI BibTeX RDF |
Character animation, skinning, parametrization |
20 | Mehmet Sahin Yesil, Ugur Güdükbay |
Realistic Rendering and Animation of a Multi-Layered Human Body Model. |
IV |
2006 |
DBLP DOI BibTeX RDF |
multi-layered human models, action line, rendering, inverse kinematics, skinning |
20 | Ahmad H. Nasri, Abdulwahed M. Abbas |
Lofted Catmull-Clark Subdivision Surfaces. |
GMP |
2002 |
DBLP DOI BibTeX RDF |
cross curvature, Lofting, B-spline, Skinning, Recursive Subdivision, Curve Interpolation |
16 | Zheng Wang 0008, André Gagalowicz, Meijun Sun |
Low-Cost Multi-image Based 3D Human Body Modeling. |
MIRAGE |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Evan Goldberg, Dmitriy Pinskiy |
Rhino-palooza: procedural animation and mesh smoothing. |
SIGGRAPH Talks |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Nico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin |
Controlling deformable material with dynamic morph targets. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
morph targets, reduced dynamics, deformation, physically based modeling, modal analysis |
16 | Sara C. Schvartzman, Jorge Gascón, Miguel A. Otaduy |
Bounded normal trees for reduced deformations of triangulated surfaces. |
Symposium on Computer Animation |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Khaled Mamou, Titus B. Zaharia, Françoise J. Prêteux |
FAMC: The MPEG-4 standard for Animated Mesh Compression. |
ICIP |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Su Hui Lin |
Taiwan Imaginary: Puppet Show in Hand, The Creative Apparatus Using Multimedia Augmented Reality. |
CSSE (6) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Sandra Sudarsky, Bernhard Geiger, Christophe Chefd'Hotel, Lutz Guendel |
Colon Unfolding Via Skeletal Subspace Deformation. |
MICCAI (2) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Fausto Richetti Blanco, Manuel M. Oliveira |
Instant mesh deformation. |
SI3D |
2008 |
DBLP DOI BibTeX RDF |
curve-based deformation, interactive mesh deformation, sketch-based editing |
16 | Diaa F. ElKott, Stephen C. Veldhuis |
CAD-based sampling for CMM inspection of models with sculptured features. |
Eng. Comput. |
2007 |
DBLP DOI BibTeX RDF |
Sculptured surfaces, n-sided, Inspection, CMM, NURBS, Trimmed surfaces |
16 | Oscar Kin-Chung Au, Hongbo Fu 0001, Chiew-Lan Tai, Daniel Cohen-Or |
Handle-aware isolines for scalable shape editing. |
ACM Trans. Graph. |
2007 |
DBLP DOI BibTeX RDF |
handle-aware, harmonic fields, isolines, rigidity-aware, scalable shape editing |
16 | Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, Ryan McDougall |
Deformation styles for spline-based skeletal animation. |
Symposium on Computer Animation |
2007 |
DBLP DOI BibTeX RDF |
|