Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
28 | Kening Zhu, Hideaki Nii, Owen Noel Newton Fernando, Adrian David Cheok |
Selective inductive powering system for paper computing. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Masanori Sugimoto, Tomoki Fujita, Haipeng Mi, Aleksander Krzywinski |
RoboTable2: a novel programming environment using physical robots on a tabletop platform. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | João Carvalho, Pedro Branco 0001 |
MaLaKuLa: stories inside "magical" seashells. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Fausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra |
Automatic level generation for platform videogames using genetic algorithms. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Yongsoon Choi, Adrian David Cheok, Xavier Roman Martinez, The Anh Nguyen, Kenichi Sugimoto, Veronica Halupka |
Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interaction. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Emiko Charbonneau, Andrew Miller, Joseph J. LaViola Jr. |
Teach me to dance: exploring player experience and performance in full body dance games. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Andrew Peter Macvean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, Mark O. Riedl |
WeQuest: scalable alternate reality games through end-user content authoring. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Kim Dung Dang, Ronan Champagnat, Michel Augeraud |
A methodology to derive a valid scenario of an interactive storytelling. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Jussi Holopainen, Andrés Lucero, Hannamari Saarenpää, Timo Nummenmaa, Abdallah El Ali, Tero Jokela |
Social and privacy aspects of a system for collaborative public expression. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Luciano Gamberini, Nicola Corradi, Luca Zamboni, Michela Perotti, Camilla Cadenazzi, Stefano Mandressi, Giulio Jacucci, Giovanni Tusa, Anna Spagnolli, Christoffer Björkskog, Marja Salo, Pirkka Åman |
Saving is fun: designing a persuasive game for power conservation. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Hironori Wakama, Haruhiro Katayose |
Takumi: a real-time video converter that generates cartoon-style animated images using depth map. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | M. Carmen Juan, David Furió, Ignacio Seguí, Noemí Rando Aiju, Juan Cano |
Lessons learnt from an experience with an augmented reality iPhone learning game. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | David Conroy, Peta Wyeth, Daniel M. Johnson 0001 |
Modeling player-like behavior for game AI design. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Paulo Fontaínha Gomes, Elena Márquez Segura, Henriette S. M. Cramer, Tiago Paiva, Ana Paiva 0001, Lars Erik Holmquist |
ViPleo and PhyPleo: artificial pet with two embodiments. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Verena Fuchsberger, Martin Murer, David Wilfinger, Manfred Tscheligi |
Attributes of successful intergenerational online activities. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Fred Charles, Julie Porteous, Marc Cavazza, Jonathan Teutenberg |
Timeline-based navigation for interactive narratives. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Valter Alves, Licinio Roque |
A deck for sound design in games: enhancements based on a design exercise. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Eduardo H. Calvillo Gámez, Jodi Crisp, Pablo Romero |
Empirical validation of the involvement component of the pervasive GameFlow model. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Hayrettin Gürkök, Gido Hakvoort, Mannes Poel, Anton Nijholt |
User expectations and experiences of a speech and thought controlled computer game. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin |
Difficulty in videogames: an experimental validation of a formal definition. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Florian Glock, Anne Junker, Marina Kraus, Christian Lehrian, Alexander Schäfer, Steve Hoffmann, Ulrike Spierling |
"Office Brawl": a conversational storytelling game and its creation process. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Kei Utsugi, Takeshi Naemura, Takafumi Koike, Michio Oikawa |
E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Jason Kurczak, T. C. Nicholas Graham, Claire Joly, Regan L. Mandryk |
Hearing is believing: evaluating ambient audio for location-based games. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Annika Möser, Thomas Reufer, Chris Geiger 0001 |
Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairs. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Dionysios Marinos, Björn Wöldecke, Christian Geiger 0001, Tobias Schwirten |
Design of a touchless multipoint musical interface in a virtual studio environment. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Robert Walter, Maic Masuch |
How to integrate domain-specific languages into the game development process. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Günter Wallner, Simone Kriglstein |
Design and evaluation of the educational game DOGeometry: a case study. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Lining Yao, Sayamindu Dasgupta, Nadia Cheng, Jason Spingarn-Koff, Ostap Rudakevych, Hiroshi Ishii 0001 |
Rope Revolution: tangible and gestural rope interface for collaborative play. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Martin Flintham, Chris Greenhalgh, Tom Lodge, Alan Chamberlain, Mark Paxton, Rachel Jacobs, Matt Watkins, Robin Shackford |
A case study of exploding places, a mobile location-based game. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Li Bian, Lining Yao, Matthew Hirsch |
Queen's New Clothes. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Kazuki Iida, Kenji Suzuki 0002 |
Enhanced touch: a wearable device for social playware. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Yuichiro Katsumoto, Masa Inakage |
Catapy. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Rui Neves Madeira, André Silva, Catarina Santos, Ana Bárbara Teixeira, Teresa Romão, A. Eduardo Dias, Nuno Correia 0001 |
LEY!: persuasive pervasive gaming on domestic energy consumption-awareness. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Sho Tsugawa, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino |
Ambient Suite: enhancing communication among multiple participants. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Fabrizio Mulas, Salvatore Carta, Paolo Pilloni, Matteo Manca |
Everywhere run: a virtual personal trainer for supporting people in their running activity. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Junichi Kanebako, Masafumi Oda, Kanako Matsuo, Keisuke Shuto, Takenori Hara, Goro Motai, Minori Yamazaki, Hiroko Uchiyama |
"interacumos": an interactive digital cubic kaleidoscope. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Luís Leite, Verónica Orvalho |
Anim-actor: understanding interaction with digital puppetry using low-cost motion capture. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Ann Judith Morrison, Stephen Viller, Peta Mitchell |
Open-ended art environments motivate participation. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Nicolas Szilas, Thomas Boggini, Urs Richle, Jean E. Dumas |
Educational narrative games with choice: the simula family. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Lindsay D. Grace, James R. Coyle |
Player performance and in game advertising retention. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Maartje M. C. G. Polman, Licia Calvi, Dirk P. Janssen |
Biometric design for casual games: a case study on measuring facial responses in casual games. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Paul Tennent, Duncan Rowland, Joe Marshall, Stefan Rennick Egglestone, Alexander Harrison, Zachary Jaime, Brendan Walker, Steve Benford |
Breathalising games: understanding the potential of breath control in game interfaces. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Valentim Realinho, Teresa Romão, Fernando Pedro Birra, A. Eduardo Dias |
Rapid development of mobile context-aware applications with IVO. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Hiroaki Tobita |
Cloud interface: designing aerial computer environment for novel user interface. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Sooyeon Maeng, Jiho Yeom, Hanah Cho, Bong Gwan Jun |
BUNNY BURNit: the volatile message as a new social network system to overcome digital eternity. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Peta Wyeth, Jennifer Summerville, Barbara Adkins |
Stomp: an interactive platform for people with intellectual disabilities. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Fatima Jonsson, Harko Verhagen |
Senses working overtime: on sensuous experiences and public computer game play. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Mayuko Kanazawa, Masataka Imura, Ichiroh Kanaya |
The mirror of transfiguration. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Sofia Reis, Nuno Correia 0001 |
An imaginary friend that connects with the user's emotions. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Ruei-Min Lin, Hwai-Chung Ho, Kuan-Ta Chen |
Bot detection in rhythm games: a physiological approach. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | André F. S. Barbosa, Frutuoso G. M. Silva |
Serious Games: design and development of OxyBlood. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Xuan Wang, Adrian David Cheok |
ClayStation: a mixed reality gaming platform supporting playful learning for children. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Rui Figueiredo, Ana Paiva 0001 |
Persu: an architecture to apply persuasion in interactive storytelling. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Kate Lund, Paul Coulton, Andrew Wilson |
Participation inequality in mobile location games. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Wolfgang Hürst, Matthias Helder |
Mobile 3D graphics and virtual reality interaction. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Naoya Koizumi, Hidekazu Tanaka, Yuji Uema, Masahiko Inami |
Chewing jockey: augmented food texture by using sound based on the cross-modal effect. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Kathrin Maria Gerling, Frank P. Schulte, Maic Masuch |
Designing and evaluating digital games for frail elderly persons. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Maiken Hillerup Fogtmann, Kaj Grønbæk, Martin Ludvigsen |
Interaction technology for collective and psychomotor training in sports. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Rodrigo Dias, Carlos Martinho |
Adapting content presentation and control to player personality in videogames. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Sho Tsugawa, Hiroyuki Ohsaki, Yuichi Itoh, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Makoto Imase |
Quasi-realtime social network construction with heterogeneous sensors in ambient environment. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
Augmented emotion by superimposing depiction in comics. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Pascal de Kruyff, Anneloes Steentjes, Suleman Shahid |
The Alkaline Arcade: a child-friendly fun machine for battery recycling. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Jonas Schild, Sven Seele, Maic Masuch |
YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Joana Dimas, Gonçalo Duarte Garcia Pereira, Pedro Alexandre Santos, Rui Prada, Ana Paiva 0001 |
"I'm happy if you are happy.": a model for emotional contagion in game characters. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Luís Duarte, Luís Carriço |
The influence of performance-oriented widgets on interactive behavior while playing videogames. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Colm Sloan, John D. Kelleher, Brian Mac Namee |
Feasibility study of utility-directed behaviour for computer game agents. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Yukiko Maruyama, Masood Masoodian, Bill Rogers 0001 |
A survey of Japanese gamers' ratings of experience elements for different game genres. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Ricardo Lopes, Rafael Bidarra |
A semantic generation framework for enabling adaptive game worlds. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Pedro Centieiro, Teresa Romão, A. Eduardo Dias |
A location-based multiplayer mobile game to encourage pro-environmental behaviours. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Christiane Moser, Verena Fuchsberger, Manfred Tscheligi |
Using probes to create child personas for games. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Mark Lochrie, Paul Coulton |
Mobile phones as second screen for TV, enabling inter-audience interaction. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Mónica Mendes, Pedro Ângelo 0001, Valentina Nisi, Nuno Correia 0001 |
Play with fire. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Doron Goldfarb, Max Arends, Josef Froschauer, Dieter Merkl |
Revisiting 3D information landscapes for the display of art historical web content. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Laetitia Mendes, Teresa Romão |
Children as teachers: a tangible approach. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Hiroki Yamada, Tomohiro Tanikawa, Kunihiro Nishimura, Michitaka Hirose |
Paint color control system with infrared photothermal conversion. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino |
Towards a conversational agent architecture to favor knowledge discovery in serious games. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
28 | Victor R. L. Shen, Henry Been-Lirn Duh, Masahiko Inami, Michael Haller, Yoshifumi Kitamura (eds.) |
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, ACE 2010, Taipei, Taiwan, November 17-19, 2010 |
Advances in Computer Entertainment Technology |
2010 |
DBLP BibTeX RDF |
|
28 | Saburo Hirano, Takashi Ikebuchi, Haruhiro Katayose |
MoPH: a media performance system with a multi-touch interface. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Dilrukshi Abeyrathne, Roshan Lalintha Peiris, Nimesha Ranasinghe, Owen Noel Newton Fernando, Adrian David Cheok |
Food internet communication. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Yutaka Tokuda, Yasuhiro Suzuki, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose |
Cloud Display. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Lindsay Grace |
Creating critical gameplay design. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Suchul Shin, Yangwoo Ahn, Jaesung Choi, Soonhung Han |
Design of a framework for interoperable motion effects for 4D theaters using human-centered motion data. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Jeffrey Tzu Kwan Valino Koh, Kasun Karunanayaka, Jose Sepulveda, Mili John Tharakan, Manoj Krishnan, Adrian David Cheok |
Liquid interface: a malleable, transient, direct-touch interface. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Susan J. Robinson, Sam Mendenhall, Vedrana Novosel, Ali Mazalek |
Tangible anchoring: grasping news and public opinion. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Marta Ferraz, Teresa Romão, António S. Câmara |
The "Alberto's Gravimente Toys": children's fiction on technological design. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo, Kuan-Ta Chen |
Spatiotemporal analysis in virtual environments using eigenbehaviors. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Norbert Gyorbíró, Henry Larkin, Michael Cohen 0002 |
Spaced repetition tool for improving long-term memory retention and recall of collected personal experiences. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Rong Rong, Yoshifumi Kitamura, Shinya Kitaoka, Hirokazu Kato 0001, Keisuke Kishi, Kei Nakashima, Kazuhiko Yamazaki, Sadayoshi Horiuchi, Tatsuro Shioda, Kazuto Kamakura, Shinya Matsuyama |
Osaka developing story: an application of video agents. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Beomjoo Seo, Min Min Htoon, Roger Zimmermann, Chung-Dau Wang |
Spatializer: a web-based positional audio toolkit. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Masahito Shiba, Asako Soga, Jonah Salz |
Enhancement of stage performances with projected CG and Noh motions. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Lin Qiu, Han Lin, Angela Ka-yee Leung |
How does Facebook browsing affect self-awareness and social well-being: the role of narcissism. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Hiroyuki Mitsuhara, Kazuhide Kanenishi, Yoneo Yano |
What if children learn phenomena of light through real world edutainment? |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Jan Anlauff, Erik Weitnauer, Alexander Lenhardt, Stefanie Schirmer, Sebastian Zehe, Keywan Tonekaboni |
A method for outdoor skateboarding video games. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Kathrin Maria Gerling, Jonas Schild, Maic Masuch |
Exergame design for elderly users: the case study of SilverBalance. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Sofia Reis, Teresa Romão, Nuno Correia 0001 |
Pervasive play for everyone using the weather. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Eelco van de Wiel, Martin Meijering, Suleman Shahid |
CookKing: a king of healthy, fun and social cooking. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Suleman Shahid, Emiel Krahmer, Marc Swerts |
Playing with iCat: investigating children's appreciation of game plays with a social robot. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi |
RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Wen-Yang Wang, Chien-Chun Kuo, Duan-Li Liao |
Vision-based real-time exercise instruction system. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Yih-Lun Huang, Tim Marsh, Adrian David Cheok |
Investigation of software patterns of user experience. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|