The FacetedDBLP logo    Search for: in:

Disable automatic phrases ?     Syntactic query expansion: ?

Searching for entertainment with no syntactic query expansion in all metadata.

Publication years (Num. hits)
1974-1994 (17) 1995 (17) 1996 (15) 1997 (15) 1998 (21) 1999 (27) 2000 (47) 2001 (53) 2002 (142) 2003 (127) 2004 (333) 2005 (411) 2006 (621) 2007 (573) 2008 (645) 2009 (458) 2010 (436) 2011 (333) 2012 (260) 2013 (281) 2014 (339) 2015 (347) 2016 (193) 2017 (308) 2018 (352) 2019 (183) 2020 (194) 2021 (214) 2022 (185) 2023 (182) 2024 (14)
Publication types (Num. hits)
article(705) book(3) incollection(71) inproceedings(6441) phdthesis(9) proceedings(114)
Venues (Conferences, Journals, ...)
GrowBag graphs for keyword ? (Num. hits/coverage)

Group by:
The graphs summarize 5667 occurrences of 2221 keywords

Results
Found 7344 publication records. Showing 7343 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
35Benjamin Knoerlein, Gábor Székely, Matthias Harders Visuo-haptic collaborative augmented reality ping-pong. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF collaboration, augmented reality, haptics
35Sean Casey, Ben Kirman, Duncan Rowland The gopher game: a social, mobile, locative game with user generated content and peer review. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF GSM cell phones, locative and mobile gaming, social networking, user-generated content, context acquisition
35Anton Nijholt, Desney S. Tan Playing with your brain: brain-computer interfaces and games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF games, multimodal interaction, brain-computer interfacing, affect
35Yuko Uematsu, Hideo Saito AR baseball presentation system based on registration with multiple markers. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
35Daniel Wagner 0003, Mark Billinghurst, Dieter Schmalstieg How real should virtual characters be? Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF user study, virtual characters, handheld augmented reality
35Atsushi Nakano, Kenta Shioiri, Junichi Hoshino Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF interactive character, mental behavior
35Omer Rashid, William Bamford, Paul Coulton, Reuben Edwards PAC-LAN: the human arcade. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF mobile, RFID, mixed reality, location based
35Chen Mao, Sheng Feng Qin, David K. Wright 0001 Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF character intercommunication, storyboarding, sketching interface, human modelling and animation
35Chen Mao, Sheng Feng Qin, David K. Wright 0001 Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF character intercommunication, storyboarding, sketching interface, human modelling and animation
35Maiko Kamata, Makoto Arisawa The four impression factors of music videos. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF impression factors, semantic differential technique, music videos
35Kyoichi Sakamoto, Kenji Saito, Masa Inakage, Aya Shigefuji, Anna Takahashi POCOMZ: the ambient media device with IM "wija". Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF connected feeling, communications, presence, instant messaging, ambient
35Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kazuya Matsubara, Yasushi Harada, Fusako Kusunoki, Sangtae Kim, Yuki Mizukubo Open experiments of mobile sightseeing support systems with shared virtual worlds. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF user study, mobile phones, shared virtual environment
35Leandro Motta Barros, Soraia Raupp Musse Introducing narrative principles into planning-based interactive storytelling. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF narratives, interactive storytelling, virtual storytelling
35Horace Ho-Shing Ip, Belton Kwong, Ken C. K. Law BodyMusic: a novel framework design for body-driven music composition. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF BodyMusic, automated music composition and generation, human-computer interface, interactive music system
35Carolina Cabral, Juana Dehanov, José Miguel Salles Dias, Rafael Bastos Developing games with Magic Playground: a gesture-based game engine. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF gesture based human-computer interaction, usability evaluation, game engine
35Fusako Kusunoki, Takako Yamaguti, Takuichi Nishimura, Koji Yatani, Masanori Sugimoto Interactive and enjoyable interface in museum. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF RFID CoBIT, animation cintents, pi-book, pit a pat, usabilty, PDA
35Rafael Bastos, José Miguel Salles Dias Fully automated texture tracking based on natural features extraction and template matching. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF texture reconstruction, texture tracking, augmented reality, template matching
35Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, António L. Furtado 0001, Bruno Feijó A logic-based tool for interactive generation and dramatization of stories. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF planning, logics, storytelling, narratives
35Timothy Roden, Ian Parberry Designing a narrative-based audio only 3D game engine. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF virtual environment, audio, speech, game engine
35Michael Kwok, Gary Yeung Characterization of user behavior in a multi-player online game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF multi-player online game, workload characterization, user behavior modeling
35Yugo Minomo, Yasuaki Kakehi, Makoto Iida Transforming your shadow into colorful visual media: multi-projection of complementary colors. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
35Iulia Dobai, Léon J. M. Rothkrantz, Charles van der Mast Personality model for a companion AIBO. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF AIBO-robot, companion robot, human-computer interaction, personality modeling
35Prashant Srinivasan, David Birchfield, Gang Qian, Assegid Kidané A pressure sensing floor for interactive media applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF foot sensing, multimodal sensing, networked floorspace, tangible interfaces, interactive technology, pressure sensing
35Fred Charles, Marc Cavazza, Steven J. Mead, Olivier Martin 0001, Alok Nandi, Xavier Marichal Compelling experiences in mixed reality interactive storytelling. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF mixed reality, interactive storytelling, virtual actors
35Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim Magic mirror: a new VR platform design and its applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF distant learning, vision tracking, VR, interaction, composition, tangible interface, IR
35Atsushi Nakano, Rai Chan, Junichi Hoshino Panorama-based immersive story environment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF walkthrough conversation, conversational agent, panoramic image
35Hiroshi Mori, Sayuri Ohta, Junichi Hoshino Automatic dance generation from music annotation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF dance generation, hip-hop dance analysis, motion network
35Duncan McCaffery, Joe Finney The need for real time consistency management in P2P mobile gaming environments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
35Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF bi-directional interface, sensor, 3D modeling, display, actuator, input, real-time interaction, output
35Hirofumi Morioka, Mie Nakatani, Shogo Nishida Proposal of an algorithm to synthesize music suitable for dance. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF SMF, emotion, music, dance
35Mark J. Perry, Dorothy Rachovides Entertaining Situated Messaging at Home. Search on Bibsonomy Comput. Support. Cooperative Work. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF domestic computing, ludic computing, situated messaging, communication, shared displays, playfulness
34Paolo Piselli, Mark Claypool, James Doyle Relating cognitive models of computer games to user evaluations of entertainment. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
34Dwayne Folden, Trent Jackson, Michael Panique, Rianon Tiensvold, Richard S. Wolff, Todd Howard, Eric Julian, Levi Junkert, David López, Michael J. Oudshoorn An aircraft cabin wireless system for games and video entertainment. Search on Bibsonomy Comput. Entertain. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF wireless networks, mobile devices, computer architecture, computer games
34Paul Benjamin Lowry, Scott McCoy Interactive Digital Entertainment, Social Computing, and Lifestyle Computing. Search on Bibsonomy HICSS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
34Xiaoping Zhao, Shouming Chen Integration of Mobile Business and Traditional Business to Acquire Competitive Advantages: A Case Study in China Entertainment Industry. Search on Bibsonomy ICMB The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
34Vasilios Koutsiouris, Costas Polychronopoulos, Adam P. Vrechopoulos Developing 3G Location Based Services: The Case of an Innovative Entertainment Guide Application. Search on Bibsonomy ICMB The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
34Xiangqian Wu 0002, Kuanquan Wang, David Zhang 0001 Automated Personal Authentication Using Both Palmprints. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
34Karlheinz Brandenburg Digital Entertainment: Media Technologies for the Future. Search on Bibsonomy AXMEDIS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
34Junfa Liu, Yiqiang Chen, Wen Gao 0001, Rong Fu, Renqin Zhou Creative Cartoon Face Synthesis System for Mobile Entertainment. Search on Bibsonomy PCM (2) The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
34Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu Making Collaborative Interactive Art "Ohka Rambu". Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
34Victor Bayon Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
34Glenda Revelle Educating via entertainment media: the Sesame Workshop approach. Search on Bibsonomy Comput. Entertain. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
34Christopher B. Stapleton, Charles E. Hughes, J. Michael Moshell, Paulius Micikevicius, Marty Altman Applying Mixed Reality to Entertainment. Search on Bibsonomy Computer The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
34Barnabás Takács PanoMOBI: Panoramic Mobile Entertainment System. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF PanoMOBI, PanoCAST, Clickable Content, Immersive Spherical Video, Mobile Broadcast Architecture (MBA), Telepresence
34Newton Lee CGIE2006: Joint International Conference on CyberGames and Interactive Entertainment & IE 2006: The Third Australasian Conference on Interactive Entertainment. Search on Bibsonomy Comput. Entertain. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
34Dongdong Weng, Yue Liu 0005, Yongtian Wang Single Camera Based Optical Tracking System for Personal Entertainment. Search on Bibsonomy Edutainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
34Kuniya Shinozaki, Yousuke Oda, Satoshi Tsuda, Ryohei Nakatsu, Akitsugu Iwatani Study of Dance Entertainment Using Robots. Search on Bibsonomy Edutainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
34Adrian David Cheok, Ke Xu 0004, Wei Liu 0009, Diego José Díaz García, Clara Boj Tovar Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
34Akihiro Yagi, Kiyoshi Fujimoto, Tsutomu Takahashi, Atsushi Noritake, Masumi Iwai, Noriyuki Suzuki Development of a System to Measure Visual Functions of the Brain for Assessment of Entertainment. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF game, attention, ERP, eye movement, movie
34Takeshi Kawabata, Masashi Fujiwara, Takanori Shibutani Detection of Speaker Direction Based on the On-and-Off Microphone Combination for Entertainment Robots. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
34István Barakonyi, Dieter Schmalstieg Augmented Reality Agents in the Development Pipeline of Computer Entertainment. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
34Hiroyuki Tarumi, Kasumi Nishihara, Kazuya Matsubara, Yuki Mizukubo, Shouji Nishimoto, Fusako Kusunoki Experiments of Entertainment Applications of a Virtual World System for Mobile Phones. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
34Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
34Shang Ping Lee, Farzam Farbiz, Adrian David Cheok A Human-Pet Interactive Entertainment System over the Internet. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
34William R. Swartout Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulation Technology Together. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
34Fumihide Tanaka, Kuniaki Noda, Tsutomu Sawada, Masahiro Fujita Associated Emotion and Its Expression in an Entertainment Robot QRIO. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
34Christian Geiger 0001, Volker Paelke, Christian Reimann Mobile Entertainment Computing. Search on Bibsonomy TIDSE The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
33Mark Christensen van Langeveld, Robert Kessler Two in the middle: digital character production and machinima courses. Search on Bibsonomy SIGCSE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF film/storytelling, interdisciplinary curriculum, education, 3d modeling, video games, machinima, digital entertainment
33Elaine Hollywood, Grainne O'Brien, Sara Lennon SIGCHI project: user centered design of a program alleviating loneliness (PAL). Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2005 DBLP  DOI  BibTeX  RDF elderly homebound persons, entertainment, PAL
33Andrew G. Brooks, Jesse Gray, Guy Hoffman, Andrea Lockerd, Hans Lee, Cynthia Breazeal Robot's play: interactive games with sociable machines. Search on Bibsonomy Comput. Entertain. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF autonomous humanoid robot, computer-based entertainment, teaching as play, teaching with play, gaming, personal robots
33Flavia Sparacino Natural interaction in intelligent spaces: Designing for architecture and entertainment. Search on Bibsonomy Multim. Tools Appl. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Intelligent architecture, Ambient intelligence, Interactive entertainment, Interactive spaces
33Matthias Rauterberg Hypercomputation, Unconsciousness and Entertainment Technology. Search on Bibsonomy Fun and Games The full citation details ... 2008 DBLP  DOI  BibTeX  RDF hypercomputation, quantum field, unconscious, culture, entertainment, mind
33Marius Wolf, Eric Lee, Jan O. Borchers Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2007 DBLP  DOI  BibTeX  RDF multimedia, education, music, entertainment, interactive exhibits
33Ben Salem Kansei Games: Entertaining Emotions. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Kansei mediation, Ox Herding, Zen, Games, entertainment
33Yuk-Ming Tang, Mathew Ho-Cheong Tsoi, Daniel Tik-Pui Fong, Pauline Po-Yee Lui, Kin-Chuen Hui, Kai-Ming Chan The Development of a Virtual Cycling Simulator. Search on Bibsonomy Edutainment The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Virtual cycling, virtual reality, entertainment
33Hector Gómez-Gauchía, Federico Peinado Automatic Customization of Non-Player Characters Using Players Temperament. Search on Bibsonomy TIDSE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Player Modeling, Narrative Environments, Interactive Digital Storytelling in Entertainment, Affective Computing
33Ta Huynh Duy Nguyen, Tran Cong Thien Qui, Ke Xu 0004, Adrian David Cheok, Sze Lee Teo, Zhiying Zhou, Asitha Mallawaarachchi, Shang Ping Lee, Wei Liu 0009, Hui Siang Teo, Le Nam Thang, Yu Li, Hirokazu Kato 0001 Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF 3D viewpoint, mixed reality, art, entertainment, tangible interaction
33Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen Pervasive games: bringing computer entertainment back to the real world. Search on Bibsonomy Comput. Entertain. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF CSCP, ubiquitous computing, pervasive computing, entertainment, pervasive games
33Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu Kato 0001 Magic cubes for social and physical family entertainment. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2005 DBLP  DOI  BibTeX  RDF augmented reality (AR), tangible user interface (TUI), interactive entertainment
33Elisabeth A. M. van de Kar The design of a mobile information and entertainment service on a UMTS testbed. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF UMTS testbed, mobile information and entertainment services, design approach
33Barry Downes, Tom Pfeifer, Conor Ryan Mobile Operator Publishing and Entertainment Platform. Search on Bibsonomy ICMB The full citation details ... 2005 DBLP  DOI  BibTeX  RDF m-Commerce models and architecture, Mobile Portals, Web-based systems, Mobile Entertainment
33Ian Stavness, Jennifer Gluck, Leah Vilhan, Sidney S. Fels The MUSICtable: A Map-Based Ubiquitous System for Social Interaction with a Digital Music Collection. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF music map, User interface, social interaction, entertainment, tabletop display, mp3, music classification
33Johan Thoresson PhotoPhone entertainment. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2003 DBLP  DOI  BibTeX  RDF PhotoPhone applications, new interfaces, mobile devices, social interaction, entertainment, public spaces
33Elisabeth van de Kar, Carleen F. Maitland, Uta Wehn de Montalvo, Harry Bouwman Design guidelines for mobile information and entertainment services: based on the Radio538 ringtunes i-mode service case study. Search on Bibsonomy ICEC The full citation details ... 2003 DBLP  DOI  BibTeX  RDF mobile information and entertainment services, design guidelines, inter-organizational networks
33Peter Vorderer, Tilo Hartmann, Christoph Klimmt Explaining the enjoyment of playing video games: the role of competition. Search on Bibsonomy ICEC The full citation details ... 2003 DBLP  BibTeX  RDF computer games, entertainment, video games, competition, enjoyment
33Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Karl-Petter Åkesson Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. Search on Bibsonomy Pers. Ubiquitous Comput. The full citation details ... 2002 DBLP  DOI  BibTeX  RDF Computer-based entertainment, Ubiquitous computing, Computer games, Game design
33Kent Wittenburg, John R. Nicol, James Paschetto, Christopher Martin 0003 Browsing with Dynamic Key Frame Collages in Web-Based Entertainment Video Services. Search on Bibsonomy ICMCS, Vol. 2 The full citation details ... 1999 DBLP  DOI  BibTeX  RDF web-based entertainment, dynamic collage, spatial temporal layout, video browsing, key frames
28Ralf Dörner 0001, Stefan Göbel 0001, Michael D. Kickmeier-Rust, Maic Masuch, Katharina Anna Zweig (eds.) Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
28Benjamin Guthier, Ralf Dörner 0001, Hector P. Martinez Affective Computing in Games. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Heinrich Söbke, Alexander Streicher Serious Games Architectures and Engines. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Phil Wilkinson 0001 A Brief History of Serious Games. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Alyea Sandovar, Eelco P. Braad, Alexander Streicher, Heinrich Söbke Ethical Stewardship: Designing Serious Games Seriously. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Bernhard Maurer Embodied Interaction in Play: Body-Based and Natural Interaction in Games. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Antonia Kampa, Susanne Haake, Paolo Burelli Storytelling in Serious Games. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Nataliya V. Bogacheva The Experimental Method as an Evaluation Tool in Serious Games Research and Development. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Katharina Emmerich, Mareike Bockholt Serious Games Evaluation: Processes, Models, and Concepts. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Katharina Emmerich, Nataliya V. Bogacheva, Mareike Bockholt, Viktor Wendel Operationalization and Measurement of Evaluation Constructs. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Mohamed Abbadi Taxonomy of Game Development Approaches. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Rahul Dey, Johannes Konert Content Generation for Serious Games. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Jan David Smeddinck Games for Health. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Leif Oppermann, Michaela Slussareff Pervasive Games. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Eelco P. Braad, Gregor Zavcer, Alyea Sandovar Processes and Models for Serious Game Design and Development. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Michaela Slussareff, Eelco P. Braad, Phil Wilkinson 0001, Björn Strååt Games for Learning. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Phil Wilkinson 0001, Thomas Joseph Matthews The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Alexander Streicher, Jan David Smeddinck Personalized and Adaptive Serious Games. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Johannes Konert, Heinrich Söbke, Viktor Wendel Social Network Games. Search on Bibsonomy Entertainment Computing and Serious Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Natsumi Hashimoto, Itiro Siio StudI/O: locating toy blocks by projection. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Timo Nummenmaa, Heikki Tyni, Annakaisa Kultima, Kati Alha, Jussi Holopainen Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Junichi Kanebako, Fusako Kusunoki, Shigenori Inagaki, Miki Namatame Proposal for science learning materials using a "VibGrip". Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
28Tatsunori Hirai, Hironori Doi, Shigeo Morishima MusicMixer: computer-aided DJ system based on an automatic song mixing. Search on Bibsonomy Advances in Computer Entertainment The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
Displaying result #201 - #300 of 7343 (100 per page; Change: )
Pages: [<<][1][2][3][4][5][6][7][8][9][10][11][12][>>]
Valid XHTML 1.1! Valid CSS! [Valid RSS]
Maintained by L3S.
Previously maintained by Jörg Diederich.
Based upon DBLP by Michael Ley.
open data data released under the ODC-BY 1.0 license