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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
35 | Tiffany Barnes, Heather Richter, Eve Powell, Amanda Chaffin, Alex Godwin |
Game2Learn: building CS1 learning games for retention. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2007, Dundee, Scotland, UK, June 25-27, 2007, pp. 121-125, 2007, ACM, 978-1-59593-610-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
games, undergraduate research, capstone courses |
35 | Walker M. White, Alan J. Demers, Christoph Koch 0001, Johannes Gehrke, Rajmohan Rajagopalan |
Scaling games to epic proportion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGMOD Conference ![In: Proceedings of the ACM SIGMOD International Conference on Management of Data, Beijing, China, June 12-14, 2007, pp. 31-42, 2007, ACM, 978-1-59593-686-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
games, indexing, aggregates, scripting |
35 | Kelvin Sung, Peter Shirley, Becky Reed Rosenberg |
Experiencing aspects of games programming in an introductory computer graphics class. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2007, Covington, Kentucky, USA, March 7-11, 2007, pp. 249-253, 2007, ACM, 1-59593-361-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
curriculum, games programming, graphics programming |
35 | Michal Penn, Maria Polukarov, Moshe Tennenholtz |
Congestion games with load-dependent failures: identical resources. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 8th ACM Conference on Electronic Commerce (EC-2007), San Diego, California, USA, June 11-15, 2007, pp. 210-217, 2007, ACM, 978-1-59593-653-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
load-dependent resource failures, pure strategy Nash equilibrium, congestion games |
35 | Jeanne B. Funk |
Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 96-102, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Violence, Desensitization, Children, Video Games, Adolescents |
35 | Moses Charikar, Konstantin Makarychev, Yury Makarychev |
Near-optimal algorithms for unique games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STOC ![In: Proceedings of the 38th Annual ACM Symposium on Theory of Computing, Seattle, WA, USA, May 21-23, 2006, pp. 205-214, 2006, ACM, 1-59593-134-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
unique games, approximation algorithms, semidefinite programming, constraint satisfaction problems |
35 | Yan Gu 0003, Samarjit Chakraborty, Wei Tsang Ooi |
Games are up for DVFS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DAC ![In: Proceedings of the 43rd Design Automation Conference, DAC 2006, San Francisco, CA, USA, July 24-28, 2006, pp. 598-603, 2006, ACM, 1-59593-381-6. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
graphics workload characterization, multimedia, animation, computer graphics, computer games, dynamic voltage and frequency scaling, power-aware design |
35 | Rajeev Alur, P. Madhusudan, Wonhong Nam |
Symbolic computational techniques for solving games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Softw. Tools Technol. Transf. ![In: Int. J. Softw. Tools Technol. Transf. 7(2), pp. 118-128, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
QBF solving, Games, Formal verification, Symbolic model checking, Bounded model checking |
35 | Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti |
A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(2), pp. 3, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
event delivery service, multiplayer computer games, online entertainment, Evaluation, interactivity, consistency |
35 | Philippe Golle, Nicolas Ducheneaut |
Preventing bots from playing online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(3), pp. 3, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
reverse Turing test, agents, games, CAPTCHAs, bots |
35 | John M. D. Hill, Clark K. Ray, Jean R. S. Blair, Curtis A. Carver Jr. |
Puzzles and games: addressing different learning styles in teaching operating systems concepts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2003, Reno, Nevada, USA, February 19-23, 2003, pp. 182-186, 2003, ACM, 1-58113-648-X. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
classroom games, operating systems, learning styles |
35 | Richard Beggs, Philip O'Neill, Karen Virapen, Sylvia Alexander |
The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 174-177, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Academic Perceptions, Barriers in Gaming, Interactivity, Learning, Education, Motivation, Serious Games, Video Games, Student Engagement |
34 | Nir Halman |
Simple Stochastic Games, Parity Games, Mean Payoff Games and Discounted Payoff Games Are All LP-Type Problems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Algorithmica ![In: Algorithmica 49(1), pp. 37-50, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
34 | Maria-Florina Balcan, Avrim Blum, Yishay Mansour |
Improved equilibria via public service advertising. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SODA ![In: Proceedings of the Twentieth Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2009, New York, NY, USA, January 4-6, 2009, pp. 728-737, 2009, SIAM, 978-0-89871-680-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
34 | Maria-Florina Balcan, Avrim Blum, Yishay Mansour |
The price of uncertainty. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 10th ACM Conference on Electronic Commerce (EC-2009), Stanford, California, USA, July 6--10, 2009, pp. 285-294, 2009, ACM, 978-1-60558-458-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
best response dynamics, social cost, algorithmic game theory |
34 | Gonzalo Frasca |
Game Experience May Vary: Understanding Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 334, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
34 | Burkhard Monien |
Selfish Routing in Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SOFSEM ![In: SOFSEM 2006: Theory and Practice of Computer Science, 32nd Conference on Current Trends in Theory and Practice of Computer Science, MerÃn, Czech Republic, January 21-27, 2006, Proceedings, pp. 61-62, 2006, Springer, 3-540-31198-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
34 | Jiefu Shi, Michael L. Littman |
Abstraction Methods for Game Theoretic Poker. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 333-345, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
imperfect information games, Texas Hold'em, game theory, poker |
34 | Barry Ip |
Product placement in interactive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 89-97, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
interactive advertising, product placement, computer games, video games, interactive media |
34 | Katharina Siorpaes, Martin Hepp |
Games with a Purpose for the Semantic Web. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Intell. Syst. ![In: IEEE Intell. Syst. 23(3), pp. 50-60, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
ontologies, Semantic Web, collaboration, incentives, alignment, online games, games with a purpose |
34 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis |
Using wireless sensor networks to develop pervasive multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SenSys ![In: Proceedings of the 6th International Conference on Embedded Networked Sensor Systems, SenSys 2008, Raleigh, NC, USA, November 5-7, 2008, pp. 375-376, 2008, ACM, 978-1-59593-990-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
wireless sensor networks, mobile, pervasive games, multi-player games, sun spots |
34 | Laura A. Dabbish |
Jumpstarting relationships with online games: evidence from a laboratory investigation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, CSCW 2008, San Diego, CA, USA, November 8-12, 2008, pp. 353-356, 2008, ACM, 978-1-60558-007-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interpersonal attraction, teambuilding, game design, online games, relationships, multiplayer games, casual gaming |
34 | Vinod Srinivasan, Karen L. Butler-Purry, Susan Pedersen |
Using video games to enhance learning in digital systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 196-199, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
serious games, educational games, digital systems |
34 | Christopher Wolfe, J. David Smith, T. C. Nicholas Graham |
A low-cost infrastructure for tabletop games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 145-151, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
frustrated total internal reflection, computer games, tabletop games, FTIR |
34 | Jessica D. Bayliss, Sean Strout |
Games as a "flavor" of CS1. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2006, Houston, Texas, USA, March 3-5, 2006, pp. 500-504, 2006, ACM, 1-59593-259-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
games, CS1, video games |
34 | Rathika Rajaravivarma |
A games-based approach for teaching the introductory programming course. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM SIGCSE Bull. ![In: ACM SIGCSE Bull. 37(4), pp. 98-102, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
games-based approach, word & number games, active learning, pedagogy, CS1, game programming |
34 | Craig A. Lindley |
Game space design foundations for trans-reality games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 397-404, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game space design, trans-reality games, mixed reality games |
34 | Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, Nicole Lazzaro |
The untapped world of video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 1610-1611, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
emotion, computer games, entertainment, video games |
34 | Anker Helms Jørgensen |
Marrying HCI/Usability and computer games: a preliminary look. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, Tampere, Finland, October 23-27, 2004, pp. 393-396, 2004, ACM, 1-58113-857-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
HCI, usability, interaction, computer games, video games |
34 | Peter Vorderer, Tilo Hartmann, Christoph Klimmt |
Explaining the enjoyment of playing video games: the role of competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, USA, May 8-10, 2003, 2003, Carnegie Mellon University. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
computer games, entertainment, video games, competition, enjoyment |
34 | Stefan Dziembowski, Marcin Jurdzinski, Igor Walukiewicz |
How Much Memory is Needed to Win Infinite Games? ![Search on Bibsonomy](Pics/bibsonomy.png) |
LICS ![In: Proceedings, 12th Annual IEEE Symposium on Logic in Computer Science, Warsaw, Poland, June 29 - July 2, 1997, pp. 99-110, 1997, IEEE Computer Society, 0-8186-7925-5. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
finitely coloured graphs, size of memory, latest appearance record, winning strategies, polynomial-size blowup, data structure, graph colouring, reactive programs, I/O automata, infinite games, two-player games, upper and lower bounds |
33 | Thomas Gaudy, Stéphane Natkin, Dominique Archambault |
Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 176-186, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
interactivity, accessibility, usability test, sound design, interactive music, audio games |
33 | Alasdair Macleod |
Game design through self-play experiments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 421-428, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
perudo, self-play experiments, reinforcement learning, computer games, game design |
33 | Andrew Chiou |
A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 84-90, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
AI shell, geomorphic game boards, isometric games, modeling, game AI, board games, tabletop games |
33 | Heather Desurvire, Martin Caplan, Jozsef A. Toth |
Using heuristics to evaluate the playability of games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 1509-1512, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
playtesting, evaluation, usability, games, heuristics, computer games, video games, design guidelines, user testing, playability |
33 | Remco Magielse, Panos Markopoulos 0001 |
HeartBeat: an outdoor pervasive game for children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 2181-2184, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
head up games, interaction design and children, pervasive games, physiological sensing |
33 | Alicia Sanchez, Peter A. Smith |
Emerging technologies for military game-based training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SpringSim (3) ![In: Proceedings of the 2007 Spring Simulation Multiconference, SpringSim 2007, Norfolk, Virginia, USA, March 25-29, 2007, Volume 3, pp. 296-301, 2007, SCS/ACM, 1-56555-314-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
game based technologies, games, training, serious games |
33 | Nobuo Suematsu, Akira Hayashi |
A multiagent reinforcement learning algorithm using extended optimal response. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: The First International Joint Conference on Autonomous Agents & Multiagent Systems, AAMAS 2002, July 15-19, 2002, Bologna, Italy, Proceedings, pp. 370-377, 2002, ACM. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Markov games, reinforcement learning, Q-learning, stochastic games |
33 | Jonathan Bassen, Bharathan Balaji, Michael Schaarschmidt, Candace Thille, Jay Painter, Dawn Zimmaro, Alex Games, Ethan Fast, John C. Mitchell |
Reinforcement Learning for the Adaptive Scheduling of Educational Activities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: CHI '20: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, April 25-30, 2020, pp. 1-12, 2020, ACM, 978-1-4503-6708-0. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
33 | Jeffrey H. Dinitz, Richard A. Games, Robert L. Roth |
Seeds for Generalized Taxicab Numbers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Integer Seq. ![In: J. Integer Seq. 22(3), pp. 19.3.3, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
33 | Peter S. Games, Alark Joshi |
An evaluation-guided approach for effective data visualization on tablets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Visualization and Data Analysis ![In: Visualization and Data Analysis 2015, San Francisco, CA, USA, February 9-11, 2015, pp. 939704, 2015, SPIE, 978-1-6284-1487-5. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
33 | Peter S. Games, Alark Joshi |
Visualization of off-screen data on tablets using context-providing bar graphs and scatter plots. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Visualization and Data Analysis ![In: Visualization and Data Analysis 2014, San Francisco, CA, USA, February 3-5, 2014, pp. 90170D, 2014, SPIE, 978-0-8194-9934-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
33 | David Hatfield, Gabriella Anton, Amanda Ochsner, Kurt Squire, R. Benjamin Shapiro, Ivan Alex Games |
Studio K: Tools for Game Design and Computational Thinking. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCL (2) ![In: 10th International Conference on Computer-Supported Collaborative Learning, CSCL 2013, Conference Proceedings, Volume 2: Short Papers, Panels, Posters, Demos & Community Events, June 15-19, 2013, Madison, WI, USA, pp. 400-403, 2013, International Society of the Learning Sciences, LuLu, Amazon. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
33 | Linda A. Jackson, Edward A. Witt, Alexander Ivan Games, Hiram E. Fitzgerald, Alexander von Eye, Yong Zhao 0006 |
Information technology use and creativity: Findings from the Children and Technology Project. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 28(2), pp. 370-376, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
33 | Alex Ivan Games, Eric B. Bauman |
Virtual worlds: an environment for cultural sensitivity education in the health sciences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Web Based Communities ![In: Int. J. Web Based Communities 7(2), pp. 189-205, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
33 | James Paul Gee, Elisabeth R. Hayes, Robert J. Torres, Ivan Alex Games, Kurt Squire, Katie Salen |
Playing to learn game design skills in a game context. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICLS (3) ![In: Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, ICLS 2008, Utrecht, The Netherlands, June 23-28, 2008, Volume 3, pp. 368-374, 2008, International Society of the Learning Sciences. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
33 | Ivan Alex Games, Kurt Squire |
Design thinking in gamestar mechanic: the role of gamer experience on the appropriation of the discourse practices of game designers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICLS (1) ![In: Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, ICLS 2008, Utrecht, The Netherlands, June 23-28, 2008, Volume 1, pp. 257-264, 2008, International Society of the Learning Sciences. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
33 | Elisabeth R. Hayes, James Paul Gee, Ivan Alex Games, Robert J. Torres, Kylie A. Peppler, Yasmin B. Kafai, Nichole Pinkard, Eric Klopfer, Hal Scheintaub, Maryanna Rogers, Karin Forssell, Caitlin Kennedy Martin, Brigid Barron, Wanda Eugene, Shaundra B. Daily, Ugochi Acholonu, Lori M. Takeuchi, Sarah E. Walter, Kristen Briggs |
New perspectives on learning through (game) design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICLS (3) ![In: Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, ICLS 2008, Utrecht, The Netherlands, June 23-28, 2008, Volume 3, pp. 253-257, 2008, International Society of the Learning Sciences. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
33 | Insomniac Games |
Game technology 2007: Resistance: Fall of Man#8482;. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Computer Animation Festival ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Computer Animation Festival, pp. 65, 2007, ACM, 978-1-4503-1829-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
33 | J. Valla, Kewei Chen 0001, J. D. Berndt, F. Gonzalez-Lima, Simon R. Cherry, D. Games, Eric M. Reiman |
Effects of Image Resolution on Autoradiographic Measurements of Posterior Cingulate Activity in PDAPP Mice: Implications for Functional Brain Imaging Studies of Transgenic Mouse Models of Alzheimer's Disease. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NeuroImage ![In: NeuroImage 16(1), pp. 1-6, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
33 | Richard Games, Arkady Kanevsky, Peter C. Krupp, Leonard Monk |
Real-time communications scheduling for massively parallel processors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Real Time Technology and Applications Symposium ![In: 1st IEEE Real-Time Technology and Applications Symposium, Chicago, Illinois, USA, May 15-17, 1995, pp. 76-85, 1995, IEEE Computer Society, 0-8186-6980-2. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
real-time communications scheduling, computationally intensive, lifecycle costs, large-scale scientific computing, software challenges, processing nodes, real-time application benchmarks, scheduling, performance evaluation, fault tolerance, real-time systems, parallel processing, multiprocessor interconnection networks, multiprocessor interconnection networks, real-time scheduling, processor scheduling, real-time applications, massively parallel processors, multi-level security |
33 | Oscar Moreno, Richard A. Games, Herbert Taylor |
Sonar sequences from Costas arrays and the best known sonar sequences with up to 100 symbols. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Inf. Theory ![In: IEEE Trans. Inf. Theory 39(6), pp. 1985-1987, 1993. The full citation details ...](Pics/full.jpeg) |
1993 |
DBLP DOI BibTeX RDF |
|
33 | Agnes Hui Chan, Richard A. Games, Joseph J. Rushanan |
On Quadratic M-Sequences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FSE ![In: Fast Software Encryption, Cambridge Security Workshop, Cambridge, UK, December 9-11, 1993, Proceedings, pp. 166-173, 1993, Springer, 3-540-58108-1. The full citation details ...](Pics/full.jpeg) |
1993 |
DBLP DOI BibTeX RDF |
|
33 | Richard A. Games, Joseph J. Rushanan |
Blind Synchronization of m-Sequnces with Even Span. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EUROCRYPT ![In: Advances in Cryptology - EUROCRYPT '93, Workshop on the Theory and Application of of Cryptographic Techniques, Lofthus, Norway, May 23-27, 1993, Proceedings, pp. 168-180, 1993, Springer, 3-540-57600-2. The full citation details ...](Pics/full.jpeg) |
1993 |
DBLP DOI BibTeX RDF |
|
33 | Willard L. Eastman, Richard A. Games, Michael J. Sousa |
Multiple mainbeam sidelobe cancellation architectures for constrained and/or excess degrees of freedom processing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICASSP ![In: 1991 International Conference on Acoustics, Speech, and Signal Processing, ICASSP '91, Toronto, Ontario, Canada, May 14-17, 1991, pp. 1589-1592, 1991, IEEE Computer Society, 0-7803-0003-3. The full citation details ...](Pics/full.jpeg) |
1991 |
DBLP DOI BibTeX RDF |
|
33 | Agnes Hui Chan, Richard A. Games |
On the linear span of binary sequences obtained from q-ary m-sequences, q odd. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Inf. Theory ![In: IEEE Trans. Inf. Theory 36(3), pp. 548-552, 1990. The full citation details ...](Pics/full.jpeg) |
1990 |
DBLP DOI BibTeX RDF |
|
33 | Agnes Hui Chan, Richard A. Games |
On the quadratic spans of DeBruijn sequences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Inf. Theory ![In: IEEE Trans. Inf. Theory 36(4), pp. 822-829, 1990. The full citation details ...](Pics/full.jpeg) |
1990 |
DBLP DOI BibTeX RDF |
|
33 | Richard A. Games, Daniel Moulin, Sean D. O'Neil, Joseph J. Rushanan |
Algebraic-integer quantization and residue number system processing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICASSP ![In: IEEE International Conference on Acoustics, Speech, and Signal Processing, ICASSP '89, Glasgow, Scotland, May 23-26, 1989, pp. 948-951, 1989, IEEE. The full citation details ...](Pics/full.jpeg) |
1989 |
DBLP DOI BibTeX RDF |
|
33 | Agnes Hui Chan, Richard A. Games |
On the Quadratic Spans of Periodic Sequences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CRYPTO ![In: Advances in Cryptology - CRYPTO '89, 9th Annual International Cryptology Conference, Santa Barbara, California, USA, August 20-24, 1989, Proceedings, pp. 82-89, 1989, Springer, 3-540-97317-6. The full citation details ...](Pics/full.jpeg) |
1989 |
DBLP DOI BibTeX RDF |
|
33 | Richard A. Games |
Optimal Book Embeddings of the FFT, Benes, and Barrel Shifter Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Algorithmica ![In: Algorithmica 1(2), pp. 233-250, 1986. The full citation details ...](Pics/full.jpeg) |
1986 |
DBLP DOI BibTeX RDF |
|
33 | Richard A. Games |
An algorithm for complex approximations in Z[e2{pi}i/8]. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Inf. Theory ![In: IEEE Trans. Inf. Theory 32(4), pp. 603-607, 1986. The full citation details ...](Pics/full.jpeg) |
1986 |
DBLP DOI BibTeX RDF |
|
33 | Richard A. Games |
The geometry of quadrics and correlations of sequences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Inf. Theory ![In: IEEE Trans. Inf. Theory 32(3), pp. 423-426, 1986. The full citation details ...](Pics/full.jpeg) |
1986 |
DBLP DOI BibTeX RDF |
|
33 | Agnes Hui Chan, Richard A. Games |
On the Linear Span of binary Sequences Obtained from Finite Geometries. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CRYPTO ![In: Advances in Cryptology - CRYPTO '86, Santa Barbara, California, USA, 1986, Proceedings, pp. 405-417, 1986, Springer. The full citation details ...](Pics/full.jpeg) |
1986 |
DBLP DOI BibTeX RDF |
|
33 | Richard A. Games |
Complex approximations using algebraic integers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Inf. Theory ![In: IEEE Trans. Inf. Theory 31(5), pp. 565-579, 1985. The full citation details ...](Pics/full.jpeg) |
1985 |
DBLP DOI BibTeX RDF |
|
33 | Richard A. Games |
Crosscorrelation of M-sequences and GMW-sequences with the same primitive polynomial. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Discret. Appl. Math. ![In: Discret. Appl. Math. 12(2), pp. 139-146, 1985. The full citation details ...](Pics/full.jpeg) |
1985 |
DBLP DOI BibTeX RDF |
|
33 | Richard A. Games, Agnes Hui Chan |
A fast algorithm for determining the complexity of a binary sequence with period 2n. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Inf. Theory ![In: IEEE Trans. Inf. Theory 29(1), pp. 144-146, 1983. The full citation details ...](Pics/full.jpeg) |
1983 |
DBLP DOI BibTeX RDF |
|
33 | Richard A. Games |
A generalized recursive construction for de Bruijn sequences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Inf. Theory ![In: IEEE Trans. Inf. Theory 29(6), pp. 843-849, 1983. The full citation details ...](Pics/full.jpeg) |
1983 |
DBLP DOI BibTeX RDF |
|
33 | Richard A. Games |
There Are No De Bruijn Sequences of Span n with Complexity 2n-1+n+1. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Comb. Theory, Ser. A ![In: J. Comb. Theory, Ser. A 34(2), pp. 248-251, 1983. The full citation details ...](Pics/full.jpeg) |
1983 |
DBLP DOI BibTeX RDF |
|
33 | Richard A. Games |
The Packing Problem for Projective Geometries over GF(3) with Dimension Greater Than Five. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Comb. Theory, Ser. A ![In: J. Comb. Theory, Ser. A 35(2), pp. 126-144, 1983. The full citation details ...](Pics/full.jpeg) |
1983 |
DBLP DOI BibTeX RDF |
|
33 | Agnes Hui Chan, Richard A. Games, Edwin L. Key |
On the Complexities of de Bruijn Sequences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Comb. Theory, Ser. A ![In: J. Comb. Theory, Ser. A 33(3), pp. 233-246, 1982. The full citation details ...](Pics/full.jpeg) |
1982 |
DBLP DOI BibTeX RDF |
|
33 | Agnes Hui Chan, Richard A. Games |
(n, k, t)-covering systems and error-trapping decoding. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Inf. Theory ![In: IEEE Trans. Inf. Theory 27(5), pp. 643-646, 1981. The full citation details ...](Pics/full.jpeg) |
1981 |
DBLP DOI BibTeX RDF |
|
32 | Yasmin B. Kafai |
Beyond Barbie and Mortal Kombat: new perspectives on girls and games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
32 | Christoph Schlieder, Peter Kiefer, Sebastian Matyas |
Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTETAIN ![In: Intelligent Technologies for Interactive Entertainment, First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30 - December 2, 2005, Proceedings, pp. 164-173, 2005, Springer, 3-540-30509-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
32 | James William Burke, M. D. J. McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough |
Augmented Reality Games for Upper-Limb Stroke Rehabilitation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 75-78, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
augmented reality, serious games, rehabilitation, stroke, video-capture |
32 | Jeremy Noghani, Fotis Liarokapis, Eike Falk Anderson |
Randomly Generated 3D Environments for Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 3-10, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
3D terrain modeling, computer graphics, serious games, flight simulator |
32 | Amri Yusoff, Richard Crowder, Lester Gilbert |
Validation of Serious Games Attributes Using the Technology Acceptance Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 45-51, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
model, framework, Serious games, Technology Acceptance Model, Attributes, Acceptance |
32 | Alberto Cabas Vidani, Luca Chittaro |
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 95-102, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
emergency medical procedures, design, development, task modeling, serious games |
32 | Luca Chittaro, Roberto Ranon |
Serious Games for Training Occupants of a Building in Personal Fire Safety Skills. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 76-83, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
fire safety, virtual environments, training, virtual worlds, serious games |
32 | Jian Chang, Jian J. Zhang 0001, Rehan Zia |
Fast Vehicle Crash Modelling for Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 141-147, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
animation, computer games, deformation, physically based modelling, crash |
32 | James William Burke, Michael McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough |
Serious Games for Upper Limb Rehabilitation Following Stroke. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 103-110, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Nintendo Wii, virtual reality, serious games, rehabilitation, stroke, video-capture |
32 | Darryl Charles, Therese Charles, Michael McNeill |
Using Player and World Representation Techniques from Computer Games to Improve Student Engagement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 36-42, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
education, games, representation, engagement |
32 | John Halloran 0001 |
It's Talk, But Not as We Know It: Using VoIP to Communicate in War Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 133-140, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
human-computer interaction, user study, virtual environments, computer mediated communication, VoIP, multiplayer games |
32 | Pauline Rooney, K. C. O'Rourke, Greg Burke, Brian MacNamee, Claudia Igbrude |
Cross-Disciplinary Approaches for Developing Serious Games in Higher Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 161-165, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
food safety, environmental health, design, serious games, Higher education |
32 | Khalid Aallouche, Homam Albeiriss, Redouane Zarghoune, Juha Arrasvuori, Antti J. Eronen, Jukka Holm |
Implementation and evaluation of a background music reactive game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 1, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
AudioAsteroids, Briquolo, background music reactive games, breakout, music signal analysis, musically controlled games, games, music, MP3 |
32 | Carsten Magerkurth, Timo Engelke, Daniel H. Grollman |
A component based architecture for distributed, pervasive gaming applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 15, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
TUI, computer games, tangible interfaces, entertainment, pervasive games, tabletop games, hybrid environments |
32 | Marc Prensky |
Digital game-based learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 21, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
generational change, learning, education, games, computer games, motivation, video games, digital, teachers |
32 | Rui Craveirinha, Licinio Roque |
Looking for the heart of interactive media: reflections on video games' emotional expression. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 8-17, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
emotion, game design |
32 | Marcello Coiana, Alex Conconi, Laurence Nigay, Michael Ortega |
Test-Bed for Multimodal Games on Mobile Devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 75-87, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Test-Bed Platform, Mobile Device, Game, Multimodality |
32 | Cherif R. S. Andraos, Manal M. Zaky, Salma A. Ghoneim |
Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers, pp. 212-219, 2006, Springer, 978-3-540-75537-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
32 | Craig A. Lindley, Mirjam Eladhari |
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 292-307, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
31 | Betsy James DiSalvo, Amy S. Bruckman |
Questioning video games' influence on CS interest. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 272-278, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
games, race, informal education |
31 | Jared N. Bott, James G. Crowley, Joseph J. LaViola Jr. |
Exploring 3D gestural interfaces for music creation in video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 18-25, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
3D gestural interfaces, music, video games, user evaluation, Wii remote |
31 | Ahmad Sardouk, Sidi-Mohammed Senouci, Nadjib Achir, Khaled Boussetta |
Assessment of MANET broadcast schemes in the application context of multiplayer video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 55-60, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
multiplayer video games, ad hoc networks, broadcast |
31 | Philip Branch, Grenville J. Armitage |
Extrapolating server to client IP traffic from empirical measurements of first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 24, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
teletraffic analysis, games, traffic engineering, first person shooter |
31 | Swee Ann Tan, William Lau, Allan W. K. Loh |
Networked game mobility model for first-person-shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-9, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
first-person-shooter games, quake 2, modelling, mobility, workload |
31 | Jeff Jianxin Yan, Brian Randell |
A systematic classification of cheating in online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-9, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
online computer games, security, taxonomy, cheating |
31 | Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Michael Shea, Debanjan Saha |
Implementation of a service platform for online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 106-110, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
game hosting, on demand computing, online games |
31 | Lothar Pantel, Lars C. Wolf |
On the suitability of dead reckoning schemes for games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003, pp. 79-84, 2002, ACM, 1-58113-493-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
networked computer games, prediction schemes |
31 | Ami Litman, Shiri Moran-Schein |
Smooth Scheduling under Variable Rates or the Analog-Digital Confinement Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Theory Comput. Syst. ![In: Theory Comput. Syst. 45(2), pp. 325-354, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Smooth scheduling, Variable rates, Confinement games, Concurrent confinement games, Non-concurrent confinement games, EDF schemes, EDF strategies, Online scheduling, Two players games |
31 | Ami Litman, Shiri Moran-Schein |
Smooth scheduling under variable rates or the analog-digital confinement game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SPAA ![In: SPAA 2006: Proceedings of the 18th Annual ACM Symposium on Parallelism in Algorithms and Architectures, Cambridge, Massachusetts, USA, July 30 - August 2, 2006, pp. 74-83, 2006, ACM, 1-59593-452-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
EDF schemes, EDF strategies, concurrent confinement games, confinement games, non-concurrent confinement games, smooth scheduling, variable rates, online scheduling, two players games |
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