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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 3442 occurrences of 1725 keywords
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Results
Found 6454 publication records. Showing 6439 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
31 | Christine Bailey, Michael Katchabaw |
An emergent framework for realistic psychosocial behaviour in non player characters. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
emergent gameplay, non player character behaviour, psychosocial behaviour, realistic behaviour, stimulus-response systems |
31 | Lech Polkowski, Pawel Osmialowski |
A Framework for Multiagent Mobile Robotics: Spatial Reasoning Based on Rough Mereology in Player/Stage System. |
RSCTC |
2008 |
DBLP DOI BibTeX RDF |
player/stage software system, mobile robotics, spatial reasoning, rough mereology |
31 | Demetrios G. Sampson, Panayiotis Zervas |
Enabling Interoperable Mobile Learning: Evaluation Results from the Use of SMILE PDA Learning Design Player. |
WMUTE |
2008 |
DBLP DOI BibTeX RDF |
m-learning activities, learning design player, evalaution results, m-learning, learning design |
31 | Neung Eun Kang, Wan Chul Yoon |
Age Differences in Performance, Operation Methods, and Workload While Interacting with an MP3 Player. |
HCI (1) |
2007 |
DBLP DOI BibTeX RDF |
younger adults, MP3 player, older adults, user observation |
31 | Raymond Chiong, Sandeep Dhakal, Lubo Jankovic |
Effects of Neighbourhood Structure on Evolution of Cooperation in N-Player Iterated Prisoner's Dilemma. |
IDEAL |
2007 |
DBLP DOI BibTeX RDF |
N-player iterated prisoner’s dilemma, bidding game, game strategies, neighbourhood structure |
31 | Steven Strachan, Roderick Murray-Smith, M. Sile O'Modhrain |
BodySpace: inferring body pose for natural control of a music player. |
CHI Extended Abstracts |
2007 |
DBLP DOI BibTeX RDF |
music player, pattern recognition, interaction design, gesture recognition, accelerometer |
31 | Penny Drennan, Dominique A. Keeffe |
Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
player types, virtual consumption, consumer behavior |
31 | Gita Sukthankar, Katia P. Sycara |
Policy recognition for multi-player tactical scenarios. |
AAMAS |
2007 |
DBLP DOI BibTeX RDF |
dempster-shafer evidential reasoning, policy recognition, support vector machines (SVM), plan recognition, multi-player games |
31 | Ibrahim Cevizci, Melike Erol, Sema F. Oktug |
Analysis of multi-player online game traffic based on self-similarity. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
multi-player first person shooter games, self-similarity, traffic analysis, Hurst parameter |
31 | Anders Tychsen, Jonas Heide Smith, Michael Hitchens, Susana Pajares Tosca |
Communication in Multi-player Role Playing Games - The Effect of Medium. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
player behaviour, communication, computer-mediated communication, narrative, Role-playing games |
31 | Michael Kwok, Gary Yeung |
Characterization of user behavior in a multi-player online game. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
multi-player online game, workload characterization, user behavior modeling |
31 | Daniel Bauer 0001, Ilias Iliadis, Sean Rooney, Paolo Scotton |
Communication Architectures for Massive Multi-Player Games. |
Multim. Tools Appl. |
2004 |
DBLP DOI BibTeX RDF |
massive multi-player games, scalability assessment, federated peer-to-peer systems, client-server systems |
31 | Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul |
A fair message exchange framework for distributed multi-player games. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
fairness, reaction time, message delivery, distributed multi-player games |
31 | Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi, Gerrit Schulte, Patrick Seeling, Tristan Henderson |
Mobility and stability evaluation in wireless multi-hop networks using multi-player games. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
Quake II, multi-player, trace data, routing, ad hoc networks, mobility, stability, connectivity, capacity, multi-hop networks, IEEE 802.11a |
31 | Tony Manninen |
Interaction in Networked Virtual Environments as Communicative Action: Social Theory and Multi-Player Games. |
CRIWG |
2000 |
DBLP DOI BibTeX RDF |
communicative action, computer-mediated interaction, interaction taxonomy, virtual reality, virtual environments, networked virtual environments, multi-player games, social theory |
31 | Joep L. W. Kessels |
VLSI programming of a low-power asynchronous Reed-Solomon decoder for the DCC player. |
ASYNC |
1995 |
DBLP DOI BibTeX RDF |
digital audio tape, VLSI programming, low-power asynchronous Reed-Solomon decoder, DCC player, Tangram, minimal power dissipation, low-power cost-effective design, VLSI, logic programming, power consumption, power consumption, asynchronous circuits, asynchronous circuit, decoding, Reed-Solomon codes |
31 | Murtuza N. Shergadwala, Zhaoqing Teng, Magy Seif El-Nasr |
Can we infer player behavior tendencies from a player's decision-making data? Integrating Theory of Mind to Player Modeling. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
31 | Murtuza N. Shergadwala, Zhaoqing Teng, Magy Seif El-Nasr |
Can We Infer Player Behavior Tendencies from a Player's Decision-Making Data? Integrating Theory of Mind to Player Modeling. |
AIIDE |
2021 |
DBLP BibTeX RDF |
|
31 | Rishabh Joshi, Varun Gupta 0004, Xinyue Li, Yue Cui, Ziwen Wang, Yaser Norouzzadeh Ravari, Diego Klabjan, Rafet Sifa, Azita Parsaeian, Anders Drachen, Simon Demediuk |
A Team Based Player Versus Player Recommender Systems Framework For Player Improvement. |
ACSW |
2019 |
DBLP DOI BibTeX RDF |
|
28 | Hanyang Quek, Chunghoong Woo, Kay Chen Tan, Arthur Tay |
Evolving Nash-optimal poker strategies using evolutionary computation. |
Frontiers Comput. Sci. China |
2009 |
DBLP DOI BibTeX RDF |
evolutionary algorithm, game theory, Nash equilibrium, poker |
28 | Nathalie Bertrand 0001, Blaise Genest, Hugo Gimbert |
Qualitative Determinacy and Decidability of Stochastic Games with Signals. |
LICS |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Claude Chapdelaine, Langis Gagnon |
Accessible videodescription On-Demand. |
ASSETS |
2009 |
DBLP DOI BibTeX RDF |
blind and visual impairment, web accessibility, rich media, audio description |
28 | Lance Fortnow |
Program equilibria and discounted computation time. |
TARK |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Madjid Merabti, Abdennour El Rhalibi, Yuanyuan Shen, Jorge Daniel, Alcantara Melendez, Marc Price |
Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories. |
Trans. Edutainment |
2008 |
DBLP DOI BibTeX RDF |
Planning, Interactive Storytelling, Emotional Model |
28 | Martin Gairing |
Malicious Bayesian Congestion Games. |
WAOA |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn |
Dynamic Game Balancing by Recognizing Affect. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
emotionally adaptive games, affective loop, emotions, Computer games, psychophysiology, game balancing |
28 | Krishnendu Chatterjee, Thomas A. Henzinger, Vinayak S. Prabhu |
Timed Parity Games: Complexity and Robustness. |
FORMATS |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Christos H. Papadimitriou |
Nash Equilibria: Where We Stand. |
ESA |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Jean Cardinal, Erik D. Demaine, Samuel Fiorini, Gwenaël Joret, Stefan Langerman, Ilan Newman, Oren Weimann |
The Stackelberg Minimum Spanning Tree Game. |
WADS |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Jean-Marie Hullot |
Ubiquitous Devices, Mobility and Context Awareness. |
AINTEC |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Hitesh Shah, Prakash Chockalingam, Balamanohar Paluri, S. Nalin Pradeep, Raman Balasubramanian |
Automated Stroke Classification in Tennis. |
ICIAR |
2007 |
DBLP DOI BibTeX RDF |
Tracking, Optical Flow, Skeletonization, Oriented Histogram |
28 | Kok Wai Wong |
Adaptive Computer Game System Using Artificial Neural Networks. |
ICONIP (2) |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, Naoki Shibata, Keiichi Yasumoto, Minoru Ito |
Cheat detection for MMORPG on P2P environments. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
distributed system, peer to peer, P2P, MMORPG, cheating, massively multiplayer online gaming |
28 | Myung-Cheol Roh, William J. Christmas, Josef Kittler, Seong-Whan Lee |
Gesture Spotting in Low-Quality Video with Features Based on Curvature Scale Space. |
FGR |
2006 |
DBLP DOI BibTeX RDF |
|
28 | Zvi Lotker, Boaz Patt-Shamir, Mark R. Tuttle |
Publish and perish: definition and analysis of an n-person publication impact game. |
SPAA |
2006 |
DBLP DOI BibTeX RDF |
timing games, nash equilibrium, numerical algorithms |
28 | Otfried Cheong, Sariel Har-Peled, Nathan Linial, Jirí Matousek 0001 |
The One-Round Voronoi Game. |
Discret. Comput. Geom. |
2004 |
DBLP DOI BibTeX RDF |
|
28 | Andrea Bolognesi, Paolo Ciancarini |
Searching over Metapositions in Kriegspiel. |
Computers and Games |
2004 |
DBLP DOI BibTeX RDF |
|
28 | Harry G. Mairson |
From Hilbert space to Dilbert space: context semantics as a language for games and flow analysis. |
ICFP |
2003 |
DBLP DOI BibTeX RDF |
|
28 | S. Amitanand, I. Sanketh, K. Srinathan, Vinod Vaikuntanathan, C. Pandu Rangan |
Distributed consensus in the presence of sectional faults. |
PODC |
2003 |
DBLP DOI BibTeX RDF |
sectional faults, distributed consensus |
28 | Otfried Cheong, Sariel Har-Peled, Nathan Linial, Jirí Matousek 0001 |
The one-round Voronoi game. |
SCG |
2002 |
DBLP DOI BibTeX RDF |
Voronoi game, competitive facility location, Voronoi diagram |
28 | Antti Pirhonen, Stephen A. Brewster, Christopher Holguin |
Gestural and audio metaphors as a means of control for mobile devices. |
CHI |
2002 |
DBLP DOI BibTeX RDF |
evaluation, mobile computing, gestures, metaphor, non-speech audio |
28 | David Linnan Li, Shahriar Shahriari |
Games of Chains and Cutsets in the Boolean Lattice II. |
Order |
2001 |
DBLP DOI BibTeX RDF |
Boolean lattice, games on the Boolean lattice, independent chains, maximal chain, width, cutset |
28 | N. Asokan, Victor Shoup, Michael Waidner |
Optimistic Fair Exchange of Digital Signatures (Extended Abstract). |
EUROCRYPT |
1998 |
DBLP DOI BibTeX RDF |
|
27 | Tanmoy Chakraborty 0001, Sanjeev Khanna |
Nash Dynamics in Constant Player and Bounded Jump Congestion Games. |
SAGT |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Staffan Davidsson, Håkan Alm |
Applying the "Team Player" Approach on Car Design. |
HCI (17) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Michael Thielscher |
Answer Set Programming for Single-Player Games in General Game Playing. |
ICLP |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Karsten Weicker, Nicole Weicker |
Evolving Strategies for Non-player Characters in Unsteady Environments. |
EvoWorkshops |
2009 |
DBLP DOI BibTeX RDF |
|
27 | David Machaj, Christopher Andrews 0001, Chris North 0001 |
Co-located Many-Player Gaming on Large High-Resolution Displays. |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Alejandra Ferreira, Manuel A. Jiménez-Lizárraga, Leonid M. Fridman |
Robust output nash strategies based on hierarchical sliding mode observer in a two-player differential game. |
CDC |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Maarten P. D. Schadd, Mark H. M. Winands, H. Jaap van den Herik, Guillaume Chaslot, Jos W. H. M. Uiterwijk |
Single-Player Monte-Carlo Tree Search. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Nathan R. Sturtevant |
An Analysis of UCT in Multi-player Games. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Suoju He, Guoshi Wu, Jin Meng, Hongtao Chen, Jing Li, Zhiqing Liu, Qiliang Zhu |
Game Player Strategy Pattern Recognition by Using Radial Basis Function. |
CSSE (1) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Jean-François Landry, Jean-Pierre Dussault |
AI Optimization of a Billiard Player. |
J. Intell. Robotic Syst. |
2007 |
DBLP DOI BibTeX RDF |
Computer pool, Tactical optimization |
27 | Kalle Jegers |
Pervasive game flow: understanding player enjoyment in pervasive gaming. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
evaluation, pervasive gaming, flow, enjoyment, gameplay |
27 | Gil Weinberg, Scott Driscoll |
The Design of a Perceptual and Improvisational Robotic Marimba Player. |
RO-MAN |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Heiner Ackermann, Alexander Skopalik |
On the Complexity of Pure Nash Equilibria in Player-Specific Network Congestion Games. |
WINE |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Georg Treu, Johannes Martens, Matthias Schicker, Marc Breisinger, Axel Küpper |
Vs Golf - Developing Location-based Multi-Player Games. |
COMPSAC (2) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Guo-An Jian, Jiun-In Guo |
Low Complexity Multi-Standard Video Player for Portable Multimedia Applications. |
ICME |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Young-Bum Kim, Seung-Hoon Han, Sun-Jeong Kim, Eun-Ju Kim, Chang Geun Song |
Multi-Player Virtual Ping-Pong Game. |
ICAT |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Jean-Pierre Dussault, Jean-François Landry |
Optimization of a Billiard Player - Position Play. |
ACG |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Tobias Fritsch, Benjamin Voigt, Jochen H. Schiller |
Distribution of online hardcore player behavior: (how hardcore are you?). |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
game behavior, hardcore, multiplayer mobile and ubiquitous games, social deterministic, modeling, analysis, characterization, user survey, usage studies |
27 | Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh |
Real-Time Neuroevolution to Imitate a Game Player. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Harri Haanpää, Petteri Kaski |
The Near Resolvable 2-(13, 4, 3) Designs and Thirteen-Player Whist Tournaments. |
Des. Codes Cryptogr. |
2005 |
DBLP DOI BibTeX RDF |
near resolvable design, whist tournament, orderly algorithm |
27 | Sangok Kim, Kanghee Lee, Zhefan Jiang, Hyunchul Bae, Sangwook Kim |
Streaming Player Support Protocol Adaptation and Independent Operating System. |
ACIS-ICIS |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi |
RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi |
RoboGamer: a robotic tv game player. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Joaquín García 0001, Frédéric Cuppens, Fabien Autrel, Jordi Castellà-Roca, Joan Borrell, Guillermo Navarro 0001, Jose A. Ortega-Ruiz |
Protecting On-Line Casinos against Fraudulent Player Drop-Out. |
ITCC (1) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Sangok Kim, Kanghee Lee, Zhefan Jiang, Sangwook Kim |
Web Media Service based on Streaming Player supporting ubiquitous environment. |
PDCAT |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Chek Yang Foo, Elina M. I. Koivisto |
Defining grief play in MMORPGs: player and developer perceptions. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
greed play, grief play, harassment, power imposition, scamming, avatars, game design, MMORPG, role-play |
27 | Penelope Drennan, Stephen Viller, Peta Wyeth |
Engaging Game Characters: Informing Design with Player Perspectives. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Sung-Jin Kim, Falko Kuester, K. H. Kim |
A Global Timestamp-Based Scalable Framework for Multi-Player Online Games. |
ISMSE |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Yeon-Gyu Seo, Sung-Bae Cho, Xin Yao 0001 |
The Impact of Payoff Function and Local Interaction on the N -Player Iterated Prisoner's Dilemma. |
Knowl. Inf. Syst. |
2000 |
DBLP DOI BibTeX RDF |
Co-evolutionary learning, Iterated prisoner's dilemma, Local interaction, Generalization |
27 | Aggeliki S. Prayati, Chun Wong, Paul Marchal, Nathalie Cossement, Francky Catthoor, Rudy Lauwereins, Diederik Verkest, Hugo De Man, Alexios N. Birbas |
Task Concurrency Management Experiment for Power-Efficient Speed-up of Embedded MPEG4 IM1 Player. |
ICPP Workshops |
2000 |
DBLP DOI BibTeX RDF |
|
27 | Claude Crépeau |
A Secure Poker Protocol that Minimizes the Effect of Player Coalitions. |
CRYPTO |
1985 |
DBLP DOI BibTeX RDF |
|
26 | Paul B. Beskow, Knut-Helge Vik, Pål Halvorsen, Carsten Griwodz |
The partial migration of game state and dynamic server selection to reduce latency. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Massively multi-player online games, Server architecture, Latency, Estimation |
26 | Yoonjung Yang, Gilsoo Cho |
Novel Stretchable Textile-Based Transmission Bands: Electrical Performance and Appearance after Abrasion/Laundering, and Wearability. |
HCI (3) |
2009 |
DBLP DOI BibTeX RDF |
stretchable textile-based transmission band, silicon-coated stainless steel multifilament yarn, abrasion, laundering, electrical resistance, MP3 player jacket, wear sensation, image analysis |
26 | Justin M. Owen, Julie A. Petro, Steve M. D'Souza, Ravi Rastogi, Dianne T. V. Pawluk |
An improved, low-cost tactile 'mouse' for use by individuals who are blind and visually impaired. |
ASSETS |
2009 |
DBLP DOI BibTeX RDF |
VT player, embossed graphics, haptic mouse, raised line drawings, visually impaired, braille, tactile graphics |
26 | Michael Nitsche, Matthew Drake, Janet H. Murray |
Bridging Media with the Help of Players. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
player-centric, gaming, narrative, television, cross-media |
26 | Jia Du, Ying Li |
G-Tunes - Physical Interaction Design of Playing Music. |
HCI (3) |
2007 |
DBLP DOI BibTeX RDF |
Sensory perception, Music player, Interaction design, Scale, Tangible interaction, Weight |
26 | Timo-Pekka Viljamaa, Tuomas Vaittinen |
Unified media UI structure and design for mobile devices. |
Mobility Conference |
2007 |
DBLP DOI BibTeX RDF |
information architecture model, unified mobile media UI, unified mobile media experience, unified mobile media player, user-centered design, mobile multimedia |
26 | Olivier Serre |
Games with Winning Conditions of High Borel Complexity. |
ICALP |
2004 |
DBLP DOI BibTeX RDF |
Borel Complexity, Pushdown Automata, Two-player Games |
25 | Sunghyun Choi 0003, Cheolkon Jung, Sunyoung Lee, Joongkyu Kim, Kwanghee Jung, Gwangsoon Lee, Namho Hur, Jinwoong Kim |
3D DMB Player and its Realistic 3D Services over T-DMB. |
ISM |
2009 |
DBLP DOI BibTeX RDF |
DMB Player, 3D Services based on DIBR, T-DMB |
25 | Sten Grüner, Thomas Lorentsen |
Teaching Erlang using robotics and player/stage. |
Erlang Workshop |
2009 |
DBLP DOI BibTeX RDF |
player/stage, teaching, erlang |
25 | Qianqin Chen, Ruiqiu Ou, Jianmei Yang |
Nash Equilibria of 2-Player Finite Simultaneous Move Games. |
JCAI |
2009 |
DBLP DOI BibTeX RDF |
2-player finite simultaneous move games, structural symmetry, the oddness theorem, Nash equilibrium |
25 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis |
Using wireless sensor networks to develop pervasive multi-player games. |
SenSys |
2008 |
DBLP DOI BibTeX RDF |
wireless sensor networks, mobile, pervasive games, multi-player games, sun spots |
25 | Jonathan Sykes, Melissa Federoff |
Player-centred game design. |
CHI Extended Abstracts |
2006 |
DBLP DOI BibTeX RDF |
player-centred, pre-production, design, game, production, concept, videogame, post-production |
25 | Frank H. P. Fitzek, Gerrit Schulte, Martin Reisslein |
System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services. |
NETGAMES |
2002 |
DBLP DOI BibTeX RDF |
authentication, gaming, WLAN, UMTS, ad-hoc, HOTSPOT, multi-player games, business case, billing |
23 | Elise Bonzon, Marie-Christine Lagasquie-Schiex, Jérôme Lang, Bruno Zanuttini |
Compact preference representation and Boolean games. |
Auton. Agents Multi Agent Syst. |
2009 |
DBLP DOI BibTeX RDF |
CP-nets, Game theory, Propositional logic, Preference representation |
23 | Ho-Lin Chen, Tim Roughgarden |
Network Design with Weighted Players. |
Theory Comput. Syst. |
2009 |
DBLP DOI BibTeX RDF |
Network design, Algorithmic game theory, Price of stability |
23 | Noga Alon, Baruch Awerbuch, Yossi Azar, Boaz Patt-Shamir |
Tell Me Who I Am: An Interactive Recommendation System. |
Theory Comput. Syst. |
2009 |
DBLP DOI BibTeX RDF |
Recommendation systems, Collaborative filtering, Electronic commerce, Randomized algorithms, Probes, Billboard |
23 | Vassilis Zikas, Sarah Hauser, Ueli M. Maurer |
Realistic Failures in Secure Multi-party Computation. |
TCC |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Patricia Bouyer, Vojtech Forejt |
Reachability in Stochastic Timed Games. |
ICALP (2) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Krists Zutis, Jesse Hoey |
Who's Counting? Real-Time Blackjack Monitoring for Card Counting Detection. |
ICVS |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Kai-Yin Cheng, Sheng-Jie Luo, Bing-Yu Chen 0004, Hao-Hua Chu |
SmartPlayer: user-centric video fast-forwarding. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
adaptive fast-forward, predefined event detection, undefined event preserving, video playback |
23 | Matthieu Weber, Ville Tirronen, Ferrante Neri |
Fitness Diversity Parallel Evolution Algorithms in the Turtle Race Game. |
EvoWorkshops |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Sebastian von Mammen, Christian Jacob 0001 |
Swarming for Games: Immersion in Complex Systems. |
EvoWorkshops |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Jaya Kawale, Aditya Pal, Jaideep Srivastava |
Churn Prediction in MMORPGs: A Social Influence Based Approach. |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Song-Ju Kim, Masashi Aono, Masahiko Hara |
Tug-Of-War Model for Two-Bandit Problem. |
UC |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Arantza Estévez-Fernández, Peter Borm, Pedro Calleja, Herbert Hamers |
Sequencing games with repeated players. |
Ann. Oper. Res. |
2008 |
DBLP DOI BibTeX RDF |
Equal gain splitting, Sequencing, Core, Convexity, Cooperative game theory |
23 | Alexis Sepchat, Romain Clair, Nicolas Monmarché, Mohamed Slimane |
Using Ants' Task Division for Better Game Engines - A Contribution to Game Accessibility for Impaired Players. |
PPSN |
2008 |
DBLP DOI BibTeX RDF |
|
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