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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 3442 occurrences of 1725 keywords
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Results
Found 6454 publication records. Showing 6439 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
31 | Christine Bailey, Michael Katchabaw |
An emergent framework for realistic psychosocial behaviour in non player characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 17-24, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
emergent gameplay, non player character behaviour, psychosocial behaviour, realistic behaviour, stimulus-response systems |
31 | Lech Polkowski, Pawel Osmialowski |
A Framework for Multiagent Mobile Robotics: Spatial Reasoning Based on Rough Mereology in Player/Stage System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RSCTC ![In: Rough Sets and Current Trends in Computing, 6th International Conference, RSCTC 2008, Akron, OH, USA, October 23-25, 2008, Proceedings, pp. 142-149, 2008, Springer, 978-3-540-88423-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
player/stage software system, mobile robotics, spatial reasoning, rough mereology |
31 | Demetrios G. Sampson, Panayiotis Zervas |
Enabling Interoperable Mobile Learning: Evaluation Results from the Use of SMILE PDA Learning Design Player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WMUTE ![In: Proceedings of the Fifth IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2008, Beijing, China, March 23-26, 2008, pp. 188-190, 2008, IEEE Computer Society, 978-0-7695-3108-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
m-learning activities, learning design player, evalaution results, m-learning, learning design |
31 | Neung Eun Kang, Wan Chul Yoon |
Age Differences in Performance, Operation Methods, and Workload While Interacting with an MP3 Player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (1) ![In: Human-Computer Interaction. Interaction Design and Usability, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part I, pp. 854-861, 2007, Springer, 978-3-540-73104-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
younger adults, MP3 player, older adults, user observation |
31 | Raymond Chiong, Sandeep Dhakal, Lubo Jankovic |
Effects of Neighbourhood Structure on Evolution of Cooperation in N-Player Iterated Prisoner's Dilemma. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDEAL ![In: Intelligent Data Engineering and Automated Learning - IDEAL 2007, 8th International Conference, Birmingham, UK, December 16-19, 2007, Proceedings, pp. 950-959, 2007, Springer, 978-3-540-77225-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
N-player iterated prisoner’s dilemma, bidding game, game strategies, neighbourhood structure |
31 | Steven Strachan, Roderick Murray-Smith, M. Sile O'Modhrain |
BodySpace: inferring body pose for natural control of a music player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 2001-2006, 2007, ACM, 978-1-59593-642-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
music player, pattern recognition, interaction design, gesture recognition, accelerometer |
31 | Penny Drennan, Dominique A. Keeffe |
Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings, pp. 466-469, 2007, Springer, 978-3-540-74872-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
player types, virtual consumption, consumer behavior |
31 | Gita Sukthankar, Katia P. Sycara |
Policy recognition for multi-player tactical scenarios. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007, pp. 16, 2007, IFAAMAS, 978-81-904262-7-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
dempster-shafer evidential reasoning, policy recognition, support vector machines (SVM), plan recognition, multi-player games |
31 | Ibrahim Cevizci, Melike Erol, Sema F. Oktug |
Analysis of multi-player online game traffic based on self-similarity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 25, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
multi-player first person shooter games, self-similarity, traffic analysis, Hurst parameter |
31 | Anders Tychsen, Jonas Heide Smith, Michael Hitchens, Susana Pajares Tosca |
Communication in Multi-player Role Playing Games - The Effect of Medium. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 277-288, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
player behaviour, communication, computer-mediated communication, narrative, Role-playing games |
31 | Michael Kwok, Gary Yeung |
Characterization of user behavior in a multi-player online game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 69-74, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
multi-player online game, workload characterization, user behavior modeling |
31 | Daniel Bauer 0001, Ilias Iliadis, Sean Rooney, Paolo Scotton |
Communication Architectures for Massive Multi-Player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 23(1), pp. 47-66, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
massive multi-player games, scalability assessment, federated peer-to-peer systems, client-server systems |
31 | Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul |
A fair message exchange framework for distributed multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 29-41, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
fairness, reaction time, message delivery, distributed multi-player games |
31 | Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi, Gerrit Schulte, Patrick Seeling, Tristan Henderson |
Mobility and stability evaluation in wireless multi-hop networks using multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 77-87, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
Quake II, multi-player, trace data, routing, ad hoc networks, mobility, stability, connectivity, capacity, multi-hop networks, IEEE 802.11a |
31 | Tony Manninen |
Interaction in Networked Virtual Environments as Communicative Action: Social Theory and Multi-Player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CRIWG ![In: 6th International Workshop on Groupware (CRIWG 2000), 18-20 October 2000, Madeira, Portugal, pp. 154-157, 2000, IEEE Computer Society, 0-7695-0828-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
communicative action, computer-mediated interaction, interaction taxonomy, virtual reality, virtual environments, networked virtual environments, multi-player games, social theory |
31 | Joep L. W. Kessels |
VLSI programming of a low-power asynchronous Reed-Solomon decoder for the DCC player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASYNC ![In: Second Working Conference on Asynchronous Design Methodologies, May 30-31, 1995, London, England, UK, pp. 44-52, 1995, IEEE Computer Society, 0-8186-7098-3. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
digital audio tape, VLSI programming, low-power asynchronous Reed-Solomon decoder, DCC player, Tangram, minimal power dissipation, low-power cost-effective design, VLSI, logic programming, power consumption, power consumption, asynchronous circuits, asynchronous circuit, decoding, Reed-Solomon codes |
31 | Murtuza N. Shergadwala, Zhaoqing Teng, Magy Seif El-Nasr |
Can we infer player behavior tendencies from a player's decision-making data? Integrating Theory of Mind to Player Modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2107.11963, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
|
31 | Murtuza N. Shergadwala, Zhaoqing Teng, Magy Seif El-Nasr |
Can We Infer Player Behavior Tendencies from a Player's Decision-Making Data? Integrating Theory of Mind to Player Modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIIDE ![In: Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021, virtual, October 11-15, 2021, pp. 195-202, 2021, AAAI Press, 978-1-57735-871-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
|
31 | Rishabh Joshi, Varun Gupta 0004, Xinyue Li, Yue Cui, Ziwen Wang, Yaser Norouzzadeh Ravari, Diego Klabjan, Rafet Sifa, Azita Parsaeian, Anders Drachen, Simon Demediuk |
A Team Based Player Versus Player Recommender Systems Framework For Player Improvement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACSW ![In: Proceedings of the Australasian Computer Science Week Multiconference, ACSW 2019, Sydney, NSW, Australia, January 29-31, 2019, pp. 45:1-45:7, 2019, ACM, 978-1-4503-6603-8. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
28 | Hanyang Quek, Chunghoong Woo, Kay Chen Tan, Arthur Tay |
Evolving Nash-optimal poker strategies using evolutionary computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Frontiers Comput. Sci. China ![In: Frontiers Comput. Sci. China 3(1), pp. 73-91, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
evolutionary algorithm, game theory, Nash equilibrium, poker |
28 | Nathalie Bertrand 0001, Blaise Genest, Hugo Gimbert |
Qualitative Determinacy and Decidability of Stochastic Games with Signals. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LICS ![In: Proceedings of the 24th Annual IEEE Symposium on Logic in Computer Science, LICS 2009, 11-14 August 2009, Los Angeles, CA, USA, pp. 319-328, 2009, IEEE Computer Society, 978-0-7695-3746-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Claude Chapdelaine, Langis Gagnon |
Accessible videodescription On-Demand. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASSETS ![In: Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2009, Pittsburgh, Pennsylvania, USA, October 25-28, 2009, pp. 221-222, 2009, ACM, 978-1-60558-558-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
blind and visual impairment, web accessibility, rich media, audio description |
28 | Lance Fortnow |
Program equilibria and discounted computation time. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TARK ![In: Proceedings of the 12th Conference on Theoretical Aspects of Rationality and Knowledge (TARK-2009), Stanford, CA, USA, July 6-8, 2009, pp. 128-133, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Madjid Merabti, Abdennour El Rhalibi, Yuanyuan Shen, Jorge Daniel, Alcantara Melendez, Marc Price |
Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 118-134, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Planning, Interactive Storytelling, Emotional Model |
28 | Martin Gairing |
Malicious Bayesian Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WAOA ![In: Approximation and Online Algorithms, 6th International Workshop, WAOA 2008, Karlsruhe, Germany, September 18-19, 2008. Revised Papers, pp. 119-132, 2008, Springer, 978-3-540-93979-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn |
Dynamic Game Balancing by Recognizing Affect. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 88-93, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
emotionally adaptive games, affective loop, emotions, Computer games, psychophysiology, game balancing |
28 | Krishnendu Chatterjee, Thomas A. Henzinger, Vinayak S. Prabhu |
Timed Parity Games: Complexity and Robustness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FORMATS ![In: Formal Modeling and Analysis of Timed Systems, 6th International Conference, FORMATS 2008, Saint Malo, France, September 15-17, 2008. Proceedings, pp. 124-140, 2008, Springer, 978-3-540-85777-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Christos H. Papadimitriou |
Nash Equilibria: Where We Stand. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ESA ![In: Algorithms - ESA 2007, 15th Annual European Symposium, Eilat, Israel, October 8-10, 2007, Proceedings, pp. 1, 2007, Springer, 978-3-540-75519-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Jean Cardinal, Erik D. Demaine, Samuel Fiorini, Gwenaël Joret, Stefan Langerman, Ilan Newman, Oren Weimann |
The Stackelberg Minimum Spanning Tree Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WADS ![In: Algorithms and Data Structures, 10th International Workshop, WADS 2007, Halifax, Canada, August 15-17, 2007, Proceedings, pp. 64-76, 2007, Springer, 978-3-540-73948-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Jean-Marie Hullot |
Ubiquitous Devices, Mobility and Context Awareness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AINTEC ![In: Sustainable Internet, Third Asian Internet Engineering Conference, AINTEC 2007, Phuket, Thailand, November 27-29, 2007, Proceedings, pp. 123-124, 2007, Springer, 978-3-540-76808-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Hitesh Shah, Prakash Chockalingam, Balamanohar Paluri, S. Nalin Pradeep, Raman Balasubramanian |
Automated Stroke Classification in Tennis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIAR ![In: Image Analysis and Recognition, 4th International Conference, ICIAR 2007, Montreal, Canada, August 22-24, 2007, Proceedings, pp. 1128-1137, 2007, Springer, 978-3-540-74258-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Tracking, Optical Flow, Skeletonization, Oriented Histogram |
28 | Kok Wai Wong |
Adaptive Computer Game System Using Artificial Neural Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICONIP (2) ![In: Neural Information Processing, 14th International Conference, ICONIP 2007, Kitakyushu, Japan, November 13-16, 2007, Revised Selected Papers, Part II, pp. 675-682, 2007, Springer, 978-3-540-69159-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, Naoki Shibata, Keiichi Yasumoto, Minoru Ito |
Cheat detection for MMORPG on P2P environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 46, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
distributed system, peer to peer, P2P, MMORPG, cheating, massively multiplayer online gaming |
28 | Myung-Cheol Roh, William J. Christmas, Josef Kittler, Seong-Whan Lee |
Gesture Spotting in Low-Quality Video with Features Based on Curvature Scale Space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FGR ![In: Seventh IEEE International Conference on Automatic Face and Gesture Recognition (FGR 2006), 10-12 April 2006, Southampton, UK, pp. 375-380, 2006, IEEE Computer Society, 0-7695-2503-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
28 | Zvi Lotker, Boaz Patt-Shamir, Mark R. Tuttle |
Publish and perish: definition and analysis of an n-person publication impact game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SPAA ![In: SPAA 2006: Proceedings of the 18th Annual ACM Symposium on Parallelism in Algorithms and Architectures, Cambridge, Massachusetts, USA, July 30 - August 2, 2006, pp. 11-18, 2006, ACM, 1-59593-452-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
timing games, nash equilibrium, numerical algorithms |
28 | Otfried Cheong, Sariel Har-Peled, Nathan Linial, Jirí Matousek 0001 |
The One-Round Voronoi Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Discret. Comput. Geom. ![In: Discret. Comput. Geom. 31(1), pp. 125-138, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
28 | Andrea Bolognesi, Paolo Ciancarini |
Searching over Metapositions in Kriegspiel. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004, Revised Papers, pp. 246-261, 2004, Springer, 3-540-32488-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
28 | Harry G. Mairson |
From Hilbert space to Dilbert space: context semantics as a language for games and flow analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICFP ![In: Proceedings of the Eighth ACM SIGPLAN International Conference on Functional Programming, ICFP 2003, Uppsala, Sweden, August 25-29, 2003, pp. 125, 2003, ACM, 1-58113-756-7. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
28 | S. Amitanand, I. Sanketh, K. Srinathan, Vinod Vaikuntanathan, C. Pandu Rangan |
Distributed consensus in the presence of sectional faults. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PODC ![In: Proceedings of the Twenty-Second ACM Symposium on Principles of Distributed Computing, PODC 2003, Boston, Massachusetts, USA, July 13-16, 2003, pp. 202-210, 2003, ACM, 1-58113-708-7. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
sectional faults, distributed consensus |
28 | Otfried Cheong, Sariel Har-Peled, Nathan Linial, Jirí Matousek 0001 |
The one-round Voronoi game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SCG ![In: Proceedings of the 18th Annual Symposium on Computational Geometry, Barcelona, Spain, June 5-7, 2002, pp. 97-101, 2002, ACM, 1-58113-504-1. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Voronoi game, competitive facility location, Voronoi diagram |
28 | Antti Pirhonen, Stephen A. Brewster, Christopher Holguin |
Gestural and audio metaphors as a means of control for mobile devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, Changing ourselves, Minneapolis, Minnesota, USA, April 20-25, 2002., pp. 291-298, 2002, ACM, 1-58113-453-3. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
evaluation, mobile computing, gestures, metaphor, non-speech audio |
28 | David Linnan Li, Shahriar Shahriari |
Games of Chains and Cutsets in the Boolean Lattice II. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Order ![In: Order 18(3), pp. 247-267, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
Boolean lattice, games on the Boolean lattice, independent chains, maximal chain, width, cutset |
28 | N. Asokan, Victor Shoup, Michael Waidner |
Optimistic Fair Exchange of Digital Signatures (Extended Abstract). ![Search on Bibsonomy](Pics/bibsonomy.png) |
EUROCRYPT ![In: Advances in Cryptology - EUROCRYPT '98, International Conference on the Theory and Application of Cryptographic Techniques, Espoo, Finland, May 31 - June 4, 1998, Proceeding, pp. 591-606, 1998, Springer, 3-540-64518-7. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
27 | Tanmoy Chakraborty 0001, Sanjeev Khanna |
Nash Dynamics in Constant Player and Bounded Jump Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAGT ![In: Algorithmic Game Theory, Second International Symposium, SAGT 2009, Paphos, Cyprus, October 18-20, 2009. Proceedings, pp. 196-207, 2009, Springer, 978-3-642-04644-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Staffan Davidsson, Håkan Alm |
Applying the "Team Player" Approach on Car Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (17) ![In: Engineering Psychology and Cognitive Ergonomics, 8th International Conference, EPCE 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 349-357, 2009, Springer, 978-3-642-02727-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Michael Thielscher |
Answer Set Programming for Single-Player Games in General Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICLP ![In: Logic Programming, 25th International Conference, ICLP 2009, Pasadena, CA, USA, July 14-17, 2009. Proceedings, pp. 327-341, 2009, Springer, 978-3-642-02845-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Karsten Weicker, Nicole Weicker |
Evolving Strategies for Non-player Characters in Unsteady Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EvoWorkshops ![In: Applications of Evolutionary Computing, EvoWorkshops 2009: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG, Tübingen, Germany, April 15-17, 2009. Proceedings, pp. 313-322, 2009, Springer, 978-3-642-01128-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | David Machaj, Christopher Andrews 0001, Chris North 0001 |
Co-located Many-Player Gaming on Large High-Resolution Displays. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 697-704, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Alejandra Ferreira, Manuel A. Jiménez-Lizárraga, Leonid M. Fridman |
Robust output nash strategies based on hierarchical sliding mode observer in a two-player differential game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CDC ![In: Proceedings of the 47th IEEE Conference on Decision and Control, CDC 2008, December 9-11, 2008, Cancún, Mexico, pp. 2850-2855, 2008, IEEE, 978-1-4244-3123-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Maarten P. D. Schadd, Mark H. M. Winands, H. Jaap van den Herik, Guillaume Chaslot, Jos W. H. M. Uiterwijk |
Single-Player Monte-Carlo Tree Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 1-12, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Nathan R. Sturtevant |
An Analysis of UCT in Multi-player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 37-49, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Suoju He, Guoshi Wu, Jin Meng, Hongtao Chen, Jing Li, Zhiqing Liu, Qiliang Zhu |
Game Player Strategy Pattern Recognition by Using Radial Basis Function. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSSE (1) ![In: International Conference on Computer Science and Software Engineering, CSSE 2008, Volume 1: Artificial Intelligence, December 12-14, 2008, Wuhan, China, pp. 937-940, 2008, IEEE Computer Society, 978-0-7695-3336-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Jean-François Landry, Jean-Pierre Dussault |
AI Optimization of a Billiard Player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Intell. Robotic Syst. ![In: J. Intell. Robotic Syst. 50(4), pp. 399-417, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Computer pool, Tactical optimization |
27 | Kalle Jegers |
Pervasive game flow: understanding player enjoyment in pervasive gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(1), pp. 9, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
evaluation, pervasive gaming, flow, enjoyment, gameplay |
27 | Gil Weinberg, Scott Driscoll |
The Design of a Perceptual and Improvisational Robotic Marimba Player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RO-MAN ![In: IEEE RO-MAN 2007, 16th IEEE International Symposium on Robot & Human Interactive Communication, August 26-29, 2007, Jeju Island, South Korea, Proceedings, pp. 769-774, 2007, IEEE, 978-1-4244-1634-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Heiner Ackermann, Alexander Skopalik |
On the Complexity of Pure Nash Equilibria in Player-Specific Network Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, Third International Workshop, WINE 2007, San Diego, CA, USA, December 12-14, 2007, Proceedings, pp. 419-430, 2007, Springer, 978-3-540-77104-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Georg Treu, Johannes Martens, Matthias Schicker, Marc Breisinger, Axel Küpper |
Vs Golf - Developing Location-based Multi-Player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
COMPSAC (2) ![In: 31st Annual International Computer Software and Applications Conference, COMPSAC 2007, Beijing, China, July 24-27, 2007. Volume 2, pp. 109-114, 2007, IEEE Computer Society. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Guo-An Jian, Jiun-In Guo |
Low Complexity Multi-Standard Video Player for Portable Multimedia Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICME ![In: Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, ICME 2007, July 2-5, 2007, Beijing, China, pp. 7, 2007, IEEE Computer Society, 1-4244-1017-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Young-Bum Kim, Seung-Hoon Han, Sun-Jeong Kim, Eun-Ju Kim, Chang Geun Song |
Multi-Player Virtual Ping-Pong Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAT ![In: Advances in Artificial Reality and Tele-Existence, 17th International Conference on Artificial Reality and Telexistence, ICAT 2007, Esbjerg, Denmark, November 28-30, 2007, Proceedings, pp. 269-273, 2007, IEEE Computer Society, 0-7695-3056-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Jean-Pierre Dussault, Jean-François Landry |
Optimization of a Billiard Player - Position Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACG ![In: Advances in Computer Games, 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers, pp. 263-272, 2006, Springer, 3-540-48887-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Tobias Fritsch, Benjamin Voigt, Jochen H. Schiller |
Distribution of online hardcore player behavior: (how hardcore are you?). ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 16, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game behavior, hardcore, multiplayer mobile and ubiquitous games, social deterministic, modeling, analysis, characterization, user survey, usage studies |
27 | Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh |
Real-Time Neuroevolution to Imitate a Game Player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings, pp. 658-668, 2006, Springer, 3-540-33423-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Harri Haanpää, Petteri Kaski |
The Near Resolvable 2-(13, 4, 3) Designs and Thirteen-Player Whist Tournaments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Des. Codes Cryptogr. ![In: Des. Codes Cryptogr. 35(3), pp. 271-285, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
near resolvable design, whist tournament, orderly algorithm |
27 | Sangok Kim, Kanghee Lee, Zhefan Jiang, Hyunchul Bae, Sangwook Kim |
Streaming Player Support Protocol Adaptation and Independent Operating System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACIS-ICIS ![In: 4th Annual ACIS International Conference on Computer and Information Science (ICIS 2005), 14-16 July 2005, Jeju Island, South Korea, pp. 194-197, 2005, IEEE Computer Society, 0-7695-2296-3. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi |
RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 5, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi |
RoboGamer: a robotic tv game player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 4, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Joaquín García 0001, Frédéric Cuppens, Fabien Autrel, Jordi Castellà-Roca, Joan Borrell, Guillermo Navarro 0001, Jose A. Ortega-Ruiz |
Protecting On-Line Casinos against Fraudulent Player Drop-Out. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITCC (1) ![In: International Symposium on Information Technology: Coding and Computing (ITCC 2005), Volume 1, 4-6 April 2005, Las Vegas, Nevada, USA, pp. 500-505, 2005, IEEE Computer Society, 0-7695-2315-3. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Sangok Kim, Kanghee Lee, Zhefan Jiang, Sangwook Kim |
Web Media Service based on Streaming Player supporting ubiquitous environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PDCAT ![In: Sixth International Conference on Parallel and Distributed Computing, Applications and Technologies (PDCAT 2005), 5-8 December 2005, Dalian, China, pp. 320-322, 2005, IEEE Computer Society, 0-7695-2405-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Chek Yang Foo, Elina M. I. Koivisto |
Defining grief play in MMORPGs: player and developer perceptions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 245-250, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
greed play, grief play, harassment, power imposition, scamming, avatars, game design, MMORPG, role-play |
27 | Penelope Drennan, Stephen Viller, Peta Wyeth |
Engaging Game Characters: Informing Design with Player Perspectives. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 355-358, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Sung-Jin Kim, Falko Kuester, K. H. Kim |
A Global Timestamp-Based Scalable Framework for Multi-Player Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISMSE ![In: 4th International Symposium on Multimedia Software Engineering, ISMSE 2002, Newport Beach, CA, USA, December 11-13, 2002, pp. 2-10, 2002, IEEE Computer Society, 0-7695-1857-5. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Yeon-Gyu Seo, Sung-Bae Cho, Xin Yao 0001 |
The Impact of Payoff Function and Local Interaction on the N -Player Iterated Prisoner's Dilemma. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Knowl. Inf. Syst. ![In: Knowl. Inf. Syst. 2(4), pp. 461-478, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
Co-evolutionary learning, Iterated prisoner's dilemma, Local interaction, Generalization |
27 | Aggeliki S. Prayati, Chun Wong, Paul Marchal, Nathalie Cossement, Francky Catthoor, Rudy Lauwereins, Diederik Verkest, Hugo De Man, Alexios N. Birbas |
Task Concurrency Management Experiment for Power-Efficient Speed-up of Embedded MPEG4 IM1 Player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPP Workshops ![In: Proceedings of the 2000 International Workshop on Parallel Processing, ICPPW 2000, Toronto, Canada, August 21-24, 2000, pp. 453-460, 2000, IEEE Computer Society, 0-7695-0771-9. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
27 | Claude Crépeau |
A Secure Poker Protocol that Minimizes the Effect of Player Coalitions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CRYPTO ![In: Advances in Cryptology - CRYPTO '85, Santa Barbara, California, USA, August 18-22, 1985, Proceedings, pp. 73-86, 1985, Springer, 3-540-16463-4. The full citation details ...](Pics/full.jpeg) |
1985 |
DBLP DOI BibTeX RDF |
|
26 | Paul B. Beskow, Knut-Helge Vik, Pål Halvorsen, Carsten Griwodz |
The partial migration of game state and dynamic server selection to reduce latency. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 83-107, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Massively multi-player online games, Server architecture, Latency, Estimation |
26 | Yoonjung Yang, Gilsoo Cho |
Novel Stretchable Textile-Based Transmission Bands: Electrical Performance and Appearance after Abrasion/Laundering, and Wearability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (3) ![In: Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part III, pp. 806-813, 2009, Springer, 978-3-642-02579-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
stretchable textile-based transmission band, silicon-coated stainless steel multifilament yarn, abrasion, laundering, electrical resistance, MP3 player jacket, wear sensation, image analysis |
26 | Justin M. Owen, Julie A. Petro, Steve M. D'Souza, Ravi Rastogi, Dianne T. V. Pawluk |
An improved, low-cost tactile 'mouse' for use by individuals who are blind and visually impaired. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASSETS ![In: Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2009, Pittsburgh, Pennsylvania, USA, October 25-28, 2009, pp. 223-224, 2009, ACM, 978-1-60558-558-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
VT player, embossed graphics, haptic mouse, raised line drawings, visually impaired, braille, tactile graphics |
26 | Michael Nitsche, Matthew Drake, Janet H. Murray |
Bridging Media with the Help of Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings, pp. 269-279, 2009, Springer, 978-3-642-10642-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
player-centric, gaming, narrative, television, cross-media |
26 | Jia Du, Ying Li |
G-Tunes - Physical Interaction Design of Playing Music. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (3) ![In: Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part III, pp. 846-851, 2007, Springer, 978-3-540-73108-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Sensory perception, Music player, Interaction design, Scale, Tangible interaction, Weight |
26 | Timo-Pekka Viljamaa, Tuomas Vaittinen |
Unified media UI structure and design for mobile devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobility Conference ![In: Proceedings of the 4th International Conference on Mobile Technology, Applications, and Systems and the 1st International Symposium on Computer Human Interaction in Mobile Technology, Mobility Conference 2007, Singapore, September 10-12, 2007, pp. 460-467, 2007, ACM, 978-1-59593-819-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
information architecture model, unified mobile media UI, unified mobile media experience, unified mobile media player, user-centered design, mobile multimedia |
26 | Olivier Serre |
Games with Winning Conditions of High Borel Complexity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALP ![In: Automata, Languages and Programming: 31st International Colloquium, ICALP 2004, Turku, Finland, July 12-16, 2004. Proceedings, pp. 1150-1162, 2004, Springer, 3-540-22849-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Borel Complexity, Pushdown Automata, Two-player Games |
25 | Sunghyun Choi 0003, Cheolkon Jung, Sunyoung Lee, Joongkyu Kim, Kwanghee Jung, Gwangsoon Lee, Namho Hur, Jinwoong Kim |
3D DMB Player and its Realistic 3D Services over T-DMB. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISM ![In: 11th IEEE International Symposium on Multimedia, ISM 2009, San Diego, California, USA, December 14-16, 2009, pp. 440-441, 2009, IEEE Computer Society, 978-0-7695-3890-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
DMB Player, 3D Services based on DIBR, T-DMB |
25 | Sten Grüner, Thomas Lorentsen |
Teaching Erlang using robotics and player/stage. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Erlang Workshop ![In: Proceedings of the 8th ACM SIGPLAN Workshop on Erlang, Edinburgh, Scotland, UK, September 5, 2009, pp. 33-40, 2009, ACM, 978-1-60558-507-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
player/stage, teaching, erlang |
25 | Qianqin Chen, Ruiqiu Ou, Jianmei Yang |
Nash Equilibria of 2-Player Finite Simultaneous Move Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
JCAI ![In: First IITA International Joint Conference on Artificial Intelligence, Hainan Island, China, 25-26 April 2009, pp. 833-836, 2009, IEEE Computer Society, 978-0-7695-3615-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
2-player finite simultaneous move games, structural symmetry, the oddness theorem, Nash equilibrium |
25 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis |
Using wireless sensor networks to develop pervasive multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SenSys ![In: Proceedings of the 6th International Conference on Embedded Networked Sensor Systems, SenSys 2008, Raleigh, NC, USA, November 5-7, 2008, pp. 375-376, 2008, ACM, 978-1-59593-990-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
wireless sensor networks, mobile, pervasive games, multi-player games, sun spots |
25 | Jonathan Sykes, Melissa Federoff |
Player-centred game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1731-1734, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
player-centred, pre-production, design, game, production, concept, videogame, post-production |
25 | Frank H. P. Fitzek, Gerrit Schulte, Martin Reisslein |
System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003, pp. 58-64, 2002, ACM, 1-58113-493-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
authentication, gaming, WLAN, UMTS, ad-hoc, HOTSPOT, multi-player games, business case, billing |
23 | Elise Bonzon, Marie-Christine Lagasquie-Schiex, Jérôme Lang, Bruno Zanuttini |
Compact preference representation and Boolean games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Auton. Agents Multi Agent Syst. ![In: Auton. Agents Multi Agent Syst. 18(1), pp. 1-35, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
CP-nets, Game theory, Propositional logic, Preference representation |
23 | Ho-Lin Chen, Tim Roughgarden |
Network Design with Weighted Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Theory Comput. Syst. ![In: Theory Comput. Syst. 45(2), pp. 302-324, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Network design, Algorithmic game theory, Price of stability |
23 | Noga Alon, Baruch Awerbuch, Yossi Azar, Boaz Patt-Shamir |
Tell Me Who I Am: An Interactive Recommendation System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Theory Comput. Syst. ![In: Theory Comput. Syst. 45(2), pp. 261-279, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Recommendation systems, Collaborative filtering, Electronic commerce, Randomized algorithms, Probes, Billboard |
23 | Vassilis Zikas, Sarah Hauser, Ueli M. Maurer |
Realistic Failures in Secure Multi-party Computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TCC ![In: Theory of Cryptography, 6th Theory of Cryptography Conference, TCC 2009, San Francisco, CA, USA, March 15-17, 2009. Proceedings, pp. 274-293, 2009, Springer, 978-3-642-00456-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Patricia Bouyer, Vojtech Forejt |
Reachability in Stochastic Timed Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALP (2) ![In: Automata, Languages and Programming, 36th Internatilonal Colloquium, ICALP 2009, Rhodes, Greece, July 5-12, 2009, Proceedings, Part II, pp. 103-114, 2009, Springer, 978-3-642-02929-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Krists Zutis, Jesse Hoey |
Who's Counting? Real-Time Blackjack Monitoring for Card Counting Detection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICVS ![In: Computer Vision Systems, 7th International Conference on Computer Vision Systems, ICVS 2009, Liège, Belgium, October 13-15, 2009, Proceedings, pp. 354-363, 2009, Springer, 978-3-642-04666-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Kai-Yin Cheng, Sheng-Jie Luo, Bing-Yu Chen 0004, Hao-Hua Chu |
SmartPlayer: user-centric video fast-forwarding. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 789-798, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
adaptive fast-forward, predefined event detection, undefined event preserving, video playback |
23 | Matthieu Weber, Ville Tirronen, Ferrante Neri |
Fitness Diversity Parallel Evolution Algorithms in the Turtle Race Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EvoWorkshops ![In: Applications of Evolutionary Computing, EvoWorkshops 2009: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG, Tübingen, Germany, April 15-17, 2009. Proceedings, pp. 303-312, 2009, Springer, 978-3-642-01128-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Sebastian von Mammen, Christian Jacob 0001 |
Swarming for Games: Immersion in Complex Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EvoWorkshops ![In: Applications of Evolutionary Computing, EvoWorkshops 2009: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG, Tübingen, Germany, April 15-17, 2009. Proceedings, pp. 293-302, 2009, Springer, 978-3-642-01128-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Jaya Kawale, Aditya Pal, Jaideep Srivastava |
Churn Prediction in MMORPGs: A Social Influence Based Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 423-428, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Song-Ju Kim, Masashi Aono, Masahiko Hara |
Tug-Of-War Model for Two-Bandit Problem. ![Search on Bibsonomy](Pics/bibsonomy.png) |
UC ![In: Unconventional Computation, 8th International Conference, UC 2009, Ponta Delgada, Azores, Portugal, September 7-11, 2009. Proceedings, pp. 289, 2009, Springer, 978-3-642-03744-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Arantza Estévez-Fernández, Peter Borm, Pedro Calleja, Herbert Hamers |
Sequencing games with repeated players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ann. Oper. Res. ![In: Ann. Oper. Res. 158(1), pp. 189-203, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Equal gain splitting, Sequencing, Core, Convexity, Cooperative game theory |
23 | Alexis Sepchat, Romain Clair, Nicolas Monmarché, Mohamed Slimane |
Using Ants' Task Division for Better Game Engines - A Contribution to Game Accessibility for Impaired Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PPSN ![In: Parallel Problem Solving from Nature - PPSN X, 10th International Conference Dortmund, Germany, September 13-17, 2008, Proceedings, pp. 961-970, 2008, Springer, 978-3-540-87699-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
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