Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
18 | Adam Chapman |
It's Hard to Play in the Trenches: World War I, Collective Memory and Videogames. |
Game Stud. |
2016 |
DBLP BibTeX RDF |
|
18 | Steve Nebel, Maik Beege, Sascha Schneider, Günter Daniel Rey |
The higher the score, the higher the learning outcome? Heterogeneous impacts of leaderboards and choice within educational videogames. |
Comput. Hum. Behav. |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Steve Nebel, Sascha Schneider, Günter Daniel Rey |
From duels to classroom competition: Social competition and learning in educational videogames within different group sizes. |
Comput. Hum. Behav. |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Carina S. González, Nazaret Gómez-del-Río, Vicente Navarro-Adelantado, Mariana Cairós, Carmela Quirce, Pedro A. Toledo, Norberto Marrero-Gordillo |
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities. |
Comput. Hum. Behav. |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Glenna L. Read, Mary Ballard, Lisa J. Emery, Doris G. Bazzini |
Examining desensitization using facial electromyography: Violent videogames, gender, and affective responding. |
Comput. Hum. Behav. |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Petri Lankoski |
Embodiment in character-based videogames. |
MindTrek |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Bruno Guilherme, Mário C. G. Moreira, Pedro H. F. Holanda |
Treinamento Supervisionado para Previsão de Partidas de Futebol: Uma Abordagem usando Dados de Videogames. |
SBBD |
2016 |
DBLP BibTeX RDF |
|
18 | Rafael Pereira de Araujo, Virgínia Tiradentes Souto |
Information Design Elements in Videogames: A Proposed Classification. |
HCI (17) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Luca Milani 0002, Stefano Ambrosioni, Paola Di Blasio |
Interacting with Videogames in Adolescence: Effects of Graphic Visualization on Perceived Presence and Visuospatial Competences. |
eHealth 360° |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Asier Marzo |
CustomConsole: A Framework for Supporting Cross-device Videogames. |
CHI Extended Abstracts |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Alejandro Romero-Hernández, Cesar Diaz-Faes Perez, Manuel Gonzalez Riojo, Antonio Calvo-Morata, Borja Manero |
Computers or Tablets? Choosing Devices for Educational Videogames. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs |
A Revisit of the Measurements on Engagement in Videogames: A New Scale Development. |
ICEC |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Miguel A. Velasco, Rafael Raya, Luca Muzzioli, Daniela Morelli, Marco Iosa, Febo Cincotti, Eduardo Rocon de Lima |
Evaluation of Cervical Posture Improvement of Children with Cerebral Palsy After Physical Therapy with a HCI Based on Head Movements and Serious Videogames. |
IWBBIO |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Zachary Fitz-Walter, Seán I. O'Donoghue, Benedetta Frida Baldi, James M. Hogan, Daniel M. Johnson 0001, Margot Brereton |
Using videogames to improve molecular graphics tools. |
OZCHI |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Ella Horton 0001, Daniel M. Johnson 0001, Jo Mitchell |
Finding and building connections: moving beyond skill- based matchmaking in videogames. |
OZCHI |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Danielle Hagood, Cynthia Carter Ching, Sara Schaefer |
Integrating physical activity data in videogames with user-centered dashboards. |
LAK |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Tania Mondéjar, Ramón Hervás, José Miguel Latorre, Iván González-Díaz 0002, José Bravo 0001 |
Analysis of EEG Frequency Bands During Typical Mechanics of Platform-Videogames. |
UCAmI (1) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Heike Baldauf-Quilliatre, Isabel Colón de Carvajal |
Is the avatar considered as a participant by the players? A conversational analysis of multi-player videogames interactions. |
PsychNology J. |
2015 |
DBLP BibTeX RDF |
|
18 | Robin J. S. Sloan |
Videogames as Remediated Memories: Commodified Nostalgia and Hyperreality in Far Cry 3: Blood Dragon and Gone Home. |
Games Cult. |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Garry Crawford |
Is it in the Game? Reconsidering Play Spaces, Game Definitions, Theming, and Sports Videogames. |
Games Cult. |
2015 |
DBLP DOI BibTeX RDF |
|
18 | David J. Sharek, Eric N. Wiebe |
Investigating Real-time Predictors of Engagement: Implications for Adaptive Videogames and Online Training. |
Int. J. Gaming Comput. Mediat. Simulations |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Kevin Veale |
Affect, Responsibility, and How Modes of Engagement Shape the Experience of Videogames. |
Trans. Digit. Games Res. Assoc. |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Fernando Fernández-Aranda, Susana Jiménez-Murcia, Juan J. Santamaría, Cristina Giner-Bartolomé, Gemma Mestre-Bach, Roser Granero, Isabel Sánchez, Zaida Agüera, Maher Ben Moussa, Nadia Magnenat-Thalmann, Dimitri Konstantas, Tony Lam, Mikkel Lucas, Jeppe Nielsen, Peter Lems, Salomé Tarrega, José Manuel Menchón |
The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients. |
Cyberpsychology Behav. Soc. Netw. |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Gustav Dahl, Martin Kraus 0002 |
Measuring how game feel is influenced by the player avatar's acceleration and deceleration: using a 2D platformer to describe players' perception of controls in videogames. |
MindTrek |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Jaime Sánchez 0001, Ticianne G. R. Darin, Rossana M. C. Andrade |
Multimodal Videogames for the Cognition of People Who Are Blind: Trends and Issues. |
HCI (9) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Carina S. González-González, Vicente Navarro-Adelantado |
Methods and techniques for evaluating the emotional experiences of children with active videogames. |
Interacción |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Dragan Espenschied, Isgandar Valizada, Oleg Stobbe, Thomas Liebetraut, Klaus Rechert |
(Re-)publication of Preserved, Interactive Content - Theresa Duncan CD-ROMs: Visionary Videogames for Girls. |
iPRES |
2015 |
DBLP BibTeX RDF |
|
18 | Ticianne G. R. Darin, Jaime Sánchez 0001, Rossana M. de Castro Andrade |
Dimensions for the design and evaluation of multimodal videogames for the cognition of people who are blind. |
IHC |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Chong-U Lim, D. Fox Harrell |
Toward Telemetry-driven Analytics for Understanding Players and their Avatars in Videogames. |
CHI Extended Abstracts |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Tania Mondéjar, Ramón Hervás, Jesús Fontecha, Carlos Gutiérrez, Esperanza Johnson, Iván González 0001, José Bravo 0001 |
Can Videogames Improve Executive Functioning? A Research Based on Computational Neurosciences. |
AmIHEALTH |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Nicole McMahon, Peta Wyeth, Daniel M. Johnson 0001 |
From Challenges to Activities: Categories of Play in Videogames. |
CHI PLAY |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Yan Rock Zou, Nahal Mustafa, Nahil A. Memon, Mohamad A. Eid |
ECO ECO: changing climate related behaviors for cellphone-based videogames. |
HAVE |
2015 |
DBLP DOI BibTeX RDF |
|
18 | María Isabel Vidal Caicedo, Marta Cecilia Camacho Ojeda, Pablo David Burbano Ceron, Hector Felipe Munoz, Víctor Hugo Agredo Echavarria |
Serious videogames for heritage's appropriation. |
SCCC |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Peter Christiansen |
Can't See the Science for the Trees: Representations of Science in Videogames. |
FDG |
2015 |
DBLP BibTeX RDF |
|
18 | Ángel Serrano-Laguna, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Application of Learning Analytics in educational videogames. |
Entertain. Comput. |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Gonçalo Amaral da Silva |
Multimodal vs. Unimodal Physiological Control in Videogames for Enhanced Realism and Depth. |
CoRR |
2014 |
DBLP BibTeX RDF |
|
18 | Rich Metson, Jon Weinbren |
'Makes you think?' How videogames have a history of neglecting to challenge social conventions. |
Comput. Games J. |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Nathan Kruis, Christopher Lehman, Nicholas J. Rowland |
How to Do Things With Videogames, by Ian Bogost. Minneapolis, MN: University of Minnesota Press, 2011, 180 pp. $18.95 paper. ISBN 9780816676477 (paper). |
Inf. Soc. |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Richard L. Lamb, Leonard A. Annetta, David B. Vallett, Troy D. Sadler |
Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames. |
Comput. Educ. |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Carina S. González-González, Pedro Antonio Toledo Delgado, César Alberto Collazos Ordóñez, José Luis González Sánchez 0001 |
Design and analysis of collaborative interactions in social educational videogames. |
Comput. Hum. Behav. |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Pablo Molins-Ruano, Covadonga Sevilla, Simone Santini, Pablo A. Haya, Pilar Rodríguez Marín, Sacha Gomez-Monivas |
Designing videogames to improve students' motivation. |
Comput. Hum. Behav. |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Alan Richard da Luz |
Evolution of the Physical Interfaces in Videogames as a Support to the Narrative and the Gaming Experience. |
HCI (9) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Jaime Sánchez 0001, Matías Espinoza, Márcia de Borba Campos, Leticia Lopes Leite |
Modeling Videogames for Mental Mapping in People Who Are Blind. |
HCI (5) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Laura Catalá, Vicente Julián, José-Antonio Gil-Gómez |
A CBR-Based Game Recommender for Rehabilitation Videogames in Social Networks. |
IDEAL |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Javier Marco, Eva Cerezo, Sandra Baldassarri |
Modelling Language for Tabletop Hybrid Videogames. |
Interacción |
2014 |
DBLP DOI BibTeX RDF |
|
18 | A. J. Soriano Marin, José Luis González Sánchez 0001, Francisco Luis Gutiérrez Vela |
Desing of Context-Based AR Videogames. |
Interacción |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Filigrana B. Leandro, Andrés Solano, César A. Collazos 0001 |
Proposing interaction patterns for designing videogames supported in Smartphones. |
Interacción |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Norena Martin-Dorta, José Luís Saorín-Perez, Manuel Contero Gonzalez |
Individual Differences in Spatial Abilities: Effects of Gender and Videogames. |
Interacción |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Peter Christiansen |
Thanatogaming: Death, Videogames, and the Biopolitical State. |
DiGRA |
2014 |
DBLP BibTeX RDF |
|
18 | Jesús Ibáñez-Martínez |
Craft, click and play: crafted videogames, a new approach for physicaldigital entertainment. |
IDC |
2014 |
DBLP DOI BibTeX RDF |
|
18 | John Edison Muñoz, Ricardo Chavarriaga, Julian F. Villada, David SebastianLopez |
BCI and motion capture technologies for rehabilitation based on videogames. |
GHTC |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Mitchell W. McEwan, Alethea L. Blackler, Daniel M. Johnson 0001, Peta A. Wyeth |
Natural mapping and intuitive interaction in videogames. |
CHI PLAY |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Brian Schrank |
Avant-garde videogames. |
SIGGRAPH Studio |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Nicolas Nieto Bedoya, Christian David Quintero Guerrero |
Process optimization based on motion capture for videogames assets. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Juan M. Silva, Abdulmotaleb El-Saddik |
Exertion interfaces for computer videogames using smartphones as input controllers. |
Multim. Syst. |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Christopher Goetz |
How to do things with videogames. |
New Media Soc. |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Luís Filipe Teófilo, Pedro Alves Nogueira, Pedro Brandão Silva |
GEMINI: A Generic Multi-Modal Natural Interface Framework for Videogames |
CoRR |
2013 |
DBLP BibTeX RDF |
|
18 | Edward Rolando Núñez-Valdéz, Oscar Sanjuán Martínez, B. Cristina Pelayo García-Bustelo, Juan Manuel Cueva Lovelle, Guillermo Infante-Hernandez |
Gade4all: Developing Multi-platform Videogames based on Domain Specific Languages and Model Driven Engineering. |
Int. J. Interact. Multim. Artif. Intell. |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Veli-Matti Karhulahti |
A Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic. |
Game Stud. |
2013 |
DBLP BibTeX RDF |
|
18 | Laura Méndez, Pilar Lacasa, María García-Pernía |
Digital communities and videogames as educational tools in participatory culture. |
Int. J. Soc. Media Interact. Learn. Environ. |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos |
Using Graph-Based Analysis to Enhance Automatic Level Generation for Platform Videogames. |
Int. J. Creative Interfaces Comput. Graph. |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Mark L. Sample |
Criminal Code: Procedural Logic and Rhetorical Excess in Videogames. |
Digit. Humanit. Q. |
2013 |
DBLP BibTeX RDF |
|
18 | Jaime Sánchez 0001, Matías Espinoza |
Designing Serious Videogames through Concept Maps. |
HCI (2) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Stein C. Llanos |
What Does the HUD Tell Us?: The Heads Up Display - as a Meta-communication in Videogames. |
HCI (29) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Mario Andres Bruno, Roberto G. Aldunate, Jaime Melendez |
Personalization of Serious Videogames for Occupational Engagement for Elderly. |
IWAAL |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Giuseppe Maggiore, Carlos Santos, Dino Dini, Frank Peters, Hans Bouwknegt, Pieter Spronck |
LGOAP: Adaptive layered planning for real-time videogames. |
CIG |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos |
The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Luís Duarte, Luís Carriço |
Persuasive Elements in Videogames: Effects on Player Performance and Physiological State. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Adam W. Ruch |
This isn't happening: time in videogames. |
IE |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Daniel Golding |
Stasis and entropy in Australian videogames classification discourse. |
IE |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Daniel M. Johnson 0001, Peta Wyeth, Penelope Sweetser |
The People-Game-Play model for understanding videogames' impact on wellbeing. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Luís Filipe Teófilo, Pedro Alves Nogueira, Pedro Brandão Silva |
GEMINI: A Generic Multi-Modal Natural Interface Framework for Videogames. |
WorldCIST |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Kellie Vella, Daniel M. Johnson 0001, Leanne Hides |
Positively playful: when videogames lead to player wellbeing. |
Gamification |
2013 |
DBLP DOI BibTeX RDF |
|
18 | David Kaufman |
Videogames in Education - Comparing Students', Student Teachers' and Master Teachers Opinions and Experiences. |
CSEDU |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Mike Treanor |
Investigating Procedural Expression and Interpretation in Videogames. |
|
2013 |
RDF |
|
18 | Christopher Goetz |
Tether and Accretions: Fantasy as Form in Videogames. |
Games Cult. |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Ángel Serrano-Laguna, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Tracing a Little for Big Improvements: Application of Learning Analytics and Videogames for Student Assessment. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Ken S. McAllister |
How To Do Things With Videogames. Ian Bogost. |
Lit. Linguistic Comput. |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Katherine Roberts |
A sociological exploration of a female character in the Metroid videogames series. |
Comput. Games J. |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Yavuz Samur |
How to do things with videogames - By Ian Bogost. |
Br. J. Educ. Technol. |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Carina S. González-González, Francisco Blanco-Izquierdo |
Designing social videogames for educational uses. |
Comput. Educ. |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Daniel T. Hickey, Michael K. Filsecker |
Participatory Learning Assessment for Organising Inquiry in Educational Videogames and Beyond. |
Orchestrating Inquiry Learning |
2012 |
DBLP BibTeX RDF |
|
18 | Luís Duarte, Luís Carriço |
User performance tweaking in videogames: a physiological perspective of player reactions. |
AH |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Kostas Anagnostou, Manolis Maragoudakis |
Player Modeling Using HOSVD towards Dynamic Difficulty Adjustment in Videogames. |
AIAI (2) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Natalia Padilla Zea, José Luis González Sánchez 0001, Francisco Luis Gutiérrez Vela, Ana Abad-Arranz, José Rafael López-Arcos |
Evaluating emotions in educational videogames: the particular case of children. |
Interacción |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Iván Zavala-Ibarra, Jesús Favela |
Ambient Videogames for Health Monitoring in Older Adults. |
Intelligent Environments |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos |
Enhancing Level Difficulty and Additional Content in Platform Videogames through Graph Analysis. |
Advances in Computer Entertainment |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Luís Duarte, Luís Carriço |
Power me Up!: an interactive and physiological perspective on videogames' temporary bonus rewards. |
Fun and Games |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Iván Zavala-Ibarra, Jesús Favela |
Assessing muscle disease related to aging using ambient videogames. |
PervasiveHealth |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Mike Treanor, Bryan Blackford, Michael Mateas, Ian Bogost |
Game-O-Matic: Generating Videogames that Represent Ideas. |
PCG@FDG |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Maurizio Garbarino |
Modeling emotional interaction in affective computing experiments : a study on affect recognition in videogames. |
|
2012 |
RDF |
|
18 | Jerome McDonough |
Packaging videogames for long-term preservation: Integrating FRBR and the OAIS reference model. |
J. Assoc. Inf. Sci. Technol. |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Jesús Ibáñez 0001, Carlos Delgado-Mata |
Adaptive two-player videogames. |
Expert Syst. Appl. |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Erdal Yilmaz, Eray Molla, Cansin Yildiz, Veysi Isler |
Realistic modeling of spectator behavior for soccer videogames with CUDA. |
Comput. Graph. |
2011 |
DBLP DOI BibTeX RDF |
|
18 | John Murphy, José P. Zagal |
Videogames and the Ethics of Care. |
Int. J. Gaming Comput. Mediat. Simulations |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Alison Gazzard |
Unlocking the Gameworld: The Rewards of Space and Time in Videogames. |
Game Stud. |
2011 |
DBLP BibTeX RDF |
|
18 | Andrea Bonarini, Fiammetta Costa, Maurizio Garbarino, Matteo Matteucci, Maximiliano Romero, Simone Tognetti |
Affective Videogames: The Problem of Wearability and Comfort. |
HCI (4) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Nicola D'Aquaro, Dario Maggiorini, Giacomo Mancuso, Laura Anna Ripamonti |
Videogames and Elders: A New Path in LCT? |
HCI (17) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Giovanni Vindigni |
Optoakustisches Audiointerfacedesign und psychoakustische Audiovision für PC- und Videogames. |
MuC (Workshopband) |
2011 |
DBLP BibTeX RDF |
|
18 | Ivan Mosca |
Just a Cyberplace The rules in videogames: between Ontology and Epistemology. |
DiGRA Conference |
2011 |
DBLP BibTeX RDF |
|