Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
18 | Adam Chapman |
It's Hard to Play in the Trenches: World War I, Collective Memory and Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 16(2), 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
18 | Steve Nebel, Maik Beege, Sascha Schneider, Günter Daniel Rey |
The higher the score, the higher the learning outcome? Heterogeneous impacts of leaderboards and choice within educational videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 65, pp. 391-401, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Steve Nebel, Sascha Schneider, Günter Daniel Rey |
From duels to classroom competition: Social competition and learning in educational videogames within different group sizes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 55, pp. 384-398, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Carina S. González, Nazaret Gómez-del-Río, Vicente Navarro-Adelantado, Mariana Cairós, Carmela Quirce, Pedro A. Toledo, Norberto Marrero-Gordillo |
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 55, pp. 529-551, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Glenna L. Read, Mary Ballard, Lisa J. Emery, Doris G. Bazzini |
Examining desensitization using facial electromyography: Violent videogames, gender, and affective responding. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 62, pp. 201-211, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Petri Lankoski |
Embodiment in character-based videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 20th International Academic Mindtrek Conference, AcademicMindtrek '16, Tampere, Finland, October 17-18, 2016, pp. 358-365, 2016, ACM, 978-1-4503-4367-1. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Bruno Guilherme, Mário C. G. Moreira, Pedro H. F. Holanda |
Treinamento Supervisionado para Previsão de Partidas de Futebol: Uma Abordagem usando Dados de Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBBD ![In: 31º Simpósio Brasileiro de Banco de Dados, SBBD 2016, Salvador, Bahia, Brasil, October 4-7, 2016., pp. 253-258, 2016, SBC. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
18 | Rafael Pereira de Araujo, Virgínia Tiradentes Souto |
Information Design Elements in Videogames: A Proposed Classification. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (17) ![In: Design, User Experience, and Usability: Novel User Experiences - 5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part II, pp. 294-302, 2016, Springer, 978-3-319-40354-0. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Luca Milani 0002, Stefano Ambrosioni, Paola Di Blasio |
Interacting with Videogames in Adolescence: Effects of Graphic Visualization on Perceived Presence and Visuospatial Competences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
eHealth 360° ![In: eHealth 360° - International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers, pp. 183-189, 2016, Springer, 978-3-319-49654-2. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Asier Marzo |
CustomConsole: A Framework for Supporting Cross-device Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts, pp. 1952-1958, 2016, ACM, 978-1-4503-4082-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Alejandro Romero-Hernández, Cesar Diaz-Faes Perez, Manuel Gonzalez Riojo, Antonio Calvo-Morata, Borja Manero |
Computers or Tablets? Choosing Devices for Educational Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-8, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs |
A Revisit of the Measurements on Engagement in Videogames: A New Scale Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings, pp. 247-252, 2016, Springer, 978-3-319-46099-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Miguel A. Velasco, Rafael Raya, Luca Muzzioli, Daniela Morelli, Marco Iosa, Febo Cincotti, Eduardo Rocon de Lima |
Evaluation of Cervical Posture Improvement of Children with Cerebral Palsy After Physical Therapy with a HCI Based on Head Movements and Serious Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWBBIO ![In: Bioinformatics and Biomedical Engineering - 4th International Conference, IWBBIO 2016, Granada, Spain, April 20-22, 2016, Proceedings, pp. 495-504, 2016, Springer, 978-3-319-31743-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Zachary Fitz-Walter, Seán I. O'Donoghue, Benedetta Frida Baldi, James M. Hogan, Daniel M. Johnson 0001, Margot Brereton |
Using videogames to improve molecular graphics tools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 28th Australian Conference on Computer-Human Interaction, OzCHI 2016, Launceston, Tasmania, Australia, November 29 - December 2, 2016, pp. 646-648, 2016, ACM, 978-1-4503-4618-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Ella Horton 0001, Daniel M. Johnson 0001, Jo Mitchell |
Finding and building connections: moving beyond skill- based matchmaking in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 28th Australian Conference on Computer-Human Interaction, OzCHI 2016, Launceston, Tasmania, Australia, November 29 - December 2, 2016, pp. 656-658, 2016, ACM, 978-1-4503-4618-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Danielle Hagood, Cynthia Carter Ching, Sara Schaefer |
Integrating physical activity data in videogames with user-centered dashboards. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LAK ![In: Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, LAK 2016, Edinburgh, United Kingdom, April 25-29, 2016, pp. 530-531, 2016, ACM, 978-1-4503-4190-5. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Tania Mondéjar, Ramón Hervás, José Miguel Latorre, Iván González-Díaz 0002, José Bravo 0001 |
Analysis of EEG Frequency Bands During Typical Mechanics of Platform-Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
UCAmI (1) ![In: Ubiquitous Computing and Ambient Intelligence - 10th International Conference, UCAmI 2016, San Bartolomé de Tirajana, Gran Canaria, Spain, November 29 - December 2, 2016, Proceedings, Part I, pp. 306-317, 2016, 978-3-319-48745-8. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Heike Baldauf-Quilliatre, Isabel Colón de Carvajal |
Is the avatar considered as a participant by the players? A conversational analysis of multi-player videogames interactions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PsychNology J. ![In: PsychNology J. 13(2-3), pp. 127-148, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
18 | Robin J. S. Sloan |
Videogames as Remediated Memories: Commodified Nostalgia and Hyperreality in Far Cry 3: Blood Dragon and Gone Home. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 10(6), pp. 525-550, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Garry Crawford |
Is it in the Game? Reconsidering Play Spaces, Game Definitions, Theming, and Sports Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 10(6), pp. 571-592, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | David J. Sharek, Eric N. Wiebe |
Investigating Real-time Predictors of Engagement: Implications for Adaptive Videogames and Online Training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 7(1), pp. 20-37, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Kevin Veale |
Affect, Responsibility, and How Modes of Engagement Shape the Experience of Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Digit. Games Res. Assoc. ![In: Trans. Digit. Games Res. Assoc. 2(1), 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Fernando Fernández-Aranda, Susana Jiménez-Murcia, Juan J. Santamaría, Cristina Giner-Bartolomé, Gemma Mestre-Bach, Roser Granero, Isabel Sánchez, Zaida Agüera, Maher Ben Moussa, Nadia Magnenat-Thalmann, Dimitri Konstantas, Tony Lam, Mikkel Lucas, Jeppe Nielsen, Peter Lems, Salomé Tarrega, José Manuel Menchón |
The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 18(12), pp. 744-751, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Gustav Dahl, Martin Kraus 0002 |
Measuring how game feel is influenced by the player avatar's acceleration and deceleration: using a 2D platformer to describe players' perception of controls in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 19th International Academic Mindtrek Conference, Academic MindTrek 2015, Tampere, Finland, September 22-24, 2015, pp. 41-46, 2015, ACM, 978-1-4503-3948-3. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Jaime Sánchez 0001, Ticianne G. R. Darin, Rossana M. C. Andrade |
Multimodal Videogames for the Cognition of People Who Are Blind: Trends and Issues. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (9) ![In: Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being - 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III, pp. 535-546, 2015, Springer, 978-3-319-20683-7. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Carina S. González-González, Vicente Navarro-Adelantado |
Methods and techniques for evaluating the emotional experiences of children with active videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interacción ![In: Proceedings of the XVI International Conference on Human Computer Interaction, Interacción 2015, Vilanova i la Geltrú, Spain, September 7-9, 2015, pp. 16:1-16:2, 2015, ACM, 978-1-4503-3463-1. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Dragan Espenschied, Isgandar Valizada, Oleg Stobbe, Thomas Liebetraut, Klaus Rechert |
(Re-)publication of Preserved, Interactive Content - Theresa Duncan CD-ROMs: Visionary Videogames for Girls. ![Search on Bibsonomy](Pics/bibsonomy.png) |
iPRES ![In: Proceedings of the 12th International Conference on Digital Preservation, iPRES 2015, Chapel Hill, North Carolina, USA, November 2-6, 2015, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
18 | Ticianne G. R. Darin, Jaime Sánchez 0001, Rossana M. de Castro Andrade |
Dimensions for the design and evaluation of multimodal videogames for the cognition of people who are blind. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IHC ![In: Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, IHC 2015, Salvador, Brazil, November 03-06, 2015, pp. 20:1-20:4, 2015, ACM. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Chong-U Lim, D. Fox Harrell |
Toward Telemetry-driven Analytics for Understanding Players and their Avatars in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, Seoul, CHI 2015 Extended Abstracts, Republic of Korea, April 18 - 23, 2015, pp. 1175-1180, 2015, ACM, 978-1-4503-3146-3. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Tania Mondéjar, Ramón Hervás, Jesús Fontecha, Carlos Gutiérrez, Esperanza Johnson, Iván González 0001, José Bravo 0001 |
Can Videogames Improve Executive Functioning? A Research Based on Computational Neurosciences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AmIHEALTH ![In: Ambient Intelligence for Health - First International Conference, AmIHEALTH 2015, Puerto Varas, Chile, December 1-4, 2015, Proceedings, pp. 201-212, 2015, Springer, 978-3-319-26507-0. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Nicole McMahon, Peta Wyeth, Daniel M. Johnson 0001 |
From Challenges to Activities: Categories of Play in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015, pp. 637-642, 2015, ACM, 978-1-4503-3466-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Yan Rock Zou, Nahal Mustafa, Nahil A. Memon, Mohamad A. Eid |
ECO ECO: changing climate related behaviors for cellphone-based videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HAVE ![In: IEEE International Symposium on Haptic, Audio and Visual Environments and Games, HAVE 2015, Ottawa, ON, Canada, October 11, 2015, pp. 1-5, 2015, IEEE, 978-1-4673-9175-7. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | María Isabel Vidal Caicedo, Marta Cecilia Camacho Ojeda, Pablo David Burbano Ceron, Hector Felipe Munoz, Víctor Hugo Agredo Echavarria |
Serious videogames for heritage's appropriation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SCCC ![In: 34th International Conference of the Chilean Computer Science Society, SCCC 2015, Santiago, Chile, November 9-13, 2015, pp. 1-6, 2015, IEEE, 978-1-4673-9817-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Peter Christiansen |
Can't See the Science for the Trees: Representations of Science in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015, 2015, Society for the Advancement of the Science of Digital Games. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
18 | Ángel Serrano-Laguna, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Application of Learning Analytics in educational videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 5(4), pp. 313-322, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Gonçalo Amaral da Silva |
Multimodal vs. Unimodal Physiological Control in Videogames for Enhanced Realism and Depth. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1406.0532, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP BibTeX RDF |
|
18 | Rich Metson, Jon Weinbren |
'Makes you think?' How videogames have a history of neglecting to challenge social conventions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Games J. ![In: Comput. Games J. 3(2), pp. 64-82, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Nathan Kruis, Christopher Lehman, Nicholas J. Rowland |
How to Do Things With Videogames, by Ian Bogost. Minneapolis, MN: University of Minnesota Press, 2011, 180 pp. $18.95 paper. ISBN 9780816676477 (paper). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. Soc. ![In: Inf. Soc. 30(3), pp. 236-237, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Richard L. Lamb, Leonard A. Annetta, David B. Vallett, Troy D. Sadler |
Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Educ. ![In: Comput. Educ. 70, pp. 92-104, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Carina S. González-González, Pedro Antonio Toledo Delgado, César Alberto Collazos Ordóñez, José Luis González Sánchez 0001 |
Design and analysis of collaborative interactions in social educational videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 31, pp. 602-611, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Pablo Molins-Ruano, Covadonga Sevilla, Simone Santini, Pablo A. Haya, Pilar Rodríguez Marín, Sacha Gomez-Monivas |
Designing videogames to improve students' motivation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 31, pp. 571-579, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Alan Richard da Luz |
Evolution of the Physical Interfaces in Videogames as a Support to the Narrative and the Gaming Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (9) ![In: Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments - Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II, pp. 688-698, 2014, Springer, 978-3-319-07625-6. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Jaime Sánchez 0001, Matías Espinoza, Márcia de Borba Campos, Leticia Lopes Leite |
Modeling Videogames for Mental Mapping in People Who Are Blind. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (5) ![In: Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge - 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II, pp. 605-616, 2014, Springer, 978-3-319-07439-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Laura Catalá, Vicente Julián, José-Antonio Gil-Gómez |
A CBR-Based Game Recommender for Rehabilitation Videogames in Social Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDEAL ![In: Intelligent Data Engineering and Automated Learning - IDEAL 2014 - 15th International Conference, Salamanca, Spain, September 10-12, 2014. Proceedings, pp. 370-377, 2014, Springer, 978-3-319-10839-1. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Javier Marco, Eva Cerezo, Sandra Baldassarri |
Modelling Language for Tabletop Hybrid Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interacción ![In: Proceedings of the XV International Conference on Human Computer Interaction, Interacción '14, Puerto de la Cruz, Tenerife, Spain, September 10-12, 2014, pp. 33:1-33:2, 2014, ACM, 978-1-4503-2880-7. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | A. J. Soriano Marin, José Luis González Sánchez 0001, Francisco Luis Gutiérrez Vela |
Desing of Context-Based AR Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interacción ![In: Proceedings of the XV International Conference on Human Computer Interaction, Interacción '14, Puerto de la Cruz, Tenerife, Spain, September 10-12, 2014, pp. 31:1-31:2, 2014, ACM, 978-1-4503-2880-7. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Filigrana B. Leandro, Andrés Solano, César A. Collazos 0001 |
Proposing interaction patterns for designing videogames supported in Smartphones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interacción ![In: Proceedings of the XV International Conference on Human Computer Interaction, Interacción '14, Puerto de la Cruz, Tenerife, Spain, September 10-12, 2014, pp. 41:1-41:2, 2014, ACM, 978-1-4503-2880-7. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Norena Martin-Dorta, José Luís Saorín-Perez, Manuel Contero Gonzalez |
Individual Differences in Spatial Abilities: Effects of Gender and Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interacción ![In: Proceedings of the XV International Conference on Human Computer Interaction, Interacción '14, Puerto de la Cruz, Tenerife, Spain, September 10-12, 2014, pp. 81:1-81:5, 2014, ACM, 978-1-4503-2880-7. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Peter Christiansen |
Thanatogaming: Death, Videogames, and the Biopolitical State. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA ![In: Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, DiGRA 2014, Salt Lake City, UT, USA, August 3-6, 2014, 2014, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP BibTeX RDF |
|
18 | Jesús Ibáñez-Martínez |
Craft, click and play: crafted videogames, a new approach for physicaldigital entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: IDC '14, Proceedings of the 2014 Conference on Interaction Design and Children, June 17-20, 2014, Aarhus, Denmark, pp. 313-316, 2014, ACM, 9781450322720. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | John Edison Muñoz, Ricardo Chavarriaga, Julian F. Villada, David SebastianLopez |
BCI and motion capture technologies for rehabilitation based on videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GHTC ![In: IEEE Global Humanitarian Technology Conference, GHTC 2014, San Jose, CA, USA, October 10-13, 2014, pp. 396-401, 2014, IEEE, 978-1-4799-7193-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Mitchell W. McEwan, Alethea L. Blackler, Daniel M. Johnson 0001, Peta A. Wyeth |
Natural mapping and intuitive interaction in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014, pp. 191-200, 2014, ACM, 978-1-4503-3014-5. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Brian Schrank |
Avant-garde videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Studio ![In: Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '14, Vancouver, Canada, August 10-14, 2014, Studio, pp. 14:1, 2014, ACM, 978-1-4503-2977-4. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Nicolas Nieto Bedoya, Christian David Quintero Guerrero |
Process optimization based on motion capture for videogames assets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 186, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Juan M. Silva, Abdulmotaleb El-Saddik |
Exertion interfaces for computer videogames using smartphones as input controllers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Syst. ![In: Multim. Syst. 19(3), pp. 289-302, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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18 | Christopher Goetz |
How to do things with videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Media Soc. ![In: New Media Soc. 15(5), pp. 805-807, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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18 | Luís Filipe Teófilo, Pedro Alves Nogueira, Pedro Brandão Silva |
GEMINI: A Generic Multi-Modal Natural Interface Framework for Videogames ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1302.3862, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
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18 | Edward Rolando Núñez-Valdéz, Oscar Sanjuán Martínez, B. Cristina Pelayo García-Bustelo, Juan Manuel Cueva Lovelle, Guillermo Infante-Hernandez |
Gade4all: Developing Multi-platform Videogames based on Domain Specific Languages and Model Driven Engineering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Interact. Multim. Artif. Intell. ![In: Int. J. Interact. Multim. Artif. Intell. 2(2), pp. 33-42, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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18 | Veli-Matti Karhulahti |
A Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 13(1), 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
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18 | Laura Méndez, Pilar Lacasa, María García-Pernía |
Digital communities and videogames as educational tools in participatory culture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Soc. Media Interact. Learn. Environ. ![In: Int. J. Soc. Media Interact. Learn. Environ. 1(2), pp. 145-163, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos |
Using Graph-Based Analysis to Enhance Automatic Level Generation for Platform Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Creative Interfaces Comput. Graph. ![In: Int. J. Creative Interfaces Comput. Graph. 4(1), pp. 49-70, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Mark L. Sample |
Criminal Code: Procedural Logic and Rhetorical Excess in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Digit. Humanit. Q. ![In: Digit. Humanit. Q. 7(1), 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
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18 | Jaime Sánchez 0001, Matías Espinoza |
Designing Serious Videogames through Concept Maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (2) ![In: Human-Computer Interaction. Applications and Services - 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II, pp. 299-308, 2013, Springer, 978-3-642-39261-0. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Stein C. Llanos |
What Does the HUD Tell Us?: The Heads Up Display - as a Meta-communication in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (29) ![In: HCI International 2013 - Posters' Extended Abstracts - International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II, pp. 713-717, 2013, Springer, 978-3-642-39475-1. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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18 | Mario Andres Bruno, Roberto G. Aldunate, Jaime Melendez |
Personalization of Serious Videogames for Occupational Engagement for Elderly. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWAAL ![In: Ambient Assisted Living and Active Aging - 5th International Work-Conference, IWAAL 2013, Carrillo, Costa Rica, December 2-6, 2013, Proceedings, pp. 55-62, 2013, Springer, 978-3-319-03091-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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18 | Giuseppe Maggiore, Carlos Santos, Dino Dini, Frank Peters, Hans Bouwknegt, Pieter Spronck |
LGOAP: Adaptive layered planning for real-time videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos |
The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment ![In: Advances in Computer Entertainment - 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings, pp. 332-343, 2013, Springer, 978-3-319-03160-6. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Luís Duarte, Luís Carriço |
Persuasive Elements in Videogames: Effects on Player Performance and Physiological State. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment ![In: Advances in Computer Entertainment - 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings, pp. 45-60, 2013, Springer, 978-3-319-03160-6. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Adam W. Ruch |
This isn't happening: time in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013, pp. 14:1-14:5, 2013, ACM, 978-1-4503-2254-6. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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18 | Daniel Golding |
Stasis and entropy in Australian videogames classification discourse. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013, pp. 16:1-16:8, 2013, ACM, 978-1-4503-2254-6. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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18 | Daniel M. Johnson 0001, Peta Wyeth, Penelope Sweetser |
The People-Game-Play model for understanding videogames' impact on wellbeing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IGIC ![In: 2013 IEEE International Games Innovation Conference, IGIC 2013, Vancouver, BC, Canada, September 23-25, 2013, pp. 85-88, 2013, IEEE, 978-1-4799-1244-5. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Luís Filipe Teófilo, Pedro Alves Nogueira, Pedro Brandão Silva |
GEMINI: A Generic Multi-Modal Natural Interface Framework for Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WorldCIST ![In: Advances in Information Systems and Technologies [WorldCIST'13, Olhão, Algarve, Portugal, March 27-30, 2013]., pp. 873-884, 2013, Springer, 978-3-642-36980-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Kellie Vella, Daniel M. Johnson 0001, Leanne Hides |
Positively playful: when videogames lead to player wellbeing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Gamification ![In: Proceedings of the First International Conference on Gameful Design, Research, and Applications, Gamification '13, Toronto, Ontario, Canada, October 2-4, 2013, pp. 99-102, 2013, ACM, 978-1-4503-2815-9. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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18 | David Kaufman |
Videogames in Education - Comparing Students', Student Teachers' and Master Teachers Opinions and Experiences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSEDU ![In: CSEDU 2013 - Proceedings of the 5th International Conference on Computer Supported Education, Aachen, Germany, 6-8 May, 2013, pp. 101-105, 2013, SciTePress, 978-989-8565-53-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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18 | Mike Treanor |
Investigating Procedural Expression and Interpretation in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2013 |
RDF |
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18 | Christopher Goetz |
Tether and Accretions: Fantasy as Form in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 7(6), pp. 419-440, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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18 | Ángel Serrano-Laguna, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Tracing a Little for Big Improvements: Application of Learning Analytics and Videogames for Student Assessment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 203-209, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Ken S. McAllister |
How To Do Things With Videogames. Ian Bogost. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Lit. Linguistic Comput. ![In: Lit. Linguistic Comput. 27(2), pp. 230-232, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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18 | Katherine Roberts |
A sociological exploration of a female character in the Metroid videogames series. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Games J. ![In: Comput. Games J. 1(2), pp. 82-108, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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18 | Yavuz Samur |
How to do things with videogames - By Ian Bogost. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Br. J. Educ. Technol. ![In: Br. J. Educ. Technol. 43(2), pp. 67, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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18 | Carina S. González-González, Francisco Blanco-Izquierdo |
Designing social videogames for educational uses. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Educ. ![In: Comput. Educ. 58(1), pp. 250-262, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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18 | Daniel T. Hickey, Michael K. Filsecker |
Participatory Learning Assessment for Organising Inquiry in Educational Videogames and Beyond. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Orchestrating Inquiry Learning ![In: Orchestrating Inquiry Learning., pp. 146-174, 2012, Routledge, 978-0-415-60113-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP BibTeX RDF |
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18 | Luís Duarte, Luís Carriço |
User performance tweaking in videogames: a physiological perspective of player reactions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AH ![In: Proceedings of the 3rd Augmented Human International Conference, AH 2012, Megève, France, March 8-9, 2012, pp. 5, 2012, ACM, 978-1-4503-1077-2. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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18 | Kostas Anagnostou, Manolis Maragoudakis |
Player Modeling Using HOSVD towards Dynamic Difficulty Adjustment in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIAI (2) ![In: Artificial Intelligence Applications and Innovations - AIAI 2012 International Workshops: AIAB, AIeIA, CISE, COPA, IIVC, ISQL, MHDW, and WADTMB, Halkidiki, Greece, September 27-30, 2012, Proceedings, Part II, pp. 125-134, 2012, Springer, 978-3-642-33411-5. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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18 | Natalia Padilla Zea, José Luis González Sánchez 0001, Francisco Luis Gutiérrez Vela, Ana Abad-Arranz, José Rafael López-Arcos |
Evaluating emotions in educational videogames: the particular case of children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interacción ![In: Proceedings of the 13th International Conference on Interacción Persona-Ordenador, Interacción '12, Elche, Spain, October 3-5, 2012, pp. 42:1-42:3, 2012, ACM, 978-1-4503-1314-8. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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18 | Iván Zavala-Ibarra, Jesús Favela |
Ambient Videogames for Health Monitoring in Older Adults. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intelligent Environments ![In: 2012 Eighth International Conference on Intelligent Environments, Guanajuato, Mexico, June 26-29, 2012, pp. 27-33, 2012, IEEE, 978-1-4673-2093-1. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos |
Enhancing Level Difficulty and Additional Content in Platform Videogames through Graph Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment ![In: Advances in Computer Entertainment - 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012. Proceedings, pp. 70-84, 2012, Springer, 978-3-642-34291-2. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Luís Duarte, Luís Carriço |
Power me Up!: an interactive and physiological perspective on videogames' temporary bonus rewards. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Proceedings of the 4th International Conference on Fun and Games, Fun and Games 2012, Toulouse, France, September 4-6, 2012, pp. 55-63, 2012, ACM, 978-1-4503-1570-8. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Iván Zavala-Ibarra, Jesús Favela |
Assessing muscle disease related to aging using ambient videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PervasiveHealth ![In: 6th International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2012 and Workshops, San Diego, CA, USA, May 21-24, 2012, pp. 187-190, 2012, IEEE, 978-1-4673-1483-1. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Mike Treanor, Bryan Blackford, Michael Mateas, Ian Bogost |
Game-O-Matic: Generating Videogames that Represent Ideas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![In: Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012, pp. 11:1-11:8, 2012, ACM, 978-1-4503-1447-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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18 | Maurizio Garbarino |
Modeling emotional interaction in affective computing experiments : a study on affect recognition in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
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2012 |
RDF |
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18 | Jerome McDonough |
Packaging videogames for long-term preservation: Integrating FRBR and the OAIS reference model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Assoc. Inf. Sci. Technol. ![In: J. Assoc. Inf. Sci. Technol. 62(1), pp. 171-184, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
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18 | Jesús Ibáñez 0001, Carlos Delgado-Mata |
Adaptive two-player videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Expert Syst. Appl. ![In: Expert Syst. Appl. 38(8), pp. 9157-9163, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
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18 | Erdal Yilmaz, Eray Molla, Cansin Yildiz, Veysi Isler |
Realistic modeling of spectator behavior for soccer videogames with CUDA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Graph. ![In: Comput. Graph. 35(6), pp. 1063-1069, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
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18 | John Murphy, José P. Zagal |
Videogames and the Ethics of Care. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 3(3), pp. 69-81, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
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18 | Alison Gazzard |
Unlocking the Gameworld: The Rewards of Space and Time in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 11(1), 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP BibTeX RDF |
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18 | Andrea Bonarini, Fiammetta Costa, Maurizio Garbarino, Matteo Matteucci, Maximiliano Romero, Simone Tognetti |
Affective Videogames: The Problem of Wearability and Comfort. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Users and Applications - 14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part IV, pp. 649-658, 2011, Springer, 978-3-642-21618-3. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
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18 | Nicola D'Aquaro, Dario Maggiorini, Giacomo Mancuso, Laura Anna Ripamonti |
Videogames and Elders: A New Path in LCT? ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (17) ![In: Digital Human Modeling - Third International Conference, ICDHM 2011, Held as Part of HCI International 2011, Orlando, FL, USA July 9-14, 2011. Proceedings, pp. 245-254, 2011, Springer, 978-3-642-21798-2. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
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18 | Giovanni Vindigni |
Optoakustisches Audiointerfacedesign und psychoakustische Audiovision für PC- und Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MuC (Workshopband) ![In: Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, Chemnitz, Germany, September 11-14, 2011, pp. 251-255, 2011, Universitätsverlag Chemnitz. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP BibTeX RDF |
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18 | Ivan Mosca |
Just a Cyberplace The rules in videogames: between Ontology and Epistemology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011, 2011, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP BibTeX RDF |
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