Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Raphael Kim, Siobhan Thomas, Roland van Dierendonck, Nick Bryan-Kinns, Stefan Poslad |
Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Bjarke Alexander Larsen, Henrik Schoenau-Fog |
Making the Player the Detective. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Truman, Sebastian von Mammen |
An Integrated Design of World-in-Miniature Navigation in Virtual Reality. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | José Messias |
Emergent precariousness: Video game modding in the context of a decolonial philosophy of technology. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Marcello A. Gómez Maureira, Isabelle Kniestedt, Sandra Dingli, Danielle M. Farrugia, Björn Berg Marklund |
CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Batu Aytemiz, Adam M. Smith 0001 |
A Diagnostic Taxonomy of Failure in Videogames. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Domna Chiotaki, Kostas Karpouzis |
Open and Cultural Data Games for Learning. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Michael Cerny Green, Ahmed Khalifa 0001, Gabriella A. B. Barros, Tiago Machado, Julian Togelius |
Automatic Critical Mechanic Discovery Using Playtraces in Video Games. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Mia Consalvo, Andrew M. Phelps |
Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard). |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Giovanni Maria Troiano, Dylan G. M. Schouten, Michael P. Cassidy, Eli Tucker-Raymond, Gillian Puttick, Casper Harteveld |
All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Daniel C. Howe |
DIALOGIC: A Toolkit for Generative Interactive Dialog. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Mark Kretzschmar, Anastasia Salter |
Party Ghosts and Queer Teen Wolves: Monster Prom and Resisting Heteronormativity in Dating Simulators. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Rehaf Aljammaz, Elisabeth Oliver, Jim Whitehead, Michael Mateas |
Scheherazade's Tavern: A Prototype For Deeper NPC Interactions. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Daniel DeKerlegand, Ben Samuel, Jeffrey Leichman |
Encoding Socio-Historical Exegesis as Social Physics Predicates. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | David Melhart, Daniele Gravina, Georgios N. Yannakakis |
Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Iro Voulgari, Stephanie Vouvousira, Aimilia Fakou |
A Game about our Neighbourhood: A Case Study of Participatory Game Design with Pre-school Children. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | William Martin, Brian Magerko |
The Game as a Classroom: Understanding Players' Goals and Attributions from a Learning Perspective. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Conor Stephens, Chris Exton |
Assessing Multiplayer Level Design Using Deep Learning Techniques. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild |
Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual Assistance. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Anurag Sarkar, Seth Cooper |
Sequential Segment-based Level Generation and Blending using Variational Autoencoders. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Rommel Dias Saraiva, Alexandr Grichshenko, Luiz Jonatã Pires de Araújo, Bonfim Amaro Júnior, Guilherme Nepomuceno de Carvalho |
Using Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Mark Ferguson, Sam Devlin, Daniel Kudenko, James Alfred Walker |
Player Style Clustering without Game Variables. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Markus Eger, Pablo Sauma Chacón |
Deck Archetype Prediction in Hearthstone. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sam Snodgrass, Anurag Sarkar |
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Marco Scirea, Andrea Valente |
Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jichen Zhu, Santiago Ontañón |
Player-Centered AI for Automatic Game Personalization: Open Problems. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Reyhaan King, Teresa de la Hera |
Gamer perception of endorsements from Fortnite Streamers on YouTube. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck |
Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Viktor Gustafsson, Benjamin Holme, Wendy E. Mackay |
Narrative Substrates: Reifying and Managing Emergent Narratives in Persistent Game Worlds. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Andreas Junker, George Palamas |
Real-time Interactive Snow Simulation using Compute Shaders in Digital Environments. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Kirk Lundblade |
Civilizing Civilization (and beyond). |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Ida Kathrine Hammeleff Jørgensen, Toine Bogers |
"Kinda like The Sims... But with ghosts?": A Qualitative Analysis of Video Game Re-finding Requests on Reddit. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Mitchell Miller, Megan Washburn, Foaad Khosmood |
Evolving unsupervised neural networks for Slither.io. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ville Kankainen, Annakaisa Kultima, Mikko Meriläinen |
Motivations of game jam organizers: case of finnish game jam community. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Nathan Partlan, Elín Carstensdóttir, Erica Kleinman, Sam Snodgrass, Casper Harteveld, Gillian Smith 0001, Camillia Matuk, Steven C. Sutherland, Magy Seif El-Nasr |
Evaluation of an automatically-constructed graph-based representation for interactive narrative. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Tanja Välisalo, Maria Ruotsalainen |
"I never gave up": engagement with playable characters and esports players of overwatch. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Fares Kayali, Naemi Luckner, Peter Purgathofer |
Teaching gameful design. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Barrett R. Anderson, Adam M. Smith 0001 |
Understanding user needs in videogame moment retrieval. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Cho, A. M. Tsaasan, Constance Steinkuehler |
The building blocks of an educational esports league: lessons from year one in orange county high schools. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Xiaoxuan Zhang, Adam M. Smith 0001 |
Retrieving videogame moments with natural language queries. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Tengfei Wang 0004, Shuyi Zhang, Xiao Wu, Wei Cai 0002 |
Rhythm dungeon: a blockchain-based music roguelike game. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Sjölie, Sebastian Badylak |
Mind tricks for presence. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Chris Miller 0002, Mayank Dighe, Chris Martens 0001, Arnav Jhala |
Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worlds. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Sebastian Deterding, Foaad Khosmood, Johanna Pirker, Thomas H. Apperley (eds.) |
Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, California, USA, August 26-30, 2019. |
FDG |
2019 |
DBLP BibTeX RDF |
|
1 | Richard Zhao, Faisal Aqlan, Lisa Jo Elliott, Heather C. Lum |
Developing a virtual reality game for manufacturing education. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Rodrigo Canaan, Christoph Salge, Julian Togelius, Andy Nealen |
Leveling the playing field: fairness in AI versus human game benchmarks. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Sam Snodgrass, Omid Mohaddesi, Jack Hart, Guillermo Romera Rodriguez, Christoffer Holmgård, Casper Harteveld |
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Arunpreet Sandhu, Joshua McCoy |
A framework for integrating architectural design patterns into PCG. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Jason T. Bowey, Maximilian A. Friehs, Regan L. Mandryk |
Red or blue pill: fostering identification and transportation through dialogue choices in RPGs. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Eric LaBouve, Erik Miller, Foaad Khosmood |
Enhancing story generation with the semantic web. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Asiiah Song, Jim Whitehead |
TownSim: agent-based city evolution for naturalistic road network generation. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Chengxi Li 0005, Sagar Gandhi, Brent Harrison |
End-to-end let's play commentary generation using multi-modal video representations. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Magy Seif El-Nasr |
Academics without borders. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Simon Cheng Liu, Chaoran Li, Yue Li, Heng Ma, Xiao Hou, Yiming Shen, Licong Wang, Ze Chen, Xianghao Guo, Hengtong Lu, Yu Du, Qinting Tang |
Automatic generation of tower defense levels using PCG. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Jichen Zhu, Katelyn Alderfer, Anushay Furqan, Jessica Nebolsky, Bruce W. Char, Brian K. Smith, Jennifer Villareale, Santiago Ontañón |
Programming in game space: how to represent parallel programming concepts in an educational game. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Kamilla Borodina, Hamna Aslam, Joseph Alexander Brown |
You have my sword; and my bow; and my axe: player perceptions of odd shaped dice for dungeons & dragons. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Oguz Turan Buruk, Katherine Isbister, Tess Tanenbaum |
A design framework for playful wearables. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Myat Aung, Simon Demediuk, Yuan Sun, Ye Tu, Yu Ang, Siva Nekkanti, Shantanu Raghav, Diego Klabjan, Rafet Sifa, Anders Drachen |
The trails of Just Cause 2: spatio-temporal player profiling in open-world games. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Anurag Sarkar, Seth Cooper |
Using rating arrays to estimate score distributions for player-versus-level matchmaking. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Elín Carstensdóttir, Erica Kleinman, Magy Seif El-Nasr |
Player interaction in narrative games: structure and narrative progression mechanics. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Isaac Karth, Adam M. Smith 0001 |
Addressing the fundamental tension of PCGML with discriminative learning. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Markus Eger, Daniel Gruss |
Wait a second: playing Hanabi without giving hints. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Zoë O'Shea, Jonathan Freeman |
Game design frameworks: where do we start? |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Dominic Kao, J. J. De Simone |
Exploring how preference and perceived performance vary in different game genres across time of day. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Arunpreet Sandhu, Zeyuan Chen, Joshua McCoy |
Enhancing wave function collapse with design-level constraints. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Craig G. Anderson, Kathryn Campbell, Constance Steinkuehler |
Building persistence through failure: the role of challenge in video games. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Chien Lu, Jaakko Peltonen, Timo Nummenmaa |
Game postmortems vs. developer Reddit AMAs: computational analysis of developer communication. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Borna Fatehi, Christoffer Holmgård, Sam Snodgrass, Casper Harteveld |
Gamifying psychological assessment: insights from gamifying the thematic apperception test. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Elizabeth Lane Lawley |
Publication and evaluation challenges in games & interactive media. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Myque Ouellette, Lauren Breeding, Corey Clark |
Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Richard Zhao, Christopher R. Shelton, Melanie D. Hetzel-Riggin, Jordan LaRiccia, Gregory Louchart, Adam Meanor, Heather J. Risser |
Knowledge assessment: game for assessment of symptoms of child physical abuse. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Nick Junius, Michael Mateas, Noah Wardrip-Fruin |
Towards expressive input for character dialogue in digital games. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Justus Robertson, Arnav Jhala, R. Michael Young |
Efficient choice enumeration for narrative world design. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Gorm Lai, Kai Erenli, Foaad Khosmood, William H. Latham |
Introducing: the game jam license. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Matthias Steinböck, Naemi Luckner, Fares Kayali, Michelle Proyer, Gertraud Kremsner |
Cologon: a game to foster communication skills in inclusive education. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Paul Hyunjin Kim, Jacob Grove, Skylar W. Wurster, Roger Crawfis |
Design-centric maze generation. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas |
StoryAssembler: an engine for generating dynamic choice-driven narratives. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Brian Holtkamp, Mohammed Alshair, Daniel Biediger, Michael Wilson, Chang Yun, Kyungki Kim |
Enhancing subject matter assessments utilizing augmented reality and serious game techniques. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Xavier Ho, Martin Tomitsch |
Affordances of brainstorming toolkits and their use in game jams. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Mika Hämäläinen, Khalid Al-Najjar |
Creative contextual dialog adaptation in an open world RPG. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Eric Kaltman, Joseph C. Osborn, John Aycock |
S4LVE: shareable videogame analysis and visualization. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Josh Aaron Miller, Uttkarsh Narayan, Matthew Hantsbarger, Seth Cooper, Magy Seif El-Nasr |
Expertise and engagement: re-designing citizen science games with players' minds in mind. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Chaima Jemmali, Erica Kleinman, Sara Bunian, Mia Victoria Almeda, Elizabeth Rowe, Magy Seif El-Nasr |
Using game design mechanics as metaphors to enhance learning of introductory programming concepts. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Sherry Yi, H. Chad Lane, Ömer Delialioglu |
What if we were twice as close to the sun?: findings from a science summer camp serving underrepresented youth. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Mike Treanor, Mark J. Nelson |
Order-fulfillment games: an analysis of games about serving customers. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Chanelle Kaith Mosquera, Bonita Galvan, Ellen Liu, Ross De Vito, Perry Ting, Enrica Lovaglio Costello, Zoë J. Wood |
ANX dread: a virtual reality experience to explore anxiety during task completion. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Max Kreminski, Isaac Karth, Noah Wardrip-Fruin |
Generators that read. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Devi Acharya, Noah Wardrip-Fruin |
Building worlds together: understanding collaborative co-creation of game worlds. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Michael Cerny Green, Christoph Salge, Julian Togelius |
Organic building generation in minecraft. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Johanna Pirker, Andreas Punz, Johannes Kopf 0002 |
Social interactions in game jams: a jammer recommender tool. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Chris Madge, Richard A. Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio |
Making text annotation fun with a clicker game. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Anna Guitart, Shi Hui Tan, Ana Fernández del Río, Pei Pei Chen, África Periáñez |
From non-paying to premium: predicting user conversion in video games with ensemble learning. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Dominic Kao |
The effects of anthropomorphic avatars vs. non-anthropomorphic avatars in a jumping game. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Sarah Harmon, Remington Maxwell, Arnav Jhala |
Operationalizing conflict strategies in a board game. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Anastasia Salter, Mel Stanfill, Anne Sullivan |
But does pikachu love you?: reproductive labor in casual and hardcore games. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Zijin Luo, Matthew Guzdial, Mark O. Riedl |
Making CNNs for video parsing accessible: event extraction from DOTA2 gameplay video using transfer, zero-shot, and network pruning. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Sam Snodgrass, Omid Mohaddesi, Casper Harteveld |
Towards a generalized player model through the PEAS framework. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Casper Harteveld, Erica Kleinman, Paola Rizzo, Dylan G. M. Schouten, Truong Huy Nguyen, Samuel Liberty, Wade Kimbrough, Paul Fombelle, Magy Seif El-Nasr |
Teamwork and adaptation in games (TAG): a survey to gauge teamwork. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Amanda L. L. Cullen, Bonnie Ruberg |
Necklines and 'naughty bits': constructing and regulating bodies in live streaming community guidelines. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Afshin Mobramaein, Jim Whitehead |
A methodology for designing natural language interfaces for procedural content generation. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|