Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Steffi Beckhaus, Felix Ritter, Thomas Strothotte |
CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual Environments. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Simon Premoze, Michael Ashikhmin |
Rendering Natural Waters. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Interactive Rendering Method for Displaying Shafts of Light. |
PG |
2000 |
DBLP DOI BibTeX RDF |
shafts of light, graphics hardware, realistic image synthesis, atmospheric scattering |
1 | Koichi Onoue, Tomoyuki Nishita |
A Method for Modeling and Rendering Dunes with Wind-Ripples. |
PG |
2000 |
DBLP DOI BibTeX RDF |
Dunes, Wind-ripples, Levels of Detail, Texture mapping, Natural phenomena, Bump mapping |
1 | Xinguo Liu, Hujun Bao, Qunsheng Peng 0001, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun |
Progressive Geometry Compression for Meshes. |
PG |
2000 |
DBLP DOI BibTeX RDF |
Triangular Mesh Geometry Compression Manifold Surface Progressive Mesh |
1 | Ming-Shing Su, Kuo-Young Cheng, Ming-Tat Ko |
Control of Feature-Point-Driven Facial Animation Using a Hypothetical Face. |
PG |
2000 |
DBLP DOI BibTeX RDF |
feature-point-driven, hypothetical face, hypothetical surface, facial animation |
1 | Mark Green |
Low Cost Immersive Displays: The Cubicle of the Future. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Christian Rössl, Leif Kobbelt |
Line-Art Rendering of 3D-Models. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Hong Qin 0001 |
FEM-Based Dynamic Subdivision Splines. |
PG |
2000 |
DBLP DOI BibTeX RDF |
Subdivision Splines, Computer Graphics, Interactive Techniques, Dynamics, Geometric Modeling, Deformable Models, Finite Elements, Physics-Based Modeling, CAGD |
1 | Satoru Yoshida, Tomoyuki Nishita |
Modeling of Smoke Flow Taking Obstacles into Account. |
PG |
2000 |
DBLP DOI BibTeX RDF |
Computational Fluid Dynamics, Natural Phenomena, Smoke, Metaballs, Vorticity |
1 | Dongliang Zhang, Matthew M. F. Yuen |
Collision Detection for Clothed Human Animation. |
PG |
2000 |
DBLP DOI BibTeX RDF |
Collision detection, cloth animation, self-collisions |
1 | Eun Seok Kim, Jay Jeong Kim |
An Automatic Modeling Method for Fitting Volumetric Objects with Metacubes. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Yong Zhou 0001, Arthur W. Toga |
Turning Unorganized Points into Contours. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Boris Kronrod, Craig Gotsman |
Optimized Triangle Mesh Compression using Prediction Trees. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Yong Lu, Rajit Gadh |
Constrained and Aggregated Half Space Volume Decomposition: Generating Cutting Patches with 'Internal' and 'External' Extending. |
PG |
2000 |
DBLP DOI BibTeX RDF |
Volume Decomposition, Feature Determination, Solid Modeling, Convex Decomposition |
1 | Yuya Iwakiri, Yuuichi Omori, Toyohisa Kaneko |
Practical Texture Mapping on Free-Form Surfaces. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | James J. Kuffner Jr., Jean-Claude Latombe |
Interactive Manipulation Planning for Animated Characters. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Tomohiro Endo, Makoto Sato, Yoshihiro Kajiki, Toshio Honda |
Cylindrical 3D Video Display Observable from All Directions. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Frederic Pérez, Ignacio Martín 0002, Xavier Pueyo, François X. Sillion |
Acceleration of Monte Carlo Path Tracing in General Environments. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Olaf Etzmuß, Bernhard Eberhardt, Michael Hauth, Wolfgang Straßer |
Collision Adaptive Particle Systems. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Ullmann, Jörg Sauer |
Intuitive Virtual Grasping for Non Haptic Environments. |
PG |
2000 |
DBLP DOI BibTeX RDF |
Virtual Reality, Data Glove, HCI (Human-Computer Interface) |
1 | Yong Zhou 0001, Arthur W. Toga |
Voxel-Coding for Tiling Complex Volumetric Objects. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Haixia Du, Hong Qin 0001 |
Dynamic PDE Surfaces with Flexible and General Geometric Constraints. |
PG |
2000 |
DBLP DOI BibTeX RDF |
PDE Surfaces, Interactive Techniques, Geometric Modeling, Dynamic Modeling, Geometric Constraints, CAD/CAM |
1 | Lizhuang Ma, Tony K. Y. Chan, Zhongding Jiang |
Interpolating and Approximating Moving Frames Using B-splines. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Ikuo Harada, Hidenori Sato, Hitoshi Kitazawa |
Optimizing Network 3D Data Transmissions for Interactive Applications. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Hans Martin Roth, Patrick Diezi, Markus H. Gross |
Triangular Bézier Clippin. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Peter Seidel |
Automated Texture Registration and Stitching for Real World Models. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Bielser, Markus H. Gross |
Interactive Simulation of Surgical Cuts. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Hideki Hirayama, Yoshiki Yamaji, Kazufumi Kaneda, Hideo Yamashita, Yoshimi Monden |
Rendering Iridescent Colors Appearing on Natural Objects. |
PG |
2000 |
DBLP DOI BibTeX RDF |
iridescent colors, multilayer films, fluctuated surfaces, hypertextures, Bezier surfaces |
1 | |
8th Pacific Conference on Computer Graphics and Applications, PG 2000, Hong Kong, October 3-5, 2000 |
PG |
2000 |
DBLP BibTeX RDF |
|
1 | Lujin Wang, Zesheng Tang |
View-Dependent Continuous Level-of-Detail Rendering of Terrain Model. |
PG |
2000 |
DBLP DOI BibTeX RDF |
restricted quadtree, dynamic rendering, fractal dimension, terrain model, multi-resolution representation |
1 | Henry Johan, Yuichi Koiso, Tomoyuki Nishita |
Morphing Using Curves and Shape Interpolation Techniques. |
PG |
2000 |
DBLP DOI BibTeX RDF |
Transition Control, Animation, Deformation, Morphing, Warping, Shape Interpolation |
1 | George Baciu, Cliff Cheung, Chun Yu |
Visibility in the Presence of Occluders with Curved Boundaries. |
PG |
2000 |
DBLP DOI BibTeX RDF |
radiosity global illumination, visibility, mesh generation |
1 | Samuel Carré, J. M. Deniel, E. Guillou, Kadi Bouatouch |
Handling Dynamic Changes in Hierarchical Radiosity through Interaction Meshes. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Xiaoyan Xie, Hao Wang, Zhiyong Huang |
Implementation of a Graphics Design Framework on the Web. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Terii Stein, Sabine Coquillart |
The Metric Cursor. |
PG |
2000 |
DBLP DOI BibTeX RDF |
Interaction techniques, Geometric modeling, 3D widgets, 3D measurement |
1 | Hee-Seok Heo, Sung Je Hong, Myung-Soo Kim, Gershon Elber |
The Intersection of Two Ringed Surfaces. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Changsong Chen 0003, Falai Chen, Yuyu Feng 0001 |
Blending Pipe Surfaces with Piecewise Algebraic Surfaces. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Jörg Haber, Marc Stamminger, Hans-Peter Seidel |
Enhanced Automatic Creation of Multi-Purpose Object Hierarchies. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | P. Lecocq, Andras Kemeny, Sylvain Michelin, Didier Arquès |
Mathematical Approximation for Real-Time Lighting Rendering Through Participating Media. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Gladimir V. G. Baranoski, Jon G. Rokne, Guangwu Xu |
Virtual Spectrophotometric Measurements for Biologically and Physically-based Rendering. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Shingo Takeuchi, Hiromasa Suzuki, Fumihiko Kimura, Takashi Kanai, Kenji Shimada |
Subdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline Surfaces. |
PG |
2000 |
DBLP DOI BibTeX RDF |
Computer Graphics, Geometric Modeling, Subdivision Surface, Surface Fitting, Mesh Simplification |
1 | Manuel Carcenac, Adnan Acan |
Modeling an Isosurface with a Neural Network. |
PG |
2000 |
DBLP DOI BibTeX RDF |
Genetic Algorithms, Geometric Modeling, Rendering, Ray Tracing, Neural Nets, Isosurfaces, Curves & Surfaces |
1 | Hans-Peter Seidel |
Efficient Processing of Large 3D Meshes. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Gavin Powell, Ralph R. Martin, A. David Marshall, Keith Markham |
Simulation of FLIR and LADAR Data Using Graphics Animation Software. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Ergun Akleman, Vinod Srinivasan, Jianer Chen |
A New Paradigm for Changing Topology during Subdivision Modeling. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Boris Kronrod, Craig Gotsman |
Efficient Coding of Non-Triangular Mesh Connectivity. |
PG |
2000 |
DBLP DOI BibTeX RDF |
coding, Mesh compression |
1 | Wong Kam Wah |
A New Adaptive Density Estimator for Particle-Tracing Radiosity. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Anath Fischer, A. Manor, Y. Barhak |
Adaptive Parameterization for Reconstruction of 3D Freeform Objects from Laser-Scanned Data. |
PG |
1999 |
DBLP DOI BibTeX RDF |
Reverse Engineering, surface reconstruction, parameterization, laser scanner |
1 | Flemming Friche Rodler |
Wavelet Based 3D Compression with Fast Random Access for Very Large Volume Data. |
PG |
1999 |
DBLP DOI BibTeX RDF |
fast random access, very large volume data, visible human data, wavelet transforms, compression |
1 | Shigeo Takahashi |
Multiresolution Constraints for Designing Subdivision Surfaces via Local Smoothing. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Kokichi Sugihara |
Exact Computation of 4-D Convex Hulls with Perturbation and Acceleration. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Peter Schröder |
Opportunities for Subdivision-Based Multiresolution Modeling. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Saeko Takagi, Masayuki Nakajima, Issei Fujishiro |
Volumetric Modeling of Colored Pencil Drawing. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Armin Bruderlin |
A Method to Generate Wet and Broken-up Animal Fur. |
PG |
1999 |
DBLP DOI BibTeX RDF |
Computer animation, natural phenomena, special effects, hair, fur |
1 | Xueying Qin, Eihachiro Nakamae, Katsumi Tadamura |
Creating a Precise Panorama from Panned Video Sequence Images. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Reinhard Klein, Andreas Schilling 0001, Wolfgang Straßer |
Reconstruction and Simplification of Surfaces from Contours. |
PG |
1999 |
DBLP DOI BibTeX RDF |
reconstruction from contours, mesh simplification, distance field |
1 | Chandrajit L. Bajaj, Insung Ihm, Sanghun Park |
Making 3D Textures Practical. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Pierre Alliez, Nathalie Laurent, Henri Sanson, Francis Schmitt |
Mesh Approximation Using a Volume-Based Metric. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Tosiyasu L. Kunii |
Science of Computer Graphics. |
PG |
1999 |
DBLP DOI BibTeX RDF |
a hierarchy of invariants, cellular spatial structures |
1 | F. Benichou, Gershon Elber |
Output Sensitive Extraction of Silhouettes from Polygonal Geometry. |
PG |
1999 |
DBLP DOI BibTeX RDF |
Silhouettes, Range Searching, Visibility Determination, Real Time Display, Gaussian Sphere |
1 | Shachar Fleishman, Daniel Cohen-Or, Dani Lischinski |
Automatic Camera Placement for Image-Based Modeling. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Hideki Hirayama, Kazufumi Kaneda, Hideo Yamashita, Yoshiki Yamaji, Yoshimi Monden |
Visualization of Optical Phenomena Caused by Multilayer Films with Complex Refractive Indices. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Jae Yeol Lee, Sung Bae Han, Hyun Kim, Sang Bong Park |
Network-Centric Feature-Based Modeling. |
PG |
1999 |
DBLP DOI BibTeX RDF |
Network-centric CAD and distributed modeling, Feature-based modeling, B-rep |
1 | Tomoyuki Nishita, Yoshinori Dobashi |
Modeling and Rendering Methods of Clouds. |
PG |
1999 |
DBLP DOI BibTeX RDF |
satelight image, Fractal, Clouds, natural phenomena, cellular automaton, multiple scattering, metaballs |
1 | I-Chen Lin, Cheng-Sheng Hung, Tzong-Jer Yang, Ming Ouhyoung |
A Speech Driven Talking Head System Based on a Single Face Image. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Kaihuai Qin, Huawei Wang |
Eigenanalysis and Continuity of Non-Uniform Doo-Sabin Surfaces. |
PG |
1999 |
DBLP DOI BibTeX RDF |
Non-uniform subdivision, Doo-Sabin surfaces, NURSS, convergence, continuity |
1 | Yongchoel Choi, Seungyong Lee 0001 |
Local Injectivity Conditions of 2D and 3D Uniform Cubic B-Spline Functions. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Tsukasa Noma, Kyoji Oishi, Hiroshi Futsuhara, Hiromi Baba, Takeshi Ohashi, Toshiaki Ejima |
Motion Generator Approach to Translating Human Motion from Video to Animation. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Hiromasa Suzuki, Shingo Takeuchi, Fumihiko Kimura, Takashi Kanai |
Subdivision Surface Fitting to a Range of Points. |
PG |
1999 |
DBLP DOI BibTeX RDF |
Computer Graphics, Geometric Modeling, Subdivision Surface, Surface Fitting, Surface Interpolation |
1 | Atsushi Yamada, Tomotake Furuhata, Kenji Shimada, Ko-Hsiu Hou |
A Discrete Spring Model for Generating Fair Curves and Surfaces. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Tomoyuki Nishita, Henry Johan |
A Scan Line Algorithm for Rendering Curved Tubular Objects. |
PG |
1999 |
DBLP DOI BibTeX RDF |
Curved tubular objects, Bézier curve, Bézier Clipping, Rendering, Swept volume, Closest point |
1 | Tae-Young Kim, Yeong-Gil Shin |
An Efficient Wavelet-Based Compression Method for Volume Rendering. |
PG |
1999 |
DBLP DOI BibTeX RDF |
wavelet transform, compression, volume rendering, multi-resolution, Haar wavelets |
1 | Wenting Zheng, Hujun Bao, Qunsheng Peng 0001, Hanqiu Sun |
A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. |
PG |
1999 |
DBLP DOI BibTeX RDF |
virtual reality, image based rendering, level of detail, texture mapping, Z-buffer |
1 | Chan Yan Fai, Fok Man Hong, Chi-Wing Fu, Pheng-Ann Heng, Tien-Tsin Wong |
A Panoramic-Based Walkthrough System Using Real Photos. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Joo-Young Park, Tim McInerney, Demetri Terzopoulos, Myoung-Hee Kim |
A Multiscale Deformable Model for Extracting Complex Surfaces from Volume Images. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Kwang-Jin Choi, Hyeong-Seok Ko |
On-line Motion Retargetting. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Gordon Müller, Stephan Schäfer, Dieter W. Fellner |
Automatic Creation of Object Hierarchies for Radiosity Clustering. |
PG |
1999 |
DBLP DOI BibTeX RDF |
Bounding Volume Optimization, Ray Acceleration, Clustering, Hierarchical Radiosity, Space Subdivision |
1 | Yang-Soo Kim, Dong-Gyu Park, Ho-Youl Jung, Hwan-Gue Cho |
An Improved TIN Compression Using Delaunay Triangulation. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Kenneth I. Joy, Mark A. Duchaineau |
Boundary Determination for Trivariate Solids. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | |
7th Pacific Conference on Computer Graphics and Applications, PG 1999, Seoul, South Korea, October 5-7, 1999 |
PG |
1999 |
DBLP BibTeX RDF |
|
1 | Yi-King Choi, J. C. Y. Leong, William Wei-Jia Lu, Wenping Wang |
VISBONE: 3D Visualization of Bone Mineral Density. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Golam Ashraf, Kok Cheong Wong |
Dust and Water Splashing Models for Hopping Figures. |
PG |
1998 |
DBLP DOI BibTeX RDF |
irregular field modeling, 3-D textures, stochastic modeling, fractals, physically based animation, natural phenomena, particle systems |
1 | Ho-Lun Cheng, Herbert Edelsbrunner, Ping Fu |
Shape Space from Deformation. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|
1 | L. H. T. Chang, H. B. Said |
A C2 Interpolant for Spherical Scattered Data. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|
1 | Toshiyuki Moritsu, Makoto Kato |
Automatic Feature Extraction and Face Synthesis in Facial Image Coding. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|
1 | |
6th Pacific Conference on Computer Graphics and Applications, PG 1998, Singapore, October 26-28, 1998 |
PG |
1998 |
DBLP BibTeX RDF |
|
1 | Tosiyasu L. Kunii |
Graphics with Shape Property Inheritance. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|
1 | Seth J. Teller |
Toward Urban Model Acquisition from Geo-Located Images. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|
1 | Kam-Wah Wong, Wai Wan Tsang |
An Efficient Shadow Algorithm for Area Light Sources using BSP Trees. |
PG |
1998 |
DBLP DOI BibTeX RDF |
area light source, radiosity, shadow algorithm, BSP tree |
1 | Moon-Ryul Jung, Hyunwoo Park, Doowon Paik |
An Analytical Ray Casting of Volume Data. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|
1 | Young-Min Kang, Sun-Jin Park, Hwan-Gue Cho, Ee-Taek Lee |
An Efficient Control over Human Running Animation with Extension of Planar Hopper. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|
1 | Kelvin Sung, James Craighead, Changyaw Wang, Sanjay Bakshi, Andrew Pearce, Andrew Woo |
Design and Implementation of the Maya Renderer. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|
1 | Moon-Ryul Jung, Doowon Paik, Donghyun Kim |
A Camera Control Interface Based on the Visualization of Subspaces of the 6D Motion Space of the Camera. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|
1 | George Baciu, Wingo Sai-Keung Wong, Hanqiu Sun |
RECODE: An Image-based Collision Detection Algorithm. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|
1 | Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng 0001 |
Nonlinear View Interpolation. |
PG |
1998 |
DBLP DOI BibTeX RDF |
binary subdivision, virtual reality, environment map, view interpolation |
1 | Kaihuai Qin, Zesheng Tang, Wenping Wang |
Representing Spheres and Ellipsoids Using Periodic NURBS Surfaces with Fewer Control Vertices. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|
1 | Wei jie Yu, Hongming Tu, Qunsheng Peng 0001 |
An Infrared Image Synthesis Model. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|
1 | Liwei Zhao, Norman I. Badler |
Gesticulation Behaviors for Virtual Humans. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|
1 | Marc Stamminger, Philipp Slusallek, Hans-Peter Seidel |
Bounded Clustering 3/4 Finding Good Bounds on Clustered Light Transport. |
PG |
1998 |
DBLP DOI BibTeX RDF |
|