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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 12191 occurrences of 3826 keywords
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Results
Found 47310 publication records. Showing 47302 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
30 | Eric T. H. Luk, Marti K. H. Wong, Kevin K. F. Cheung, Fong Lok Lee, J. H. M. Lee |
Design and Implementation of Farmtasia: A Game Designed for the VISOLE Teaching Style. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings, pp. 566-571, 2006, Springer, 3-540-33423-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
30 | Ronald Sidharta, Carolina Cruz-Neira |
Cyclone Uppercut, a boxing game for an immersive environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 363-364, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
30 | Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei |
Game traffic analysis: an MMORPG perspective. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 15th International Workshop, NOSSDAV 2005, Stevenson, Washington, USA, June 13-14, 2005, Proceedings, pp. 19-24, 2005, ACM, 1-58113-987-X. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
traffic analysis, network games, internet measurement |
30 | Zhengyou Xia, Y. A. Hu, Jian Wang, Y. C. Jiang, X. L. Qin |
Analyze and Guess Type of Piece in the Computer Game Intelligent System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FSKD (2) ![In: Fuzzy Systems and Knowledge Discovery, Second International Conference, FSKD 2005, Changsha, China, August 27-29, 2005, Proceedings, Part II, pp. 1174-1183, 2005, Springer, 3-540-28331-5. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
30 | Newton Lee |
The women's game conference. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 2(2), pp. 8, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis |
GameOD: an internet based game-on-demand framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRST ![In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2004, Hong Kong, November 10-12, 2004, pp. 129-136, 2004, ACM, 1-58113-907-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
on-demand replication, distributed virtual environments, multiplayer online games, distributed synchronization |
30 | H. H. L. M. Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk |
Dao: A Benchmark Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004, Revised Papers, pp. 202-219, 2004, Springer, 3-540-32488-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Zhigeng Fang, Sifeng Liu, Aiqing Ruan |
Study on chain structure model of evolutionary game based on asymmetric case. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SMC (6) ![In: Proceedings of the IEEE International Conference on Systems, Man & Cybernetics: The Hague, Netherlands, 10-13 October 2004, pp. 5818-5823, 2004, IEEE, 0-7803-8566-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Penelope Drennan, Stephen Viller, Peta Wyeth |
Engaging Game Characters: Informing Design with Player Perspectives. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 355-358, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Loe M. G. Feijs, Peter Peters 0002, Berry Eggen |
Size Variation and Flow Experience of Physical Game Support Objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 283-295, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Stefan Alexa |
America's Army Game: Its (Virtual) Reality Representation and Cocaine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CW ![In: 3rd International Conference on Cyberworlds (CW 2004), 18-20 November 2004, Tokyo, Japan, pp. 432-438, 2004, IEEE Computer Society, 0-7695-2140-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Yang Gao 0001, Joshua Zhexue Huang, Hongqiang Rong, Zhi-Hua Zhou |
Meta-game Equilibrium for Multi-agent Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Australian Conference on Artificial Intelligence ![In: AI 2004: Advances in Artificial Intelligence, 17th Australian Joint Conference on Artificial Intelligence, Cairns, Australia, December 4-6, 2004, Proceedings, pp. 930-936, 2004, Springer, 3-540-24059-4. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Susanne Boll, Jens Krösche, Christian Wegener |
Paper chase revisited: a real world game meets hypermedia. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Hypertext ![In: HYPERTEXT 2003, Proceedings of the 14th ACM Conference on Hypertext and Hypermedia, August 26-30, 2003, Nottingham, UK, pp. 126-127, 2003, ACM, 1-58113-704-4. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
geo-referenced hypermedia documents, location-aware mobile games, physical nagivation |
30 | Shih-Hung Wu, Von-Wun Soo |
A Fuzzy Game Theoretic Approach to Multi-Agent Coordination. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PRIMA ![In: Multiagent Platforms, First Pacific Rim International Workshop on Multi-Agents, PRIMA '98, Singapore, November 23, 1998, Selected Papers, pp. 76-87, 1998, Springer, 3-540-65967-6. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
30 | Satoshi Masuya, Masahiro Inuiguchi |
Toward the Theory of Cooperative Games under Incomplete Information. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MDAI ![In: Modeling Decisions for Artificial Intelligence, 6th International Conference, MDAI 2009, Awaji Island, Japan, November 30-December 2, 2009. Proceedings, pp. 102-113, 2009, Springer, 978-3-642-04819-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
lower game, upper game, reference point game, nucleolus, Cooperative game, Shapley value |
30 | Steve Cornett |
The usability of massively multiplayer online roleplaying games: designing for new users. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 703-710, 2004, ACM, 1-58113-702-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
RPG, game usability, massively-multiplayer, roleplaying game, online game, MMORPG |
30 | Bruce Abramson |
Expected-Outcome: A General Model of Static Evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Pattern Anal. Mach. Intell. ![In: IEEE Trans. Pattern Anal. Mach. Intell. 12(2), pp. 182-193, 1990. The full citation details ...](Pics/full.jpeg) |
1990 |
DBLP DOI BibTeX RDF |
expected-outcome model, game-tree node, Othello evaluator, artificial intelligence, artificial intelligence, game theory, game theory, heuristic, decision making, linear regression |
29 | Jesper Juul, Marleigh Norton |
Easy to use and incredibly difficult: on the mythical border between interface and gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 107-112, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
usability, interfaces, game design, challenge, gameplay, game studies |
29 | Anders Tychsen, Thea Brolund, Michael Hitchens |
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, Proceedings, pp. 242-249, 2008, Springer, 978-3-540-89424-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Game Master, Role-Playing Game, emergent narrative |
29 | Seth J. Chandler |
Restricted Non-cooperative Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
International Conference on Computational Science (2) ![In: Computational Science - ICCS 2007, 7th International Conference, Beijing, China, May 27 - 30, 2007, Proceedings, Part II, pp. 170-177, 2007, Springer, 978-3-540-72585-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
non-cooperative game theory, game network, New Kind of Science, directed graphs, Nash Equilibrium, law, Mathematica |
29 | Yuji Sato, Yosuke Akatsuka, Takenori Nishizono |
Reward allotment in an event-driven hybrid learning classifier system for online soccer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2006, Proceedings, Seattle, Washington, USA, July 8-12, 2006, pp. 1753-1760, 2006, ACM, 1-59593-186-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
real-time learning, soccer game, learning classifier systems, video-game, event-driven |
29 | Staffan Jonsson, Markus Montola, Annika Waern, Martin Ericsson |
Prosopopeia: experiences from a pervasive Larp. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 23, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
live role play, pervasive computing, pervasive game, alternate reality game |
29 | Qizhi Fang, Hye Kyung Kim, Dae Sik Lee |
Total Dominating Set Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, First International Workshop, WINE 2005, Hong Kong, China, December 15-17, 2005, Proceedings, pp. 520-530, 2005, Springer, 3-540-30900-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Rigid total dominating set game, relaxed total dominating set game, core, balancedness, hard |
29 | Stéphane Le Roux 0001 |
Acyclic Preferences and Existence of Sequential Nash Equilibria: A Formal and Constructive Equivalence. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TPHOLs ![In: Theorem Proving in Higher Order Logics, 22nd International Conference, TPHOLs 2009, Munich, Germany, August 17-20, 2009. Proceedings, pp. 293-309, 2009, Springer, 978-3-642-03358-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
sequential game theory, effective generalisation, abstraction, induction, Coq |
29 | Amin Ramezani, Mohamad Reza Andalibizadeh, Soheil Bahrampour, Hamed Ramezani, Behzad Moshiri |
Select Reliable Strategy in Multi-Agent Systems Using Fuzzy Logic-Based Fusion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Asia International Conference on Modelling and Simulation ![In: Second Asia International Conference on Modelling and Simulation, AMS 2008, Kuala Lumpur, Malaysia, May 13-15, 2008, pp. 13-17, 2008, IEEE Computer Society, 978-0-7695-3136-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Multi-Agent System, Game Theory, Information Fusion |
29 | Andrew Gilpin, Tuomas Sandholm |
Better automated abstraction techniques for imperfect information games, with application to Texas Hold'em poker. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007, pp. 192, 2007, IFAAMAS, 978-81-904262-7-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
automated abstraction, equilibrium computation, abstraction, poker, computational game theory |
29 | Warren Harrop, Grenville J. Armitage |
Modifying first person shooter games to perform real time network monitoring and control tasks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 10, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game modification, greynet, visualization, real-time, intrusion detection, 3D, network monitoring, network control, NIDS |
29 | Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan, Joseph Naor, Ariel Orda |
Non-cooperative multicast and facility location games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 7th ACM Conference on Electronic Commerce (EC-2006), Ann Arbor, Michigan, USA, June 11-15, 2006, pp. 72-81, 2006, ACM, 1-59593-236-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
multicast game, nash equilibrium, price of anarchy, price of stability |
29 | Joseph Y. Halpern, Leandro Chaves Rêgo |
Extensive games with possibly unaware players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), Hakodate, Japan, May 8-12, 2006, pp. 744-751, 2006, ACM, 1-59593-303-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
foundations of game theory, awareness, solution concepts |
29 | Qizhi Fang, Shanfeng Zhu, Mao-cheng Cai, Xiaotie Deng |
Membership for Core of LP Games and Other Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
COCOON ![In: Computing and Combinatorics, 7th Annual International Conference, COCOON 2001, Guilin, China, August 20-23, 2001, Proceedings, pp. 247-256, 2001, Springer, 3-540-42494-6. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
linear programming, NP-completeness, network flow, Steiner tree, core, cooperative game |
29 | Hector Ouilhet |
Google Sky Map: using your phone as an interface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2010, Lisbon, Portugal, September 7-10, 2010, pp. 419-422, 2010, ACM, 978-1-60558-835-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
29 | Ioannis Caragiannis |
Efficient coordination mechanisms for unrelated machine scheduling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SODA ![In: Proceedings of the Twentieth Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2009, New York, NY, USA, January 4-6, 2009, pp. 815-824, 2009, SIAM, 978-0-89871-680-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
29 | Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey |
Toward an understanding of flow in video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(2), pp. 20:1-20:27, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
games, information, aesthetics, engagement, flow, relational structure |
29 | Maurice Grinberg, Emilian Lalev |
Anticipation in Coordination. ![Search on Bibsonomy](Pics/bibsonomy.png) |
The Challenge of Anticipation ![In: The Challenge of Anticipation, A Unifying Framework for the Analysis and Design of Artificial Cognitive Systems, pp. 215-236, 2008, Springer, 978-3-540-87701-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
29 | Eugene Syriani, Hans Vangheluwe |
Programmed Graph Rewriting with Time for Simulation-Based Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMT@TOOLS ![In: Theory and Practice of Model Transformations - 1st International Conference, ICMT@TOOLS 2008, Zurich, Switzerland, July 1-2, 2008, Proceedings, pp. 91-106, 2008, Springer, 978-3-540-69926-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
29 | Zsolt Kenesi, Gábor Kiss, János Levendovszky, Sándor Molnár |
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICC ![In: Proceedings of IEEE International Conference on Communications, ICC 2007, Glasgow, Scotland, UK, 24-28 June 2007, pp. 1606-1611, 2007, IEEE. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
29 | Mitchell Page, Andrew Vande Moere |
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pervasive ![In: Pervasive Computing, 5th International Conference, PERVASIVE 2007, Toronto, Canada, May 13-16, 2007, Proceedings, pp. 91-108, 2007, Springer, 978-3-540-72036-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
visualization, evaluation, design, wearable computing |
29 | Zhigeng Fang, Sifeng Liu, Aiqing Ruan |
Study on a new duopoly strategy output-making model based on the experienced ideal output and the best strategy decision-making coefficient. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SMC ![In: Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, Montréal, Canada, 7-10 October 2007, pp. 2170-2175, 2007, IEEE, 978-1-4244-0990-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
29 | Lee M. Sherlock |
When social networking meets online games: the activity system of grouping in world of warcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGDOC ![In: Proceedings of the 25th Annual International Conference on Design of Communication, SIGDOC 2007, El Paso, Texas, USA, October 22-24, 2007, pp. 14-20, 2007, ACM, 978-1-59593-588-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
genre theory, paratext, social networking, social interaction, grouping, activity theory, mmog, mmorpg, digital games, digital gaming, technical writing, world of warcraft, faq |
29 | Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, Naoki Shibata, Keiichi Yasumoto, Minoru Ito |
Cheat detection for MMORPG on P2P environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 46, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
distributed system, peer to peer, P2P, MMORPG, cheating, massively multiplayer online gaming |
29 | Hal A. Kierstead, Daqing Yang |
Very Asymmetric Marking Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Order ![In: Order 22(2), pp. 93-107, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
coloring number, competitive coloring, planar graph |
29 | Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti |
A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(2), pp. 3, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
event delivery service, multiplayer computer games, online entertainment, Evaluation, interactivity, consistency |
29 | Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hiroto Aida, Hideyuki Tokuda |
A challenge for reusing multiplayer online games without modifying binaries. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-9, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
middleware, reuse, client-server architecture, multiplayer online games, peer-to-peer architecture |
29 | Markus Bläser, L. Shankar Ram |
Approximate Fair Cost Allocation in Metric Traveling Salesman Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WAOA ![In: Approximation and Online Algorithms, Third International Workshop, WAOA 2005, Palma de Mallorca, Spain, October 6-7, 2005, Revised Papers, pp. 82-95, 2005, Springer, 3-540-32207-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
29 | Mark Dutchuk, Khalid Aziz Muhammadi, Fuhua Lin |
QuizMASter - A Multi-Agent Game-Style Learning Activity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 263-272, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
virtual game-show, Agents, e-learning, pedagogy, edutainment, game-based learning, virtual learning environment |
29 | Chih-Min Tsai, Jon-Chao Hong, Ya-Jiuan Ho |
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 456-463, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
embodied interactive video game, game-based learning, blended learning |
29 | Peayton Chen, Rita Kuo, Maiga Chang, Jia-Sheng Heh |
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 175, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Trading Card Game, Learning motivation, Game, Competition, Reward |
29 | Eduardo Werneck, Maiga Chang |
Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 176-183, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game-learning learning, joy, training, computer game, educational games |
29 | Grenville J. Armitage, Carl Javier, Sebastian Zander |
Post-game estimation of game client RTT and hop count distributions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 33, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game traffic, post-game estimation, round trip time, hop count |
28 | Kiran Kumar Vajja, Prabhakar TV |
Quality attribute game: a game theory based techniquefor software architecture design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISEC ![In: Proceeding of the 2nd Annual India Software Engineering Conference, ISEC 2009, Pune, India, February 23-26, 2009, pp. 133-134, 2009, ACM, 978-1-60558-426-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
qas, vbse, game theory, design decisions, add |
28 | Chun-Hung Lin, Eric Zhi-Feng Liu |
Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 149, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Typing speed, Drill-based typing software, Game-based typing software, Computer-assisted instruction |
28 | Jyh-Tsorng Jong, Yin-Wen Lee, Jon-Chao Hong, Ming-Yueh Hwang, Yung-Wei Hao |
Kindergartners' Color Preference and Temperament in Embodied Interactive Video Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 473-478, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
color preference, temperament, kindergartners, embodied interactive video game |
28 | Michiaki Yasumura, Keita Watanabe, Mark H. Chignell |
Game 2.0 and beyond: an interaction design approach to digital game evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 268-269, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game 2.0, interaction design, video games |
28 | Alexis Sepchat, Romain Clair, Nicolas Monmarché, Mohamed Slimane |
Using Ants' Task Division for Better Game Engines - A Contribution to Game Accessibility for Impaired Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PPSN ![In: Parallel Problem Solving from Nature - PPSN X, 10th International Conference Dortmund, Germany, September 13-17, 2008, Proceedings, pp. 961-970, 2008, Springer, 978-3-540-87699-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Doo-kyung Park, Tae Bok Yoon, Kyo-Hyun Park, Jee-Hyong Lee 0001, Keon-Myung Lee |
Implementation of an Interactive NPC Based on Game Ontology and Game Community Q/A Bulletin Board. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICANNGA (1) ![In: Adaptive and Natural Computing Algorithms, 8th International Conference, ICANNGA 2007, Warsaw, Poland, April 11-14, 2007, Proceedings, Part I, pp. 441-449, 2007, Springer, 978-3-540-71589-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Tadahiro Hata, Naoki Ushijima, Hiroyuki Hiraga, Kenzi Watanabe |
Development and Experiment of a Game Based Learning Program for e-Money Literacy Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan, pp. 173-175, 2007, IEEE Computer Society, 978-0-7695-2801-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Satoshi Ohtsuka, Nobuyuki Sasaki, Sadao Hasegawa, Tetsumi Harakawa |
A New Game Device Using Body-Braille for Visually Impaired People. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan, pp. 197-199, 2007, IEEE Computer Society, 978-0-7695-2801-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Hisao Ishibuchi, Naoki Namikawa |
Evolution of iterated prisoner's dilemma game strategies in structured demes under random pairing in game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Evol. Comput. ![In: IEEE Trans. Evol. Comput. 9(6), pp. 552-561, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
28 | Gen Masumoto, Takashi Ikegami |
The lambda-Game System: An Approach to a Meta-game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECAL ![In: Advances in Artificial Life, 6th European Conference, ECAL 2001, Prague, Czech Republic, September 10-14, 2001, Proceedings, pp. 695-699, 2001, Springer, 3-540-42567-5. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
28 | Wai-Keung Fung, Yun-Hui Liu |
Repeated Game Analysis on ART Adaptive Categorization Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IJCNN (5) ![In: Proceedings of the IEEE-INNS-ENNS International Joint Conference on Neural Networks, IJCNN 2000, Neural Computing: New Challenges and Perspectives for the New Millennium, Como, Italy, July 24-27, 2000, Volume 5, pp. 535-540, 2000, IEEE Computer Society. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
27 | Worapat Paireekreng, Kowit Rapeepisarn, Kok Wai Wong |
Time-Based Personalised Mobile Game Downloading. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 59-69, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Mobile Personalisation, Time-based, Game theme, Recommendation System, Games, Mobile game |
27 | Marcos Alexandre Rose Silva, Júnia Coutinho Anacleto Silva |
Entertainment Game to Support Interaction between Teachers and Students. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 228-233, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Narrative Game, Collaboration, Education, Context, Storyteller, Educational game, Common Sense |
27 | Marcos Alexandre Rose Silva, Júnia Coutinho Anacleto Silva |
Promoting Collaboration through a Culturally Contextualized Narrative Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEIS ![In: Enterprise Information Systems, 11th International Conference, ICEIS 2009, Milan, Italy, May 6-10, 2009. Proceedings, pp. 870-881, 2009, Springer, 978-3-642-01346-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Narrative Game, Collaboration, Education, Context, Storyteller, Educational game, Common Sense |
27 | Ana L. C. Bazzan, Roberto da Silva, Silvio R. Dahmen, Alexandre Tavares Baraviera |
Emerging cooperation in a public goods game with competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAC ![In: Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), Fortaleza, Ceara, Brazil, March 16-20, 2008, pp. 8-12, 2008, ACM, 978-1-59593-753-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
public goods game, agent-based simulation, evolutionary game theory |
27 | Efie Karouzaki, Anthony Savidis, Antonis Katzourakis, Constantine Stephanidis |
Tile Dreamer : Game Tiles Made Easy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (5) ![In: Universal Access in Human Computer Interaction. Coping with Diversity, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part I, pp. 382-391, 2007, Springer, 978-3-540-73278-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Game design tools, tile-based games, game development |
27 | Laura Korte, Stuart Anderson, Helen Pain, Judith Good |
Learning by game-building: a novel approach to theoretical computer science education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2007, Dundee, Scotland, UK, June 25-27, 2007, pp. 53-57, 2007, ACM, 978-1-59593-610-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game-building, game-based learning, automata theory, turing machines, regular languages, constructionism, theoretical computer science |
27 | Samson Lasaulce, Alberto Suárez 0002, Mérouane Debbah, Laura Cottatellucci |
Power allocation game for fading MIMO multiple access channels with antenna correlation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VALUETOOLS ![In: Proceedings of the 2nd International Conference on Performance Evaluation Methodolgies and Tools, VALUETOOLS 2007, Nantes, France, October 22-27, 2007, pp. 1, 2007, ICST/ACM, 978-963-9799-00-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
antenna correlation, power allocation game, game theory, information theory, Nash equilibrium, MIMO systems, multiple access channel, random matrix theory |
27 | Kevin McGee |
Patterns and computer game design innovation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 16, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
game innovation, design patterns, computer games, design methodologies, game design, design education |
27 | Bao-lin Zhu, Haibin Yu, Xiao-yuan Huang |
Game theory-based study on collaboration planning model for supply chain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Proceedings of the 7th International Conference on Electronic Commerce, ICEC 2005, Xi'an, China, August 15-17, 2005, pp. 365-369, 2005, ACM, 1-59593-112-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
bargaining game, nash equilibrium, supply chain, dynamic game |
27 | Pietro Guardini, Paolo Maninetti |
Better Game Experience Through Game Metrics: A Rally Videogame Case Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 325-361, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
27 | Olga Dziabenko, Maja Pivec, Christos Bouras, Vaggelis Igglesis, Vaggelis Kapoulas, Ioannis Misedakis |
A Web-Based Game for Supporting Game-Based Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK, pp. 111-, 2003, EUROSIS, 9-0773-8105-8. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
|
27 | Ashok R. Basawapatna, Kyu Han Koh, Alexander Repenning |
Using scalable game design to teach computer science from middle school to graduate school. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2010, Bilkent, Ankara, Turkey, June 26-30, 2010, pp. 224-228, 2010, ACM, 978-1-60558-729-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
computational thinking pattern, middle school programming, scalable game design, student observation, university programming education, transfer |
27 | Alexander Repenning, David C. Webb, Andri Ioannidou |
Scalable game design and the development of a checklist for getting computational thinking into public schools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 41st ACM technical symposium on Computer science education, SIGCSE 2010, Milwaukee, Wisconsin, USA, March 10-13, 2010, pp. 265-269, 2010, ACM, 978-1-4503-0006-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
computational science, game design, computational thinking |
27 | Hwajung Hong, Hee Young Jeong, Rosa I. Arriaga, Gregory D. Abowd |
TriggerHunter: designing an educational game for families with asthmatic children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 3577-3582, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
augmented reality, healthcare, interactive system, educational game, asthma |
27 | Tat-Jun Chin, Yilun You, Céline Coutrix, Joo-Hwee Lim, Jean-Pierre Chevallet, Laurence Nigay |
Mobile phone-based mixed reality: the Snap2Play game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 25(1), pp. 25-37, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Scene identification, Memory game, Mobile phone, Mixed reality |
27 | Shana Smith 0001, Emily Ericson |
Using immersive game-based virtual reality to teach fire-safety skills to children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 13(2), pp. 87-99, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Game based, Fire safety, Virtual reality (VR), Children, Immersive, CAVE |
27 | SungBok Park, Ha Sung Hwang |
Understanding Online Game Addiction: Connection between Presence and Flow. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 378-386, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Addiction, Virtual Reality, Presence, Online Game, Flow |
27 | Xiaowen Fang, Fan Zhao |
Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (9) ![In: Human Interface and the Management of Information. Information and Interaction, Symposium on Human Interface 2009, Held as part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part II, pp. 632-641, 2009, Springer, 978-3-642-02558-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Sensation seeking, self forgetfulness, personality, computer game, enjoyment |
27 | Chun-Cheng Hsu, Elvis Chih-Hsien Chen |
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 325-334, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design |
27 | Kiyhoshi Nosu, Tomoya Kurokawa, Hiroto Horita, Yoshitarou Ohhazama, Hiroki Takeda |
Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial Expression. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IVA ![In: Intelligent Virtual Agents, 9th International Conference, IVA 2009, Amsterdam, The Netherlands, September 14-16, 2009, Proceedings, pp. 513-514, 2009, Springer, 978-3-642-04379-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
real-time estimation, emotion, video game, face |
27 | Soonmook Jeong, Tae Houn Song, Hyun Uk Jeong, Myung Jin Kim, Key Ho Kwon, Jae Wook Jeon |
Game control using multiple sensors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MoMM ![In: MoMM'2009 - The 7th International Conference on Advances in Mobile Computing and Multimedia, 14-16 December 2009, Kuala Lumpur, Malaysia, pp. 632-636, 2009, ACM, 978-1-60558-659-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
flex sensor, motion-based game control system, multiple sensors, player motion detection, infrared sensor |
27 | Stephen Robertson, Milan Vojnovic, Ingmar Weber |
Rethinking the ESP game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009, pp. 3937-3942, 2009, ACM, 978-1-60558-247-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
esp game, tagging, image labeler |
27 | Raffaele de Amicis, Gabrio Girardi, Michele Andreolli, Giuseppe Conti |
Game based technology to enhance the learning of history and cultural heritage. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 451, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
virtual reality, 3D reconstruction, entertainment, cultural heritage, game engine, multimedia contents, interactive navigation |
27 | La Verne Abe Harris, Nicoletta Adamo-Villani |
Effects of culture on the pre-production design of the HIV Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ASIA Educators Program ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Educators Program Proceedings, 2009, ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
HIV/AIDS, flash animation, serious game |
27 | Andrea Corradini 0002, Manish Mehta 0001, Santiago Ontañón |
Evaluation of a Drama Manager Agent for an Interactive Story-Based Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings, pp. 246-257, 2009, Springer, 978-3-642-10642-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
interactive fiction game, evaluation, gameplay, drama management |
27 | Steve Hinske, Marc Langheinrich |
W41K: digitally augmenting traditional game environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, Cambridge, UK, February 16-18, 2009, pp. 99-106, 2009, ACM, 978-1-60558-493-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
augmented game environment, digital augmentation, pervasive computing, design guidelines |
27 | George Katsionis, Maria Virvou |
Personalised e-learning through an educational virtual reality game using Web services. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 39(1), pp. 47-71, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Web services, Virtual reality, Intelligent tutoring systems, Educational game, Affective user modelling |
27 | Marios Mavronicolas, Vicky Papadopoulou, Anna Philippou, Paul G. Spirakis |
A Network Game with Attackers and a Defender. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Algorithmica ![In: Algorithmica 51(3), pp. 315-341, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Attacks and defenses, Security, Game theory, Graph theory, Nash equilibria |
27 | Kevin K. F. Cheung, Morris Siu-Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee, Eric T. H. Luk, Junjie Shang, Marti K. H. Wong |
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 12(1), pp. 17-25, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
VISOLE, Edutainment, Educational game, Virtual learning environment |
27 | Kusno Prasetya, Zheng Da Wu |
Performance analysis of game world partitioning methods for multiplayer mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 72-77, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game world partition, networking, mobile gaming |
27 | Zongwu Ke, Layuan Li, Nianshen Chen |
A Crossover Game Routing Algorithm for Wireless Multimedia Sensor Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SNPD ![In: Ninth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing, SNPD 2008, In conjunction with Second International Workshop on Advanced Internet Technology and Applications, August 6-8, 2008, Phuket, Thailand, pp. 595-599, 2008, IEEE Computer Society, 978-0-7695-3263-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
QoS, Routing, Game Theory, Nash Equilibrium, GA |
27 | Hua Liu 0005, Bhaskar Krishnamachari, Murali Annavaram |
Game theoretic approach to location sharing with privacy in a community-based mobile safety application. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MSWiM ![In: Proceedings of the 11th International Symposium on Modeling Analysis and Simulation of Wireless and Mobile Systems, MSWiM 2008, Vancouver, British Columbia, Canada, October 27-31, 2008, pp. 229-238, 2008, ACM, 978-1-60558-235-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
community based social networking, location sharing, mobile safety application, pricacy, game theory |
27 | Arun Somasekharan |
To grab or not to grab: a viable framework for physically based hand animation in game characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 254-255, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game characters, physically based animation controllers, games, character animation, real-time animation, physics engines |
27 | Nicole Podleschny |
Playing urban sustainability: the ecology of a simulation game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 20th Australasian Computer-Human Interaction Conference, OZCHI 2008: Designing for Habitus and Habitat, Cairns, Australia, December 8-12, 2008, pp. 231-234, 2008, ACM, 0-9803063-4-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
computer game studies, learning, ethnography, sustainability |
27 | Frank Guerin |
Applying game theory mechanisms in open agent systems with complete information. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Auton. Agents Multi Agent Syst. ![In: Auton. Agents Multi Agent Syst. 15(2), pp. 109-146, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Open agent systems, Interoperability, Game theory, Mechanism verification |
27 | Bride Mallon |
Towards a taxonomy of perceived agency in narrative game-play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 4:1-4:15, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
adventure, evaluation, interaction, interactivity, games, implementation, narrative, engagement, role-play, game-play, agency, authorship |
27 | Jung H. Kim, Tag G. Kim, JinLip. Jeong |
Embedding DEVS methodology in CBD process for development of war game simulators. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SCSC ![In: Proceedings of the 2007 Summer Computer Simulation Conference, SCSC 2007, San Diego, California, USA, July 16-19, 2007, pp. 35, 2007, Simulation Councils, Inc., 1-56555-316-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
war game, UML, object-oriented, CBD, DEVS |
27 | Michio Shimizu, Masahiko Sugimoto, Kazunori Itoh |
Interface of Online Mini-Go-Game with Pen Input Guide for the Blind. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (7) ![In: Universal Access in Human-Computer Interaction. Applications and Services, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part III, pp. 806-812, 2007, Springer, 978-3-540-73282-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Mini-Go-game, pen input guide, sound feedback, co-operative system, virtual sound screen, visually impaired |
27 | Christian Anthony L. Go, Won-Hyung Lee |
Digital Game-Based Learning: An Agent Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (7) ![In: Universal Access in Human-Computer Interaction. Applications and Services, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part III, pp. 588-597, 2007, Springer, 978-3-540-73282-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Digital Game-Based Learning, Intelligent Agent, BDI Agent |
27 | Joaquim Gabarró, Alina García, Maria J. Serna |
On the Complexity of Game Isomorphism. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MFCS ![In: Mathematical Foundations of Computer Science 2007, 32nd International Symposium, MFCS 2007, Ceský Krumlov, Czech Republic, August 26-31, 2007, Proceedings, pp. 559-571, 2007, Springer, 978-3-540-74455-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Game isomorphism, boolean isomorphism, computational complexity, graph isomorphism, boolean formulas, succinct representations |
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