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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 12191 occurrences of 3826 keywords
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Results
Found 47310 publication records. Showing 47302 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
30 | Eric T. H. Luk, Marti K. H. Wong, Kevin K. F. Cheung, Fong Lok Lee, J. H. M. Lee |
Design and Implementation of Farmtasia: A Game Designed for the VISOLE Teaching Style. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
|
30 | Ronald Sidharta, Carolina Cruz-Neira |
Cyclone Uppercut, a boxing game for an immersive environment. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
|
30 | Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei |
Game traffic analysis: an MMORPG perspective. |
NOSSDAV |
2005 |
DBLP DOI BibTeX RDF |
traffic analysis, network games, internet measurement |
30 | Zhengyou Xia, Y. A. Hu, Jian Wang, Y. C. Jiang, X. L. Qin |
Analyze and Guess Type of Piece in the Computer Game Intelligent System. |
FSKD (2) |
2005 |
DBLP DOI BibTeX RDF |
|
30 | Newton Lee |
The women's game conference. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis |
GameOD: an internet based game-on-demand framework. |
VRST |
2004 |
DBLP DOI BibTeX RDF |
on-demand replication, distributed virtual environments, multiplayer online games, distributed synchronization |
30 | H. H. L. M. Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk |
Dao: A Benchmark Game. |
Computers and Games |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Zhigeng Fang, Sifeng Liu, Aiqing Ruan |
Study on chain structure model of evolutionary game based on asymmetric case. |
SMC (6) |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Penelope Drennan, Stephen Viller, Peta Wyeth |
Engaging Game Characters: Informing Design with Player Perspectives. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Loe M. G. Feijs, Peter Peters 0002, Berry Eggen |
Size Variation and Flow Experience of Physical Game Support Objects. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Stefan Alexa |
America's Army Game: Its (Virtual) Reality Representation and Cocaine. |
CW |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Yang Gao 0001, Joshua Zhexue Huang, Hongqiang Rong, Zhi-Hua Zhou |
Meta-game Equilibrium for Multi-agent Reinforcement Learning. |
Australian Conference on Artificial Intelligence |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Susanne Boll, Jens Krösche, Christian Wegener |
Paper chase revisited: a real world game meets hypermedia. |
Hypertext |
2003 |
DBLP DOI BibTeX RDF |
geo-referenced hypermedia documents, location-aware mobile games, physical nagivation |
30 | Shih-Hung Wu, Von-Wun Soo |
A Fuzzy Game Theoretic Approach to Multi-Agent Coordination. |
PRIMA |
1998 |
DBLP DOI BibTeX RDF |
|
30 | Satoshi Masuya, Masahiro Inuiguchi |
Toward the Theory of Cooperative Games under Incomplete Information. |
MDAI |
2009 |
DBLP DOI BibTeX RDF |
lower game, upper game, reference point game, nucleolus, Cooperative game, Shapley value |
30 | Steve Cornett |
The usability of massively multiplayer online roleplaying games: designing for new users. |
CHI |
2004 |
DBLP DOI BibTeX RDF |
RPG, game usability, massively-multiplayer, roleplaying game, online game, MMORPG |
30 | Bruce Abramson |
Expected-Outcome: A General Model of Static Evaluation. |
IEEE Trans. Pattern Anal. Mach. Intell. |
1990 |
DBLP DOI BibTeX RDF |
expected-outcome model, game-tree node, Othello evaluator, artificial intelligence, artificial intelligence, game theory, game theory, heuristic, decision making, linear regression |
29 | Jesper Juul, Marleigh Norton |
Easy to use and incredibly difficult: on the mythical border between interface and gameplay. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
usability, interfaces, game design, challenge, gameplay, game studies |
29 | Anders Tychsen, Thea Brolund, Michael Hitchens |
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
Game Master, Role-Playing Game, emergent narrative |
29 | Seth J. Chandler |
Restricted Non-cooperative Games. |
International Conference on Computational Science (2) |
2007 |
DBLP DOI BibTeX RDF |
non-cooperative game theory, game network, New Kind of Science, directed graphs, Nash Equilibrium, law, Mathematica |
29 | Yuji Sato, Yosuke Akatsuka, Takenori Nishizono |
Reward allotment in an event-driven hybrid learning classifier system for online soccer games. |
GECCO |
2006 |
DBLP DOI BibTeX RDF |
real-time learning, soccer game, learning classifier systems, video-game, event-driven |
29 | Staffan Jonsson, Markus Montola, Annika Waern, Martin Ericsson |
Prosopopeia: experiences from a pervasive Larp. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
live role play, pervasive computing, pervasive game, alternate reality game |
29 | Qizhi Fang, Hye Kyung Kim, Dae Sik Lee |
Total Dominating Set Games. |
WINE |
2005 |
DBLP DOI BibTeX RDF |
Rigid total dominating set game, relaxed total dominating set game, core, balancedness, hard |
29 | Stéphane Le Roux 0001 |
Acyclic Preferences and Existence of Sequential Nash Equilibria: A Formal and Constructive Equivalence. |
TPHOLs |
2009 |
DBLP DOI BibTeX RDF |
sequential game theory, effective generalisation, abstraction, induction, Coq |
29 | Amin Ramezani, Mohamad Reza Andalibizadeh, Soheil Bahrampour, Hamed Ramezani, Behzad Moshiri |
Select Reliable Strategy in Multi-Agent Systems Using Fuzzy Logic-Based Fusion. |
Asia International Conference on Modelling and Simulation |
2008 |
DBLP DOI BibTeX RDF |
Multi-Agent System, Game Theory, Information Fusion |
29 | Andrew Gilpin, Tuomas Sandholm |
Better automated abstraction techniques for imperfect information games, with application to Texas Hold'em poker. |
AAMAS |
2007 |
DBLP DOI BibTeX RDF |
automated abstraction, equilibrium computation, abstraction, poker, computational game theory |
29 | Warren Harrop, Grenville J. Armitage |
Modifying first person shooter games to perform real time network monitoring and control tasks. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
game modification, greynet, visualization, real-time, intrusion detection, 3D, network monitoring, network control, NIDS |
29 | Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan, Joseph Naor, Ariel Orda |
Non-cooperative multicast and facility location games. |
EC |
2006 |
DBLP DOI BibTeX RDF |
multicast game, nash equilibrium, price of anarchy, price of stability |
29 | Joseph Y. Halpern, Leandro Chaves Rêgo |
Extensive games with possibly unaware players. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
foundations of game theory, awareness, solution concepts |
29 | Qizhi Fang, Shanfeng Zhu, Mao-cheng Cai, Xiaotie Deng |
Membership for Core of LP Games and Other Games. |
COCOON |
2001 |
DBLP DOI BibTeX RDF |
linear programming, NP-completeness, network flow, Steiner tree, core, cooperative game |
29 | Hector Ouilhet |
Google Sky Map: using your phone as an interface. |
Mobile HCI |
2010 |
DBLP DOI BibTeX RDF |
|
29 | Ioannis Caragiannis |
Efficient coordination mechanisms for unrelated machine scheduling. |
SODA |
2009 |
DBLP DOI BibTeX RDF |
|
29 | Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey |
Toward an understanding of flow in video games. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
games, information, aesthetics, engagement, flow, relational structure |
29 | Maurice Grinberg, Emilian Lalev |
Anticipation in Coordination. |
The Challenge of Anticipation |
2008 |
DBLP DOI BibTeX RDF |
|
29 | Eugene Syriani, Hans Vangheluwe |
Programmed Graph Rewriting with Time for Simulation-Based Design. |
ICMT@TOOLS |
2008 |
DBLP DOI BibTeX RDF |
|
29 | Zsolt Kenesi, Gábor Kiss, János Levendovszky, Sándor Molnár |
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment. |
ICC |
2007 |
DBLP DOI BibTeX RDF |
|
29 | Mitchell Page, Andrew Vande Moere |
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness. |
Pervasive |
2007 |
DBLP DOI BibTeX RDF |
visualization, evaluation, design, wearable computing |
29 | Zhigeng Fang, Sifeng Liu, Aiqing Ruan |
Study on a new duopoly strategy output-making model based on the experienced ideal output and the best strategy decision-making coefficient. |
SMC |
2007 |
DBLP DOI BibTeX RDF |
|
29 | Lee M. Sherlock |
When social networking meets online games: the activity system of grouping in world of warcraft. |
SIGDOC |
2007 |
DBLP DOI BibTeX RDF |
genre theory, paratext, social networking, social interaction, grouping, activity theory, mmog, mmorpg, digital games, digital gaming, technical writing, world of warcraft, faq |
29 | Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, Naoki Shibata, Keiichi Yasumoto, Minoru Ito |
Cheat detection for MMORPG on P2P environments. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
distributed system, peer to peer, P2P, MMORPG, cheating, massively multiplayer online gaming |
29 | Hal A. Kierstead, Daqing Yang |
Very Asymmetric Marking Games. |
Order |
2005 |
DBLP DOI BibTeX RDF |
coloring number, competitive coloring, planar graph |
29 | Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti |
A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
event delivery service, multiplayer computer games, online entertainment, Evaluation, interactivity, consistency |
29 | Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hiroto Aida, Hideyuki Tokuda |
A challenge for reusing multiplayer online games without modifying binaries. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
middleware, reuse, client-server architecture, multiplayer online games, peer-to-peer architecture |
29 | Markus Bläser, L. Shankar Ram |
Approximate Fair Cost Allocation in Metric Traveling Salesman Games. |
WAOA |
2005 |
DBLP DOI BibTeX RDF |
|
29 | Mark Dutchuk, Khalid Aziz Muhammadi, Fuhua Lin |
QuizMASter - A Multi-Agent Game-Style Learning Activity. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
virtual game-show, Agents, e-learning, pedagogy, edutainment, game-based learning, virtual learning environment |
29 | Chih-Min Tsai, Jon-Chao Hong, Ya-Jiuan Ho |
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
embodied interactive video game, game-based learning, blended learning |
29 | Peayton Chen, Rita Kuo, Maiga Chang, Jia-Sheng Heh |
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Trading Card Game, Learning motivation, Game, Competition, Reward |
29 | Eduardo Werneck, Maiga Chang |
Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
game-learning learning, joy, training, computer game, educational games |
29 | Grenville J. Armitage, Carl Javier, Sebastian Zander |
Post-game estimation of game client RTT and hop count distributions. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
game traffic, post-game estimation, round trip time, hop count |
28 | Kiran Kumar Vajja, Prabhakar TV |
Quality attribute game: a game theory based techniquefor software architecture design. |
ISEC |
2009 |
DBLP DOI BibTeX RDF |
qas, vbse, game theory, design decisions, add |
28 | Chun-Hung Lin, Eric Zhi-Feng Liu |
Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Typing speed, Drill-based typing software, Game-based typing software, Computer-assisted instruction |
28 | Jyh-Tsorng Jong, Yin-Wen Lee, Jon-Chao Hong, Ming-Yueh Hwang, Yung-Wei Hao |
Kindergartners' Color Preference and Temperament in Embodied Interactive Video Game. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
color preference, temperament, kindergartners, embodied interactive video game |
28 | Michiaki Yasumura, Keita Watanabe, Mark H. Chignell |
Game 2.0 and beyond: an interaction design approach to digital game evolution. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game 2.0, interaction design, video games |
28 | Alexis Sepchat, Romain Clair, Nicolas Monmarché, Mohamed Slimane |
Using Ants' Task Division for Better Game Engines - A Contribution to Game Accessibility for Impaired Players. |
PPSN |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Doo-kyung Park, Tae Bok Yoon, Kyo-Hyun Park, Jee-Hyong Lee 0001, Keon-Myung Lee |
Implementation of an Interactive NPC Based on Game Ontology and Game Community Q/A Bulletin Board. |
ICANNGA (1) |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Tadahiro Hata, Naoki Ushijima, Hiroyuki Hiraga, Kenzi Watanabe |
Development and Experiment of a Game Based Learning Program for e-Money Literacy Education. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Satoshi Ohtsuka, Nobuyuki Sasaki, Sadao Hasegawa, Tetsumi Harakawa |
A New Game Device Using Body-Braille for Visually Impaired People. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Hisao Ishibuchi, Naoki Namikawa |
Evolution of iterated prisoner's dilemma game strategies in structured demes under random pairing in game playing. |
IEEE Trans. Evol. Comput. |
2005 |
DBLP DOI BibTeX RDF |
|
28 | Gen Masumoto, Takashi Ikegami |
The lambda-Game System: An Approach to a Meta-game. |
ECAL |
2001 |
DBLP DOI BibTeX RDF |
|
28 | Wai-Keung Fung, Yun-Hui Liu |
Repeated Game Analysis on ART Adaptive Categorization Game. |
IJCNN (5) |
2000 |
DBLP DOI BibTeX RDF |
|
27 | Worapat Paireekreng, Kowit Rapeepisarn, Kok Wai Wong |
Time-Based Personalised Mobile Game Downloading. |
Trans. Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Mobile Personalisation, Time-based, Game theme, Recommendation System, Games, Mobile game |
27 | Marcos Alexandre Rose Silva, Júnia Coutinho Anacleto Silva |
Entertainment Game to Support Interaction between Teachers and Students. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
Narrative Game, Collaboration, Education, Context, Storyteller, Educational game, Common Sense |
27 | Marcos Alexandre Rose Silva, Júnia Coutinho Anacleto Silva |
Promoting Collaboration through a Culturally Contextualized Narrative Game. |
ICEIS |
2009 |
DBLP DOI BibTeX RDF |
Narrative Game, Collaboration, Education, Context, Storyteller, Educational game, Common Sense |
27 | Ana L. C. Bazzan, Roberto da Silva, Silvio R. Dahmen, Alexandre Tavares Baraviera |
Emerging cooperation in a public goods game with competition. |
SAC |
2008 |
DBLP DOI BibTeX RDF |
public goods game, agent-based simulation, evolutionary game theory |
27 | Efie Karouzaki, Anthony Savidis, Antonis Katzourakis, Constantine Stephanidis |
Tile Dreamer : Game Tiles Made Easy. |
HCI (5) |
2007 |
DBLP DOI BibTeX RDF |
Game design tools, tile-based games, game development |
27 | Laura Korte, Stuart Anderson, Helen Pain, Judith Good |
Learning by game-building: a novel approach to theoretical computer science education. |
ITiCSE |
2007 |
DBLP DOI BibTeX RDF |
game-building, game-based learning, automata theory, turing machines, regular languages, constructionism, theoretical computer science |
27 | Samson Lasaulce, Alberto Suárez 0002, Mérouane Debbah, Laura Cottatellucci |
Power allocation game for fading MIMO multiple access channels with antenna correlation. |
VALUETOOLS |
2007 |
DBLP DOI BibTeX RDF |
antenna correlation, power allocation game, game theory, information theory, Nash equilibrium, MIMO systems, multiple access channel, random matrix theory |
27 | Kevin McGee |
Patterns and computer game design innovation. |
IE |
2007 |
DBLP BibTeX RDF |
game innovation, design patterns, computer games, design methodologies, game design, design education |
27 | Bao-lin Zhu, Haibin Yu, Xiao-yuan Huang |
Game theory-based study on collaboration planning model for supply chain. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
bargaining game, nash equilibrium, supply chain, dynamic game |
27 | Pietro Guardini, Paolo Maninetti |
Better Game Experience Through Game Metrics: A Rally Videogame Case Study. |
Game Analytics, Maximizing the Value of Player Data |
2013 |
DBLP DOI BibTeX RDF |
|
27 | Olga Dziabenko, Maja Pivec, Christos Bouras, Vaggelis Igglesis, Vaggelis Kapoulas, Ioannis Misedakis |
A Web-Based Game for Supporting Game-Based Learning. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
27 | Ashok R. Basawapatna, Kyu Han Koh, Alexander Repenning |
Using scalable game design to teach computer science from middle school to graduate school. |
ITiCSE |
2010 |
DBLP DOI BibTeX RDF |
computational thinking pattern, middle school programming, scalable game design, student observation, university programming education, transfer |
27 | Alexander Repenning, David C. Webb, Andri Ioannidou |
Scalable game design and the development of a checklist for getting computational thinking into public schools. |
SIGCSE |
2010 |
DBLP DOI BibTeX RDF |
computational science, game design, computational thinking |
27 | Hwajung Hong, Hee Young Jeong, Rosa I. Arriaga, Gregory D. Abowd |
TriggerHunter: designing an educational game for families with asthmatic children. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
augmented reality, healthcare, interactive system, educational game, asthma |
27 | Tat-Jun Chin, Yilun You, Céline Coutrix, Joo-Hwee Lim, Jean-Pierre Chevallet, Laurence Nigay |
Mobile phone-based mixed reality: the Snap2Play game. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Scene identification, Memory game, Mobile phone, Mixed reality |
27 | Shana Smith 0001, Emily Ericson |
Using immersive game-based virtual reality to teach fire-safety skills to children. |
Virtual Real. |
2009 |
DBLP DOI BibTeX RDF |
Game based, Fire safety, Virtual reality (VR), Children, Immersive, CAVE |
27 | SungBok Park, Ha Sung Hwang |
Understanding Online Game Addiction: Connection between Presence and Flow. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
Addiction, Virtual Reality, Presence, Online Game, Flow |
27 | Xiaowen Fang, Fan Zhao |
Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment. |
HCI (9) |
2009 |
DBLP DOI BibTeX RDF |
Sensation seeking, self forgetfulness, personality, computer game, enjoyment |
27 | Chun-Cheng Hsu, Elvis Chih-Hsien Chen |
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design |
27 | Kiyhoshi Nosu, Tomoya Kurokawa, Hiroto Horita, Yoshitarou Ohhazama, Hiroki Takeda |
Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial Expression. |
IVA |
2009 |
DBLP DOI BibTeX RDF |
real-time estimation, emotion, video game, face |
27 | Soonmook Jeong, Tae Houn Song, Hyun Uk Jeong, Myung Jin Kim, Key Ho Kwon, Jae Wook Jeon |
Game control using multiple sensors. |
MoMM |
2009 |
DBLP DOI BibTeX RDF |
flex sensor, motion-based game control system, multiple sensors, player motion detection, infrared sensor |
27 | Stephen Robertson, Milan Vojnovic, Ingmar Weber |
Rethinking the ESP game. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
esp game, tagging, image labeler |
27 | Raffaele de Amicis, Gabrio Girardi, Michele Andreolli, Giuseppe Conti |
Game based technology to enhance the learning of history and cultural heritage. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
virtual reality, 3D reconstruction, entertainment, cultural heritage, game engine, multimedia contents, interactive navigation |
27 | La Verne Abe Harris, Nicoletta Adamo-Villani |
Effects of culture on the pre-production design of the HIV Game. |
SIGGRAPH ASIA Educators Program |
2009 |
DBLP DOI BibTeX RDF |
HIV/AIDS, flash animation, serious game |
27 | Andrea Corradini 0002, Manish Mehta 0001, Santiago Ontañón |
Evaluation of a Drama Manager Agent for an Interactive Story-Based Game. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
interactive fiction game, evaluation, gameplay, drama management |
27 | Steve Hinske, Marc Langheinrich |
W41K: digitally augmenting traditional game environments. |
TEI |
2009 |
DBLP DOI BibTeX RDF |
augmented game environment, digital augmentation, pervasive computing, design guidelines |
27 | George Katsionis, Maria Virvou |
Personalised e-learning through an educational virtual reality game using Web services. |
Multim. Tools Appl. |
2008 |
DBLP DOI BibTeX RDF |
Web services, Virtual reality, Intelligent tutoring systems, Educational game, Affective user modelling |
27 | Marios Mavronicolas, Vicky Papadopoulou, Anna Philippou, Paul G. Spirakis |
A Network Game with Attackers and a Defender. |
Algorithmica |
2008 |
DBLP DOI BibTeX RDF |
Attacks and defenses, Security, Game theory, Graph theory, Nash equilibria |
27 | Kevin K. F. Cheung, Morris Siu-Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee, Eric T. H. Luk, Junjie Shang, Marti K. H. Wong |
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy. |
Virtual Real. |
2008 |
DBLP DOI BibTeX RDF |
VISOLE, Edutainment, Educational game, Virtual learning environment |
27 | Kusno Prasetya, Zheng Da Wu |
Performance analysis of game world partitioning methods for multiplayer mobile gaming. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
game world partition, networking, mobile gaming |
27 | Zongwu Ke, Layuan Li, Nianshen Chen |
A Crossover Game Routing Algorithm for Wireless Multimedia Sensor Networks. |
SNPD |
2008 |
DBLP DOI BibTeX RDF |
QoS, Routing, Game Theory, Nash Equilibrium, GA |
27 | Hua Liu 0005, Bhaskar Krishnamachari, Murali Annavaram |
Game theoretic approach to location sharing with privacy in a community-based mobile safety application. |
MSWiM |
2008 |
DBLP DOI BibTeX RDF |
community based social networking, location sharing, mobile safety application, pricacy, game theory |
27 | Arun Somasekharan |
To grab or not to grab: a viable framework for physically based hand animation in game characters. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game characters, physically based animation controllers, games, character animation, real-time animation, physics engines |
27 | Nicole Podleschny |
Playing urban sustainability: the ecology of a simulation game. |
OZCHI |
2008 |
DBLP DOI BibTeX RDF |
computer game studies, learning, ethnography, sustainability |
27 | Frank Guerin |
Applying game theory mechanisms in open agent systems with complete information. |
Auton. Agents Multi Agent Syst. |
2007 |
DBLP DOI BibTeX RDF |
Open agent systems, Interoperability, Game theory, Mechanism verification |
27 | Bride Mallon |
Towards a taxonomy of perceived agency in narrative game-play. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
adventure, evaluation, interaction, interactivity, games, implementation, narrative, engagement, role-play, game-play, agency, authorship |
27 | Jung H. Kim, Tag G. Kim, JinLip. Jeong |
Embedding DEVS methodology in CBD process for development of war game simulators. |
SCSC |
2007 |
DBLP BibTeX RDF |
war game, UML, object-oriented, CBD, DEVS |
27 | Michio Shimizu, Masahiko Sugimoto, Kazunori Itoh |
Interface of Online Mini-Go-Game with Pen Input Guide for the Blind. |
HCI (7) |
2007 |
DBLP DOI BibTeX RDF |
Mini-Go-game, pen input guide, sound feedback, co-operative system, virtual sound screen, visually impaired |
27 | Christian Anthony L. Go, Won-Hyung Lee |
Digital Game-Based Learning: An Agent Approach. |
HCI (7) |
2007 |
DBLP DOI BibTeX RDF |
Digital Game-Based Learning, Intelligent Agent, BDI Agent |
27 | Joaquim Gabarró, Alina García, Maria J. Serna |
On the Complexity of Game Isomorphism. |
MFCS |
2007 |
DBLP DOI BibTeX RDF |
Game isomorphism, boolean isomorphism, computational complexity, graph isomorphism, boolean formulas, succinct representations |
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