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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
31 | Edith Elkind, Dmitrii V. Pasechnik |
Computing the nucleolus of weighted voting games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SODA ![In: Proceedings of the Twentieth Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2009, New York, NY, USA, January 4-6, 2009, pp. 327-335, 2009, SIAM, 978-0-89871-680-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
31 | Martin Hoefer 0001, Alexander Skopalik |
Altruism in Atomic Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ESA ![In: Algorithms - ESA 2009, 17th Annual European Symposium, Copenhagen, Denmark, September 7-9, 2009. Proceedings, pp. 179-189, 2009, Springer, 978-3-642-04127-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
31 | Steve Chien, Alistair Sinclair |
Strong and Pareto Price of Anarchy in Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALP (1) ![In: Automata, Languages and Programming, 36th International Colloquium, ICALP 2009, Rhodes, Greece, July 5-12, 2009, Proceedings, Part I, pp. 279-291, 2009, Springer, 978-3-642-02926-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
31 | Gunnar Misund, Harald Holone, Joakim Karlsen, Håkon Tolsby |
Chase and Catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 73-80, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
FoxHunt, player awareness, mobile, user experience, GPS, fun, location-based gaming |
31 | Jesper Juul, Marleigh Norton |
Easy to use and incredibly difficult: on the mythical border between interface and gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 107-112, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
usability, interfaces, game design, challenge, gameplay, game studies |
31 | Joseph J. LaViola Jr. |
Bringing VR and Spatial 3D Interaction to the Masses through Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 28(5), pp. 10-15, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Vaddadi P. Chandu, Karandeep Singh |
A Model for Multiplayer Interactive Games in Cellular Wireless Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Innovative Techniques in Instruction Technology, E-learning, E-assessment, and Education ![In: Innovative Techniques in Instruction Technology, E-learning, E-assessment, and Education, Proceedings of the 2007 International Conference on Engineering Education, Instructional Technology, Assessment, and E-learning (EIAE 2007), part of the International Joint Conferences on Computer, Information, and Systems Sciences, and Engineering (CISSE 2007), Bridgeport, CT, USA, December 3-12, 2007, pp. 241-248, 2008, Springer, 978-1-4020-8738-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Krishnendu Chatterjee, Thomas A. Henzinger, Vinayak S. Prabhu |
Trading Infinite Memory for Uniform Randomness in Timed Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HSCC ![In: Hybrid Systems: Computation and Control, 11th International Workshop, HSCC 2008, St. Louis, MO, USA, April 22-24, 2008. Proceedings, pp. 87-100, 2008, Springer, 978-3-540-78928-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Mladjan Jovanovic, Dusan Starcevic, Velimir Stavljanin, Miroslav Minovic |
Educational Games Design Issues: Motivation and Multimodal Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WSKS (1) ![In: Emerging Technologies and Information Systems for the Knowledge Society, First World Summit on the Knowledge Society, WSKS 2008, Athens, Greece, September 24-26, 2008. Proceedings, pp. 215-224, 2008, Springer, 978-3-540-87780-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Learning, Multimodal Interaction, Motivation, Educational game, Fun |
31 | Yin-Leng Theng, Agnes Kit-Ying Ho, Esther Shir-Wei Wee |
Exploring Factors That Make Online Interactive Games Successful: A Heuristic Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APCHI ![In: Computer-Human Interaction, 8th Asia-Pacific Conference, APCHI 2008, Seoul, Korea, July 6-9, 2008, Proceedings, pp. 362-371, 2008, Springer, 978-3-540-70584-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Joaquim Gabarró, Alina García, Maria J. Serna |
On the Complexity of Equilibria Problems in Angel-Daemon Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
COCOON ![In: Computing and Combinatorics, 14th Annual International Conference, COCOON 2008, Dalian, China, June 27-29, 2008, Proceedings, pp. 31-40, 2008, Springer, 978-3-540-69732-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Geoffrey J. Gordon, Amy Greenwald, Casey Marks |
No-regret learning in convex games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICML ![In: Machine Learning, Proceedings of the Twenty-Fifth International Conference (ICML 2008), Helsinki, Finland, June 5-9, 2008, pp. 360-367, 2008, ACM, 978-1-60558-205-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Liad Blumrosen, Shahar Dobzinski |
Welfare Maximization in Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Sel. Areas Commun. ![In: IEEE J. Sel. Areas Commun. 25(6), pp. 1224-1236, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Orna Kupferman, Yoad Lustig |
Latticed Simulation Relations and Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ATVA ![In: Automated Technology for Verification and Analysis, 5th International Symposium, ATVA 2007, Tokyo, Japan, October 22-25, 2007, Proceedings, pp. 316-330, 2007, Springer, 978-3-540-75595-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Heiner Ackermann, Alexander Skopalik |
On the Complexity of Pure Nash Equilibria in Player-Specific Network Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, Third International Workshop, WINE 2007, San Diego, CA, USA, December 12-14, 2007, Proceedings, pp. 419-430, 2007, Springer, 978-3-540-77104-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Marios Mavronicolas, Burkhard Monien, Klaus W. Wagner |
Weighted Boolean Formula Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, Third International Workshop, WINE 2007, San Diego, CA, USA, December 12-14, 2007, Proceedings, pp. 469-481, 2007, Springer, 978-3-540-77104-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Malcolm Ryan 0001 |
Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 21, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
31 | Heiner Ackermann, Heiko Röglin, Berthold Vöcking |
On the Impact of Combinatorial Structure on Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FOCS ![In: 47th Annual IEEE Symposium on Foundations of Computer Science (FOCS 2006), 21-24 October 2006, Berkeley, California, USA, Proceedings, pp. 613-622, 2006, IEEE Computer Society, 0-7695-2720-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Ioannis Caragiannis, Christos Kaklamanis, Panagiotis Kanellopoulos |
Taxes for Linear Atomic Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ESA ![In: Algorithms - ESA 2006, 14th Annual European Symposium, Zurich, Switzerland, September 11-13, 2006, Proceedings, pp. 184-195, 2006, Springer, 3-540-38875-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Krishnendu Chatterjee, Thomas A. Henzinger |
Strategy Improvement for Stochastic Rabin and Streett Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CONCUR ![In: CONCUR 2006 - Concurrency Theory, 17th International Conference, CONCUR 2006, Bonn, Germany, August 27-30, 2006, Proceedings, pp. 375-389, 2006, Springer, 3-540-37376-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Ioannis Caragiannis, Clemente Galdi, Christos Kaklamanis |
Network Load Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAAC ![In: Algorithms and Computation, 16th International Symposium, ISAAC 2005, Sanya, Hainan, China, December 19-21, 2005, Proceedings, pp. 809-818, 2005, Springer, 3-540-30935-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
31 | Krishnendu Chatterjee, Thomas A. Henzinger, Marcin Jurdzinski |
Mean-Payoff Parity Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LICS ![In: 20th IEEE Symposium on Logic in Computer Science (LICS 2005), 26-29 June 2005, Chicago, IL, USA, Proceedings, pp. 178-187, 2005, IEEE Computer Society, 0-7695-2266-1. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
31 | Patrick Stacey, Joe Nandhakumar |
Managing Projects in a Games Factory: Temporality and Practices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 38th Hawaii International Conference on System Sciences (HICSS-38 2005), CD-ROM / Abstracts Proceedings, 3-6 January 2005, Big Island, HI, USA, 2005, IEEE Computer Society, 0-7695-2268-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
31 | Christos H. Papadimitriou |
Computing correlated equilibria in multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STOC ![In: Proceedings of the 37th Annual ACM Symposium on Theory of Computing, Baltimore, MD, USA, May 22-24, 2005, pp. 49-56, 2005, ACM, 1-58113-960-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
31 | Luca de Alfaro, Patrice Godefroid, Radha Jagadeesan |
Three-Valued Abstractions of Games: Uncertainty, but with Precision. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LICS ![In: 19th IEEE Symposium on Logic in Computer Science (LICS 2004), 14-17 July 2004, Turku, Finland, Proceedings, pp. 170-179, 2004, IEEE Computer Society, 0-7695-2192-4. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
31 | Zhan Ye |
Genres as a tool for understanding and analyzing user experience in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 773-774, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
genre conventions, user interface, game, user experience, genre, interface metaphor |
31 | Steve Cornett |
The usability of massively multiplayer online roleplaying games: designing for new users. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 703-710, 2004, ACM, 1-58113-702-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
RPG, game usability, massively-multiplayer, roleplaying game, online game, MMORPG |
31 | Christof Löding, P. Madhusudan, Olivier Serre |
Visibly Pushdown Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FSTTCS ![In: FSTTCS 2004: Foundations of Software Technology and Theoretical Computer Science, 24th International Conference, Chennai, India, December 16-18, 2004, Proceedings, pp. 408-420, 2004, Springer, 3-540-24058-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
31 | Jacques Duparc |
Positive Games and Persistent Strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSL ![In: Computer Science Logic, 17th International Workshop, CSL 2003, 12th Annual Conference of the EACSL, and 8th Kurt Gödel Colloquium, KGC 2003, Vienna, Austria, August 25-30, 2003, Proceedings, pp. 183-196, 2003, Springer, 3-540-40801-0. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
31 | Aviezri S. Fraenkel, Ofer Rahat |
Infinite Cyclic Impartial Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings, pp. 212-221, 1998, Springer, 3-540-65766-5. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
infinite cyclic games, locally path-bounded digraphs, generalized Sprague-Grundy function |
31 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 5, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
31 | Elly Zwartkruis-Pelgrim, Boris E. R. de Ruyter |
Developing an Adaptive Memory Game for Seniors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 170-181, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
engage-ment, community, gaming, memory, motivation, seniors, cognitive decline |
31 | Tristan Cazenave |
Virtual Global Search: Application to 9×9 Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers, pp. 62-71, 2006, Springer, 978-3-540-75537-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Nathan R. Sturtevant |
Current Challenges in Multi-player Game Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004, Revised Papers, pp. 285-300, 2004, Springer, 3-540-32488-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Jieun Sung, Torger Bjornrud, Yu-Hao Lee, Donghee Yvette Wohn |
Social network games: exploring audience traits. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 3649-3654, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
games, social networking sites, web-based interaction |
30 | Ioannis Chatzigiannakis, Georgios Mylonas, Orestis Akribopoulos, Marios Logaras, Panagiotis C. Kokkinos, Paul G. Spirakis |
Brief announcement: fun in numbers - a platform for sensor-based multiplayer pervasive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SPAA ![In: SPAA 2010: Proceedings of the 22nd Annual ACM Symposium on Parallelism in Algorithms and Architectures, Thira, Santorini, Greece, June 13-15, 2010, pp. 76-78, 2010, ACM, 978-1-4503-0079-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
wireless sensor networks, protocols, pervasive games |
30 | Chris Carter 0001, Abdennour El Rhalibi, Madjid Merabti, Marc Price |
Networking Middleware and Online-Deployment Mechanisms for Java-Based Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 19-32, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Homura, NetHomura, Java Monkey Engine, jME, Java Web Start, P2P Games, Java, Distributed Systems, Peer to Peer Networking, Deployment, Web Technologies, JXTA |
30 | James William Burke, M. D. J. McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough |
Optimising engagement for stroke rehabilitation using serious games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 25(12), pp. 1085-1099, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Serious games, Engagement, Rehabilitation, Stroke, Video capture |
30 | Ioanna Iacovides |
Exploring the link between player involvement and learning within digital games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI ![In: Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, BCS-HCI 2009, Cambridge, United Kingdom, 1-5 September 2009, pp. 29-34, 2009, ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
engagement, informal learning, digital games, user experience evaluation |
30 | Andrew Luxton-Reilly, Paul Denny 0001 |
A simple framework for interactive games in CS1. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2009, Chattanooga, TN, USA, March 4-7, 2009, pp. 216-220, 2009, ACM, 978-1-60558-183-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
java, games, cs1, assignments |
30 | Yoram Bachrach, Reshef Meir, Michael Zuckerman, Jörg Rothe, Jeffrey S. Rosenschein |
The cost of stability in weighted voting games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS (2) ![In: 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, May 10-15, 2009, Volume 2, pp. 1289-1290, 2009, IFAAMAS, 978-0-9817381-7-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
core, coalition formation, weighted voting games |
30 | Christopher Kiekintveld, Manish Jain, Jason Tsai, James Pita, Fernando Ordóñez, Milind Tambe |
Computing optimal randomized resource allocations for massive security games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS (1) ![In: 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, May 10-15, 2009, Volume 1, pp. 689-696, 2009, IFAAMAS, 978-0-9817381-6-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
patrolling, security, algorithms, game theory, uncertainty, randomization, risk analysis, Stackelberg games |
30 | Haris Aziz 0001, Mike Paterson |
False name manipulations in weighted voting games: splitting, merging and annexation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS (1) ![In: 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, May 10-15, 2009, Volume 1, pp. 409-416, 2009, IFAAMAS, 978-0-9817381-6-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
Banzhaf index, Shapley-Shubik index, false-name manipulation, computational complexity, weighted voting games |
30 | Gianluigi Greco, Enrico Malizia, Luigi Palopoli 0001, Francesco Scarcello |
Constrained coalitional games: formal framework, properties, and complexity results. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS (2) ![In: 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, May 10-15, 2009, Volume 2, pp. 1295-1296, 2009, IFAAMAS, 978-0-9817381-7-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
computational complexity, coalitional games |
30 | Paul Gilbertson, Paul Coulton, Fadi Chehimi, Tamás Vajk |
Using "tilt" as an interface to control "no-button" 3-D mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(3), pp. 38:1-38:13, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Java, usability, Mobile, games, C++, mobile phone, J2ME, motion sensors, Symbian |
30 | Nathan R. Sturtevant, H. James Hoover, Jonathan Schaeffer, Sean Gouglas, Michael H. Bowling, Finnegan Southey, Matthew Bouchard, Ghassan Zabaneh |
Multidisciplinary students and instructors: a second-year games course. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2008, Portland, OR, USA, March 12-15, 2008, pp. 383-387, 2008, ACM, 978-1-59593-799-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
multidisciplinary students, multidisciplinary teaching, computer games |
30 | David Pinelle, Nelson Wong |
Heuristic evaluation for games: usability principles for video game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, 2008, Florence, Italy, April 5-10, 2008, pp. 1453-1462, 2008, ACM, 978-1-60558-011-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
usability evaluation, video games, heuristic evaluation |
30 | Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis |
Using coevolution to understand and validate game balance in continuous games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2008, Proceedings, Atlanta, GA, USA, July 12-16, 2008, pp. 1563-1570, 2008, ACM, 978-1-60558-130-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, games, coevolution, game balance |
30 | Jeppe Komulainen, Jari Takatalo, Miikka Lehtonen, Göte Nyman |
Psychologically structured approach to user experience in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, Lund, Sweden, October 20-22, 2008, pp. 487-490, 2008, ACM, 978-1-59593-704-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
presence, flow, digital games, gaming experience |
30 | Yan Xu 0011, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre |
BragFish: exploring physical and social interaction in co-located handheld augmented reality games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 276-283, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
co-located handheld games, social play, augmented reality |
30 | Javier Torrente, Ángel del Blanco, Guillermo Cañizal, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
: an open source authoring environment for 3D adventure games in education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 191-194, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
authoring tools, game-based learning, adventure games |
30 | Erik D. Demaine, Robert A. Hearn |
Constraint Logic: A Uniform Framework for Modeling Computation as Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCC ![In: Proceedings of the 23rd Annual IEEE Conference on Computational Complexity, CCC 2008, 23-26 June 2008, College Park, Maryland, USA, pp. 149-162, 2008, IEEE Computer Society, 978-0-7695-3169-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
games, undecidability, hardness |
30 | Katja Verbeeck, Ann Nowé, Johan Parent, Karl Tuyls |
Exploring selfish reinforcement learning in repeated games with stochastic rewards. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Auton. Agents Multi Agent Syst. ![In: Auton. Agents Multi Agent Syst. 14(3), pp. 239-269, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Non-zero sum games, Learning automata, Multi-agent reinforcement learning |
30 | Nicolas Ducheneaut, Robert J. Moore, Eric Nickell |
Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Support. Cooperative Work. ![In: Comput. Support. Cooperative Work. 16(1-2), pp. 129-166, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
automated data collection, online games, sociability, third places |
30 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 9:1-9:33, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
30 | Lan Yang, Peerapong Sutinrerk |
Mirrored arbiter architecture: a network architecture for large scale multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SCSC ![In: Proceedings of the 2007 Summer Computer Simulation Conference, SCSC 2007, San Diego, California, USA, July 16-19, 2007, pp. 709-716, 2007, Simulation Councils, Inc., 1-56555-316-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
interest management techniques, mirrored-arbiter architecture, multicast, massively multiplayer games |
30 | Kathryn Elizabeth Merrick, Mary Lou Maher |
Motivated reinforcement learning for adaptive characters in open-ended simulation games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 127-134, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
adaptive characters, motivated reinforcement learning, computer games, context-free grammar |
30 | Jens Müller 0004, Sergei Gorlatch, Tobias Schröter, Stefan Fischer 0001 |
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HPDC ![In: Proceedings of the 16th International Symposium on High-Performance Distributed Computing (HPDC-16 2007), 25-29 June 2007, Monterey, California, USA, pp. 219-220, 2007, ACM, 978-1-59593-673-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
scalability, replication, computer games, proxy-server |
30 | Brahim Chaib-draa, Marc-André Labrie, Mathieu Bergeron, Philippe Pasquier |
DIAGAL: An Agent Communication Language Based on Dialogue Games and Sustained by Social Commitments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Auton. Agents Multi Agent Syst. ![In: Auton. Agents Multi Agent Syst. 13(1), pp. 61-95, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Commitments, Agent communication language, Dialogue games |
30 | Omer Rashid, Ian Mullins, Paul Coulton, Reuben Edwards |
Extending cyberspace: location based games using cellular phones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(1), pp. 4, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
cellular phones, location-based games, location-sensing |
30 | Edith Elkind, Leslie Ann Goldberg, Paul W. Goldberg |
Nash equilibria in graphical games on trees revisited. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 7th ACM Conference on Electronic Commerce (EC-2006), Ann Arbor, Michigan, USA, June 11-15, 2006, pp. 100-109, 2006, ACM, 1-59593-236-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
PPAD-completeness, nash equilibrium, graphical games |
30 | Eva Brandt |
Designing exploratory design games: a framework for participation in Participatory Design? ![Search on Bibsonomy](Pics/bibsonomy.png) |
PDC ![In: Proceedings of the Ninth Conference on Participatory Design: Expanding boundaries in design, PDC 2006, Trento, Italy, August 1-5, 2006, pp. 57-66, 2006, ACM, 1-59593-460-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
designing exploratory design games, game pieces, participatory design processes, framework, rules, participation |
30 | Joris Dormans |
The Hacker: New Mythical Content of Narrative Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 104-115, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Computer Games, Interactive Storytelling, Mythology |
30 | Stefan J. Johansson |
On using multi-agent systems in playing board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), Hakodate, Japan, May 8-12, 2006, pp. 569-576, 2006, ACM, 1-59593-303-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
diplomacy, multiagent system architecture, risk, board games |
30 | Itai Ashlagi, Dov Monderer, Moshe Tennenholtz |
Resource selection games with unknown number of players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), Hakodate, Japan, May 8-12, 2006, pp. 819-825, 2006, ACM, 1-59593-303-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
pre-bayesian games, safety-level equilibrium |
30 | Elaine M. Raybourn, Nathan Bos |
Design and evaluation challenges of serious games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, CHI 2005, Portland, Oregon, USA, April 2-7, 2005, pp. 2049-2050, 2005, ACM, 1-59593-002-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
evaluation, design, learning, education, training, computer games, interactive simulations |
30 | Michal Penn, Maria Polukarov, Moshe Tennenholtz |
Congestion games with failures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 6th ACM Conference on Electronic Commerce (EC-2005), Vancouver, BC, Canada, June 5-8, 2005, pp. 259-268, 2005, ACM, 1-59593-049-3. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
pure-strategy nash, failures, equilibrium, congestion games |
30 | Doug Twilleager, Jeff Kesselman, Athomas Goldberg, Daniel Petersen, Juan Carlos Soto, Chris Melissinos |
Java technologies for games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 2(2), pp. 18, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
J2SE, Java, mobile devices, games, input devices, audio, graphics, J2ME |
30 | Nicole Lazzaro, Kevin Keeker |
What's my method?: a game show on games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 1093-1094, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
hedonics, games, fun, usability methods, playability |
30 | Gwenda Fong |
Adapting cots games for military simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRCAI ![In: Proceedings VRCAI 2004, ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, Nanyang Technological University, Singapore, June 16-18, 2004, pp. 269-272, 2004, ACM, 1-58113-884-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
military simulation, games, training |
30 | Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Järvinen |
Emotional response patterns and sense of presence during video games: potential criterion variables for game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, Tampere, Finland, October 23-27, 2004, pp. 339-347, 2004, ACM, 1-58113-857-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
sense of presence, personality, video games, game design, emotional responses |
30 | Eva Brandt, Jörn Messeter |
Facilitating collaboration through design games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PDC ![In: Proceedings of the Eighth Conference on Participatory Design: Artful Integration: Interweaving Media, Materials and Practices, PDC 2004, Toronto, Ontario, Canada, July 27-31, 2004, pp. 121-131, 2004, ACM, 1-58113-851-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
collaborative design, stakeholders, empowerment, design games |
30 | Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, Mark Claypool |
The effects of loss and latency on user performance in unreal tournament 2003®. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 144-151, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
latency, network games, loss |
30 | James Paul Gee |
What video games have to teach us about learning and literacy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 20, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
learning, education, games, literacy |
30 | Miguel de Aguilera, Alfonso Mendiz |
Video games and education: education in the face of a "parallel school". ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 10, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
critical review, education reform, education, video games, bibliography, media effects |
30 | Eitan Altman, Arie Hordijk |
Zero-sum Markov games and worst-case optimal control of queueing systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Queueing Syst. Theory Appl. ![In: Queueing Syst. Theory Appl. 21(3-4), pp. 415-447, 1995. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
Zero-sum stochastic games, discounted and expected average cost, worst case control of queueing networks, value iteration, structural properties of optimal policies and value function |
30 | Eric Velleman, Richard van Tol, Sander Huiberts, Hugo Verwey |
3D Shooting Games, Multimodal Games, Sound Games and More Working Examples of the Future of Games for the Blind. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCHP ![In: Computers Helping People with Special Needs, 9th International Conference, ICCHP 2004, Paris, France, July 7-9, 2004, Proceedings, pp. 257-263, 2004, Springer, 3-540-22334-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Hector Ouilhet |
Google Sky Map: using your phone as an interface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2010, Lisbon, Portugal, September 7-10, 2010, pp. 419-422, 2010, ACM, 978-1-60558-835-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
30 | Michal Feldman, Moshe Tennenholtz |
Partition Equilibrium. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAGT ![In: Algorithmic Game Theory, Second International Symposium, SAGT 2009, Paphos, Cyprus, October 18-20, 2009. Proceedings, pp. 48-59, 2009, Springer, 978-3-642-04644-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
30 | Claire Dormann, Robert Biddle |
Understanding game design for affective learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 41-48, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
affective development, game design |
30 | Josep Freixas, Xavier Molinero |
Some Advances in the Theory of Voting Systems Based on Experimental Algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WEA ![In: Experimental Algorithms, 5th International Workshop, WEA 2006, Cala Galdana, Menorca, Spain, May 24-27, 2006, Proceedings, pp. 73-84, 2006, Springer, 3-540-34597-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
30 | Philipp Rohde |
On the µ-Calculus Augmented with Sabotage. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FoSSaCS ![In: Foundations of Software Science and Computation Structures, 9th International Conference, FOSSACS 2006, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2006, Vienna, Austria, March 25-31, 2006, Proceedings, pp. 142-156, 2006, Springer, 3-540-33045-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
30 | Anders Tychsen, Susana Pajares Tosca, Thea Brolund |
Personalizing the Player Experience in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 253-264, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
personalization, personality, MMORPG, character, role playing game |
30 | Gus Gutoski |
Upper Bounds for Quantum Interactive Proofs with Competing Provers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCC ![In: 20th Annual IEEE Conference on Computational Complexity (CCC 2005), 11-15 June 2005, San Jose, CA, USA, pp. 334-343, 2005, IEEE Computer Society, 0-7695-2364-1. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
30 | Christina Ling-hsing Chang, Tung-Ching Lin, Sheng Wu |
The Study of Information System Development (ISD) Process from the Perspectives of Power Development Stage and Organizational Politics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 35th Hawaii International Conference on System Sciences (HICSS-35 2002), CD-ROM / Abstracts Proceedings, 7-10 January 2002, Big Island, HI, USA, pp. 265, 2002, IEEE Computer Society, 0-7695-1435-9. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Organizational politics, Information System Development (ISD), Political behavior, power |
30 | Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts |
Videogames in therapy: a therapist's perspective. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 94-98, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
user centered design, requirements, video games, rehabilitation, therapy |
30 | Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos W. H. M. Uiterwijk |
Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings, pp. 318-335, 1998, Springer, 3-540-65766-5. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
evolution of games, retrograde analysis, KGK endgame, Heian Shogi, Shogi |
30 | Sebastian von Mammen |
Self-Organisation in Games, Games on Self-Organisation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-8, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
30 | Anthony Lewis Brooks |
Zoom: A Serious Games Intervention Design Model - When Games Alone Are Not Enough! ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016, pp. 1-6, 2016, IEEE Computer Society, 978-1-5090-2722-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
30 | Björn Berg Marklund, Per Backlund, Henrik Engström |
The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014, Valletta, Malta, September 9-12, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-4056-1. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
30 | Per Backlund, Maurice Hendrix |
Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, Poole, United Kingdom, September 11-13, 2013, pp. 1-8, 2013, IEEE Computer Society, 978-1-4799-0964-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
30 | Neil Suttie, Sandy Louchart, Theodore Lim, Jim Ritchie |
Towards a Biocybernetic Approach for Serious Games Real-time Psychophysiological Inferences for Adaptive Agents in Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 316-317, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
30 | Neil Suttie, Sandy Louchart, Theodore Lim, Andrew Macvean, Wim Westera, Damian Brown, Damien Djaouti |
Introducing the "Serious Games Mechanics" A Theoretical Framework to Analyse Relationships Between "Game" and"Pedagogical Aspects" of Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 314-315, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
30 | Katherine Isbister, Mary Flanagan, Chelsea Hash |
Designing games for learning: insights from conversations with designers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 2041-2044, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
appreciation system, games and education, games for learning, design patterns, game design, design practice |
30 | Marko Divéky, Mária Bieliková |
Generating Educational Interactive Stories in Computer Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC-TEL ![In: Learning in the Synergy of Multiple Disciplines, 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, Nice, France, September 29 - October 2, 2009, Proceedings, pp. 492-506, 2009, Springer, 978-3-642-04635-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
educational stories, computer games, Interactive storytelling, role-playing games, story generation |
30 | Iris Soute, Maurits Kaptein, Panos Markopoulos 0001 |
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Interaction Design and Children, Proceedings of the 8th International Conference on Interaction Design and Children, IDC 2009, Como, Italy, June 3-5, 2009, pp. 250-253, 2009, ACM, 978-1-60558-395-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
outdoor games, children, pervasive games |
30 | Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim, Ryan E. Rhodes |
Heart rate control of exercise video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Graphics Interface ![In: Proceedings of the Graphics Interface 2009 Conference, May 25-27, 2009, Kelowna, British Columbia, Canada, pp. 125-132, 2009, ACM Press, 978-1-56881-470-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
active games, heart rate input, kinetic interfaces, multiplayer exercise video games, exertion interfaces |
30 | Ian A. Kash, Eric J. Friedman, Joseph Y. Halpern |
Multiagent learning in large anonymous games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS (2) ![In: 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, May 10-15, 2009, Volume 2, pp. 765-772, 2009, IFAAMAS, 978-0-9817381-7-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
anonymous games, best-reply dynamics, large games, game theory, multiagent learning |
30 | Keri Schreiner |
Digital Games Target Social Change. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 28(1), pp. 12-17, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
serious games, digital games |
30 | Peter Ohring |
Web-based multi-player games to encourage flexibility and social interaction in high-functioning children with autism spectrum disorder. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008, Chicago, Illinois, USA, June 11-13, 2008, pp. 171-172, 2008, ACM, 978-1-59593-994-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Asperger, autism, cooperative games, multi-player games |
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