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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
31 | Edith Elkind, Dmitrii V. Pasechnik |
Computing the nucleolus of weighted voting games. |
SODA |
2009 |
DBLP DOI BibTeX RDF |
|
31 | Martin Hoefer 0001, Alexander Skopalik |
Altruism in Atomic Congestion Games. |
ESA |
2009 |
DBLP DOI BibTeX RDF |
|
31 | Steve Chien, Alistair Sinclair |
Strong and Pareto Price of Anarchy in Congestion Games. |
ICALP (1) |
2009 |
DBLP DOI BibTeX RDF |
|
31 | Gunnar Misund, Harald Holone, Joakim Karlsen, Håkon Tolsby |
Chase and Catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phones. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
FoxHunt, player awareness, mobile, user experience, GPS, fun, location-based gaming |
31 | Jesper Juul, Marleigh Norton |
Easy to use and incredibly difficult: on the mythical border between interface and gameplay. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
usability, interfaces, game design, challenge, gameplay, game studies |
31 | Joseph J. LaViola Jr. |
Bringing VR and Spatial 3D Interaction to the Masses through Video Games. |
IEEE Computer Graphics and Applications |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Vaddadi P. Chandu, Karandeep Singh |
A Model for Multiplayer Interactive Games in Cellular Wireless Environment. |
Innovative Techniques in Instruction Technology, E-learning, E-assessment, and Education |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Krishnendu Chatterjee, Thomas A. Henzinger, Vinayak S. Prabhu |
Trading Infinite Memory for Uniform Randomness in Timed Games. |
HSCC |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Mladjan Jovanovic, Dusan Starcevic, Velimir Stavljanin, Miroslav Minovic |
Educational Games Design Issues: Motivation and Multimodal Interaction. |
WSKS (1) |
2008 |
DBLP DOI BibTeX RDF |
Learning, Multimodal Interaction, Motivation, Educational game, Fun |
31 | Yin-Leng Theng, Agnes Kit-Ying Ho, Esther Shir-Wei Wee |
Exploring Factors That Make Online Interactive Games Successful: A Heuristic Approach. |
APCHI |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Joaquim Gabarró, Alina García, Maria J. Serna |
On the Complexity of Equilibria Problems in Angel-Daemon Games. |
COCOON |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Geoffrey J. Gordon, Amy Greenwald, Casey Marks |
No-regret learning in convex games. |
ICML |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Liad Blumrosen, Shahar Dobzinski |
Welfare Maximization in Congestion Games. |
IEEE J. Sel. Areas Commun. |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Orna Kupferman, Yoad Lustig |
Latticed Simulation Relations and Games. |
ATVA |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Heiner Ackermann, Alexander Skopalik |
On the Complexity of Pure Nash Equilibria in Player-Specific Network Congestion Games. |
WINE |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Marios Mavronicolas, Burkhard Monien, Klaus W. Wagner |
Weighted Boolean Formula Games. |
WINE |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Malcolm Ryan 0001 |
Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design. |
IE |
2007 |
DBLP BibTeX RDF |
|
31 | Heiner Ackermann, Heiko Röglin, Berthold Vöcking |
On the Impact of Combinatorial Structure on Congestion Games. |
FOCS |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Ioannis Caragiannis, Christos Kaklamanis, Panagiotis Kanellopoulos |
Taxes for Linear Atomic Congestion Games. |
ESA |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Krishnendu Chatterjee, Thomas A. Henzinger |
Strategy Improvement for Stochastic Rabin and Streett Games. |
CONCUR |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Ioannis Caragiannis, Clemente Galdi, Christos Kaklamanis |
Network Load Games. |
ISAAC |
2005 |
DBLP DOI BibTeX RDF |
|
31 | Krishnendu Chatterjee, Thomas A. Henzinger, Marcin Jurdzinski |
Mean-Payoff Parity Games. |
LICS |
2005 |
DBLP DOI BibTeX RDF |
|
31 | Patrick Stacey, Joe Nandhakumar |
Managing Projects in a Games Factory: Temporality and Practices. |
HICSS |
2005 |
DBLP DOI BibTeX RDF |
|
31 | Christos H. Papadimitriou |
Computing correlated equilibria in multi-player games. |
STOC |
2005 |
DBLP DOI BibTeX RDF |
|
31 | Luca de Alfaro, Patrice Godefroid, Radha Jagadeesan |
Three-Valued Abstractions of Games: Uncertainty, but with Precision. |
LICS |
2004 |
DBLP DOI BibTeX RDF |
|
31 | Zhan Ye |
Genres as a tool for understanding and analyzing user experience in games. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
genre conventions, user interface, game, user experience, genre, interface metaphor |
31 | Steve Cornett |
The usability of massively multiplayer online roleplaying games: designing for new users. |
CHI |
2004 |
DBLP DOI BibTeX RDF |
RPG, game usability, massively-multiplayer, roleplaying game, online game, MMORPG |
31 | Christof Löding, P. Madhusudan, Olivier Serre |
Visibly Pushdown Games. |
FSTTCS |
2004 |
DBLP DOI BibTeX RDF |
|
31 | Jacques Duparc |
Positive Games and Persistent Strategies. |
CSL |
2003 |
DBLP DOI BibTeX RDF |
|
31 | Aviezri S. Fraenkel, Ofer Rahat |
Infinite Cyclic Impartial Games. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
infinite cyclic games, locally path-bounded digraphs, generalized Sprague-Grundy function |
31 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
31 | Elly Zwartkruis-Pelgrim, Boris E. R. de Ruyter |
Developing an Adaptive Memory Game for Seniors. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
engage-ment, community, gaming, memory, motivation, seniors, cognitive decline |
31 | Tristan Cazenave |
Virtual Global Search: Application to 9×9 Go. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Nathan R. Sturtevant |
Current Challenges in Multi-player Game Search. |
Computers and Games |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Jieun Sung, Torger Bjornrud, Yu-Hao Lee, Donghee Yvette Wohn |
Social network games: exploring audience traits. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
games, social networking sites, web-based interaction |
30 | Ioannis Chatzigiannakis, Georgios Mylonas, Orestis Akribopoulos, Marios Logaras, Panagiotis C. Kokkinos, Paul G. Spirakis |
Brief announcement: fun in numbers - a platform for sensor-based multiplayer pervasive games. |
SPAA |
2010 |
DBLP DOI BibTeX RDF |
wireless sensor networks, protocols, pervasive games |
30 | Chris Carter 0001, Abdennour El Rhalibi, Madjid Merabti, Marc Price |
Networking Middleware and Online-Deployment Mechanisms for Java-Based Games. |
Trans. Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Homura, NetHomura, Java Monkey Engine, jME, Java Web Start, P2P Games, Java, Distributed Systems, Peer to Peer Networking, Deployment, Web Technologies, JXTA |
30 | James William Burke, M. D. J. McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough |
Optimising engagement for stroke rehabilitation using serious games. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Serious games, Engagement, Rehabilitation, Stroke, Video capture |
30 | Ioanna Iacovides |
Exploring the link between player involvement and learning within digital games. |
BCS HCI |
2009 |
DBLP BibTeX RDF |
engagement, informal learning, digital games, user experience evaluation |
30 | Andrew Luxton-Reilly, Paul Denny 0001 |
A simple framework for interactive games in CS1. |
SIGCSE |
2009 |
DBLP DOI BibTeX RDF |
java, games, cs1, assignments |
30 | Yoram Bachrach, Reshef Meir, Michael Zuckerman, Jörg Rothe, Jeffrey S. Rosenschein |
The cost of stability in weighted voting games. |
AAMAS (2) |
2009 |
DBLP BibTeX RDF |
core, coalition formation, weighted voting games |
30 | Christopher Kiekintveld, Manish Jain, Jason Tsai, James Pita, Fernando Ordóñez, Milind Tambe |
Computing optimal randomized resource allocations for massive security games. |
AAMAS (1) |
2009 |
DBLP BibTeX RDF |
patrolling, security, algorithms, game theory, uncertainty, randomization, risk analysis, Stackelberg games |
30 | Haris Aziz 0001, Mike Paterson |
False name manipulations in weighted voting games: splitting, merging and annexation. |
AAMAS (1) |
2009 |
DBLP BibTeX RDF |
Banzhaf index, Shapley-Shubik index, false-name manipulation, computational complexity, weighted voting games |
30 | Gianluigi Greco, Enrico Malizia, Luigi Palopoli 0001, Francesco Scarcello |
Constrained coalitional games: formal framework, properties, and complexity results. |
AAMAS (2) |
2009 |
DBLP BibTeX RDF |
computational complexity, coalitional games |
30 | Paul Gilbertson, Paul Coulton, Fadi Chehimi, Tamás Vajk |
Using "tilt" as an interface to control "no-button" 3-D mobile games. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
Java, usability, Mobile, games, C++, mobile phone, J2ME, motion sensors, Symbian |
30 | Nathan R. Sturtevant, H. James Hoover, Jonathan Schaeffer, Sean Gouglas, Michael H. Bowling, Finnegan Southey, Matthew Bouchard, Ghassan Zabaneh |
Multidisciplinary students and instructors: a second-year games course. |
SIGCSE |
2008 |
DBLP DOI BibTeX RDF |
multidisciplinary students, multidisciplinary teaching, computer games |
30 | David Pinelle, Nelson Wong |
Heuristic evaluation for games: usability principles for video game design. |
CHI |
2008 |
DBLP DOI BibTeX RDF |
usability evaluation, video games, heuristic evaluation |
30 | Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis |
Using coevolution to understand and validate game balance in continuous games. |
GECCO |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, games, coevolution, game balance |
30 | Jeppe Komulainen, Jari Takatalo, Miikka Lehtonen, Göte Nyman |
Psychologically structured approach to user experience in games. |
NordiCHI |
2008 |
DBLP DOI BibTeX RDF |
presence, flow, digital games, gaming experience |
30 | Yan Xu 0011, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre |
BragFish: exploring physical and social interaction in co-located handheld augmented reality games. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
co-located handheld games, social play, augmented reality |
30 | Javier Torrente, Ángel del Blanco, Guillermo Cañizal, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
: an open source authoring environment for 3D adventure games in education. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
authoring tools, game-based learning, adventure games |
30 | Erik D. Demaine, Robert A. Hearn |
Constraint Logic: A Uniform Framework for Modeling Computation as Games. |
CCC |
2008 |
DBLP DOI BibTeX RDF |
games, undecidability, hardness |
30 | Katja Verbeeck, Ann Nowé, Johan Parent, Karl Tuyls |
Exploring selfish reinforcement learning in repeated games with stochastic rewards. |
Auton. Agents Multi Agent Syst. |
2007 |
DBLP DOI BibTeX RDF |
Non-zero sum games, Learning automata, Multi-agent reinforcement learning |
30 | Nicolas Ducheneaut, Robert J. Moore, Eric Nickell |
Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games. |
Comput. Support. Cooperative Work. |
2007 |
DBLP DOI BibTeX RDF |
automated data collection, online games, sociability, third places |
30 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
30 | Lan Yang, Peerapong Sutinrerk |
Mirrored arbiter architecture: a network architecture for large scale multiplayer games. |
SCSC |
2007 |
DBLP BibTeX RDF |
interest management techniques, mirrored-arbiter architecture, multicast, massively multiplayer games |
30 | Kathryn Elizabeth Merrick, Mary Lou Maher |
Motivated reinforcement learning for adaptive characters in open-ended simulation games. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
adaptive characters, motivated reinforcement learning, computer games, context-free grammar |
30 | Jens Müller 0004, Sergei Gorlatch, Tobias Schröter, Stefan Fischer 0001 |
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. |
HPDC |
2007 |
DBLP DOI BibTeX RDF |
scalability, replication, computer games, proxy-server |
30 | Brahim Chaib-draa, Marc-André Labrie, Mathieu Bergeron, Philippe Pasquier |
DIAGAL: An Agent Communication Language Based on Dialogue Games and Sustained by Social Commitments. |
Auton. Agents Multi Agent Syst. |
2006 |
DBLP DOI BibTeX RDF |
Commitments, Agent communication language, Dialogue games |
30 | Omer Rashid, Ian Mullins, Paul Coulton, Reuben Edwards |
Extending cyberspace: location based games using cellular phones. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
cellular phones, location-based games, location-sensing |
30 | Edith Elkind, Leslie Ann Goldberg, Paul W. Goldberg |
Nash equilibria in graphical games on trees revisited. |
EC |
2006 |
DBLP DOI BibTeX RDF |
PPAD-completeness, nash equilibrium, graphical games |
30 | Eva Brandt |
Designing exploratory design games: a framework for participation in Participatory Design? |
PDC |
2006 |
DBLP DOI BibTeX RDF |
designing exploratory design games, game pieces, participatory design processes, framework, rules, participation |
30 | Joris Dormans |
The Hacker: New Mythical Content of Narrative Games. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
Computer Games, Interactive Storytelling, Mythology |
30 | Stefan J. Johansson |
On using multi-agent systems in playing board games. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
diplomacy, multiagent system architecture, risk, board games |
30 | Itai Ashlagi, Dov Monderer, Moshe Tennenholtz |
Resource selection games with unknown number of players. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
pre-bayesian games, safety-level equilibrium |
30 | Elaine M. Raybourn, Nathan Bos |
Design and evaluation challenges of serious games. |
CHI Extended Abstracts |
2005 |
DBLP DOI BibTeX RDF |
evaluation, design, learning, education, training, computer games, interactive simulations |
30 | Michal Penn, Maria Polukarov, Moshe Tennenholtz |
Congestion games with failures. |
EC |
2005 |
DBLP DOI BibTeX RDF |
pure-strategy nash, failures, equilibrium, congestion games |
30 | Doug Twilleager, Jeff Kesselman, Athomas Goldberg, Daniel Petersen, Juan Carlos Soto, Chris Melissinos |
Java technologies for games. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
J2SE, Java, mobile devices, games, input devices, audio, graphics, J2ME |
30 | Nicole Lazzaro, Kevin Keeker |
What's my method?: a game show on games. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
hedonics, games, fun, usability methods, playability |
30 | Gwenda Fong |
Adapting cots games for military simulation. |
VRCAI |
2004 |
DBLP DOI BibTeX RDF |
military simulation, games, training |
30 | Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Järvinen |
Emotional response patterns and sense of presence during video games: potential criterion variables for game design. |
NordiCHI |
2004 |
DBLP DOI BibTeX RDF |
sense of presence, personality, video games, game design, emotional responses |
30 | Eva Brandt, Jörn Messeter |
Facilitating collaboration through design games. |
PDC |
2004 |
DBLP DOI BibTeX RDF |
collaborative design, stakeholders, empowerment, design games |
30 | Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, Mark Claypool |
The effects of loss and latency on user performance in unreal tournament 2003®. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
latency, network games, loss |
30 | James Paul Gee |
What video games have to teach us about learning and literacy. |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
learning, education, games, literacy |
30 | Miguel de Aguilera, Alfonso Mendiz |
Video games and education: education in the face of a "parallel school". |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
critical review, education reform, education, video games, bibliography, media effects |
30 | Eitan Altman, Arie Hordijk |
Zero-sum Markov games and worst-case optimal control of queueing systems. |
Queueing Syst. Theory Appl. |
1995 |
DBLP DOI BibTeX RDF |
Zero-sum stochastic games, discounted and expected average cost, worst case control of queueing networks, value iteration, structural properties of optimal policies and value function |
30 | Eric Velleman, Richard van Tol, Sander Huiberts, Hugo Verwey |
3D Shooting Games, Multimodal Games, Sound Games and More Working Examples of the Future of Games for the Blind. |
ICCHP |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Hector Ouilhet |
Google Sky Map: using your phone as an interface. |
Mobile HCI |
2010 |
DBLP DOI BibTeX RDF |
|
30 | Michal Feldman, Moshe Tennenholtz |
Partition Equilibrium. |
SAGT |
2009 |
DBLP DOI BibTeX RDF |
|
30 | Claire Dormann, Robert Biddle |
Understanding game design for affective learning. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
affective development, game design |
30 | Josep Freixas, Xavier Molinero |
Some Advances in the Theory of Voting Systems Based on Experimental Algorithms. |
WEA |
2006 |
DBLP DOI BibTeX RDF |
|
30 | Philipp Rohde |
On the µ-Calculus Augmented with Sabotage. |
FoSSaCS |
2006 |
DBLP DOI BibTeX RDF |
|
30 | Anders Tychsen, Susana Pajares Tosca, Thea Brolund |
Personalizing the Player Experience in MMORPGs. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
personalization, personality, MMORPG, character, role playing game |
30 | Gus Gutoski |
Upper Bounds for Quantum Interactive Proofs with Competing Provers. |
CCC |
2005 |
DBLP DOI BibTeX RDF |
|
30 | Christina Ling-hsing Chang, Tung-Ching Lin, Sheng Wu |
The Study of Information System Development (ISD) Process from the Perspectives of Power Development Stage and Organizational Politics. |
HICSS |
2002 |
DBLP DOI BibTeX RDF |
Organizational politics, Information System Development (ISD), Political behavior, power |
30 | Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts |
Videogames in therapy: a therapist's perspective. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
user centered design, requirements, video games, rehabilitation, therapy |
30 | Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos W. H. M. Uiterwijk |
Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
evolution of games, retrograde analysis, KGK endgame, Heian Shogi, Shogi |
30 | Sebastian von Mammen |
Self-Organisation in Games, Games on Self-Organisation. |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
30 | Anthony Lewis Brooks |
Zoom: A Serious Games Intervention Design Model - When Games Alone Are Not Enough! |
VS-GAMES |
2016 |
DBLP DOI BibTeX RDF |
|
30 | Björn Berg Marklund, Per Backlund, Henrik Engström |
The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings. |
VS-GAMES |
2014 |
DBLP DOI BibTeX RDF |
|
30 | Per Backlund, Maurice Hendrix |
Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious Games. |
VS-GAMES |
2013 |
DBLP DOI BibTeX RDF |
|
30 | Neil Suttie, Sandy Louchart, Theodore Lim, Jim Ritchie |
Towards a Biocybernetic Approach for Serious Games Real-time Psychophysiological Inferences for Adaptive Agents in Serious Games. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
30 | Neil Suttie, Sandy Louchart, Theodore Lim, Andrew Macvean, Wim Westera, Damian Brown, Damien Djaouti |
Introducing the "Serious Games Mechanics" A Theoretical Framework to Analyse Relationships Between "Game" and"Pedagogical Aspects" of Serious Games. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
30 | Katherine Isbister, Mary Flanagan, Chelsea Hash |
Designing games for learning: insights from conversations with designers. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
appreciation system, games and education, games for learning, design patterns, game design, design practice |
30 | Marko Divéky, Mária Bieliková |
Generating Educational Interactive Stories in Computer Role-Playing Games. |
EC-TEL |
2009 |
DBLP DOI BibTeX RDF |
educational stories, computer games, Interactive storytelling, role-playing games, story generation |
30 | Iris Soute, Maurits Kaptein, Panos Markopoulos 0001 |
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games. |
IDC |
2009 |
DBLP DOI BibTeX RDF |
outdoor games, children, pervasive games |
30 | Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim, Ryan E. Rhodes |
Heart rate control of exercise video games. |
Graphics Interface |
2009 |
DBLP BibTeX RDF |
active games, heart rate input, kinetic interfaces, multiplayer exercise video games, exertion interfaces |
30 | Ian A. Kash, Eric J. Friedman, Joseph Y. Halpern |
Multiagent learning in large anonymous games. |
AAMAS (2) |
2009 |
DBLP BibTeX RDF |
anonymous games, best-reply dynamics, large games, game theory, multiagent learning |
30 | Keri Schreiner |
Digital Games Target Social Change. |
IEEE Computer Graphics and Applications |
2008 |
DBLP DOI BibTeX RDF |
serious games, digital games |
30 | Peter Ohring |
Web-based multi-player games to encourage flexibility and social interaction in high-functioning children with autism spectrum disorder. |
IDC |
2008 |
DBLP DOI BibTeX RDF |
Asperger, autism, cooperative games, multi-player games |
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