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Publication years (Num. hits)
1974-1997 (19) 1998-2002 (20) 2003-2004 (21) 2005 (21) 2006 (34) 2007 (42) 2008 (29) 2009 (38) 2010 (15) 2011-2012 (23) 2013-2014 (29) 2015-2016 (15) 2017-2018 (16) 2019-2021 (15) 2022-2023 (22)
Publication types (Num. hits)
article(124) incollection(2) inproceedings(229) phdthesis(4)
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The graphs summarize 267 occurrences of 168 keywords

Results
Found 363 publication records. Showing 359 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
13Shiben Bhattacharjee, Suryakant Patidar, P. J. Narayanan Real-Time Rendering and Manipulation of Large Terrains. Search on Bibsonomy ICVGIP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
13Alan Chu, Wing-Yin Chan, Jixiang Guo, Wai-Man Pang, Pheng-Ann Heng Perception-aware Depth Cueing for Illustrative Vascular Visualization. Search on Bibsonomy BMEI (1) The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Medical Visualization and Modelin, GPU Rendering and Visualization, Non-Photorealistic Rendering, Visualization Applications, Scientific Illustration
13Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin Interactive multiple anisotropic scattering in clouds. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
13Zheng Qin, Michael D. McCool, Craig S. Kaplan Precise vector textures for real-time 3D rendering. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF distance to cubic spline curves, texture, antialiasing, vector graphics
13John Kloetzli, Marc Olano, Penny Rheingans Interactive volume isosurface rendering using BT volumes. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Bézier Tetrahedra, BT volumes, isosurface rendering, real time, interactive, volume rendering, ray tracing, graphics hardware
13Barnabás Takács, Dávid Hanák, Kirby G. Vosburgh A Virtual Reality Patient and Environments for Image Guided Diagnosis. Search on Bibsonomy MIAR The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Anatomical Guidance, FAST Exam, Virtual Human Interface, Augmented Reality
13Christopher M. Best, Christoph W. Borst New Rendering Approach for Composable Volumetric Lenses. Search on Bibsonomy VR The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
13Chris Seeling, Greg Watson, Kaiwei Sun GPU-Based Interactive, Stereoscopic Visualization of Automotive Crash Simulations. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2007 DBLP  DOI  BibTeX  RDF stereoscopic visualization, crash simulations, automotive industry
13Ove Daae Lampe, Ivan Viola, Nathalie Reuter, Helwig Hauser Two-Level Approach to Efficient Visualization of Protein Dynamics. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF protein dynamics, hardware acceleration, Molecular visualization
13Jeronimo S. Venetillo, Waldemar Celes Filho GPU-based particle simulation with inter-collisions. Search on Bibsonomy Vis. Comput. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Generic programming on GPU, Animation, Particle simulation
13Jon Hasselgren, Tomas Akenine-Möller PCU: the programmable culling unit. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF hardware, rasterization, shaders, culling
13Qingde Li, Sizong Guo Fuzzy Geometric Object Modelling. Search on Bibsonomy ICFIE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Fuzzy geometry, fuzzy curves, fuzzy shape modelling
13Byeong-Gyu Nam, Jeabin Lee, Kwanho Kim, Seungjin Lee 0001, Hoi-Jun Yoo A low-power handheld GPU using logarithmic arithmetic and triple DVFS power domains. Search on Bibsonomy Graphics Hardware The full citation details ... 2007 DBLP  DOI  BibTeX  RDF handheld systems, low-power, GPU, hardware architecture, 3D computer graphics
13Luc Claustres, Loïc Barthe, Mathias Paulin Wavelet encoding of BRDFs for real-time rendering. Search on Bibsonomy Graphics Interface The full citation details ... 2007 DBLP  DOI  BibTeX  RDF wavelet, real time rendering, brdf
13Francesco Banterle, Roberto Giacobazzi A Fast Implementation of the Octagon Abstract Domain on Graphics Hardware. Search on Bibsonomy SAS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Octagon Abstract Domain, General Processing on GPU, Parallel Computing, Abstract Interpretation, Static Program Analysis
13Golam Ashraf, Junyu Zhou Hardware Accelerated Skin Deformation for Animated Crowds. Search on Bibsonomy MMM (2) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF skeletal deformation, crowd animation, GPGPU, skinning
13Adam G. Kirk, Okan Arikan Real-time ambient occlusion for dynamic character skins. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
13Daniel Reiter Horn, Billy Chen LightShop: interactive light field manipulation and rendering. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
13Thorsten Scheuermann, Justin Hensley Efficient histogram generation using scattering on GPUs. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF image processing, GPGPU, histogram, real-time rendering, tone mapping
13Lvdi Wang, Xi Wang, Peter-Pike J. Sloan, Li-Yi Wei, Xin Tong 0001, Baining Guo Rendering from compressed high dynamic range textures on programmable graphics hardware. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF games & GPUs, texturing techniques, graphics hardware, high dynamic range image, game programming, texture compression
13Alfred R. Fuller, Harinarayan Krishnan, Karim Mahrous, Bernd Hamann, Kenneth I. Joy Real-time procedural volumetric fire. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF fire modeling, volume rendering, hardware acceleration, free-form deformation
13Christopher DeCoro, Natalya Tatarchuk Real-time mesh simplification using the GPU. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF mesh decimation, level-of-detail, real-time rendering, mesh simplification, GPU programming
13Tyler Johnson, Florian Gyarfas, Rick Skarbez, Herman Towles, Henry Fuchs A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion. Search on Bibsonomy VR The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
13Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim Rapid pairwise intersection tests using programmable GPUs. Search on Bibsonomy Vis. Comput. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Programmable shaders, Deformable body simulation, Geometric modeling, Collision detection, Computer animation
13Charles T. Loop, Jim Blinn Real-time GPU rendering of piecewise algebraic surfaces. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Bézier tetrahedra, algebraic surface rendering, implicit surface rendering, GPU algorithms
13Flavien Bridault-Louchez, Michel Leblond, François Rousselle Enhanced illumination of reconstructed dynamic environments using a real-time flame model. Search on Bibsonomy Afrigraph The full citation details ... 2006 DBLP  DOI  BibTeX  RDF real-time rendering, real-time animation, flames
13Anthony S. Aquilio, Jeremy C. Brooks, Ying Zhu 0001, G. Scott Owen Real-Time GPU-Based Simulation of Dynamic Terrain. Search on Bibsonomy ISVC (1) The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
13Xiaoru Yuan, Baoquan Chen Procedural Image Processing for Visualization. Search on Bibsonomy ISVC (1) The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
13Tilo Ochotta, Stefan Hiller Hardware Rendering of 3D Geometry with Elevation Maps. Search on Bibsonomy SMI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
13Kevin Dale, Jeremy W. Sheaffer, Vinu Vijay Kumar, David P. Luebke, Greg Humphreys, Kevin Skadron Applications of Small-Scale Reconfigurability to Graphics Processors. Search on Bibsonomy ARC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
13Lionel Baboud, Xavier Décoret Rendering geometry with relief textures. Search on Bibsonomy Graphics Interface The full citation details ... 2006 DBLP  BibTeX  RDF heightfield, GPU, ray-tracing
13Jing Wang 0013, Yinghui Che, Aimin Hao A post-processing decal texture mapping algorithm on graphics hardware. Search on Bibsonomy VRCIA The full citation details ... 2006 DBLP  DOI  BibTeX  RDF decal, graphics hardware, procedural texture
13Ingu Kang, JungHyun Han Real-Time Animation of Large Crowds. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF large crowds rendering, GPU, character animation, skinning
13Martin Spindler, Marco Bubke, Tobias Germer, Thomas Strothotte Camera textures. Search on Bibsonomy GRAPHITE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF mesh distortion, non-realistic projections
13Benjamín Hernández, Isaac Rudomín Simple dynamic LOD for geometry images. Search on Bibsonomy GRAPHITE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF GI mipmap, dynamic LOD, GPGPU, geometry image
13Martin Bokeloh, Michael Wand 0001 Hardware accelerated multi-resolution geometry synthesis. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF games and GPUs, graphics hardware, large data sets, multi-resolution modeling
13Natalya Tatarchuk Dynamic parallax occlusion mapping with approximate soft shadows. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF adaptive level-of-detail system, surface details, image-based rendering, real-time rendering, displacement mapping, soft shadows, motion-parallax
13Ken-ichi Anjyo, Shuhei Wemler, William V. Baxter III Tweakable light and shade for cartoon animation. Search on Bibsonomy NPAR The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
13Nailiang Zhao, Yanjun Chen, Zhigeng Pan Antialiased Shadow Algorithms for Game Rendering. Search on Bibsonomy Edutainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
13Charles T. Loop, James F. Blinn Resolution independent curve rendering using programmable graphics hardware. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF curve rendering, graphics hardware algorithms, resolution independence, vector representations
13Peter Singh, Na Zhao 0003, Shu-Ching Chen, Keqi Zhang Tree Animation for A 3D Interactive Visualization System For Hurricane Impacts. Search on Bibsonomy ICME The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
13Fernando Vega Higuera, Peter Hastreiter, Rudolf Fahlbusch, Günther Greiner High Performance Volume Splatting for Visualization of Neurovascular Data. Search on Bibsonomy IEEE Visualization The full citation details ... 2005 DBLP  DOI  BibTeX  RDF volume splatting, neurovascular structures, segmented data, volume visualization
13Daniel Weiskopf, Frederik Schramm, Gordon Erlebacher, Thomas Ertl Particle and Texture Based Spatiotemporal Visualization of Time-Dependent Vector Fields. Search on Bibsonomy IEEE Visualization The full citation details ... 2005 DBLP  DOI  BibTeX  RDF visualization framework, LIC, particle systems, Unsteady flow visualization, texture advection, GPU methods
13Helen Hong, Juhee Bae, Heewon Kye, Yeong-Gil Shin Efficient Multimodality Volume Fusion Using Graphics Hardware. Search on Bibsonomy International Conference on Computational Science (3) The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
13Chris Wyman Interactive image-space refraction of nearby geometry. Search on Bibsonomy GRAPHITE The full citation details ... 2005 DBLP  DOI  BibTeX  RDF hardware, interactive rendering, refraction
13Carsten Dachsbacher, Marc Stamminger Reflective shadow maps. Search on Bibsonomy SI3D The full citation details ... 2005 DBLP  DOI  BibTeX  RDF hardware-assisted rendering, indirect illumination
13Marc Ebner, Markus Reinhardt, Jürgen Albert Evolution of Vertex and Pixel Shaders. Search on Bibsonomy EuroGP The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
13Michael Braitmaier, Joachim Diepstraten, Thomas Ertl Real-Time Rendering of Seasonal Infuenced Trees. Search on Bibsonomy TPCG The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
13Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mark Leone, John D. Owens Mio: fast multipass partitioning via priority-based instruction scheduling. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
13Thomas Klein, Simon Stegmaier, Thomas Ertl Hardware-Accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids. Search on Bibsonomy PG The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
13Jürgen P. Schulze, Alexander Rice Real-Time Volume Rendering of Four Channel Data Sets. Search on Bibsonomy IEEE Visualization The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
13Pradeep Sen, Mike Cammarano, Pat Hanrahan Shadow silhouette maps. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF rendering, graphics hardware, shadow algorithms
13Le-Jeng Shiue, Vineet Goel, Jörg Peters 0001 Mesh mutation in programmable graphics hardware. Search on Bibsonomy Graphics Hardware The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
13Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-Möller An optimized soft shadow volume algorithm with real-time performance. Search on Bibsonomy Graphics Hardware The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
13Oliver Kullmann The Combinatorics of Conflicts between Clauses. Search on Bibsonomy SAT The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
13Ruigang Yang, Greg Welch, Gary Bishop Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware. Search on Bibsonomy PG The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
13Chris Y. Chung, Ravi Managuli, Yongmin Kim 0001 Design and Evaluation of a Multimedia Computing Architecture Based on a 3D Graphics Pipeline. Search on Bibsonomy ASAP The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
13Justin Legakis, Julie Dorsey, Steven J. Gortler Feature-based cellular texturing for architectural models. Search on Bibsonomy SIGGRAPH The full citation details ... 2001 DBLP  DOI  BibTeX  RDF cellular texturing, computer-aided design, texturing, procedural modeling
13Tsuneo Ikedo, Jianhua Ma An Advanced Graphics Chip with Bump-mapped Phong Shading. Search on Bibsonomy Computer Graphics International The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
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