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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 267 occurrences of 168 keywords
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Results
Found 363 publication records. Showing 359 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
13 | Shiben Bhattacharjee, Suryakant Patidar, P. J. Narayanan |
Real-Time Rendering and Manipulation of Large Terrains. |
ICVGIP |
2008 |
DBLP DOI BibTeX RDF |
|
13 | Alan Chu, Wing-Yin Chan, Jixiang Guo, Wai-Man Pang, Pheng-Ann Heng |
Perception-aware Depth Cueing for Illustrative Vascular Visualization. |
BMEI (1) |
2008 |
DBLP DOI BibTeX RDF |
Medical Visualization and Modelin, GPU Rendering and Visualization, Non-Photorealistic Rendering, Visualization Applications, Scientific Illustration |
13 | Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin |
Interactive multiple anisotropic scattering in clouds. |
SI3D |
2008 |
DBLP DOI BibTeX RDF |
|
13 | Zheng Qin, Michael D. McCool, Craig S. Kaplan |
Precise vector textures for real-time 3D rendering. |
SI3D |
2008 |
DBLP DOI BibTeX RDF |
distance to cubic spline curves, texture, antialiasing, vector graphics |
13 | John Kloetzli, Marc Olano, Penny Rheingans |
Interactive volume isosurface rendering using BT volumes. |
SI3D |
2008 |
DBLP DOI BibTeX RDF |
Bézier Tetrahedra, BT volumes, isosurface rendering, real time, interactive, volume rendering, ray tracing, graphics hardware |
13 | Barnabás Takács, Dávid Hanák, Kirby G. Vosburgh |
A Virtual Reality Patient and Environments for Image Guided Diagnosis. |
MIAR |
2008 |
DBLP DOI BibTeX RDF |
Anatomical Guidance, FAST Exam, Virtual Human Interface, Augmented Reality |
13 | Christopher M. Best, Christoph W. Borst |
New Rendering Approach for Composable Volumetric Lenses. |
VR |
2008 |
DBLP DOI BibTeX RDF |
|
13 | Chris Seeling, Greg Watson, Kaiwei Sun |
GPU-Based Interactive, Stereoscopic Visualization of Automotive Crash Simulations. |
IEEE Computer Graphics and Applications |
2007 |
DBLP DOI BibTeX RDF |
stereoscopic visualization, crash simulations, automotive industry |
13 | Ove Daae Lampe, Ivan Viola, Nathalie Reuter, Helwig Hauser |
Two-Level Approach to Efficient Visualization of Protein Dynamics. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
protein dynamics, hardware acceleration, Molecular visualization |
13 | Jeronimo S. Venetillo, Waldemar Celes Filho |
GPU-based particle simulation with inter-collisions. |
Vis. Comput. |
2007 |
DBLP DOI BibTeX RDF |
Generic programming on GPU, Animation, Particle simulation |
13 | Jon Hasselgren, Tomas Akenine-Möller |
PCU: the programmable culling unit. |
ACM Trans. Graph. |
2007 |
DBLP DOI BibTeX RDF |
hardware, rasterization, shaders, culling |
13 | Qingde Li, Sizong Guo |
Fuzzy Geometric Object Modelling. |
ICFIE |
2007 |
DBLP DOI BibTeX RDF |
Fuzzy geometry, fuzzy curves, fuzzy shape modelling |
13 | Byeong-Gyu Nam, Jeabin Lee, Kwanho Kim, Seungjin Lee 0001, Hoi-Jun Yoo |
A low-power handheld GPU using logarithmic arithmetic and triple DVFS power domains. |
Graphics Hardware |
2007 |
DBLP DOI BibTeX RDF |
handheld systems, low-power, GPU, hardware architecture, 3D computer graphics |
13 | Luc Claustres, Loïc Barthe, Mathias Paulin |
Wavelet encoding of BRDFs for real-time rendering. |
Graphics Interface |
2007 |
DBLP DOI BibTeX RDF |
wavelet, real time rendering, brdf |
13 | Francesco Banterle, Roberto Giacobazzi |
A Fast Implementation of the Octagon Abstract Domain on Graphics Hardware. |
SAS |
2007 |
DBLP DOI BibTeX RDF |
Octagon Abstract Domain, General Processing on GPU, Parallel Computing, Abstract Interpretation, Static Program Analysis |
13 | Golam Ashraf, Junyu Zhou |
Hardware Accelerated Skin Deformation for Animated Crowds. |
MMM (2) |
2007 |
DBLP DOI BibTeX RDF |
skeletal deformation, crowd animation, GPGPU, skinning |
13 | Adam G. Kirk, Okan Arikan |
Real-time ambient occlusion for dynamic character skins. |
SI3D |
2007 |
DBLP DOI BibTeX RDF |
|
13 | Daniel Reiter Horn, Billy Chen |
LightShop: interactive light field manipulation and rendering. |
SI3D |
2007 |
DBLP DOI BibTeX RDF |
|
13 | Thorsten Scheuermann, Justin Hensley |
Efficient histogram generation using scattering on GPUs. |
SI3D |
2007 |
DBLP DOI BibTeX RDF |
image processing, GPGPU, histogram, real-time rendering, tone mapping |
13 | Lvdi Wang, Xi Wang, Peter-Pike J. Sloan, Li-Yi Wei, Xin Tong 0001, Baining Guo |
Rendering from compressed high dynamic range textures on programmable graphics hardware. |
SI3D |
2007 |
DBLP DOI BibTeX RDF |
games & GPUs, texturing techniques, graphics hardware, high dynamic range image, game programming, texture compression |
13 | Alfred R. Fuller, Harinarayan Krishnan, Karim Mahrous, Bernd Hamann, Kenneth I. Joy |
Real-time procedural volumetric fire. |
SI3D |
2007 |
DBLP DOI BibTeX RDF |
fire modeling, volume rendering, hardware acceleration, free-form deformation |
13 | Christopher DeCoro, Natalya Tatarchuk |
Real-time mesh simplification using the GPU. |
SI3D |
2007 |
DBLP DOI BibTeX RDF |
mesh decimation, level-of-detail, real-time rendering, mesh simplification, GPU programming |
13 | Tyler Johnson, Florian Gyarfas, Rick Skarbez, Herman Towles, Henry Fuchs |
A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion. |
VR |
2007 |
DBLP DOI BibTeX RDF |
|
13 | Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim |
Rapid pairwise intersection tests using programmable GPUs. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
Programmable shaders, Deformable body simulation, Geometric modeling, Collision detection, Computer animation |
13 | Charles T. Loop, Jim Blinn |
Real-time GPU rendering of piecewise algebraic surfaces. |
ACM Trans. Graph. |
2006 |
DBLP DOI BibTeX RDF |
Bézier tetrahedra, algebraic surface rendering, implicit surface rendering, GPU algorithms |
13 | Flavien Bridault-Louchez, Michel Leblond, François Rousselle |
Enhanced illumination of reconstructed dynamic environments using a real-time flame model. |
Afrigraph |
2006 |
DBLP DOI BibTeX RDF |
real-time rendering, real-time animation, flames |
13 | Anthony S. Aquilio, Jeremy C. Brooks, Ying Zhu 0001, G. Scott Owen |
Real-Time GPU-Based Simulation of Dynamic Terrain. |
ISVC (1) |
2006 |
DBLP DOI BibTeX RDF |
|
13 | Xiaoru Yuan, Baoquan Chen |
Procedural Image Processing for Visualization. |
ISVC (1) |
2006 |
DBLP DOI BibTeX RDF |
|
13 | Tilo Ochotta, Stefan Hiller |
Hardware Rendering of 3D Geometry with Elevation Maps. |
SMI |
2006 |
DBLP DOI BibTeX RDF |
|
13 | Kevin Dale, Jeremy W. Sheaffer, Vinu Vijay Kumar, David P. Luebke, Greg Humphreys, Kevin Skadron |
Applications of Small-Scale Reconfigurability to Graphics Processors. |
ARC |
2006 |
DBLP DOI BibTeX RDF |
|
13 | Lionel Baboud, Xavier Décoret |
Rendering geometry with relief textures. |
Graphics Interface |
2006 |
DBLP BibTeX RDF |
heightfield, GPU, ray-tracing |
13 | Jing Wang 0013, Yinghui Che, Aimin Hao |
A post-processing decal texture mapping algorithm on graphics hardware. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
decal, graphics hardware, procedural texture |
13 | Ingu Kang, JungHyun Han |
Real-Time Animation of Large Crowds. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
large crowds rendering, GPU, character animation, skinning |
13 | Martin Spindler, Marco Bubke, Tobias Germer, Thomas Strothotte |
Camera textures. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
mesh distortion, non-realistic projections |
13 | Benjamín Hernández, Isaac Rudomín |
Simple dynamic LOD for geometry images. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
GI mipmap, dynamic LOD, GPGPU, geometry image |
13 | Martin Bokeloh, Michael Wand 0001 |
Hardware accelerated multi-resolution geometry synthesis. |
SI3D |
2006 |
DBLP DOI BibTeX RDF |
games and GPUs, graphics hardware, large data sets, multi-resolution modeling |
13 | Natalya Tatarchuk |
Dynamic parallax occlusion mapping with approximate soft shadows. |
SI3D |
2006 |
DBLP DOI BibTeX RDF |
adaptive level-of-detail system, surface details, image-based rendering, real-time rendering, displacement mapping, soft shadows, motion-parallax |
13 | Ken-ichi Anjyo, Shuhei Wemler, William V. Baxter III |
Tweakable light and shade for cartoon animation. |
NPAR |
2006 |
DBLP DOI BibTeX RDF |
|
13 | Nailiang Zhao, Yanjun Chen, Zhigeng Pan |
Antialiased Shadow Algorithms for Game Rendering. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
|
13 | Charles T. Loop, James F. Blinn |
Resolution independent curve rendering using programmable graphics hardware. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
curve rendering, graphics hardware algorithms, resolution independence, vector representations |
13 | Peter Singh, Na Zhao 0003, Shu-Ching Chen, Keqi Zhang |
Tree Animation for A 3D Interactive Visualization System For Hurricane Impacts. |
ICME |
2005 |
DBLP DOI BibTeX RDF |
|
13 | Fernando Vega Higuera, Peter Hastreiter, Rudolf Fahlbusch, Günther Greiner |
High Performance Volume Splatting for Visualization of Neurovascular Data. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
volume splatting, neurovascular structures, segmented data, volume visualization |
13 | Daniel Weiskopf, Frederik Schramm, Gordon Erlebacher, Thomas Ertl |
Particle and Texture Based Spatiotemporal Visualization of Time-Dependent Vector Fields. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
visualization framework, LIC, particle systems, Unsteady flow visualization, texture advection, GPU methods |
13 | Helen Hong, Juhee Bae, Heewon Kye, Yeong-Gil Shin |
Efficient Multimodality Volume Fusion Using Graphics Hardware. |
International Conference on Computational Science (3) |
2005 |
DBLP DOI BibTeX RDF |
|
13 | Chris Wyman |
Interactive image-space refraction of nearby geometry. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
hardware, interactive rendering, refraction |
13 | Carsten Dachsbacher, Marc Stamminger |
Reflective shadow maps. |
SI3D |
2005 |
DBLP DOI BibTeX RDF |
hardware-assisted rendering, indirect illumination |
13 | Marc Ebner, Markus Reinhardt, Jürgen Albert |
Evolution of Vertex and Pixel Shaders. |
EuroGP |
2005 |
DBLP DOI BibTeX RDF |
|
13 | Michael Braitmaier, Joachim Diepstraten, Thomas Ertl |
Real-Time Rendering of Seasonal Infuenced Trees. |
TPCG |
2004 |
DBLP DOI BibTeX RDF |
|
13 | Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mark Leone, John D. Owens |
Mio: fast multipass partitioning via priority-based instruction scheduling. |
Graphics Hardware |
2004 |
DBLP DOI BibTeX RDF |
|
13 | Thomas Klein, Simon Stegmaier, Thomas Ertl |
Hardware-Accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids. |
PG |
2004 |
DBLP DOI BibTeX RDF |
|
13 | Jürgen P. Schulze, Alexander Rice |
Real-Time Volume Rendering of Four Channel Data Sets. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
|
13 | Pradeep Sen, Mike Cammarano, Pat Hanrahan |
Shadow silhouette maps. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
rendering, graphics hardware, shadow algorithms |
13 | Le-Jeng Shiue, Vineet Goel, Jörg Peters 0001 |
Mesh mutation in programmable graphics hardware. |
Graphics Hardware |
2003 |
DBLP DOI BibTeX RDF |
|
13 | Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-Möller |
An optimized soft shadow volume algorithm with real-time performance. |
Graphics Hardware |
2003 |
DBLP DOI BibTeX RDF |
|
13 | Oliver Kullmann |
The Combinatorics of Conflicts between Clauses. |
SAT |
2003 |
DBLP DOI BibTeX RDF |
|
13 | Ruigang Yang, Greg Welch, Gary Bishop |
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
13 | Chris Y. Chung, Ravi Managuli, Yongmin Kim 0001 |
Design and Evaluation of a Multimedia Computing Architecture Based on a 3D Graphics Pipeline. |
ASAP |
2002 |
DBLP DOI BibTeX RDF |
|
13 | Justin Legakis, Julie Dorsey, Steven J. Gortler |
Feature-based cellular texturing for architectural models. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
cellular texturing, computer-aided design, texturing, procedural modeling |
13 | Tsuneo Ikedo, Jianhua Ma |
An Advanced Graphics Chip with Bump-mapped Phong Shading. |
Computer Graphics International |
1997 |
DBLP DOI BibTeX RDF |
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