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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 201 occurrences of 133 keywords
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Results
Found 451 publication records. Showing 451 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Amri Yusoff, Richard Crowder, Lester Gilbert |
Validation of Serious Games Attributes Using the Technology Acceptance Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 45-51, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
model, framework, Serious games, Technology Acceptance Model, Attributes, Acceptance |
1 | Vedad Hulusic, Kurt Debattista, Vibhor Aggarwal, Alan Chalmers |
Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 126-132, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
sound effects, frame rate perception, perception, psychophysics, cross-modal interaction, audio-visual |
1 | Pauline Jepp, Manuel Fradinho, João Madeiras Pereira |
An Agent Framework for a Modular Serious Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 19-26, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
Multi-Agent Systems, Serious Games |
1 | Christopher E. Peters |
Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 11-18, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
Animation, gaze, virtual characters, blinking |
1 | Nuno F. Rodrigues, Ricardo Simões, João L. Vilaça |
A Digital Game Development Education Project. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 79-82, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
Digital Games Development, Education |
1 | Stuart Ashfield, Claire H. Jarvis, Jörg Kaduk |
Serious Games for Geographical Field Skills: An Exploration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 71-74, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
field skills, learning, presence, Geography |
1 | Shaimaa Y. Lazem, Denis Gracanin |
Social Traps in Second Life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 133-140, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
social traps, communication, game theory, coordination, Second Life |
1 | Diana Santos, Marcio Dionisio, Nuno Rodrigues, António Pereira 0001 |
On the Expeditious Modelling of Buildings. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 60-67, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
modelling of buildings, 2D floor plans, Virtual environments, procedural modelling |
1 | Rui Prada, Daniel Dias, Helmut Prendinger, Arturo Nakasone |
Fostering Agriculture Environmental Awareness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 37-44, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
environmental issues, people's factor, serious games, agriculture |
1 | Andreas Schmeil, Michael Steinbusch, Alar Jost, Martin Henn, Markus Jacobi, Max Schwitalla, Béatrice S. Hasler |
A Workflow for Designing Virtual Worlds for Collaborative Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 151-158, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
Experience, Collaborative Learning, 3D CVE |
1 | Erik D. Van der Spek, Herre van Oostendorp, Pieter Wouters, Laurens Aarnoudse |
Attentional Cueing in Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 119-125, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
games for health, learning, serious games, game design, instructional design, cognitive load, cueing, triage |
1 | Lorenzo Cantoni, Nadzeya Kalbaska |
The Waiter Game: Structure and Development of an Hospitality Training Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 83-86, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
methodology design, training game, tourism and hospitality trainings, eLearning, eTourism |
1 | Kurt Debattista, Michele D. Dickey, Alberto Proença, Luís Paulo Santos (eds.) |
Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010 ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![IEEE Computer Society, 978-0-7695-3986-7 The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP BibTeX RDF |
|
1 | Travis L. Ross, Robert D. Cornell |
Towards an Experimental Methodology of Virtual World Research. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 143-150, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
Experimental Tools, Petri Dish Approach, Greenland, Games, Experiment, Virtual Worlds, Macro, Experimental Method |
1 | Peter Charles Samuels |
Design of a Mobile Mathematics Creativity Laboratory for Contemporary Learners. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 194-197, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
games, user-centred design, educational technology, mathematics, laboratories |
1 | Alberto Cabas Vidani, Luca Chittaro |
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 95-102, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
emergency medical procedures, design, development, task modeling, serious games |
1 | YeiBeech Jang, SeoungHo Ryu |
Exploring Game Leadership and Online Game Community. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 178-181, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Game Leadership, Game Community, Game play style, Online Games |
1 | Erik D. Van der Spek, Pieter Wouters, Herre van Oostendorp |
Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 166-169, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Code Red Triage, cognition in games, Serious games, instructional design, design guidelines, games-based learning, virtual training |
1 | Liz Boyle, Fiona Hancock, Matt Seeney, Laz Allen |
The Implementation of Team Based Assessment In Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 28-35, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
team-based, cross-disciplinary, methodology, assessment, technology |
1 | Cate Dowd |
Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 215-216, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Serious Game methodologies, Crisis communication, Modeling, Semantic web, Participatory design, Complex systems, Game design |
1 | Richard Beggs, Philip O'Neill, Karen Virapen, Sylvia Alexander |
The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 174-177, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Academic Perceptions, Barriers in Gaming, Interactivity, Learning, Education, Motivation, Serious Games, Video Games, Student Engagement |
1 | Michael Schmitz 0001, Mohammad Mehdi Moniri |
Burgomaster and Pedro - A Pervasive Multi-Player Game for Rural Tourism. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 205-208, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Alison Gazzard |
The Avatar and the Player: Understanding the Relationship beyond the Screen. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 190-193, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
altered positions, games, presence, avatars, display |
1 | Alan Chalmers, Kurt Debattista |
Level of Realism for Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 225-232, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Conor Linehan, Shaun W. Lawson, Mark Doughty |
Tabletop Prototyping of Serious Games for 'Soft Skills' Training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 182-185, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
serious games methodologies, education and learning, Game design, soft skills, collaborative games |
1 | Malcolm K. Crowe, Daniel Livingstone |
Collaborative Web-Browsing in a Virtual World. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 221-222, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
collaboration, CSCW, virtual worlds, MUVE |
1 | Jung-A Kim, Kyung-Kyu Kang, Hyun-Roc Yang, Dongho Kim |
A Sensory Gate-Ball Game for the Aged People and its User Interface Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 111-116, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Sensory game, Gate-ball game, Aged people, User interface, Serious game, 3D game |
1 | Luca Chittaro, Roberto Ranon |
Serious Games for Training Occupants of a Building in Personal Fire Safety Skills. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 76-83, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
fire safety, virtual environments, training, virtual worlds, serious games |
1 | Johan Koolwaaij, Martin Wibbels, Sebastian Böhm, Marko Luther |
ContextKing: Virtual Kingdoms in Real Life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 61-67, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
mondial, context-aware, game, virtual, pervasive |
1 | Christos Gatzidis, Keith Parry, Emma Kavanagh, Amanda Wilding, Darrell Gibson |
Towards the Development of an Interactive 3D Coach Training Serious Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 186-189, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
coach training simulator, serious games, game-based learning, game engine |
1 | Archontoula Amanatiadou, Inge van de Weerd |
Extending the Reference Method for Game Production: A Situational Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 20-27, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game production, reference method, route map, Serious games, method engineering, genres |
1 | Charlotte C. Sennersten, Craig A. Lindley |
An Investigation of Visual Attention in FPS Computer Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 68-75, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Eye-Tracking, Decision-making, Visual Attention, Gameplay |
1 | Stelios Papakonstantinou, Vesna Brujic-Okretic |
Prototyping a Context-Aware Framework for Pervasive Entertainment Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 84-91, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
virtual & augmented reality, pervasive entertainment, context-awareness, mobile devices, social interaction |
1 | Genaro Rebolledo-Mendez, Fotis Liarokapis, Sara de Freitas (eds.) |
2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009 ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![IEEE Computer Society, 978-0-7695-3588-3 The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Jian Chang, Jian J. Zhang 0001, Rehan Zia |
Fast Vehicle Crash Modelling for Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 141-147, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
animation, computer games, deformation, physically based modelling, crash |
1 | Sergio Valerio, Jean Pereira, Leonel Morgado, Pedro Mestre, Carlos Serôdio, Fausto de Carvalho |
Second Life Information Desk System Using Instant Messaging and Short Messaging Service Technologies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 125-132, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Information Desk, virtual worlds, SMS, Help Desk, Messaging, Second Life |
1 | Peter Russell Bloomfield, Daniel Livingstone |
Multi-Modal Learning and Assessment in Second Life with quizHUD. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 217-218, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
e-learning, virtual world, second life, e-assessment |
1 | Steve Jarvis, Sara de Freitas |
Evaluation of an Immersive Learning Programme to Support Triage Training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 117-122, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
learning transfer, evaluation, feedback, serious games |
1 | Chiara Evangelista, Marcello Carrozzino, Veronica Neri, Massimo Bergamasco |
Interactive Storytelling for Children Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 198-201, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
drawing techniques, interaction, children, edutainment, digital storytelling |
1 | James William Burke, Michael McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough |
Serious Games for Upper Limb Rehabilitation Following Stroke. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 103-110, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Nintendo Wii, virtual reality, serious games, rehabilitation, stroke, video-capture |
1 | David John, Christos Gatzidis, Fotis Liarokapis, Anthony C. Boucouvalas, Vesna Brujic-Okretic |
A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 219-220, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
emotion extration, virtual worlds, social interaction, facial animation, urban modelling |
1 | Sara de Freitas, Genaro Rebolledo-Mendez, Fotis Liarokapis, George D. Magoulas, Alexandra Poulovassilis |
Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 43-50, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
virtual worlds, serious games, Evaluation methodologies |
1 | Fotis Liarokapis, Louis Macan, Garry Malone, Genaro Rebolledo-Mendez, Sara de Freitas |
A Pervasive Augmented Reality Serious Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 148-155, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
pervasive computing, serious games |
1 | Stuart Slater, David J. H. Burden |
Emotionally Responsive Robotic Avatars as Characters in Virtual Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 12-19, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
AI, Virtual Worlds, Emotion Modeling |
1 | Darryl Charles, Therese Charles, Michael McNeill |
Using Player and World Representation Techniques from Computer Games to Improve Student Engagement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 36-42, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
education, games, representation, engagement |
1 | Charalampos Koniaris, Athanasios Gaitatzes, Georgios Papaioannou 0001 |
An Automated Modeling Method for Multiple Detail Levels of Real-Time Trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 53-60, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
foliage, modeling, tree, rendering, image-based |
1 | John Halloran 0001 |
It's Talk, But Not as We Know It: Using VoIP to Communicate in War Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 133-140, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
human-computer interaction, user study, virtual environments, computer mediated communication, VoIP, multiplayer games |
1 | Anna Vartapetiance Salmasi, Lee Gillam |
Machine Ethics for Metaverse Gambling: No Stake in a $24m Market? ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 209-212, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
EthiCasino, Online Gambling, Responsible Gambling, Virtual Worlds, Ethics, Second life, Machine |
1 | Genaro Rebolledo-Mendez, Sara de Freitas, Alma Rosa García-Gaona |
A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 5-11, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
motivation, serious games, empathy |
1 | Pauline Rooney, K. C. O'Rourke, Greg Burke, Brian MacNamee, Claudia Igbrude |
Cross-Disciplinary Approaches for Developing Serious Games in Higher Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 161-165, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
food safety, environmental health, design, serious games, Higher education |
1 | Panagiotis Petridis, Wafaa Nadim, Stephen Bowden, Jack Goulding, Mustafa Alshawi |
Manubuild Construction Site Training Simulator for Offsite Manufacturing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 170-173, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
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