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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 12191 occurrences of 3826 keywords
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Results
Found 47310 publication records. Showing 47302 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
27 | Sang-Youn Kim, Kyu-Young Kim |
Interactive Racing Game with Graphic and Haptic Feedback. |
HAID |
2007 |
DBLP DOI BibTeX RDF |
Racing game, Haptic, Vibrotactile |
27 | Rafael Ballagas, Sven G. Kratz, Jan O. Borchers, Eugen Yu, Steffen P. Walz, Claudia O. Fuhr, Ludger Hovestadt, Martin Tann |
REXplorer: a mobile, pervasive spell-casting game for tourists. |
CHI Extended Abstracts |
2007 |
DBLP DOI BibTeX RDF |
moblogs, mobile phone, pervasive game, persuasive technology, location services |
27 | Ville Nenonen, Aleksi Lindblad, Ville Häkkinen, Toni Laitinen, Mikko Jouhtio, Perttu Hämäläinen |
Using heart rate to control an interactive game. |
CHI |
2007 |
DBLP DOI BibTeX RDF |
heart rate interaction, physically interactive computer game, unconventional computer human interfaces |
27 | Yanli Guo |
A Game Analysis of Cooperative Relationship Between Enterprises on Supply Chain. |
CONFENIS (2) |
2007 |
DBLP DOI BibTeX RDF |
Cooperative relationship, Game, Supply chain, Enterprises |
27 | Gregory L. Heileman, Pramod A. Jamkhedkar, Joud S. Khoury, Curtis J. Hrncir |
The drm game. |
Digital Rights Management Workshop |
2007 |
DBLP DOI BibTeX RDF |
game theory, DRM |
27 | Li Jie, James J. Clark |
Game Design Guided by Visual Attention. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
eye pursuit, game design, visual attention, eye fixation |
27 | Stefan Marks, John A. Windsor, Burkhard Wünsche |
Evaluation of game engines for simulated surgical training. |
GRAPHITE |
2007 |
DBLP DOI BibTeX RDF |
simulation systems, physically-based animation, collaborative environments, game engines |
27 | Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, David K. Y. Yau |
Incentive and service differentiation in P2P networks: a game theoretic approach. |
IEEE/ACM Trans. Netw. |
2006 |
DBLP DOI BibTeX RDF |
contribution-based service differentiation, incentive protocol, game theory, peer-to-peer network |
27 | Narender Hanchate, Nagarajan Ranganathan |
Simultaneous Interconnect Delay and Crosstalk Noise Optimization through Gate Sizing Using Game Theory. |
IEEE Trans. Computers |
2006 |
DBLP DOI BibTeX RDF |
Game theory, gate sizing, transmission lines, crosstalk noise, interconnect models, interconnect delay |
27 | Xiaotie Deng, Qizhi Fang, Xiaoxun Sun |
Finding nucleolus of flow game. |
SODA |
2006 |
DBLP DOI BibTeX RDF |
LP duality, flow game, nucleolus, NP-hard, efficient algorithm |
27 | Helene Brashear, Valerie L. Henderson, Kwang-Hyun Park, Harley Hamilton, Seungyon Claire Lee, Thad Starner |
American sign language recognition in game development for deaf children. |
ASSETS |
2006 |
DBLP DOI BibTeX RDF |
game, recognition, sign language, ASL |
27 | A. T. Chamillard |
Introductory game creation: no programming required. |
SIGCSE |
2006 |
DBLP DOI BibTeX RDF |
introductory courses, student motivation, computer game development |
27 | Jonathan Sykes, Melissa Federoff |
Player-centred game design. |
CHI Extended Abstracts |
2006 |
DBLP DOI BibTeX RDF |
player-centred, pre-production, design, game, production, concept, videogame, post-production |
27 | Il Seok Ko, Yun Ji Na |
A Design of Hybrid Mobile Multimedia Game Content. |
KES (3) |
2006 |
DBLP DOI BibTeX RDF |
WAP method, download scheme, VM method and actual mobile game |
27 | Thomas Moscibroda, Stefan Schmid 0001, Roger Wattenhofer |
When selfish meets evil: byzantine players in a virus inoculation game. |
PODC |
2006 |
DBLP DOI BibTeX RDF |
byzantine nash equilibria, price of malice, virus propagation, game theory, price of anarchy, selfishness |
27 | S. Shaheen Fatima, Michael J. Wooldridge, Nicholas R. Jennings |
A Comparative Study of Game Theoretic and Evolutionary Models of Bargaining for Software Agents. |
Artif. Intell. Rev. |
2005 |
DBLP DOI BibTeX RDF |
evolutionary algorithms, e-commerce, game theory, software agents, bargaining |
27 | Blazej J. Kot, Burkhard Wuensche, John C. Grundy, John G. Hosking |
Information visualisation utilising 3D computer game engines case study: a source code comprehension tool. |
CHINZ |
2005 |
DBLP DOI BibTeX RDF |
collaborative visualisation, human-computer interaction, information visualisation, game engines, software visualisation |
27 | Bailin Yang, Xi Cheng, Zhigeng Pan |
A real-time collision detection algorithm for mobile billiards game. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
collision detection, mobile game, multi-resolution, binary search |
27 | Alasdair Macleod |
Game design through self-play experiments. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
perudo, self-play experiments, reinforcement learning, computer games, game design |
27 | Daniel M. Johnson 0001, John A. Gardner |
Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
Groups, Game Design, Team Formation, Media Equation |
27 | Petri Lankoski, Satu Heliö, Jani Nummela, Jussi Lahti, Frans Mäyrä, Laura Ermi |
A case study in pervasive game design: the songs of north. |
NordiCHI |
2004 |
DBLP DOI BibTeX RDF |
game design, pervasive games, mobile games |
27 | David Harlan Wood |
DNA computing capabilities for game theory. |
Nat. Comput. |
2003 |
DBLP DOI BibTeX RDF |
game theory, DNA computing |
27 | Thomas Thomsen |
Lambda-Search in Game Trees - with Application to Go. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
binary tree search, threat-sequences, null-moves, proof-number search, abstract game-knowledge, Go block tactics |
27 | Thomas Gaudy, Stéphane Natkin, Dominique Archambault |
Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions. |
Trans. Edutainment |
2009 |
DBLP DOI BibTeX RDF |
interactivity, accessibility, usability test, sound design, interactive music, audio games |
27 | Yong Jun Choi |
Providing Novel and Useful Data for Game Development Using Usability Expert Evaluation and Testing. |
CGIV |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Amy Ogan, Vincent Aleven, Julia Kim, Christopher Jones 0001 |
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame? |
HCI (12) |
2009 |
DBLP DOI BibTeX RDF |
Virtual environments, motivation |
27 | Heather Desurvire, Charlotte Wiberg |
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration. |
HCI (12) |
2009 |
DBLP DOI BibTeX RDF |
ACM Classification Keywords: H.5.1 [Information Interfaces and Presentation] Multimedia Information Systems-evaluation/methodology |
27 | Holly Blasko-Drabik, James Bohnsack, Clint A. Bowers |
Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game. |
HCI (10) |
2009 |
DBLP DOI BibTeX RDF |
QUIS, Usability, Learning, Serious Games |
27 | Michael Thielscher |
Answer Set Programming for Single-Player Games in General Game Playing. |
ICLP |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Noriyuki Amari, Kazuto Tominaga |
Simulation Minus One Makes a Game. |
EvoWorkshops |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Barry G. Silverman |
Modeling and Simulating Empires: Toward a Game World Generator. |
KES (1) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Ekaterina Kurdyukova, Matthias Rehm |
Interactive fitness game for public places. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
social interactions, engagement, physical activity, fitness games |
27 | Mark Claypool, Kajal T. Claypool |
Perspectives, frame rates and resolutions: it's all in the game. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Michael Eagle, Tiffany Barnes |
Evaluation of a game-based lab assignment. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
CS1-2 education, iteration, retention, educational games, arrays |
27 | Wilian Segatto, Eduardo Herzer, Cristiano L. Mazzotti, João Ricardo Bittencourt, Jorge L. V. Barbosa |
Mobio threat: A mobile game based on the integration of wireless technologies. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
RFID, Bluetooth, Pervasive, QR code, social gaming |
27 | Jónheiður Ísleifsdóttir, Yngvi Björnsson |
GTQ: A Language and Tool for Game-Tree Analysis. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Mirjam Palosaari Eladhari, Michael Mateas |
Semi-autonomous avatars in world of minds: a case study of AI-based game design. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Grenville J. Armitage |
Optimising online FPS game server discovery through clustering servers by origin autonomous system. |
NOSSDAV |
2008 |
DBLP DOI BibTeX RDF |
latency estimation, search optimisation, server discovery |
27 | Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn |
Creating an Emotionally Adaptive Game. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
affective loop, Adaptivity, personalization, emotions, computer games, psychophysiology |
27 | Weimin Huang, Leping Shen |
Analysis for Irregularities of Listing Companies Based on Evolutionary Game Theory. |
FSKD (1) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
27 | Wen-Chih Chang, Yi-Lung Chen, Tsung-Pu Lee |
Computer Assisted Learning with Card Game in System Design Concept. |
WBL |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Andy Crabtree, Steve Benford, Mauricio Capra, Martin Flintham, Adam Drozd, Nick Tandavanitj, Matt Adams, Ju Row-Farr |
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game. |
Comput. Support. Cooperative Work. |
2007 |
DBLP DOI BibTeX RDF |
SMS text messages, ethnography, mobile games, cooperative work, orchestration |
27 | Pablo Moreno-Ger, Daniel Burgos, José Luis Sierra, Baltasar Fernández-Manjón |
A Game-Based Adaptive Unit of Learning with IMS Learning Design and . |
EC-TEL |
2007 |
DBLP DOI BibTeX RDF |
, edutainment, IMS Learning Design, adaptive e-learning |
27 | Kyle W. Burke, Shang-Hua Teng |
A PSPACE-complete Sperner Triangle Game. |
WINE |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Suman Ranjan Sensarma, Norio Okada |
Game theoretic analysis of the process of player empowerment in resolving social conflict. |
SMC |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Abdullah Al Mahmud 0001, Omar Mubin, Johanna Renny Octavia, Suleman Shahid, LeeChin Yeo, Panos Markopoulos 0001, Jean-Bernard Martens, Dima Aliakseyeu |
Affective Tabletop Game: A New Gaming Experience for Children. |
Tabletop |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Khalid Aallouche, Homam Albeiriss, Redouane Zarghoune, Juha Arrasvuori, Antti J. Eronen, Jukka Holm |
Implementation and evaluation of a background music reactive game. |
IE |
2007 |
DBLP BibTeX RDF |
AudioAsteroids, Briquolo, background music reactive games, breakout, music signal analysis, musically controlled games, games, music, MP3 |
27 | Dorothée Hefner, Christoph Klimmt, Peter Vorderer |
Identification with the Player Character as Determinant of Video Game Enjoyment. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
experiment, Computer games, identification, video games, enjoyment |
27 | Eui Jun Jeong, Dan Jong Kim 0001 |
A Longitudinal Study of Game Perceptions from the Perspective of Yin-Yang Theory. |
HICSS |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Reynald Affeldt, Miki Tanaka, Nicolas Marti |
Formal Proof of Provable Security by Game-Playing in a Proof Assistant. |
ProvSec |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pablo Palmier Campos, Pedro A. González-Calero |
Using Metaphors in Game-Based Education. |
Edutainment |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Kok Wai Wong |
Adaptive Computer Game System Using Artificial Neural Networks. |
ICONIP (2) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Cheng-Su Wang, Yeu-Ruey Tzeng |
Framework for Bloom's Knowledge Placement in Computer Games. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Michele Aghassi, Dimitris Bertsimas |
Robust game theory. |
Math. Program. |
2006 |
DBLP DOI BibTeX RDF |
Mathematics Subject Classification (2000) 90C05, 91A06, 91A15, 90C47, 91A10 |
27 | Yam San Chee |
Embodiment, Embeddedness, and Experience: Foundations of Game Play for Identity Construction. |
Intelligent Tutoring Systems |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Sébastien Collette, Jean-François Raskin, Frédéric Servais |
On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Andrés Gómez de Silva Garza |
Evaluating Individual Player Strategies in a Collaborative Incomplete-Information Agent-Based Game Playing Environment. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Magy Seif El-Nasr, Joshua B. Gross |
Fun & games: on the process of game design. |
Conference on Designing Interactive Systems |
2006 |
DBLP DOI BibTeX RDF |
aesthetics, interactive environments, lighting design |
27 | Anthony Savidis, Apostolos Stamou, Constantine Stephanidis |
An Accessible Multimodal Pong Game Space. |
Universal Access in Ambient Intelligence Environments |
2006 |
DBLP DOI BibTeX RDF |
Universally accessible games, Spatially localized audio, Force feedback, Auditory displays, Non-visual interaction |
27 | Xizhi Li |
Using Neural Parallel Language in Distributed Game World Composing. |
DFMA |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Swee Ann Tan, William Lau, Allan W. K. Loh |
Networked game mobility model for first-person-shooter games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
first-person-shooter games, quake 2, modelling, mobility, workload |
27 | Stefano Cacciaguerra, Stefano Ferretti, Marco Roccetti, Matteo Roffilli |
Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service. |
WWW (Special interest tracks and posters) |
2005 |
DBLP DOI BibTeX RDF |
synchronization, MMOG, scene graph |
27 | Rafal Grabos |
Qualitative Model of Game Theory. |
MDAI |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Stijn-Pieter A. van Houten, Alexander Verbraeck, Sandor Boyson, Thomas M. Corsi |
Training for today's supply chains: an introduction to the distributor game. |
WSC |
2005 |
DBLP DOI BibTeX RDF |
|
27 | David B. Roggenkamp, Dave Park, Omer Tsimhoni |
A simulation model for facilitators of Tony Rizzo's bead game. |
WSC |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Antti Salovaara, Mikael Johnson, Kalle Toiskallio, Sauli Tiitta, Marko Turpeinen |
Playmakers in multiplayer game communities: their importance and motivations for participation. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
communities, computer games, motivations, multiplayer games |
27 | Ahmed BinSubaih, Steve Maddock, Daniela Romano |
Game logic portability. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
ontologies, logic, rules |
27 | Jonas Heide Smith |
Agreeing to Disagree - Pre-game Interaction and the Issue of Community. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
27 | S. Shaheen Fatima, Michael J. Wooldridge, Nicholas R. Jennings |
An analysis of the shapley value and its uncertainty for the voting game. |
AAMAS |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi |
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Hans P. van Ditmarsch |
Some Game Theory of Pit. |
PRICAI |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Jeong-Dan Choi, Byung-Tae Jang, Chi-Jeong Hwang |
Collaborative Interactions on 3D Display for Multi-user Game Environments. |
APCHI |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Maria Fasli, Michael Michalakopoulos |
e-Game: A Generic Auction Platform Supporting Customizable Market Games. |
IAT |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Penelope Sweetser, Daniel M. Johnson 0001 |
Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Darryl Charles, Daniel Livingstone |
AI: the Missing Link in Digital Game Interface Design? |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Alankar Karol, Bernhard Nebel, Christopher J. Stanton, Mary-Anne Williams |
Case Based Game Play in the RoboCup Four-Legged League Part I The Theoretical Model. |
RoboCup |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Sari Mokka, Antti Väätänen, Juhani Heinilä, Pasi Välkkynen |
Fitness computer game with a bodily user interface. |
ICEC |
2003 |
DBLP BibTeX RDF |
bodily user interfaces, sense of presence, virtual reality, usability, user interface design, computer games, fitness, exercise |
27 | Linda Kingsbury, Scott Harrigan, Tina Reed |
The consultant game. |
SIGUCCS |
2002 |
DBLP DOI BibTeX RDF |
games, training, students, consultants, staff |
27 | Ulf Lorenz, Burkhard Monien |
The Secret of Selective Game Tree Search, When Using Random-Error Evaluations. |
STACS |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Dimitrios Kalles, Eirini Ntoutsi |
Interactive Verification of Game Design and Playing Strategies. |
ICTAI |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Shu-Heng Chen, Chih-Chi Ni |
Using Genetic Algorithms to Simulate the Evolution of an Oligopoly Game. |
SEAL |
1998 |
DBLP DOI BibTeX RDF |
Cartels, Price Wars, State-Dependent Markov Chain, Genetic Algorithms, Coevolution, Oligopoly |
26 | Mária Bieliková, Marko Divéky, Peter Jurnecka, Rudolf Kajan, L'ubos Omelina |
Automatic generation of adaptive, educational and multimedia computer games. |
Signal Image Video Process. |
2008 |
DBLP DOI BibTeX RDF |
Multimedia computer games, Game model, Game generation, Adaptive computer game, Education, Edutainment |
26 | Ashok R. Basawapatna, Alexander Repenning |
Cyberspace meets brick and mortar: an investigation into how students engage in peer to peer feedback using both cyberlearning and physical infrastructures. |
ITiCSE |
2010 |
DBLP DOI BibTeX RDF |
agentsheets, cyberlearning infrastructure, open classroom, peer to peer interaction, physical classroom, scalable game design, scalable game design arcade, traditional learning, computational thinking, programming education |
26 | Jaak Henno |
High-Level Specification of Games. |
Towards Intelligent Engineering and Information Technology |
2009 |
DBLP DOI BibTeX RDF |
game programming system, Game, specification, emergence, event-driven architecture, formal description |
26 | Jun Kiniwa, Kensaku Kikuta |
Analysis of an Intentional Fault Which Is Undetectable by Local Checks under an Unfair Scheduler. |
SSS |
2009 |
DBLP DOI BibTeX RDF |
safety under convergence, intentional fault model, multistage two-person zero sum game, game theory, self-stabilization, mutual exclusion, unfair scheduler |
26 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen |
Cheating Behaviors in Online Gaming. |
HCI (12) |
2009 |
DBLP DOI BibTeX RDF |
Online game cheating, cheating frameworks, online game fairness |
26 | David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gutwin |
Usability heuristics for networked multiplayer games. |
GROUP |
2009 |
DBLP DOI BibTeX RDF |
NGH, game usability, networked game heuristics, usability, heuristic evaluation, networked games, multiplayer games |
26 | Marcin Jurdzinski, Rahul Savani |
A Simple P-Matrix Linear Complementarity Problem for Discounted Games. |
CiE |
2008 |
DBLP DOI BibTeX RDF |
Discounted game, Pmatrix, strategy improvement algorithm, unique sink orientation, zerosum game, linear complementarity problem |
26 | Hamidou Tembine, Eitan Altman, Rachid El Azouzi |
Asymmetric delay in evolutionary games. |
VALUETOOLS |
2007 |
DBLP DOI BibTeX RDF |
hawk and dove game, multiple access game, delay differential equation, replicator dynamics, evolutionary stable strategy |
26 | Janneke Verhaegh, Willem Fontijn, Jettie Hoonhout |
TagTiles: optimal challenge in educational electronics. |
TEI |
2007 |
DBLP DOI BibTeX RDF |
game heuristics, tangible interface, educational game |
26 | Christian Anthony L. Go, Tristan Basa, Won-Hyung Lee |
MMORPG Map Evaluation Using Pedestrian Agents. |
ICHIT |
2006 |
DBLP DOI BibTeX RDF |
Multi-Agent Systems, Online Game, MMORPG, Game AI |
26 | Andrew Gilpin, Tuomas Sandholm |
A Texas Hold'em poker player based on automated abstraction and real-time equilibrium computation. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
equilibrium computation, game theory, game playing |
26 | Christian Güttler, Troels Degn Johansson |
Spatial principles of level-design in multi-player first-person shooters. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
level design, multiplay, teamplay, emergence, game-play, game architecture |
26 | Takumi Kasai, Akeo Adachi, Shigeki Iwata |
Classes of pebble games and complete problems. |
ACM Annual Conference (2) |
1978 |
DBLP DOI BibTeX RDF |
Exponential time, Log-space, Two-person game, Winning strategy, Polynomial time, Turing machine, NP, Pebble game, Polynomial space |
26 | Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak Bhandari, Nilufar Baghaei |
Physical activity motivating games: virtual rewards for real activity. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
behavioural change, user study, motivation, serious games, game design, physical activity |
26 | Louise Sauvé |
Design Tools for Online Educational Games: Concept and Application. |
Trans. Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Design, Educational, Game, Online |
26 | Zhanshan (Sam) Ma, Axel W. Krings, Chih-Cheng Hung |
The Handicap Principle for Trust in Computer Security, the Semantic Web and Social Networking. |
WISM |
2009 |
DBLP DOI BibTeX RDF |
Handicap Principle, Animal Communication Network, Signal Honesty, Extended Evolutionary Game Theory, Pervasive and Resilient Computing, Semantic Web, Social Networking, Trust, Deception, Eavesdropping |
26 | Lingzhi Luo, Nilanjan Chakraborty, Katia P. Sycara |
Prisoner's dilemma on graphs with heterogeneous agents. |
GECCO (Companion) |
2009 |
DBLP DOI BibTeX RDF |
conflict behavior, multi-cultural society, social network, game theory, oscillation, social simulation, steady state, prisoner's dilemma |
26 | Marianna Obrist, Judith Igelsböck, Elke Beck, Christiane Moser, Stefan Riegler, Manfred Tscheligi |
"Now you need to laugh!": investigating fun in games with children. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
evaluation, game, children, facial expressions, fun |
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