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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 12191 occurrences of 3826 keywords
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Results
Found 47310 publication records. Showing 47302 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
27 | Sang-Youn Kim, Kyu-Young Kim |
Interactive Racing Game with Graphic and Haptic Feedback. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HAID ![In: Haptic and Audio Interaction Design, Second International Workshop, HAID 2007, Seoul, South Korea, November 29-30, 2007, Proceedings, pp. 69-77, 2007, Springer, 978-3-540-76701-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Racing game, Haptic, Vibrotactile |
27 | Rafael Ballagas, Sven G. Kratz, Jan O. Borchers, Eugen Yu, Steffen P. Walz, Claudia O. Fuhr, Ludger Hovestadt, Martin Tann |
REXplorer: a mobile, pervasive spell-casting game for tourists. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 1929-1934, 2007, ACM, 978-1-59593-642-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
moblogs, mobile phone, pervasive game, persuasive technology, location services |
27 | Ville Nenonen, Aleksi Lindblad, Ville Häkkinen, Toni Laitinen, Mikko Jouhtio, Perttu Hämäläinen |
Using heart rate to control an interactive game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 853-856, 2007, ACM, 978-1-59593-593-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
heart rate interaction, physically interactive computer game, unconventional computer human interfaces |
27 | Yanli Guo |
A Game Analysis of Cooperative Relationship Between Enterprises on Supply Chain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CONFENIS (2) ![In: Research and Practical Issues of Enterprise Information Systems II, Volume 2, IFIP TC 8 WG 8.9 International Conference on Research and Practical Issues of Enterprise Information Systems (CONFENIS 2007), October 14-16, 2007, Beijing, China, pp. 1319-1323, 2007, Springer, 978-0-387-76311-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Cooperative relationship, Game, Supply chain, Enterprises |
27 | Gregory L. Heileman, Pramod A. Jamkhedkar, Joud S. Khoury, Curtis J. Hrncir |
The drm game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Digital Rights Management Workshop ![In: Proceedings of the Seventh ACM Workshop on Digital Rights Management, Alexandria, VA, USA, October 29, 2007, pp. 54-62, 2007, ACM, 978-1-59593-884-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game theory, DRM |
27 | Li Jie, James J. Clark |
Game Design Guided by Visual Attention. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings, pp. 345-355, 2007, Springer, 978-3-540-74872-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
eye pursuit, game design, visual attention, eye fixation |
27 | Stefan Marks, John A. Windsor, Burkhard Wünsche |
Evaluation of game engines for simulated surgical training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GRAPHITE ![In: Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, Perth, Western Australia, 1-4 December 2007, pp. 273-280, 2007, ACM, 978-1-59593-912-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
simulation systems, physically-based animation, collaborative environments, game engines |
27 | Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, David K. Y. Yau |
Incentive and service differentiation in P2P networks: a game theoretic approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE/ACM Trans. Netw. ![In: IEEE/ACM Trans. Netw. 14(5), pp. 978-991, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
contribution-based service differentiation, incentive protocol, game theory, peer-to-peer network |
27 | Narender Hanchate, Nagarajan Ranganathan |
Simultaneous Interconnect Delay and Crosstalk Noise Optimization through Gate Sizing Using Game Theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Computers ![In: IEEE Trans. Computers 55(8), pp. 1011-1023, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Game theory, gate sizing, transmission lines, crosstalk noise, interconnect models, interconnect delay |
27 | Xiaotie Deng, Qizhi Fang, Xiaoxun Sun |
Finding nucleolus of flow game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SODA ![In: Proceedings of the Seventeenth Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2006, Miami, Florida, USA, January 22-26, 2006, pp. 124-131, 2006, ACM Press, 0-89871-605-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
LP duality, flow game, nucleolus, NP-hard, efficient algorithm |
27 | Helene Brashear, Valerie L. Henderson, Kwang-Hyun Park, Harley Hamilton, Seungyon Claire Lee, Thad Starner |
American sign language recognition in game development for deaf children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASSETS ![In: Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2006, Portland, Oregon, USA, October 23-25, 2006, pp. 79-86, 2006, ACM, 1-59593-290-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game, recognition, sign language, ASL |
27 | A. T. Chamillard |
Introductory game creation: no programming required. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2006, Houston, Texas, USA, March 3-5, 2006, pp. 515-519, 2006, ACM, 1-59593-259-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
introductory courses, student motivation, computer game development |
27 | Jonathan Sykes, Melissa Federoff |
Player-centred game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1731-1734, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
player-centred, pre-production, design, game, production, concept, videogame, post-production |
27 | Il Seok Ko, Yun Ji Na |
A Design of Hybrid Mobile Multimedia Game Content. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (3) ![In: Knowledge-Based Intelligent Information and Engineering Systems, 10th International Conference, KES 2006, Bournemouth, UK, October 9-11, 2006, Proceedings, Part III, pp. 1035-1041, 2006, Springer, 3-540-46542-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
WAP method, download scheme, VM method and actual mobile game |
27 | Thomas Moscibroda, Stefan Schmid 0001, Roger Wattenhofer |
When selfish meets evil: byzantine players in a virus inoculation game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PODC ![In: Proceedings of the Twenty-Fifth Annual ACM Symposium on Principles of Distributed Computing, PODC 2006, Denver, CO, USA, July 23-26, 2006, pp. 35-44, 2006, ACM, 1-59593-384-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
byzantine nash equilibria, price of malice, virus propagation, game theory, price of anarchy, selfishness |
27 | S. Shaheen Fatima, Michael J. Wooldridge, Nicholas R. Jennings |
A Comparative Study of Game Theoretic and Evolutionary Models of Bargaining for Software Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Artif. Intell. Rev. ![In: Artif. Intell. Rev. 23(2), pp. 187-205, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
evolutionary algorithms, e-commerce, game theory, software agents, bargaining |
27 | Blazej J. Kot, Burkhard Wuensche, John C. Grundy, John G. Hosking |
Information visualisation utilising 3D computer game engines case study: a source code comprehension tool. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHINZ ![In: Proceedings of the 6th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Making CHI Natural, 2006, Auckland, New Zealand, July 7-8, 2005, pp. 53-60, 2005, ACM, 1-59593-036-1. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
collaborative visualisation, human-computer interaction, information visualisation, game engines, software visualisation |
27 | Bailin Yang, Xi Cheng, Zhigeng Pan |
A real-time collision detection algorithm for mobile billiards game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 294-297, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
collision detection, mobile game, multi-resolution, binary search |
27 | Alasdair Macleod |
Game design through self-play experiments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 421-428, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
perudo, self-play experiments, reinforcement learning, computer games, game design |
27 | Daniel M. Johnson 0001, John A. Gardner |
Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 468-479, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Groups, Game Design, Team Formation, Media Equation |
27 | Petri Lankoski, Satu Heliö, Jani Nummela, Jussi Lahti, Frans Mäyrä, Laura Ermi |
A case study in pervasive game design: the songs of north. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, Tampere, Finland, October 23-27, 2004, pp. 413-416, 2004, ACM, 1-58113-857-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
game design, pervasive games, mobile games |
27 | David Harlan Wood |
DNA computing capabilities for game theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Nat. Comput. ![In: Nat. Comput. 2(1), pp. 85-108, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
game theory, DNA computing |
27 | Thomas Thomsen |
Lambda-Search in Game Trees - with Application to Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 19-38, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
binary tree search, threat-sequences, null-moves, proof-number search, abstract game-knowledge, Go block tactics |
27 | Thomas Gaudy, Stéphane Natkin, Dominique Archambault |
Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 176-186, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
interactivity, accessibility, usability test, sound design, interactive music, audio games |
27 | Yong Jun Choi |
Providing Novel and Useful Data for Game Development Using Usability Expert Evaluation and Testing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CGIV ![In: Sixth International Conference on Computer Graphics, Imaging and Visualization: New Advances and Trends, CGIV 2009, 11-14 August 2009, Tianjin, China, pp. 129-132, 2009, IEEE Computer Society, 978-0-7695-3789-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Amy Ogan, Vincent Aleven, Julia Kim, Christopher Jones 0001 |
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame? ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (12) ![In: Online Communities and Social Computing, Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 593-602, 2009, Springer, 978-3-642-02773-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Virtual environments, motivation |
27 | Heather Desurvire, Charlotte Wiberg |
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (12) ![In: Online Communities and Social Computing, Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 557-566, 2009, Springer, 978-3-642-02773-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
ACM Classification Keywords: H.5.1 [Information Interfaces and Presentation] Multimedia Information Systems-evaluation/methodology |
27 | Holly Blasko-Drabik, James Bohnsack, Clint A. Bowers |
Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (10) ![In: Human Centered Design, First International Conference, HCD 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, pp. 23-26, 2009, Springer, 978-3-642-02805-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
QUIS, Usability, Learning, Serious Games |
27 | Michael Thielscher |
Answer Set Programming for Single-Player Games in General Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICLP ![In: Logic Programming, 25th International Conference, ICLP 2009, Pasadena, CA, USA, July 14-17, 2009. Proceedings, pp. 327-341, 2009, Springer, 978-3-642-02845-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Noriyuki Amari, Kazuto Tominaga |
Simulation Minus One Makes a Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EvoWorkshops ![In: Applications of Evolutionary Computing, EvoWorkshops 2009: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG, Tübingen, Germany, April 15-17, 2009. Proceedings, pp. 273-282, 2009, Springer, 978-3-642-01128-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Barry G. Silverman |
Modeling and Simulating Empires: Toward a Game World Generator. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (1) ![In: Knowledge-Based and Intelligent Information and Engineering Systems, 13th International Conference, KES 2009, Santiago, Chile, September 28-30, 2009, Proceedings, Part I, pp. 374, 2009, Springer, 978-3-642-04594-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Ekaterina Kurdyukova, Matthias Rehm |
Interactive fitness game for public places. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 437-438, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
social interactions, engagement, physical activity, fitness games |
27 | Mark Claypool, Kajal T. Claypool |
Perspectives, frame rates and resolutions: it's all in the game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 42-49, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Michael Eagle, Tiffany Barnes |
Evaluation of a game-based lab assignment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 64-70, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
CS1-2 education, iteration, retention, educational games, arrays |
27 | Wilian Segatto, Eduardo Herzer, Cristiano L. Mazzotti, João Ricardo Bittencourt, Jorge L. V. Barbosa |
Mobio threat: A mobile game based on the integration of wireless technologies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(3), pp. 39:1-39:14, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
RFID, Bluetooth, Pervasive, QR code, social gaming |
27 | Jónheiður Ísleifsdóttir, Yngvi Björnsson |
GTQ: A Language and Tool for Game-Tree Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 217-228, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Mirjam Palosaari Eladhari, Michael Mateas |
Semi-autonomous avatars in world of minds: a case study of AI-based game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 201-208, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Grenville J. Armitage |
Optimising online FPS game server discovery through clustering servers by origin autonomous system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 18th International Workshop, NOSSDAV 2008, Braunschweig, Germany, May 28-30, 2008, Proceedings, pp. 3-8, 2008, ACM. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
latency estimation, search optimisation, server discovery |
27 | Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn |
Creating an Emotionally Adaptive Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 122-133, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
affective loop, Adaptivity, personalization, emotions, computer games, psychophysiology |
27 | Weimin Huang, Leping Shen |
Analysis for Irregularities of Listing Companies Based on Evolutionary Game Theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FSKD (1) ![In: Fifth International Conference on Fuzzy Systems and Knowledge Discovery, FSKD 2008, 18-20 October 2008, Jinan, Shandong, China, Proceedings, Volume 1, pp. 570-575, 2008, IEEE Computer Society, 978-0-7695-3305-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 113-120, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
27 | Wen-Chih Chang, Yi-Lung Chen, Tsung-Pu Lee |
Computer Assisted Learning with Card Game in System Design Concept. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WBL ![In: Advances in Blended Learning, Second Workshop on Blended Learning, WBL 2008, Jinhua, China, August 20-22, 2008. Revised Selected Papers, pp. 93-101, 2008, Springer, 978-3-540-89961-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Andy Crabtree, Steve Benford, Mauricio Capra, Martin Flintham, Adam Drozd, Nick Tandavanitj, Matt Adams, Ju Row-Farr |
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Support. Cooperative Work. ![In: Comput. Support. Cooperative Work. 16(1-2), pp. 167-198, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
SMS text messages, ethnography, mobile games, cooperative work, orchestration |
27 | Pablo Moreno-Ger, Daniel Burgos, José Luis Sierra, Baltasar Fernández-Manjón |
A Game-Based Adaptive Unit of Learning with IMS Learning Design and . ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC-TEL ![In: Creating New Learning Experiences on a Global Scale, Second European Conference on Technology Enhanced Learning, EC-TEL 2007, Crete, Greece, September 17-20, 2007, Proceedings, pp. 247-261, 2007, Springer, 978-3-540-75194-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
, edutainment, IMS Learning Design, adaptive e-learning |
27 | Kyle W. Burke, Shang-Hua Teng |
A PSPACE-complete Sperner Triangle Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, Third International Workshop, WINE 2007, San Diego, CA, USA, December 12-14, 2007, Proceedings, pp. 445-456, 2007, Springer, 978-3-540-77104-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Suman Ranjan Sensarma, Norio Okada |
Game theoretic analysis of the process of player empowerment in resolving social conflict. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SMC ![In: Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, Montréal, Canada, 7-10 October 2007, pp. 1464-1469, 2007, IEEE, 978-1-4244-0990-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Abdullah Al Mahmud 0001, Omar Mubin, Johanna Renny Octavia, Suleman Shahid, LeeChin Yeo, Panos Markopoulos 0001, Jean-Bernard Martens, Dima Aliakseyeu |
Affective Tabletop Game: A New Gaming Experience for Children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Tabletop ![In: Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), October 10-12 2007, Newport, Rhode Island, USA, pp. 44-51, 2007, IEEE Computer Society, 0-7695-3013-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Khalid Aallouche, Homam Albeiriss, Redouane Zarghoune, Juha Arrasvuori, Antti J. Eronen, Jukka Holm |
Implementation and evaluation of a background music reactive game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 1, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
AudioAsteroids, Briquolo, background music reactive games, breakout, music signal analysis, musically controlled games, games, music, MP3 |
27 | Dorothée Hefner, Christoph Klimmt, Peter Vorderer |
Identification with the Player Character as Determinant of Video Game Enjoyment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings, pp. 39-48, 2007, Springer, 978-3-540-74872-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
experiment, Computer games, identification, video games, enjoyment |
27 | Eui Jun Jeong, Dan Jong Kim 0001 |
A Longitudinal Study of Game Perceptions from the Perspective of Yin-Yang Theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), CD-ROM / Abstracts Proceedings, 3-6 January 2007, Waikoloa, Big Island, HI, USA, pp. 160, 2007, IEEE Computer Society, 0-7695-2755-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Reynald Affeldt, Miki Tanaka, Nicolas Marti |
Formal Proof of Provable Security by Game-Playing in a Proof Assistant. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ProvSec ![In: Provable Security, First International Conference, ProvSec 2007, Wollongong, Australia, November 1-2, 2007, Proceedings, pp. 151-168, 2007, Springer, 978-3-540-75669-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pablo Palmier Campos, Pedro A. González-Calero |
Using Metaphors in Game-Based Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings, pp. 477-488, 2007, Springer, 978-3-540-73010-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Kok Wai Wong |
Adaptive Computer Game System Using Artificial Neural Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICONIP (2) ![In: Neural Information Processing, 14th International Conference, ICONIP 2007, Kitakyushu, Japan, November 13-16, 2007, Revised Selected Papers, Part II, pp. 675-682, 2007, Springer, 978-3-540-69159-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Cheng-Su Wang, Yeu-Ruey Tzeng |
Framework for Bloom's Knowledge Placement in Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan, pp. 159-166, 2007, IEEE Computer Society, 978-0-7695-2801-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Michele Aghassi, Dimitris Bertsimas |
Robust game theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Math. Program. ![In: Math. Program. 107(1-2), pp. 231-273, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Mathematics Subject Classification (2000) 90C05, 91A06, 91A15, 90C47, 91A10 |
27 | Yam San Chee |
Embodiment, Embeddedness, and Experience: Foundations of Game Play for Identity Construction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intelligent Tutoring Systems ![In: Intelligent Tutoring Systems, 8th International Conference, ITS 2006, Jhongli, Taiwan, June 26-30, 2006, Proceedings, pp. 814-814, 2006, Springer, 3-540-35159-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Sébastien Collette, Jean-François Raskin, Frédéric Servais |
On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers, pp. 220-233, 2006, Springer, 978-3-540-75537-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Andrés Gómez de Silva Garza |
Evaluating Individual Player Strategies in a Collaborative Incomplete-Information Agent-Based Game Playing Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 211-216, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Magy Seif El-Nasr, Joshua B. Gross |
Fun & games: on the process of game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Conference on Designing Interactive Systems ![In: Proceedings of the Conference on Designing Interactive Systems,University Park, PA, USA, June 26-28, 2006, pp. 369-370, 2006, ACM, 1-59593-367-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
aesthetics, interactive environments, lighting design |
27 | Anthony Savidis, Apostolos Stamou, Constantine Stephanidis |
An Accessible Multimodal Pong Game Space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Universal Access in Ambient Intelligence Environments ![In: Universal Access in Ambient Intelligence Environments, 9th ERCIM Workshop on User Interfaces for All, Königswinter, Germany, September 27-28, 2006. Revised Papers, pp. 405-418, 2006, Springer, 978-3-540-71024-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Universally accessible games, Spatially localized audio, Force feedback, Auditory displays, Non-visual interaction |
27 | Xizhi Li |
Using Neural Parallel Language in Distributed Game World Composing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DFMA ![In: 1st International Conference on Distributed Frameworks for Multimedia Applications (DFMA 2005), 6-9 February 2005, Besançon, France, pp. 270-277, 2005, IEEE Computer Society, 0-7695-2273-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Swee Ann Tan, William Lau, Allan W. K. Loh |
Networked game mobility model for first-person-shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-9, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
first-person-shooter games, quake 2, modelling, mobility, workload |
27 | Stefano Cacciaguerra, Stefano Ferretti, Marco Roccetti, Matteo Roffilli |
Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WWW (Special interest tracks and posters) ![In: Proceedings of the 14th international conference on World Wide Web, WWW 2005, Chiba, Japan, May 10-14, 2005 - Special interest tracks and posters, pp. 884-885, 2005, ACM, 1-59593-051-5. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
synchronization, MMOG, scene graph |
27 | Rafal Grabos |
Qualitative Model of Game Theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MDAI ![In: Modeling Decisions for Artificial Intelligence, Second International Conference, MDAI 2005, Tsukuba, Japan, July 25-27, 2005, Proceedings, pp. 47-58, 2005, Springer, 3-540-27871-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Stijn-Pieter A. van Houten, Alexander Verbraeck, Sandor Boyson, Thomas M. Corsi |
Training for today's supply chains: an introduction to the distributor game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WSC ![In: Proceedings of the 37th Winter Simulation Conference, Orlando, FL, USA, December 4-7, 2005, pp. 2338-2345, 2005, IEEE Computer Society, 0-7803-9519-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | David B. Roggenkamp, Dave Park, Omer Tsimhoni |
A simulation model for facilitators of Tony Rizzo's bead game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WSC ![In: Proceedings of the 37th Winter Simulation Conference, Orlando, FL, USA, December 4-7, 2005, pp. 2322-2328, 2005, IEEE Computer Society, 0-7803-9519-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Antti Salovaara, Mikael Johnson, Kalle Toiskallio, Sauli Tiitta, Marko Turpeinen |
Playmakers in multiplayer game communities: their importance and motivations for participation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 334-337, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
communities, computer games, motivations, multiplayer games |
27 | Ahmed BinSubaih, Steve Maddock, Daniela Romano |
Game logic portability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 458-461, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
ontologies, logic, rules |
27 | Jonas Heide Smith |
Agreeing to Disagree - Pre-game Interaction and the Issue of Community. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 136-147, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | S. Shaheen Fatima, Michael J. Wooldridge, Nicholas R. Jennings |
An analysis of the shapley value and its uncertainty for the voting game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), July 25-29, 2005, Utrecht, The Netherlands, pp. 1201-1202, 2005, ACM, 1-59593-094-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi |
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 116-120, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Hans P. van Ditmarsch |
Some Game Theory of Pit. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PRICAI ![In: PRICAI 2004: Trends in Artificial Intelligence, 8th Pacific Rim International Conference on Artificial Intelligence, Auckland, New Zealand, August 9-13, 2004, Proceedings, pp. 946-947, 2004, Springer, 3-540-22817-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Jeong-Dan Choi, Byung-Tae Jang, Chi-Jeong Hwang |
Collaborative Interactions on 3D Display for Multi-user Game Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APCHI ![In: Computer Human Interaction, 6th Asia Pacific Conference, APCHI 2004, Rotorua, New Zealand, June 29 - July 2, 2004, Proceedings, pp. 81-90, 2004, Springer, 3-540-22312-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Maria Fasli, Michael Michalakopoulos |
e-Game: A Generic Auction Platform Supporting Customizable Market Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IAT ![In: 2004 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT 2004), 20-24 September 2004, Beijing, China, pp. 190-196, 2004, IEEE Computer Society, 0-7695-2101-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Penelope Sweetser, Daniel M. Johnson 0001 |
Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 321-332, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Darryl Charles, Daniel Livingstone |
AI: the Missing Link in Digital Game Interface Design? ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 351-354, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Alankar Karol, Bernhard Nebel, Christopher J. Stanton, Mary-Anne Williams |
Case Based Game Play in the RoboCup Four-Legged League Part I The Theoretical Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RoboCup ![In: RoboCup 2003: Robot Soccer World Cup VII, pp. 739-747, 2003, Springer, 3-540-22443-2. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Sari Mokka, Antti Väätänen, Juhani Heinilä, Pasi Välkkynen |
Fitness computer game with a bodily user interface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, USA, May 8-10, 2003, 2003, Carnegie Mellon University. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
bodily user interfaces, sense of presence, virtual reality, usability, user interface design, computer games, fitness, exercise |
27 | Linda Kingsbury, Scott Harrigan, Tina Reed |
The consultant game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGUCCS ![In: Proceedings of the 30th annual ACM SIGUCCS conference on User services: Charting Bold Courses - New Worlds in User Services, Providence, Rhode Island, USA, November 20-23, 2002, pp. 181-183, 2002, ACM, 1-58113-564-5. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
games, training, students, consultants, staff |
27 | Ulf Lorenz, Burkhard Monien |
The Secret of Selective Game Tree Search, When Using Random-Error Evaluations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STACS ![In: STACS 2002, 19th Annual Symposium on Theoretical Aspects of Computer Science, Antibes - Juan les Pins, France, March 14-16, 2002, Proceedings, pp. 203-214, 2002, Springer, 3-540-43283-3. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Dimitrios Kalles, Eirini Ntoutsi |
Interactive Verification of Game Design and Playing Strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICTAI ![In: 14th IEEE International Conference on Tools with Artificial Intelligence (ICTAI 2002), 4-6 November 2002, Washington, DC, USA, pp. 425-430, 2002, IEEE Computer Society, 0-7695-1849-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Shu-Heng Chen, Chih-Chi Ni |
Using Genetic Algorithms to Simulate the Evolution of an Oligopoly Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SEAL ![In: Simulated Evolution and Learning, Second Asia-Pacific Conference on Simulated Evolution and Learning, SEAL'98, Canberra, Australia, November 24-27 1998, Selected Papers, pp. 293-300, 1998, Springer, 3-540-65907-2. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
Cartels, Price Wars, State-Dependent Markov Chain, Genetic Algorithms, Coevolution, Oligopoly |
26 | Mária Bieliková, Marko Divéky, Peter Jurnecka, Rudolf Kajan, L'ubos Omelina |
Automatic generation of adaptive, educational and multimedia computer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Signal Image Video Process. ![In: Signal Image Video Process. 2(4), pp. 371-384, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Multimedia computer games, Game model, Game generation, Adaptive computer game, Education, Edutainment |
26 | Ashok R. Basawapatna, Alexander Repenning |
Cyberspace meets brick and mortar: an investigation into how students engage in peer to peer feedback using both cyberlearning and physical infrastructures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2010, Bilkent, Ankara, Turkey, June 26-30, 2010, pp. 184-188, 2010, ACM, 978-1-60558-729-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
agentsheets, cyberlearning infrastructure, open classroom, peer to peer interaction, physical classroom, scalable game design, scalable game design arcade, traditional learning, computational thinking, programming education |
26 | Jaak Henno |
High-Level Specification of Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Towards Intelligent Engineering and Information Technology ![In: Towards Intelligent Engineering and Information Technology, pp. 307-322, 2009, Springer, 978-3-642-03736-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game programming system, Game, specification, emergence, event-driven architecture, formal description |
26 | Jun Kiniwa, Kensaku Kikuta |
Analysis of an Intentional Fault Which Is Undetectable by Local Checks under an Unfair Scheduler. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SSS ![In: Stabilization, Safety, and Security of Distributed Systems, 11th International Symposium, SSS 2009, Lyon, France, November 3-6, 2009. Proceedings, pp. 443-457, 2009, Springer, 978-3-642-05117-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
safety under convergence, intentional fault model, multistage two-person zero sum game, game theory, self-stabilization, mutual exclusion, unfair scheduler |
26 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen |
Cheating Behaviors in Online Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (12) ![In: Online Communities and Social Computing, Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 567-573, 2009, Springer, 978-3-642-02773-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Online game cheating, cheating frameworks, online game fairness |
26 | David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gutwin |
Usability heuristics for networked multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GROUP ![In: Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, GROUP 2009, Sanibel Island, Florida, USA, May 10-13, 2009, pp. 169-178, 2009, ACM, 978-1-60558-500-0. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
NGH, game usability, networked game heuristics, usability, heuristic evaluation, networked games, multiplayer games |
26 | Marcin Jurdzinski, Rahul Savani |
A Simple P-Matrix Linear Complementarity Problem for Discounted Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CiE ![In: Logic and Theory of Algorithms, 4th Conference on Computability in Europe, CiE 2008, Athens, Greece, June 15-20, 2008, Proceedings, pp. 283-293, 2008, Springer, 978-3-540-69405-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Discounted game, Pmatrix, strategy improvement algorithm, unique sink orientation, zerosum game, linear complementarity problem |
26 | Hamidou Tembine, Eitan Altman, Rachid El Azouzi |
Asymmetric delay in evolutionary games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VALUETOOLS ![In: Proceedings of the 2nd International Conference on Performance Evaluation Methodolgies and Tools, VALUETOOLS 2007, Nantes, France, October 22-27, 2007, pp. 36, 2007, ICST/ACM, 978-963-9799-00-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
hawk and dove game, multiple access game, delay differential equation, replicator dynamics, evolutionary stable strategy |
26 | Janneke Verhaegh, Willem Fontijn, Jettie Hoonhout |
TagTiles: optimal challenge in educational electronics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, Baton Rouge, Louisiana, USA, February 15-17, 2007, pp. 187-190, 2007, ACM, 978-1-59593-619-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game heuristics, tangible interface, educational game |
26 | Christian Anthony L. Go, Tristan Basa, Won-Hyung Lee |
MMORPG Map Evaluation Using Pedestrian Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICHIT ![In: Advances in Hybrid Information Technology, First International Conference, ICHIT 2006, Jeju Island, Korea, November 9-11, 2006, Revised Selected Papers, pp. 323-332, 2006, Springer, 978-3-540-77367-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Multi-Agent Systems, Online Game, MMORPG, Game AI |
26 | Andrew Gilpin, Tuomas Sandholm |
A Texas Hold'em poker player based on automated abstraction and real-time equilibrium computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), Hakodate, Japan, May 8-12, 2006, pp. 1453-1454, 2006, ACM, 1-59593-303-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
equilibrium computation, game theory, game playing |
26 | Christian Güttler, Troels Degn Johansson |
Spatial principles of level-design in multi-player first-person shooters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 158-170, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
level design, multiplay, teamplay, emergence, game-play, game architecture |
26 | Takumi Kasai, Akeo Adachi, Shigeki Iwata |
Classes of pebble games and complete problems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Annual Conference (2) ![In: Proceedings 1978 ACM Annual Conference, Washington, DC, USA, December 4-6, 1978, Volume II, pp. 914-918, 1978, ACM, 978-0-89791-000-2. The full citation details ...](Pics/full.jpeg) |
1978 |
DBLP DOI BibTeX RDF |
Exponential time, Log-space, Two-person game, Winning strategy, Polynomial time, Turing machine, NP, Pebble game, Polynomial space |
26 | Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak Bhandari, Nilufar Baghaei |
Physical activity motivating games: virtual rewards for real activity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 243-252, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
behavioural change, user study, motivation, serious games, game design, physical activity |
26 | Louise Sauvé |
Design Tools for Online Educational Games: Concept and Application. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 187-202, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Design, Educational, Game, Online |
26 | Zhanshan (Sam) Ma, Axel W. Krings, Chih-Cheng Hung |
The Handicap Principle for Trust in Computer Security, the Semantic Web and Social Networking. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WISM ![In: Web Information Systems and Mining, International Conference, WISM 2009, Shanghai, China, November 7-8, 2009. Proceedings, pp. 458-468, 2009, Springer, 978-3-642-05249-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Handicap Principle, Animal Communication Network, Signal Honesty, Extended Evolutionary Game Theory, Pervasive and Resilient Computing, Semantic Web, Social Networking, Trust, Deception, Eavesdropping |
26 | Lingzhi Luo, Nilanjan Chakraborty, Katia P. Sycara |
Prisoner's dilemma on graphs with heterogeneous agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO (Companion) ![In: Genetic and Evolutionary Computation Conference, GECCO 2009, Proceedings, Montreal, Québec, Canada, July 8-12, 2009, Companion Material, pp. 2097-2102, 2009, ACM, 978-1-60558-505-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
conflict behavior, multi-cultural society, social network, game theory, oscillation, social simulation, steady state, prisoner's dilemma |
26 | Marianna Obrist, Judith Igelsböck, Elke Beck, Christiane Moser, Stefan Riegler, Manfred Tscheligi |
"Now you need to laugh!": investigating fun in games with children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 81-88, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
evaluation, game, children, facial expressions, fun |
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