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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 15091 occurrences of 4074 keywords
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Results
Found 34021 publication records. Showing 34020 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
38 | Danbi Lee, Gayoung Kim, Hyun K. Kim |
User Experience for Artificial Intelligence Assistant: Focusing on Negative Side Effects. |
HCI (41) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Sarah Saad, Thomas Palazzolo, Chencheng Zhang, Robert G. Reynolds, Ashley Lemke, John O'Shea, Calien O'Shea |
Incorporating the Dynamics of Climate Change into the Deep Dive Virtual Reality Underwater Site Prediction System. |
HCI (41) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Ju Chou, Bryan Zhao, Gene Hoyt, Sheri Silva |
Students' Learning Outcomes Influenced by Textbook Selection: A Gamification Method Using Eye-Tracking Technology. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Abdelrahman Mehrez, Nicoletta Adamo, Nandhini Giri, Derek Larson |
Fiat Lux! Does the Lighting Design Affect Viewers' Perception of an Animated Character Personality? |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Reza Hadi Mogavi, Chao Deng, Jennifer Hoffman, Ehsan ul Haq, Sujit Gujar, Antonio Bucchiarone, Pan Hui 0001 |
Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Sylker Teles, Isabelly Oliveira, Suziane Cundiff, Tarcinara Tavares, Rodrigo Rosas, Brendo Teles |
Mathmages: e-Sports and Mathematics in the Amazon Region. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Khaldoon Dhou |
An Exploration of Feared Versus Fearless Attack Attitudes Using the Chess Personalities of Virtual Chess Players. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Rafael V. Leite, Anderson V. C. de Oliveira |
Expected Human Performance Behavior in Chess Using Centipawn Loss Analysis. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Silvia Boschetti, Hermann Prossinger, Violetta Prossinger-Beck, Tomás Hladký, Daniel Ríha, Jakub Binter |
Never Correct: The Novel Analysis of Differing Visual (Facial Expression) and Acoustic (Vocalization) Bimodal Displays of the Affective States "Pain", "Pleasure", and "Neutral". |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Joshua E. Heller, Nicoletta Adamo, Nandhini Giri, Derek Larson |
Does the Voice Reveal More Emotion than the Face? a Study with Animated Agents. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Alexis Espinoza, Joaquín Larraín, Francisco J. Gutierrez |
Biofeedback-Controlled Video Games for Emotional Regulation. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Xianhe Zhang, Baosheng Wang |
Enhancing Children's Cultural Empowerment Through Participatory Game Design Based on Hometown Ceramic Culture. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Meike Belter, Heide K. Lukosch, Robert W. Lindeman, Yuanjie Wu, Frank Steinicke |
Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Filippo La Paglia, Daniele La Barbera, Barbara Caci |
The Gaming World of Educational Robotics. A Review Study. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Tânia Ribeiro, Rebeca Mendes, Ana Isabel Veloso |
Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Tânia Ribeiro, Ana Isabel Veloso, Peter Brinson |
Be a Gamer: A Psycho-Social Characterization of the Player. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Julio Litwin Lima, Carla Denise Castanho, Luiz Belmonte, Veronica Slobodian, Guilherme Gomes Carvalho, Gabriela Hirata, Julia Klaczko |
Skull Hunt: An Educational Game for Teaching Biology. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Siqi Li, Tao Wen, Hongyan Yan, Xiangang Qin |
Prediction of Quality of Experience (QoE) of Cloud-Gaming Through an Approach to Extracting the Indicators from User Generated Content (UGC). |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Shufang Tan, Wendan Huang, Jialing Zeng, Junjie Shang |
Exploring Learners' Flow and Related Design Strategies in Educational Games from a Psychic Entropy Perspective. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Ian Nery Bandeira, Carla Denise Castanho, Tiago Barros Pontes e Silva, Mauricio Miranda Sarmet, Ricardo P. Jacobi |
Applicability of Psychophysiological and Perception Data for Mapping Strategies in League of Legends - An Exploratory Study. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Monica Evans |
"Should My Best Prove Insufficient, We Will Find Another Way": Time Loop Mechanics as Expressions of Hope in Digital Games. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Jeanette Sjöberg, Eva Brooks |
Didactical Design Goes Rogue? Children's Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Fabiola Rivera, Francisco J. Gutierrez |
A Metamodel for Immersive Gaming Experiences in Virtual Reality. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Amir Zaib Abbasi, Helmut Hlavacs, Umair Rehman |
Comparing Hedonic Consumption Experiences Between MOBA Games and Vrides. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Silvia Boschetti, Hermann Prossinger, Tomás Hladký, Daniel Ríha, Lenka Príplatová, Robin Kopecky, Jakub Binter |
Are Patterns Game for Our Brain? AI Identifies Individual Differences in Rationality and Intuition Characteristics of Respondents Attempting to Identify Random and Non-random Patterns. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Owen Schaffer |
Task Significance in Digital Games: Controlled Experiment Shows Impact of Narrative Framing and Upgrades on Player Experience. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Hermann Prossinger, Silvia Boschetti, Daniel Ríha, Libor Pacovský, Jakub Binter |
From Stone Age to New Age Statistics: How Neural Networks Overcome the Irreproducibility Problems in Choice Based Profile Creation. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Matthew Copeman, Jonathan Freeman |
Understanding Individual Differences in Mental Health and Video Games. |
HCI (37) |
2023 |
DBLP DOI BibTeX RDF |
|
38 | Xiaowen Fang (eds.) |
HCI in Games - 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Abbas Moallem (eds.) |
HCI for Cybersecurity, Privacy and Trust - 4th International Conference, HCI-CPT 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Helmut Degen, Stavroula Ntoa (eds.) |
Artificial Intelligence in HCI - 3rd International Conference, AI-HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings |
HCI (35) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Asha Kambe, Tatsuo Nakajima |
First Person vs. Third Person Perspective in a Persuasive Virtual Reality Game: How Does Perspective Affect Empathy Orientation? |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Tânia Ribeiro, Gonçalo Ribeiro, Ana Isabel Veloso |
Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Lazaros Lazaridis, Konstantinos-Filippos Kollias, George S. Maraslidis, Heraklis Michailidis, Maria Papatsimouli, George F. Fragulis |
Auto Generating Maps in a 2D Environment. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Shio Takidaira, Yoshiyuki Shoji, Martin J. Dürst |
Slow, Repeat, Voice Guidance: Automatic Generation of Practice Charts to Improve Rhythm Action Games. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Yann Frachi, Takuya Takahashi, Feiqi Wang, Mathieu Barthet |
Design of Emotion-Driven Game Interaction Using Biosignals. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | David A. Plecher, Andreas Wohlschläger, Christian Eichhorn 0002, Gudrun Klinker |
LegionARius - Beyond Limes. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Tianyu Zhou, Ting Han |
FIST FIX: Soft Hard Combination Product Design for Hand Rehabilitation After Stroke. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Mohamad Hassan Hijab, Bilikis Banire, Dena Al-Thani |
Multisensory Collaborative Play: Online Resources for Parents of Children with Autism Spectrum Disorder. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Lan Jiang, Fan Zhao, Xiaoxue Wang, Jingshun Zhang |
Students' Status Toward the New Gamified Learning Method: An Exploratory Study. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Matthew Copeman, Jonathan Freeman |
Social Anxiety Strategies Through Gaming. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Ian Nery Bandeira, Vitor F. Dullens, Thiago Veras Machado, Rennê Ruan A. Oliveira, Carla Denise Castanho, Tiago Barros Pontes e Silva, Mauricio Miranda Sarmet |
Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electrodermal Activity Data. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Hongyu Li, Chien-Hsiung Chen |
Research on the User Experience of Affordance of the Cube Game Interface Design. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Catherine Sotirakou, Theodoros Paraskevas, Constantinos Mourlas |
Toward the Design of a Gamification Framework for Enhancing Motivation Among Journalists, Experts, and the Public to Combat Disinformation: The Case of CALYPSO Platform. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Uday Sai Reddy Ambati, Gregory Brandt, Owen Schaffer |
Guidance is Good: Controlled Experiment Shows the Impact of Navigational Guidance on Digital Game Enjoyment and Flow. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Adam Palmquist, Ole Goethe, Jeanine Krath, Joacim Rosenlund, Miralem Helmefalk |
Design Implications for a Gamified Recycling House. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Julian F. Villada, Maria Fernanda Montoya Vega |
Videogame Design Using a User-Centered Approach to Teaching Projectile Motion. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Wad Ghaban |
Do We Speak the Same Language? The Effect of Emojis on Learners in an Online Learning Environment. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Kieran Woodward, Eiman Kanjo, Will Parker |
DropAR: Enriching Exergaming Using Collaborative Augmented Reality Content. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Daniel MacCormick, Loutfouz Zaman |
Spell Painter: Motion Controlled Spellcasting for a Wizard Video Game. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Lauren S. Ferro, Andrea Marrella, Tiziana Catarci, Francesco Sapio, Adriano Parenti, Matteo de Santis |
AWATO: A Serious Game to Improve Cybersecurity Awareness. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Michael Brandse |
Conveyance of Narrative Through Digital Game Environments. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Zoë O'Shea, Richard A. Bartle, Xueni Pan, Jonathan Freeman |
Apples and Oranges: A Study of "Tend & Befriend" as a Phenomenon in Digital Games. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Reza Habibi, Sai Siddartha Maram, Johannes Pfau, Jessica Wei, Shweta K. Sisodiya, Atieh Kashani, Elín Carstensdóttir, Magy Seif El-Nasr |
A Data-Driven Design of AR Alternate Reality Games to Measure Resilience. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Jeanette Sjöberg, Eva Brooks |
Understanding School Children's Playful Experiences Through the Use of Educational Robotics - The Impact of Open-Ended Designs. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Jakub Binter, Silvia Boschetti, Tomás Hladký, Hermann Prossinger, Timothy Jason Wells, Jirina Jílková, Daniel Ríha |
A 'Serious Games' Approach to Decisions of Environmental Impact of Energy Transformation. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Siyuan Wang, Lihanjing Wu, Xiao Liang |
Does "Left-Behind" Cause Rural Adolescents to Spend More Time Playing Video Games in China? - Evidence from China Education Panel Survey. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Sean Li, Erin Li, Xiaojun Yuan 0001 |
Online Social Games in the Eyes of Children and Teens: A Systematic Review. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Anna Maj |
Artistic and Communication Strategies of Creating Playful Experiences in New Media Arts - A Reconnaissance. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Jiawei Jiao, Jinchun Wu, Chengqi Xue |
A Study on Player Experience in Real-Time Strategy Games Combined with Eye-Tracking and Subjective Evaluation. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Annette Marie Chabebe Rivera, Wenyu Wu, Chengqi Xue |
An Augmented Reality Update of a Classic Game: "Where in the World is Carmen Sandiego?", Case Study. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa, Alexis Lozano Angulo, Luis Fernando Laris Pardo |
Validating Learning Games, a Case Study. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Cristóbal Maldonado, Francisco J. Gutierrez, Victor Fajnzylber |
Implicit Interaction Mechanisms in VR-Controlled Interactive Visual Novels. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Elias Bestard Lorigados, I. Scott MacKenzie, Melanie Baljko |
Movement Control Methods for Mobile Devices: An Empirical Study of Displacement Interfaces. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Nicolas J. LaLone, Phoebe O. Toups Dugas, Konstantinos Papangelis |
Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Shufang Tan, Wendan Huang, Junjie Shang |
Research Status and Trends of the Gamification Design for Visually Impaired People in Virtual Reality. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Andreas Kratky, Joanna Shen, Hesiquio Mendez Alejo, Rong Deng, Fabian Bock |
Frankenhead - Exploring Participatory Engagement and Play as a Cultural Event. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Gregory Gorman, Conor Linehan |
Assessing the Comprehensiveness of the Co-operative Performance Metric: A Mixed-Method Analysis Using Portal 2. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Houda Chabbi, Sandy Ingram, Florian Hofmann, Vinh Ngyuen, Yasser Khazaal |
A Configurable Serious Game for Inhibitory and Interference Control. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Emiran Kaisar, Shi Qiu 0001, Rui Yuan, Ting Han |
Designing Social Exergame to Enhance Intergenerational Interaction and Exercise. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Jiawen Gou, Lihanjing Wu, Hui Li 0066 |
How is Video Game Playing Time Linked to Parent-Child Communication Frequency? A Longitudinal Cross-Lagged Analysis. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Leah Kurta, Jonathan Freeman |
Targeting IMPACT: A New Psychological Model of User Experience. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Yichen Gao, Zhanwei Wu |
Does Gamification Increase Purchase Intention? A Systematic Review. |
HCI (33) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Sadaira Packer, Cheryl D. Seals, Gerry V. Dozier |
Towards the Improvement of UI/UX of a Human-AI Adversarial Authorship System. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Alexandra Mai, Leonard Guelmino, Katharina Pfeffer, Edgar R. Weippl, Katharina Krombholz |
Mental Models of the Internet and Its Online Risks: Children and Their Parent(s). |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Panagiotis Andriotis, Myles Kirby, Atsuhiro Takasu |
Bu-Dash: A Universal and Dynamic Graphical Password Scheme. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Jennifer A. McKneely, Tara K. Sell, Kathleen A. Straub, Mika D. Ayenson, Daniel Thomas |
Shaping Attacker Behavior: Evaluation of an Enhanced Cyber Maneuver Framework. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Danielle Jacobs, Troy McDaniel |
A Survey of User Experience in Usable Security and Privacy Research. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
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38 | Morgan L. Ferretti, Timothy Richards, Jessica G. Irons, Kirsten Richards |
The Dimensionality of the Cyber Warrior. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
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38 | Laura Lynggaard Nielsen |
What Makes IoT Secure? A Maturity Analysis of Industrial Product Manufacturers' Approaches to IoT Security. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Florian Kammüller, Chelsea Mira Alvarado |
Exploring Rationality of Self Awareness in Social Networking for Logical Modeling of Unintentional Insiders. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Temechu Girma Zewdie, Anteneh Girma |
Securing Software Defining Network from Emerging DDoS Attack. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
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38 | Luca Mazzola, Andreas Waldis, Atreya Shankar, Diamantis Argyris, Alexander Denzler, Michiel Van Roey |
Privacy and Customer's Education: NLP for Information Resources Suggestions and Expert Finder Systems. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Julie M. Haney, Jody L. Jacobs, Fernando Barrientos, Susanne M. Furman |
Lessons Learned and Suitability of Focus Groups in Security Information Workers Research. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Alexandra Mai, Oliver Schedler, Edgar R. Weippl, Katharina Krombholz |
Are HTTPS Configurations Still a Challenge?: Validating Theories of Administrators' Difficulties with TLS Configurations. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Youngeun Song, Ian Oakley |
PushID: A Pressure Control Interaction-Based Behavioral Biometric Authentication System for Smartwatches. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Isao Nakanishi |
On-Demand Biometric Authentication for System-User Management. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Oluwadamilola Arinde, Jinjuan Feng, Ziying Tang |
A Preliminary Investigation of Authentication of Choice in Health-Related Mobile Applications. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Cong Cao 0002, Miaomiao Zheng, Linyao Ni |
Improving Consumer Data Privacy Protection and Trust in the Context of the Digital Platform. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Hideaki Terui, Hiroshi Hosobe |
A Hand Gesture-Based Authentication Method that Makes Forgery Difficult. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Tian Wang, Masooda N. Bashir |
Attitudes Towards the Use of COVID-19 Apps and Its Associated Factors. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Asmaa Aljohani, James Jones |
The Pitfalls of Evaluating Cyber Defense Techniques by an Anonymous Population. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Ardiansyah, M. Rafi, Pahmi Amri |
The Importance of Strengthening Legal Concepts in Overcoming Cybercrime During the Covid-19 Pandemic in Indonesia. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
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38 | Leena Alghamdi, Ashwaq Alsoubai, Mamtaj Akter, Faisal Alghamdi, Pamela J. Wisniewski |
A User Study to Evaluate a Web-Based Prototype for Smart Home Internet of Things Device Management. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
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38 | Hanieh Atashpanjeh, Arezou Behfar, Cassity Haverkamp, Maryellen McClain Verdoes, Mahdi Nasrullah Al-Ameen |
Intermediate Help with Using Digital Devices and Online Accounts: Understanding the Needs, Expectations, and Vulnerabilities of Young Adults. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
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38 | Manisha Varma 0001, Stacey Watson, Liwei Chan 0001, Roshan Lalintha Peiris |
VibroAuth: Authentication with Haptics Based Non-visual, Rearranged Keypads to Mitigate Shoulder Surfing Attacks. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
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38 | Abhishek Sharma, Chandana Hewege, Chamila Perera |
Exploration of Privacy, Ethical and Regulatory Concerns Related to COVID-19 Vaccine Passport Implementation. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
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38 | Nirmal Acharya, Abhishek Sharma |
Demarcating the Privacy Issues of Aarogya Setu App in Covid-19 Pandemic in India: An Exploration into Contact Tracing Mobile Applications from Elaboration Likelihood Model. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
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38 | Markus Frogner Werner, Ida Ness, Cristina Paupini |
Privacy in the Smart Household: Towards a Risk Assessment Model for Domestic IoT. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
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38 | Maria Chaparro Osman, Andrew Nakushian, Summer Rebensky, Tricia Prior, Meredith B. Carroll |
User Experience, Knowledge, Perceptions, and Behaviors Associated with Internet of Things (IoT) Device Information Privacy. |
HCI (32) |
2022 |
DBLP DOI BibTeX RDF |
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