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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 507 occurrences of 294 keywords
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Results
Found 716 publication records. Showing 716 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
11 | Alexander Nareyek |
Review: Intelligent Agents for Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 414-422, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
commercial games, action planning, incomplete knowledge, real time, dynamics, resources |
11 | Raymond K. Wong 0001 |
Heterogeneous Data Integration and Presentation in Multimedia Database Management Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMCS, Vol. 2 ![In: IEEE International Conference on Multimedia Computing and Systems, ICMCS 1999, Florence, Italy, June 7-11, 1999. Volume II, pp. 666-671, 1999, IEEE Computer Society. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
object-oriented databases, database views, multimedia authoring tools, object-role modeling |
11 | Martin L. Barrett |
Simulating requirements gathering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 28th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 1997, San Jose, California, USA, February 27 - March 1, 1997, pp. 310-314, 1997, ACM, 0-89791-889-4. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
11 | Franky Lam, H. Lewis Chau, Raymond K. Wong 0001 |
An Efficient Indexing Scheme for Objects with Roles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BNCOD ![In: Advances in Databases, 15th British National Conferenc on Databases, BNCOD 15, London, United Kingdom, July 7-9, 1997, Proceedings, pp. 139-153, 1997, Springer, 3-540-63263-8. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
objects with roles, Indexing techniques |
11 | James S. Jones |
Participatory teaching methods in computer science. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 18th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 1987, St. Louis, Missouri, USA, February 19-20, 1987, pp. 155-160, 1987, ACM, 978-0-89791-217-4. The full citation details ...](Pics/full.jpeg) |
1987 |
DBLP DOI BibTeX RDF |
|
9 | Jian-Ming Chang, Han-Chieh Chao, Jiann-Liang Chen |
A dead end avoidance method for geographic forwarding in MANETs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWCMC ![In: Proceedings of the 6th International Wireless Communications and Mobile Computing Conference, IWCMC 2010, Caen, France, June 28 - July 2, 2010, pp. 880-884, 2010, ACM, 978-1-4503-0062-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
dead end, MANET, geographic forwarding, A* algorithm |
9 | Timothy T. Yuen, Min Liu |
How interactive multimedia authoring transforms object-oriented thinking. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 41st ACM technical symposium on Computer science education, SIGCSE 2010, Milwaukee, Wisconsin, USA, March 10-13, 2010, pp. 426-430, 2010, ACM, 978-1-4503-0006-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
adobe flash, object-oriented programming, games, computer science education, multimedia authoring |
9 | Cati Vaucelle, Steve Shada, Marisa Jahn |
WOW pod. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 4813-4816, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
morpg, architecture, gaming, avatar, online, tangible media |
9 | Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic |
MMORPG Player actions: Network performance, session patterns and latency requirements analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 191-214, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Player activity, Performance, Patterns, MMORPG, Networked game |
9 | Kuan-Ta Chen, Polly Huang, Chin-Laung Lei |
Effect of Network Quality on Player Departure Behavior in Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Parallel Distributed Syst. ![In: IEEE Trans. Parallel Distributed Syst. 20(5), pp. 593-606, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
9 | Davood Rafiei, Andrei Z. Broder, Edward Y. Chang, Patrick Pantel |
Information extraction meets relation databases. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIKM ![In: Proceedings of the 18th ACM Conference on Information and Knowledge Management, CIKM 2009, Hong Kong, China, November 2-6, 2009, pp. 897, 2009, ACM, 978-1-60558-512-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
relational databases, information extraction |
9 | Breen Sweeney, Anne Adams |
Virtual world users evaluated according to environment design, task based and affective attention measures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI ![In: Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, BCS-HCI 2009, Cambridge, United Kingdom, 1-5 September 2009, pp. 381-387, 2009, ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
gaming, attention, immersion, MMORPG, MUVE, social worlds |
9 | Laurent Prévost, Olivier Liechti, Michael J. Lyons 0001 |
Design and Implementation of a Mobile Exergaming Platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTETAIN ![In: Intelligent Technologies for Interactive Entertainment, Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings, pp. 213-220, 2009, Springer, 978-3-642-02314-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
pervasive computing, location-based service, exergaming |
9 | Florentin Neumann, Andrea Reichenberger, Martin Ziegler 0001 |
Variations of the Turing Test in the Age of Internet and Virtual Reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KI ![In: KI 2009: Advances in Artificial Intelligence, 32nd Annual German Conference on AI, Paderborn, Germany, September 15-18, 2009. Proceedings, pp. 355-362, 2009, Springer, 978-3-642-04616-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
9 | Li Jin, Zhigang Wen |
An Augmented Social Interactive Learning Approach through Web2.0. ![Search on Bibsonomy](Pics/bibsonomy.png) |
COMPSAC (1) ![In: Proceedings of the 33rd Annual IEEE International Computer Software and Applications Conference, COMPSAC 2009, Seattle, Washington, USA, July 20-24, 2009. Volume 1, pp. 607-611, 2009, IEEE Computer Society, 978-0-7695-3726-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
9 | George Chin Jr., Olga A. Kuchar, Katherine E. Wolf |
Exploring the analytical processes of intelligence analysts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 11-20, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
artifact analysis, work-oriented design, collaboration, participatory design, work practices, homeland security, intelligence analysis, participant observation, national security |
9 | Annika Wærn, Markus Montola, Jaakko Stenros |
The three-sixty illusion: designing for immersion in pervasive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 1549-1558, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
pervasive game, immersion, mobile game, role-play |
9 | Muhammad Aurangzeb Ahmad, Brian Keegan, Jaideep Srivastava, Dmitri Williams, Noshir S. Contractor |
Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 340-345, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
9 | Thibault Carron, Jean-Charles Marty, Mathieu Mangeot |
How to Bring Immersion into Learning Games? ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: The 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009, Riga, Latvia, July 15-17, 2009, pp. 358-360, 2009, IEEE Computer Society, 978-0-7695-3711-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
9 | Teemu Henrikki Laine, Carolina Islas Sedano, Mikko Vinni, Erkki Sutinen |
Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: The 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009, Riga, Latvia, July 15-17, 2009, pp. 655-657, 2009, IEEE Computer Society, 978-0-7695-3711-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
9 | Chei Sian Lee, Dion Hoe-Lian Goh, Alton Yeow-Kuan Chua, Rebecca Pei-Hui Ang |
Understanding Perceived Gratifications for Mobile Content Sharing and Retrieval in a Game-Based Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AMT ![In: Active Media Technology, 5th International Conference, AMT 2009, Beijing, China, October 22-24, 2009. Proceedings, pp. 183-194, 2009, Springer, 978-3-642-04874-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
9 | Chee Siang Ang, Panayiotis Zaphiris |
Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (2) ![In: Human-Computer Interaction - INTERACT 2009, 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings, Part II, pp. 443-456, 2009, Springer, 978-3-642-03657-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
simulation, social network, online community, Agent-based model, sociability |
9 | Florian Berger, Alexander Marbach, Jana Jevická |
Hands-on Interactive Storytelling Techniques. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings, pp. 352-353, 2009, Springer, 978-3-642-10642-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
9 | Margaret Greene |
Waging wars in wangba: political policy and social practice in Chinese MMO culture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 342-343, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
East Asia, governmental issues, history, regulation, China, personal computing, massively multiplayer online games |
9 | Sujing Zhang, Hanjie Gu |
Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 110-119, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Disaster education, Computer game, Construction |
9 | Michael van Lent |
The Future Is Virtually Here. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 41(8), pp. 87-89, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
9 | Christian Martyn Jones, Jamie Sutherland |
Acoustic Emotion Recognition for Affective Computer Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Affect and Emotion in Human-Computer Interaction ![In: Affect and Emotion in Human-Computer Interaction, From Theory to Applications, pp. 209-219, 2008, Springer, 978-3-540-85098-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Computer games, Affective computing, Emotion recognition |
9 | John-Paul Bichard, Annika Waern |
Pervasive play, immersion and story: designing interference. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 10-17, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game aesthetics, game mastering, pervasive storytelling, augmented reality, GPS, game design, pervasive game, role play, ubiquitous technology |
9 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang |
An analysis of WoW players' game hours. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 47-52, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
9 | Eurico Vasconcelos Filho, Jean-Pierre Briot, Marta de Azevedo Irving, Simone Diniz Junqueira Barbosa, Vasco Furtado |
A User Interface to Support Dialogue and Negotiation in Participatory Simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MABS ![In: Multi-Agent-Based Simulation IX, International Workshop, MABS 2008, Estoril, Portugal, May 12-13, 2008, Revised Selected Papers, pp. 127-140, 2008, Springer, 978-3-642-01990-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
9 | Michael Eagle, Tiffany Barnes |
Wu's castle: teaching arrays and loops in a game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2008, Madrid, Spain, June 30 - July 2, 2008, pp. 245-249, 2008, ACM, 978-1-60558-078-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
CS1 education, Game2Learn, games, iteration, arrays |
9 | Shaolong Li, Changjia Chen, Lei Li |
Prevent In-Game Cheat in Network Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WKDD ![In: Proceedings of the International Workshop on Knowledge Discovery and Data Mining, WKDD 2008, Adelaide, Australia, 23-24 January 2008, pp. 513-518, 2008, IEEE Computer Society, 0-7695-3090-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
9 | Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen |
Detection of MMORPG bots based on behavior analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 91-94, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
action frequency, action type, game bot, online game |
9 | Robert J. Moore, Nicolas Ducheneaut, Eric Nickell |
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Support. Cooperative Work. ![In: Comput. Support. Cooperative Work. 16(3), pp. 265-305, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
virtual worlds, collaborative virtual environments, game design, ethnomethodology, conversation analysis, Massively Multiplayer Online Games |
9 | David S. Rosenblum |
What Anyone Can Know: The Privacy Risks of Social Networking Sites. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Secur. Priv. ![In: IEEE Secur. Priv. 5(3), pp. 40-49, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Gary McGraw, Greg Hoglund |
Online Games and Security. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Secur. Priv. ![In: IEEE Secur. Priv. 5(5), pp. 76-79, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Dagen Wang, Shrikanth S. Narayanan |
An Acoustic Measure for Word Prominence in Spontaneous Speech. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Speech Audio Process. ![In: IEEE Trans. Speech Audio Process. 15(2), pp. 690-701, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Christian Anthony L. Go, Won-Hyung Lee |
An Intelligent Belief-Desire-Intention Agent for Digital Game-Based Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Analysis and Design of Intelligent Systems using Soft Computing Techniques ![In: Analysis and Design of Intelligent Systems using Soft Computing Techniques, a selection of papers from IFSA 2007, pp. 677-685, 2007, Springer, 978-3-540-72431-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Federico Peinado, Pablo Gervás |
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
International Conference on Virtual Storytelling ![In: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007, Proceedings, pp. 196-201, 2007, Springer, 978-3-540-77037-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Christian Anthony L. Go, Won-Hyung Lee |
Digital Game-Based Learning: An Agent Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (7) ![In: Universal Access in Human-Computer Interaction. Applications and Services, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part III, pp. 588-597, 2007, Springer, 978-3-540-73282-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Digital Game-Based Learning, Intelligent Agent, BDI Agent |
9 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. HCI Applications and Services, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV, pp. 341-350, 2007, Springer, 978-3-540-73109-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
9 | Wu-chang Feng, David Brandt, Debanjan Saha |
A long-term study of a popular MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 19-24, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Weishan Zhang, Dong Han, Thomas Kunz, Klaus Marius Hansen |
Mobile Game Development: Object-Orientation or Not. ![Search on Bibsonomy](Pics/bibsonomy.png) |
COMPSAC (1) ![In: 31st Annual International Computer Software and Applications Conference, COMPSAC 2007, Beijing, China, July 24-27, 2007. Volume 1, pp. 601-608, 2007, IEEE Computer Society, 978-0-7695-2870-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Fang You, Jianmin Wang 0013, Zibin Zheng, Jihong Jung, Chunhui Che, Xiaonan Luo, Peter Tam |
RA-model: a taxonomy model of player activities in mobile MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobility Conference ![In: Proceedings of the 4th International Conference on Mobile Technology, Applications, and Systems and the 1st International Symposium on Computer Human Interaction in Mobile Technology, Mobility Conference 2007, Singapore, September 10-12, 2007, pp. 704-707, 2007, ACM, 978-1-59593-819-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mobile MMORPG, taxonomy, motivation, payment |
9 | Congfeng Jiang, Xianghua Xu, Jian Wan 0001, Wanqing Li 0001, Xindong You |
Large Scale Distributed Virtual Environments on the Grid: Design, Implementation, and a Case Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCWD (Selected Papers) ![In: Computer Supported Cooperative Work in Design IV, 11th International Conference, CSCWD 2007, Melbourne, Australia, April 26-28, 2007. Revised Selected Papers, pp. 384-395, 2007, Springer, 978-3-540-92718-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Scene Synchronization, Virtual Tourism, Grid Computing, Resource Management, Distributed Virtual Environments |
9 | Fabio Zambetta, Adam Nash, Paul Smith |
Two families: dynamical policy models in interactive storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 28, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
game design, system dynamics, interactive storytelling |
9 | Thomas W. Brignall III, Thomas L. Van Valey |
An Online Community as a New Tribalism: The World of Warcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), CD-ROM / Abstracts Proceedings, 3-6 January 2007, Waikoloa, Big Island, HI, USA, pp. 179, 2007, IEEE Computer Society, 0-7695-2755-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Boreum Choi, Inseong Lee, Kiho Lee, Seungki Jung, Sunju Park, Jinwoo Kim 0001 |
The Effects of Users' Motivation on their Perception to Trading Systems of Digital Content Accessories: Focusing on Trading Items in Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), CD-ROM / Abstracts Proceedings, 3-6 January 2007, Waikoloa, Big Island, HI, USA, pp. 161, 2007, IEEE Computer Society, 0-7695-2755-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Suzanne P. Weisband, Kelly J. Fadel, Elisa Mattarelli |
An Experiment on the Effects of Interruptions on Individual Work Trajectories and Performance in Critical Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), CD-ROM / Abstracts Proceedings, 3-6 January 2007, Waikoloa, Big Island, HI, USA, pp. 138, 2007, IEEE Computer Society, 0-7695-2755-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Ana de Almeida 0001, Goreti Marreiros, Constantino Martins |
Collaboration And Adaptation In Scheduling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Enterprises and Collaborative Networks ![In: Establishing The Foundation of Collaborative Networks, IFIP TC 5 Working Group 5.5 Eighth IFIP Working Conference on Virtual Enterprises, September 10-12, 2007, Guimarães, Portugal, pp. 611-618, 2007, Springer, 978-0-387-73797-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Yungchang Ku, Ying-Chieh Chen, Kuo-Ching Wu, Chaochang Chiu |
An Empirical Analysis of Online Gaming Crime Characteristics from 2002 to 2004. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PAISI ![In: Intelligence and Security Informatics, Pacific Asia Workshop, PAISI 2007, Chengdu, China, April 11-12, 2007, Proceedings, pp. 34-45, 2007, Springer, 978-3-540-71548-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
online gaming crime, virtual property, MMORPG, cybercrime |
9 | Jens Müller 0004, Sergei Gorlatch, Tobias Schröter, Stefan Fischer 0001 |
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HPDC ![In: Proceedings of the 16th International Symposium on High-Performance Distributed Computing (HPDC-16 2007), 25-29 June 2007, Monterey, California, USA, pp. 219-220, 2007, ACM, 978-1-59593-673-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
scalability, replication, computer games, proxy-server |
9 | Ruth Aylett, Sandy Louchart, João Dias, Ana Paiva 0001, Marco Vala, Sarah Woods, Lynne E. Hall |
Unscripted Narrative for Affectively Driven Characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 26(3), pp. 42-52, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
AI, autonomous agents, emotion modeling |
9 | Jens Müller 0004, Sergei Gorlatch |
Rokkatan: scaling an RTS game design to the massively multiplayer realm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(3), pp. 11, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
massively multiplayer, scalability, computer games |
9 | Yi Wu 0004, Hui Huang, Dongmei Zhang 0010 |
Study the Traffic Difference of Online Games Between GPRS/EGPRS and ADSL Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VTC Spring ![In: Proceedings of the 63rd IEEE Vehicular Technology Conference, VTC Spring 2006, 7-10 May 2006, Melbourne, Australia, pp. 1011-1016, 2006, IEEE. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Marios Assiotis, Velin Tzanov |
A distributed architecture for MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 4, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
distributed architecture, MMORPG, multiplayer game |
9 | Christian Anthony L. Go, Tristan Basa, Won-Hyung Lee |
MMORPG Map Evaluation Using Pedestrian Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICHIT ![In: Advances in Hybrid Information Technology, First International Conference, ICHIT 2006, Jeju Island, Korea, November 9-11, 2006, Revised Selected Papers, pp. 323-332, 2006, Springer, 978-3-540-77367-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Multi-Agent Systems, Online Game, MMORPG, Game AI |
9 | Ning Wang 0012, Stacy Marsella |
Introducing EVG: An Emotion Evoking Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IVA ![In: Intelligent Virtual Agents, 6th International Conference, IVA 2006, Marina Del Rey, CA, USA, August 21-23, 2006, Proceedings, pp. 282-291, 2006, Springer, 3-540-37593-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game, emotion, facial expression |
9 | Wan Ching Ho, Scott Watson |
Autobiographic Knowledge for Believable Virtual Characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IVA ![In: Intelligent Virtual Agents, 6th International Conference, IVA 2006, Marina Del Rey, CA, USA, August 21-23, 2006, Proceedings, pp. 383-394, 2006, Springer, 3-540-37593-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Osamu Morikawa, Sayuri Hashimoto, Tsunetsugu Munakata, Junzo Okunaka |
Embrace system for remote counseling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMI ![In: Proceedings of the 8th International Conference on Multimodal Interfaces, ICMI 2006, Banff, Alberta, Canada, November 2-4, 2006, pp. 318-325, 2006, ACM, 1-59593-541-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
HyperMirror, remote counseling, remote embrace, tactile and vibration |
9 | Leo Bi, Richard Hall |
Coherent Formation for Agents Using Flocking with Cellular Automata. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (1) ![In: Knowledge-Based Intelligent Information and Engineering Systems, 10th International Conference, KES 2006, Bournemouth, UK, October 9-11, 2006, Proceedings, Part I, pp. 220-227, 2006, Springer, 3-540-46535-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Elina M. I. Koivisto, Mirjam Eladhari |
Paper prototyping a pervasive game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 97, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
prototyping, game design, pervasive game, MMORPG |
9 | J. David Smith, T. C. Nicholas Graham |
Use of eye movements for video game control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 20, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
eye tracking, video games |
9 | Susan Landau 0001, Renée Stratulate, Doug Twilleager |
Consumers, fans, and control: what the games industry can teach Hollywood about DRM. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Digital Rights Management Workshop ![In: Proceedings of the Sixth ACM Workshop on Digital Rights Management, Alexandria, VA, USA, October 30, 2006, pp. 1-8, 2006, ACM, 1-59593-555-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
games, economics, digital rights management, films, movies |
9 | Katherine Howland, Judith Good, Judy Robertson |
Script Cards: A Visual Programming Language for Games Authoring by Young People. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VL/HCC ![In: 2006 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2006), 4-8 September 2006, Brighton, UK, pp. 181-186, 2006, IEEE Computer Society, 0-7695-2586-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Stephen M. Du, Mark Keil 0001, Lars Mathiassen, Yide Shen, Amrit Tiwana |
The Role of Perceived Control, Attention-Shaping, and Expertise in IT Project Risk Assessment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 39th Hawaii International International Conference on Systems Science (HICSS-39 2006), CD-ROM / Abstracts Proceedings, 4-7 January 2006, Kauai, HI, USA, 2006, IEEE Computer Society, 0-7695-2507-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Hiroyuki Tarumi, Yuko Tsurumi, Kazuya Matsubara, Yusuke Hayashi, Yuki Mizukubo, Makoto Yoshida, Fusako Kusunoki |
KOTOHIRAGU NAVIGATOR: An Open Experiment of Location-Aware Service for Popular Mobile Phones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LoCA ![In: Location- and Context-Awareness, Second International Workshop, LoCA 2006, Dublin, Ireland, May 10-11, 2006, Proceedings, pp. 48-63, 2006, Springer, 3-540-34150-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Tony Manninen, Laura Vallius, Tomi Kujanpää |
Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 265-276, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
LARP, game design, Interactive narrative |
9 | George Yee, Larry Korba, Ronggong Song, Ying-Chieh Chen |
Towards Designing Secure Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AINA (2) ![In: 20th International Conference on Advanced Information Networking and Applications (AINA 2006), 18-20 April 2006, Vienna, Austria, pp. 44-48, 2006, IEEE Computer Society, 0-7695-2466-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Daisuke Torii, Toru Ishida 0001, François Bousquet |
Modeling agents and interactions in agricultural economics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), Hakodate, Japan, May 8-12, 2006, pp. 81-88, 2006, ACM, 1-59593-303-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
machine learning, modeling methodology, agent interaction, multiagent simulation, participatory simulation |
9 | Paul Guyot, Alexis Drogoul, Shinichi Honiden |
Power and negotiation: lessons from agent-based participatory simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), Hakodate, Japan, May 8-12, 2006, pp. 27-33, 2006, ACM, 1-59593-303-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
power relations, negotiations, agent-based simulations, participatory simulations |
9 | Judy Robertson, Judith Good |
Supporting the Development of Interactive Storytelling Skills in Teenagers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings, pp. 348-357, 2006, Springer, 3-540-33423-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Pei-Chi Ho, Szu-Ming Chung, Ming-Hsin Tsai |
A Case Study of Game Design for E-Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings, pp. 453-462, 2006, Springer, 3-540-33423-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Hans-Georg Struck |
Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
International Conference on Virtual Storytelling ![In: Virtual Storytelling, Using Virtual Reality Technologies for Storytelling, Third International Conference, ICVS 2005, Strasbourg, France, November 30 - December 2, 2005, Proceedings, pp. 189-198, 2005, Springer, 3-540-30511-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
9 | Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumoto, Minoru Ito |
A distributed event delivery method with load balancing for MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-8, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
event delivery architecture, load balancing, multiplayer game |
9 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
The effect of latency and network limitations on MMORPGs: a field study of everquest2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-9, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Everquest2, user study, mobile gaming, MMORPG, network games |
9 | Jens Müller 0004, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch |
Rokkatan: scaling an RTS game design to the massively multiplayer realm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 125-132, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
massively multiplayer, scalability, computer games |
9 | Antti Salovaara, Mikael Johnson, Kalle Toiskallio, Sauli Tiitta, Marko Turpeinen |
Playmakers in multiplayer game communities: their importance and motivations for participation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 334-337, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
communities, computer games, motivations, multiplayer games |
9 | Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei |
Game traffic analysis: an MMORPG perspective. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 15th International Workshop, NOSSDAV 2005, Stevenson, Washington, USA, June 13-14, 2005, Proceedings, pp. 19-24, 2005, ACM, 1-58113-987-X. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
traffic analysis, network games, internet measurement |
9 | Georgios Papaioannou 0001 |
Interactive Dynamics for Large Virtual Reality Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Panhellenic Conference on Informatics ![In: Advances in Informatics, 10th Panhellenic Conference on Informatics, PCI 2005, Volos, Greece, November 11-13, 2005, Proceedings, pp. 307-316, 2005, Springer, 3-540-29673-5. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
virtual reality, visualisation, real-time simulation, game engines |
9 | Weishan Zhang, Stan Jarzabek |
Reuse without Compromising Performance: Industrial Experience from RPG Software Product Line for Mobile Devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SPLC ![In: Software Product Lines, 9th International Conference, SPLC 2005, Rennes, France, September 26-29, 2005, Proceedings, pp. 57-69, 2005, Springer, 3-540-28936-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
9 | Dennis McGrath, Amy Hunt, Marion Bates |
A Simple Distributed Simulation Architecture for Emergency Response Exercises. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DS-RT ![In: 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2005), 10-12 October 2005, Montreal, Canada, pp. 221-228, 2005, IEEE Computer Society, 0-7695-2462-1. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
9 | Adrian David Cheok, Kok Hwee Goh, Wei Liu 0009, Farzam Farbiz, Siew Wan Fong, Sze Lee Teo, Yu Li, Xubo Yang |
Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pers. Ubiquitous Comput. ![In: Pers. Ubiquitous Comput. 8(2), pp. 71-81, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Collaboration, Ubiquitous computing, Wearable computer, Social computing, Tangible interaction, Physical interaction |
9 | Yoshihiro Kawahara, Tomonori Aoyama, Hiroyuki Morikawa |
A Peer-to-Peer Message Exchange Scheme for Large-Scale Networked Virtual Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Telecommun. Syst. ![In: Telecommun. Syst. 25(3-4), pp. 353-370, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
3D chat, peer-to-peer, networked virtual environment |
9 | Mark Keil 0001, H. Jeff Smith, Suzanne D. Pawlowski, Leigh Jin |
'Why didn't somebody tell me?': climate, information asymmetry, and bad news about troubled projects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Data Base ![In: Data Base 35(2), pp. 65-84, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
information systems implementation, mum effect, whistle-blowing, software project management |
9 | Leen-Kiat Soh |
Using game days to teach a multiagent system class. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2004, Norfolk, Virginia, USA, March 3-7, 2004, pp. 219-223, 2004, ACM, 1-58113-798-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
game days, multiagent systems, active learning, game-based learning |
9 | Christophe Kolski, Mouldi Sagar, Pierre Loslever |
Spécification d'IHM dans les systèmes critiques: retour d'expérience sur une pratique en enseignement de l'IHM. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IHM ![In: Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine, IHM 2004, Namur, Belgium, August 30 - September 03, 2004, pp. 157-164, 2004, ACM. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
HCI teaching, human-computer interaction, specification, critical systems |
9 | Adrian David Cheok, Kok Hwee Goh, Farzam Farbiz, Wei Liu 0009, Yu Li, Siew Wan Fong, Xubo Yang, Sze Lee Teo |
Human pacman: a wide area socio-physical interactive entertainment system in mixed reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 779-780, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
ubiquitous computing, wearable computer, tangible interaction |
9 | Steve Cornett |
The usability of massively multiplayer online roleplaying games: designing for new users. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 703-710, 2004, ACM, 1-58113-702-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
RPG, game usability, massively-multiplayer, roleplaying game, online game, MMORPG |
9 | Mary Ellen Foster |
Corpus-Based Planning of Deictic Gestures in COMIC. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INLG ![In: Natural Language Generation, Third International Conference, INLG 2004, Brockenhurst, UK, July 14-16, 2004, Proceedings, pp. 198-204, 2004, Springer, 3-540-22340-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
9 | Chek Yang Foo, Elina M. I. Koivisto |
Defining grief play in MMORPGs: player and developer perceptions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 245-250, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
greed play, grief play, harassment, power imposition, scamming, avatars, game design, MMORPG, role-play |
9 | Adrian David Cheok, Kok Hwee Goh, Wei Liu 0009, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang |
Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 360-361, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
ubiquitous computing, wearable computer, tangible interaction |
9 | David Joseph Chaplin, Abdennour El Rhalibi |
IPD for emotional NPC societies in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 51-60, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
prisoners dilemma, social interaction and simulation, multi-agents system, emotional models, RBS |
9 | Harri Ehtamo, Raimo P. Hämäläinen, Ville Koskinen |
An E-Learning Module on Negotiation Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 37th Hawaii International Conference on System Sciences (HICSS-37 2004), CD-ROM / Abstracts Proceedings, 5-8 January 2004, Big Island, HI, USA, 2004, IEEE Computer Society, 0-7695-2056-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Negotiation Analysis, Interaction, e-Learning, Negotiation Support |
9 | C. Canevet, Stephen Gilmore, Jane Hillston, Leïla Kloul, Perdita Stevens |
Analysing UML 2.0 activity diagrams in the software performance engineering process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WOSP ![In: Proceedings of the Fourth International Workshop on Software and Performance, WOSP 2004, Redwood Shores, California, USA, January 14-16, 2004, pp. 74-78, 2004, ACM. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
9 | Federico Peinado, Pablo Gervás |
Transferring Game Mastering Laws to Interactive Digital Storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings, pp. 48-54, 2004, Springer, 3-540-22283-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
9 | Stefano Ferretti, Marco Roccetti, Stefano Cacciaguerra |
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings, pp. 219-231, 2004, Springer, 3-540-22283-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
9 | Ruth Aylett, Sandy Louchart |
Towards a narrative theory of virtual reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 7(1), pp. 2-9, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
Virtual reality, Interactivity, User experience, Storytelling, Narrative theory, Emergent narrative |
9 | Torben Æ. Mogensen |
Roll : A Language for Specifying Die-Rolls. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PADL ![In: Practical Aspects of Declarative Languages, 5th International Symposium, PADL 2003, New Orleans, LA, USA, January 13-14, 2003, Proceedings, pp. 145-159, 2003, Springer, 3-540-00389-4. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
9 | Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu 0009, Farzam Farbiz |
Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 106-117, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
ubiquitous computing, tangible interaction, mobile entertainment, computer entertainment |
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