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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 7196 occurrences of 2449 keywords
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Results
Found 11635 publication records. Showing 11632 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
24 | Xiangzeng Meng, Lei Liu |
On Retrieval of Flash Animations Based on Visual Features. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
Flash animation, CBFR, visual feature, scene segmentation |
24 | Luis Fernández-Muñoz, Antonio Pérez-Carrasco, J. Ángel Velázquez-Iturbide, Jaime Urquiza-Fuentes |
A Framework for the Automatic Generation of Algorithm Animations Based on Design Techniques. |
EC-TEL |
2007 |
DBLP DOI BibTeX RDF |
Computer science education, automation, recursion, program visualization, program animation |
24 | Luciane Maria Fadel, Mary C. Dyson |
Enhancing Interactivity in an Online Learning Environment. |
INTERACT (2) |
2007 |
DBLP DOI BibTeX RDF |
online environment, interactivity, animation, social presence |
24 | David M. Ungar, Randall B. Smith |
Self. |
HOPL |
2007 |
DBLP DOI BibTeX RDF |
exploratory programming, history of programming languages, morphic, prototype-based programming language, virtual machine, programming environment, object-oriented language, dynamic optimization, dynamic language, adaptive optimization, Self, cartoon animation |
24 | Anders Helgeland, Thomas Elboth |
High-Quality and Interactive Animations of 3D Time-Varying Vector Fields. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
flow animation, multifield visualization, programmable graphics hardware, Vector field visualization, direct volume rendering |
24 | Kang Hoon Lee, Myung Geol Choi, Jehee Lee |
Motion patches: building blocks for virtual environments annotated with motion data. |
ACM Trans. Graph. |
2006 |
DBLP DOI BibTeX RDF |
interactive character animation, virtual environments, motion capture, path planning, human motion |
24 | Yasunori Yanai, Minoru Okada |
A study on a geometry transformation method for a geometry and scene modeler by a verbal interface. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
geometry transformation, modeler, animation, computer graphics, natural language |
24 | Yoshihiro Yasumuro, Masayuki Yamazaki, Masataka Imura, Yoshitsugu Manabe, Kunihiro Chihara |
Grasp Motion Synthesis Based on Object Features. |
AMDO |
2006 |
DBLP DOI BibTeX RDF |
Hand motion, animation, motion capture, grasp |
24 | Kohei Furukawa, Woong Choi, Kozaburo Hachimura, Kaori Araki |
CG Restoration of a Historical Noh Stage and Its Use for Edutainment. |
VSMM |
2006 |
DBLP DOI BibTeX RDF |
Intangible cultural properties, Motion capture, Cultural heritage, Character animation |
24 | Daniel Wesslén, Stefan Seipel |
Real-time visualization of animated trees. |
Vis. Comput. |
2005 |
DBLP DOI BibTeX RDF |
Forest visualization, Vertex animation, Tree modeling, Point rendering |
24 | Koray Balci |
XfaceEd: authoring tool for embodied conversational agents. |
ICMI |
2005 |
DBLP DOI BibTeX RDF |
3D facial animation, open source, MPEG-4, embodied conversational agents, talking heads |
24 | Shoukat Islam, Swapnil Dipankar, Deborah Silver, Min Chen 0001 |
Spatial and Temporal Splitting of Scalar Fields in Volume Graphics. |
VolVis |
2004 |
DBLP DOI BibTeX RDF |
volume animation, spatial transfer function, constructive volume geometry, volumetric scene graph, volume partition, volume splitting, fire effect, explosion effect, volume visualization, volume graphics |
24 | Aurélien Barbier, Eric Galin, Samir Akkouche |
Controlled Metamorphosis of Animated Objects. |
Shape Modeling International |
2003 |
DBLP DOI BibTeX RDF |
animation, control, implicit surfaces, metamorphosis, special effects |
24 | Patrick Schmitz |
Multimedia meets computer graphics in SMIL2.0: a time model for the web. |
WWW |
2002 |
DBLP DOI BibTeX RDF |
multimedia, synchronization, animation, timing |
24 | Dalong Jiang, Zhiguo Li, Zhaoqi Wang, Wen Gao 0001 |
Animating 3D Facial Models with MPEG-4 FaceDefTables. |
Annual Simulation Symposium |
2002 |
DBLP DOI BibTeX RDF |
FaceDefTables, FDP, MPEG-4, facial animation, FAP |
24 | Michelle E. Bayles |
Designing online banner advertisements: should we animate?. |
CHI |
2002 |
DBLP DOI BibTeX RDF |
banner ads, Internet, animation, recognition, online advertisements, recall |
24 | Tan Long Siau, Ling Li 0006 |
An On-Line Sign Language Communication System. |
WISE (1) |
2001 |
DBLP DOI BibTeX RDF |
Character Animation, Sign Language, Virtual Actor |
24 | A. P. Sakis Meliopoulos, George J. Cokkinides |
A Virtual Environment for Protective Relaying Evaluation and Testing. |
HICSS |
2001 |
DBLP DOI BibTeX RDF |
Visualization, Animation, Virtual, TestBed |
24 | Pedro Sánchez, Patricio Letelier 0001, Isidro Ramos |
Animating Formal Specifications with Inheritance in a DL-Based Framework. |
Requir. Eng. |
1999 |
DBLP DOI BibTeX RDF |
Animation of specifications, Requirements engineering, Inheritance, Object-oriented methods |
24 | An Li, Kit Po Wong |
Animating the Evolution Process of Genetic Algorithms. |
SEAL |
1998 |
DBLP DOI BibTeX RDF |
Genetic Algorithm, animation, graphic user interface (GUI), optimisation |
23 | Zhigeng Pan, Xi Cheng, Wenzhi Chen, Gengdai Liu, Bing Tang |
Real time falling animation with active and protective responses. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Reactive motion, Balance detection, Protective responses, Physics based modeling, Character animation |
23 | Marin Kobilarov, Keenan Crane, Mathieu Desbrun |
Lie group integrators for animation and control of vehicles. |
ACM Trans. Graph. |
2009 |
DBLP DOI BibTeX RDF |
Lie group integrators, holomonic and nonholonomic constraints, vehicle simulation, Physically-based animation |
23 | Kurt Luther, Kevin Ziegler, Kelly E. Caine, Amy S. Bruckman |
Predicting successful completion of online collaborative animation projects. |
Creativity & Cognition |
2009 |
DBLP DOI BibTeX RDF |
online creative collaboration, predicting success, animation, online communities, social computing, leadership |
23 | Yu-Shuen Wang, Tong-Yee Lee |
Example-driven animation synthesis. |
Vis. Comput. |
2008 |
DBLP DOI BibTeX RDF |
Animation synthesis, Intelligent scribbling, Warping |
23 | Rafael de Sousa Rocha, Maria Andréia F. Rodrigues |
An evaluation of a collision handling system using sphere-trees for plausible rigid body animation. |
SAC |
2008 |
DBLP DOI BibTeX RDF |
sphere-tree, performance analysis, collision detection, physically-based animation |
23 | Jean Michel Raad, Sean McCartan, Mike Tovey, Andrée Woodcock |
Co-operative Animation: Beyond Creative Visualization in Automotive Design. |
CDVE |
2008 |
DBLP DOI BibTeX RDF |
co-operative working, visualization, Animation, concept design |
23 | Lucas D. Terissi, Juan Carlos Gómez |
Audio-to-Visual Conversion Via HMM Inversion for Speech-Driven Facial Animation. |
SBIA |
2008 |
DBLP DOI BibTeX RDF |
Audio-Visual Speech Processing, Hidden Markov Models, Facial Animation |
23 | Robert Krupinski, Przemyslaw Mazurek |
Estimation of Eye Blinking Using Biopotentials Measurements for Computer Animation Applications. |
ICCVG |
2008 |
DBLP DOI BibTeX RDF |
Electrooculography, Motion Capture, Signal Processing, Estimation, Computer Animation |
23 | Jian Yao, Yangsheng Wang, Bin Ding |
Sparse Key Points Controlled Animation for Individual Face Model. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
Sparse key points, Animation remapping, Regular mesh, Barycentric coordinate |
23 | Nobuhiko Tamura, Toshiya Nakaguchi, Norimichi Tsumura, Yoichi Miyake |
Spring-Bead Animation of Viscoelastic Materials. |
IEEE Computer Graphics and Applications |
2007 |
DBLP DOI BibTeX RDF |
viscoelastic materials, GPU, computational fluid dynamics, physically based animation, particle system |
23 | Chao Jin, Thomas Fevens, Shuo Li 0001, Sudhir P. Mudur |
Motion learning-based framework for unarticulated shape animation. |
Vis. Comput. |
2007 |
DBLP DOI BibTeX RDF |
Motion learning, Computer animation, Mesh deformation, Keyframe |
23 | Kevin T. McDonnell, Hong Qin 0001 |
A novel framework for physically based sculpting and animation of free-form solids. |
Vis. Comput. |
2007 |
DBLP DOI BibTeX RDF |
Animation, Physically based modeling, Virtual sculpting, Subdivision algorithms |
23 | Ilya Baran, Jovan Popovic |
Automatic rigging and animation of 3D characters. |
ACM Trans. Graph. |
2007 |
DBLP DOI BibTeX RDF |
animation, geometric modeling, deformations |
23 | Adrien Treuille, Yongjoon Lee, Zoran Popovic |
Near-optimal character animation with continuous control. |
ACM Trans. Graph. |
2007 |
DBLP DOI BibTeX RDF |
motion with constraints, optimal control, human animation |
23 | Marius Preda, Blagica Jovanova, Ivica Arsov, Françoise J. Prêteux |
Optimized MPEG-4 animation encoder for motion capture data. |
Web3D |
2007 |
DBLP DOI BibTeX RDF |
MPEG-4 3D graphics standard, animation compression, 3D graphics, motion capture data |
23 | Guido Rößling, Simon Kulessa, Silke Schneider |
Easy, fast, and flexible algorithm animation generation. |
ITiCSE |
2007 |
DBLP DOI BibTeX RDF |
visualization, algorithm, data structure, animation, generation |
23 | Manli Yuan, Xubo Yang, Shuangjiu Xiao, Zheng Ren |
GPU-based rendering and animation for Chinese painting cartoon. |
Graphics Interface |
2007 |
DBLP DOI BibTeX RDF |
chinese painting cartoon, hardware accelerated rendering, non-photorealistic animation |
23 | Hideyuki Fujita, Masatoshi Arikawa |
Creating animation with personal photo collections and map for storytelling. |
EATIS |
2007 |
DBLP DOI BibTeX RDF |
photo mapping, photo storytelling, animation, visual communication, photo sharing |
23 | Jens Bendisposto, Michael Leuschel |
A Generic Flash-Based Animation Engine for ProB. |
B |
2007 |
DBLP DOI BibTeX RDF |
Animation, Tool Support, B-Method |
23 | Pascal Volino, Nadia Magnenat-Thalmann |
Real-Time Animation of Complex Hairstyles. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
virtual characters, Real-time animation, hair modeling, mechanical simulation |
23 | Shigeo Takahashi, Kenichi Yoshida, Kenji Shimada, Tomoyuki Nishita |
Occlusion-Free Animation of Driving Routes for Car Navigation Systems. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
nonperspective projection, occlusion-free animation, visual perception, temporal coherence, car navigation systems |
23 | Bryan Matthew Klingner, Bryan E. Feldman, Nuttapong Chentanez, James F. O'Brien |
Fluid animation with dynamic meshes. |
ACM Trans. Graph. |
2006 |
DBLP DOI BibTeX RDF |
computational fluid dynamics, physically based animation, natural phenomena |
23 | Edward Siomacco, John L. Kundert-Gibbs, Timothy A. Davis 0002 |
Developing efficient pipeline tools for animation production. |
ACM Southeast Regional Conference |
2006 |
DBLP DOI BibTeX RDF |
production pipeline, computer animation, graphics |
23 | Louise E. Moses |
Animation programming: an alternative approach to CS1. |
ITiCSE |
2006 |
DBLP DOI BibTeX RDF |
animation, object oriented, computer science curriculum |
23 | László Szécsi, László Szirmay-Kalos, Mateu Sbert |
Light animation with precomputed light paths on the GPU. |
Graphics Interface |
2006 |
DBLP BibTeX RDF |
light animation, real-time global illumination, GPU |
23 | Alexander M. Bronstein, Michael M. Bronstein, Ron Kimmel |
Facetoface: An Isometric Model for Facial Animation. |
AMDO |
2006 |
DBLP DOI BibTeX RDF |
isometric embedding, expression exaggeration, texture mapping, morphing, multidimensional scaling, correspondence problem, face animation |
23 | Jie Qiu 0002, Seah Hock Soon, Feng Tian 0006, Zhongke Wu, Quan Chen |
Feature- and region-based auto painting for 2D animation. |
Vis. Comput. |
2005 |
DBLP DOI BibTeX RDF |
Auto coloring, Master frame, Topology, Region matching, Cel animation |
23 | Mark Pauly, Richard Keiser, Bart Adams, Philip Dutré, Markus H. Gross, Leonidas J. Guibas |
Meshless animation of fracturing solids. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
physics-based animation, elasticity, plasticity, fracture, meshless methods |
23 | Dierk Johannes, Raimund Seidel, Reinhard Wilhelm |
Algorithm animation using shape analysis: visualising abstract executions. |
SOFTVIS |
2005 |
DBLP DOI BibTeX RDF |
abstract execution, tree, invariant, visualisation, shape analysis, algorithm animation |
23 | Claudia Ermel, Roswitha Bardohl |
Scenario animation for visual behavior models: A generic approach. |
Softw. Syst. Model. |
2004 |
DBLP DOI BibTeX RDF |
GenGED, Visual modeling environment, Scenario animation, Simulation, Graph transformation, Visual modeling languages |
23 | Amalia Ortiz, David Oyarzun, Iker Aizpurua, Jorge Posada |
Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
Virtual Environment, Avatar, Virtual Character, Animation Techniques |
23 | Trevor M. Murphy |
Research based methods for using powerpoint, animation, and video for instruction. |
SIGUCCS |
2004 |
DBLP DOI BibTeX RDF |
faculty training, multi-media authoring, animation, video, pedagogy, literature review, powerpoint |
23 | Markus Müller-Olm, Haiseung Yoo |
MetaGame: An Animation Tool for Model-Checking Games. |
TACAS |
2004 |
DBLP DOI BibTeX RDF |
model checking, animation, game, error diagnosis, branching time logic |
23 | Yu Zhang 0075, Terence Sim, Chew Lim Tan |
Rapid modeling of 3D faces for animation using an efficient adaptation algorithm. |
GRAPHITE |
2004 |
DBLP DOI BibTeX RDF |
generic control model, personalized face modeling, range scans, facial animation, adaptation algorithm |
23 | Yanyun Chen, Stephen Lin 0001, Hua Zhong, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum |
Realistic Rendering and Animation of Knitwear. |
IEEE Trans. Vis. Comput. Graph. |
2003 |
DBLP DOI BibTeX RDF |
animation models, transparency blending, image-based rendering, parametric surfaces, photorealistic rendering, Knitwear |
23 | Paul S. A. Reitsma, Nancy S. Pollard |
Perceptual metrics for character animation: sensitivity to errors in ballistic motion. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
evaluation, animation, motion capture, perceptual metrics |
23 | Ayonike Akingbade, Thomas Finley, Diana Jackson, Pretesh B. Patel, Susan H. Rodger |
JAWAA: easy web-based animation from CS 0 to advanced CS courses. |
SIGCSE |
2003 |
DBLP DOI BibTeX RDF |
JAWAA, animation |
23 | Tony Ezzat, Gadi Geiger, Tomaso A. Poggio |
Trainable videorealistic speech animation. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
optical flow, facial animation, morphing, speech synthesis, facial modeling, lip synchronization |
23 | Mojtaba Hosseini, Nicolas D. Georganas |
MPEG-4 BIFS streaming of large virtual environments and their animation on the web. |
Web3D |
2002 |
DBLP DOI BibTeX RDF |
animation, virtual environment, VRML, streaming, MPEG-4, Java3D, BIFS |
23 | Douglas Fidaleo, Ulrich Neumann |
CoArt: Co-articulation Region Analysis for Control of 2D Characters. |
CA |
2002 |
DBLP DOI BibTeX RDF |
muscle actuation analysis, independent component analysis, Facial Analysis, animation control |
23 | Alexander Kort |
Computer aided inbetweening. |
NPAR |
2002 |
DBLP DOI BibTeX RDF |
keyframe animation, inbetweening |
23 | Chiyi Cheng, Jiaoying Shi, Ying-Qing Xu, Heung-Yeung Shum |
Physically-Based Real-Time Animation of Draped Cloth. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
Hangings and Draperies, Semi-rigid Objects, Collision Detection, Physically-based Modeling, Real-time Animation |
23 | Nick Foster, Ronald Fedkiw |
Practical animation of liquids. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
semi-Lagrangian, animation, level set, implicit surface, computational fluid dynamics, natural phenomena, particles, Navier-Stokes, liquids |
23 | Toshiki Hijiri, Kazuhiro Nishitani, Tim Cornish, Toshiya Naka, Shigeo Asahara |
A spatial hierarchical compression method for 3D streaming animation. |
Web3D |
2000 |
DBLP DOI BibTeX RDF |
humanoid character, animation, compression, VRML, streaming, hierarchy |
23 | Christian Babski, Daniel Thalmann |
Real-time animation and motion capture in Web human director (WHD). |
Web3D |
2000 |
DBLP DOI BibTeX RDF |
HANIM, virtual humans animation, Java, VRML |
23 | Min Ouyang, Peter Z. Revesz |
Algorithms for Cartogram Animation. |
IDEAS |
2000 |
DBLP DOI BibTeX RDF |
value-by-area cartogram animation, spatiotemporal data visualization, MLPQ/GIS database, GIS, geographic information system, graphical user interface, cartography |
23 | Harry M. Sneed |
Source Animation as a Means of Program Comprehension. |
IWPC |
2000 |
DBLP DOI BibTeX RDF |
Control Flow Slicing, UML, Animation, Object-Orientation, C++, Dynamic Analysis, Concept Lattices, Sequence Diagrams, State Transition |
23 | Bruce H. Thomas, Victor Demczuk |
Evaluation of Animation Effects to Improve Indirect Manipulation. |
AUIC |
2000 |
DBLP DOI BibTeX RDF |
indirect manipulation, animation, direct manipulation, graphical interfaces |
23 | Ming-Shing Su, Kuo-Young Cheng, Ming-Tat Ko |
Control of Feature-Point-Driven Facial Animation Using a Hypothetical Face. |
PG |
2000 |
DBLP DOI BibTeX RDF |
feature-point-driven, hypothetical face, hypothetical surface, facial animation |
23 | Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita 0001, Tomoyuki Nishita |
A simple, efficient method for realistic animation of clouds. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
atmospheric effects, animation, volume rendering, rendering, graphics hardware |
23 | Frederic Cordier, Nadia Magnenat-Thalmann |
Integrated System for Skin Deformation. |
CA |
2000 |
DBLP DOI BibTeX RDF |
Skeleton animation, Grasping objects, Physically based deformation, Collision response, Skin deformation |
23 | Hansrudi Noser, Daniel Thalmann |
A Rule-Based Interactive Behavioral Animation System for Humanoids. |
IEEE Trans. Vis. Comput. Graph. |
1999 |
DBLP DOI BibTeX RDF |
synthetic sensors, synthetic vision, virtual environments, virtual humans, L-systems, Behavioral animation |
23 | Yoshihiko Fukuchi, Yujiro Hirai, Ichiro Kobayashi, Yuji Hoshino, Yamamoto Kazuhiro |
Application of Collaborative Supported Frame Accurate Animation for Bridge Construction Project. |
IV |
1999 |
DBLP DOI BibTeX RDF |
Frame Accurate Animation (FAA), Collaborative Work, Presentation |
23 | Tatsumi Sakaguchi, Jun Ohya |
Modeling and animation of botanical trees for interactive virtual environments. |
VRST |
1999 |
DBLP DOI BibTeX RDF |
botanical tree modeling, physically based animation (dynamics), virtual reality, image based modeling, natural phenomena |
23 | Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos |
Dynamic Free-Form Deformations for Animation Synthesis. |
IEEE Trans. Vis. Comput. Graph. |
1997 |
DBLP DOI BibTeX RDF |
Lagrangian dynamics, deformation models, Physically based animation, free-form deformations, control synthesis |
23 | Marie-Paule Cani, Mathieu Desbrun |
Animation of Deformable Models Using Implicit Surfaces. |
IEEE Trans. Vis. Comput. Graph. |
1997 |
DBLP DOI BibTeX RDF |
inelasticity, Animation, collision detection, deformable models, implicit surfaces, collision response |
23 | Michael F. Deering |
HoloSketch: A Virtual Reality Sketching/Animation Tool. |
ACM Trans. Comput. Hum. Interact. |
1995 |
DBLP DOI BibTeX RDF |
graphics drawing systems, graphics painting systems, virtual reality, CAD, 3D graphics, 3D animation, man-machine interface |
23 | Ken Perlin |
Real Time Responsive Animation with Personality. |
IEEE Trans. Vis. Comput. Graph. |
1995 |
DBLP DOI BibTeX RDF |
Controlled randomization, forward kinematics, procedural synthesis, simulation of body language, gesture, dance, real time animation |
23 | Andrew Blake 0001 |
Applying visual curve tracking to graphics. |
CA |
1995 |
DBLP DOI BibTeX RDF |
visual curve tracking, moving shapes, graphical entities, video data-stream, lips, computer vision, computer graphics, computer animation, moving objects, real-time graphics, heads, human hands |
22 | C. Karen Liu |
Dextrous manipulation from a grasping pose. |
ACM Trans. Graph. |
2009 |
DBLP DOI BibTeX RDF |
physics-based animation, character animation |
22 | Marcos García, John Dingliana, Carol O'Sullivan |
Perceptual evaluation of cartoon physics: accuracy, attention, appeal. |
APGV |
2008 |
DBLP DOI BibTeX RDF |
perceptual validation, computer animation, cartoon animation |
22 | Rich Wareham, Joan Lasenby |
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation. |
AMDO |
2008 |
DBLP DOI BibTeX RDF |
skeletal animation, bone heat, bone glow, animation, skinning, mesh deformation, realtime, vertex weighting |
22 | Christopher D. Twigg, Doug L. James |
Many-worlds browsing for control of multibody dynamics. |
ACM Trans. Graph. |
2007 |
DBLP DOI BibTeX RDF |
data-driven animation, control, browsing, interactive animation, rigid body dynamics |
22 | Jinxiang Chai, Jessica K. Hodgins |
Constraint-based motion optimization using a statistical dynamic model. |
ACM Trans. Graph. |
2007 |
DBLP DOI BibTeX RDF |
constraint-based motion synthesis, human body animation, spatial-temporal constraints, statistical dynamic models, facial animation, motion control, motion capture data |
22 | Lars Andreas Ek, Rune Vistnes, Odd Erik Gundersen |
Animating physically based explosions in real-time. |
Afrigraph |
2007 |
DBLP DOI BibTeX RDF |
explosions, real-time, animation, GPU, physically based animation, natural phenomena, particle systems, fluid dynamics |
22 | David Oyarzun, Maider Lehr, Amalia Ortiz, Maria del Puy Carretero, Alejandro Ugarte, Karmelo Vivanco, Alejandro García-Alonso |
Using Virtual Characters as TV Presenters. |
Edutainment |
2007 |
DBLP DOI BibTeX RDF |
Virtual TV presenter, corporal animation, facial animation, phoneme recognition |
22 | Qingshan Zhang, Zicheng Liu 0001, Baining Guo, Demetri Terzopoulos, Heung-Yeung Shum |
Geometry-Driven Photorealistic Facial Expression Synthesis. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
expression mapping, expression details, facial expressions, Facial animation, performance-driven animation |
22 | Patrick Baudisch, Desney S. Tan, Maxime Collomb, Daniel C. Robbins, Ken Hinckley, Maneesh Agrawala, Shengdong Zhao, Gonzalo A. Ramos |
Phosphor: explaining transitions in the user interface using afterglow effects. |
UIST |
2006 |
DBLP DOI BibTeX RDF |
comic animation, phosphor, user interfaces, information visualization, diagrams, cartoon animation |
22 | Liu Ren, Gregory Shakhnarovich, Jessica K. Hodgins, Hanspeter Pfister, Paul A. Viola |
Learning silhouette features for control of human motion. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
Performance animation, machine-learning, computer vision, motion capture, motion control, animation interface |
22 | Jovan Popovic, Steven M. Seitz, Michael A. Erdmann |
Motion sketching for control of rigid-body simulations. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
user interface design, Physically based animation, animation with constraints |
22 | Jia-Chi Wu, Zoran Popovic |
Realistic modeling of bird flight animations. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
bird flight, forward dynamics, computer animation, physically based animation, aerodynamics |
22 | Anthony C. Fang, Nancy S. Pollard |
Efficient synthesis of physically valid human motion. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
animation, physically based animation |
22 | Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popovic |
Interactive skeleton-driven dynamic deformations. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
animation, deformation, physically-based modeling, physically-based animation |
22 | Luis Molina-Tanco, Adrian Hilton 0001 |
Realistic Synthesis of Novel Human Movements from a Database of Motion Capture Examples. |
Workshop on Human Motion |
2000 |
DBLP DOI BibTeX RDF |
realistic images, novel human movement synthesis, motion capture examples database, novel motion sequences, start keyframe, end keyframe, keyframe animation, learning (artificial intelligence), learning, image sequences, sampling, statistics, computer animation, statistical model, video databases, biomechanics, image sampling, realism, image motion analysis |
22 | John P. Lewis, Matt Cordner, Nickson Fong |
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
animation, applications, deformation, facial animation, morphing |
22 | Gaël Sannier, Selim Balcisoy, Nadia Magnenat-Thalmann, Daniel Thalmann |
VHD: a system for directing real-time virtual actors. |
Vis. Comput. |
1999 |
DBLP DOI BibTeX RDF |
Body animation, Virtual speech, Virtual presenter, Motion capture, Virtual humans, Authoring tool, Real-time facial animation |
22 | Chun-Ho Cheung, Lai-Man Po |
Text-Driven Automatic Frame Generation Using MPEG-4 Synthetic/Natural Hybrid Coding for 2-D Head-and-Shoulder Scene. |
ICIP (2) |
1997 |
DBLP DOI BibTeX RDF |
text-driven automatic frame generation, MPEG-4 synthetic/natural hybrid coding, 2-D head-and-shoulder scene, facial modeling technique, frame sequence generation, adapted frontal face, plain text, nonverbal facial communication, audiovisual lip-synch application, news reporting, deaf people, virtual meeting, story teller on demand, STOD, Internet, animation, textures, computer animation, shape, expressions, intelligibility, talking head, hearing-impaired, phonemes, lip-reading |
22 | Rahmat Budiarto, Masashi Yamada, Hirohisa Seki, Hidenori Itoh |
A 3-D string figure display system for animating cat's cradle game. |
PG |
1997 |
DBLP DOI BibTeX RDF |
3D string figure display system, cat's cradle game, finger actions, stabilizing procedure, string dynamics, set-of-crossings representation method, local transformations, topological characteristics, animation, computer animation |
22 | Bill Westenhofer, James K. Hahn |
Using Kinematic Clones to Control the Dynamic Simulation of Articulated Figures. |
Computer Graphics International |
1996 |
DBLP DOI BibTeX RDF |
kinematic clones, dampened spring forces, animator, animation, dynamic programming, emotion, computer animation, kinematics, dynamic simulation, articulated figures |
22 | John P. Granieri, Jonathan Crabtree, Norman I. Badler |
Production and Playback of Human Figure Motion for Visual Simulation. |
ACM Trans. Model. Comput. Simul. |
1995 |
DBLP DOI BibTeX RDF |
multiresolution motion, posture graphs, animation, real-time animation, visual simulation |
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