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1974-1994 (17) 1995 (17) 1996 (15) 1997 (15) 1998 (21) 1999 (27) 2000 (47) 2001 (53) 2002 (142) 2003 (127) 2004 (333) 2005 (411) 2006 (621) 2007 (573) 2008 (645) 2009 (458) 2010 (436) 2011 (333) 2012 (260) 2013 (281) 2014 (339) 2015 (347) 2016 (193) 2017 (308) 2018 (352) 2019 (183) 2020 (194) 2021 (214) 2022 (185) 2023 (182) 2024 (14)
Publication types (Num. hits)
article(705) book(3) incollection(71) inproceedings(6441) phdthesis(9) proceedings(114)
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Found 7344 publication records. Showing 7343 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
28Kening Zhu, Hideaki Nii, Owen Noel Newton Fernando, Adrian David Cheok Selective inductive powering system for paper computing. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Masanori Sugimoto, Tomoki Fujita, Haipeng Mi, Aleksander Krzywinski RoboTable2: a novel programming environment using physical robots on a tabletop platform. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28João Carvalho, Pedro Branco 0001 MaLaKuLa: stories inside "magical" seashells. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Fausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra Automatic level generation for platform videogames using genetic algorithms. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Yongsoon Choi, Adrian David Cheok, Xavier Roman Martinez, The Anh Nguyen, Kenichi Sugimoto, Veronica Halupka Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interaction. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Emiko Charbonneau, Andrew Miller, Joseph J. LaViola Jr. Teach me to dance: exploring player experience and performance in full body dance games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Andrew Peter Macvean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, Mark O. Riedl WeQuest: scalable alternate reality games through end-user content authoring. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Kim Dung Dang, Ronan Champagnat, Michel Augeraud A methodology to derive a valid scenario of an interactive storytelling. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Jussi Holopainen, Andrés Lucero, Hannamari Saarenpää, Timo Nummenmaa, Abdallah El Ali, Tero Jokela Social and privacy aspects of a system for collaborative public expression. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Luciano Gamberini, Nicola Corradi, Luca Zamboni, Michela Perotti, Camilla Cadenazzi, Stefano Mandressi, Giulio Jacucci, Giovanni Tusa, Anna Spagnolli, Christoffer Björkskog, Marja Salo, Pirkka Åman Saving is fun: designing a persuasive game for power conservation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Hironori Wakama, Haruhiro Katayose Takumi: a real-time video converter that generates cartoon-style animated images using depth map. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28M. Carmen Juan, David Furió, Ignacio Seguí, Noemí Rando Aiju, Juan Cano Lessons learnt from an experience with an augmented reality iPhone learning game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28David Conroy, Peta Wyeth, Daniel M. Johnson 0001 Modeling player-like behavior for game AI design. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Paulo Fontaínha Gomes, Elena Márquez Segura, Henriette S. M. Cramer, Tiago Paiva, Ana Paiva 0001, Lars Erik Holmquist ViPleo and PhyPleo: artificial pet with two embodiments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Verena Fuchsberger, Martin Murer, David Wilfinger, Manfred Tscheligi Attributes of successful intergenerational online activities. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Fred Charles, Julie Porteous, Marc Cavazza, Jonathan Teutenberg Timeline-based navigation for interactive narratives. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Valter Alves, Licinio Roque A deck for sound design in games: enhancements based on a design exercise. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Eduardo H. Calvillo Gámez, Jodi Crisp, Pablo Romero Empirical validation of the involvement component of the pervasive GameFlow model. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Hayrettin Gürkök, Gido Hakvoort, Mannes Poel, Anton Nijholt User expectations and experiences of a speech and thought controlled computer game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin Difficulty in videogames: an experimental validation of a formal definition. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Florian Glock, Anne Junker, Marina Kraus, Christian Lehrian, Alexander Schäfer, Steve Hoffmann, Ulrike Spierling "Office Brawl": a conversational storytelling game and its creation process. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Kei Utsugi, Takeshi Naemura, Takafumi Koike, Michio Oikawa E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Jason Kurczak, T. C. Nicholas Graham, Claire Joly, Regan L. Mandryk Hearing is believing: evaluating ambient audio for location-based games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Annika Möser, Thomas Reufer, Chris Geiger 0001 Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairs. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Dionysios Marinos, Björn Wöldecke, Christian Geiger 0001, Tobias Schwirten Design of a touchless multipoint musical interface in a virtual studio environment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Robert Walter, Maic Masuch How to integrate domain-specific languages into the game development process. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Günter Wallner, Simone Kriglstein Design and evaluation of the educational game DOGeometry: a case study. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Lining Yao, Sayamindu Dasgupta, Nadia Cheng, Jason Spingarn-Koff, Ostap Rudakevych, Hiroshi Ishii 0001 Rope Revolution: tangible and gestural rope interface for collaborative play. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Martin Flintham, Chris Greenhalgh, Tom Lodge, Alan Chamberlain, Mark Paxton, Rachel Jacobs, Matt Watkins, Robin Shackford A case study of exploding places, a mobile location-based game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Li Bian, Lining Yao, Matthew Hirsch Queen's New Clothes. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Kazuki Iida, Kenji Suzuki 0002 Enhanced touch: a wearable device for social playware. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Yuichiro Katsumoto, Masa Inakage Catapy. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Rui Neves Madeira, André Silva, Catarina Santos, Ana Bárbara Teixeira, Teresa Romão, A. Eduardo Dias, Nuno Correia 0001 LEY!: persuasive pervasive gaming on domestic energy consumption-awareness. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Sho Tsugawa, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino Ambient Suite: enhancing communication among multiple participants. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Fabrizio Mulas, Salvatore Carta, Paolo Pilloni, Matteo Manca Everywhere run: a virtual personal trainer for supporting people in their running activity. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Junichi Kanebako, Masafumi Oda, Kanako Matsuo, Keisuke Shuto, Takenori Hara, Goro Motai, Minori Yamazaki, Hiroko Uchiyama "interacumos": an interactive digital cubic kaleidoscope. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Luís Leite, Verónica Orvalho Anim-actor: understanding interaction with digital puppetry using low-cost motion capture. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Ann Judith Morrison, Stephen Viller, Peta Mitchell Open-ended art environments motivate participation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Nicolas Szilas, Thomas Boggini, Urs Richle, Jean E. Dumas Educational narrative games with choice: the simula family. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Lindsay D. Grace, James R. Coyle Player performance and in game advertising retention. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Maartje M. C. G. Polman, Licia Calvi, Dirk P. Janssen Biometric design for casual games: a case study on measuring facial responses in casual games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Paul Tennent, Duncan Rowland, Joe Marshall, Stefan Rennick Egglestone, Alexander Harrison, Zachary Jaime, Brendan Walker, Steve Benford Breathalising games: understanding the potential of breath control in game interfaces. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Valentim Realinho, Teresa Romão, Fernando Pedro Birra, A. Eduardo Dias Rapid development of mobile context-aware applications with IVO. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Hiroaki Tobita Cloud interface: designing aerial computer environment for novel user interface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Sooyeon Maeng, Jiho Yeom, Hanah Cho, Bong Gwan Jun BUNNY BURNit: the volatile message as a new social network system to overcome digital eternity. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Peta Wyeth, Jennifer Summerville, Barbara Adkins Stomp: an interactive platform for people with intellectual disabilities. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Fatima Jonsson, Harko Verhagen Senses working overtime: on sensuous experiences and public computer game play. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Mayuko Kanazawa, Masataka Imura, Ichiroh Kanaya The mirror of transfiguration. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Sofia Reis, Nuno Correia 0001 An imaginary friend that connects with the user's emotions. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Ruei-Min Lin, Hwai-Chung Ho, Kuan-Ta Chen Bot detection in rhythm games: a physiological approach. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28André F. S. Barbosa, Frutuoso G. M. Silva Serious Games: design and development of OxyBlood. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Xuan Wang, Adrian David Cheok ClayStation: a mixed reality gaming platform supporting playful learning for children. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Rui Figueiredo, Ana Paiva 0001 Persu: an architecture to apply persuasion in interactive storytelling. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Kate Lund, Paul Coulton, Andrew Wilson Participation inequality in mobile location games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Wolfgang Hürst, Matthias Helder Mobile 3D graphics and virtual reality interaction. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Naoya Koizumi, Hidekazu Tanaka, Yuji Uema, Masahiko Inami Chewing jockey: augmented food texture by using sound based on the cross-modal effect. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Kathrin Maria Gerling, Frank P. Schulte, Maic Masuch Designing and evaluating digital games for frail elderly persons. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Maiken Hillerup Fogtmann, Kaj Grønbæk, Martin Ludvigsen Interaction technology for collective and psychomotor training in sports. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Rodrigo Dias, Carlos Martinho Adapting content presentation and control to player personality in videogames. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Sho Tsugawa, Hiroyuki Ohsaki, Yuichi Itoh, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Makoto Imase Quasi-realtime social network construction with heterogeneous sensors in ambient environment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose Augmented emotion by superimposing depiction in comics. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Pascal de Kruyff, Anneloes Steentjes, Suleman Shahid The Alkaline Arcade: a child-friendly fun machine for battery recycling. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Jonas Schild, Sven Seele, Maic Masuch YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Joana Dimas, Gonçalo Duarte Garcia Pereira, Pedro Alexandre Santos, Rui Prada, Ana Paiva 0001 "I'm happy if you are happy.": a model for emotional contagion in game characters. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Luís Duarte, Luís Carriço The influence of performance-oriented widgets on interactive behavior while playing videogames. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Colm Sloan, John D. Kelleher, Brian Mac Namee Feasibility study of utility-directed behaviour for computer game agents. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Yukiko Maruyama, Masood Masoodian, Bill Rogers 0001 A survey of Japanese gamers' ratings of experience elements for different game genres. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Ricardo Lopes, Rafael Bidarra A semantic generation framework for enabling adaptive game worlds. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Pedro Centieiro, Teresa Romão, A. Eduardo Dias A location-based multiplayer mobile game to encourage pro-environmental behaviours. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Christiane Moser, Verena Fuchsberger, Manfred Tscheligi Using probes to create child personas for games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Mark Lochrie, Paul Coulton Mobile phones as second screen for TV, enabling inter-audience interaction. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Mónica Mendes, Pedro Ângelo 0001, Valentina Nisi, Nuno Correia 0001 Play with fire. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Doron Goldfarb, Max Arends, Josef Froschauer, Dieter Merkl Revisiting 3D information landscapes for the display of art historical web content. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Laetitia Mendes, Teresa Romão Children as teachers: a tangible approach. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Hiroki Yamada, Tomohiro Tanikawa, Kunihiro Nishimura, Michitaka Hirose Paint color control system with infrared photothermal conversion. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino Towards a conversational agent architecture to favor knowledge discovery in serious games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
28Victor R. L. Shen, Henry Been-Lirn Duh, Masahiko Inami, Michael Haller, Yoshifumi Kitamura (eds.) Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, ACE 2010, Taipei, Taiwan, November 17-19, 2010 Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  BibTeX  RDF
28Saburo Hirano, Takashi Ikebuchi, Haruhiro Katayose MoPH: a media performance system with a multi-touch interface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Dilrukshi Abeyrathne, Roshan Lalintha Peiris, Nimesha Ranasinghe, Owen Noel Newton Fernando, Adrian David Cheok Food internet communication. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Yutaka Tokuda, Yasuhiro Suzuki, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose Cloud Display. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Lindsay Grace Creating critical gameplay design. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Suchul Shin, Yangwoo Ahn, Jaesung Choi, Soonhung Han Design of a framework for interoperable motion effects for 4D theaters using human-centered motion data. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Jeffrey Tzu Kwan Valino Koh, Kasun Karunanayaka, Jose Sepulveda, Mili John Tharakan, Manoj Krishnan, Adrian David Cheok Liquid interface: a malleable, transient, direct-touch interface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Susan J. Robinson, Sam Mendenhall, Vedrana Novosel, Ali Mazalek Tangible anchoring: grasping news and public opinion. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Marta Ferraz, Teresa Romão, António S. Câmara The "Alberto's Gravimente Toys": children's fiction on technological design. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo, Kuan-Ta Chen Spatiotemporal analysis in virtual environments using eigenbehaviors. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Norbert Gyorbíró, Henry Larkin, Michael Cohen 0002 Spaced repetition tool for improving long-term memory retention and recall of collected personal experiences. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Rong Rong, Yoshifumi Kitamura, Shinya Kitaoka, Hirokazu Kato 0001, Keisuke Kishi, Kei Nakashima, Kazuhiko Yamazaki, Sadayoshi Horiuchi, Tatsuro Shioda, Kazuto Kamakura, Shinya Matsuyama Osaka developing story: an application of video agents. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Beomjoo Seo, Min Min Htoon, Roger Zimmermann, Chung-Dau Wang Spatializer: a web-based positional audio toolkit. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Masahito Shiba, Asako Soga, Jonah Salz Enhancement of stage performances with projected CG and Noh motions. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Lin Qiu, Han Lin, Angela Ka-yee Leung How does Facebook browsing affect self-awareness and social well-being: the role of narcissism. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Hiroyuki Mitsuhara, Kazuhide Kanenishi, Yoneo Yano What if children learn phenomena of light through real world edutainment? Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Jan Anlauff, Erik Weitnauer, Alexander Lenhardt, Stefanie Schirmer, Sebastian Zehe, Keywan Tonekaboni A method for outdoor skateboarding video games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Kathrin Maria Gerling, Jonas Schild, Maic Masuch Exergame design for elderly users: the case study of SilverBalance. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Sofia Reis, Teresa Romão, Nuno Correia 0001 Pervasive play for everyone using the weather. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Eelco van de Wiel, Martin Meijering, Suleman Shahid CookKing: a king of healthy, fun and social cooking. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Suleman Shahid, Emiel Krahmer, Marc Swerts Playing with iCat: investigating children's appreciation of game plays with a social robot. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Wen-Yang Wang, Chien-Chun Kuo, Duan-Li Liao Vision-based real-time exercise instruction system. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
28Yih-Lun Huang, Tim Marsh, Adrian David Cheok Investigation of software patterns of user experience. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
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