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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 3442 occurrences of 1725 keywords
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Results
Found 6454 publication records. Showing 6439 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
17 | Burkhard Monien |
Selfish Routing in Networks. |
SOFSEM |
2006 |
DBLP DOI BibTeX RDF |
|
17 | Stéphane Airiau, Sandip Sen |
Learning to commit in repeated games. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
learning, commitment, repeated game |
17 | Ya'akov Gal, Avi Pfeffer |
Predicting people's bidding behavior in negotiation. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
decision-making, negotiation, opponent modeling |
17 | Hans Peters, Horst Zank |
The Egalitarian Solution for Multichoice Games. |
Ann. Oper. Res. |
2005 |
DBLP DOI BibTeX RDF |
multichoice games, egalitarian multichoice solution |
17 | Thomas Philip Runarsson, Simon M. Lucas |
Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go. |
IEEE Trans. Evol. Comput. |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Carme Àlvarez, Joaquim Gabarró, Maria J. Serna |
Polynomial Space Suffices for Deciding Nash Equilibria Properties for Extensive Games with Large Trees, . |
ISAAC |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Stéphane Airiau, Sandip Sen |
Learning Pareto-optimal Solutions in 2x2 Conflict Games. |
LAMAS |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Marleigh Norton, Blair MacIntyre |
Butterfly Effect: An Augmented Reality Puzzle Game. |
ISMAR |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Timothy G. Abbott, Daniel Kane 0001, Paul Valiant |
On the Complexity of Two-PlayerWin-Lose Games. |
FOCS |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Martin Gairing, Thomas Lücking 0001, Burkhard Monien, Karsten Tiemann |
Nash Equilibria, the Price of Anarchy and the Fully Mixed Nash Equilibrium Conjecture. |
ICALP |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Li Zhang 0001 |
The Efficiency and Fairness of a Fixed Budget Resource Allocation Game. |
ICALP |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Gu-Min Jeong, Seungwon Na, Doo-Hee Jung, Jun-Ho Kang, Gu-Pil Jeong |
A Multimedia Service Implementation Using MJPEG and QCELP in Wireless Handset. |
Human.Society@Internet |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Ronald Sidharta, Carolina Cruz-Neira |
Cyclone Uppercut, a boxing game for an immersive environment. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Amir Danak, Farzad Rastegar, Ashkan Rahimi-Kian |
A Fuzzy Approach to Modeling the Knowledge of Decision-Makers. |
ICTAI |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Pieter Spronck, H. Jaap van den Herik |
A Tutoring System for Commercial Games. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Xiangyong Zeng, Jian Yao, Mandun Zhang, Yangsheng Wang |
A Video Based Personalized Face Model Generation Approach for Network 3D Games. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Hugo Gimbert, Wieslaw Zielonka |
Games Where You Can Play Optimally Without Any Memory. |
CONCUR |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Duncan McCaffery, Joe Finney |
Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications. |
ICDCS Workshops |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Krishnendu Chatterjee, Thomas A. Henzinger |
Semiperfect-Information Games. |
FSTTCS |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Thomas Brihaye, Véronique Bruyère, Jean-François Raskin |
On Optimal Timed Strategies. |
FORMATS |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Baruch Awerbuch, Yossi Azar, Zvi Lotker, Boaz Patt-Shamir, Mark R. Tuttle |
Collaborate with strangers to find own preferences. |
SPAA |
2005 |
DBLP DOI BibTeX RDF |
recommendation systems, collaborative filtering, electronic commerce, randomized algorithms, probes, billboard |
17 | Stefan J. Johansson, Fredrik Håård |
Tactical coordination in no-press diplomacy. |
AAMAS |
2005 |
DBLP DOI BibTeX RDF |
diplomacy, game bots, multiagent system, board games, contract net |
17 | S. Shaheen Fatima, Michael J. Wooldridge, Nicholas R. Jennings |
An analysis of the shapley value and its uncertainty for the voting game. |
AAMAS |
2005 |
DBLP DOI BibTeX RDF |
|
17 | Shin Aida, Marcel Crâsmaru, Kenneth W. Regan, Osamu Watanabe 0001 |
Games with Uniqueness Properties. |
Theory Comput. Syst. |
2004 |
DBLP DOI BibTeX RDF |
|
17 | Chamy Allenberg-Neeman, Benny Neeman |
Full Information Game with Gains and Losses. |
ALT |
2004 |
DBLP DOI BibTeX RDF |
|
17 | Hans P. van Ditmarsch |
Some Game Theory of Pit. |
PRICAI |
2004 |
DBLP DOI BibTeX RDF |
|
17 | Javier Ruiz-del-Solar, Paul A. Vallejos |
Motion Detection and Tracking for an AIBO Robot Using Camera Motion Compensation and Kalman Filtering. |
RoboCup |
2004 |
DBLP DOI BibTeX RDF |
|
17 | Nate Hoobler, Greg Humphreys, Maneesh Agrawala |
Visualizing Competitive Behaviors in Multi-User Virtual Environments. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
Visualization, Games, Spectating |
17 | Grenville J. Armitage, Lawrence Stewart |
Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
Quake III arena, jitter, network games, first person shooter, internet service provider |
17 | Dhananjay Sampath |
ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of movies. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
ABRCON, object reconfiguration, repeat issues, repeatability, gameplay |
17 | Chiu-Yuen Koo |
Broadcast in radio networks tolerating byzantine adversarial behavior. |
PODC |
2004 |
DBLP DOI BibTeX RDF |
fault tolerance, broadcast, radio networks |
17 | Peter Fairbrother |
An Improved Construction for Universal Re-encryption. |
Privacy Enhancing Technologies |
2004 |
DBLP DOI BibTeX RDF |
|
17 | Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara |
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
17 | Marcel Fernandez, Miguel Soriano |
Efficient Recovery of Secrets. |
ITCC (2) |
2004 |
DBLP DOI BibTeX RDF |
|
17 | Hans P. van Ditmarsch |
The Russian Cards Problem. |
Stud Logica |
2003 |
DBLP DOI BibTeX RDF |
update logic, multiagent system, cryptographic protocol, modal logic, epistemic logic, card game |
17 | Xiangming Mu, Gary Marchionini, Amy Pattee |
The Interactive Shared Educational Environment: User Interface, System Architecture and Field Study. |
JCDL |
2003 |
DBLP DOI BibTeX RDF |
|
17 | Marcin Rychlik |
On Probabilistic Quantified Satisfability Games. |
MFCS |
2003 |
DBLP DOI BibTeX RDF |
|
17 | Sándor P. Fekete, Henk Meijer |
The One-Round Voronoi Game Replayed. |
WADS |
2003 |
DBLP DOI BibTeX RDF |
|
17 | Hisashi Miyamori |
Automatic Annotation of Tennis Action for Content-Based Retrieval by Integrated Audio and Visual Information. |
CIVR |
2003 |
DBLP DOI BibTeX RDF |
|
17 | Hans-Nikolas Locher, Nicolas Bouillot, Erwan Becquet, François Déchelle, Eric Gressier-Soudan |
Monitoring the Distributed Virtual Orchestra with a CORBA Based Object Oriented Real-Time Data Distribution Service. |
OTM |
2003 |
DBLP DOI BibTeX RDF |
|
17 | Fabien A. P. Petitcolas |
Digital Watermarking. |
Digital Rights Management |
2003 |
DBLP DOI BibTeX RDF |
|
17 | Marcel Fernandez, Miguel Soriano |
Protecting Intellectual Property by Guessing Secrets. |
EC-Web |
2003 |
DBLP DOI BibTeX RDF |
|
17 | Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A. Henzinger |
Simple Stochastic Parity Games. |
CSL |
2003 |
DBLP DOI BibTeX RDF |
|
17 | Sandip Sen, Stéphane Airiau, Rajatish Mukherjee |
Towards a pareto-optimal solution in general-sum games. |
AAMAS |
2003 |
DBLP DOI BibTeX RDF |
strategy revelation, agents, game playing |
17 | Eike Falk Anderson |
Off-Line Evolution of Behaviour for Autonomous Agents in Real-Time Computer Games. |
PPSN |
2002 |
DBLP DOI BibTeX RDF |
|
17 | Noga Alon, Venkatesan Guruswami, Tali Kaufman, Madhu Sudan 0001 |
Guessing secrets efficiently via list decoding. |
SODA |
2002 |
DBLP BibTeX RDF |
|
17 | Thierry Cachat |
Symbolic Strategy Synthesis for Games on Pushdown Graphs. |
ICALP |
2002 |
DBLP DOI BibTeX RDF |
|
17 | Ari Shapiro, Gil Fuchs, Robert Levinson |
Learning a Game Strategy Using Pattern-Weights and Self-play. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
17 | Jens Meyer, Robert Adolph, Daniel Stephan, Andreas Daniel, Matthias Seekamp, Volker Weinert, Ubbo Visser |
Decision-Making and Tactical Behavior with Potential Fields. |
RoboCup |
2002 |
DBLP DOI BibTeX RDF |
|
17 | Shin Aida, Marcel Crâsmaru, Kenneth W. Regan, Osamu Watanabe 0001 |
Games with a Uniqueness Property. |
STACS |
2002 |
DBLP DOI BibTeX RDF |
|
17 | James Fogarty, Jodi Forlizzi, Scott E. Hudson |
Specifying behavior and semantic meaning in an unmodified layered drawing package. |
UIST |
2002 |
DBLP DOI BibTeX RDF |
visual design tools, Adobe Photoshop, prototyping, visual specification |
17 | Johannes Waldmann |
Rewrite Games. |
RTA |
2002 |
DBLP DOI BibTeX RDF |
|
17 | Akihiro Kishimoto, Jonathan Schaeffer |
Distributed Game-Tree Search Using Transposition Table Driven Work Scheduling. |
ICPP |
2002 |
DBLP DOI BibTeX RDF |
?? search, transposition-table-driven scheduling, transposition table, single-agent search |
17 | Thierry Cachat, Jacques Duparc, Wolfgang Thomas |
Solving Pushdown Games with a Sigma3 Winning Condition. |
CSL |
2002 |
DBLP DOI BibTeX RDF |
|
17 | Marcin Jurdzinski, Orna Kupferman, Thomas A. Henzinger |
Trading Probability for Fairness. |
CSL |
2002 |
DBLP DOI BibTeX RDF |
|
17 | Hartmut Klauck |
Algorithms for Parity Games. |
Automata, Logics, and Infinite Games |
2001 |
DBLP DOI BibTeX RDF |
|
17 | Paulo Nazareno Maia Sampaio, Jean-Pierre Courtiat |
Scheduling and Presenting Interactive Multimedia Documents. |
ICME |
2001 |
DBLP DOI BibTeX RDF |
|
17 | Shie Mannor, Nahum Shimkin |
Adaptive Strategies and Regret Minimization in Arbitrarily Varying Markov Environments. |
COLT/EuroCOLT |
2001 |
DBLP DOI BibTeX RDF |
|
17 | Rajatish Mukherjee, Bikramjit Banerjee, Sandip Sen |
Learning Mutual Trust. |
Trust in Cyber-societies |
2000 |
DBLP DOI BibTeX RDF |
|
17 | Wolfgang Slany |
The Complexity of Graph Ramsey Games. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
combinatorial games, graph Ramsey theory, Ramsey game, winning strategy, achievement game, avoidance game, the game of Sim, endgames, complexity, Java applet, edge coloring, PSPACE-completeness |
17 | Yevgeniy Dodis, Shai Halevi, Tal Rabin |
A Cryptographic Solution to a Game Theoretic Problem. |
CRYPTO |
2000 |
DBLP DOI BibTeX RDF |
|
17 | Simon S. Y. Shim, Jerry Z. Gao 0002, Ying Wang |
Multimedia Presentation Components in E-Commerce. |
WECWIS |
2000 |
DBLP DOI BibTeX RDF |
JMF, Internet, XML, Multimedia, Synchronization, SMIL |
17 | Thomas A. Henzinger, Benjamin Horowitz, Rupak Majumdar |
Rectangular Hybrid Games. |
CONCUR |
1999 |
DBLP DOI BibTeX RDF |
|
17 | Tomoichi Takahashi, Tadashi Naruse |
From Play Recognition to Good Plays Detection - Reviewing RoboCup 97 Teams from the Logfile. |
RoboCup |
1998 |
DBLP DOI BibTeX RDF |
|
17 | Yuval Ishai, Eyal Kushilevitz |
Private Simultaneous Messages Protocols with Applications. |
ISTCS |
1997 |
DBLP DOI BibTeX RDF |
|
17 | José Luis Bernier, C. Ilia Herráiz, Juan Julián Merelo Guervós, S. Olmeda, Alberto Prieto |
Solving Master Mind Using GAs and Simulated Annealing: A Case of Dynamic Constraint Optimization. |
PPSN |
1996 |
DBLP DOI BibTeX RDF |
|
17 | Hans L. Bodlaender |
On the Complexity of Some Coloring Games. |
WG |
1990 |
DBLP DOI BibTeX RDF |
|
16 | |
Player. |
Encyclopedia of Database Systems |
2009 |
DBLP DOI BibTeX RDF |
|
16 | László Á. Kóczy |
Measuring Voting Power: The Paradox of New Members vs. the Null Player Axiom. |
Towards Intelligent Engineering and Information Technology |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Ioanna Iacovides |
Exploring the link between player involvement and learning within digital games. |
BCS HCI |
2009 |
DBLP BibTeX RDF |
engagement, informal learning, digital games, user experience evaluation |
16 | Takeshi Mizumoto, Hiroshi Tsujino, Toru Takahashi 0001, Tetsuya Ogata, Hiroshi G. Okuno |
Thereminist robot: Development of a robot theremin player with feedforward and feedback arm control based on a Theremin's pitch model. |
IROS |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Golriz Rezaei, Michael Kirley, Jens Pfau |
Evolving Cooperation in the N-player Prisoner's Dilemma: A Social Network Model. |
ACAL |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Nate Bolt, Tony Tulathimutte |
Spore player research outtakes. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
qualitative usability testing and evaluation, user studies, performance metrics, empirical methods |
16 | Jonathan Widger, Daniel Grosu |
Parallel Computation of Nash Equilibria in N-Player Games. |
CSE (1) |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Christoph Klimmt, Christopher Blake, Dorothée Hefner, Peter Vorderer, Christian Roth 0001 |
Player Performance, Satisfaction, and Video Game Enjoyment. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
attribution theory, performance, entertainment, Video games, flow, enjoyment |
16 | Dan Moskowitz, Shalin Shodhan, Michael Twardos |
Spore API: accessing a unique database of player creativity. |
SIGGRAPH Talks |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Sabrina Campano, Nicolas Sabouret |
A socio-emotional model of impoliteness for non-player characters. |
AAMAS (2) |
2009 |
DBLP BibTeX RDF |
|
16 | Mariagrazia Graziano, Massimo Ruo Roch |
An Automotive CD-Player Electro-Mechanics Fault Simulation Using VHDL-AMS. |
J. Electron. Test. |
2008 |
DBLP DOI BibTeX RDF |
Automotive electro-mechanical test, Fault simulation, VHDL-AMS |
16 | Rod McCall, Anne-Kathrin Braun, Barbara Maria Grüter |
Evaluating player experiences in location aware games. |
BCS HCI (2) |
2008 |
DBLP DOI BibTeX RDF |
quantitative and qualitative methods, augmented reality (AR), mixed reality (MR), multimodal interfaces, pervasive gaming, mobile gaming |
16 | Stefan Edelkamp, Peter Kissmann |
Symbolic Classification of General Two-Player Games. |
KI |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Xiang Cao, Michael Massimi, Ravin Balakrishnan |
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays. |
CSCW |
2008 |
DBLP DOI BibTeX RDF |
flashlight display, games, public display, exploratory study |
16 | Joshua Letchford, Vincent Conitzer, Kamal Jain |
An "Ethical" Game-Theoretic Solution Concept for Two-Player Perfect-Information Games. |
WINE |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Henry Work, Eric Chown, Tucker Hermans, Jesse Butterfield, Mark McGranaghan 0001 |
Player Positioning in the Four-Legged League. |
RoboCup |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Yuji Sato, Ryosuke Suzuki, Yosuke Akatsuka |
Dependencies on player formation in event-driven hybrid learning classifier systems for soccer video games. |
GECCO |
2008 |
DBLP DOI BibTeX RDF |
real-time learning, soccer game, learning classifier systems, video-game, event-driven |
16 | Robert W. A. Rawn, David R. Brodbeck |
Examining the relationship between game type, player disposition and aggression. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
gaming and aggression, violent video games |
16 | HyunHo Jee, Doo Seop Eom, Taeyoung Kim 0001, HunKi Park, Hyoil Lee, JungHyun Han |
Multi-player VR game built upon wireless sensor network. |
ICUIMC |
2008 |
DBLP DOI BibTeX RDF |
virtual reality game, wireless sensor network |
16 | Massimo Banzi, Guido Bruno, Giovanni Caire |
To What Extent Does It Pay to Approach Open Source Software for a Big Telco Player?. (PDF / PS) |
OSS |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Anders Tychsen, Thea Brolund, Michael Hitchens |
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
Game Master, Role-Playing Game, emergent narrative |
16 | Tim Pohle, Peter Knees, Markus Schedl, Elias Pampalk, Gerhard Widmer |
"Reinventing the Wheel": A Novel Approach to Music Player Interfaces. |
IEEE Trans. Multim. |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Tae Bok Yoon, Dong Moon Kim, Kyo Hyeon Park, Jee-Hyong Lee 0001, Kwan-Ho You |
Game Player Modeling Using D-FSMs. |
HCI (9) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game. |
HCI (4) |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
16 | Jinwu Gao, Zhi-Qiang Liu, Yan-Kui Liu |
Equilibrium Strategies of Two-Player Nonzero-Sum Games with Fuzzy Payoffs. |
FUZZ-IEEE |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Mark P. McCahill, Liz Wendland, Peter Moore |
User-Recordable Non-Player Characters for Croquet. |
C5 |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Suiping Zhou, Haifeng Shen |
A Consistency Model for Highly Interactive Multi-player Online Games. |
Annual Simulation Symposium |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Eitan Altman, Saswati Sarkar, Eilon Solan |
Constrained Markov games with transition probabilities controlled by a single player. |
VALUETOOLS |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Rafal Lopatka, Andrzej Dzielinski |
Modeling Human Performance in Two Player Zero Sum Games Using Kelly Criterion. |
ICANNGA (1) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Wen-Yew Liang, Hung-Che Lee, Yang-Lang Chang, Jyh-Perng Fang, Jywe-Fei Fang |
Design and analysis of a low power wireless portable media player. |
ICPADS |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Doowon Paik, Chung-Ha Yun, Jooyeon Hwang |
Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online Games. |
Edutainment |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Mark Claypool, Kajal T. Claypool |
Latency and player actions in online games. |
Commun. ACM |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Uma Murthy, Kapil Ahuja, Sudarshan Murthy, Edward A. Fox |
SIMPEL: a superimposed multimedia presentation editor and player. |
JCDL |
2006 |
DBLP DOI BibTeX RDF |
synchronization, multimedia authoring |
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