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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 507 occurrences of 294 keywords
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Results
Found 716 publication records. Showing 716 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
11 | Alexander Nareyek |
Review: Intelligent Agents for Computer Games. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
commercial games, action planning, incomplete knowledge, real time, dynamics, resources |
11 | Raymond K. Wong 0001 |
Heterogeneous Data Integration and Presentation in Multimedia Database Management Systems. |
ICMCS, Vol. 2 |
1999 |
DBLP DOI BibTeX RDF |
object-oriented databases, database views, multimedia authoring tools, object-role modeling |
11 | Martin L. Barrett |
Simulating requirements gathering. |
SIGCSE |
1997 |
DBLP DOI BibTeX RDF |
|
11 | Franky Lam, H. Lewis Chau, Raymond K. Wong 0001 |
An Efficient Indexing Scheme for Objects with Roles. |
BNCOD |
1997 |
DBLP DOI BibTeX RDF |
objects with roles, Indexing techniques |
11 | James S. Jones |
Participatory teaching methods in computer science. |
SIGCSE |
1987 |
DBLP DOI BibTeX RDF |
|
9 | Jian-Ming Chang, Han-Chieh Chao, Jiann-Liang Chen |
A dead end avoidance method for geographic forwarding in MANETs. |
IWCMC |
2010 |
DBLP DOI BibTeX RDF |
dead end, MANET, geographic forwarding, A* algorithm |
9 | Timothy T. Yuen, Min Liu |
How interactive multimedia authoring transforms object-oriented thinking. |
SIGCSE |
2010 |
DBLP DOI BibTeX RDF |
adobe flash, object-oriented programming, games, computer science education, multimedia authoring |
9 | Cati Vaucelle, Steve Shada, Marisa Jahn |
WOW pod. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
morpg, architecture, gaming, avatar, online, tangible media |
9 | Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic |
MMORPG Player actions: Network performance, session patterns and latency requirements analysis. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Player activity, Performance, Patterns, MMORPG, Networked game |
9 | Kuan-Ta Chen, Polly Huang, Chin-Laung Lei |
Effect of Network Quality on Player Departure Behavior in Online Games. |
IEEE Trans. Parallel Distributed Syst. |
2009 |
DBLP DOI BibTeX RDF |
|
9 | Davood Rafiei, Andrei Z. Broder, Edward Y. Chang, Patrick Pantel |
Information extraction meets relation databases. |
CIKM |
2009 |
DBLP DOI BibTeX RDF |
relational databases, information extraction |
9 | Breen Sweeney, Anne Adams |
Virtual world users evaluated according to environment design, task based and affective attention measures. |
BCS HCI |
2009 |
DBLP BibTeX RDF |
gaming, attention, immersion, MMORPG, MUVE, social worlds |
9 | Laurent Prévost, Olivier Liechti, Michael J. Lyons 0001 |
Design and Implementation of a Mobile Exergaming Platform. |
INTETAIN |
2009 |
DBLP DOI BibTeX RDF |
pervasive computing, location-based service, exergaming |
9 | Florentin Neumann, Andrea Reichenberger, Martin Ziegler 0001 |
Variations of the Turing Test in the Age of Internet and Virtual Reality. |
KI |
2009 |
DBLP DOI BibTeX RDF |
|
9 | Li Jin, Zhigang Wen |
An Augmented Social Interactive Learning Approach through Web2.0. |
COMPSAC (1) |
2009 |
DBLP DOI BibTeX RDF |
|
9 | George Chin Jr., Olga A. Kuchar, Katherine E. Wolf |
Exploring the analytical processes of intelligence analysts. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
artifact analysis, work-oriented design, collaboration, participatory design, work practices, homeland security, intelligence analysis, participant observation, national security |
9 | Annika Wærn, Markus Montola, Jaakko Stenros |
The three-sixty illusion: designing for immersion in pervasive games. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
pervasive game, immersion, mobile game, role-play |
9 | Muhammad Aurangzeb Ahmad, Brian Keegan, Jaideep Srivastava, Dmitri Williams, Noshir S. Contractor |
Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs. |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
9 | Thibault Carron, Jean-Charles Marty, Mathieu Mangeot |
How to Bring Immersion into Learning Games? |
ICALT |
2009 |
DBLP DOI BibTeX RDF |
|
9 | Teemu Henrikki Laine, Carolina Islas Sedano, Mikko Vinni, Erkki Sutinen |
Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment. |
ICALT |
2009 |
DBLP DOI BibTeX RDF |
|
9 | Chei Sian Lee, Dion Hoe-Lian Goh, Alton Yeow-Kuan Chua, Rebecca Pei-Hui Ang |
Understanding Perceived Gratifications for Mobile Content Sharing and Retrieval in a Game-Based Environment. |
AMT |
2009 |
DBLP DOI BibTeX RDF |
|
9 | Chee Siang Ang, Panayiotis Zaphiris |
Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design. |
INTERACT (2) |
2009 |
DBLP DOI BibTeX RDF |
simulation, social network, online community, Agent-based model, sociability |
9 | Florian Berger, Alexander Marbach, Jana Jevická |
Hands-on Interactive Storytelling Techniques. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
|
9 | Margaret Greene |
Waging wars in wangba: political policy and social practice in Chinese MMO culture. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
East Asia, governmental issues, history, regulation, China, personal computing, massively multiplayer online games |
9 | Sujing Zhang, Hanjie Gu |
Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Disaster education, Computer game, Construction |
9 | Michael van Lent |
The Future Is Virtually Here. |
Computer |
2008 |
DBLP DOI BibTeX RDF |
|
9 | Christian Martyn Jones, Jamie Sutherland |
Acoustic Emotion Recognition for Affective Computer Gaming. |
Affect and Emotion in Human-Computer Interaction |
2008 |
DBLP DOI BibTeX RDF |
Computer games, Affective computing, Emotion recognition |
9 | John-Paul Bichard, Annika Waern |
Pervasive play, immersion and story: designing interference. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
game aesthetics, game mastering, pervasive storytelling, augmented reality, GPS, game design, pervasive game, role play, ubiquitous technology |
9 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang |
An analysis of WoW players' game hours. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
|
9 | Eurico Vasconcelos Filho, Jean-Pierre Briot, Marta de Azevedo Irving, Simone Diniz Junqueira Barbosa, Vasco Furtado |
A User Interface to Support Dialogue and Negotiation in Participatory Simulations. |
MABS |
2008 |
DBLP DOI BibTeX RDF |
|
9 | Michael Eagle, Tiffany Barnes |
Wu's castle: teaching arrays and loops in a game. |
ITiCSE |
2008 |
DBLP DOI BibTeX RDF |
CS1 education, Game2Learn, games, iteration, arrays |
9 | Shaolong Li, Changjia Chen, Lei Li |
Prevent In-Game Cheat in Network Games. |
WKDD |
2008 |
DBLP DOI BibTeX RDF |
|
9 | Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen |
Detection of MMORPG bots based on behavior analysis. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
action frequency, action type, game bot, online game |
9 | Robert J. Moore, Nicolas Ducheneaut, Eric Nickell |
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds. |
Comput. Support. Cooperative Work. |
2007 |
DBLP DOI BibTeX RDF |
virtual worlds, collaborative virtual environments, game design, ethnomethodology, conversation analysis, Massively Multiplayer Online Games |
9 | David S. Rosenblum |
What Anyone Can Know: The Privacy Risks of Social Networking Sites. |
IEEE Secur. Priv. |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Gary McGraw, Greg Hoglund |
Online Games and Security. |
IEEE Secur. Priv. |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Dagen Wang, Shrikanth S. Narayanan |
An Acoustic Measure for Word Prominence in Spontaneous Speech. |
IEEE Trans. Speech Audio Process. |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Christian Anthony L. Go, Won-Hyung Lee |
An Intelligent Belief-Desire-Intention Agent for Digital Game-Based Learning. |
Analysis and Design of Intelligent Systems using Soft Computing Techniques |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Federico Peinado, Pablo Gervás |
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm. |
International Conference on Virtual Storytelling |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Christian Anthony L. Go, Won-Hyung Lee |
Digital Game-Based Learning: An Agent Approach. |
HCI (7) |
2007 |
DBLP DOI BibTeX RDF |
Digital Game-Based Learning, Intelligent Agent, BDI Agent |
9 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game. |
HCI (4) |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
9 | Wu-chang Feng, David Brandt, Debanjan Saha |
A long-term study of a popular MMORPG. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Weishan Zhang, Dong Han, Thomas Kunz, Klaus Marius Hansen |
Mobile Game Development: Object-Orientation or Not. |
COMPSAC (1) |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Fang You, Jianmin Wang 0013, Zibin Zheng, Jihong Jung, Chunhui Che, Xiaonan Luo, Peter Tam |
RA-model: a taxonomy model of player activities in mobile MMORPGs. |
Mobility Conference |
2007 |
DBLP DOI BibTeX RDF |
mobile MMORPG, taxonomy, motivation, payment |
9 | Congfeng Jiang, Xianghua Xu, Jian Wan 0001, Wanqing Li 0001, Xindong You |
Large Scale Distributed Virtual Environments on the Grid: Design, Implementation, and a Case Study. |
CSCWD (Selected Papers) |
2007 |
DBLP DOI BibTeX RDF |
Scene Synchronization, Virtual Tourism, Grid Computing, Resource Management, Distributed Virtual Environments |
9 | Fabio Zambetta, Adam Nash, Paul Smith |
Two families: dynamical policy models in interactive storytelling. |
IE |
2007 |
DBLP BibTeX RDF |
game design, system dynamics, interactive storytelling |
9 | Thomas W. Brignall III, Thomas L. Van Valey |
An Online Community as a New Tribalism: The World of Warcraft. |
HICSS |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Boreum Choi, Inseong Lee, Kiho Lee, Seungki Jung, Sunju Park, Jinwoo Kim 0001 |
The Effects of Users' Motivation on their Perception to Trading Systems of Digital Content Accessories: Focusing on Trading Items in Online Games. |
HICSS |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Suzanne P. Weisband, Kelly J. Fadel, Elisa Mattarelli |
An Experiment on the Effects of Interruptions on Individual Work Trajectories and Performance in Critical Environments. |
HICSS |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Ana de Almeida 0001, Goreti Marreiros, Constantino Martins |
Collaboration And Adaptation In Scheduling. |
Virtual Enterprises and Collaborative Networks |
2007 |
DBLP DOI BibTeX RDF |
|
9 | Yungchang Ku, Ying-Chieh Chen, Kuo-Ching Wu, Chaochang Chiu |
An Empirical Analysis of Online Gaming Crime Characteristics from 2002 to 2004. |
PAISI |
2007 |
DBLP DOI BibTeX RDF |
online gaming crime, virtual property, MMORPG, cybercrime |
9 | Jens Müller 0004, Sergei Gorlatch, Tobias Schröter, Stefan Fischer 0001 |
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. |
HPDC |
2007 |
DBLP DOI BibTeX RDF |
scalability, replication, computer games, proxy-server |
9 | Ruth Aylett, Sandy Louchart, João Dias, Ana Paiva 0001, Marco Vala, Sarah Woods, Lynne E. Hall |
Unscripted Narrative for Affectively Driven Characters. |
IEEE Computer Graphics and Applications |
2006 |
DBLP DOI BibTeX RDF |
AI, autonomous agents, emotion modeling |
9 | Jens Müller 0004, Sergei Gorlatch |
Rokkatan: scaling an RTS game design to the massively multiplayer realm. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
massively multiplayer, scalability, computer games |
9 | Yi Wu 0004, Hui Huang, Dongmei Zhang 0010 |
Study the Traffic Difference of Online Games Between GPRS/EGPRS and ADSL Networks. |
VTC Spring |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Marios Assiotis, Velin Tzanov |
A distributed architecture for MMORPG. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
distributed architecture, MMORPG, multiplayer game |
9 | Christian Anthony L. Go, Tristan Basa, Won-Hyung Lee |
MMORPG Map Evaluation Using Pedestrian Agents. |
ICHIT |
2006 |
DBLP DOI BibTeX RDF |
Multi-Agent Systems, Online Game, MMORPG, Game AI |
9 | Ning Wang 0012, Stacy Marsella |
Introducing EVG: An Emotion Evoking Game. |
IVA |
2006 |
DBLP DOI BibTeX RDF |
game, emotion, facial expression |
9 | Wan Ching Ho, Scott Watson |
Autobiographic Knowledge for Believable Virtual Characters. |
IVA |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Osamu Morikawa, Sayuri Hashimoto, Tsunetsugu Munakata, Junzo Okunaka |
Embrace system for remote counseling. |
ICMI |
2006 |
DBLP DOI BibTeX RDF |
HyperMirror, remote counseling, remote embrace, tactile and vibration |
9 | Leo Bi, Richard Hall |
Coherent Formation for Agents Using Flocking with Cellular Automata. |
KES (1) |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Elina M. I. Koivisto, Mirjam Eladhari |
Paper prototyping a pervasive game. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
prototyping, game design, pervasive game, MMORPG |
9 | J. David Smith, T. C. Nicholas Graham |
Use of eye movements for video game control. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
eye tracking, video games |
9 | Susan Landau 0001, Renée Stratulate, Doug Twilleager |
Consumers, fans, and control: what the games industry can teach Hollywood about DRM. |
Digital Rights Management Workshop |
2006 |
DBLP DOI BibTeX RDF |
games, economics, digital rights management, films, movies |
9 | Katherine Howland, Judith Good, Judy Robertson |
Script Cards: A Visual Programming Language for Games Authoring by Young People. |
VL/HCC |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Stephen M. Du, Mark Keil 0001, Lars Mathiassen, Yide Shen, Amrit Tiwana |
The Role of Perceived Control, Attention-Shaping, and Expertise in IT Project Risk Assessment. |
HICSS |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Hiroyuki Tarumi, Yuko Tsurumi, Kazuya Matsubara, Yusuke Hayashi, Yuki Mizukubo, Makoto Yoshida, Fusako Kusunoki |
KOTOHIRAGU NAVIGATOR: An Open Experiment of Location-Aware Service for Popular Mobile Phones. |
LoCA |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Tony Manninen, Laura Vallius, Tomi Kujanpää |
Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
LARP, game design, Interactive narrative |
9 | George Yee, Larry Korba, Ronggong Song, Ying-Chieh Chen |
Towards Designing Secure Online Games. |
AINA (2) |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Daisuke Torii, Toru Ishida 0001, François Bousquet |
Modeling agents and interactions in agricultural economics. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
machine learning, modeling methodology, agent interaction, multiagent simulation, participatory simulation |
9 | Paul Guyot, Alexis Drogoul, Shinichi Honiden |
Power and negotiation: lessons from agent-based participatory simulations. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
power relations, negotiations, agent-based simulations, participatory simulations |
9 | Judy Robertson, Judith Good |
Supporting the Development of Interactive Storytelling Skills in Teenagers. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Pei-Chi Ho, Szu-Ming Chung, Ming-Hsin Tsai |
A Case Study of Game Design for E-Learning. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
|
9 | Hans-Georg Struck |
Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems. |
International Conference on Virtual Storytelling |
2005 |
DBLP DOI BibTeX RDF |
|
9 | Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumoto, Minoru Ito |
A distributed event delivery method with load balancing for MMORPG. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
event delivery architecture, load balancing, multiplayer game |
9 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
The effect of latency and network limitations on MMORPGs: a field study of everquest2. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
Everquest2, user study, mobile gaming, MMORPG, network games |
9 | Jens Müller 0004, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch |
Rokkatan: scaling an RTS game design to the massively multiplayer realm. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
massively multiplayer, scalability, computer games |
9 | Antti Salovaara, Mikael Johnson, Kalle Toiskallio, Sauli Tiitta, Marko Turpeinen |
Playmakers in multiplayer game communities: their importance and motivations for participation. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
communities, computer games, motivations, multiplayer games |
9 | Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei |
Game traffic analysis: an MMORPG perspective. |
NOSSDAV |
2005 |
DBLP DOI BibTeX RDF |
traffic analysis, network games, internet measurement |
9 | Georgios Papaioannou 0001 |
Interactive Dynamics for Large Virtual Reality Applications. |
Panhellenic Conference on Informatics |
2005 |
DBLP DOI BibTeX RDF |
virtual reality, visualisation, real-time simulation, game engines |
9 | Weishan Zhang, Stan Jarzabek |
Reuse without Compromising Performance: Industrial Experience from RPG Software Product Line for Mobile Devices. |
SPLC |
2005 |
DBLP DOI BibTeX RDF |
|
9 | Dennis McGrath, Amy Hunt, Marion Bates |
A Simple Distributed Simulation Architecture for Emergency Response Exercises. |
DS-RT |
2005 |
DBLP DOI BibTeX RDF |
|
9 | Adrian David Cheok, Kok Hwee Goh, Wei Liu 0009, Farzam Farbiz, Siew Wan Fong, Sze Lee Teo, Yu Li, Xubo Yang |
Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. |
Pers. Ubiquitous Comput. |
2004 |
DBLP DOI BibTeX RDF |
Collaboration, Ubiquitous computing, Wearable computer, Social computing, Tangible interaction, Physical interaction |
9 | Yoshihiro Kawahara, Tomonori Aoyama, Hiroyuki Morikawa |
A Peer-to-Peer Message Exchange Scheme for Large-Scale Networked Virtual Environments. |
Telecommun. Syst. |
2004 |
DBLP DOI BibTeX RDF |
3D chat, peer-to-peer, networked virtual environment |
9 | Mark Keil 0001, H. Jeff Smith, Suzanne D. Pawlowski, Leigh Jin |
'Why didn't somebody tell me?': climate, information asymmetry, and bad news about troubled projects. |
Data Base |
2004 |
DBLP DOI BibTeX RDF |
information systems implementation, mum effect, whistle-blowing, software project management |
9 | Leen-Kiat Soh |
Using game days to teach a multiagent system class. |
SIGCSE |
2004 |
DBLP DOI BibTeX RDF |
game days, multiagent systems, active learning, game-based learning |
9 | Christophe Kolski, Mouldi Sagar, Pierre Loslever |
Spécification d'IHM dans les systèmes critiques: retour d'expérience sur une pratique en enseignement de l'IHM. |
IHM |
2004 |
DBLP DOI BibTeX RDF |
HCI teaching, human-computer interaction, specification, critical systems |
9 | Adrian David Cheok, Kok Hwee Goh, Farzam Farbiz, Wei Liu 0009, Yu Li, Siew Wan Fong, Xubo Yang, Sze Lee Teo |
Human pacman: a wide area socio-physical interactive entertainment system in mixed reality. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
ubiquitous computing, wearable computer, tangible interaction |
9 | Steve Cornett |
The usability of massively multiplayer online roleplaying games: designing for new users. |
CHI |
2004 |
DBLP DOI BibTeX RDF |
RPG, game usability, massively-multiplayer, roleplaying game, online game, MMORPG |
9 | Mary Ellen Foster |
Corpus-Based Planning of Deictic Gestures in COMIC. |
INLG |
2004 |
DBLP DOI BibTeX RDF |
|
9 | Chek Yang Foo, Elina M. I. Koivisto |
Defining grief play in MMORPGs: player and developer perceptions. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
greed play, grief play, harassment, power imposition, scamming, avatars, game design, MMORPG, role-play |
9 | Adrian David Cheok, Kok Hwee Goh, Wei Liu 0009, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang |
Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
ubiquitous computing, wearable computer, tangible interaction |
9 | David Joseph Chaplin, Abdennour El Rhalibi |
IPD for emotional NPC societies in games. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
prisoners dilemma, social interaction and simulation, multi-agents system, emotional models, RBS |
9 | Harri Ehtamo, Raimo P. Hämäläinen, Ville Koskinen |
An E-Learning Module on Negotiation Analysis. |
HICSS |
2004 |
DBLP DOI BibTeX RDF |
Negotiation Analysis, Interaction, e-Learning, Negotiation Support |
9 | C. Canevet, Stephen Gilmore, Jane Hillston, Leïla Kloul, Perdita Stevens |
Analysing UML 2.0 activity diagrams in the software performance engineering process. |
WOSP |
2004 |
DBLP DOI BibTeX RDF |
|
9 | Federico Peinado, Pablo Gervás |
Transferring Game Mastering Laws to Interactive Digital Storytelling. |
TIDSE |
2004 |
DBLP DOI BibTeX RDF |
|
9 | Stefano Ferretti, Marco Roccetti, Stefano Cacciaguerra |
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution. |
TIDSE |
2004 |
DBLP DOI BibTeX RDF |
|
9 | Ruth Aylett, Sandy Louchart |
Towards a narrative theory of virtual reality. |
Virtual Real. |
2003 |
DBLP DOI BibTeX RDF |
Virtual reality, Interactivity, User experience, Storytelling, Narrative theory, Emergent narrative |
9 | Torben Æ. Mogensen |
Roll : A Language for Specifying Die-Rolls. |
PADL |
2003 |
DBLP DOI BibTeX RDF |
|
9 | Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu 0009, Farzam Farbiz |
Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
ubiquitous computing, tangible interaction, mobile entertainment, computer entertainment |
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