Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
23 | Roger C. Tam, Wolfgang Heidrich |
Computing Polygonal Surfaces from Unions of Balls. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Benjamín Hernández, Isaac Rudomín |
Hair Paint. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Igor Potucek, Stanislav Sumec |
Participant Activity Detection by Hands and Face Movement Tracking in the Meeting Room. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
reg |
23 | Ioannis Tsampoulatidis, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis |
Ontology Based Interactive Graphic Environment for Product Presentation. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
reg |
23 | Pavol Novotný, Leonid I. Dimitrov, Milos Srámek |
CSG Operations with Voxelized Solids. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Andrei Sharf, Ariel Shamir |
Feature-Sensitive 3D Shape Matching. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo |
Extracting 3D Stylized Accentuation Effects from a Painted Image. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Matthias Teschner, Bruno Heidelberger, Matthias Müller 0001, Markus H. Gross |
A Versatile and Robust Model for Geometrically Complex Deformable Solids. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Martin Koster, Jörg Haber, Hans-Peter Seidel |
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
opacity maps, programmable graphics hardware, shadow maps, hair rendering, anisotropic reflection |
23 | Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, Petri Liuha |
Efficient Hardware for Antialiasing Coverage Mask Generation. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Hyosun Kim, Dieter W. Fellner |
Interaction with Hand Gesture for a Back-Projection Wall. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Mateu Sbert, Francesc Castro, John H. Halton |
Reuse of Paths in Light Source Animation. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Ravinder Namboori, Hung Chuan Teh, Zhiyong Huang 0001 |
An Adaptive Sampling Method for Layered Depth Image. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
image based rendering, image warping, layer depth images, data sampling |
23 | Junfeng Ji, Sheng Li 0008, Xuehui Liu, Enhua Wu |
P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
point and polygon hybrid rendering, silhouette fidelity, LOD, quadtrees, normal mapping |
23 | Gary Kwok-Leung Tam, Rynson W. H. Lau, Chong-Wah Ngo |
Deformable Object Model Matching by Topological and Geometric Similarity. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Xiaohu Guo, Jing Hua 0001, Hong Qin 0001 |
Point Set Surface Editing Techniques Based on Level-Sets. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita |
Real-Time Rendering of Soap Bubbles Taking into Account Light Interference. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
light interference, graphics hardware, real-time animation |
23 | Paul Noble, Wen Tang |
Modelling and Animating Cartoon Hair with NURBS Surfaces. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Amalia Ortiz, David Oyarzun, Iker Aizpurua, Jorge Posada |
Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
Virtual Environment, Avatar, Virtual Character, Animation Techniques |
23 | Takehiro Tawara, Karol Myszkowski, Hans-Peter Seidel |
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Mohsen Ashourian, Reza Enteshari, Jeonghee Jeon |
Digital Watermarking of Three-Dimensional Polygonal Models in the Spherical Coordinate System. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Won-Sook Lee, Kyung-Ah Sohn |
Face Recognition Using Computer-Generated Database. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Colin Swindells, Barry A. Po, Ima Hajshirmohammadi, Brian Corrie, John C. Dill, Brian D. Fisher, Kellogg S. Booth |
Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo |
Sketch Interface Based Expressive Hairstyle Modelling and Rendering. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Francisco Albert Gil, José María Gomis, José Miguel Valiente |
Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the Alhambra. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Masanobu Honda, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara |
Updating Building Layouts of Time-Varying Virtual Cities. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Karsten Hilbert, Guido Brunnett |
A Hybrid LOD Based Rendering Approach for Dynamic Scenes. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Mario Costa Sousa, Faramarz F. Samavati, Meru Brunn |
Depicting Shape Features with Directional Strokes and Spotlighting. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Kier Storey, Fengyun Lu, Graham Morgan |
Determining Collisions between Moving Spheres for Distributed Virtual Environments. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Salvador Barrera, Hiroki Takahashi, Masayuki Nakajima 0001 |
Hands-Free Navigation Methods for Moving through a Virtual Landscape Walking Interface Virtual Reality Input Devices. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | |
2003 Computer Graphics International (CGI 2003), 9-11 July 2003, Tokyo, Japan |
Computer Graphics International |
2003 |
DBLP BibTeX RDF |
|
23 | Kevin Geiger, Moon Hwa Seun |
Home grown CGI: the cultivation of "Henry's Garden". |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann |
VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Yuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo |
Cartoon Blur: Non-Photorealistic Motion Blur. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Yunlong Zhao, Tat-Seng Chua |
Automatic Tracking of Face Sequences in MPEG Video. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Koji Mikami, Toru Tokuhara |
Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Yu Zhi-qiang, Horace Ho-Shing Ip, Lam For Kwok |
Robust Watermarking of 3D Polygonal Models Based on Vertice Scrambling. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
vertice scambling, Digital watermarking, 3D model, Triangular meshes |
23 | Kagenori Kajihara, Hiroki Takahashi, Masayuki Nakajima 0001 |
A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Object. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew-Lan Tai, Yoshihisa Shinagawa |
An inverse kinematics method for 3D figures with motion data. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
motion capture, inverse kinematics, human animation |
23 | Tsuyoshi Yamamoto, Munehiro Doi |
Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics Hardware. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
Panorama movie, Image Mosaicking, Commodity Hardware, Texture Mapping, 3D Graphics Hardware |
23 | Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufman, Ming Wan |
Ray Tracing Height Fields. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
ray tracing, hardware acceleration, terrain rendering, layered depth image, height field, depth image |
23 | Yutaka Ohtake, Alexander G. Belyaev, Hans-Peter Seidel |
Interpolatory Subdivision Curves via Diffusion of Normals. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
interpolatory subdivision, diffusion of normals |
23 | Fabian Di Fiore, William Van Haevre, Frank Van Reeth |
Rendering Artistic and Believable Trees for Cartoon Animation. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
2.5D animation, non-photorealistic rendering, computer animation, natural phenomena |
23 | Frutuoso G. M. Silva, Abel João Padrão Gomes |
Interactive Editing of Arbitrary Sub-meshes. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Ryota Hashimoto, Henry Johan, Tomoyuki Nishita |
Creating Various Styles of Animations Using Example-Based Filtering. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Inmaculada Rodríguez, Manuel Peinado, Ronan Boulic, Daniel Meziat |
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki, Takashi Shima, Fujiichi Yoshimoto |
An Educational Tool for Basic Techniques in Beginner's Pencil Drawing. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
computer aided instruction in sketching, image processing of pencil drawings, evaluation of pictures |
23 | Shin Ota, Tadahiro Fujimoto, Machiko Tamura, Kazunobu Muraoka, Kunihiko Fujita, Norishige Chiba |
1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
leaf, 1/fbeta noise, tree, motion, real-time animation, wind |
23 | Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Klaus Mueller 0001 |
Hardware Assisted Multichannel Volume Rendering. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
post-classification, volume mixing, Visible Human, VolumePro 1000, graphics hardware, transfer functions, multi-modal, parallel rendering, image compositing, terrain rendering, Multichannel, distributed rendering |
23 | Peijun Liu, Jiaoying Shi, Ji Zhou, Longchao Jiang |
Camera Self-Calibration Using the Geometric Structure in Real Scenes. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Yumi Yamaguchi, Takayuki Itoh |
Visualization of Distributed Processes Using "Data Jewelry Box" Algorithm. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Fumio Sumi, Masayuki Nakajima |
A Production Method of Reusing Existing 2D Animation Sequences . |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Philip McLeod, Geoff Wyvill |
Visualization of Musical Pitch. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
pitch determination, visualization, User interface, real time, Fourier transform, harmonics |
23 | Vivek Srivastava, Uday Chebrolu, Klaus Mueller 0001 |
Interactive Transfer Function Modification For Volume Rendering Using Compressed Sample Runs. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Qinglian Guo, Tosiyasu L. Kunii |
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Kazushi Ahara, Yoshiaki Araki |
Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian Fractals. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
Sphairahedron, 3 dimensional fractal, Quasi-sphere, High dimensional quasi-fuchsian group, Ideal sphairahedron, Polyhedron |
23 | Margarita Valor, Francisco Albert, José María Gomis, Manuel Contero |
Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry Group. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Salvador Barrera, Piperakis Romanos, Suguru Saito, Hiroki Takahashi, Masayuki Nakajima 0001 |
Real Time Detection Interface For Walking on CAVE. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Stefan Röttger, Thomas Ertl |
Fast Volumetric Display of Natural Gaseous Phenomena. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
Continuous Level of Detail, Pre-Integration, Gaseous Phenonema, Volume Rendering, Cell Projection |
23 | Kaicheng Zhang, Zhiyong Huang, Tat-Seng Chua |
A Framework to Customize a Face Model for Reusing Animation. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Hirokazu Yagou, Yutaka Ohtake, Alexander G. Belyaev |
Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic Thresholding. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
alpha-trimming, processing mesh normals, mesh smoothing, nonlinear diffusion, automatic thresholding |
23 | Jaroslav Krivánek, Jiri Zara, Kadi Bouatouch |
Fast Depth of Field Rendering with Surface Splatting. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
EWA surface splatting, lens effect, level-of-detail, LOD, point-based rendering, depth-of-field |
23 | Meehae Song, Thomas Elias, Wolfgang Müller-Wittig, Tony K. Y. Chan |
Using Virtual Reality to bring Singaporean Heritage to Life. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Andrew Chi-Sing Leung, Ping-Man Lam, Tien-Tsin Wong |
Data Compression for a Massive Image Data Set in IBMR. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Martin Isenburg, Jack Snoeyink |
Compressing Texture Coordinates with Selective Linear Predictions. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Nelson L. Max, Peter L. Williams, Cláudio T. Silva, Richard Cook |
Volume Rendering for Curvilinear and Unstructured Grids. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Zhanwei Li, Jizhou Sun, Jiawan Zhang |
Time-Sequence Dynamic Virtual Images. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
Image-Based Modeling and Rendering (IBMR), Dynamic Reconstruction, General Regression Neural Networks (GRNNs), Virtual Reality |
23 | Eisaku Ohbuchi |
A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
real-time refraction mapping, polygon rendering, ray tracing, graphics hardware |
23 | Lialia Nikitina, Igor N. Nikitin, Stanislav V. Klimenko |
Flexible Materials in AvangoTM Virtual Environment Framework. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Tomoya Ito, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba |
Modeling Rocky Scenery Taking into Account Joints. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
Rocky Scenery, Computer Graphics, Visual Simulation, Weathering, Crack |
23 | Youngha Chang, Suguru Saito, Masayuki Nakajima 0001 |
A Framework for Transfer Colors Based on the Basic Color Categories. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Suresh K. Lodha, Nikolai M. Faaland, Grant Wong, Amin P. Keller |
Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile Agent. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
mobile visualization, GIS, GPS, database query, visual user interface |
23 | Hitoshi Yamauchi, Jörg Haber, Hans-Peter Seidel |
Image Restoration using Multiresolution Texture Synthesis and Image Inpainting. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
multiresolution texture synthesis, image in-painting, frequency decomposition, image restoration |
23 | Roman Durikovic, Ryou Kimura, Konstantin Kolchin |
Real-time Visualization of Japanese Artcraft. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Jochen Lang 0001, Hans-Peter Seidel |
Virtualizing Real-World Objects. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo |
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
vehicle simulators, virtual reality, real time graphics, direct interaction |
23 | Raita Kawasaki, Yoshifumi Kitamura, Fumio Kishino |
Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
Motion Individuality Transmitting, Sports Engineering, Motion Capture, Computer Animation, Motion Retargeting |
23 | Hiroshi Iseki, Motohiro Hayashi, Yoshihiro Muragaki, Tomokatsu Hori, Kiyoshi Naemura, Kintomo Takakura |
Clinical Application of Augmented Reality in Neurosurgical Field. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima 0001 |
Generation of Varying Line Thickness. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko |
Natural Human Animation via Learning with Dynamic Manipulability. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
Dynamic manipulability, Virtual human, Hierarchical reinforcement learning, Motion generation |
23 | Yoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miura 0001, Hiroyuki Yamato |
Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Bing-Yu Chen 0004, Tomoyuki Nishita |
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Lars Mündermann, Peter MacMurchy, Juraj Pivovarov, Przemyslaw Prusinkiewicz |
Modeling lobed leaves. |
Computer Graphics International |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Daizhong Su, Nariman Amin |
A CGI-based approach for remotely executing a large program for integration of design and manufacture over the Internet. |
Int. J. Comput. Integr. Manuf. |
2001 |
DBLP DOI BibTeX RDF |
|
23 | Horace Ho-Shing Ip, Nadia Magnenat-Thalmann, Rynson W. H. Lau, Tat-Seng Chua (eds.) |
Computer Graphics International 2001 (CGI'01), July 3-6, 2001, Hong Kong, China, Proceedings |
Computer Graphics International |
2001 |
DBLP BibTeX RDF |
|
23 | Masayuki Hisada, Tosiyasu L. Kunii |
Implementation of Object Attachments by Cellular Modeling. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
|
23 | Weidong Geng, Monika Fleischmann, Hongfeng Yu, Yunhe Pan |
Technical Illustration Based on Human-Like Approach. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
|
23 | Su Zhang 0001, Hanfeng Chen, Pengfei Shi |
Mosaic and Warping for Forward Moving Images. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
|
23 | Václav Skala, Martin Kuchar |
The Hash Function and the Principle of Duality. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
|
23 | George Baciu, Jinyuan Jia, Gibson Lam |
Ray Tracing Surfaces of Revolution: An Old Problem with A New Perspective. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
procedural rendering, ray tracing, global illumination, rotators, surfaces of revolution |
23 | Indriyati Atmosukarto, Luping Zhou, Wee Kheng Leow, Zhiyong Huang |
Polygonizing Non-Uniformly Distributed 3D Points by Advancing Mesh Frontiers. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
|
23 | Guiqing Li, Xianmin Li, Hua Li |
3D Discrete Clothoid Splines. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
|
23 | Bruce Blumberg, Bill Tomlinson, Marc Downie |
Multiple Conceptions of Character-Based Interactive Installations. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
interface design, autonomous agents, interactive graphics, Animated characters |
23 | Huub van de Wetering |
Javra: A Simple, Extensible Java Package for VRML. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
3D interactive graphics, Java, prototype, VRML, EAI, scene graph |
23 | Xikun Liang, Brian Wyvill |
Hierarchical Implicit Surface Refinement. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
surface refinement, animation, implicit surfaces, implicit modeling, global deformation |
23 | Tomoyuki Nishita, Yoshinori Dobashi |
Modeling and Rendering of Various Natural Phenomena Consisting of Particles. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
|
23 | Batjargal Sosorbaram, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba |
Visual Simulation of Lightning Taking into Account Cloud Growth. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
computer graphics, volume rendering, lightning |
23 | Chin-Feng Lin, Don-Lin Yang, Yeh-Ching Chung |
A Marching Voxels Method for Surface Rendering of Volume Data. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
Marching voxels Method, Marching Cubes Method, Surface Extraction, Surface Rendering |
23 | Gonzalo Besuievsky, Xavier Pueyo |
A Monte Carlo Method for Accelerating the Computation of Animated Radiosity Sequences. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
Realistic Animation, Monte Carlo, Radiosity, Temporal Coherence |
23 | Aaron Hertzmann |
Paint By Relaxation. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
|