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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 12191 occurrences of 3826 keywords
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Results
Found 47310 publication records. Showing 47302 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
23 | Marion Bönsch-Kauke |
Game Intelligence: From Animal Play Behavior to Entertainment Computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 21, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Marcelo Arenas, Pablo Barceló, Leonid Libkin |
Game-Based Notions of Locality Over Finite Models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSL ![In: Computer Science Logic, 18th International Workshop, CSL 2004, 13th Annual Conference of the EACSL, Karpacz, Poland, September 20-24, 2004, Proceedings, pp. 175-189, 2004, Springer, 3-540-23024-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Dae Woong Rhee, Il-Seok Won, Hyunjoo Song, Hung Kook Park, Juno Chang, Kang Ryoung Park, Yongjoo Cho |
A 3D-Dialogue System Between Game Characters to Improve Reality in MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCM (2) ![In: Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30 - December 3, 2004, Proceedings, Part II, pp. 601-608, 2004, Springer, 3-540-23977-4. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Christof Löding, Philipp Rohde |
Solving the Sabotage Game Is PSPACE-Hard. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MFCS ![In: Mathematical Foundations of Computer Science 2003, 28th International Symposium, MFCS 2003, Bratislava, Slovakia, August 25-29, 2003, Proceedings, pp. 531-540, 2003, Springer, 3-540-40671-9. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Celia Pearce, Robert Nideffer, Eddo Stern, Anne-Marie Schleiner, Brody Condon |
Game art. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 213-214, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Sri Kumar, Vladimir Marbukh |
A Game Theoretic Approach to Analysis and Design of Survivable and Secure Systems and Protocols. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MMM-ACNS ![In: Computer Network Security, Second International Workshop on Mathematical Methods, Models, and Architectures for Computer Network Security, MMM-ACNS 2003, St. Petersburg, Russia, September 21-23, 2003, Proceedings, pp. 440-443, 2003, Springer, 3-540-40797-9. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Michael Buro |
ORTS: A Hack-Free RTS Game Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 280-291, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
23 | Georg Gottlob, Nicola Leone, Francesco Scarcello |
Robbers, Marshals, and Guards: Game Theoretic and Logical Characterizations of Hypertree Width. (PDF / PS) ![Search on Bibsonomy](Pics/bibsonomy.png) |
PODS ![In: Proceedings of the Twentieth ACM SIGACT-SIGMOD-SIGART Symposium on Principles of Database Systems, May 21-23, 2001, Santa Barbara, California, USA, 2001, ACM, 1-58113-361-8. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
23 | Eyal Shifroni, David Ginat |
Simulation game for teaching communications protocols. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 28th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 1997, San Jose, California, USA, February 27 - March 1, 1997, pp. 184-188, 1997, ACM, 0-89791-889-4. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
23 | David Mutchler |
The Multi-Player Version of Minimax Displays Game-Tree Pathology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISMIS ![In: Methodologies for Intelligent Systems, 6th International Symposium, ISMIS '91, Charlotte, N.C., USA, October 16-19, 1991, Proceedings, pp. 62-71, 1991, Springer, 3-540-54563-8. The full citation details ...](Pics/full.jpeg) |
1991 |
DBLP DOI BibTeX RDF |
|
23 | Rhys Price Jones, David J. Thuente |
The role of simulation in developing game playing strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Annual Simulation Symposium ![In: Proceedings 23rd Annual Simulation Symposium (ANSS-23 1990), Nashville, Tennessee, USA, 1990, pp. 89-97, 1990, IEEE Computer Society, 0-8186-2067-6. The full citation details ...](Pics/full.jpeg) |
1990 |
DBLP DOI BibTeX RDF |
SCHEME |
23 | Andreas Geyer-Schulz, Alfred Taudes, Johann Mitlöhner |
An APL-Tutoring Adventure Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APL ![In: Conference Proceedings on APL as a Tool of Thought, APL 1989, New York City, NY, USA, August 7-10, 1989., pp. 148-157, 1989, ACM, 0-89791-327-2. The full citation details ...](Pics/full.jpeg) |
1989 |
DBLP DOI BibTeX RDF |
APL |
23 | Anders Tychsen |
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, Proceedings, pp. 309-320, 2008, Springer, 978-3-540-89424-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
collaborative storytelling, game master, game process, Role-Playing Game |
23 | Bo Kampmann Walther |
Reflections on the methodology of pervasive gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 176-179, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, gameplay, ludology |
22 | Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, Mona Erfani, Beth Lameman, Hamid Maygoli, Sang Mah |
Understanding and evaluating cooperative games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 253-262, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
cooperative game design, cooperative patterns, engagement., testing, user experience, game design |
22 | Michael D. Kickmeier-Rust, Dietrich Albert |
Emergent Design: Serendipity in Digital Educational Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (13) ![In: Virtual and Mixed Reality, Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 206-215, 2009, Springer, 978-3-642-02770-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Digital educational games, emergent game design, adaptation, personalization, interactive storytelling, game-based learning |
22 | Christopher H. Broadbent, C.-H. Luke Ong |
On Global Model Checking Trees Generated by Higher-Order Recursion Schemes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FoSSaCS ![In: Foundations of Software Science and Computational Structures, 12th International Conference, FOSSACS 2009, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2009, York, UK, March 22-29, 2009. Proceedings, pp. 107-121, 2009, Springer, 978-3-642-00595-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Collapsible Pushdown Automaton, Parity Game, Model Checking, Game Semantics, Recursion Scheme |
22 | Adam Simon |
Social heroes: games as APIs for social interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 40-45, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game state modeling, ludic language, relational identity, games, cognitive modeling, APIs, social software, pervasive game |
22 | Fábio Petrillo, Marcelo Soares Pimenta, Francisco M. Trindade, Carlos Dietrich |
Houston, we have a problem...: a survey of actual problems in computer games development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAC ![In: Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), Fortaleza, Ceara, Brazil, March 16-20, 2008, pp. 707-711, 2008, ACM, 978-1-59593-753-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
electronic games, postmortems, problems in game development, survey, game development |
22 | Yuji Sato, Ryosuke Suzuki, Yosuke Akatsuka |
Dependencies on player formation in event-driven hybrid learning classifier systems for soccer video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2008, Proceedings, Atlanta, GA, USA, July 12-16, 2008, pp. 1721-1722, 2008, ACM, 978-1-60558-130-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
real-time learning, soccer game, learning classifier systems, video-game, event-driven |
22 | Tatiana Evreinova, Grigori E. Evreinov, Roope Raisamo |
Non-visual Gameplay: Making Board Games Easy and Fun. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCHP ![In: Computers Helping People with Special Needs, 11th International Conference, ICCHP 2008, Linz, Austria, July 9-11, 2008. Proceedings, pp. 561-568, 2008, Springer, 978-3-540-70539-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
non-visual game, overview cues, audio-haptic mapping, camera mouse, board game, tabular data |
22 | Raymond Chiong, Sandeep Dhakal, Lubo Jankovic |
Effects of Neighbourhood Structure on Evolution of Cooperation in N-Player Iterated Prisoner's Dilemma. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDEAL ![In: Intelligent Data Engineering and Automated Learning - IDEAL 2007, 8th International Conference, Birmingham, UK, December 16-19, 2007, Proceedings, pp. 950-959, 2007, Springer, 978-3-540-77225-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
N-player iterated prisoner’s dilemma, bidding game, game strategies, neighbourhood structure |
22 | Kjell Näckros |
Learning Security through Computer Games: Studying user behavior in a real-world situation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
World Conference on Information Security Education ![In: Fifth World Conference on Information Security Education, Proceedings of the IFIP TC11 WG 11.8, WISE 5, 19 to 21 June 2007, United States Military Academy, West Point, New York, USA, pp. 95-103, 2007, Springer, 978-0-387-73268-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
ICT Security, Game-Based Instruction, GBI, GBL, Vital Security Functions, VSF, Linear instruction, Nonlinear instruction, Education, Computer Games, Knowledge, Game-Based Learning, Learning preferences |
22 | Peter Bro Miltersen, Troels Bjerre Sørensen |
A near-optimal strategy for a heads-up no-limit Texas Hold'em poker tournament. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007, pp. 191, 2007, IFAAMAS, 978-81-904262-7-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game theory, game playing, tournament, poker |
22 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Beth E. Kolko, Leo Sang-Min Whang, Michael Ching-Hui Fu |
Games in Asia project. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 291-294, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
cross-cultural comparison, users' in-game behavior, user interface design, computer game, social impact |
22 | Yuji Sato, Ryutaro Kanno |
Event-driven learning classifier systems for online soccer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2005, Proceedings, Washington DC, USA, June 25-29, 2005, pp. 2201-2202, 2005, ACM, 1-59593-010-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
real-time learning, soccer game, learning classifier systems, video-game, event-driven |
22 | Steffen P. Walz, Gerhard M. Buurman, Christoph Wartmann, Simon Schirm, Ádám Moravánszky, Ronald Vuillemin |
Carplication: a rhetorical study information racer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 350-351, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
rhetoric of games, theory of game design, serious games, game design, curriculum development |
22 | Matthias Rauterberg |
Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, USA, May 8-10, 2003, 2003, Carnegie Mellon University. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
Wolfenstein game, combat sport, emotional effect, laser tag, shooting game, mood, well-being |
22 | Hermann Kaindl, Reza Shams, Helmut Horacek |
Minimax Search Algorithms With and Without Aspiration Windows. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Pattern Anal. Mach. Intell. ![In: IEEE Trans. Pattern Anal. Mach. Intell. 13(12), pp. 1225-1235, 1991. The full citation details ...](Pics/full.jpeg) |
1991 |
DBLP DOI BibTeX RDF |
minimax search algorithms, aspiration windows, exact minimax values, backward pruning, linear space complexity, alpha-beta search, computational complexity, game theory, trees (mathematics), search problems, uniform distribution, minimax techniques, game trees |
22 | Hadise Hajimoradkhani, Shahnaz Mashayekh, Rouhollah Khodabandelou |
Digital Game-Based Learning in an Introductory Accounting Course: Design and Development of an Instructional Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Game Based Learn. ![In: Int. J. Game Based Learn. 13(1), pp. 1-21, May 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Rowan Daneels, Maarten Denoo, Alexander Vandewalle, Bruno Dupont, Steven Malliet |
The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 22(2), 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
|
22 | Eric Kaltman, Stacey Mason, Noah Wardrip-Fruin |
The Game I Mean: Game Reference, Citation and Authoritative Access. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 21(3), 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
|
22 | Papia Bawa |
Game On!: Investigating Digital Game-Based Versus Gamified Learning in Higher Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Game Based Learn. ![In: Int. J. Game Based Learn. 10(3), pp. 16-46, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Adriana Cardinot, Jessamyn A. Fairfield |
Game-Based Learning to Engage Students With Physics and Astronomy Using a Board Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Game Based Learn. ![In: Int. J. Game Based Learn. 9(1), pp. 42-57, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Espen Aarseth |
Game Studies: How to play - Ten play-tips for the aspiring game-studies scholar. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 19(2), 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
22 | Nancy B. Sardone |
Attitudes Toward Game Adoption: Preservice Teachers Consider Game-Based Teaching and Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Game Based Learn. ![In: Int. J. Game Based Learn. 8(3), pp. 1-14, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Simon Grey, David Grey, Neil A. Gordon, Jon Purdy |
Using Formal Game Design Methods to Embed Learning Outcomes into Game Mechanics and Avoid Emergent Behaviour. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Game Based Learn. ![In: Int. J. Game Based Learn. 7(3), pp. 63-73, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Marilyn Ault, Jana Craig-Hare, Bruce Frey |
The Impact of a Racing Feature on Middle School Science Students' Performance in an Educational Game: The Effect of Content-Free Game-Actions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Game Based Learn. ![In: Int. J. Game Based Learn. 6(3), pp. 18-33, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Maria B. Garda, Pawel Grabarczyk |
Is Every Indie Game Independent? Towards the Concept of Independent Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 16(1), 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
22 | Lennart E. Nacke |
Games User Research and Physiological Game Evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game User Experience Evaluation ![In: Game User Experience Evaluation, pp. 63-86, 2015, Springer, 978-3-319-15984-3. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Heather Desurvire, Charlotte Wiberg |
User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game User Experience Evaluation ![In: Game User Experience Evaluation, pp. 169-186, 2015, Springer, 978-3-319-15984-3. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Graham McAllister, Gareth R. White |
Video Game Development and User Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game User Experience Evaluation ![In: Game User Experience Evaluation, pp. 11-35, 2015, Springer, 978-3-319-15984-3. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Michael A. Brown, Aidan Kehoe, Jurek Kirakowski, Ian Pitt |
Beyond the Gamepad: HCI and Game Controller Design and Evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game User Experience Evaluation ![In: Game User Experience Evaluation, pp. 263-285, 2015, Springer, 978-3-319-15984-3. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Jan Schmid |
Master thesis students in the video game industry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Asia R&D in the Video Game Industry ![In: SIGGRAPH Asia 2015 R&D in the Video Game Industry, Kobe, Japan, November 2-6, 2015, pp. 2:1-2:2, 2015, ACM, 978-1-4503-3934-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Yan-An Hwang |
On the core: complement-reduced game and max-reduced game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Game Theory ![In: Int. J. Game Theory 42(2), pp. 339-355, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Graham McAllister, Pejman Mirza-Babaei, Jason Avent |
Improving Gameplay with Game Metrics and Player Metrics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 621-638, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Anders Drachen, Christian Thurau, Julian Togelius, Georgios N. Yannakakis, Christian Bauckhage |
Game Data Mining. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 205-253, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Anders Drachen, Matthias Schubert |
Spatial Game Analytics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 365-402, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Anders Drachen, André Gagné, Magy Seif El-Nasr |
Sampling for Game User Research. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 143-167, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Georg Zoeller |
Game Development Telemetry in Production. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 111-135, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Edward Castronova, Travis L. Ross, Isaac Knowles |
Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 665-687, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Anders Drachen, Magy Seif El-Nasr, Alessandro Canossa |
Game Analytics - The Basics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 13-40, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Timothy Victor Fields |
Game Industry Metrics Terminology and Analytics Case Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 53-71, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Ben Medler |
Visual Game Analytics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 403-433, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Anders Drachen, Alessandro Canossa, Janus Rau Møller Sørensen |
Gameplay Metrics in Game User Research: Examples from the Trenches. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 285-319, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Ben Weedon |
Game Metrics Through Questionnaires. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 515-537, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Alessandro Canossa, Magy Seif El-Nasr, Anders Drachen |
Benefits of Game Analytics: Stakeholders, Contexts and Domains. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 41-52, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Nathan R. Sturtevant |
An Argument for Large-Scale Breadth-First Search for Game Design and Content Generation via a Case Study of Fling! ![Search on Bibsonomy](Pics/bibsonomy.png) |
AI in the Game Design Process @ AIIDE ![In: Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013, 2013, AAAI. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
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22 | Milind Tambe, Bo An 0001 |
Game Theory for Security: A Real-World Challenge Problem for Multiagent Systems and Beyond. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Spring Symposium: Game Theory for Security, Sustainability, and Health ![In: Game Theory for Security, Sustainability, and Health, Papers from the 2012 AAAI Spring Symposium, Palo Alto, California, USA, March 26-28, 2012, 2012, AAAI. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP BibTeX RDF |
|
22 | Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk |
The impact of negative game reviews and user comments on player experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Game Papers ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Game Papers, pp. 4:1-4:5, 2011, ACM, 978-1-4503-0970-7. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
22 | Carter Bays |
Introduction to Cellular Automata and Conway's Game of Life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game of Life Cellular Automata ![In: Game of Life Cellular Automata., pp. 1-7, 2010, Springer, 978-1-8499-6216-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Paul W. Rendell |
A Simple Universal Turing Machine for the Game of Life Turing Machine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game of Life Cellular Automata ![In: Game of Life Cellular Automata., pp. 519-545, 2010, Springer, 978-1-8499-6216-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Alejandro Raúl Hernández-Montoya, H. F. Coronel-Brizio, M. E. Rodríguez-Achach |
Macroscopic Spatial Complexity of the Game of Life Cellular Automaton: A Simple Data Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game of Life Cellular Automata ![In: Game of Life Cellular Automata., pp. 437-450, 2010, Springer, 978-1-8499-6216-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Ferdinand Peper, Susumu Adachi, Jia Lee |
Variations on the Game of Life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game of Life Cellular Automata ![In: Game of Life Cellular Automata., pp. 235-255, 2010, Springer, 978-1-8499-6216-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Claudio Conti |
The Enlightened Game of Life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game of Life Cellular Automata ![In: Game of Life Cellular Automata., pp. 453-464, 2010, Springer, 978-1-8499-6216-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Adrian P. Flitney, Derek Abbott |
Towards a Quantum Game of Life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game of Life Cellular Automata ![In: Game of Life Cellular Automata., pp. 465-486, 2010, Springer, 978-1-8499-6216-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Eduardo R. Miranda, Alexis Kirke |
Game of Life Music. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game of Life Cellular Automata ![In: Game of Life Cellular Automata., pp. 489-501, 2010, Springer, 978-1-8499-6216-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Carter Bays |
The Game of Life in Non-square Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game of Life Cellular Automata ![In: Game of Life Cellular Automata., pp. 319-329, 2010, Springer, 978-1-8499-6216-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Mark D. Niemiec |
Object Synthesis in Conway's Game of Life and Other Cellular Automata. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game of Life Cellular Automata ![In: Game of Life Cellular Automata., pp. 115-134, 2010, Springer, 978-1-8499-6216-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Jeffrey Ventrella |
A Spherical XOR Gate Implemented in the Game of Life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game of Life Cellular Automata ![In: Game of Life Cellular Automata., pp. 379-385, 2010, Springer, 978-1-8499-6216-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Robert Wainwright |
Conway's Game of Life: Early Personal Recollections. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game of Life Cellular Automata ![In: Game of Life Cellular Automata., pp. 11-16, 2010, Springer, 978-1-8499-6216-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Nick Owens, Susan Stepney |
The Game of Life Rules on Penrose Tilings: Still Life and Oscillators. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game of Life Cellular Automata ![In: Game of Life Cellular Automata., pp. 331-378, 2010, Springer, 978-1-8499-6216-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Nick Gotts |
Emergent Complexity in Conway's Game of Life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game of Life Cellular Automata ![In: Game of Life Cellular Automata., pp. 389-436, 2010, Springer, 978-1-8499-6216-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Paul-André Melliès, Andrzej S. Murawski, Andrea Schalk, Igor Walukiewicz |
10252 Executive Summary - Game Semantics and Program Verification. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Semantics and Program Verification ![In: Game Semantics and Program Verification, 20.06. - 25.06.2010, 2010, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Germany. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP BibTeX RDF |
|
22 | Paul-André Melliès, Andrzej S. Murawski, Andrea Schalk, Igor Walukiewicz |
10252 Abstracts Collection - Game Semantics and Program Verification. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Semantics and Program Verification ![In: Game Semantics and Program Verification, 20.06. - 25.06.2010, 2010, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Germany. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP BibTeX RDF |
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22 | Michael Wunder, Michael L. Littman, Michael Kaisers, John Robert Yaros |
A Cognitive Hierarchy Model Applied to the Lemonade Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interactive Decision Theory and Game Theory ![In: Interactive Decision Theory and Game Theory, Papers from the 2010 AAAI Workshop, Atlanta, Georgia, USA, July 12, 2010, 2010, AAAI. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP BibTeX RDF |
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22 | Peter Hertling, Victor L. Selivanov, Wolfgang Thomas, William W. Wadge, Klaus W. Wagner |
08271 Abstracts Collection - Topological and Game-Theoretic Aspects of Infinite Computations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Topological and Game-Theoretic Aspects of Infinite Computations ![In: Topological and Game-Theoretic Aspects of Infinite Computations, 29.06. - 04.07.2008, 2008, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Germany. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
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22 | Peter Hertling, Victor L. Selivanov, Wolfgang Thomas, William W. Wadge, Klaus W. Wagner |
08271 Executive Summary - Topological and Game-Theoretic Aspects of Infinite Computations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Topological and Game-Theoretic Aspects of Infinite Computations ![In: Topological and Game-Theoretic Aspects of Infinite Computations, 29.06. - 04.07.2008, 2008, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Germany. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
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22 | John P. Davis, Keith Steury, Randy J. Pagulayan |
A survey method for assessing perceptions of a game: The consumer playtest in game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 5(1), 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
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22 | Laura Ermi, Frans Mäyrä |
Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 5(1), 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
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22 | Börje Felipe Fernandes Karlsson, Danielle Rousy D. da Silva, Alexandre L. G. Damasceno |
Game Design for Wireless Devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK, pp. 222-, 2003, EUROSIS, 9-0773-8105-8. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
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22 | Alexandre L. G. Damasceno, Börje Felipe Fernandes Karlsson, Danielle Rousy D. da Silva |
A Generic Architecture for Multiplatform Wireless Game Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK, pp. 219-, 2003, EUROSIS, 9-0773-8105-8. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
|
22 | Stephen J. McGlinchey |
Learning of AI Players From Game Observation Data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK, pp. 106-, 2003, EUROSIS, 9-0773-8105-8. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
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22 | Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma |
On-Line Adaptation of Game Opponent AI in Simulation and in Practice. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK, pp. 93-, 2003, EUROSIS, 9-0773-8105-8. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
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22 | Lubo Jankovic |
Emergent Modelling of Physics for Game Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK, pp. 34-, 2003, EUROSIS, 9-0773-8105-8. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
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22 | Julian Churchill, Richard J. Cant, David Al-Dabass |
Genetic Search Techniques for Line Play Generation in the Game of GO. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK, pp. 233-, 2003, EUROSIS, 9-0773-8105-8. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
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22 | Alex B. Meijer, Henk Kopelaar |
Towards Multi-Objective Game Theory - With Application to Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK, pp. 243-, 2003, EUROSIS, 9-0773-8105-8. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
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22 | Christian Thurau, Christian Bauckhage, Gerhard Sagerer |
Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK, pp. 119-, 2003, EUROSIS, 9-0773-8105-8. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
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22 | Yoshiaki Yakazawa, Yoshihiro Okada, Koichi Niijima |
Real-Time Video Based Motion Capture as Intuitive 3D Game Interface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK, 2002, ?. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
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22 | H. Cheng, T. R. Wan |
A Physics Based Motion Control Algorithm for Dynamical Game Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK, 2002, ?. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
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22 | Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma |
Improving Game Opponent AI by Machine Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK, 2002, ?. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
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22 | Stuart Slater |
Essential Elements of Immersive Game Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK, 2002, ?. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
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22 | Tristan Pannérec |
Coordinating Agent Movements in a Semi-Concurrent Turn-Based Game of Strategy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK, 2002, ?. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
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22 | Russell Shilling, Michael Zyda |
Introducing Emotion into Military Simulation and Video Game Design America's Army: Operations and VIRTE. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK, 2002, ?. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
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22 | Yoshihiro Okada |
Component Based Motion Editing Environment for 3D Game Character Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK, pp. 12-, 2001, ?. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP BibTeX RDF |
|
22 | Alex B. Meijer |
A Learning Architecture for the Game of Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK, pp. 87-, 2001, ?. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP BibTeX RDF |
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22 | Julian Churchill, Richard J. Cant, David Al-Dabass |
A New Computational Approach to the Game of Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK, pp. 81-, 2001, ?. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP BibTeX RDF |
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22 | Pieter Spronck |
Palm Game Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK, pp. 95-, 2001, ?. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP BibTeX RDF |
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22 | Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen |
Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK, pp. 5-, 2000, ?. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP BibTeX RDF |
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22 | Ian Wright, James A. R. Marshall |
RC++ A Rule Based Language for Game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK, pp. 42-, 2000, ?. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP BibTeX RDF |
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