|
|
Venues (Conferences, Journals, ...)
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 10274 occurrences of 3340 keywords
|
|
|
Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
24 | Phillip Wilkinson |
Affective Educational Games: Utilizing Emotions in Game-Based Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, Poole, United Kingdom, September 11-13, 2013, pp. 1-8, 2013, IEEE Computer Society, 978-1-4799-0964-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Cláudia Sofia Ribeiro, Tiago Antunes, Micaela Monteiro, João Madeiras Pereira |
Serious Games in Formal Medical Education: An Experimental Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, Poole, United Kingdom, September 11-13, 2013, pp. 1-8, 2013, IEEE Computer Society, 978-1-4799-0964-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Rongkai Guo, John Quarles |
Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, Poole, United Kingdom, September 11-13, 2013, pp. 1-8, 2013, IEEE Computer Society, 978-1-4799-0964-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Feifei Xu, Feng Tian, Dimitrios Buhalis, Jessika Weber |
Marketing Tourism via Electronic Games: Understanding the Motivation of Tourist Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, Poole, United Kingdom, September 11-13, 2013, pp. 1-8, 2013, IEEE Computer Society, 978-1-4799-0964-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Carolina Islas Sedano |
Workshop: Designing games for Specific Contexts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 328-339, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Lucia Pannese |
Workshop: Tutorial on Serious Games for Entrepreneurship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 326-327, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Asier Marzo Pérez, Oscar Ardaiz |
Learning with your Friend's Data: Game Entity Social Mapping in Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 299-300, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Borzoo Pourabdollahian, Marco Taisch, Endris Kerga |
Serious Games in Manufacturing Education: Evaluation of Learners' Engagement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 256-265, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Ronald T. Kessel, Alessandra Tesei |
Accuracy Requirements for Physical Models in Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 322-325, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | João Tiago Pinheiro Neto Jacob, Hugo da Silva, António Coelho 0001, Rui Rodrigues 0001 |
Towards Location-based Augmented Reality games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 318-319, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Francesca Maria Dagnino, Michela Ott, Margarida Romero, Mireia Usart, Igor S. Mayer |
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 174-186, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Aysun Bozanta, Birgul Kutlu, Nuket Nowlan, Shervin Shirmohammadi |
Multi User Virtual Environments and Serious Games for Team Building. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 301-302, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Yulia Bachvarova, Stefano Bocconi, Bartwin van der Pols, Maria Popescu, Ion Roceanu |
Measuring the Effectiveness of Learning with Serious Games in Corporate Training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 221-232, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Igor Mayer |
Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 233-247, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Kiavash Bahreini, Rob Nadolski, Wim Westera |
FILTWAM - A Framework for Online Affective Computing in Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 45-52, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Alessandra Tesei, Alessandra Barbieri, Ronald T. Kessel |
Survey on Serious Games Applied to Security, Safety and Crisis Management. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 320-321, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Kristian Kiili, Sara de Freitas, Sylvester Arnab, Timo Lainema |
The Design Principles for Flow Experience in Educational Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 78-91, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Jannicke Baalsrud Hauge, Johann c. k. h. Riedel |
Evaluation of Simulation Games for Teaching Engineering and Manufacturing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 210-220, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Jannicke Baalsrud Hauge, Borzoo Pourabdollahian, Johann c. k. h. Riedel |
Workshop on the Use of Serious Games in the Education of Engineers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 341-342, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Ivan Lombardi |
Not-so-Serious Games for Language Learning. Now with 99, 9% More Humour on Top. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 148-158, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Gonçalo Duarte Garcia Pereira, António Brisson, Rui Prada, Ana Paiva 0001, Francesco Bellotti, Milos Kravcik, Ralf Klamma |
Serious Games for Personal and Social Learning & Ethics: Status and Trends. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 53-65, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Marcello Carrozzino, Chiara Evangelista, Raffaello Brondi, Cristian Lorenzini, Massimo Bergamasco |
Social Networks and Web-based Serious Games as Novel Educational Tools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 303-306, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Alessandro De Gloria, Francesco Bellotti, Riccardo Berta |
Building a Comprehensive R&D Community on Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012, pp. 1-3, 2012, Elsevier. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Michael Lankes, Wolfgang Hochleitner, Christina Hochleitner, Nina Lehner |
Control vs. complexity in games: comparing arousal in 2D game prototypes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Proceedings of the 4th International Conference on Fun and Games, Fun and Games 2012, Toulouse, France, September 4-6, 2012, pp. 101-104, 2012, ACM, 978-1-4503-1570-8. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Ana Vasconcelos, Paula Alexandra Silva, João Caseiro, Francisco Nunes, Luís F. Teixeira 0001 |
Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Proceedings of the 4th International Conference on Fun and Games, Fun and Games 2012, Toulouse, France, September 4-6, 2012, pp. 1-10, 2012, ACM, 978-1-4503-1570-8. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Cagdas "Chad" Toprak, Joshua Platt, Florian 'Floyd' Mueller |
Bubble Popper: considering body contact in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Proceedings of the 4th International Conference on Fun and Games, Fun and Games 2012, Toulouse, France, September 4-6, 2012, pp. 97-100, 2012, ACM, 978-1-4503-1570-8. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Jaime Carvalho, Luís Duarte, Luís Carriço |
Puzzle games: player strategies across different interaction modalities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Proceedings of the 4th International Conference on Fun and Games, Fun and Games 2012, Toulouse, France, September 4-6, 2012, pp. 64-72, 2012, ACM, 978-1-4503-1570-8. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Luc Geurts, Andy Van Woensel, Vero Vanden Abeele |
No sweat, no fun: large-gesture recognition for computer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Proceedings of the 4th International Conference on Fun and Games, Fun and Games 2012, Toulouse, France, September 4-6, 2012, pp. 109-112, 2012, ACM, 978-1-4503-1570-8. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Richard N. Landers, Rachel C. Callan |
Casual Social Games as Serious Games: The Psychology of Gamification in Undergraduate Education and Employee Training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Serious Games and Edutainment Applications ![In: Serious Games and Edutainment Applications., pp. 399-423, 2011, Springer, 978-1-447-12160-2. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Konstantin Mitgutsch |
Serious Learning in Serious Games - Learning In, Through, and Beyond Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Serious Games and Edutainment Applications ![In: Serious Games and Edutainment Applications., pp. 45-58, 2011, Springer, 978-1-447-12160-2. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Carolina Islas Sedano, Jan M. Pawlowski, Erkki Sutinen, Mikko Vinni, Teemu Henrikki Laine |
From Global Games to Re-contextualized Games: The Design Process of TekMyst. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Serious Games and Edutainment Applications ![In: Serious Games and Edutainment Applications., pp. 197-223, 2011, Springer, 978-1-447-12160-2. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Maria Saridaki, Constantinos Mourlas |
Incorporating Serious Games in the Classroom of Students with Intellectual Disabilities and the Role of the Educator. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Third International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2011, Athens, Greece, May 4-6, 2011, pp. 180-181, 2011, IEEE Computer Society, 978-1-4577-0316-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Huang Ling Yi |
Designing Serious Games to Enhance Political Efficacy and Critical Thinking Disposition for College Students: The Case of Taiwan. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Third International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2011, Athens, Greece, May 4-6, 2011, pp. 148-151, 2011, IEEE Computer Society, 978-1-4577-0316-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Panagiotis Petridis, Ian Dunwell, Sylvester Arnab, Simon Scarle, Adam Qureshi, Sara de Freitas, Aristidis Protopsaltis, Kam Star |
Building Social Commmunities around Alternate Reality Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Third International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2011, Athens, Greece, May 4-6, 2011, pp. 76-83, 2011, IEEE Computer Society, 978-1-4577-0316-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Eike Falk Anderson |
A Classification of Scripting Systems for Entertainment and Serious Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Third International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2011, Athens, Greece, May 4-6, 2011, pp. 47-54, 2011, IEEE Computer Society, 978-1-4577-0316-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Grassyara Pinho Tolentino, Claudio Battaglini, Alam Carlos Ventura Pereira, Ricardo Jacó de Oliveria, Marilene Gesiane Mendes de Paula |
Usability of Serious Games for Health. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Third International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2011, Athens, Greece, May 4-6, 2011, pp. 172-175, 2011, IEEE Computer Society, 978-1-4577-0316-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Denis Kravtsov, Oleg Fryazinov, Valery Adzhiev, Alexander A. Pasko, Peter Comninos |
A New Hybrid Approach to the Animation of Complex Character Interactions in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Third International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2011, Athens, Greece, May 4-6, 2011, pp. 8-15, 2011, IEEE Computer Society, 978-1-4577-0316-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Iro Voulgari, Vassilis Komis |
On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Third International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2011, Athens, Greece, May 4-6, 2011, pp. 182-183, 2011, IEEE Computer Society, 978-1-4577-0316-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Daire O'Broin |
Using a Criteria-Based User Model for Facilitating Flow in Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Third International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2011, Athens, Greece, May 4-6, 2011, pp. 63-69, 2011, IEEE Computer Society, 978-1-4577-0316-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Christina Köffel, Wolfgang Hochleitner, Jakob Leitner, Michael Haller, Arjan Geven, Manfred Tscheligi |
Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Evaluating User Experience in Games ![In: Evaluating User Experience in Games - Concepts and Methods, pp. 233-256, 2010, Springer, 978-1-84882-962-6. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Panagiotis Petridis, Ian Dunwell, Sara de Freitas, David Panzoli |
An Engine Selection Methodology for High Fidelity Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 27-34, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Stuart Ashfield, Claire H. Jarvis, Jörg Kaduk |
Serious Games for Geographical Field Skills: An Exploration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 71-74, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
field skills, learning, presence, Geography |
24 | Liz Boyle, Fiona Hancock, Matt Seeney, Laz Allen |
The Implementation of Team Based Assessment In Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 28-35, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
team-based, cross-disciplinary, methodology, assessment, technology |
24 | Alan Chalmers, Kurt Debattista |
Level of Realism for Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 225-232, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Minna Forssén-Nyberg, P. Kutilainen |
Participative simulation games as facilitator of organizational development process - two case studies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games in Production Management ![In: Experimental Learning in Production Management, IFIP TC5/WG5.7 Third Workshop on Games in Production Management: The effects of games on developing production management, 27-29 June 1997, Espoo, Finland, pp. 39-49, 1997, Chapman & Hall, 0-412-83720-X. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP BibTeX RDF |
|
24 | Jens O. Riis, Riitta Smeds |
The future of simulation games: issues and challenges. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games in Production Management ![In: Experimental Learning in Production Management, IFIP TC5/WG5.7 Third Workshop on Games in Production Management: The effects of games on developing production management, 27-29 June 1997, Espoo, Finland, pp. 157-164, 1997, Chapman & Hall, 0-412-83720-X. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP BibTeX RDF |
|
24 | Jens O. Riis, Uffe Thorsteinsson, Ari Barfod, E. Lyngsie |
The role of games in a model company. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games in Production Management ![In: Experimental Learning in Production Management, IFIP TC5/WG5.7 Third Workshop on Games in Production Management: The effects of games on developing production management, 27-29 June 1997, Espoo, Finland, pp. 77-86, 1997, Chapman & Hall, 0-412-83720-X. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP BibTeX RDF |
|
24 | Riitta Smeds |
Enterprise simulation laboratory for simulation games in virtual reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games in Production Management ![In: Experimental Learning in Production Management, IFIP TC5/WG5.7 Third Workshop on Games in Production Management: The effects of games on developing production management, 27-29 June 1997, Espoo, Finland, pp. 13-23, 1997, Chapman & Hall, 0-412-83720-X. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP BibTeX RDF |
|
24 | Päivi Haho |
Tailored simulation games for successful business process development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games in Production Management ![In: Experimental Learning in Production Management, IFIP TC5/WG5.7 Third Workshop on Games in Production Management: The effects of games on developing production management, 27-29 June 1997, Espoo, Finland, pp. 24-38, 1997, Chapman & Hall, 0-412-83720-X. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP BibTeX RDF |
|
24 | Sung-Ha Hwang, Luc Rey-Bellet |
Strategic decompositions of normal form games: Zero-sum games and potential games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Econ. Behav. ![In: Games Econ. Behav. 122, pp. 370-390, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Mark Richard Johnson |
Casual Games Before Casual Games: Historicizing Paper Puzzle Games in an Era of Digital Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 14(2), pp. 119-138, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Norman Makoto Su |
Street fighter IV: braggadocio off and on-line. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, CSCW 2010, Savannah, Georgia, USA, February 6-10, 2010, pp. 361-370, 2010, ACM, 978-1-60558-795-0. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
fighting games, gaming culture, hype, street fighter iv, trash talking, video arcade, video games, discourse analysis |
24 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox |
From the gaming experience to the wider user experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI ![In: Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, BCS-HCI 2009, Cambridge, United Kingdom, 1-5 September 2009, pp. 520-523, 2009, ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
games, user experience, theory, video-games |
24 | Amy Voida, Saul Greenberg |
Wii all play: the console game as a computational meeting place. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 1559-1568, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
PS2, PS3, Playstation, XBox360, computational meeting place, console games, digital hearth, gamecube, video games, Wii |
24 | George Kontellis |
The trial of Galileo. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PETRA ![In: Proceedings of the 1st ACM International Conference on Pervasive Technologies Related to Assistive Environments, PETRA 2008, Athens, Greece, July 16-18, 2008, pp. 73, 2008, ACM, 978-1-60558-067-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Aristotle, Newton's laws, free fall, modified games, education, computer games, physics, mechanics, Galileo |
24 | Simon Joslin, Ross Brown 0001, Penny Drennan |
The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(3), pp. 6, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
gameplay visualization, massively multiplayer online roleplaying games, quests, game design, massively multiplayer online games |
24 | David Nicholas Carr, Terry Bossomaier, Ken Lodge |
Designing a Computer Game to Teach Einstein's Theory of Relativity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CGIV ![In: 4th International Conference on Computer Graphics, Imaging and Visualization (CGIV 2007), August 14-16, 2007, Bangkok, Thailand, pp. 109-114, 2007, IEEE Computer Society, 0-7695-2928-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
games to teach, relativistic visualisation, serious games, physics, relativity |
24 | Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduardo Carriazo, Fei Tang, Shiyamvar Bugga, Harishkumar Narayanan, Hua Wang, Ute Ritterfeld |
Serious video game effectiveness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 49-55, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
entertainment-education, learning effects, interactivity, education, computer games, hypertext, motivation, serious games, text, digital media, replay, media richness |
24 | Stéphane Natkin, Chen Yan |
User model in multiplayer mixed reality entertainment applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 85, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games |
24 | Stéphane Natkin, Chen Yan |
User model in multiplayer mixed reality entertainment applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 74, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games |
24 | Steven Orla Kimbrough, Ming Lu |
Simple reinforcement learning agents: Pareto beats Nash in an algorithmic game theory study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. Syst. E Bus. Manag. ![In: Inf. Syst. E Bus. Manag. 3(1), pp. 1-19, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
learning and games, games, Q-learning, algorithmic game theory |
24 | Carsten Magerkurth, Timo Engelke, Maral Memisoglu |
Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 163-172, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
computer games, tangible interfaces, entertainment, tabletop games, hybrid environments |
24 | Christina M. Steiner, Michael D. Kickmeier-Rust, Dietrich Albert |
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 150-161, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
adaptation, game design, educational game, game-based learning, gender difference |
24 | Ming-Yueh Hwang, Jon-Chao Hong, Jyh-Tsorng Jong, Chia-Kun Lee, Hsing-Yun Chang |
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 464-472, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
embodied interactive video game, flow experience, usability, dependability |
24 | Ling Zhao, Martin Müller 0003 |
Solving Probabilistic Combinatorial Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACG ![In: Advances in Computer Games, 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers, pp. 225-238, 2006, Springer, 3-540-48887-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Angie Chandler, Joe Finney |
On the effects of loose causal consistency in mobile multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-11, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
relevance filtering, collaborative, mobile, peer to peer, real-time, gaming, wireless, latency, consistency management, multiplayer |
24 | Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. Schiller |
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 101-105, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
ad-hoc networks, Bluetooth, mobile gaming |
24 | Tom Jehaes, Danny De Vleeschauwer, Toon Coppens, Bart Van Doorselaer, Eva Deckers, W. Naudts, K. Spruyt, R. Smets |
Access network delay in networked games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 63-71, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
quality of service (QoS), delay, access networks |
23 | Fabio Buttussi, Luca Chittaro |
Smarter Phones for Healthier Lifestyles: An Adaptive Fitness Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Pervasive Comput. ![In: IEEE Pervasive Comput. 9(4), pp. 51-57, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
games and infotainment, human-computer interaction, HCI, user interfaces, context-awareness, artificial intelligence, pervasive computing, mobile phones, graphical user interfaces, GUIs, serious games, health, user evaluation, fitness games |
23 | Ivo Flammer, David Guyard |
Live Demonstration of the Pervasive Game "GPS Joker". ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 297, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
urban games, pervasive games, ubiquitous games |
23 | Reijer Grimbergen |
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 169-179, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Matej Guid, Martin Mozina, Jana Krivec, Aleksander Sadikov, Ivan Bratko |
Learning Positional Features for Annotating Chess Games: A Case Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 192-204, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Nathan R. Sturtevant |
An Analysis of UCT in Multi-player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 37-49, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Martin Klasen, Mikhail Zvyagintsev, René Weber, Krystyna Anna Mathiak, Klaus Mathiak |
Think Aloud during fMRI: Neuronal Correlates of Subjective Experience in Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 132-138, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Georgios N. Yannakakis, John Hallam |
Capturing Player Enjoyment in Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advanced Intelligent Paradigms in Computer Games ![In: Advanced Intelligent Paradigms in Computer Games, pp. 175-201, 2007, Springer, 978-3-540-72704-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Alessandro Cincotti |
Counting the Number of Three-Player Partizan Cold Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers, pp. 181-189, 2006, Springer, 978-3-540-75537-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Shunsaku Kato, Shuichi Miyazaki, Yusuke Nishimura, Yasuo Okabe |
Cheat-Proof Serverless Network Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers, pp. 234-243, 2006, Springer, 978-3-540-75537-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Martin Müller 0003, Zhichao Li |
Locally Informed Global Search for Sums of Combinatorial Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004, Revised Papers, pp. 273-284, 2004, Springer, 3-540-32488-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Nathan R. Sturtevant |
A Comparison of Algorithms for Multi-player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 108-122, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
23 | Ingo Althöfer, Raymond Georg Snatzke |
Playing Games with Multiple Choice Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 142-153, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
23 | René Mazala |
Infinite Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Automata, Logics, and Infinite Games ![In: Automata, Logics, and Infinite Games: A Guide to Current Research [outcome of a Dagstuhl seminar, February 2001], pp. 23-42, 2001, Springer, 3-540-00388-6. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
23 | Kenneth Hullett, Michael Mateas |
Scenario generation for emergency rescue training games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 99-106, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
procedural level generation, serious games, qualitative reasoning |
23 | James M. Thomas, R. Michael Young |
Toward a domain-independent framework to automate scaffolding of task-based learning in digital games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 331-332, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
task-based learning, interactive narrative, scaffolding, digital games, narrative generation |
23 | Abdul Malik Khan, Sophie Chabridon, Antoine Beugnard |
Synchronization medium: a consistency maintenance component for mobile multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 99-104, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
multiplayer mobile games, latency hiding, data synchronization, communication abstraction, medium |
23 | Dingliang Liang, Paul Boustead |
Using local lag and timewarp to improve performance for real life multi-player online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 37, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
local lag, quake 3, timewarp, consistency, networked games, paradox |
23 | Andreas Janecek, Helmut Hlavacs |
Programming interactive real-time games over WLAN for pocket PCs with J2ME and .NET CF. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-8, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
NET compact framework, Java micro edition, interactive real-time games, WLAN, PocketPC |
23 | Chris Chambers, Wu-chang Feng |
Patch scheduling for on-line games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-6, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
games, updates, patches |
23 | Li Tang, Jun Li 0003, Jin Zhou, Zhizhi Zhou, Hao Wang, Kai Li |
FreeRank: implementing independent ranking service for multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-7, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
freerank, ranking service, multiplayer online games |
23 | Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, Sarit Mukherjee, Sampath Rangarajan |
Accuracy in dead-reckoning based distributed multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 161-165, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
accuracy, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
23 | Ian Lintault |
A transaction execution engine architecture for multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 168, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
transaction execution, transaction level parallelism, task scheduling, distributed simulation, dynamic scheduling, online games, game architecture, data flow architecture |
23 | Cong Duc Nguyen, Farzad Safaei, Paul Boustead |
A distributed proxy system for provisioning immersive audio communication to massively multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 166, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
immersive audio, massively multi-player games, simulation, multicast, provisioning |
23 | Jouni Smed, Henrik Niinisalo, Harri Hakonen |
Realizing bullet time effect in multiplayer games with local perception filters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 121-128, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
bullet time, networking, virtual environments, computer games, latency, multiplayer |
23 | Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul |
A fair message exchange framework for distributed multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 29-41, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
fairness, reaction time, message delivery, distributed multi-player games |
23 | Yutaka Ishibashi, Shuji Tasaka |
Causality and media synchronization control for networked multimedia games: centralized versus distributed. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 42-51, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
experiment, causality, networked games, media synchronization |
23 | Daniel Bauer 0001, Sean Rooney, Paolo Scotton |
Network infrastructure for massively distributed games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003, pp. 36-43, 2002, ACM, 1-58113-493-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
massively distributed games, network processors, network infrastructure |
23 | Carsten Griwodz |
State replication for multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003, pp. 29-35, 2002, ACM, 1-58113-493-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
middleware, games, distribution infrastructure |
23 | Stefan A. Fiedler, Michael Wallner, Michael Weber 0001 |
A communication architecture for massive multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003, pp. 14-22, 2002, ACM, 1-58113-493-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
publisher/subscriber model, scalability, massive multiplayer games |
23 | Chronis Kynigos, Zacharoula Smyrnaiou, Maria Roussou |
Exploring rules and underlying concepts while engaged with collaborative full-body games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Interaction Design and Children, Proceedings of the 9th International Conference on Interaction Design and Children, IDC 2010, Barcelona, Spain, June 9-12, 2010, pp. 222-225, 2010, ACM, 978-1-60558-951-0. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
embodied schemas and metaphors, learning, gestural interfaces, full-body interaction, informal education |
23 | Madhuri Koushik, Eun Jung Lee, Laura Pieroni, Emily Sun, Chun-Wei Yeh |
iPad mini-games connected to an educational social networking website. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Posters ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2010, Los Angeles, California, USA, July 26-30, 2010, Poster Proceedings, pp. 50:1, 2010, ACM, 978-1-4503-0393-4. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
enhanced museum experience, new genres of entertainment technology, social-networking, edutainment |
23 | Elise Bonzon, Marie-Christine Lagasquie-Schiex, Jérôme Lang, Bruno Zanuttini |
Compact preference representation and Boolean games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Auton. Agents Multi Agent Syst. ![In: Auton. Agents Multi Agent Syst. 18(1), pp. 1-35, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
CP-nets, Game theory, Propositional logic, Preference representation |
|
|