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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
24 | Phillip Wilkinson |
Affective Educational Games: Utilizing Emotions in Game-Based Learning. |
VS-GAMES |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Cláudia Sofia Ribeiro, Tiago Antunes, Micaela Monteiro, João Madeiras Pereira |
Serious Games in Formal Medical Education: An Experimental Study. |
VS-GAMES |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Rongkai Guo, John Quarles |
Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game. |
VS-GAMES |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Feifei Xu, Feng Tian, Dimitrios Buhalis, Jessika Weber |
Marketing Tourism via Electronic Games: Understanding the Motivation of Tourist Players. |
VS-GAMES |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Carolina Islas Sedano |
Workshop: Designing games for Specific Contexts. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Lucia Pannese |
Workshop: Tutorial on Serious Games for Entrepreneurship. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Asier Marzo Pérez, Oscar Ardaiz |
Learning with your Friend's Data: Game Entity Social Mapping in Serious Games. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Borzoo Pourabdollahian, Marco Taisch, Endris Kerga |
Serious Games in Manufacturing Education: Evaluation of Learners' Engagement. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Ronald T. Kessel, Alessandra Tesei |
Accuracy Requirements for Physical Models in Serious Games. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | João Tiago Pinheiro Neto Jacob, Hugo da Silva, António Coelho 0001, Rui Rodrigues 0001 |
Towards Location-based Augmented Reality games. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Francesca Maria Dagnino, Michela Ott, Margarida Romero, Mireia Usart, Igor S. Mayer |
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Aysun Bozanta, Birgul Kutlu, Nuket Nowlan, Shervin Shirmohammadi |
Multi User Virtual Environments and Serious Games for Team Building. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Yulia Bachvarova, Stefano Bocconi, Bartwin van der Pols, Maria Popescu, Ion Roceanu |
Measuring the Effectiveness of Learning with Serious Games in Corporate Training. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Igor Mayer |
Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Kiavash Bahreini, Rob Nadolski, Wim Westera |
FILTWAM - A Framework for Online Affective Computing in Serious Games. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Alessandra Tesei, Alessandra Barbieri, Ronald T. Kessel |
Survey on Serious Games Applied to Security, Safety and Crisis Management. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Kristian Kiili, Sara de Freitas, Sylvester Arnab, Timo Lainema |
The Design Principles for Flow Experience in Educational Games. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Jannicke Baalsrud Hauge, Johann c. k. h. Riedel |
Evaluation of Simulation Games for Teaching Engineering and Manufacturing. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Jannicke Baalsrud Hauge, Borzoo Pourabdollahian, Johann c. k. h. Riedel |
Workshop on the Use of Serious Games in the Education of Engineers. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Ivan Lombardi |
Not-so-Serious Games for Language Learning. Now with 99, 9% More Humour on Top. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Gonçalo Duarte Garcia Pereira, António Brisson, Rui Prada, Ana Paiva 0001, Francesco Bellotti, Milos Kravcik, Ralf Klamma |
Serious Games for Personal and Social Learning & Ethics: Status and Trends. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Marcello Carrozzino, Chiara Evangelista, Raffaello Brondi, Cristian Lorenzini, Massimo Bergamasco |
Social Networks and Web-based Serious Games as Novel Educational Tools. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Alessandro De Gloria, Francesco Bellotti, Riccardo Berta |
Building a Comprehensive R&D Community on Serious Games. |
VS-GAMES |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Michael Lankes, Wolfgang Hochleitner, Christina Hochleitner, Nina Lehner |
Control vs. complexity in games: comparing arousal in 2D game prototypes. |
Fun and Games |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Ana Vasconcelos, Paula Alexandra Silva, João Caseiro, Francisco Nunes, Luís F. Teixeira 0001 |
Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platform. |
Fun and Games |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Cagdas "Chad" Toprak, Joshua Platt, Florian 'Floyd' Mueller |
Bubble Popper: considering body contact in games. |
Fun and Games |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Jaime Carvalho, Luís Duarte, Luís Carriço |
Puzzle games: player strategies across different interaction modalities. |
Fun and Games |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Luc Geurts, Andy Van Woensel, Vero Vanden Abeele |
No sweat, no fun: large-gesture recognition for computer games. |
Fun and Games |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Richard N. Landers, Rachel C. Callan |
Casual Social Games as Serious Games: The Psychology of Gamification in Undergraduate Education and Employee Training. |
Serious Games and Edutainment Applications |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Konstantin Mitgutsch |
Serious Learning in Serious Games - Learning In, Through, and Beyond Serious Games. |
Serious Games and Edutainment Applications |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Carolina Islas Sedano, Jan M. Pawlowski, Erkki Sutinen, Mikko Vinni, Teemu Henrikki Laine |
From Global Games to Re-contextualized Games: The Design Process of TekMyst. |
Serious Games and Edutainment Applications |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Maria Saridaki, Constantinos Mourlas |
Incorporating Serious Games in the Classroom of Students with Intellectual Disabilities and the Role of the Educator. |
VS-GAMES |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Huang Ling Yi |
Designing Serious Games to Enhance Political Efficacy and Critical Thinking Disposition for College Students: The Case of Taiwan. |
VS-GAMES |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Panagiotis Petridis, Ian Dunwell, Sylvester Arnab, Simon Scarle, Adam Qureshi, Sara de Freitas, Aristidis Protopsaltis, Kam Star |
Building Social Commmunities around Alternate Reality Games. |
VS-GAMES |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Eike Falk Anderson |
A Classification of Scripting Systems for Entertainment and Serious Computer Games. |
VS-GAMES |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Grassyara Pinho Tolentino, Claudio Battaglini, Alam Carlos Ventura Pereira, Ricardo Jacó de Oliveria, Marilene Gesiane Mendes de Paula |
Usability of Serious Games for Health. |
VS-GAMES |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Denis Kravtsov, Oleg Fryazinov, Valery Adzhiev, Alexander A. Pasko, Peter Comninos |
A New Hybrid Approach to the Animation of Complex Character Interactions in Games. |
VS-GAMES |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Iro Voulgari, Vassilis Komis |
On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games. |
VS-GAMES |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Daire O'Broin |
Using a Criteria-Based User Model for Facilitating Flow in Serious Games. |
VS-GAMES |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Christina Köffel, Wolfgang Hochleitner, Jakob Leitner, Michael Haller, Arjan Geven, Manfred Tscheligi |
Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games. |
Evaluating User Experience in Games |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Panagiotis Petridis, Ian Dunwell, Sara de Freitas, David Panzoli |
An Engine Selection Methodology for High Fidelity Serious Games. |
VS-GAMES |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Stuart Ashfield, Claire H. Jarvis, Jörg Kaduk |
Serious Games for Geographical Field Skills: An Exploration. |
VS-GAMES |
2010 |
DBLP DOI BibTeX RDF |
field skills, learning, presence, Geography |
24 | Liz Boyle, Fiona Hancock, Matt Seeney, Laz Allen |
The Implementation of Team Based Assessment In Serious Games. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
team-based, cross-disciplinary, methodology, assessment, technology |
24 | Alan Chalmers, Kurt Debattista |
Level of Realism for Serious Games. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Minna Forssén-Nyberg, P. Kutilainen |
Participative simulation games as facilitator of organizational development process - two case studies. |
Games in Production Management |
1997 |
DBLP BibTeX RDF |
|
24 | Jens O. Riis, Riitta Smeds |
The future of simulation games: issues and challenges. |
Games in Production Management |
1997 |
DBLP BibTeX RDF |
|
24 | Jens O. Riis, Uffe Thorsteinsson, Ari Barfod, E. Lyngsie |
The role of games in a model company. |
Games in Production Management |
1997 |
DBLP BibTeX RDF |
|
24 | Riitta Smeds |
Enterprise simulation laboratory for simulation games in virtual reality. |
Games in Production Management |
1997 |
DBLP BibTeX RDF |
|
24 | Päivi Haho |
Tailored simulation games for successful business process development. |
Games in Production Management |
1997 |
DBLP BibTeX RDF |
|
24 | Sung-Ha Hwang, Luc Rey-Bellet |
Strategic decompositions of normal form games: Zero-sum games and potential games. |
Games Econ. Behav. |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Mark Richard Johnson |
Casual Games Before Casual Games: Historicizing Paper Puzzle Games in an Era of Digital Play. |
Games Cult. |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Norman Makoto Su |
Street fighter IV: braggadocio off and on-line. |
CSCW |
2010 |
DBLP DOI BibTeX RDF |
fighting games, gaming culture, hype, street fighter iv, trash talking, video arcade, video games, discourse analysis |
24 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox |
From the gaming experience to the wider user experience. |
BCS HCI |
2009 |
DBLP BibTeX RDF |
games, user experience, theory, video-games |
24 | Amy Voida, Saul Greenberg |
Wii all play: the console game as a computational meeting place. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
PS2, PS3, Playstation, XBox360, computational meeting place, console games, digital hearth, gamecube, video games, Wii |
24 | George Kontellis |
The trial of Galileo. |
PETRA |
2008 |
DBLP DOI BibTeX RDF |
Aristotle, Newton's laws, free fall, modified games, education, computer games, physics, mechanics, Galileo |
24 | Simon Joslin, Ross Brown 0001, Penny Drennan |
The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
gameplay visualization, massively multiplayer online roleplaying games, quests, game design, massively multiplayer online games |
24 | David Nicholas Carr, Terry Bossomaier, Ken Lodge |
Designing a Computer Game to Teach Einstein's Theory of Relativity. |
CGIV |
2007 |
DBLP DOI BibTeX RDF |
games to teach, relativistic visualisation, serious games, physics, relativity |
24 | Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduardo Carriazo, Fei Tang, Shiyamvar Bugga, Harishkumar Narayanan, Hua Wang, Ute Ritterfeld |
Serious video game effectiveness. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
entertainment-education, learning effects, interactivity, education, computer games, hypertext, motivation, serious games, text, digital media, replay, media richness |
24 | Stéphane Natkin, Chen Yan |
User model in multiplayer mixed reality entertainment applications. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games |
24 | Stéphane Natkin, Chen Yan |
User model in multiplayer mixed reality entertainment applications. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games |
24 | Steven Orla Kimbrough, Ming Lu |
Simple reinforcement learning agents: Pareto beats Nash in an algorithmic game theory study. |
Inf. Syst. E Bus. Manag. |
2005 |
DBLP DOI BibTeX RDF |
learning and games, games, Q-learning, algorithmic game theory |
24 | Carsten Magerkurth, Timo Engelke, Maral Memisoglu |
Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
computer games, tangible interfaces, entertainment, tabletop games, hybrid environments |
24 | Christina M. Steiner, Michael D. Kickmeier-Rust, Dietrich Albert |
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
adaptation, game design, educational game, game-based learning, gender difference |
24 | Ming-Yueh Hwang, Jon-Chao Hong, Jyh-Tsorng Jong, Chia-Kun Lee, Hsing-Yun Chang |
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
embodied interactive video game, flow experience, usability, dependability |
24 | Ling Zhao, Martin Müller 0003 |
Solving Probabilistic Combinatorial Games. |
ACG |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Angie Chandler, Joe Finney |
On the effects of loose causal consistency in mobile multiplayer games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
relevance filtering, collaborative, mobile, peer to peer, real-time, gaming, wireless, latency, consistency management, multiplayer |
24 | Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. Schiller |
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
ad-hoc networks, Bluetooth, mobile gaming |
24 | Tom Jehaes, Danny De Vleeschauwer, Toon Coppens, Bart Van Doorselaer, Eva Deckers, W. Naudts, K. Spruyt, R. Smets |
Access network delay in networked games. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
quality of service (QoS), delay, access networks |
23 | Fabio Buttussi, Luca Chittaro |
Smarter Phones for Healthier Lifestyles: An Adaptive Fitness Game. |
IEEE Pervasive Comput. |
2010 |
DBLP DOI BibTeX RDF |
games and infotainment, human-computer interaction, HCI, user interfaces, context-awareness, artificial intelligence, pervasive computing, mobile phones, graphical user interfaces, GUIs, serious games, health, user evaluation, fitness games |
23 | Ivo Flammer, David Guyard |
Live Demonstration of the Pervasive Game "GPS Joker". |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
urban games, pervasive games, ubiquitous games |
23 | Reijer Grimbergen |
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Matej Guid, Martin Mozina, Jana Krivec, Aleksander Sadikov, Ivan Bratko |
Learning Positional Features for Annotating Chess Games: A Case Study. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Nathan R. Sturtevant |
An Analysis of UCT in Multi-player Games. |
Computers and Games |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Martin Klasen, Mikhail Zvyagintsev, René Weber, Krystyna Anna Mathiak, Klaus Mathiak |
Think Aloud during fMRI: Neuronal Correlates of Subjective Experience in Video Games. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Georgios N. Yannakakis, John Hallam |
Capturing Player Enjoyment in Computer Games. |
Advanced Intelligent Paradigms in Computer Games |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Alessandro Cincotti |
Counting the Number of Three-Player Partizan Cold Games. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Shunsaku Kato, Shuichi Miyazaki, Yusuke Nishimura, Yasuo Okabe |
Cheat-Proof Serverless Network Games. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Martin Müller 0003, Zhichao Li |
Locally Informed Global Search for Sums of Combinatorial Games. |
Computers and Games |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Nathan R. Sturtevant |
A Comparison of Algorithms for Multi-player Games. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
23 | Ingo Althöfer, Raymond Georg Snatzke |
Playing Games with Multiple Choice Systems. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
23 | René Mazala |
Infinite Games. |
Automata, Logics, and Infinite Games |
2001 |
DBLP DOI BibTeX RDF |
|
23 | Kenneth Hullett, Michael Mateas |
Scenario generation for emergency rescue training games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
procedural level generation, serious games, qualitative reasoning |
23 | James M. Thomas, R. Michael Young |
Toward a domain-independent framework to automate scaffolding of task-based learning in digital games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
task-based learning, interactive narrative, scaffolding, digital games, narrative generation |
23 | Abdul Malik Khan, Sophie Chabridon, Antoine Beugnard |
Synchronization medium: a consistency maintenance component for mobile multiplayer games. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
multiplayer mobile games, latency hiding, data synchronization, communication abstraction, medium |
23 | Dingliang Liang, Paul Boustead |
Using local lag and timewarp to improve performance for real life multi-player online games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
local lag, quake 3, timewarp, consistency, networked games, paradox |
23 | Andreas Janecek, Helmut Hlavacs |
Programming interactive real-time games over WLAN for pocket PCs with J2ME and .NET CF. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
NET compact framework, Java micro edition, interactive real-time games, WLAN, PocketPC |
23 | Chris Chambers, Wu-chang Feng |
Patch scheduling for on-line games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
games, updates, patches |
23 | Li Tang, Jun Li 0003, Jin Zhou, Zhizhi Zhou, Hao Wang, Kai Li |
FreeRank: implementing independent ranking service for multiplayer online games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
freerank, ranking service, multiplayer online games |
23 | Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, Sarit Mukherjee, Sampath Rangarajan |
Accuracy in dead-reckoning based distributed multi-player games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
accuracy, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
23 | Ian Lintault |
A transaction execution engine architecture for multiplayer online games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
transaction execution, transaction level parallelism, task scheduling, distributed simulation, dynamic scheduling, online games, game architecture, data flow architecture |
23 | Cong Duc Nguyen, Farzad Safaei, Paul Boustead |
A distributed proxy system for provisioning immersive audio communication to massively multi-player games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
immersive audio, massively multi-player games, simulation, multicast, provisioning |
23 | Jouni Smed, Henrik Niinisalo, Harri Hakonen |
Realizing bullet time effect in multiplayer games with local perception filters. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
bullet time, networking, virtual environments, computer games, latency, multiplayer |
23 | Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul |
A fair message exchange framework for distributed multi-player games. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
fairness, reaction time, message delivery, distributed multi-player games |
23 | Yutaka Ishibashi, Shuji Tasaka |
Causality and media synchronization control for networked multimedia games: centralized versus distributed. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
experiment, causality, networked games, media synchronization |
23 | Daniel Bauer 0001, Sean Rooney, Paolo Scotton |
Network infrastructure for massively distributed games. |
NETGAMES |
2002 |
DBLP DOI BibTeX RDF |
massively distributed games, network processors, network infrastructure |
23 | Carsten Griwodz |
State replication for multiplayer games. |
NETGAMES |
2002 |
DBLP DOI BibTeX RDF |
middleware, games, distribution infrastructure |
23 | Stefan A. Fiedler, Michael Wallner, Michael Weber 0001 |
A communication architecture for massive multiplayer games. |
NETGAMES |
2002 |
DBLP DOI BibTeX RDF |
publisher/subscriber model, scalability, massive multiplayer games |
23 | Chronis Kynigos, Zacharoula Smyrnaiou, Maria Roussou |
Exploring rules and underlying concepts while engaged with collaborative full-body games. |
IDC |
2010 |
DBLP DOI BibTeX RDF |
embodied schemas and metaphors, learning, gestural interfaces, full-body interaction, informal education |
23 | Madhuri Koushik, Eun Jung Lee, Laura Pieroni, Emily Sun, Chun-Wei Yeh |
iPad mini-games connected to an educational social networking website. |
SIGGRAPH Posters |
2010 |
DBLP DOI BibTeX RDF |
enhanced museum experience, new genres of entertainment technology, social-networking, edutainment |
23 | Elise Bonzon, Marie-Christine Lagasquie-Schiex, Jérôme Lang, Bruno Zanuttini |
Compact preference representation and Boolean games. |
Auton. Agents Multi Agent Syst. |
2009 |
DBLP DOI BibTeX RDF |
CP-nets, Game theory, Propositional logic, Preference representation |
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