Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
20 | Shari Metcalf, Amy Kamarainen, M. Shane Tutwiler, Tina A. Grotzer, Chris Dede |
Ecosystem Science Learning via Multi-User Virtual Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 3(1), pp. 86-90, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
20 | Patrick M. O'Shea |
Augmented Reality in Education: Current Trends. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 3(1), pp. 91-93, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
20 | David C. Gibson |
Living Virtually: Researching New Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(1), pp. 59-61, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Sasha A. Barab, Melissa S. Gresalfi, Tyler Dodge, Adam Ingram-Goble |
Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(1), pp. 17-30, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Maliang Zheng, Daniel Kudenko |
Automated Event Recognition for Football Commentary Generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(4), pp. 67-84, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Siu-Lan Tan, John Baxa, Matthew P. Spackman |
Effects of Built-in Audio versus Unrelated Background Music on Performance In an Adventure Role-Playing Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(3), pp. 1-23, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Stijn Hoppenbrouwers, Bart Schotten, Peter J. F. Lucas |
Towards Games for Knowledge Acquisition and Modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(4), pp. 48-66, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Jorge Arroyo-Palacios, Daniela M. Romano |
Bio-Affective Computer Interface for Game Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(4), pp. 16-32, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | David Birchfield, Mina Johnson-Glenberg |
A Next Gen Interface for Embodied Learning: SMALLab and the Geological Layer Cake. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(1), pp. 49-58, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Steve Guynup |
The Design of Virtual Space: Lessons from Videogame Travel. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(2), pp. 57-76, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Shiang-Kwei Wang |
Effects of Playing a History-Simulation Game: Romance of Three Kingdoms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(2), pp. 36-56, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Brian C. Nelson, Diane Jass Ketelhut, Catherine C. Schifter |
Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(1), pp. 31-39, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Yasmin B. Kafai, Deborah A. Fields, Kristin A. Searle |
Multi-Modal Investigations of Relationship Play in Virtual Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(1), pp. 40-48, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Leonard A. Annetta, Shawn Y. Holmes, Meng-Tzu Cheng, Elizabeth Folta |
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(3), pp. 24-42, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | J. Alison Bryant, Anna Akerman, Jordana Drell |
Wee Wii: Preschoolers and Motion-Based Game Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(2), pp. 1-17, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Don Heider, Adrienne Massanari |
Friendship, Closeness and Disclosure in Second Life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(3), pp. 61-74, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Rania A. Hodhod, Daniel Kudenko, Paul A. Cairns |
Adaptive Interactive Narrative Model to Teach Ethics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(4), pp. 1-15, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Idit Harel Caperton |
Toward a Theory of Game-Media Literacy: Playing and Building as Reading and Writing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(1), pp. 1-16, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Michael Garrett, Mark McMahon |
Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning (SUPL) Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(3), pp. 43-60, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Fulvio Frapolli, Amos Brocco, Apostolos Malatras, Béat Hirsbrunner |
Decoupling Aspects in Board Game Modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(2), pp. 18-35, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
20 | Yam San Chee, Swee Kin Loke, Ek Ming Tan |
Becoming Citizens Through Game-Based Learning: A Values-Driven, Process Approach to Citizenship Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(2), pp. 32-51, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | René Weber, Patrick Shaw |
Player Types and Quality Perceptions: A Social Cognitive Theory Based Model to Predict Video Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(1), pp. 66-89, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Carrie Heeter, Brian Magerko, Ben Medler, Joe Fitzgerald |
Game Design and the Challenge-Avoiding, Self-Validator Player Type. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(3), pp. 53-67, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Sabine Trepte, Leonard Reinecke, Katharina-Maria Behr |
Creating Virtual Alter Egos or Superheroines? Gamers' Strategies of Avatar Creation in Terms of Gender and Sex. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(2), pp. 52-76, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Brock Dubbels |
Dance Dance Education and Rites of Passage. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(4), pp. 63-89, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Jan L. Plass, Bruce D. Homer, Catherine Milne, Trace Jordan, Slava Kalyuga, Minchi Kim, Hyunjeong Lee |
Design Factors for Effective Science Simulations: Representation of Information. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(1), pp. 16-35, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Edward Castronova, Mark W. Bell, Robert D. Cornell, James J. Cummings, Will Emigh, Matthew Falk, Michael Fatten, Paul LaFourest, Nathan Mishler |
A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(2), pp. 1-16, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Matthew J. Sharritt, Daniel D. Suthers |
Video Game Representations as Cues for Collaboration and Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(3), pp. 28-52, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Nicholas Fortugno |
The Play of Persuasion: Why "Serious" Isn't the Opposite of Fun by Nicholas Fortugno. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(3), pp. 81-88, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Erik W. Black, Richard E. Ferdig, Joseph C. DiPietro, Feng Liu, Baird Whalen |
Visual Analyses of the Creation of Avatars. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(1), pp. 90-107, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Tim Stowell, Jon Scoresby, Michael R. Capell, Brett E. Shelton |
Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(4), pp. 20-49, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Miguel Sicart |
Beyond Choices: A Typology of Ethical Computer Game Designs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(3), pp. 1-13, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn |
Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(3), pp. 14-27, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Constance Steinkuehler, Barbara Z. Johnson |
Computational Literacy in Online Games: The Social Life of Mods. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(1), pp. 53-65, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Christian Sebastian Loh |
Researching and Developing Serious Games as Interactive Learning Instructions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(4), pp. 1-19, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Catherine Norton-Barker, Margaret Corbit, Richard Bernstein, Ebonie Greene |
Leveraging Game-Play in a 3D World: A Comparative Study in a Biology Classroom. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(2), pp. 17-31, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Joseph DiPietro |
Investigating Perceptions of Avatar Creation for Use in Educational MUVEs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(4), pp. 50-62, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Ben Medler |
Using Recommendation Systems to Adapt Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(3), pp. 68-80, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Elizabeth Bagley, David Williamson Shaffer |
When People Get in the Way: Promoting Civic Thinking Through Epistemic Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(1), pp. 36-52, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Patrick M. O'Shea, Rebecca Mitchell, Catherine Johnston, Christopher J. Dede |
Lessons Learned about Designing Augmented Realities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 1(1), pp. 1-15, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
19 | Francisco López Luro, Ramón Mollá Vayá, Veronica Sundstedt |
Exploring peripheral LOD change detections during interactive gaming tasks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APGV ![In: Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, APGV 2010, Los Angeles, California, USA, July 23-24, 2010, pp. 73-80, 2010, ACM, 978-1-4503-0248-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
perception, computer games, level of detail, inattentional blindness |
19 | Aidan Kehoe, Flaithrí Neff, Ian J. Pitt |
Use of voice input to enhance cursor control in mainstream gaming applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Univers. Access Inf. Soc. ![In: Univers. Access Inf. Soc. 8(2), pp. 89-96, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Cursor control parameters, Games, Voice input |
19 | Guofeng Tong, Ying Qu, Tong Cheng |
Human-computer interactive gaming system - a chinese chess robot. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IROS ![In: 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 11-15, 2009, St. Louis, MO, USA, pp. 984-987, 2009, IEEE, 978-1-4244-3803-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
19 | Yolanda Garrido, Álvaro Marco, Joaquín Segura, Teresa Blanco, Roberto Casas |
Accessible Gaming through Mainstreaming Kinetic Controller. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTETAIN ![In: Intelligent Technologies for Interactive Entertainment, Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings, pp. 68-77, 2009, Springer, 978-3-642-02314-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
kinetic controllers, user interface, accessibility, games, design for all, people with disabilities |
19 | Vivian Hsueh-hua Chen, Weirong Lin, Michael Haller, Jakob Leitner, Henry Been-Lirn Duh |
Communicative behaviors and flow experience in tabletop gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 281-286, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
flow theory, social interaction, tabletop interface, communicative behaviors, augmented reality games |
19 | Magalie Ochs, Helmut Prendinger |
Emotional gaming: win by emotion expression. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 324-327, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
19 | Sarah Kenderdine, Jeffrey Shaw |
UNMAKEABLELOVE: gaming technologies for the cybernetic theatre Re-Actor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 362-365, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Re-Actor, Samuel Beckett, cybernetic theatre, stereographic, algorithms, real-time, interactive, augmented reality, game engine, polarized, situated |
19 | Jaime Sánchez 0001, Mauricio Sáenz |
Video Gaming for Blind Learners School Integration in Science Classes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (1) ![In: Human-Computer Interaction - INTERACT 2009, 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings, Part I, pp. 36-49, 2009, Springer, 978-3-642-03654-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
sound interface, school integration, Visual disability, science learning |
19 | Martin Van Velsen, Josh Williams, Gustav Verhulsdonck |
Table-Top Gaming Narratology for Digital Interactive Storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings, pp. 109-120, 2009, Springer, 978-3-642-10642-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Table-Top, AI, Interactive Narrative, Digital Storytelling |
19 | Luis Diego Briceno, Howard Jay Siegel, Anthony A. Maciejewski, Ye Hong, Brad Lock, Mohammad Nayeem Teli, Fadi Wedyan, Charles Panaccione, Chris Klumph, Kody Willman, Chen Zhang |
Robust resource allocation in a massive multiplayer online gaming environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 232-239, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
FePIA, peer-to-peer, resource allocation, robustness, heterogeneous, MMOG, client/server |
19 | Chris Satchell |
Evolution of the medium: positioning for the future of gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
19 | Christian Martyn Jones, Jamie Sutherland |
Acoustic Emotion Recognition for Affective Computer Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Affect and Emotion in Human-Computer Interaction ![In: Affect and Emotion in Human-Computer Interaction, From Theory to Applications, pp. 209-219, 2008, Springer, 978-3-540-85098-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Computer games, Affective computing, Emotion recognition |
19 | Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong |
Socializing in mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 2-9, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
player behavior, user experience, interface design, mobile games, socializing |
19 | Sotiris Michalakos, Ioannis T. Christou |
G2G: location-aware mobile social networking with applications in recommender systems and gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MoMM ![In: MoMM'2008 - The 6th International Conference on Advances in Mobile Computing and Multimedia, 24 - 26 November 2008, Linz, Austria, pp. 163-169, 2008, ACM, 978-1-60558-269-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
location-based services, mobile social networking |
19 | Tiago Martins, Christa Sommerer, Laurent Mignonneau, Nuno Correia 0001 |
Gauntlet: a wearable interface for ubiquitous gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2008, Amsterdam, the Netherlands, September 2-5, 2008, pp. 367-370, 2008, ACM, 978-1-59593-952-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
human-computer interaction, ubiquitous computing, RFID, wearable computers, pervasive games |
19 | Ziad Sakr, Chanan Sudama |
A curvilinear collision avoidance scheme for interactive 3D gaming environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 130-133, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
curvilinear motion, collision detection, collaborative virtual environment, avatar |
19 | David J. Lubliner, George R. Widmeyer |
N2 Heads Are Better than One: Collaborative Learning, Utilizing an Integrated Knowledge Repository, Facilitated through a Massively Multiplayer Online Gaming (MMOG) Paradigm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 41st Hawaii International International Conference on Systems Science (HICSS-41 2008), Proceedings, 7-10 January 2008, Waikoloa, Big Island, HI, USA, pp. 350, 2008, IEEE Computer Society, 0-7695-3075-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
19 | Danna Voth |
Evolutions in Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Pervasive Comput. ![In: IEEE Pervasive Comput. 6(2), pp. 7-10, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Xbox 360, PlayStation 3, games, Wii, game consoles |
19 | Eduardo H. Calvillo Gámez |
The role of input devices in the gaming experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI (2) ![In: Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it - Volume 2, BCS HCI 2007, University of Lancaster, United Kingdom, 3-7 September 2007, pp. 245-246, 2007, BCS, 978-1-902505-95-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
user experience, input devices, videogames |
19 | Ying Peng Que, Farzad Safaei, Paul Boustead |
An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 93-98, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
auditory scene creation, immersive voice over IP service, voice processing reduction, wireless immersive communication environment (WICE) |
19 | Dewan Tanvir Ahmed, Shervin Shirmohammadi, Jauvane C. de Oliveira |
Improving gaming experience in zonal MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 15th International Conference on Multimedia 2007, Augsburg, Germany, September 24-29, 2007, pp. 581-584, 2007, ACM, 978-1-59593-702-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
group communication, MMOG, area of interest management |
19 | Eduardo H. Calvillo Gámez |
The role of input devices in the gaming experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECCE ![In: Proceedings of the 14th European Conference on Cognitive Ergonomics: invent! explore!, ECCE 2007, London, UK, August 28-31, 2007, pp. 289-291, 2007, ACM, 978-1-84799-849-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
user experience, input devices, videogames |
19 | Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore |
The life and death of online gaming communities: a look at guilds in world of warcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 839-848, 2007, ACM, 978-1-59593-593-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
data analysis tools, social networks, online communities, massively multiplayer online games, group dynamics |
19 | Yuichi Fujiki, Konstantinos Kazakos, Colin Puri, Ioannis T. Pavlidis, Justin Starren, James Levine |
NEAT-o-games: ubiquitous activity-based gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 2369-2374, 2007, ACM, 978-1-59593-642-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
energy expenditure, ubiquitous computing, computer game |
19 | Alberto Hernández, Enrique Vázquez, Carolina Garcia |
Towards next generation network requirements for next generation gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoNEXT ![In: Proceedings of the 2007 ACM Conference on Emerging Network Experiment and Technology, CoNEXT 2007, New York, NY, USA, December 10-13, 2007, pp. 43, 2007, ACM, 978-1-59593-770-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
quality of experience, networked games, multimedia traffic |
19 | Aaron Harwood, Santosh Kulkani |
Delay sensitive identity protection in peer-to-peer online gaming environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPADS ![In: 13th International Conference on Parallel and Distributed Systems, ICPADS 2007, Hsinchu, Taiwan, December 5-7, 2007, pp. 1-6, 2007, IEEE Computer Society, 978-1-4244-1889-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
19 | Nuno Santos 0001, Luís Veiga, Paulo Ferreira 0001 |
Vector-Field Consistency for Ad-Hoc Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Middleware ![In: Middleware 2007, ACM/IFIP/USENIX 8th International Middleware Conference, Newport Beach, CA, USA, November 26-30, 2007, Proceedings, pp. 80-100, 2007, Springer, 978-3-540-76777-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Multiplayer Games, Consistency Management, Locality- Awareness, Replicated Objects |
19 | Venkatraman Ramakrishna, Max Robinson, Kevin Eustice, Peter L. Reiher |
An Active Self-Optimizing Multiplayer Gaming Architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Clust. Comput. ![In: Clust. Comput. 9(2), pp. 201-215, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Self-optimizing middleware, Packet aggregation, Multicast, Active networks, Multiplayer games |
19 | Brian Carrig, David Denieffe, John Murphy 0001 |
A relative delay minimization scheme for multiplayer gaming in differentiated services networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 36, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
relative delay, QoS, diffserv, network games |
19 | Ryan Shaun Joazeiro de Baker, Albert T. Corbett, Kenneth R. Koedinger, Ido Roll |
Generalizing Detection of Gaming the System Across a Tutoring Curriculum. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intelligent Tutoring Systems ![In: Intelligent Tutoring Systems, 8th International Conference, ITS 2006, Jhongli, Taiwan, June 26-30, 2006, Proceedings, pp. 402-411, 2006, Springer, 3-540-35159-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
19 | Ole-Ivar Holthe, Leif Arne Rønningen |
Geelix.com: sharing gaming experiences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 14th ACM International Conference on Multimedia, Santa Barbara, CA, USA, October 23-27, 2006, pp. 483-484, 2006, ACM, 1-59593-447-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
XML, games, web, video, effects, shaders |
19 | Reiko Hishiyama, Toru Ishida 0001 |
Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, ICALT 2006, Kerkrade, The Netherlands, July 5-7, 2006, pp. 332-334, 2006, IEEE Computer Society, 0-7695-2632-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
19 | Jari Takatalo, Jukka Häkkinen, Jeppe Komulainen, Heikki Särkelä, Göte Nyman |
Involvement and presence in digital gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, Norway, October 14-18, 2006, pp. 393-396, 2006, ACM, 1-59593-325-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
measurement, games, user experience |
19 | Davy De Winter, Pieter Simoens, Lien Deboosere, Filip De Turck, Joris Moreau, Bart Dhoedt, Piet Demeester |
A hybrid thin-client protocol for multimedia streaming and interactive gaming applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 16th International Workshop, NOSSDAV 2006, Newport, Rhode Island, USA, November 22-23, 2006, Proceedings, pp. 15, 2006, ACM, 1-59593-285-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
19 | Yoshimichi Sasaki, Masaru Kamada, Tatsuhiro Yonekura |
Implementation of Outdoor Mixed Reality Gaming on Mobile Devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CW ![In: 5th International Conference on Cyberworlds (CW 2006), 28-29 November 2006, Lausanne, Switzerland, pp. 173-176, 2006, IEEE Computer Society, 0-7695-2671-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
marker tracking, outdoor games, mobile devices, mixed reality |
19 | Xingwei Wang 0001, Qi Wang, Min Huang 0001 |
A Gaming Fuzzy QoS Multicast Routing Scheme in NGI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PDCAT ![In: Seventh International Conference on Parallel and Distributed Computing, Applications and Technologies (PDCAT 2006), 4-7 December 2006, Taipei, Taiwan, pp. 244-249, 2006, IEEE Computer Society, 0-7695-2736-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
19 | Toshiji Kawagoe, Shihomi Wada |
A Counterexample for the Bullwhip Effect: Gaming and Multiagent Simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
JSAI Workshops ![In: New Frontiers in Artificial Intelligence, Joint JSAI 2005 Workshop Post-Proceedings, pp. 239-248, 2005, Springer, 3-540-35470-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Beer Game, Supply chain, multiagent simulation, bullwhip effect |
19 | Durk-Jouke van der Zee, Jannes Slomp |
Simulation and gaming as a support tool for lean manufacturing systems: a case example from industry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WSC ![In: Proceedings of the 37th Winter Simulation Conference, Orlando, FL, USA, December 4-7, 2005, pp. 2304-2313, 2005, IEEE Computer Society, 0-7803-9519-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
19 | Bart De Vleeschauwer, Filip De Turck, Bart Dhoedt, Piet Demeester |
Server Placement Algorithms for the Construction of a QoS Enabled Gaming Infrastructure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISCC ![In: Proceedings of the 10th IEEE Symposium on Computers and Communications (ISCC 2005), 27-30 June 2005, Murcia, Cartagena, Spain, pp. 185-190, 2005, IEEE Computer Society, 0-7695-2373-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
19 | Bo Kampmann Walther |
Notes on the Methodology of Pervasive Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 488-495, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
19 | Ying-Chieh Chen, Jing-Jang Hwang, Ronggong Song, George Yee, Larry Korba |
Online Gaming Cheating and Security Issue. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITCC (1) ![In: International Symposium on Information Technology: Coding and Computing (ITCC 2005), Volume 1, 4-6 April 2005, Las Vegas, Nevada, USA, pp. 518-523, 2005, IEEE Computer Society, 0-7695-2315-3. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
19 | Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, Lars C. Wolf |
A mobile gaming platform for the IMS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 77-84, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
mobile networked games, platform architecture, IMS |
19 | Duncan McCaffery, Joe Finney |
The need for real time consistency management in P2P mobile gaming environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 203-211, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Jennica Falk, Glorianna Davenport |
Live Role-Playing Games: Implications for Pervasive Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 127-138, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, Lars C. Wolf |
Networked Mobile Gaming for 3G-Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 457-467, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Luca Padovani, Alessandro Provetti |
Qsmodels: ASP Planning in Interactive Gaming Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
JELIA ![In: Logics in Artificial Intelligence, 9th European Conference, JELIA 2004, Lisbon, Portugal, September 27-30, 2004, Proceedings, pp. 689-692, 2004, Springer, 3-540-23242-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Ying Xie, Vijay V. Raghavan 0001 |
GAMInG - A Framework for Generalization of Association Mining via Information Granulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Rough Sets and Current Trends in Computing ![In: Rough Sets and Current Trends in Computing, 4th International Conference, RSCTC 2004, Uppsala, Sweden, June 1-5, 2004, Proceedings, pp. 198-203, 2004, Springer, 3-540-22117-4. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Neal Leavitt |
Will Wireless Gaming Be a Winner? ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 36(1), pp. 24-27, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
19 | Michael Schöttner, Moritz Wende, Ralph Göckelmann, T. Bindhammer, U. Schmid, Peter Schulthess |
A Gaming Framework for a Transactional DSM System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCGRID ![In: 3rd IEEE International Symposium on Cluster Computing and the Grid (CCGrid 2003), 12-15 May 2003, Tokyo, Japan, pp. 502-509, 2003, IEEE Computer Society, 0-7695-1919-9. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
Consistency, Distributed Shared Memory, Multi-player Games |
19 | Martin Faust |
Mixed reality gaming environment QuakeRunner. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, USA, May 8-10, 2003, 2003, Carnegie Mellon University. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
|
19 | Wieke Bockstael-Blok, Igor Mayer, Edwin Valentin |
Supporting the Design of an Inland Container Terminal through Visualization, Simulation and Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 36th Hawaii International Conference on System Sciences (HICSS-36 2003), CD-ROM / Abstracts Proceedings, January 6-9, 2003, Big Island, HI, USA, pp. 12, 2003, IEEE Computer Society, 0-7695-1874-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
19 | Kenneth Austin |
Online gaming applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Web Graphics ![In: Proceedings of the SIGGRAPH 2003 Conference on Web Graphics, in conjunction with the 30th annual Conference on Computer Graphics and Interactive Techniques, San Diego, California, USA, July 27-31, 2003, 2003, ACM, 978-1-4503-7463-7. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
19 | Liselott Brunnberg |
Backseat gaming: expolaration of mobile properties for fun. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, CHI 2002, Minneapolis, Minnesota, USA, April 20-25, 2002, pp. 854-855, 2002, ACM, 1-58113-454-1. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
wireless computer games, Mobility, augmented reality, handheld computers |
19 | Michael R. Macedonia |
E3 2001: The Birth of Ubiquitous Gaming? ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 34(8), pp. 90-91, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
16 | Phillipa M. Avery, Zbigniew Michalewicz |
Adapting to Human Gamers Using Coevolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Machine Learning II ![In: Advances in Machine Learning II, Dedicated to the Memory of Professor Ryszard S. Michalski, pp. 75-100, 2010, Springer, 978-3-642-05178-4. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
16 | Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärvi, Tatsuo Nakajima |
Traditional games meet ICT: a case study on go game augmentation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, Cambridge, MA, USA, January 24-27, 2010, pp. 237-240, 2010, ACM, 978-1-60558-841-4. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
augmented reality, tangible interaction, entertainment computing |
16 | Chris Carter 0001, Abdennour El Rhalibi, Madjid Merabti, Marc Price |
Networking Middleware and Online-Deployment Mechanisms for Java-Based Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 19-32, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Homura, NetHomura, Java Monkey Engine, jME, Java Web Start, P2P Games, Java, Distributed Systems, Peer to Peer Networking, Deployment, Web Technologies, JXTA |
16 | Géza Szabó, Andras Veres, Sándor Molnár |
On the impacts of human interactions in MMORPG traffic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 133-161, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Effects of human behavior, DPI, MMORPG, Traffic characteristics |
16 | Robert J. Stone, Antoinette Caird-Daley, Kevin Bessell |
SubSafe : a games-based training system for submarine safety and spatial awareness (Part 1). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 13(1), pp. 3-12, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Games-based training, Submarine safety, Defence simulation, Virtual environments, Serious games |
16 | Cristina Buiza, Mari Feli González, David Facal, Valeria Martinez, Unai Díaz, Aitziber Etxaniz, Elena Urdaneta, José Javier Yanguas |
Efficacy of Cognitive Training Experiences in the Elderly: Can Technology Help? ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (5) ![In: Universal Access in Human-Computer Interaction. Addressing Diversity, 5th International Conference, UAHCI 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part I, pp. 324-333, 2009, Springer, 978-3-642-02706-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Cognitive training, cognitive stimulation, cognitive games, aging, elderly |