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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 3442 occurrences of 1725 keywords
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Results
Found 6454 publication records. Showing 6439 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
16 | Xi Chen 0001, Xiaotie Deng |
Settling the Complexity of Two-Player Nash Equilibrium. |
FOCS |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Martin Gairing, Burkhard Monien, Karsten Tiemann |
Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions. |
ICALP (1) |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Mitsu Yoshimura, Kozaburo Hachimura, Yuuka Marumo |
Comparison of Structural Variables with Spatio-temporal Variables Concerning the Identifiability of Okuri Class and Player in Japanese Traditional Dancing. |
ICPR (3) |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Sebastian Kupferschmid, Malte Helmert |
A Skat Player Based on Monte-Carlo Simulation. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Alessandro Cincotti |
Counting the Number of Three-Player Partizan Cold Games. |
Computers and Games |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Wladimir Palant, Carsten Griwodz, Pål Halvorsen |
GLS: simulator for online multi-player games. |
ACM Multimedia |
2006 |
DBLP DOI BibTeX RDF |
GLS, simulation, games, latency |
16 | Marco Bertini 0001, Alberto Del Bimbo, Walter Nunziati |
Automatic detection of player's identity in soccer videos using faces and text cues. |
ACM Multimedia |
2006 |
DBLP DOI BibTeX RDF |
content-based retrieval, video annotation, video databases |
16 | Aaron J. Rice, John R. McDonnell, Andy Spydell, Stewart Stremler |
A Player for Tactical Air Strike Games Using Evolutionary Computation. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Andrés Gómez de Silva Garza |
Evaluating Individual Player Strategies in a Collaborative Incomplete-Information Agent-Based Game Playing Environment. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Guangyu Zhu, Changsheng Xu, Qingming Huang, Wen Gao 0001 |
Automatic Multi-Player Detection and Tracking in Broadcast Sports Video using Support Vector Machine and Particle Filter. |
ICME |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Marco Gillies |
Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Seong-Jun Song, Seungjin Lee 0001, Namjun Cho, Hoi-Jun Yoo |
Low Power Wearable Audio Player Using Human Body Communications. |
ISWC |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Anders Tychsen, Susana Pajares Tosca, Thea Brolund |
Personalizing the Player Experience in MMORPGs. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
personalization, personality, MMORPG, character, role playing game |
16 | Chengzhe Xu, Ling Chen 0001, Gencai Chen |
A Color Bar Based Affective Annotation Method for Media Player. |
APWeb |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Mohamed Oubbati, Michael Schanz, Thorsten Buchheim, Paul Levi |
Velocity Control of an Omnidirectional RoboCup Player with Recurrent Neural Networks. |
RoboCup |
2005 |
DBLP DOI BibTeX RDF |
|
16 | Marco Bertini 0001, Alberto Del Bimbo, Walter Nunziati |
Player identification in soccer videos. |
Multimedia Information Retrieval |
2005 |
DBLP DOI BibTeX RDF |
person recognition, sport video analysis, automatic annotation |
16 | Kuang-Cheng Feng, Ben Chang, Chih-Hung Lai, Tak-Wai Chan |
Joyce: A Multi-Player Game on One-on-One Digital Classroom Environment for Practicing Fractions. |
ICALT |
2005 |
DBLP DOI BibTeX RDF |
|
16 | Hajime Fujita 0001, Shin Ishii |
Model-based reinforcement learning for a multi-player card game with partial observability. |
IAT |
2005 |
DBLP DOI BibTeX RDF |
|
16 | Pattara Kiatisevi, Luis Leonardo Azuara-Gomez, Rainer Dorsch, Hans-Joachim Wunderlich |
Development of an audio player as system-on-a-chip using an open source platform. |
ISCAS (3) |
2005 |
DBLP DOI BibTeX RDF |
|
16 | Ruck Thawonmas, Katsuyoshi Hata |
Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
16 | Douglas P. Twitchell, Karl Wiers, Mark Adkins, Judee K. Burgoon, Jay F. Nunamaker Jr. |
StrikeCOM: A Multi-Player Online Strategy Game for Researching and Teaching Group Dynamics. |
HICSS |
2005 |
DBLP DOI BibTeX RDF |
|
16 | Yoshihiro Kawano, Tatsuhiro Yonekura |
On a Serverless Networked Virtual Ball Game for Multi-Player. |
CW |
2005 |
DBLP DOI BibTeX RDF |
|
16 | Yue Gao, Bin Zhang, Xichang Zhong, Liuying Qu |
Application of Cooperating and Embedded Technology for Network Computer Media Player. |
ICESS |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Rémi Ronfard |
Reading movies: an integrated DVD player for browsing movies and their scripts. |
ACM Multimedia |
2004 |
DBLP DOI BibTeX RDF |
film analysis, semantic video indexing, internet, computers in education, media aesthetics |
16 | Katja Reinhardt, Stefan Apelt, Marcus Specht |
Adaptive Course Player for Individual Learning Styles. |
AH |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Sérgio Crisóstomo, Farzad Safaei, Don Platt |
On the provision of immersive audio communication to massively multi-player online games. |
ISCC |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Anne-Gwenn Bosser |
Massively multi-player games: matching game design with technical design. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Hyunju Lee, Sangwook Kim |
An Adaptive Scene Compositor Model in MPEG-4 Player for Mobile Device. |
PCM (1) |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Daniel Bauer 0001, Sean Rooney |
The Performance of Software Multicast-Reflector Implementations for Multi-player Online Games. |
Networked Group Communication |
2003 |
DBLP DOI BibTeX RDF |
|
16 | Maria Virvou, Konstantinos Manos |
A Simulated Student-Player in Support of the Authoring Process in a Knowledge-Based Authoring Tool for Educational Games. |
ICALT |
2003 |
DBLP DOI BibTeX RDF |
|
16 | Matthias Fitzi, Juan A. Garay |
Efficient player-optimal protocols for strong and differential consensus. |
PODC |
2003 |
DBLP DOI BibTeX RDF |
|
16 | Graham Kendall, Stephen Shaw |
Investigation of an Adaptive Cribbage Player. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
16 | Kuan-Yu Chen, Alan Liu |
A Design Method for Incorporating Multidisciplinary Requirements for Developing a Robot Soccer Player. |
ISMSE |
2002 |
DBLP DOI BibTeX RDF |
|
16 | Szuyi Yeh, Pei-Jun Lin, Hsiu-Ying Liu, Rong-Ming Chen |
The Implementation of Interactive Music System for Massive Multi-Player Online Game. |
ISMSE |
2002 |
DBLP DOI BibTeX RDF |
|
16 | Thomas Kunz, Salim Omar |
An Adaptive MP3 Player: Reducing Power Consumption and Increasing Application Performance. |
HICSS |
2002 |
DBLP DOI BibTeX RDF |
mobile applications, mobile code, MP3, adaptive applications |
16 | Wee-Chong Oon, Andrew Lim 0001 |
Multi-Player Game Approach to Scheduling Problems. |
ISPAN |
2002 |
DBLP DOI BibTeX RDF |
|
16 | K. Srinathan, C. Pandu Rangan, V. Kamakoti 0001 |
Toward Optimal Player Weights in Secure Distributed Protocols. |
INDOCRYPT |
2001 |
DBLP DOI BibTeX RDF |
|
16 | Paul Marchal, Chun Wong, Aggeliki S. Prayati, Nathalie Cossement, Francky Catthoor, Rudy Lauwereins, Diederik Verkest, Hugo De Man |
Dynamic Memory Oriented Transformations in the MPEG4 IM1-Player on a Low Power Platform. |
PACS |
2000 |
DBLP DOI BibTeX RDF |
|
16 | Jonathan E. Scalera, Mark Jones 0002 |
A Run-Time Reconfigurable Plug-In for the Winamp MP3 Player. |
FCCM |
2000 |
DBLP DOI BibTeX RDF |
|
16 | Jianzhong Wang, Qiwen Xu, Huadong Ma |
Modeling and Verification of a Network Player System with DCValid. |
APAQS |
2000 |
DBLP DOI BibTeX RDF |
Real-Time, Temporal Logic, Multimedia Systems, Specification and Verification |
16 | Seungtaek Oh, Yung Yi, Seunghoon Jeong, Yanghee Choi, Younghwa Ko |
Experiments with MHEG Player/Studio: An Interactive Hypermedia Visualization and Authoring System. |
EUROMICRO |
1998 |
DBLP DOI BibTeX RDF |
|
16 | David Sinclair |
Using Example-Based Reasoning for Selective Move Generation in Two Player Adversarial Games. |
EWCBR |
1998 |
DBLP DOI BibTeX RDF |
|
16 | Yoshiyuki Koseki, Teruhiko Yamada |
PLAYER: a PLA design system for VLSI's. |
DAC |
1985 |
DBLP DOI BibTeX RDF |
|
16 | Moti Yung |
Cryptoprotocols: Subscription to a Public Key, the Secret Blocking and the Multi-Player Mental Poker Game (Extended Abstract). |
CRYPTO |
1984 |
DBLP DOI BibTeX RDF |
|
15 | Jong-Chan Kim, Duhee Lee, Chang-Gun Lee, Kanghee Kim |
RT-PLRU: A New Paging Scheme for Real-Time Execution of Program Codes on NAND Flash Memory for Portable Media Players. |
IEEE Trans. Computers |
2011 |
DBLP DOI BibTeX RDF |
media player, RT-PLRU, Real-time systems, virtual memory, NAND flash memory, LRU, pinning |
15 | Lee Garber |
News Briefs. |
IEEE Secur. Priv. |
2011 |
DBLP DOI BibTeX RDF |
Adobe Flash Player, Linked-In, Google Maps with Street View, Pandora, cloud computing, security policy, compliance, Twitter, Facebook, cybersecurity, cyberattacks, BlackBerry |
15 | Elie Bursztein, Mike Hamburg, Jocelyn Lagarenne, Dan Boneh |
OpenConflict: Preventing Real Time Map Hacks in Online Games. |
IEEE Symposium on Security and Privacy |
2011 |
DBLP DOI BibTeX RDF |
map hacks, multi-player games |
15 | Gerald G. Koch, Muhammad Adnan Tariq, Boris Koldehofe, Kurt Rothermel |
Event processing for large-scale distributed games. |
DEBS |
2010 |
DBLP DOI BibTeX RDF |
distributed complex event processing, multi-player online game, content-based publish/subscribe |
15 | José Mendes, Paulo Salvador 0001, António Nogueira |
P2P-TV Service and User Characterization. |
CIT |
2010 |
DBLP DOI BibTeX RDF |
P2P-TV, TVAnts, SOPCast, TVU Player, user, traffic measurements, peer |
15 | Yevgen Borodin |
Remote web browsing via the phone with teleweb. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
macro player, macro recorder, teleweb, web browser, blind users, screen reader, audio interface, non-visual, hearsay |
15 | Daniel Gallardo, Sergi Jordà |
Tangible jukebox: back to palpable music. |
TEI |
2010 |
DBLP DOI BibTeX RDF |
interface, music, tangible, user, tabletop, collection, files, playlist, player |
15 | Andrew Nicolson |
Modelling and Implementing Irrational and Subconscious Interpersonal and Intra-personal Processes. |
IVA |
2009 |
DBLP DOI BibTeX RDF |
artificial conversational entities, psychodynamics, transactional analysis, process modeling, affective computing, virtual humans, social robotics, cognitive architecture, emotion models, non-player characters |
15 | Leonid Ryzhyk, Peter Chubb, Ihor Kuz, Etienne Le Sueur, Gernot Heiser |
Automatic device driver synthesis with termite. |
SOSP |
2009 |
DBLP DOI BibTeX RDF |
domain-specific languages, device drivers, software synthesis, two-player games |
15 | Gunnar Misund, Harald Holone, Joakim Karlsen, Håkon Tolsby |
Chase and Catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phones. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
FoxHunt, player awareness, mobile, user experience, GPS, fun, location-based gaming |
15 | Jing Chen 0017, Silvio Micali |
A new approach to auctions and resilient mechanism design. |
STOC |
2009 |
DBLP DOI BibTeX RDF |
collusion-resilient auctions, implementation in surviving strategies, player-knowledge benchmarks, resilient mechanism design, combinatorial auctions |
15 | Vít Sisler, Cyril Brom, Radovan Slavik |
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
learning, serious games, educational games, game-based learning, role-playing games, multi-player games |
15 | Cheng Yang |
Analysis of the Multi-Phases Equilibrium on NIPD. |
PACIIA (1) |
2008 |
DBLP DOI BibTeX RDF |
N-player Iterated Prisoner's Dilemma, Classify-Coding, Multi-phases Equilibrium, Evolutionary Game |
15 | João Xavier, Helder Araújo |
The Experimental Robotics Framework. |
SIMPAR |
2008 |
DBLP DOI BibTeX RDF |
GUI, OpenGL, fast prototyping, Player |
15 | Yevgen Borodin |
Automation of repetitive web browsing tasks with voice-enabled macros. |
ASSETS |
2008 |
DBLP DOI BibTeX RDF |
macro player, macro recorder, web browser, blind users, screen reader, audio interface, non-visual, hearsay |
15 | Daniel Gillette |
Developing a multi-user virtual environment for adolescent psychotherapy. |
IDC |
2008 |
DBLP DOI BibTeX RDF |
behavioral healthcare, multi-player virtual environment (MUVE), simulation, HCI, education, user-centered design, disability, psychology |
15 | Timo-Pekka Viljamaa |
Unified media functions for mobile multimedia devices. |
Mobility Conference |
2008 |
DBLP DOI BibTeX RDF |
unified media experience, unified media functions, unified media player, mobile media |
15 | Norio Baba, Kenta Nagasawa, Hisashi Handa |
Utilization of Soft Computing Techniques for Making Environmental Games More Exciting -Toward an Effective Utilization of the COMMONS GAME. |
KES (2) |
2008 |
DBLP DOI BibTeX RDF |
Soft computing techniques, COMMONS GAME, Player’s involvement in game playing, Exciting game, Gaming |
15 | Arto Lehtiniemi |
Evaluating SuperMusic: streaming context-aware mobile music service. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
evaluation, HCI, usability, context, streaming, service, recommendation, music, playlist, player |
15 | Ken'ichi Tsuruoka, Masatoshi Arikawa |
An authoring tool for urban audio tours with animated maps. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
audio tour, egocentric map, mobile media player, user-generated content |
15 | Rune Rasmussen |
A game theory approach to high-level strategic planning in first person shooters. |
IE |
2008 |
DBLP DOI BibTeX RDF |
combinatorial game, two-player board game, game, first person shooter |
15 | Ashish C. Singh, Lawrence B. Holder |
Strategic Path Planning on the Basis of Risk vs. Time. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
Strategic Path Planning, Visibility Algorithm, Non-player character (NPC), Line-of-Sight (LOS), Heuristic Space Search (HSS), Military perations on Urban Terrain (MOUT), Time, Risk |
15 | Jean-Marc Labat |
Designing Virtual Players for Game Simulations in a Pedagogical Environment: A Case Study. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
virtual player, business simulation, reverse-engineering, knowledge-based system, Learning Environments |
15 | Alexander E. Voiskounsky |
A Cross-Cultural Study of Flow Experience in the IT Environment: The Beginning. |
HCI (15) |
2007 |
DBLP DOI BibTeX RDF |
Optimal Experience, Interaction, Information Technologies, Culture, Online Games, Flow, Multy-Player Games, MUD, Cross-Cultural Study |
15 | Joonhwan Kim, Wanje Park, Scott Song, Boeun Park, Hyunkook Jang |
Approaches to Create a Universal User Experience in Handheld Electronic Product. |
HCI (11) |
2007 |
DBLP DOI BibTeX RDF |
Multimedia Player, Usability, User Experience, Design Process, Handheld Device |
15 | Mike Leggett, Shigeki Amitani |
Hypermedia for Portable Video Players (PVP). |
CGIV |
2006 |
DBLP DOI BibTeX RDF |
video player, video, authoring, hypermedia |
15 | Yi Zhang, Ling Chen 0001, Gencai Chen |
Globally synchronized dead-reckoning with local lag for continuous distributed multiplayer games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
continuous replicated application, local lag, consistency, dead-reckoning, distributed multi-player games |
15 | Mat Hans, April Slayden, Mark Smith, Banny Banerjee, Arvind Gupta |
DJammer: a new digital, mobile, virtual, personal musical instrument. |
ICME |
2005 |
DBLP DOI BibTeX RDF |
portable music player, mobile virtual DJammer, digital personal musical instrument, standard DJ technique, virtual jam session, music stream, single-handed music manipulation, interactive process |
15 | Yutaka Ishibashi, Hiroyuki Kaneoka |
Fairness among game players in networked haptic environments influence of network latency. |
ICME |
2005 |
DBLP DOI BibTeX RDF |
haptic interface device, game player fairness, real-time game, network latency |
15 | Claudia Roncancio, T. Nedelec, E. Pérez-Cortés, Anne Gérodolle |
Issues in the Design of Large-scale Shared Networked Worlds. |
CRIWG |
2000 |
DBLP DOI BibTeX RDF |
Persistent Virtual Worlds, Massive Multi-player Games, Virtual Worlds, Distribution Support |
15 | Wallapak Tavanapong, Kien A. Hua, James Zijun Wang |
A Framework for Supporting Previewing and VCR Operations in a Low Bandwidth Environment. |
ACM Multimedia |
1997 |
DBLP DOI BibTeX RDF |
VCR functions, video player, Internet, World-Wide-Web, digital libraries, pipelining, home users |
15 | Ran El-Yaniv, Amos Fiat, Richard M. Karp, G. Turpin |
Competitive Analysis of Financial Games |
FOCS |
1992 |
DBLP DOI BibTeX RDF |
bidirectional conversion problem, online player, financial games, unidirectional conversion problem, continuous time interval, threat-based strategy, optimal policy, competitive ratio, a priori information, exchange rate |
11 | Susan L. Graham, Deborah Estrin, Eric Horvitz, Isaac S. Kohane, Elizabeth D. Mynatt, Ida Sim |
Information Technology research challenges for healthcare: from discovery to delivery. |
SIGHIT Rec. |
2011 |
DBLP DOI BibTeX RDF |
|
11 | Steve Portigal, Julie Norvaisas |
Elevator pitch. |
Interactions |
2011 |
DBLP DOI BibTeX RDF |
|
11 | |
To change the world, take a chance. |
Commun. ACM |
2011 |
DBLP DOI BibTeX RDF |
|
11 | |
UX design and agile: a natural fit? (Talking with Julian Gosper, Jean-Luc Agathos, Richard Rutter, and Terry Coatta). |
Commun. ACM |
2011 |
DBLP DOI BibTeX RDF |
|
11 | |
In the Virtual Extension. |
Commun. ACM |
2011 |
DBLP DOI BibTeX RDF |
|
11 | Robert Law |
Using student blogs for documentation in software development projects. |
ITiCSE |
2011 |
DBLP DOI BibTeX RDF |
|
11 | Wihem Arsac, Luca Compagna, Samuel Paul Kaluvuri, Serena Elisa Ponta |
Security validation tool for business processes. |
SACMAT |
2011 |
DBLP DOI BibTeX RDF |
|
11 | Albrecht Schmidt 0001 |
Engineering interactive ubiquitous computing systems. |
EICS |
2011 |
DBLP DOI BibTeX RDF |
|
11 | Bin Ni, Naveen Santhapuri, Srihari Nelakuditi |
Wireless network coding and concurrent MAC: are these approaches complementary? |
ACM SIGMOBILE Mob. Comput. Commun. Rev. |
2010 |
DBLP DOI BibTeX RDF |
|
11 | Michael Benedikt, Daniela Florescu, Philippa Gardner, Giovanna Guerrini, Marco Mesiti, Emmanuel Waller |
Report on the EDBT/ICDT 2010 workshop on updates in XML. |
SIGMOD Rec. |
2010 |
DBLP DOI BibTeX RDF |
|
11 | Stewart Greenhill, Brett Adams, Svetha Venkatesh |
Interactively browsing movies in terms of action, foreshadowing and resolution. |
JCDL |
2010 |
DBLP DOI BibTeX RDF |
compression, video browsing, media aesthetics |
11 | Vishal Misra, Stratis Ioannidis, Augustin Chaintreau, Laurent Massoulié |
Incentivizing peer-assisted services: a fluid shapley value approach. |
SIGMETRICS |
2010 |
DBLP DOI BibTeX RDF |
incentive mechanisms, cooperative game theory |
11 | Kai Kuikkaniemi, Toni Laitinen, Marko Turpeinen, Timo Saari, Ilkka Kosunen, Niklas Ravaja |
The influence of implicit and explicit biofeedback in first-person shooter games. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
explicit biofeedback, implicit biofeedback, games, affective computing, playing, biofeedback, biosignals |
11 | Matti Rantanen |
Indexicality of language and the art of creating treasures. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
geocache, gps (global positioning system), context, indexicality, language, field study, location-based computing |
11 | Steven P. Dow, Manish Mehta 0001, Blair MacIntyre, Michael Mateas |
Eliza meets the wizard-of-oz: evaluating social acceptability. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
embodied characters, wizard-of-oz methods, artificial intelligence, interactive drama |
11 | Kan-Leung Cheng, Inon Zuckerman, Ugur Kuter, Dana S. Nau |
Emergence of cooperative societies in evolutionary games. |
GECCO (Companion) |
2010 |
DBLP DOI BibTeX RDF |
social orientations, evolutionary game theory |
11 | Leslie Ann Goldberg, Paul W. Goldberg, Piotr Krysta, Carmine Ventre |
Ranking games that have competitiveness-based strategies. |
EC |
2010 |
DBLP DOI BibTeX RDF |
anonymous games, computation of exact and approximate nash equilibria |
11 | Gregory Neven |
Privacy-enhanced access control in primelife. |
Digital Identity Management |
2010 |
DBLP DOI BibTeX RDF |
|
11 | Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul G. Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner |
Recognizing self in puppet controlled virtual avatars. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
body memory, common coding, puppet, tangible user interface, creativity, video game, virtual character |
11 | Francisco López Luro, Ramón Mollá Vayá, Veronica Sundstedt |
Exploring peripheral LOD change detections during interactive gaming tasks. |
APGV |
2010 |
DBLP DOI BibTeX RDF |
perception, computer games, level of detail, inattentional blindness |
11 | Seth Gilbert, Rachid Guerraoui, Faezeh Malakouti Rad, Morteza Zadimoghaddam |
Collaborative scoring with dishonest participants. |
SPAA |
2010 |
DBLP DOI BibTeX RDF |
fault tolerance, recommendation systems, collaborative filtering, randomized algorithms |
11 | Jiung-yao Huang, Ming-Chih Tung, Huan-Chao Keh, Ji-Jen Wu, Kun-Hang Lee, Chung-Hsien Tsai |
A 3D Campus on the Internet - A Networked Mixed Reality Environment. |
Trans. Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Mobile Supporting Server, Multiplayer Mobile Mixed Reality, Mobile Computing, Networked Virtual Environment (NVE) |
11 | Yi Shi 0004, Jia Heng Wang, Khaled Ben Letaief, Ranjan K. Mallik |
A game-theoretic approach for distributed power control in interference relay channels. |
IEEE Trans. Wirel. Commun. |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Dmitry G. Korzun, Andrei V. Gurtov |
A local equilibrium model for P2P resource ranking. |
SIGMETRICS Perform. Evaluation Rev. |
2009 |
DBLP DOI BibTeX RDF |
|
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