Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Espen Aarseth |
A narrative theory of games. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Adam M. Smith 0001, Erik Andersen 0001, Michael Mateas, Zoran Popovic |
A case study of expressively constrainable level design automation tools for a puzzle game. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Stefano Gualeni, Dirk P. Janssen, Licia Calvi |
How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Aryan Zohoorian, Kevin G. Stanley, Carl Gutwin, Amin Tavassolian |
PLATO: a coordination framework for designers of multi-player real-time digital games. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Marcus Carter, Martin R. Gibbs, Mitchell Harrop |
Metagames, paragames and orthogames: a new vocabulary. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Doris C. Rusch |
"Elude": designing depression. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Reed Shaffner, Zach Shubert |
Building social games: from platform to product. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Abe Stein |
Sports newsgames: prediction, speculation, and accuracy. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Anne Sullivan, April Grow, Michael Mateas, Noah Wardrip-Fruin |
The design of Mismanor: creating a playable quest-based story game. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Asier Marzo Pérez |
A new game mechanic: game entity social mapping. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Laura M. Levy, Maribeth Gandy, Rob Solomon, Anne Collins McLaughlin, Jason C. Allaire, Laura A. Whitlock |
Fear of failure: gender differences in older adult gamers. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | James Dean Mathias, Daniel Watson |
Network bandwidth evaluation of a hybrid peer-to-peer massively multiplayer framework. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Yan Xu 0011, Erika Shehan Poole, Andrew D. Miller 0001, Elsa Eiriksdottir, Richard Catrambone, Elizabeth D. Mynatt |
Designing pervasive health games for sustainability, adaptability and sociability. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Kara A. Behnke |
Ladies of Warcraft: changing perceptions of women and technology through productive play. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, Keith W. Brawner |
Automated scenario generation: toward tailored and optimized military training in virtual environments. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jonas Linderoth |
Monkey see, monkey do: an ecological approach to challenges in games. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Langxuan Yin, Lazlo Ring, Timothy W. Bickmore |
Using an interactive visual novel to promote patient empowerment through engagement. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Stephen G. Ware, Robert Michael Young |
Validating a plan-based model of narrative conflict. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Richard Wetzel, Lisa Blum, Leif Oppermann |
Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Erik Andersen 0001 |
Optimizing adaptivity in educational games. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Kelly Bergstrom |
Virtual inequality: a woman's place in cyberspace. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Kathleen Tuite, Timothy Pavlik, Sandra B. Fan, Tyler Robison, Alexander Jaffe, Yun-En Liu, Erik Andersen 0001, Steven L. Tanimoto |
Picard: a creative and social online flashcard learning game. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Alessandro Canossa |
Give me a reason to dig: qualitative associations between player behavior in Minecraft and life motives. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Julie A. Brown |
Let's play: understanding the role and meaning of digital games in the lives of older adults. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Katherine Isbister, Michael Karlesky, Jonathan Frye |
Scoop!: using movement to reduce math anxiety and affect confidence. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Darryl Woodford |
Regulating virtual environments. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | David Molyneaux |
KinectFusion rapid 3D reconstruction and interaction with Microsoft Kinect. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas |
The micro-rhetorics of Game-o-Matic. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Magy Seif El-Nasr, Mia Consalvo, Steven K. Feiner (eds.) |
International Conference on the Foundations of Digital Games, FDG '12, Raleigh, NC, USA, May 29 - June 01, 2012 |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Paul Gestwicki |
The entity system architecture and its application in an undergraduate game development studio. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | John Sharp |
A curiously short history of game art. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Siroberto Scerbo, Doug A. Bowman |
Design issues when using commodity gaming devices for virtual object manipulation. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Marie Gustafsson Friberger, Julian Togelius |
Generating game content from open data. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Ulf Hartelius, Johan Fröhlander, Staffan Björk |
Tisch digital tools supporting board games. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Peter Brinson, Kurosh ValaNejad |
Subjective documentary: the Cat and the Coup. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Chris Lewis 0002, Noah Wardrip-Fruin, Jim Whitehead |
Motivational game design patterns of 'ville games. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Bonnie A. Nardi |
A paradox of play: autonomy and discipline in video gaming. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas |
Prom week. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Debeauvais, Bonnie A. Nardi, Cristina Videira Lopes, Nicholas Yee, Nicolas Ducheneaut |
10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Rachel M. Flynn |
Acute effects of physically active versus inactive video game play on executive functioning skills in children. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Arun Kulshreshth, Jonas Schild, Joseph J. LaViola Jr. |
Evaluating user performance in 3D stereo and motion enabled video games. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Eve Powell, Rachel Brinkman, Tiffany Barnes, Veronica Cateté |
Table tilt: making friends fast. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jérémy Laviole, Martin Hachet, Christophe Schlick |
Tabletop games using real environment and physical simulation. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Henrik Hautop Lund, Luigi Pagliarini |
An educational tool for creating distributed physical games. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Anne Sullivan, Gillian Smith 0001 |
Lessons in teaching game design. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Mike Dominguez, R. Michael Young, Stephen Roller |
Automatic identification and generation of highlight cinematics for 3D games. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Marc Cavazza, Katherine Isbister, Charles Rich (eds.) |
Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011 |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Adam M. Smith 0001, Chris Lewis 0002, Kenneth Hullet, Anne Sullivan |
An inclusive view of player modeling. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Eelke Folmer, Fangzhou Liu, Barrie Ellis |
Navigating a 3D avatar using a single switch. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Stephen G. Ware |
A computational model of narrative conflict. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Erik Andersen 0001, Yun-En Liu, Rich Snider, Roy Szeto, Seth Cooper, Zoran Popovic |
On the harmfulness of secondary game objectives. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Henrik Hautop Lund, Arnar Tumi Thorsteinsson |
Adaptive playware in physical games. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jeremiah J. Shepherd, Renaldo J. Doe, Matthew Arnold, Yun Zhu, Jijun Tang |
A different approach to teaching Chinese through serious games. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Robert J. Hall 0001 |
A point-and-shoot weapon design for outdoor multi-player smartphone games. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Ramos, Eelke Folmer |
Supplemental sonification of a bingo game. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Fabien Lotte |
Brain-computer interfaces for 3D games: hype or hope? |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Acey Kreisler Boyce, Katelyn Doran, Antoine Campbell, Shaun Pickford, Dustin Culler, Tiffany Barnes |
BeadLoom Game: adding competitive, user generated, and social features to increase motivation. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Ivan Games, Luke Kane |
Exploring adolescent's STEM learning through scaffolded game design. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Johannes Breuer |
(In)formative play: the effects of digital games on creativity and problem-solving skills. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Wesley Kerr, Paul R. Cohen, Niall M. Adams |
Recognizing players' activities and hidden state. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jichen Zhu, Santiago Ontañón, Brad Lewter |
Representing game characters' inner worlds through narrative perspectives. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Byung-Chull Bae, Yun-Gyung Cheong, Robert Michael Young |
Toward a computational model of focalization in narrative. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin |
SpyFeet: an exercise RPG. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Kathrin Maria Gerling |
Human factors in entertainment computing: designing for diversity. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Tim Robert Merritt, Kevin McGee, Teong Leong Chuah, Christopher Ong |
Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Yun-En Liu, Erik Andersen 0001, Rich Snider, Seth Cooper, Zoran Popovic |
Feature-based projections for effective playtrace analysis. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas |
Proceduralist readings: how to find meaning in games with graphical logics. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Brandon Robert Tearse |
Minstrel remixed: a reconstruction and exploration. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Christopher A. Paul |
Don't play me: EVE Online, new players and rhetoric. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Andrew Peter Macvean, Mark O. Riedl |
An enjoyment metric for the evaluation of alternate reality games. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Katherine Isbister, Rahul Rao, Ulf Schwekendiek, Elizabeth O. Hayward, Jessamyn Lidasan |
Is more movement better?: a controlled comparison of movement-based games. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Chris Topher Maraffi |
Performatology: an arts approach to designing performative embodied agents (PEAs) for procedural character animation. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Andrew Nealen, Adam Saltsman, Eddy Boxerman |
Towards minimalist game design. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Tim Marsh, Chuang Xuejin, Li Zhiqiang Nickole, Scot Osterweil, Eric Klopfer, Jason Haas |
Fun and learning: the power of narrative. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | D. Hunter Hale, G. Michael Youngblood |
Using navigation meshes for collision detection. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Tony Morelli, Eelke Folmer |
Real-time sensory substitution to enable players who are blind to play video games using whole body gestures. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Mia Consalvo |
Using your friends: social mechanics in social games. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Seth Cooper, Firas Khatib, Ilya Makedon, Hao Lü, Janos Barbero, David Baker, James Fogarty, Zoran Popovic, Foldit players |
Analysis of social gameplay macros in the Foldit cookbook. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Martin Ashton, Clark Verbrugge |
Measuring cooperative gameplay pacing in World of Warcraft. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Joshua McCoy, Mike Treanor, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin |
Prom Week: social physics as gameplay. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Alessandro Canossa, Anders Drachen, Janus Rau Møller Sørensen |
Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Theodore Lim, Bonnie A. Nardi |
A study of raiders with disabilities in World of Warcraft. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero |
Explicit domain modelling in video games. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Yun-Gyung Cheong, Rilla Khaled, Corrado Grappiolo, Joana Campos 0001, Carlos Martinho, Gordon Ingram, Ana Paiva 0001, Georgios N. Yannakakis |
A computational approach towards conflict resolution for serious games. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Dominic Gurto, Malcolm Ryan 0001, Alan Blair 0001 |
Crafty dynamic vendor pricing in computer role-playing games. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | André Pereira 0001, Rui Prada, Ana Paiva 0001 |
Towards the next generation of board game opponents. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Clara Fernández-Vara |
From "open mailbox" to context mechanics: shifting levels of abstraction in adventure games. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Nick Montfort |
Curveship's automatic narrative style. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Salman Cheema, Joseph J. LaViola Jr. |
Wizard of Wii: toward understanding player experience in first person games with 3D gestures. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Rogelio Cardona-Rivera |
Narrative affordance: towards a model of the foreseeability and perceivability of story elements in an interactive narrative. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Neesha Desai, Duane Szafron |
Descriptions: a viable choice for video game authors. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Chelsea Hash, Katherine Isbister |
Reactive animation and gameplay experience. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Diane J. Schiano, Bonnie A. Nardi, Thomas Debeauvais, Nicolas Ducheneaut, Nicholas Yee |
A new look at World of Warcraft's social landscape. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Juha-Matti Vanhatupa |
Guidelines for personalizing the player experience in computer role-playing games. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Paul Martin 0003 |
A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Anders Drachen, Kevin Bauer, Robert W. D. Veitch |
Only the good... get pirated: game piracy activity vs. metacritic score. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Debeauvais, Bonnie A. Nardi, Diane J. Schiano, Nicolas Ducheneaut, Nicholas Yee |
If you build it they might stay: retention mechanisms in World of Warcraft. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Colm Sloan, John D. Kelleher, Brian Mac Namee |
Feeling the ambiance: using smart ambiance to increase contextual awareness in game agents. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Andrea Picardi, Paolo Burelli, Georgios N. Yannakakis |
Modelling virtual camera behaviour through player gaze. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | J. Adam Noah, Atsumichi Tachibana, Shaw Bronner |
Multi-core processing within the frontal lobe. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|