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Publications at "FDG"( http://dblp.L3S.de/Venues/FDG )

URL (DBLP): http://dblp.uni-trier.de/db/conf/fdg

Publication years (Num. hits)
2009 (63) 2010 (62) 2011 (65) 2012 (57) 2013 (100) 2014 (91) 2015 (114) 2017 (80) 2018 (64) 2019 (104) 2020 (116) 2021 (59) 2022 (78) 2023 (79)
Publication types (Num. hits)
inproceedings(1117) proceedings(15)
Venues (Conferences, Journals, ...)
FDG(1132)
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The graphs summarize 146 occurrences of 122 keywords

Results
Found 1132 publication records. Showing 1132 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Espen Aarseth A narrative theory of games. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Adam M. Smith 0001, Erik Andersen 0001, Michael Mateas, Zoran Popovic A case study of expressively constrainable level design automation tools for a puzzle game. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Stefano Gualeni, Dirk P. Janssen, Licia Calvi How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Aryan Zohoorian, Kevin G. Stanley, Carl Gutwin, Amin Tavassolian PLATO: a coordination framework for designers of multi-player real-time digital games. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Marcus Carter, Martin R. Gibbs, Mitchell Harrop Metagames, paragames and orthogames: a new vocabulary. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Doris C. Rusch "Elude": designing depression. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Reed Shaffner, Zach Shubert Building social games: from platform to product. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Abe Stein Sports newsgames: prediction, speculation, and accuracy. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Anne Sullivan, April Grow, Michael Mateas, Noah Wardrip-Fruin The design of Mismanor: creating a playable quest-based story game. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Asier Marzo Pérez A new game mechanic: game entity social mapping. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Laura M. Levy, Maribeth Gandy, Rob Solomon, Anne Collins McLaughlin, Jason C. Allaire, Laura A. Whitlock Fear of failure: gender differences in older adult gamers. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1James Dean Mathias, Daniel Watson Network bandwidth evaluation of a hybrid peer-to-peer massively multiplayer framework. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Yan Xu 0011, Erika Shehan Poole, Andrew D. Miller 0001, Elsa Eiriksdottir, Richard Catrambone, Elizabeth D. Mynatt Designing pervasive health games for sustainability, adaptability and sociability. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Kara A. Behnke Ladies of Warcraft: changing perceptions of women and technology through productive play. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Alexander Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, Keith W. Brawner Automated scenario generation: toward tailored and optimized military training in virtual environments. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Jonas Linderoth Monkey see, monkey do: an ecological approach to challenges in games. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Langxuan Yin, Lazlo Ring, Timothy W. Bickmore Using an interactive visual novel to promote patient empowerment through engagement. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Stephen G. Ware, Robert Michael Young Validating a plan-based model of narrative conflict. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Richard Wetzel, Lisa Blum, Leif Oppermann Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Erik Andersen 0001 Optimizing adaptivity in educational games. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Kelly Bergstrom Virtual inequality: a woman's place in cyberspace. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Kathleen Tuite, Timothy Pavlik, Sandra B. Fan, Tyler Robison, Alexander Jaffe, Yun-En Liu, Erik Andersen 0001, Steven L. Tanimoto Picard: a creative and social online flashcard learning game. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Alessandro Canossa Give me a reason to dig: qualitative associations between player behavior in Minecraft and life motives. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Julie A. Brown Let's play: understanding the role and meaning of digital games in the lives of older adults. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Katherine Isbister, Michael Karlesky, Jonathan Frye Scoop!: using movement to reduce math anxiety and affect confidence. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Darryl Woodford Regulating virtual environments. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1David Molyneaux KinectFusion rapid 3D reconstruction and interaction with Microsoft Kinect. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas The micro-rhetorics of Game-o-Matic. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Magy Seif El-Nasr, Mia Consalvo, Steven K. Feiner (eds.) International Conference on the Foundations of Digital Games, FDG '12, Raleigh, NC, USA, May 29 - June 01, 2012 Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Paul Gestwicki The entity system architecture and its application in an undergraduate game development studio. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1John Sharp A curiously short history of game art. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Siroberto Scerbo, Doug A. Bowman Design issues when using commodity gaming devices for virtual object manipulation. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Marie Gustafsson Friberger, Julian Togelius Generating game content from open data. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Ulf Hartelius, Johan Fröhlander, Staffan Björk Tisch digital tools supporting board games. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Peter Brinson, Kurosh ValaNejad Subjective documentary: the Cat and the Coup. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Chris Lewis 0002, Noah Wardrip-Fruin, Jim Whitehead Motivational game design patterns of 'ville games. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Bonnie A. Nardi A paradox of play: autonomy and discipline in video gaming. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas Prom week. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Thomas Debeauvais, Bonnie A. Nardi, Cristina Videira Lopes, Nicholas Yee, Nicolas Ducheneaut 10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Rachel M. Flynn Acute effects of physically active versus inactive video game play on executive functioning skills in children. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Arun Kulshreshth, Jonas Schild, Joseph J. LaViola Jr. Evaluating user performance in 3D stereo and motion enabled video games. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Eve Powell, Rachel Brinkman, Tiffany Barnes, Veronica Cateté Table tilt: making friends fast. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Jérémy Laviole, Martin Hachet, Christophe Schlick Tabletop games using real environment and physical simulation. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Henrik Hautop Lund, Luigi Pagliarini An educational tool for creating distributed physical games. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Anne Sullivan, Gillian Smith 0001 Lessons in teaching game design. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Mike Dominguez, R. Michael Young, Stephen Roller Automatic identification and generation of highlight cinematics for 3D games. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Marc Cavazza, Katherine Isbister, Charles Rich (eds.) Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011 Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Adam M. Smith 0001, Chris Lewis 0002, Kenneth Hullet, Anne Sullivan An inclusive view of player modeling. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Eelke Folmer, Fangzhou Liu, Barrie Ellis Navigating a 3D avatar using a single switch. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Stephen G. Ware A computational model of narrative conflict. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Erik Andersen 0001, Yun-En Liu, Rich Snider, Roy Szeto, Seth Cooper, Zoran Popovic On the harmfulness of secondary game objectives. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Henrik Hautop Lund, Arnar Tumi Thorsteinsson Adaptive playware in physical games. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jeremiah J. Shepherd, Renaldo J. Doe, Matthew Arnold, Yun Zhu, Jijun Tang A different approach to teaching Chinese through serious games. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Robert J. Hall 0001 A point-and-shoot weapon design for outdoor multi-player smartphone games. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Daniel Ramos, Eelke Folmer Supplemental sonification of a bingo game. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Fabien Lotte Brain-computer interfaces for 3D games: hype or hope? Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Acey Kreisler Boyce, Katelyn Doran, Antoine Campbell, Shaun Pickford, Dustin Culler, Tiffany Barnes BeadLoom Game: adding competitive, user generated, and social features to increase motivation. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Alexander Ivan Games, Luke Kane Exploring adolescent's STEM learning through scaffolded game design. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Johannes Breuer (In)formative play: the effects of digital games on creativity and problem-solving skills. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Wesley Kerr, Paul R. Cohen, Niall M. Adams Recognizing players' activities and hidden state. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jichen Zhu, Santiago Ontañón, Brad Lewter Representing game characters' inner worlds through narrative perspectives. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Byung-Chull Bae, Yun-Gyung Cheong, Robert Michael Young Toward a computational model of focalization in narrative. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin SpyFeet: an exercise RPG. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Kathrin Maria Gerling Human factors in entertainment computing: designing for diversity. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Tim Robert Merritt, Kevin McGee, Teong Leong Chuah, Christopher Ong Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Yun-En Liu, Erik Andersen 0001, Rich Snider, Seth Cooper, Zoran Popovic Feature-based projections for effective playtrace analysis. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas Proceduralist readings: how to find meaning in games with graphical logics. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Brandon Robert Tearse Minstrel remixed: a reconstruction and exploration. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Christopher A. Paul Don't play me: EVE Online, new players and rhetoric. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Andrew Peter Macvean, Mark O. Riedl An enjoyment metric for the evaluation of alternate reality games. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Katherine Isbister, Rahul Rao, Ulf Schwekendiek, Elizabeth O. Hayward, Jessamyn Lidasan Is more movement better?: a controlled comparison of movement-based games. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Chris Topher Maraffi Performatology: an arts approach to designing performative embodied agents (PEAs) for procedural character animation. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Andrew Nealen, Adam Saltsman, Eddy Boxerman Towards minimalist game design. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Tim Marsh, Chuang Xuejin, Li Zhiqiang Nickole, Scot Osterweil, Eric Klopfer, Jason Haas Fun and learning: the power of narrative. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1D. Hunter Hale, G. Michael Youngblood Using navigation meshes for collision detection. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Tony Morelli, Eelke Folmer Real-time sensory substitution to enable players who are blind to play video games using whole body gestures. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Mia Consalvo Using your friends: social mechanics in social games. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Seth Cooper, Firas Khatib, Ilya Makedon, Hao Lü, Janos Barbero, David Baker, James Fogarty, Zoran Popovic, Foldit players Analysis of social gameplay macros in the Foldit cookbook. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Martin Ashton, Clark Verbrugge Measuring cooperative gameplay pacing in World of Warcraft. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Joshua McCoy, Mike Treanor, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin Prom Week: social physics as gameplay. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Alessandro Canossa, Anders Drachen, Janus Rau Møller Sørensen Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Theodore Lim, Bonnie A. Nardi A study of raiders with disabilities in World of Warcraft. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero Explicit domain modelling in video games. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Yun-Gyung Cheong, Rilla Khaled, Corrado Grappiolo, Joana Campos 0001, Carlos Martinho, Gordon Ingram, Ana Paiva 0001, Georgios N. Yannakakis A computational approach towards conflict resolution for serious games. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Dominic Gurto, Malcolm Ryan 0001, Alan Blair 0001 Crafty dynamic vendor pricing in computer role-playing games. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1André Pereira 0001, Rui Prada, Ana Paiva 0001 Towards the next generation of board game opponents. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Clara Fernández-Vara From "open mailbox" to context mechanics: shifting levels of abstraction in adventure games. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Nick Montfort Curveship's automatic narrative style. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Salman Cheema, Joseph J. LaViola Jr. Wizard of Wii: toward understanding player experience in first person games with 3D gestures. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Rogelio Cardona-Rivera Narrative affordance: towards a model of the foreseeability and perceivability of story elements in an interactive narrative. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Neesha Desai, Duane Szafron Descriptions: a viable choice for video game authors. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Chelsea Hash, Katherine Isbister Reactive animation and gameplay experience. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Diane J. Schiano, Bonnie A. Nardi, Thomas Debeauvais, Nicolas Ducheneaut, Nicholas Yee A new look at World of Warcraft's social landscape. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Juha-Matti Vanhatupa Guidelines for personalizing the player experience in computer role-playing games. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Paul Martin 0003 A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Anders Drachen, Kevin Bauer, Robert W. D. Veitch Only the good... get pirated: game piracy activity vs. metacritic score. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Thomas Debeauvais, Bonnie A. Nardi, Diane J. Schiano, Nicolas Ducheneaut, Nicholas Yee If you build it they might stay: retention mechanisms in World of Warcraft. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Colm Sloan, John D. Kelleher, Brian Mac Namee Feeling the ambiance: using smart ambiance to increase contextual awareness in game agents. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Andrea Picardi, Paolo Burelli, Georgios N. Yannakakis Modelling virtual camera behaviour through player gaze. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1J. Adam Noah, Atsumichi Tachibana, Shaw Bronner Multi-core processing within the frontal lobe. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
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