The FacetedDBLP logo    Search for: in:

Disable automatic phrases ?     Syntactic query expansion: ?

Searching for entertainment with no syntactic query expansion in all metadata.

Publication years (Num. hits)
1974-1994 (17) 1995 (17) 1996 (15) 1997 (15) 1998 (21) 1999 (27) 2000 (47) 2001 (53) 2002 (142) 2003 (127) 2004 (333) 2005 (411) 2006 (621) 2007 (573) 2008 (645) 2009 (458) 2010 (436) 2011 (333) 2012 (260) 2013 (281) 2014 (339) 2015 (347) 2016 (193) 2017 (308) 2018 (352) 2019 (183) 2020 (194) 2021 (214) 2022 (185) 2023 (182) 2024 (14)
Publication types (Num. hits)
article(705) book(3) incollection(71) inproceedings(6441) phdthesis(9) proceedings(114)
Venues (Conferences, Journals, ...)
GrowBag graphs for keyword ? (Num. hits/coverage)

Group by:
The graphs summarize 5667 occurrences of 2221 keywords

Results
Found 7344 publication records. Showing 7343 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
28Li Zhang Metaphorical affect sensing in an intelligent conversational agent. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF emotional animation, metaphorical affective language, affect detection
28Dooho Jung, Seongsik Jo, Rohae Myung A study of relationships between situation awareness and presence that affect performance on a handheld game console. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF performance, presence, situation awareness
28Katsuya Ishiguro, Masaki Oshita Real-time motion control by data gloves. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Kouichirou Eto, Masahiro Hamasaki, Kuniaki Watanabe, Yoshinori Kawasaki, Takuichi Nishimura Modulobe: a creation and sharing platform for articulated models with complex motion. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF collaborative creation, creation assistance, creativity, interface design, media art, community analysis
28Xiaobin Pan, Pei-Luen Patrick Rau, Anping Xie New abacus: a multi-channel interaction device. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF abacus, multi-channel interaction
28Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yoshifumi Kitamura, Robert W. Lindeman, Fumio Kishino Extracting camera-control requirements and camera movement generation in a 3D virtual environment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF virtual reality, path planning, interactive system, video game, octree, camera control
28François Picard, Pascal Estraillier Motion capture system contextualization. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF adaptive background modeling, silhouette segmentation, motion capture, contextualization, motion prediction
28Arun Ravindran Reduced dimensional HRTF processing for gaming environments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF LISTEN dataset, gaming environments, head-related transfer functions (HRTF), dimensionality reduction
28Tatsuo Unemi, Yoshiaki Matsui, Daniel Bisig Identity SA 1.6: an artistic software that produces a deformed audiovisual reflection based on a visually interactive swarm. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interactive swarm-based art
28Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori Design of installation with interactive UAVs. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF open source, illumination, unmanned aerial vehicle, installation, physical computing, blimp
28Tsen Wang The research of interactive new media on the application of product customization web interface design strategy: take Der-Horng Art Frame interactive online system for example. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF multimedia, interaction, customization
28Andrei Sherstyuk, Kar-Hai Chu, Samuel R. H. Joseph Virtual mirror for augmented presence applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Tomoko Fujii, Hideaki Nii, Takuji Tokiwa, Maki Sugimoto, Masahiko Inami Motion capture system using single-track gray code. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF infrared light, single-track gray code, motion capture
28Chris Swain The augmented conversation engine: a system for achieving believable conversation in games and interactive stories. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF believable conversation, storytelling, game design, immersion, interactive narrative, character, conversational agents, interactive drama
28Keita Watanabe, Michiaki Yasumura VisualHaptics: generating haptic sensation using only visual cues. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF GUI, haptics, human senses, feeling
28Jaemin Soh, Gowun Jeong, Kyusung Cho, Hyun Seung Yang Interactive MR game based on intelligent agent. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen Detection of MMORPG bots based on behavior analysis. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF action frequency, action type, game bot, online game
28Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robots. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF handheld display, intuitive robot manipulation, mobile display-based manipulation (MDM), mobile computing, human-robot interaction, projection display
28Duarte Gonçalves, Rui M. Jesus, Filipe Grangeiro, Teresa Romão, Nuno Correia 0001 Tag around: a 3D gesture game for image annotation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF computer games, image annotation, gesture based interface
28Masa Inakage, Newton Lee, Manfred Tscheligi, Regina Bernhaupt, Stéphane Natkin (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007 Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  BibTeX  RDF
28Gabriele Ferri 0001 Making sense of a game: a preliminary sketch for a semantic approach to games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF semic analysis, semantics, game, perception, structuralism, semiotics, isotopy
28Guylain Delmas, Ronan Champagnat, Michel Augeraud Plot monitoring for interactive narrative games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interactive narrative, game architecture, adaptative execution
28Özge Samanci, Yanfeng Chen, Ali Mazalek Tangible comics: a performance space with full-body interaction. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interactive video installation, computer vision, tangible interface, direct manipulation, interactive storytelling, gesture-based interaction, full-body interaction
28Regina Bernhaupt, Manfred Eckschlager, Manfred Tscheligi Methods for evaluating games: how to measure usability and user experience in games? Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF evaluation, games, user experience, interaction techniques
28Tobias Fritsch, Jochen H. Schiller, Benjamin Voigt Personal behavior and virtual fragmentation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF and characterization, user surveys and analysis, modeling, usage studies
28Chih-Sung (Andy) Wu, Susan J. Robinson, Alexandra Mazalek WikiTUI: leaving digital traces in physical books. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF CSCW, annotation, tangible interface, augmented books
28Regina Bernhaupt, Stefan Jenisch, York Keyser, Manuel Will Capture the flag: simulating a location-based mobile game using the wizard-of-oz method. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF GPS, field studies, mobile games, wizard-of-oz, user experience evaluation
28Sean Casey, Duncan Rowland The gopher game: demonstration. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF GSM cell phones, locative and mobile gaming, social networking, user-generated content, context acquisition
28Hideyuki Ando, Eisuke Kusachi, Junji Watanabe Nail-mounted tactile display for boundary/texture augmentation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF drawing tool, tactile display, tactile sensation
28Poika Isokoski, Benoît Martin Performance of input devices in FPS target acquisition. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF gamepad, trackmouse, game, mouse, keyboard, first person shooter, trackball
28Florian Mueller 0001, Martin R. Gibbs Building a table tennis game for three players. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF social interaction, tangible, physical, videoconferencing, active, sports, exertion interface, exhausting, team spirit, sweat, table-tennis, ping pong
28Rui Prada, Nuno Otero, Ana Paiva 0001 The user in the group: evaluating the effects of autonomous group dynamics. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF human-computer interaction, user studies, group dynamics, autonomous characters
28Ye Wang 0007, Jia Zhu 0004 Interactive digital violin tutor (IDVT): an edutainment system for violin learners. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF computer aided learning
28Cristina Portalés The private city through the hot images. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF color navigation, human space, location based services, mixed reality, urban environments
28M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Luciano Gamberini, Irene Zaragozá, Francesco Martino Shared virtual environment (SVE): a framework for developing social games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF games, pervasive games, social gaming, shared virtual environment
28Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose Inter-glow: interaction by controlling light. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF visible-light communication, pervasive computing, interactive arts, intelligent space
28Hirokatsu So, Ichiroh Kanaya, Kosuke Sato Hyperdraw: a new computer aided drawing system based on prediction of drawing action. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF design aided system, prediction of drawing action, user interface, mixed reality
28Hyun-Jean Lee, Ali Mazalek, Kirti Goel The spinning screen: a movable experience between virtual and real. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interactive media installation, spinning screen, tangible interface, 3D modeling, storytelling
28Kathryn Elizabeth Merrick, Mary Lou Maher Motivated reinforcement learning for adaptive characters in open-ended simulation games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF adaptive characters, motivated reinforcement learning, computer games, context-free grammar
28Johan Peitz, Hannamari Saarenpää, Staffan Björk Insectopia: exploring pervasive games through technology already pervasively available. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF bluetooth harvesting, context-dependent games, pervasive games
28Miki Namatame, Fusako Kusunoki Learning onomatopoeic expressions by animation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF hard-of-hearing, onomatopoeic, visualization, animation
28Michael Lankes, Regina Bernhaupt, Manfred Tscheligi An experimental setting to measure contextual perception of embodied conversational agents. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF context, emotion, facial expression, embodiment, ECAs
28Brendan Walker, Holger Schnädelbach, Stefan Rennick Egglestone, Angus Clark, Tuvi Orbach, Michael Wright, Kher Hui Ng, Andrew P. French, Tom Rodden, Steve Benford Augmenting amusement rides with telemetry. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF amusement rides, fairgrounds, spectator interfaces, theme parks, thrill, wireless video and audio, accelerometer, ECG, electrocardiogram, heart-rate, telemetry, physiological monitoring
28Mika Satomi, Christa Sommerer "game_of_life": interactive art installation using eye-tracking interface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interactive, eye-tracking, interface, art, installation, game of life
28Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto VisiCon: a robot control interface for visualizing manipulation using a handheld projector. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF manipulation by projection, augmented reality, human-robot interaction
28Ali Mazalek, Michael Nitsche Tangible interfaces for real-time 3D virtual environments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF puppetry, tangible interface, video games, virtual character, game engine, machinima, 3D space
28Cristina Portalés, Carlos D. Perales, Adrian David Cheok Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF collaborative, interaction, augmented reality, gaming
28Yannick Francken, Johan Huysmans, Philippe Bekaert Sharing visual information in virtual environments using projective texture mapping. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF projective texture mapping, visual information sharing
28Satoshi Kuribayashi, Yusuke Sakamoto, Maya Morihara, Hiroya Tanaka Plantio: an interactive pot to augment plants' expressions. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF gardening, interactive system, plant, biological signal, pet
28Jong-Chul Yoon, In-Kwon Lee Synchronized background music generation for video. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF music graph, music-video synchronization
28Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher, David Wilfinger, Manfred Tscheligi Using emotion in games: emotional flowers. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF collaborative, game, emotion, ambient display, social
28Peter Kiefer, Sebastian Matyas, Christoph Schlieder Playing on a line: location-based games for linear trips. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF game theory, game design, go, location-based games
28Hideto Obara, Naoko Tosa, Michihiko Minoh Hitch haiku: an interactive generation system of haiku. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF haiku poem generation, digital storytelling, art and technology
28Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick Quagliara Transmedial interactions and digital games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF mobile, interaction, games, MMOG, cross-platform, transmedia
28Regina Bernhaupt, Daniel Schwaiger, Stefan Riegler, David Enthaler Evaluating children's gaming experiences. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF evaluation, education, game, children, global warming
28Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman Tangible interaction in tabletop games: studying iconic and symbolic play pieces. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interaction design, tangible user interfaces, pervasive games, tabletop gaming
28Christian Geiger 0001, Jörg Stöcklein, Florian Klompmaker, Robin Fritze Development of an augmented reality game by extendinga 3D authoring system. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF iterative prototyping, virtools, augmented reality
28Yoshiro Sugano, Yuya Mochizuki, Toshiya Usui, Naohito Okude Shootball: the ball sport using dynamic goals. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF ball bounce interface, sports in ubiquitous computing, game, tangible user interface
28Yuko Uematsu, Hideo Saito Interactive AR bowling system by vision-based tracking. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF bowling, AR, interactive application, vision-based tracking
28Yutaka Ishibashi, Toshio Asano Media synchronization control with prediction in a remote haptic calligraphy system. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF collaborative work, media synchronization, subjective assessment, haptic media, calligraphy
28Ryota Oiwa, Mitsuyo Hashida, Haruhiro Katayose Crossing colorful communication: a system for enhancing sound communication. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF sound communication, visualization, interactive multimedia application
28Ismo Rakkolainen, Artur Lugmayr Immaterial display for interactive advertisements. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF media technology, interaction, ambient intelligence, display, advertising, fogscreen
28Florian Mueller 0001 How to build a hard-to-use mouse. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF handgrip, tangible, physical, active, sports, exertion interface, exercise, exhausting, sweat, RSI
28Kazuhito Shiratori, Rai Chan, Junichi Hoshino Constructing negotiation of meaning model for task-based language training online game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF TBLT, negotiation of meaning, online game
28Bernd Bruegge, Christoph Teschner, Peter Lachenmaier, Eva Fenzl, Dominik Schmidt, Simon Bierbaum Pinocchio: conducting a virtual symphony orchestra. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF classical music, eWatch, virtual symphony orchestra, neural networks, gesture recognition, conducting, 3D video, 3D audio, Wii remote
28Maiko Kamata, Koichi Furukawa Three types of viewers' favorite music videos. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF preference evaluation, clustering, music videos, Kansei engineering, questionnaire survey
28Naoki Itou, Kazushi Nishimoto A voice-to-MIDI system for singing melodies with lyrics. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF melody input, note segmentation, pitch recognition, voice-to-MIDI, FFT, tapping, lyrics
28Takanori Komatsu, Seiji Yamada How appearance of robotic agents affects how people interpret the agents' attitudes. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF agents' attitudes, appearance of agents, subtle expressions, human-agent interaction
28Helmut Prendinger, Tobias Eichner, Elisabeth André, Mitsuru Ishizuka Gaze-based infotainment agents. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interest recognition, multi-modal presentation, preference detection, eye tracking
28William Bamford, Paul Coulton, Reuben Edwards Space-time travel blogging using a mobile phone. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF mobile, GPS, blogs, social computing, location awareness, photography
28Vivian Hsueh-hua Chen, Henry Been-Lirn Duh Understanding social interaction in world of warcraft. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF social interaction, social computing, MMORPG
28Klaus Brügmann, Helmut Prendinger, Marc Stamminger, Mitsuru Ishizuka Graceful anytime interruptibility for virtual agents. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF verbs and adverbs technique, character animation
28Ling Chen 0001, Steve Benford Your way your missions: from location-based to route-based pervasive gaming. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF route, pervasive computing, games, location
28Nipan Maniar, Emily Bennett Designing a mobile game to reduce culture shock. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF culture shock, mobile devices, games, m-learning
28Michael Rohs, Georg Essl CaMus2: collaborative music performance with mobile camera phones. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF collaboration, mobile phones, camera phones, small displays, music performance, spatially aware displays, camera-based interaction
28Bill Kapralos, Nathan Mekuz Application of dimensionality reduction techniques to HRTFS for interactive virtual environments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF principal components analysis (PCA), dimensionality reduction, local linear embedding (LLE), 3D sound, isomap, HRTF
28Amnon Dekel, Galit Yavne, Ela Ben-Tov, Yulia Roschak The spelling bee: an augmented physical block system that knows how to spell. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF embedded intelligence, physical games, tangible interfaces, multi-modal interfaces
28Mores Prachyabrued, Timothy Roden, Ryan G. Benton Procedural generation of stylized 2D maps. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF data amplification, stylized map, procedural generation
28Mats Liljedahl, Nigel Papworth, Stefan Lindberg Beowulf: an audio mostly game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF audio-mostly, sound effects, computer game, interpretation, immersion, sound design, gameplay, imagination, soundscape
28Satoru Tokuhisa, Yukinari Iwata, Masa Inakage Rhythmism: a VJ performance system with maracas based devices. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF VJ, maraca, shaker, performance, interaction technique
28Jun Usui, Hirotaka Hatayama, Naohito Okude Quatronome: a stomp box for jam session with movies. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF stomp box, design, ubiquitous computing, music, sound
28Satoshi Kuribayashi, Yusuke Sakamoto, Maya Morihara, Hiroya Tanaka Plantio: an interactive pot to augment plants' expressions. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF gardening, interactive system, plant, biological signal, pet
28Yu Uchida, Mami Naito, Shiho Hirayama "Kage no Sekai": interactive animation of shadow based on physical action. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF AR(augumented reality), image-recognition technique, physical action, shadow, interactive animation
28Masayuki Ueno, Kazuma Tanida, Katsuhide Tsushima Simplified motion language for 3D computer animation with turtle metaphor. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF 3DCG, animation authoring, animation generation, logo language
28Kirak Kim, Wooup Kwon, Eunsun Choi, Jinsu Park, Mijeong Jeon, Hyesun Ju, Hyunchul Choi, Woonhyuk Baek, Dongwuk Kyoung, Keechul Jung The dream of Peter Pan: user interaction arts using computer vision techniques. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF user interaction arts, computer vision, mixed reality
28Hiroshi Ishii 0001, Newton Lee, Stéphane Natkin, Katsuhide Tsushima (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006 Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  BibTeX  RDF
28Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu Architecture of an authoring system to support the creation of interactive contents. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
28Magy Seif El-Nasr, Su Yan Visual attention in 3D video games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF games, visual perception, visual attention
28Yuu Shibata, Kei Hiraki Applying recent techniques for retro games: in the case of undo function. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
28Atsushi Nakano, Junichi Hoshino Motion creation for online game characters. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF motion creation, online game character
28Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin, Marco Combetto Believable environments: generating interactive storytelling in vast location-based pervasive games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF audio centric, backseat playground, believable environment, prototype performance test, pervasive game, interactive storytelling, location based
28Junichi Osada, Shinichi Ohnaka, Miki Sato The scenario and design process of childcare robot, PaPeRo. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF design, robot, interaction design
28Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen AoIM in peer-to-peer multiplayer online games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF area of interest management (AoIM), peer-to-peer, game design, MMOG, spatial distribution
28Kyong Joon Lee, Sang Chul Ahn, Hyoung-Gon Kim Using a mobile device as an interface tool for HMD-based AR applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF augmented reality, mobile device, mobile phone, interface, PDA
28Ruck Thawonmas, Syota Osaka A method for online adaptation of computer-game AI rulebase. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer controlled characters, dynamic scripting, rulebase, computer games, game design
28Sara Owsley, Kristian J. Hammond, David A. Shamma Computational support for compelling story telling. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
28Ronan Champagnat, Pascal Estraillier, Armelle Prigent Adaptative execution of game: unfolding a correct story. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
28Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen Identifying MMORPG bots: a traffic analysis approach. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF game bot, traffic burstiness, online games
28Xuetao Feng, Yangsheng Wang, Li Bai A fast eye location method using ordinal features. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF eye location, ordinal features
28Elina M. I. Koivisto, Mirjam Eladhari Paper prototyping a pervasive game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF prototyping, game design, pervasive game, MMORPG
Displaying result #901 - #1000 of 7343 (100 per page; Change: )
Pages: [<<][1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][>>]
Valid XHTML 1.1! Valid CSS! [Valid RSS]
Maintained by L3S.
Previously maintained by Jörg Diederich.
Based upon DBLP by Michael Ley.
open data data released under the ODC-BY 1.0 license