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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 5667 occurrences of 2221 keywords
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Results
Found 7344 publication records. Showing 7343 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
28 | Li Zhang |
Metaphorical affect sensing in an intelligent conversational agent. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
emotional animation, metaphorical affective language, affect detection |
28 | Dooho Jung, Seongsik Jo, Rohae Myung |
A study of relationships between situation awareness and presence that affect performance on a handheld game console. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
performance, presence, situation awareness |
28 | Katsuya Ishiguro, Masaki Oshita |
Real-time motion control by data gloves. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Kouichirou Eto, Masahiro Hamasaki, Kuniaki Watanabe, Yoshinori Kawasaki, Takuichi Nishimura |
Modulobe: a creation and sharing platform for articulated models with complex motion. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
collaborative creation, creation assistance, creativity, interface design, media art, community analysis |
28 | Xiaobin Pan, Pei-Luen Patrick Rau, Anping Xie |
New abacus: a multi-channel interaction device. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
abacus, multi-channel interaction |
28 | Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yoshifumi Kitamura, Robert W. Lindeman, Fumio Kishino |
Extracting camera-control requirements and camera movement generation in a 3D virtual environment. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
virtual reality, path planning, interactive system, video game, octree, camera control |
28 | François Picard, Pascal Estraillier |
Motion capture system contextualization. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
adaptive background modeling, silhouette segmentation, motion capture, contextualization, motion prediction |
28 | Arun Ravindran |
Reduced dimensional HRTF processing for gaming environments. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
LISTEN dataset, gaming environments, head-related transfer functions (HRTF), dimensionality reduction |
28 | Tatsuo Unemi, Yoshiaki Matsui, Daniel Bisig |
Identity SA 1.6: an artistic software that produces a deformed audiovisual reflection based on a visually interactive swarm. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
interactive swarm-based art |
28 | Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori |
Design of installation with interactive UAVs. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
open source, illumination, unmanned aerial vehicle, installation, physical computing, blimp |
28 | Tsen Wang |
The research of interactive new media on the application of product customization web interface design strategy: take Der-Horng Art Frame interactive online system for example. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
multimedia, interaction, customization |
28 | Andrei Sherstyuk, Kar-Hai Chu, Samuel R. H. Joseph |
Virtual mirror for augmented presence applications. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Tomoko Fujii, Hideaki Nii, Takuji Tokiwa, Maki Sugimoto, Masahiko Inami |
Motion capture system using single-track gray code. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
infrared light, single-track gray code, motion capture |
28 | Chris Swain |
The augmented conversation engine: a system for achieving believable conversation in games and interactive stories. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
believable conversation, storytelling, game design, immersion, interactive narrative, character, conversational agents, interactive drama |
28 | Keita Watanabe, Michiaki Yasumura |
VisualHaptics: generating haptic sensation using only visual cues. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
GUI, haptics, human senses, feeling |
28 | Jaemin Soh, Gowun Jeong, Kyusung Cho, Hyun Seung Yang |
Interactive MR game based on intelligent agent. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen |
Detection of MMORPG bots based on behavior analysis. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
action frequency, action type, game bot, online game |
28 | Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto |
Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robots. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
handheld display, intuitive robot manipulation, mobile display-based manipulation (MDM), mobile computing, human-robot interaction, projection display |
28 | Duarte Gonçalves, Rui M. Jesus, Filipe Grangeiro, Teresa Romão, Nuno Correia 0001 |
Tag around: a 3D gesture game for image annotation. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
computer games, image annotation, gesture based interface |
28 | Masa Inakage, Newton Lee, Manfred Tscheligi, Regina Bernhaupt, Stéphane Natkin (eds.) |
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007 |
Advances in Computer Entertainment Technology |
2007 |
DBLP BibTeX RDF |
|
28 | Gabriele Ferri 0001 |
Making sense of a game: a preliminary sketch for a semantic approach to games. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
semic analysis, semantics, game, perception, structuralism, semiotics, isotopy |
28 | Guylain Delmas, Ronan Champagnat, Michel Augeraud |
Plot monitoring for interactive narrative games. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
interactive narrative, game architecture, adaptative execution |
28 | Özge Samanci, Yanfeng Chen, Ali Mazalek |
Tangible comics: a performance space with full-body interaction. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
interactive video installation, computer vision, tangible interface, direct manipulation, interactive storytelling, gesture-based interaction, full-body interaction |
28 | Regina Bernhaupt, Manfred Eckschlager, Manfred Tscheligi |
Methods for evaluating games: how to measure usability and user experience in games? |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
evaluation, games, user experience, interaction techniques |
28 | Tobias Fritsch, Jochen H. Schiller, Benjamin Voigt |
Personal behavior and virtual fragmentation. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
and characterization, user surveys and analysis, modeling, usage studies |
28 | Chih-Sung (Andy) Wu, Susan J. Robinson, Alexandra Mazalek |
WikiTUI: leaving digital traces in physical books. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
CSCW, annotation, tangible interface, augmented books |
28 | Regina Bernhaupt, Stefan Jenisch, York Keyser, Manuel Will |
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
GPS, field studies, mobile games, wizard-of-oz, user experience evaluation |
28 | Sean Casey, Duncan Rowland |
The gopher game: demonstration. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
GSM cell phones, locative and mobile gaming, social networking, user-generated content, context acquisition |
28 | Hideyuki Ando, Eisuke Kusachi, Junji Watanabe |
Nail-mounted tactile display for boundary/texture augmentation. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
drawing tool, tactile display, tactile sensation |
28 | Poika Isokoski, Benoît Martin |
Performance of input devices in FPS target acquisition. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
gamepad, trackmouse, game, mouse, keyboard, first person shooter, trackball |
28 | Florian Mueller 0001, Martin R. Gibbs |
Building a table tennis game for three players. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
social interaction, tangible, physical, videoconferencing, active, sports, exertion interface, exhausting, team spirit, sweat, table-tennis, ping pong |
28 | Rui Prada, Nuno Otero, Ana Paiva 0001 |
The user in the group: evaluating the effects of autonomous group dynamics. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
human-computer interaction, user studies, group dynamics, autonomous characters |
28 | Ye Wang 0007, Jia Zhu 0004 |
Interactive digital violin tutor (IDVT): an edutainment system for violin learners. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
computer aided learning |
28 | Cristina Portalés |
The private city through the hot images. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
color navigation, human space, location based services, mixed reality, urban environments |
28 | M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Luciano Gamberini, Irene Zaragozá, Francesco Martino |
Shared virtual environment (SVE): a framework for developing social games. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
games, pervasive games, social gaming, shared virtual environment |
28 | Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose |
Inter-glow: interaction by controlling light. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
visible-light communication, pervasive computing, interactive arts, intelligent space |
28 | Hirokatsu So, Ichiroh Kanaya, Kosuke Sato |
Hyperdraw: a new computer aided drawing system based on prediction of drawing action. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
design aided system, prediction of drawing action, user interface, mixed reality |
28 | Hyun-Jean Lee, Ali Mazalek, Kirti Goel |
The spinning screen: a movable experience between virtual and real. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
interactive media installation, spinning screen, tangible interface, 3D modeling, storytelling |
28 | Kathryn Elizabeth Merrick, Mary Lou Maher |
Motivated reinforcement learning for adaptive characters in open-ended simulation games. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
adaptive characters, motivated reinforcement learning, computer games, context-free grammar |
28 | Johan Peitz, Hannamari Saarenpää, Staffan Björk |
Insectopia: exploring pervasive games through technology already pervasively available. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
bluetooth harvesting, context-dependent games, pervasive games |
28 | Miki Namatame, Fusako Kusunoki |
Learning onomatopoeic expressions by animation. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
hard-of-hearing, onomatopoeic, visualization, animation |
28 | Michael Lankes, Regina Bernhaupt, Manfred Tscheligi |
An experimental setting to measure contextual perception of embodied conversational agents. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
context, emotion, facial expression, embodiment, ECAs |
28 | Brendan Walker, Holger Schnädelbach, Stefan Rennick Egglestone, Angus Clark, Tuvi Orbach, Michael Wright, Kher Hui Ng, Andrew P. French, Tom Rodden, Steve Benford |
Augmenting amusement rides with telemetry. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
amusement rides, fairgrounds, spectator interfaces, theme parks, thrill, wireless video and audio, accelerometer, ECG, electrocardiogram, heart-rate, telemetry, physiological monitoring |
28 | Mika Satomi, Christa Sommerer |
"game_of_life": interactive art installation using eye-tracking interface. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
interactive, eye-tracking, interface, art, installation, game of life |
28 | Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto |
VisiCon: a robot control interface for visualizing manipulation using a handheld projector. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
manipulation by projection, augmented reality, human-robot interaction |
28 | Ali Mazalek, Michael Nitsche |
Tangible interfaces for real-time 3D virtual environments. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
puppetry, tangible interface, video games, virtual character, game engine, machinima, 3D space |
28 | Cristina Portalés, Carlos D. Perales, Adrian David Cheok |
Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
collaborative, interaction, augmented reality, gaming |
28 | Yannick Francken, Johan Huysmans, Philippe Bekaert |
Sharing visual information in virtual environments using projective texture mapping. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
projective texture mapping, visual information sharing |
28 | Satoshi Kuribayashi, Yusuke Sakamoto, Maya Morihara, Hiroya Tanaka |
Plantio: an interactive pot to augment plants' expressions. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
gardening, interactive system, plant, biological signal, pet |
28 | Jong-Chul Yoon, In-Kwon Lee |
Synchronized background music generation for video. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
music graph, music-video synchronization |
28 | Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher, David Wilfinger, Manfred Tscheligi |
Using emotion in games: emotional flowers. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
collaborative, game, emotion, ambient display, social |
28 | Peter Kiefer, Sebastian Matyas, Christoph Schlieder |
Playing on a line: location-based games for linear trips. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
game theory, game design, go, location-based games |
28 | Hideto Obara, Naoko Tosa, Michihiko Minoh |
Hitch haiku: an interactive generation system of haiku. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
haiku poem generation, digital storytelling, art and technology |
28 | Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick Quagliara |
Transmedial interactions and digital games. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
mobile, interaction, games, MMOG, cross-platform, transmedia |
28 | Regina Bernhaupt, Daniel Schwaiger, Stefan Riegler, David Enthaler |
Evaluating children's gaming experiences. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
evaluation, education, game, children, global warming |
28 | Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman |
Tangible interaction in tabletop games: studying iconic and symbolic play pieces. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
interaction design, tangible user interfaces, pervasive games, tabletop gaming |
28 | Christian Geiger 0001, Jörg Stöcklein, Florian Klompmaker, Robin Fritze |
Development of an augmented reality game by extendinga 3D authoring system. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
iterative prototyping, virtools, augmented reality |
28 | Yoshiro Sugano, Yuya Mochizuki, Toshiya Usui, Naohito Okude |
Shootball: the ball sport using dynamic goals. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
ball bounce interface, sports in ubiquitous computing, game, tangible user interface |
28 | Yuko Uematsu, Hideo Saito |
Interactive AR bowling system by vision-based tracking. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
bowling, AR, interactive application, vision-based tracking |
28 | Yutaka Ishibashi, Toshio Asano |
Media synchronization control with prediction in a remote haptic calligraphy system. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
collaborative work, media synchronization, subjective assessment, haptic media, calligraphy |
28 | Ryota Oiwa, Mitsuyo Hashida, Haruhiro Katayose |
Crossing colorful communication: a system for enhancing sound communication. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
sound communication, visualization, interactive multimedia application |
28 | Ismo Rakkolainen, Artur Lugmayr |
Immaterial display for interactive advertisements. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
media technology, interaction, ambient intelligence, display, advertising, fogscreen |
28 | Florian Mueller 0001 |
How to build a hard-to-use mouse. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
handgrip, tangible, physical, active, sports, exertion interface, exercise, exhausting, sweat, RSI |
28 | Kazuhito Shiratori, Rai Chan, Junichi Hoshino |
Constructing negotiation of meaning model for task-based language training online game. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
TBLT, negotiation of meaning, online game |
28 | Bernd Bruegge, Christoph Teschner, Peter Lachenmaier, Eva Fenzl, Dominik Schmidt, Simon Bierbaum |
Pinocchio: conducting a virtual symphony orchestra. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
classical music, eWatch, virtual symphony orchestra, neural networks, gesture recognition, conducting, 3D video, 3D audio, Wii remote |
28 | Maiko Kamata, Koichi Furukawa |
Three types of viewers' favorite music videos. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
preference evaluation, clustering, music videos, Kansei engineering, questionnaire survey |
28 | Naoki Itou, Kazushi Nishimoto |
A voice-to-MIDI system for singing melodies with lyrics. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
melody input, note segmentation, pitch recognition, voice-to-MIDI, FFT, tapping, lyrics |
28 | Takanori Komatsu, Seiji Yamada |
How appearance of robotic agents affects how people interpret the agents' attitudes. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
agents' attitudes, appearance of agents, subtle expressions, human-agent interaction |
28 | Helmut Prendinger, Tobias Eichner, Elisabeth André, Mitsuru Ishizuka |
Gaze-based infotainment agents. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
interest recognition, multi-modal presentation, preference detection, eye tracking |
28 | William Bamford, Paul Coulton, Reuben Edwards |
Space-time travel blogging using a mobile phone. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
mobile, GPS, blogs, social computing, location awareness, photography |
28 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh |
Understanding social interaction in world of warcraft. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
social interaction, social computing, MMORPG |
28 | Klaus Brügmann, Helmut Prendinger, Marc Stamminger, Mitsuru Ishizuka |
Graceful anytime interruptibility for virtual agents. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
verbs and adverbs technique, character animation |
28 | Ling Chen 0001, Steve Benford |
Your way your missions: from location-based to route-based pervasive gaming. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
route, pervasive computing, games, location |
28 | Nipan Maniar, Emily Bennett |
Designing a mobile game to reduce culture shock. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
culture shock, mobile devices, games, m-learning |
28 | Michael Rohs, Georg Essl |
CaMus2: collaborative music performance with mobile camera phones. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
collaboration, mobile phones, camera phones, small displays, music performance, spatially aware displays, camera-based interaction |
28 | Bill Kapralos, Nathan Mekuz |
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
principal components analysis (PCA), dimensionality reduction, local linear embedding (LLE), 3D sound, isomap, HRTF |
28 | Amnon Dekel, Galit Yavne, Ela Ben-Tov, Yulia Roschak |
The spelling bee: an augmented physical block system that knows how to spell. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
embedded intelligence, physical games, tangible interfaces, multi-modal interfaces |
28 | Mores Prachyabrued, Timothy Roden, Ryan G. Benton |
Procedural generation of stylized 2D maps. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
data amplification, stylized map, procedural generation |
28 | Mats Liljedahl, Nigel Papworth, Stefan Lindberg |
Beowulf: an audio mostly game. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
audio-mostly, sound effects, computer game, interpretation, immersion, sound design, gameplay, imagination, soundscape |
28 | Satoru Tokuhisa, Yukinari Iwata, Masa Inakage |
Rhythmism: a VJ performance system with maracas based devices. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
VJ, maraca, shaker, performance, interaction technique |
28 | Jun Usui, Hirotaka Hatayama, Naohito Okude |
Quatronome: a stomp box for jam session with movies. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
stomp box, design, ubiquitous computing, music, sound |
28 | Satoshi Kuribayashi, Yusuke Sakamoto, Maya Morihara, Hiroya Tanaka |
Plantio: an interactive pot to augment plants' expressions. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
gardening, interactive system, plant, biological signal, pet |
28 | Yu Uchida, Mami Naito, Shiho Hirayama |
"Kage no Sekai": interactive animation of shadow based on physical action. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
AR(augumented reality), image-recognition technique, physical action, shadow, interactive animation |
28 | Masayuki Ueno, Kazuma Tanida, Katsuhide Tsushima |
Simplified motion language for 3D computer animation with turtle metaphor. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
3DCG, animation authoring, animation generation, logo language |
28 | Kirak Kim, Wooup Kwon, Eunsun Choi, Jinsu Park, Mijeong Jeon, Hyesun Ju, Hyunchul Choi, Woonhyuk Baek, Dongwuk Kyoung, Keechul Jung |
The dream of Peter Pan: user interaction arts using computer vision techniques. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
user interaction arts, computer vision, mixed reality |
28 | Hiroshi Ishii 0001, Newton Lee, Stéphane Natkin, Katsuhide Tsushima (eds.) |
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006 |
Advances in Computer Entertainment Technology |
2006 |
DBLP BibTeX RDF |
|
28 | Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu |
Architecture of an authoring system to support the creation of interactive contents. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
|
28 | Magy Seif El-Nasr, Su Yan |
Visual attention in 3D video games. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
games, visual perception, visual attention |
28 | Yuu Shibata, Kei Hiraki |
Applying recent techniques for retro games: in the case of undo function. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
|
28 | Atsushi Nakano, Junichi Hoshino |
Motion creation for online game characters. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
motion creation, online game character |
28 | Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin, Marco Combetto |
Believable environments: generating interactive storytelling in vast location-based pervasive games. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
audio centric, backseat playground, believable environment, prototype performance test, pervasive game, interactive storytelling, location based |
28 | Junichi Osada, Shinichi Ohnaka, Miki Sato |
The scenario and design process of childcare robot, PaPeRo. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
design, robot, interaction design |
28 | Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen |
AoIM in peer-to-peer multiplayer online games. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
area of interest management (AoIM), peer-to-peer, game design, MMOG, spatial distribution |
28 | Kyong Joon Lee, Sang Chul Ahn, Hyoung-Gon Kim |
Using a mobile device as an interface tool for HMD-based AR applications. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
augmented reality, mobile device, mobile phone, interface, PDA |
28 | Ruck Thawonmas, Syota Osaka |
A method for online adaptation of computer-game AI rulebase. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
computer controlled characters, dynamic scripting, rulebase, computer games, game design |
28 | Sara Owsley, Kristian J. Hammond, David A. Shamma |
Computational support for compelling story telling. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
|
28 | Ronan Champagnat, Pascal Estraillier, Armelle Prigent |
Adaptative execution of game: unfolding a correct story. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
|
28 | Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen |
Identifying MMORPG bots: a traffic analysis approach. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
game bot, traffic burstiness, online games |
28 | Xuetao Feng, Yangsheng Wang, Li Bai |
A fast eye location method using ordinal features. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
eye location, ordinal features |
28 | Elina M. I. Koivisto, Mirjam Eladhari |
Paper prototyping a pervasive game. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
prototyping, game design, pervasive game, MMORPG |
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