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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 12191 occurrences of 3826 keywords
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Results
Found 47310 publication records. Showing 47302 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
20 | Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen 0001, Boyang Li 0001 |
Creating an Immersive Game World with Evolutionary Fuzzy Cognitive Maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 30(2), pp. 58-70, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
immersive game world, computer graphics, computational model, serious game, graphics and multimedia |
20 | Jong-Hyoun Kim |
The Initiative Experiments about New Interface for a Networked Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NCM ![In: International Conference on Networked Computing and Advanced Information Management, NCM 2009, Fifth International Joint Conference on INC, IMS and IDC: INC 2009: International Conference on Networked Computing, IMS 2009: International Conference on Advanced Information Management and Service, IDC 2009: International Conference on Digital Content, Multimedia Technology and its Applications, Seoul, Korea, August 25-27, 2009, pp. 1425-1427, 2009, IEEE Computer Society, 978-0-7695-3769-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game interface, camera base, digital interface, immersion to a game |
20 | Chen Xin |
Music and Image Applications of Mobile Phone Serious Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ESIAT (2) ![In: 2009 International Conference on Environmental Science and Information Application Technology, ESIAT 2009, Wuhan, China, 4-5 July 2009, 3 Volumes, pp. 510-513, 2009, IEEE Computer Society, 978-0-7695-3682-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
music application, image application, mobile phone, serious game, game industry |
20 | Cate Dowd |
Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 215-216, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Serious Game methodologies, Crisis communication, Modeling, Semantic web, Participatory design, Complex systems, Game design |
20 | Christos Gatzidis, Keith Parry, Emma Kavanagh, Amanda Wilding, Darrell Gibson |
Towards the Development of an Interactive 3D Coach Training Serious Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 186-189, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
coach training simulator, serious games, game-based learning, game engine |
20 | Chen Xin |
Location Based Service Application in Mobile Phone Serious Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
JCAI ![In: First IITA International Joint Conference on Artificial Intelligence, Hainan Island, China, 25-26 April 2009, pp. 50-52, 2009, IEEE Computer Society, 978-0-7695-3615-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
LBS application, mobile phone game, mobile phone, location based service, serious game |
20 | Xiaojun Wu, Yu Gu 0006 |
Multi-agent and Multi-stage Game Analysis of Venture Capital Governance and Management. ![Search on Bibsonomy](Pics/bibsonomy.png) |
JCAI ![In: First IITA International Joint Conference on Artificial Intelligence, Hainan Island, China, 25-26 April 2009, pp. 32-35, 2009, IEEE Computer Society, 978-0-7695-3615-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Multi-agent game theory, Multi-stage game, Venture capital, Venture capital governance, Venture-backed firm |
20 | Jian-Bing Liu, Hong Ren, Xiao-Jian Guo |
Study on the Game Mechanism of Construction Project Bidding. ![Search on Bibsonomy](Pics/bibsonomy.png) |
JCAI ![In: First IITA International Joint Conference on Artificial Intelligence, Hainan Island, China, 25-26 April 2009, pp. 814-817, 2009, IEEE Computer Society, 978-0-7695-3615-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
the game theory, construction project, incomplete information, bidding, non-cooperation game |
20 | Nobuto Fujii, Mitsuyo Hashida, Haruhiro Katayose |
Strategy-acquisition system for video trading card game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 175-182, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
strategy acquisition, trading card game, machine learning, video game, COM |
20 | Philip Mendels, Joep W. Frens |
The Audio Adventurer: Design of a Portable Audio Adventure Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 46-58, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interactive audiobook, auditory environment, interactive narrative, audio game, adventure game |
20 | Yuh-Ming Cheng, Peng-Fei Chen |
Building an Online Game-Based Learning System for Elementary School. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IIH-MSP ![In: 4th International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2008), Harbin, China, 15-17 August 2008, Proceedings, pp. 35-38, 2008, IEEE Computer Society, 978-0-7695-3278-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Online Game-based Learning, Online Game, Learning Style, Computer Assisted Instruction |
20 | Diego J. Díaz, Clara Boj Tovar, Moisés Mañas Carbonell |
"SeeSaw videogame" a new multi-user collaborative game device. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 302-306, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
game, prototype, interface, physical, videogame, realtime, 3D game, multiuser |
20 | Daniel D. Garcia, David Ginat, Peter B. Henderson |
Everything you always wanted to know about game theory: but were afraid to ask. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2003, Reno, Nevada, USA, February 19-23, 2003, pp. 96-97, 2003, ACM, 1-58113-648-X. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
combinatorial game theory, economic game theory, artificial intelligence, ethics, CS1/2, prisoner's dilemma |
20 | C. Greg Plaxton |
Tight Bounds for a Distributed Selection Game with Applications to Fixed-Connection Machines. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FOCS ![In: 36th Annual Symposium on Foundations of Computer Science, Milwaukee, Wisconsin, USA, 23-25 October 1995, pp. 114-122, 1995, IEEE Computer Society, 0-8186-7183-1. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
distributed selection game, fixed-connection machines, abstract communication game, hypercubic machine, computational complexity, lower bound, hypercube networks, tight bounds |
20 | Samuel Manier, Olivier Sigaud |
Compacting a Rule Base into an and/or Diagram for Game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 77-, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
20 | David Keaveney, Colm O'Riordan |
Analysing the Fitness Landscape of an Abstract Real-Time Strategy Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 51-55, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
20 | Antonio Barella, Carlos Carrascosa, Vicente J. Botti |
Extending Game Technologies with Virtual Reality and Multi-Agent Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 94-98, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
20 | Sander Bakkes, Pieter Spronck, H. Jaap van den Herik |
Rapid Adaptation of Video Game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 69-76, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
20 | Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti |
MMOG based on MAS: A Game-Independent Ontology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 141-146, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
20 | Anton Eliëns, Hugo C. Huurdeman, Marek R. van de Watering, Winoe Bhikharie |
XIMPEL Interactive Video - between narrative(s) and game play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 132-136, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
20 | Solip Park, Annakaisa Kultima, Kenji Ono, Buho Choi |
Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICGJ ![In: Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2023, Virtual Event, Ukraine, 30 August 2023, pp. 1-9, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
20 | Elina Koskinen |
Pizza and Coffee Make a Game Jam - Learnings From Organizing an Online Game Development Event. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICGJ ![In: ICGJ 2021: Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events, Virtual Event / Montreal, Canada, 2 August 2021, pp. 74-77, 2021, ACM, 978-1-4503-8417-9. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Mateus Camara, Márcio Oyamada, Daniel Boll, Davi Giacomel, Felipi Matozinho, Gustavo Nomelini, Igor Negrizoli, Leonardo Vanzin, Lucas Amorim, Lucas Sá, Marco Damo, Mateus Silveira, Matheus Ismael, Roberta Alcantara, Vinicius Freitas |
A&B Game Jam - Enhancing the Online Game Jam Experience With Milestones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICGJ ![In: ICGJ 2021: Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events, Virtual Event / Montreal, Canada, 2 August 2021, pp. 69-73, 2021, ACM, 978-1-4503-8417-9. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Annakaisa Kultima, Solip Park, Ville Kankainen, Riikka Aurava, Laura Piispanen, Tomi Kauppinen |
Expert-Driven (Online) Game Jams for (Game) Design Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICGJ ![In: ICGJ 2021: Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events, Virtual Event / Montreal, Canada, 2 August 2021, pp. 64-68, 2021, ACM, 978-1-4503-8417-9. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Truna Aka J. Turner, Lubi Thomas |
(co)Curating game jams for community and communitas A 48hr game making challenge retrospective. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICGJ ![In: Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2020, ICGJ 2020, Osaka, Japan, August 24, 2020, pp. 1-7, 2020, ACM, 978-1-4503-8780-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
20 | Annakaisa Kultima |
Design Values of Game Jam Organizers Case: Global Game Jam 2018 in Finland. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICGJ ![In: Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, ICGJ 2018, San Francisco, CA, USA, March 18-18, 2018, pp. 21-27, 2018, ACM. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
20 | Forrest Z. Shooster, Chase Slattery, Luna Meier, Rebecca Wengert, Michael Campito, Alex Woodward, Marc Laroussini |
The Big Wave: An Accessible Parallel Gameplay Information Gathering Puzzle Game made for the Global Game Jam. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICGJ ![In: Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events, ICGJ 2017, San Francisco, California, USA, February 26, 2017, pp. 40-43, 2017, ACM, 978-1-4503-4797-6. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Tansu Alpcan, Cengiz Örencik, Albert Levi, Erkay Savas |
A game theoretic model for digital identity and trust in online communities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AsiaCCS ![In: Proceedings of the 5th ACM Symposium on Information, Computer and Communications Security, ASIACCS 2010, Beijing, China, April 13-16, 2010, pp. 341-344, 2010, ACM, 978-1-60558-936-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
trust, game theory, online communities, digital identity |
20 | Dapeng Li 0001, Youyun Xu, Jing Liu 0023, Xinbing Wang, Xudong Wang 0001 |
A coalitional game model for cooperative cognitive radio networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWCMC ![In: Proceedings of the 6th International Wireless Communications and Mobile Computing Conference, IWCMC 2010, Caen, France, June 28 - July 2, 2010, pp. 1006-1010, 2010, ACM, 978-1-4503-0062-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
cooperative communication, cognitive radio networks, coalitional game |
20 | José María Blanco, Pascal Landry, Sebastián Mealla C., Emanuela Mazzone, Narcís Parés |
PIPLEX: tangible experience in an augmented reality video game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Interaction Design and Children, Proceedings of the 9th International Conference on Interaction Design and Children, IDC 2010, Barcelona, Spain, June 9-12, 2010, pp. 274-277, 2010, ACM, 978-1-60558-951-0. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
plastic interaction, plasticine, human computer interaction, interaction design, tangible user interfaces, mixed reality, video game, haptic interfaces |
20 | Luca Grilli 0003, Angelo Sfrecola |
A neural networks approach to minority game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Neural Comput. Appl. ![In: Neural Comput. Appl. 18(2), pp. 109-113, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Neural networks, Learning algorithms, Minority game |
20 | Gloria Brown-Simmons, Falko Kuester, Christopher J. H. Knox, So Yamaoka |
Earth and Planetary System Science Game Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 203-218, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Earth system science, scientific visualization, edutainment, game engines |
20 | Christiane Gresse von Wangenheim, Marcello Thiry, Djone Kochanski |
Empirical evaluation of an educational game on software measurement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Empir. Softw. Eng. ![In: Empir. Softw. Eng. 14(4), pp. 418-452, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Measurement, Project management, Experiment, Educational game |
20 | Mehdi Rasti, Ahmad R. Sharafat, Babak Seyfe |
Pareto-efficient and goal-driven power control in wireless networks: a game-theoretic approach with a novel pricing scheme. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE/ACM Trans. Netw. ![In: IEEE/ACM Trans. Netw. 17(2), pp. 556-569, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
distributed and goal-driven power control, pareto efficiency, wireless networks, game theory |
20 | Yalin Evren Sagduyu, Anthony Ephremides |
A game-theoretic analysis of denial of service attacks in wireless random access. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Wirel. Networks ![In: Wirel. Networks 15(5), pp. 651-666, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Malicious operation, Adaptive update algorithms, Wireless networks, Game theory, Cooperation, Medium access control, Pricing, Competition, Distributed control, Random access, Denial of service attacks |
20 | Jinah Lee, Chang-Young Im |
A Study on User Centered Game Evaluation Guideline Based on the MIPA Framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (10) ![In: Human Centered Design, First International Conference, HCD 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, pp. 84-93, 2009, Springer, 978-3-642-02805-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
MIPA framework, user interface, game design |
20 | Gregory C. L. Lum, David Y. Y. Yun |
Web-Enabled 3D Game Playing for Looped Knight's Tour. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTETAIN ![In: Intelligent Technologies for Interactive Entertainment, Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings, pp. 131-142, 2009, Springer, 978-3-642-02314-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
knight’s tour, 3D grid box, solitaire game, community challenges, growing solved database, Web interaction, SketchUp, Google, closed-loop |
20 | Joe Shanahan |
Students create game-based online learning environment that teaches Java programing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Southeast Regional Conference ![In: Proceedings of the 47th Annual Southeast Regional Conference, 2009, Clemson, South Carolina, USA, March 19-21, 2009, 2009, ACM, 978-1-60558-421-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Java-education, dimension D, educational MMORPG, educational multi-media, educational video games, online world, Java, e-learning, virtual world, online community, edutainment, game-based learning, MMORPG |
20 | Kaushik Roy 0002, Prabir Bhattacharya |
Nonideal Iris Recognition Using Level Set Approach and Coalitional Game Theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICVS ![In: Computer Vision Systems, 7th International Conference on Computer Vision Systems, ICVS 2009, Liège, Belgium, October 13-15, 2009, Proceedings, pp. 394-402, 2009, Springer, 978-3-642-04666-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
level set based curve evolution, coalitional game theory, contribution selection algorithm, Mumford-Shah segmentation model, Iris recognition |
20 | Josep Domingo-Ferrer |
The Functionality-Security-Privacy Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MDAI ![In: Modeling Decisions for Artificial Intelligence, 6th International Conference, MDAI 2009, Awaji Island, Japan, November 30-December 2, 2009. Proceedings, pp. 92-101, 2009, Springer, 978-3-642-04819-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Security, Privacy, Game theory, Mechanism design, Functionality |
20 | Kuang-Min Huang, Jui-Hung Chen, Chun-Yi Shen, Louis R. Chao, Timothy K. Shih |
Developing the 3D Adventure Game-Based Assessment System with Wii Remote Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICWL ![In: Advances in Web Based Learning - ICWL 2009, 8th International Conference, Aachen, Germany, August 19-21, 2009. Proceedings, pp. 192-195, 2009, Springer, 978-3-642-03425-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
GBL, Game interaction, Wii remote, 3D virtual environment |
20 | Ada Angeli Cariaga, Jay Andrae Salvador, Ma. Rowena Solamo, Rommel P. Feria |
Kinespell: Kinesthetic Learning Activity and Assessment in a Digital Game-Based Learning Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICWL ![In: Advances in Web Based Learning - ICWL 2009, 8th International Conference, Aachen, Germany, August 19-21, 2009. Proceedings, pp. 108-111, 2009, Springer, 978-3-642-03425-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
VAK Learning Styles, Digital Game-based Learning (DGBL), Sun Small Programmable Object Technology (Sun SPOT), Assessment, Educational Games, Kinesthetic |
20 | Vicky G. Papadopoulou, Andreas Gregoriades |
Network Security Validation Using Game Theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OTM Workshops ![In: On the Move to Meaningful Internet Systems: OTM 2009 Workshops, Confederated International Workshops and Posters, ADI, CAMS, EI2N, ISDE, IWSSA, MONET, OnToContent, ODIS, ORM, OTM Academy, SWWS, SEMELS, Beyond SAWSDL, and COMBEK 2009, Vilamoura, Portugal, November 1-6, 2009. Proceedings, pp. 259-266, 2009, Springer, 978-3-642-05289-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Game Theory, Network Security, Non-functional requirements |
20 | Lee A. Belfore II, Amy B. Adcock, Ginger S. Watson |
Introducing digital logic and electronics concepts in a game-like environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SpringSim ![In: Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, San Diego, California, USA, March 22-27, 2009, 2009, SCS/ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
game based learning, computer engineering, digital logic |
20 | David A. Joyner, Chih-Sung (Andy) Wu, Ellen Yi-Luen Do |
Tangible optical chess: a laser strategy game on an interactive tabletop. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Interaction Design and Children, Proceedings of the 8th International Conference on Interaction Design and Children, IDC 2009, Como, Italy, June 3-5, 2009, pp. 278-279, 2009, ACM, 978-1-60558-395-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game, tangible interaction, tabletop, Chess |
20 | Xingxing Wei, Haibin Duan, Yanran Wang |
Hybrid Game Theory and D-S Evidence Approach to Multiple UCAVs Cooperative Air Combat Decision. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISNN (3) ![In: Advances in Neural Networks - ISNN 2009, 6th International Symposium on Neural Networks, ISNN 2009, Wuhan, China, May 26-29, 2009, Proceedings, Part III, pp. 236-246, 2009, Springer, 978-3-642-01512-0. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
UCAVs, Mission Decision-making, Game Theory, D-S Evidence Theory |
20 | Stan Kurkovsky |
Engaging students through mobile game development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2009, Chattanooga, TN, USA, March 4-7, 2009, pp. 44-48, 2009, ACM, 978-1-60558-183-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
mobile game development, curriculum, motivation |
20 | Ze-Su Cai, Li-ning Sun, Hai-Bo Gao |
A novel hierarchical decomposition for multi-player pursuit evasion differential game with superior evaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GEC Summit ![In: Proceedings of the first ACM/SIGEVO Summit on Genetic and Evolutionary Computation, GEC Summit 2009, Shanghai, China, June 12-14, 2009, pp. 795-798, 2009, ACM, 978-1-60558-326-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
multi-player, pursuit evasion, coalition formation, hierarchical decomposition, differential game |
20 | Timo Nummenmaa, Jussi Kuittinen, Jussi Holopainen |
Simulation as a game design tool. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 232-239, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
DisCo language, simulation, games, prototype, game design |
20 | Jerzy Konorski |
Wireless multihoming modeled as a multi-WLAN game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MSWiM ![In: Proceedings of the 12th International Symposium on Modeling Analysis and Simulation of Wireless and Mobile Systems, MSWiM 2009, Tenerife, Canary Islands, Spain, October 26-19, 2009, pp. 147-154, 2009, ACM, 978-1-60558-616-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game theory, WLAN, MAC, multihoming, bandwidth sharing |
20 | Chih-Yao Lo, Yu-Teng Chang |
A Novel Application of Organic Plant Farming Analysis System - Using Game Theory and Multi-Agent Technique. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AMT ![In: Active Media Technology, 5th International Conference, AMT 2009, Beijing, China, October 22-24, 2009. Proceedings, pp. 311-322, 2009, Springer, 978-3-642-04874-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Decision Evaluation System, Organic Vegetables, Game Theory, Multi-Agent |
20 | Jun'ichi Hoshino, Tetsuya Saito, Shiratori Kazuto |
Task-Based Second Language Learning Game System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 323-324, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Task-based language training, Conversational game character, Negotiation of meaning, Locomotion control |
20 | Ruichun Yang, Zhen Wang, Dachuan Xu |
A Cost-Sharing Method for the Soft-Capacitated Economic Lot-Sizing Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
COCOA ![In: Combinatorial Optimization and Applications, Third International Conference, COCOA 2009, Huangshan, China, June 10-12, 2009. Proceedings, pp. 166-173, 2009, Springer, 978-3-642-02025-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Economic lot-sizing game, cost-sharing method, cross- monotonic, approximate cost recovery |
20 | Maya B. Mathur, David B. Reichling |
An uncanny game of trust: social trustworthiness of robots inferred from subtle anthropomorphic facial cues. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HRI ![In: Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, HRI 2009, La Jolla, California, USA, March 9-13, 2009, pp. 313-314, 2009, ACM, 978-1-60558-404-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game theory, social interaction, facial expression, android, anthropomorphism, humanoid, uncanny valley |
20 | Eric G. Parker, James F. O'Brien |
Real-time deformation and fracture in a game environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Symposium on Computer Animation ![In: Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2009, New Orleans, Louisiana, USA, August 1-2, 2009, pp. 165-175, 2009, ACM, 978-1-60558-610-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Star Wars: The Force Unleashed, game physics, real-time physics, simulation, deformation, fracture, physics engine |
20 | Saurabh Mehta, Kyung Sup Kwak |
Game Theory and Cognitive Radio Based Wireless Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES-AMSTA ![In: Agent and Multi-Agent Systems: Technologies and Applications, Third KES International Symposium, KES-AMSTA 2009, Uppsala, Sweden, June 3-5, 2009. Proceedings, pp. 803-812, 2009, Springer, 978-3-642-01664-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Wireless Networks, Game Theory, Mechanism Design, Cognitive Radio, Cross-layer Design |
20 | Anthony Estey, Amy Gooch, Bruce Gooch |
Addressing industry issues in a multi-disciplinary course on game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 71-78, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
multi-discipline, computer science education, cooperative learning, peer review, game development |
20 | Jessica D. Bayliss, David I. Schwartz |
Instructional design as game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 10-17, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
computer science pedagogy, game design, instructional design |
20 | Archie C. Chapman, Rosa Anna Micillo, Ramachandra Kota, Nicholas R. Jennings |
Decentralised dynamic task allocation: a practical game: theoretic approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS (2) ![In: 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, May 10-15, 2009, Volume 2, pp. 915-922, 2009, IFAAMAS, 978-0-9817381-7-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
game theory, multi-agent planning |
20 | Ming-Yueh Hwang, Jon-Chao Hong, Jyh-Tsorng Jong, Chia-Kun Lee, Hsing-Yun Chang |
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 464-472, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
embodied interactive video game, flow experience, usability, dependability |
20 | Kazumoto Tanaka, Takayuki Kataoka, Makoto Hasegawa |
Virtual Sport System for Optimum Exercising Based on a User Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 283-290, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Physically interactive computer game, Exercise load, Heart rate state estimation, Bayesian network, User model |
20 | Riky Subrata, Albert Y. Zomaya |
Game-Theoretic Approach for Load Balancing in Computational Grids. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Parallel Distributed Syst. ![In: IEEE Trans. Parallel Distributed Syst. 19(1), pp. 66-76, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Scheduling, Load Balancing, Grid Computing, Game Theory |
20 | Sharon Shoham, Nissim Francez |
Game Semantics for the Lambek-Calculus: Capturing Directionality and the Absence of Structural Rules. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Stud Logica ![In: Stud Logica 90(2), pp. 161-188, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Game semantics, Lambek calculus |
20 | Yingxu Wang 0001 |
Toward a Generic Mathematical Model of Abstract Game Theories. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Comput. Sci. ![In: Transactions on Computational Science II, pp. 205-223, 2008, Springer, 978-3-540-87562-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
abstract games, static layout, layoff tables, zero-sum games, nonzero-sum games, serial matches, decision grids, game theory, decision making, mathematical models, utilities, Cognitive informatics, dynamic behaviors, properties |
20 | Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó |
A game loop architecture for the GPU used as a math coprocessor in real-time applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(3), pp. 42:1-42:19, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Game loop, real-time physics, GPGPU |
20 | Staffan Björk |
Games, gamers, and gaming: understanding game research. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 64-68, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
gamers, research practice, games, gaming, game research |
20 | Lin Gao 0001, Xinbing Wang |
A game approach for multi-channel allocation in multi-hop wireless networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiHoc ![In: Proceedings of the 9th ACM Interational Symposium on Mobile Ad Hoc Networking and Computing, MobiHoc 2008, Hong Kong, China, May 26-30, 2008, pp. 303-312, 2008, ACM, 978-1-60558-073-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game theory, nash equilibria, channel allocation, multi-radio |
20 | E. Vincent Cross II, Kinnis Gosha, Wanda Eugene, Francisco Arcediano, Christin Hamilton, Jacqueline Hundley |
Game design from the lens of a student. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Southeast Regional Conference ![In: Proceedings of the 46th Annual Southeast Regional Conference, 2008, Auburn, Alabama, USA, March 28-29, 2008, pp. 247-252, 2008, ACM, 978-1-60558-105-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
computer science education, game design, curriculum design |
20 | W. Lewis Johnson, Shumin Wu |
Assessing Aptitude for Learning with a Serious Game for Foreign Language and Culture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intelligent Tutoring Systems ![In: Intelligent Tutoring Systems, 9th International Conference, ITS 2008, Montreal, Canada, June 23-27, 2008, Proceedings, pp. 520-529, 2008, Springer, 978-3-540-69130-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Serious Game, Language Learning, Student Assessment |
20 | Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore II |
The design of an electronic self-regulation skill notebook for the development of meta-cognitive strategies and self-assessment in digital game-based learning environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SpringSim ![In: Proceedings of the 2008 Spring Simulation Multiconference, SpringSim 2008, Ottawa, Canada, April 14-17, 2008, pp. 797-801, 2008, SCS/ACM, 1-56555-319-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
implementation, game-based learning, metacognition, self-regulated learning, tool development |
20 | Richard E. Ladner, Tammy VanDeGrift |
The game of life: an outreach model for high school students with disabilities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2008, Portland, OR, USA, March 12-15, 2008, pp. 296-297, 2008, ACM, 978-1-59593-799-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
disabilities, outreach, game of life |
20 | Tony Tulathimutte, Nate Bolt |
The science of fun: one-to-many moderated game research. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008, pp. 2033-2038, 2008, ACM, 978-1-60558-012-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
native environment, remote usability, voice moderation, voice chat, game research |
20 | Vassilis Kostakos |
Urban encounters: the game of real life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008, pp. 3555-3560, 2008, ACM, 978-1-60558-012-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
encounter, simulation, bluetooth, game of life |
20 | Pan Shi, Yifeng Lian |
Game-Theoretical Effectiveness Evaluation of DDoS Defense. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICN ![In: Seventh International Conference on Networking (ICN 2008), 13-18 April 2008, Cancun, Mexico, pp. 427-433, 2008, IEEE Computer Society, 978-0-7695-3106-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
effectiveness evaluation, Game Theory, congestion control, DDoS |
20 | Yasuo Yamashita, Hiroshi Takahashi, Takao Terano |
The Development of the Financial Learning Tool through Business Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (2) ![In: Knowledge-Based Intelligent Information and Engineering Systems, 12th International Conference, KES 2008, Zagreb, Croatia, September 3-5, 2008, Proceedings, Part II, pp. 986-993, 2008, Springer, 978-3-540-85564-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
business game, WWW server, investment decision making, WWW browser |
20 | Chulhan Lee, Hohyun Lee, Kyoungsu Oh |
Real-time image-based 3D avatar for immersive game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRCAI ![In: Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2008, Singapore, December 8-9, 2008, 2008, ACM, 978-1-60558-335-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
bodily user interface, computer game, visual hull, augmented virtuality |
20 | Shingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai, Haruhiro Katayose |
Brain activity during playing video game correlates with player level. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 360-363, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
NIRS, video game, brain, skill, master |
20 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Renyi Hong |
The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 356-359, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
MMO game, social interaction, social computing |
20 | Lucio Tommaso De Paolis, Marco Pulimeno, Giovanni Aloisio |
An Interactive and Immersive 3D Game Simulation Provided with Force Feedback. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACHI ![In: First International Conference on Advances in Computer-Human Interaction, ACHI 2008, February 10-15, 2008, Sainte Luce, Martinique, France, pp. 26-30, 2008, IEEE Computer Society, 978-0-7695-3086-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Simulation, Virtual Reality, Computer Game, Force Feedback |
20 | Fatma Mili, Jonathan Barr, Meghan Harris, Laura Pittiglio |
Nursing Training: 3D Game with Learning Objectives. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACHI ![In: First International Conference on Advances in Computer-Human Interaction, ACHI 2008, February 10-15, 2008, Sainte Luce, Martinique, France, pp. 236-242, 2008, IEEE Computer Society, 978-0-7695-3086-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Education, Student Modeling, 3D Game, Student Assessment |
20 | Michael Nitsche |
Experiments in the use of game technology for pre-visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 160-165, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
pre-visualization, real-time 3D, game, film, machinima |
20 | Claire Dormann, Robert Biddle |
Understanding game design for affective learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 41-48, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
affective development, game design |
20 | Christian Kletsch, Daniel Volk |
Towards an AJAX-based game engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 270-271, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
web 2.0, AJAX, game engine |
20 | Sheng-Hui Hsu, Po-Han Wu, Yueh-Min Huang |
Dog Detective - An Experience of Game-Based Ubiquitous Learning in Elementary School Science Experiment Class. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WMUTE ![In: Proceedings of the Fifth IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2008, Beijing, China, March 23-26, 2008, pp. 231-233, 2008, IEEE Computer Society, 978-0-7695-3108-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Game-based learning, ubiquitous learning, educational robot, discovery learning |
20 | Jim Jiunde Lee |
Emotion and Sense of Telepresence: The Effects of Screen Viewpoint, Self-transcendence Style, and NPC in a 3D Game Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (3) ![In: Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part III, pp. 393-400, 2007, Springer, 978-3-540-73108-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
self-transcendence style, emotion, Computer game, telepresence |
20 | Elisa Burato, Matteo Cristani |
Contract clause negotiation by game theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAIL ![In: The Eleventh International Conference on Artificial Intelligence and Law, Proceedings of the Conference, June 4-8, 2007, Stanford Law School, Stanford, California, USA, pp. 71-80, 2007, ACM, 978-1-59593-680-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
contract clauses negotiation, meaning negotiation, multiple agents systems, game theory, knowledge representation, dialogue games, bargaining, legal knowledge representation |
20 | Bram Roth, Régis Riveret, Antonino Rotolo, Guido Governatori |
Strategic argumentation: a game theoretical investigation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAIL ![In: The Eleventh International Conference on Artificial Intelligence and Law, Proceedings of the Conference, June 4-8, 2007, Stanford Law School, Stanford, California, USA, pp. 81-90, 2007, ACM, 978-1-59593-680-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
predictive force, game theory, argumentation |
20 | Alicia Sanchez, Peter A. Smith |
Emerging technologies for military game-based training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SpringSim (3) ![In: Proceedings of the 2007 Spring Simulation Multiconference, SpringSim 2007, Norfolk, Virginia, USA, March 25-29, 2007, Volume 3, pp. 296-301, 2007, SCS/ACM, 1-56555-314-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
game based technologies, games, training, serious games |
20 | Vladimir Marbukh, Stephan Klink |
Decentralized control of large-scale networks as a game with local interactions: cross-layer TCP/IP optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VALUETOOLS ![In: Proceedings of the 2nd International Conference on Performance Evaluation Methodolgies and Tools, VALUETOOLS 2007, Nantes, France, October 22-27, 2007, pp. 22, 2007, ICST/ACM, 978-963-9799-00-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
routing stability, optimization, game theory, TCP/IP, learning algorithms, distributed protocols, OSPF, randomized routing |
20 | Ursula Wolz, Sarah Monisha Pulimood |
An integrated approach to project management through classic CS III and video game development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2007, Covington, Kentucky, USA, March 7-11, 2007, pp. 322-326, 2007, ACM, 1-59593-361-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
multidisciplinary communication, video game design, software engineering, project management |
20 | Adam Bakewell, Dan R. Ghica |
Game-based safety checking with Mage. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAVCBS ![In: Proceedings of the 2007 Conference Specification and Verification of Component-Based Systems, SAVCBS 2007, Dubrovnik, Croatia, September 3-4, 2007, pp. 85-87, 2007, ACM, 978-1-59593-721-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game models, symbolic automata, refinement, software model checking, compositional verification, data approximation |
20 | Masahide Yuasa, Naoki Mukawa |
The facial expression effect of an animated agent on the decisions taken in the negotiation game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 2795-2800, 2007, ACM, 978-1-59593-642-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game theory, negotiation, facial expression, appearance, animated agent, life-like character |
20 | Zongjian Tang, Geying Liang, Ruxue Wu |
A Game Analysis of Outsourcing Strategy for Enterprise Informatization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CONFENIS (2) ![In: Research and Practical Issues of Enterprise Information Systems II, Volume 2, IFIP TC 8 WG 8.9 International Conference on Research and Practical Issues of Enterprise Information Systems (CONFENIS 2007), October 14-16, 2007, Beijing, China, pp. 1523-1528, 2007, Springer, 978-0-387-76311-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Enterprise informatization, Outsourcing strategy, Game, Information system, Participate, Effort |
20 | Thomas Költringer, Poika Isokoski, Thomas Grechenig |
TwoStick: writing with a game controller. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Graphics Interface ![In: Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, pp. 103-110, 2007, ACM Press, 978-1-56881-337-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
TwoStick, gamepad, quikwriting, selection keyboard, text entry, game controller, joystick |
20 | Timon Burney, Phillip Lock |
Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings, pp. 22-27, 2007, Springer, 978-3-540-74872-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Dome-projection, game-play performance, user interfaces, computer games, immersion |
20 | Torben Schou, Henry J. Gardner |
A Wii remote, a game engine, five sensor bars and a virtual reality theatre. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 2007 Australasian Computer-Human Interaction Conference, OZCHI 2007, Adelaide, Australia, November 28-30, 2007, pp. 231-234, 2007, ACM, 978-1-59593-872-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
virtual reality, immersive, game engine, Wii remote |
20 | Michel Hirschowitz, André Hirschowitz, Tom Hirschowitz |
A Theory for Game Theories. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FSTTCS ![In: FSTTCS 2007: Foundations of Software Technology and Theoretical Computer Science, 27th International Conference, New Delhi, India, December 12-14, 2007, Proceedings, pp. 192-203, 2007, Springer, 978-3-540-77049-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
categories, Game semantics |
20 | Terry Huntsberger, Abhijit Sengupta |
Game theory basis for control of long-lived lunar/planetary surface robots. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Auton. Robots ![In: Auton. Robots 20(2), pp. 85-95, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
All terrain mobility, Game theory, Mobile robots, Robot control, Reconfigurable robots |
20 | Jerzy Konorski |
A game-theoretic study of CSMA/CA under a backoff attack. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE/ACM Trans. Netw. ![In: IEEE/ACM Trans. Netw. 14(6), pp. 1167-1178, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
ad hoc LAN, game theory, MAC protocol, selfish behavior |
20 | Janet H. Murray, Ian Bogost, Michael Mateas, Michael Nitsche |
Game Design Education: Integrating Computation and Culture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 39(6), pp. 43-51, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computers and education, game design and development, digital media curricula |
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