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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 2220 occurrences of 1047 keywords
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Results
Found 4323 publication records. Showing 4323 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
13 | Guillaume Chanel, Cyril Rebetez, Mireille Bétrancourt, Thierry Pun |
Boredom, engagement and anxiety as indicators for adaptation to difficulty in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 13-17, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
emotion assessment, gaming engagement, physiological signals processing and classification, SVM, GSR |
13 | Jean Underwood 0001 |
Learners, Technology and the Brain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
USAB ![In: HCI and Usability for Education and Work, 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2008, Graz, Austria, November 20-21, 2008. Proceedings, pp. 1-18, 2008, Springer, 978-3-540-89349-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
brain training, effective learning, c-maturity, video gaming, engagement |
13 | Tomas Hildebrandt, Sonja Bergsträsser, Christoph Rensing, Ralf Steinmetz |
Dynamic voice communication support for multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 102-103, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
context awareness, networked gaming, voice communication |
13 | Laura A. Dabbish |
Jumpstarting relationships with online games: evidence from a laboratory investigation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, CSCW 2008, San Diego, CA, USA, November 8-12, 2008, pp. 353-356, 2008, ACM, 978-1-60558-007-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interpersonal attraction, teambuilding, game design, online games, relationships, multiplayer games, casual gaming |
13 | Kenton O'Hara, Maxine Glancy, Simon Robertshaw |
Understanding collective play in an urban screen game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, CSCW 2008, San Diego, CA, USA, November 8-12, 2008, pp. 67-76, 2008, ACM, 978-1-60558-007-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
collaborative play, urban screens, gaming, public displays |
13 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn |
Influence of social setting on player experience of digital games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008, pp. 3099-3104, 2008, ACM, 978-1-60558-012-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
social setting, computer mediated communication, social presence, digital gaming, player experience, game experience |
13 | Regina Bernhaupt, Wijnand A. IJsselsteijn, Florian Mueller 0001, Manfred Tscheligi, Dennis R. Wixon |
Evaluating user experiences in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008, pp. 3905-3908, 2008, ACM, 978-1-60558-012-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
funology, gaming concepts, game, user experience, fun |
13 | Jan O. Borchers |
HCI@aachen: experiments in the future of media and mobility. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008, pp. 3633-3638, 2008, ACM, 978-1-60558-012-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
physical uis, design patterns, haptics, video, audio, toolkits, pervasive gaming, media space, exhibits |
13 | Genta Suzuki, Nobuyasu Yamaguchi, Shigeyoshi Nakamura, Hirotaka Chiba |
Mobile interaction using steganographic image on mobile display. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2008, Amsterdam, the Netherlands, September 2-5, 2008, pp. 507-510, 2008, ACM, 978-1-59593-952-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
mobile display, mobile ticket, user interface, image processing, mobile phones, steganography, mobile gaming |
13 | Norio Baba, Kenta Nagasawa, Hisashi Handa |
Utilization of Soft Computing Techniques for Making Environmental Games More Exciting -Toward an Effective Utilization of the COMMONS GAME. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (2) ![In: Knowledge-Based Intelligent Information and Engineering Systems, 12th International Conference, KES 2008, Zagreb, Croatia, September 3-5, 2008, Proceedings, Part II, pp. 411-417, 2008, Springer, 978-3-540-85564-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Soft computing techniques, COMMONS GAME, Player’s involvement in game playing, Exciting game, Gaming |
13 | Shoichi Sawada, Hiromitsu Hattori, Marika Odagaki, Kengo Nakajima, Toru Ishida 0001 |
Participatory Simulation Platform Using Network Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PRIMA ![In: Intelligent Agents and Multi-Agent Systems, 11th Pacific Rim International Conference on Multi-Agents, PRIMA 2008, Hanoi, Vietnam, December 15-16, 2008. Proceedings, pp. 370-380, 2008, Springer, 978-3-540-89673-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Participatory Modeling, Gaming, Networked Simulator, Multiagent Simulation, Participatory Simulation |
13 | Jeanine Kierkels, Elise van den Hoven |
Children's haptic experiences of tangible artifacts varying in hardness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, Lund, Sweden, October 20-22, 2008, pp. 221-228, 2008, ACM, 978-1-59593-704-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
haptic experience, interaction design, tangible user interfaces, tabletop gaming |
13 | Akihiro Furuhira, Wynand Marais, Bruce H. Thomas |
Supporting remote tangible robotic entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 412, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
remote gaming, tangible user interfaces, remote interfaces |
13 | Jakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami |
IncreTable, a mixed reality tabletop game experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 9-16, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interaction design, tangible user interfaces, mixed reality, pervasive games, tabletop gaming |
13 | Geonhyeok Go, Sujung Han, Jongeun Lee, Yuri Choi, Bowen Sun, Youngwoo Park, Donggi Jung, Sungjae Hwang, Chang-Young Lim |
Hanmadang: entertainment systems for massive face-to-face interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 397, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
audio response system, co-located gaming, face-to-face social interaction |
13 | Suleman Shahid, Emiel Krahmer, Marc Swerts |
Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 94-105, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Physical co-presence, Positive and Negative emo-tions, Cross-cultural comparison, Social gaming |
13 | Elly Zwartkruis-Pelgrim, Boris E. R. de Ruyter |
Developing an Adaptive Memory Game for Seniors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 170-181, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
engage-ment, community, gaming, memory, motivation, seniors, cognitive decline |
13 | Charles Henden, Erik Champion, Ralf Mühlberger, Jeffrey Jacobson |
A Surround Display Warp-Mesh Utility to Enhance Player Engagement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 46-56, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Spherical Mirror Projection, Dome Projection, CaveUT, VRGL, Surround Gaming, Warp-Mesh, Texture-Mesh, Virtual Reality, Virtual Reality, Virtual Environments, Immersion |
13 | Jyrki Rissanen |
Naming Game - An Automated Tool for Analyzing and Practicing Rapid Serial Naming on Dyslexic Persons. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCHP ![In: Computers Helping People with Special Needs, 11th International Conference, ICCHP 2008, Linz, Austria, July 9-11, 2008. Proceedings, pp. 700-704, 2008, Springer, 978-3-540-70539-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Rapid Serial Naming, Serious Gaming, Dyslexia |
13 | Kenton O'Hara, Hazel Grian, John Williams |
Participation, collaboration and spectatorship in an alternate reality game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 20th Australasian Computer-Human Interaction Conference, OZCHI 2008: Designing for Habitus and Habitat, Cairns, Australia, December 8-12, 2008, pp. 130-139, 2008, ACM, 0-9803063-4-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
collective behaviour, on-line ethnography, pervasive gaming, alternate reality games |
13 | Michael Zyda, Dhruv Thukral, Sumeet Jakatdar, Jonathan Engelsma, James C. Ferrans, Mat Hans, Larry Shi, Frederick L. Kitson, Venu Vasudevan |
Educating the Next Generation of Mobile Game Developers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 27(2), pp. 92-96, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
GamePipe Labs, mobile gaming, game development, Motorola |
13 | Joseph E. Lake, Robert L. Sanders |
Force on force simulation that provides facility stability analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SCSC ![In: Proceedings of the 2007 Summer Computer Simulation Conference, SCSC 2007, San Diego, California, USA, July 16-19, 2007, pp. 27, 2007, Simulation Councils, Inc., 1-56555-316-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
facility analysis, facility vulnerability, force on force simulation, gaming technology, security training |
13 | Jaime Sánchez 0001, Álvaro Salinas, Mauricio Sáenz |
Mobile Game-Based Methodology for Science Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. HCI Applications and Services, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV, pp. 322-331, 2007, Springer, 978-3-540-73109-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
learning, gaming, Children, PDA, science, pocketPC |
13 | Jason But, Thuy T. T. Nguyen, Lawrence Stewart, Nigel Williams, Grenville J. Armitage |
Performance analysis of the ANGEL system for automated control of game traffic prioritisation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 123-128, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
quality-of-service, machine learning, online gaming, traffic classification |
13 | Ingrid Mulder, Elwin Levels |
Lifelink: a 4G experience game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2007, Singapore, September 9-12, 2007, pp. 329-332, 2007, ACM, 978-1-59593-862-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
4G technology, user scenarios, mobile devices, user experience, interactive gaming |
13 | Sean Casey, Duncan Rowland |
The gopher game: demonstration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 288-289, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
GSM cell phones, locative and mobile gaming, social networking, user-generated content, context acquisition |
13 | Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman |
Tangible interaction in tabletop games: studying iconic and symbolic play pieces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 163-170, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
interaction design, tangible user interfaces, pervasive games, tabletop gaming |
13 | Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak Patel |
Does Body Movement Engage You More in Digital Game Play? and Why? ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACII ![In: Affective Computing and Intelligent Interaction, Second International Conference, ACII 2007, Lisbon, Portugal, September 12-14, 2007, Proceedings, pp. 102-113, 2007, Springer, 978-3-540-74888-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
gaming, Engagement, affective states, body movement |
13 | Iris Soute, Panos Markopoulos 0001 |
Head Up Games: The Games of the Future Will Look More Like the Games of the Past. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (2) ![In: Human-Computer Interaction - INTERACT 2007, 11th IFIP TC 13 International Conference, Rio de Janeiro, Brazil, September 10-14, 2007, Proceedings, Part II, pp. 404-407, 2007, Springer, 978-3-540-74799-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Children, Pervasive games, Social gaming |
13 | Tianqi Wang, Cho-Li Wang, Francis C. M. Lau 0001 |
An architecture to support scalable distributed virtual environment systems on grid. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Supercomput. ![In: J. Supercomput. 36(3), pp. 249-264, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Gamelet, Service-oriented framework, Grid, Computer gaming, Distributed virtual environment, Adaptative load balancing |
13 | Mark J. Nelson, Michael Mateas, David L. Roberts 0001, Charles Lee Isbell Jr. |
Declarative Optimization-Based Drama Management in Interactive Fiction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 26(3), pp. 32-41, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game-tree search, reinforcement learning, computer gaming, interactive drama, drama management |
13 | John Black, Martin Cochran, Ryan W. Gardner |
A Security Analysis of the Internet Chess Club. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Secur. Priv. ![In: IEEE Secur. Priv. 4(1), pp. 46-52, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
security, cryptanalysis, online gaming, computer chess |
13 | Kevin Ponto, Falko Kuester, Robert Nideffer, Simon Penny |
Virtual Bounds: a teleoperated mixed reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 10(1), pp. 41-47, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Analog gaming, Augmented reality, Mixed reality, Remote control, Tangible bits |
13 | Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris Herbst, Anne-Kathrin Braun |
Meeting technology challenges of pervasive augmented reality games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 28, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
ubiquitous computing, augmented reality, mixed reality, pervasive gaming |
13 | Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, Naoki Shibata, Keiichi Yasumoto, Minoru Ito |
Cheat detection for MMORPG on P2P environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 46, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
distributed system, peer to peer, P2P, MMORPG, cheating, massively multiplayer online gaming |
13 | John Payne 0001, Paul Keir, Jocelyn Elgoyhen, Mairghread McLundie, Martin Naef, Martyn Horner, Paul Anderson |
Gameplay issues in the design of spatial 3D gestures for video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1217-1222, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
3D gestures, physical gaming, videogames, fun, spatial interaction |
13 | Martin Brynskov, Martin Ludvigsen |
Mock games: a new genre of pervasive play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Conference on Designing Interactive Systems ![In: Proceedings of the Conference on Designing Interactive Systems,University Park, PA, USA, June 26-28, 2006, pp. 169-178, 2006, ACM, 1-59593-367-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Computer-Supported Cooperative Play (CSCP), popular culture, tweens, children, social computing, entertainment, pervasive gaming |
13 | Tsun-Yu Hsiao, Shyan-Ming Yuan |
Practical Middleware for Massively Multiplayer Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Internet Comput. ![In: IEEE Internet Comput. 9(5), pp. 47-54, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
gaming middleware, MMOG, massively multiplayer online game |
13 | Samuel Miller |
Taking on the masses with mobile messaging TV. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(2), pp. 6, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
SMS-TV, mobile messaging TV, participation TV, television broadcast games, interactive, gaming, entertainment |
13 | Abdennour El Rhalibi, Madjid Merabti |
Agents-based modeling for a peer-to-peer MMOG architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(2), pp. 3, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
peerto-peer architecture, protocol, network topology, distributed applications, online gaming, MMOG, JXTA, network communications |
13 | Patric Kabus, Wesley W. Terpstra, Mariano Cilia, Alejandro P. Buchmann |
Addressing cheating in distributed MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-6, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
distributed systems, cheating, massively multiplayer online gaming |
13 | Angie Chandler, Joe Finney |
On the effects of loose causal consistency in mobile multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-11, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
relevance filtering, collaborative, mobile, peer to peer, real-time, gaming, wireless, latency, consistency management, multiplayer |
13 | Pedro Miguel F. M. Ferreira |
Network middleware for large scale mobile and pervasive augmented reality games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoNEXT ![In: Proceedings of the 2005 ACM Conference on Emerging Network Experiment and Technology, CoNEXT 2005, Toulouse, France, October 24-27, 2005, pp. 242-243, 2005, ACM, 1-59593-197-X. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
augmented reality, middleware, gaming, entertainment, pervasive networking |
13 | Christian Reimann, Volker Paelke |
Adaptive mixed reality games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 302-305, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
adaptive, mobile gaming |
13 | Keith Phillips, Wayne Piekarski |
Possession techniques for interaction in real-time strategy augmented reality games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 2, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
interaction, augmented reality, gaming |
13 | Martin Flintham |
Painting the town red: configuring location-based games by colouring maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 9-18, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
location based experiences, game design, mobile gaming |
13 | Jenny Niemi, Susanna Sawano, Annika Waern |
Involving non-players in pervasive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Critical Computing ![In: Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 2005, Aarhus, Denmark, August 20-24, 2005, pp. 137-140, 2005, ACM, 1-59593-203-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
locative games, proximity games, privacy, integrity, bluetooth, pervasive gaming, non-player characters |
13 | Hartmut Ritter, Rolf Winter, Jochen H. Schiller, Thorsten Zippan |
A partition detection system for distributed mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 169, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
partition detection, ad-hoc networks, mobile gaming |
13 | Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. Lau |
Supporting continuous consistency in multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 12th ACM International Conference on Multimedia, New York, NY, USA, October 10-16, 2004, pp. 388-391, 2004, ACM, 1-58113-893-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
distributed virtual environments, consistency control, distributed synchronization, collaborative gaming |
13 | Antoni Martínez-Ballesté, Francesc Sebé, Josep Domingo-Ferrer |
Secure Large-Scale Bingo. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITCC (2) ![In: International Conference on Information Technology: Coding and Computing (ITCC'04), Volume 2, April 5-7, 2004, Las Vegas, Nevada, USA, pp. 758-762, 2004, IEEE Computer Society. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Many-to-one communications, Multicast, Virtual gaming |
13 | Sheldon Brown |
Smoke and mirrors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 223-224, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
multiuser networked environment, virtual reality, gaming, art, authoring tools |
13 | Christian Schaefer, Thomas Enderes, Hartmut Ritter, Martina Zitterbart |
Subjective quality assessment for multiplayer real-time games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003, pp. 74-78, 2002, ACM, 1-58113-493-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
gaming, UMTS, mean opinion score (MOS), 3G networks |
13 | Frank H. P. Fitzek, Gerrit Schulte, Martin Reisslein |
System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003, pp. 58-64, 2002, ACM, 1-58113-493-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
authentication, gaming, WLAN, UMTS, ad-hoc, HOTSPOT, multi-player games, business case, billing |
13 | Carlos Jensen, John Davis, Shelly Farnham |
Finding others online: reputation systems for social online spaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, Changing ourselves, Minneapolis, Minnesota, USA, April 20-25, 2002., pp. 447-454, 2002, ACM, 1-58113-453-3. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Cchat, deviance, collaboration, recommendation systems, e-commerce, filtering, reputation, online gaming |
13 | Christina S. Morris, Ron W. Tarr |
Templates for Selecting PC-Based Synthetic Environments for Application to Human Performance Enhancement and Training . ![Search on Bibsonomy](Pics/bibsonomy.png) |
VR ![In: IEEE Virtual Reality Conference 2002, VR '02, Orlando, Florida, USA, March 24-28, 2002, Proceedings, pp. 109-, 2002, IEEE Computer Society, 0-7695-1492-8. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Gaming, Training, Human Factors, Cognition, Military, Synthetic environments |
13 | Andrew Vazsonyi |
An on-line management system using English language. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Commun. ACM ![In: Commun. ACM 4(9), pp. 405, 1961. The full citation details ...](Pics/full.jpeg) |
1961 |
DBLP DOI BibTeX RDF |
computer routines, decision gaming, input-output devices, on-line system, mathematical models, management system |
11 | Ieva Gintere, Emmanouel Rovithis, Ágnes Karolina Bakk, Alvis Misjuns |
ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Game Based Learn. ![In: Int. J. Game Based Learn. 14, pp. 1-18, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Naai-Jung Shih, Yun-Ting Tasi, Yi-Ting Qiu, Ting-Wei Hsu |
Inspecting Pond Fabric Using Unmanned Aerial Vehicle-Assisted Modeling, Smartphone Augmented Reality, and a Gaming Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Remote. Sens. ![In: Remote. Sens. 16(6), pp. 943, March 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Georgios Kougioumtzidis, Atanas Vlahov, Vladimir K. Poulkov, Pavlos I. Lazaridis, Zaharias D. Zaharis |
QoE Prediction for Gaming Video Streaming in O-RAN Using Convolutional Neural Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Open J. Commun. Soc. ![In: IEEE Open J. Commun. Soc. 5, pp. 1167-1181, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Takumasa Ishioka, Tatsuya Fukui, Toshihito Fujiwara, Satoshi Narikawa, Takuya Fujihashi, Shunsuke Saruwatari, Takashi Watanabe 0001 |
Pattern Reduction for Low-Traffic Speculative Video Transmission in Cloud Gaming System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Access ![In: IEEE Access 12, pp. 8902-8911, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Oscar Almanza-Conejo, Juan Gabriel Aviña-Cervantes, Arturo Garcia-Perez, Mario Alberto Ibarra-Manzano |
Emotion Recognition in Gaming Dataset to Reduce Artifacts in the Self-Assessed Labeling Using Semi-Supervised Clustering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Access ![In: IEEE Access 12, pp. 52659-52668, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Iman Lotfimahyari, Luigi De Giovanni, Davide Gadia, Paolo Giaccone, Dario Maggiorini, Claudio E. Palazzi |
MAP-MIND: An Offline Algorithm for Optimizing Game Engine Module Placement in Cloud Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Access ![In: IEEE Access 12, pp. 44905-44921, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | He Zhang, Lu Yin, Hanling Zhang |
A real-time camera-based gaze-tracking system involving dual interactive modes and its application in gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Syst. ![In: Multim. Syst. 30(1), pp. 15, February 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Jessica White, Galen Lamphere-Englund |
At the Nexus of Gaming and Extremism. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Res. Pract. ![In: Games Res. Pract. 2(1), pp. 3:1-3:3, March 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Linda Schlegel |
Extremist Activities in Digital Gaming Spaces: Challenges and Opportunities for Counter-extremism. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Res. Pract. ![In: Games Res. Pract. 2(1), pp. 2:1-2:2, March 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Isha Bihari, Debashis Pattanaik |
Professional Gaming and Pro-Gamers: What Do We Know So Far? A Systematic Review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 19(1), pp. 116-135, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Eun Young Cha, Md. Jalil Piran, Doug Young Suh |
A Gaze-based Real-time and Low Complexity No-reference Video Quality Assessment Technique for Video Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 83(7), pp. 20889-20908, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Faris A. Almalki, Marios C. Angelides |
A serious gaming approach for optimization of energy allocation in CubeSats. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 83(3), pp. 8707-8727, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Yassine Boujelben, Hasna Fourati |
A distributed auction-based algorithm for virtual machine placement in multiplayer cloud gaming infrastructures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Cloud Comput. ![In: Int. J. Cloud Comput. 13(1), pp. 80-98, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Zoltán Buzády, Agnes Wimmer, Anita Csesznak, Peter Szentesi |
Exploring flow-promoting management and leadership skills via serious gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interact. Learn. Environ. ![In: Interact. Learn. Environ. 32(2), pp. 757-771, February 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Zixiu Guo, Michael C. Cahalane, Amelia Carbonie |
Online gaming with a purpose: exploring positive personal development achieved through esports play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Behav. Inf. Technol. ![In: Behav. Inf. Technol. 43(1), pp. 72-94, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Harshil Sanghvi, Rushir Bhavsar, Vini Hundlani, Lata Gohil, Tarjni Vyas, Anuja Nair, Shivani Desai, Nilesh Kumar Jadav, Sudeep Tanwar, Ravi Sharma 0002, Nagendar Yamsani |
MetaHate: AI-based hate speech detection for secured online gaming in metaverse using blockchain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Secur. Priv. ![In: Secur. Priv. 7(2), March/April 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Anum Faraz, Fardin Ahsan, Jinane Mounsef, Ioannis Karamitsos, Andreas Kanavos |
Enhancing Child Safety in Online Gaming: The Development and Application of Protectbot, an AI-Powered Chatbot Framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. ![In: Inf. 15(4), pp. 233, April 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Enrico Gandolfi, Richard E. Ferdig, Jiahui Wang, Grace Morris, Amy Copus, Sk Rezwan Shihab |
Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Educ. Inf. Technol. ![In: Educ. Inf. Technol. 29(5), pp. 5349-5379, April 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Dimitrios Stamatakis, Dimitrios G. Kogias, Pericles Papadopoulos, Panagiotis Karkazis, Helen C. Leligou |
Blockchain-Powered Gaming: Bridging Entertainment with Serious Game Objectives. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. ![In: Comput. 13(1), pp. 14, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Ghazal Jabbari, Ali Ghiasian |
The Impact of Wireless Channel on the Performance of Computation Offloading in Fog Computing for Online Gaming Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Wirel. Pers. Commun. ![In: Wirel. Pers. Commun. 134(2), pp. 935-952, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Madhan Raj Kanagarathinam, Krishna M. Sivalingam, Sunghee Lee |
A Neural Network-Based Network Selection for QUIC to Enrich Gaming in NextGen Wireless Network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Consumer Electron. ![In: IEEE Trans. Consumer Electron. 70(1), pp. 4536-4547, February 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Yu Zhu, Zehang Richard Li, Yang Su, Zhenyu Zhao |
Treatment Effect Estimation Amidst Dynamic Network Interference in Online Gaming Experiments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2402.05336, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Jen-tse Huang 0001, Eric John Li, Man Ho Lam, Tian Liang, Wenxuan Wang, Youliang Yuan, Wenxiang Jiao, Xing Wang 0007, Zhaopeng Tu, Michael R. Lyu |
How Far Are We on the Decision-Making of LLMs? Evaluating LLMs' Gaming Ability in Multi-Agent Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2403.11807, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Haoran Wan, Kyle Jamieson |
Evolving Mobile Cloud Gaming with 5G Standalone Network Telemetry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2402.04454, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Miguel Casasnovas, Costas Michaelides, Marc Carrascosa-Zamacois, Boris Bellalta |
Experimental Evaluation of Interactive Edge/Cloud Virtual Reality Gaming over Wi-Fi using Unity Render Streaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2402.00540, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Minzhao Lyu, Sharat Chandra Madanapalli, Arun Vishwanath, Vijay Sivaraman |
Network Anatomy and Real-Time Measurement of Nvidia GeForce NOW Cloud Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2401.06366, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Chun-Chun Chang, Gwo-Jen Hwang |
Elevating EFL learners' professional English achievements and positive learning behaviours: A motivation model-based digital gaming approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Comput. Assist. Learn. ![In: J. Comput. Assist. Learn. 40(1), pp. 176-191, February 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Nannan Xi, Oguz 'Oz' Buruk, Juan Chen, Shiva Jabari, Juho Hamari |
Wearable gaming technology: A study on the relationships between wearable features and gameful experiences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Hum. Comput. Stud. ![In: Int. J. Hum. Comput. Stud. 181, pp. 103157, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Anna Kushnir, Oleh Kachmar, Bruno Bonnechère |
STASISM: A Versatile Serious Gaming Multi-Sensor Platform for Personalized Telerehabilitation and Telemonitoring. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sensors ![In: Sensors 24(2), pp. 351, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Raul Benites Paradeda, Álisson Alves, Daniel Torres, Althierfson Lima |
The Emotions and Advice in Virtual Assistants: A Dual Study on Emotion Validation and Agent Suggestions in a Gaming Scenario. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Interact. Syst. ![In: J. Interact. Syst. 15(1), pp. 118-129, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
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11 | Erika Pivetta, Claudia Marino, Gioia Bottesi, Massimiliano Pastore, Alessio Vieno, Natale Canale |
The influence of maternal and paternal phubbing on adolescents' problematic gaming: A two-wave mediation model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 152, pp. 108058, March 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
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11 | Justin Thomas, Carl Michael Gaspar, Fahad Al Beyahi, Bahiah Al Bassam, Yasmin Aljedawi |
International comparison of gaming disorder symptomatology: Analysis of Ithra's 30-nation digital wellbeing survey. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 150, pp. 107993, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
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11 | Marcel Martoncik, Ivan Ropovik, Matús Adamkovic |
Development of gaming disorder: Underlying risk factors and complex temporal dynamics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 153, pp. 108112, April 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
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11 | Kyeongwoo Park, Minah Son, Hyein Chang, Sang-Kyu Lee |
The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 151, pp. 108002, February 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
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11 | Xiaobo Ke, Christian Wagner |
What explains the next level of gaming? An experience-anticipation model for amateur esports participation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 153, pp. 108125, April 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
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11 | Nimmagadda Srilakshmi, Naresh Kannan |
Architectural framework for multiplayer cooperative cloud gaming to optimise quality of service. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Netw. Virtual Organisations ![In: Int. J. Netw. Virtual Organisations 30(2), pp. 174-205, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
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11 | Michael Becher, Christoph Müller 0001, Guido Reina, Daniel Weiskopf, Thomas Ertl |
Your visualisations are going places: Performance data for scientific visualisation on gaming consoles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
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2024 |
RDF |
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11 | Tony Delvecchio, Sander Zeijlemaker, Giancarlo De Bernardis, Michael Siegel |
Revolutionizing Board Cyber-Risk Management Using Collaborative Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICISSP ![In: Proceedings of the 10th International Conference on Information Systems Security and Privacy, ICISSP 2024, Rome, Italy, February 26-28, 2024., pp. 112-119, 2024, SCITEPRESS, 978-989-758-683-5. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
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11 | Minzhao Lyu, Sharat Chandra Madanapalli, Arun Vishwanath, Vijay Sivaraman |
Network Anatomy and Real-Time Measurement of Nvidia GeForce NOW Cloud Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PAM (1) ![In: Passive and Active Measurement - 25th International Conference, PAM 2024, Virtual Event, March 11-13, 2024, Proceedings, Part I, pp. 61-91, 2024, Springer, 978-3-031-56248-8. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
11 | Gergely Dobreff, Dániel Frey, Attila Báder, Alija Pasic |
Empowering ISPs with Cloud Gaming User Experience Modeling: A NVIDIA GeForce NOW Use-Case. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIN ![In: 27th Conference on Innovation in Clouds, Internet and Networks, ICIN 2024, Paris, France, March 11-14, 2024, pp. 202-209, 2024, IEEE, 979-8-3503-9376-7. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
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11 | Sumit Kumar Sah, Hategekimana Fidele |
Enhancing Mario Gaming Using Optimized Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICDCIT ![In: Distributed Computing and Intelligent Technology - 20th International Conference, ICDCIT 2024, Bhubaneswar, India, January 17-20, 2024, Proceedings, pp. 206-221, 2024, Springer, 978-3-031-50582-9. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
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11 | Volodymyr Bondarenko, Jonas Schulz, Giang T. Nguyen 0002, Frank H. P. Fitzek |
Latency Visualization Emulation Scheme for Interactive Cloud XR Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PerCom Workshops ![In: IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, PerCom 2024 - Workshops, Biarritz, France, March 11-15, 2024, pp. 385-387, 2024, IEEE, 979-8-3503-0436-7. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
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11 | Pulkit Agrawal, Aditya Pareek, Rukma Talwadker, Tridib Mukherjee |
ARGO - An AI Based Responsible Gamification Framework for Online Skill Gaming Platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
COMAD/CODS ![In: Proceedings of the 7th Joint International Conference on Data Science & Management of Data (11th ACM IKDD CODS and 29th COMAD), Bangalore, India, January 4-7, 2024, pp. 412-421, 2024, ACM. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
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11 | Saara Kukkohovi, Heidi Siira, Satu Elo |
Developing a Digital Gaming Intervention with Yetitablet® to Improve Older People's Functioning and Activity in Long-Term-Care - a Feasibility Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NCDHWS (1) ![In: Digital Health and Wireless Solutions - First Nordic Conference, NCDHWS 2024, Oulu, Finland, May 7-8, 2024, Proceedings, Part I, pp. 207-222, 2024, Springer, 978-3-031-59079-5. The full citation details ...](Pics/full.jpeg) |
2024 |
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