Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
80 | Inmaculada García, Ramón Mollá Vayá |
Improving quality of service in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 250-253, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
simulation applications on games, simulation, quality of service, computer games |
75 | Robin Potanin |
Forces in play: the business and culture of videogame production. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 135-143, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
'I' methodology, character design, cultural analysis, videogame production, game design |
75 | Adam J. Hassell, Philip Smith, David Stratton |
An evaluation framework for videogame based tasking of remote vehicles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 10, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
videogame interfaces, metrics, human robot interaction, situation awareness |
75 | Diego J. Díaz, Clara Boj Tovar, Moisés Mañas Carbonell |
"SeeSaw videogame" a new multi-user collaborative game device. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 302-306, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
game, prototype, interface, physical, videogame, realtime, 3D game, multiuser |
67 | Jaime Sánchez 0001, Mauricio Sáenz, Miguel Ripoll |
Usability of a multimodal videogame to improve navigation skills for blind children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASSETS ![In: Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2009, Pittsburgh, Pennsylvania, USA, October 25-28, 2009, pp. 35-42, 2009, ACM, 978-1-60558-558-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
haptic and audio interfaces, navigation, virtual environments, blind children |
67 | Roberto Andreoli, Rosario De Chiara, Ugo Erra, Vittorio Scarano |
Interactive 3D Environments by Using Videogame Engines. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IV ![In: 9th International Conference on Information Visualisation, IV 2005, 6-8 July 2005, London, UK, pp. 515-520, 2005, IEEE Computer Society, 0-7695-2397-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
64 | Thomas H. Apperley |
Rhythms of gaming bodies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 3, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
cyclical rhythms, everyday life, videogames, bodies |
48 | Robert Law |
Using student blogs for documentation in software development projects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2011, Darmstadt, Germany, June 27-29, 2011, pp. 366, 2011, ACM, 978-1-4503-0697-3. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
48 | Greg More, Andrew L. Burrow |
Observing the learning curve of videogames in architectural design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 17, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
design pedagogy, immersive media, architecture, videogames |
48 | Inmaculada García, Ramón Mollá Vayá, Pedro Morillo 0001 |
From Continuous to Discrete Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer Graphics International ![In: 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, Crete, Greece, pp. 626-629, 2004, IEEE Computer Society, 0-7695-2171-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
43 | Toshikazu Nishimura, Hideyuki Nakanishi, Chikara Yoshida, Toru Ishida 0001 |
Applying videogame technologies to video conferencing systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAC ![In: Proceedings of the 1998 ACM symposium on Applied Computing, SAC'98, Atlanta, GA, USA, February 27 - March 1, 1998, pp. 471-476, 1998, ACM, 0-89791-969-6. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
3-D space, Internet, CSCW, videogame, video conference |
40 | Xavier Ferré, Angélica de Antonio, Ricardo Imbert, Nelson Medinilla |
Playability Testing of Web-Based Sport Games with Older Children and Teenagers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 315-324, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
videogame design, playability heuristics, testing with older children and teenagers, sport web-based games, Olympic Games |
40 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera |
Player Experience Evaluation: An Approach Based on the Personal Construct Theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 120-131, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
videogame testing and evaluation, Personal Construct Theory, User Experience, Videogames, Repertory Grid Technique |
40 | Jonathan Sykes, Melissa Federoff |
Player-centred game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1731-1734, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
player-centred, pre-production, design, game, production, concept, videogame, post-production |
40 | Barry G. Silverman, Michael Johns, Ransom Weaver, Joshua Mosley |
Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
International Conference on Virtual Storytelling ![In: Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings, pp. 65-73, 2003, Springer, 3-540-20535-7. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
videogame generator, stealth learning, agent ap- proach, training, interactive drama, role-playing games |
38 | Benjamin Nicoll |
'What Was Your First Experience of a Videogame?': The Fantasmatic Structure of Videogame Memory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 17(2), pp. 159-178, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Diana R. Sanchez |
Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multimodal Technol. Interact. ![In: Multimodal Technol. Interact. 6(3), pp. 19, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Patrick J. Ewell, James C. Hamilton, Rosanna E. Guadagno |
How do videogame players identify their actions? Integrating Action Identification Theory and videogame play via the Behavior Identification Form - Gamer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 81, pp. 189-197, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
35 | Megan A. Winget |
Archiving the videogame industry: collecting primary materials of new media artifacts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
JCDL ![In: Proceedings of the 2009 Joint International Conference on Digital Libraries, JCDL 2009, Austin, TX, USA, June 15-19, 2009, pp. 459-460, 2009, ACM, 978-1-60558-322-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
video games, new media, collection development |
35 | Maarten Devillé, Hugues Huygens, Vincent Regent |
The Fabulous Adventures of MC Walker: Conceptual Videogame. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings, pp. 284-289, 2004, Springer, 3-540-22283-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
32 | Gonzalo Frasca |
Game Experience May Vary: Understanding Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 334, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
32 | Jaime Sánchez 0001, Mauricio Sáenz |
Video Gaming for Blind Learners School Integration in Science Classes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (1) ![In: Human-Computer Interaction - INTERACT 2009, 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings, Part I, pp. 36-49, 2009, Springer, 978-3-642-03654-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
sound interface, school integration, Visual disability, science learning |
32 | José P. Zagal, Amanda Ladd, Terris Johnson |
Characterizing and understanding game reviews. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 215-222, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game reviews, understanding games, reviews, videogames |
32 | Linda A. Jackson, Alexander von Eye, Hiram E. Fitzgerald, Edward A. Witt, Yong Zhao 0006 |
Information Technology (IT) Use and Children's Academic Performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIW ![In: Fourth International Conference on Internet and Web Applications and Services, ICIW 2009, 24-28 May 2009, Venice/Mestre, Italy, pp. 533-538, 2009, IEEE Computer Society, 978-0-7695-3613-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
32 | Inmaculada García, Ramón Mollá Vayá |
Making Discrete Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCSA (3) ![In: Computational Science and Its Applications - ICCSA 2004, International Conference, Assisi, Italy, May 14-17, 2004, Proceedings, Part III, pp. 877-885, 2004, Springer, 3-540-22057-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Javier Marco, Eva Cerezo, Sandra Baldassarri |
Playing with toys on a tabletop active surface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Interaction Design and Children, Proceedings of the 9th International Conference on Interaction Design and Children, IDC 2010, Barcelona, Spain, June 9-12, 2010, pp. 296-299, 2010, ACM, 978-1-60558-951-0. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
children, tangible, tabletop, videogame, token, toys, active surface |
23 | Casey O'Donnell |
Production Protection to Copy(right) Protection: From the 10NES to DVDs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Ann. Hist. Comput. ![In: IEEE Ann. Hist. Comput. 31(3), pp. 54-63, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Nintendo, DMCA, 10NES, production protection, videogame development, history of computing, Copyright, CSS, DVD |
23 | Xubo Yang, Milo K. Yip, Xiaoyue Xu |
Visual Effects in Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 42(7), pp. 48-56, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Videogame technology, Graphics and multimedia, Visual effects |
23 | Francisco V. Cipolla Ficarra, Miguel Cipolla-Ficarra |
Interactive Systems, Design and Heuristic Evaluation: The Importance of the Diachronic Vision. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Directions in Intelligent Interactive Multimedia ![In: New Directions in Intelligent Interactive Multimedia, pp. 625-634, 2008, Springer, 978-3-540-68126-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Evaluation, Human-Computer Interaction, Design, Usability, Quality, Methods, Semiotics, Videogame, Linguistics, Techniques, Communicability |
23 | Alison Gazzard |
Grand Theft algorithm: purposeful play, appropriated play and aberrant players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 3-7, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
aberrant players, appropriated play, purposeful play, flow, videogame |
23 | Leslie Wilson |
Breaking into the universe: computer science is interactive entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 13, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
education, children, creativity, entertainment, videogame |
23 | Barry G. Silverman, Michael Johns, Ransom Weaver |
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CASA ![In: 16th International Conference on Computer Animation and Social Agents, CASA 2003, New Brunswick, NJ, USA, May 7-9, 2003, pp. 161-167, 2003, IEEE Computer Society, 0-7695-1934-2. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
videogame generator, stealth learning, training, role playing games, story telling, systems approach |
19 | Claudio Rubio, Ismael Gallardo, Felipe Besoain |
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Games ![In: IEEE Trans. Games 16(1), pp. 241-246, March 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Teresa Cepero, Luis G. Montané-Jiménez, Guadalupe Toledo-Toledo, Betania Hernández-Ocaña, Carlos Alberto Ochoa |
Social Presence Awareness Visualization in a Collaborative Videogame. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Hum. Comput. Interact. ![In: Int. J. Hum. Comput. Interact. 40(5), pp. 1133-1149, March 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Jennifer Hernández Bécares, Luis Costero, Pedro Pablo Gómez-Martín |
An approach to automated videogame beta testing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2402.04938, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Blake Kammermann, Selen Türkay, Daniel Johnson 0001, Stephanie J. Tobin |
Do videogame rewards influence players' subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Hum. Comput. Stud. ![In: Int. J. Hum. Comput. Stud. 181, pp. 103143, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Veronica Beatini, David Cohen, Stefano Di Tore, Hugues Pellerin, Paola Aiello, Maurizio Sibilio, Alain Berthoz |
Measuring perspective taking with the "Virtual Class" videogame: A child development study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 151, pp. 108012, February 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Mariagrazia Benassi, Davide Paolillo, Matilde Spinoso, Sara Giovagnoli, Noemi Mazzoni, Luca Formica, Gianni Tumedei, Catia Prandi |
Train Your Attention and Executive Functions with Eye-Riders! A Videogame for Improving Cognitive Abilities in Neurodiverse Children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCNC ![In: 21st IEEE Consumer Communications & Networking Conference, CCNC 2024, Las Vegas, NV, USA, January 6-9, 2024, pp. 1-6, 2024, IEEE, 979-8-3503-0457-2. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Joaquin A. Anguera, M. A. Rowe, Joshua Volponi, M. Elkurdi, B. Jurigova, Alexander J. Simon, R. Anguera-Singla, C. L. Gallen, Adam Gazzaley, E. J. Marco |
Author Correction: Enhancing attention in children using an integrated cognitive-physical videogame: A pilot study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
npj Digit. Medicine ![In: npj Digit. Medicine 6, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Joaquin A. Anguera, M. A. Rowe, Joshua Volponi, M. Elkurdi, B. Jurigova, Alexander J. Simon, R. Anguera-Singla, C. L. Gallen, Adam Gazzaley, E. J. Marco |
Enhancing attention in children using an integrated cognitive-physical videogame: A pilot study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
npj Digit. Medicine ![In: npj Digit. Medicine 6, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Arturo Morales-Tellez, Luís A. Castro 0001, Monica Tentori |
Developing and Evaluating a Virtual Reality Videogame Using Biofeedback for Stress Management in Sports. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interact. Comput. ![In: Interact. Comput. 35(2), pp. 407-420, August 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Erin Gibson, Mark D. Griffiths 0001, Filipa Calado, Andrew Harris |
Videogame player experiences with micro-transactions: An interpretative phenomenological analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 145, pp. 107766, August 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Maria Fernanda Montoya Vega, John Edison Muñoz, Óscar Alberto Henao |
Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 27(1), pp. 277-290, March 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Carmen Jiménez-Rodríguez, Lourdes Yélamos-Capel, Patricia Salvestrini, Cristian Pérez-Fernández, Fernando Sánchez-Santed, Francisco Antonio Nieto-Escámez |
Rehabilitation of visual functions in adult amblyopic patients with a virtual reality videogame: a case series. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 27(1), pp. 385-396, March 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Wataru Yaguchi, Makoto Murakami |
Promotion of enjoyment by balancing competitive play in racing videogame. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCCNT ![In: 2023 International Conference on Power, Communication, Computing and Networking Technologies, PCCNT 2023, Wuhan, China, September 24-25, 2023, pp. 11:1-11:5, 2023, ACM, 978-1-4503-9995-1. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Joaquin Aguirre-Peralta, Marek Rivas-Zavala, Willy Ugarte |
Speech to Text Recognition for Videogame Controlling with Convolutional Neural Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPRAM ![In: Proceedings of the 12th International Conference on Pattern Recognition Applications and Methods, ICPRAM 2023, Lisbon, Portugal, February 22-24, 2023., pp. 948-955, 2023, SCITEPRESS, 978-989-758-626-2. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Denise Angilica, Giovambattista Ianni, Francesco Pacenza, Jessica Zangari |
Integrating ASP-Based Incremental Reasoning in the Videogame Development Workflow (Application Paper). ![Search on Bibsonomy](Pics/bibsonomy.png) |
PADL ![In: Practical Aspects of Declarative Languages - 25th International Symposium, PADL 2023, Boston, MA, USA, January 16-17, 2023, Proceedings, pp. 96-106, 2023, Springer, 978-3-031-24840-5. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Fabrizio Balducci, Paolo Buono |
Introducing a Videogame Project in a Mobile Software Development Academic Course. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTETAIN ![In: Intelligent Technologies for Interactive Entertainment - 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings, pp. 31-39, 2023, Springer, 978-3-031-55721-7. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Adele Khawli |
How Video Game Content is Driving Adult Animation's Expansion into Mainstream: A look at how the videogame industry is merging with mainstream entertainment, and how game CGI has become a major force in the advancement of animation aimed at wider audiences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Panels ![In: ACM SIGGRAPH 2023 Panels, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023, pp. 2:1-2:2, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Susanne Poeller, Alexandra Steen, Nicola Baumann, Regan L. Mandryk |
Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, April 12-14, 2023., pp. 17:1-17:12, 2023, ACM, 978-1-4503-9855-8. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Nathan Jackson |
Persona Play in Videogame Livestreaming: An Ethnography of Performance on Twitch. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2023 |
RDF |
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19 | Alexia Larchen Costuchen, Ramón Mollá Vayá, Darina Dinkova Dimitrova |
Roman Palace: A Videogame for Foreign-Language Vocabulary Retention. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Emerg. Technol. Learn. ![In: Int. J. Emerg. Technol. Learn. 17(5), pp. 87-102, March 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Nayeth I. Solorzano Alcivar, Erika Fernanda Mesias Cabezas, Elizabeth Stefania Elizalde Rios |
MIDI-AM Videogame Usability in Virtual Learning as a Digital Pedagogical Tool in Emerging Economies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Online Pedagog. Course Des. ![In: Int. J. Online Pedagog. Course Des. 12(2), pp. 1-15, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Ruiz-Quiñones Jorge, Fernández-Leiva Antonio J. |
Automated videogame mechanics generation with XVGDL. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 44(4), pp. 124-152, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Taylor M. Kessner, Lauren McArthur Harris |
Opportunities to practice historical thinking and reasoning in a made-for-school history-oriented videogame. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Child Comput. Interact. ![In: Int. J. Child Comput. Interact. 34, pp. 100545, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Jasper van Vught |
What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 17(2), pp. 284-305, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Marina Fontolan, James W. Malazita, Janaina Pamplona da Costa |
Language, Identity and Games: Discussing the Role of Players in Videogame Localization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 22(3), 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
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19 | Jessica Formosa, Daniel Johnson 0001, Selen Türkay, Regan L. Mandryk |
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 131, pp. 107232, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Erin Gibson, Mark D. Griffiths 0001, Filipa Calado, Andrew Harris |
The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 131, pp. 107219, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Diana R. Sanchez |
Videogame-Based Learning: A Comparison of Direct and Indirect Effects across Outcomes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multimodal Technol. Interact. ![In: Multimodal Technol. Interact. 6(4), pp. 26, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Sara Cardinale, Simon Colton |
Neo-Riemannian Theory for Generative Film and Videogame Music. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCC ![In: Proceedings of the 13th International Conference on Computational Creativity, Bozen-Bolzano, Italy, June 27 - July 1, 2022., pp. 231-235, 2022, Association for Computational Creativity (ACC), 978-989-54160-4-2. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
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19 | Julian F. Villada, Maria Fernanda Montoya Vega |
Videogame Design Using a User-Centered Approach to Teaching Projectile Motion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (33) ![In: HCI in Games - 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, pp. 469-483, 2022, Springer, 978-3-031-05636-9. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Arianna Boldi |
About the Blurring of Work and Play: Organizational Dynamics Emerging in a First-Person Shooter Videogame. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW Companion ![In: Companion Computer Supported Cooperative Work and Social Computing, CSCW 2022, Virtual Event, Taiwan, November 8-22, 2022, pp. 237-240, 2022, ACM, 978-1-4503-9190-0. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Nathaniel Francis Golding, Lorenzo Hu, Chris Ge Lin, Irfan E. Kanat |
Devcoms: a Study of indie Videogame Developers' Community-Building Rhetorics Leading to launch. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECIS ![In: 30th European Conference on Information Systems - New Horizons in Digitally United Societies, ECIS 2022, Timisoara, Romania, June 18-24, 2022, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
|
19 | Jeremy Hartmann, Daniel Vogel 0001 |
Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022 - 5 May 2022, pp. 499:1-499:14, 2022, ACM, 978-1-4503-9157-3. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Giusi Antonia Toto, Pierpaolo Limone |
Signs, mechanisms and consequences of Videogame addictions: Educational strategies and Rehabilitation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
teleXbe ![In: Proceedings of Third Workshop of Technology Enhanced Learning Environments for Blended Education - The Italian e-Learning Conference 2022, Vieste, Italy, June 10-11, 2022., 2022, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
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19 | Maria C. Ramos-Vega, Victor M. Palma-Morales, Diana Pérez-Marín, Javier M. Moguerza |
Stimulating children's engagement with an educational serious videogame using Lean UX co-design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 38, pp. 100405, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Blake D. Bryant, Hossein Saiedian |
An evaluation of videogame network architecture performance and security. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Networks ![In: Comput. Networks 192, pp. 108128, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Daniel Johnson 0001, Victoria Gore-Jones, Frances Dark, Stephen D. Parker, Sharon Foley, Regan L. Mandryk |
Videogame Play and Wellbeing Among a First Episode Psychosis Population. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Proc. ACM Hum. Comput. Interact. ![In: Proc. ACM Hum. Comput. Interact. 5(CHI PLAY), pp. 281:1-281:23, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Eduardo Pérez-Valero, Miguel Angel Lopez-Gordo, Miguel A. Vaquero-Blasco |
An attention-driven videogame based on steady-state motion visual evoked potentials. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Expert Syst. J. Knowl. Eng. ![In: Expert Syst. J. Knowl. Eng. 38(4), 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | David Bonilla Carranza, Adriana Peña Pérez Negrón, Madeleine Contreras |
Videogame development training approach: A Virtual Reality and open-source perspective. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Univers. Comput. Sci. ![In: J. Univers. Comput. Sci. 27(2), pp. 152-169, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Jeff Watson |
Infrastructures of Play: Labor, Materiality, and Videogame Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Digit. Games Res. Assoc. ![In: Trans. Digit. Games Res. Assoc. 5(3), 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Mariana Rocha, Pierpaolo Dondio |
Effects of a videogame in math performance and anxiety in primary school. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Serious Games ![In: Int. J. Serious Games 8(3), pp. 45-70, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Selim Krichane |
When Seeing is Playing: The History of the Videogame Camera. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 21(2), 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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19 | Daniel Johnson 0001, Xiang Zhao 0006, Katherine M. White, Varuni Wickramasinghe |
Need satisfaction, passion, empathy and helping behaviour in videogame play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 122, pp. 106817, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Tim Wulf, Frank M. Schneider, Juliane Queck |
Exploring Viewers' Experiences of Parasocial Interactions with Videogame Streamers on Twitch. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 24(10), pp. 648-653, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Lluis Guerra Recas |
Emotions Driven Videogame Interactive Music System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (39) ![In: HCI International 2021 - Posters - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III, pp. 164-169, 2021, Springer, 978-3-030-78644-1. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Blake Kammermann |
Videogame Rewards and Prosocial Behaviour. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Austria, October 18-21, 2021, pp. 405-406, 2021, ACM, 978-1-4503-8356-1. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Hannah Goodsell |
A Jersey for Helmutt: A Videogame Designed to Communicate with Audiences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGDOC ![In: SIGDOC '21: The 39th ACM International Conference on Design of Communication, Virtual Event, USA, October 12-14, 2021, pp. 389-390, 2021, ACM, 978-1-4503-8628-9. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Stephanie Tulk Jesso, William G. Kennedy, Eva Wiese |
Behavioral Cues of Humanness in Complex Environments: How People Engage With Human and Artificially Intelligent Agents in a Multiplayer Videogame. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Frontiers Robotics AI ![In: Frontiers Robotics AI 7, pp. 531805, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Constance Steinkuehler |
Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 15(1), pp. 3-8, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Karina Caro, Iván Alejandro Encinas Monroy, Veronica Lizeth Amado Sanchez, Oscar Iván Islas Cruz, Edgar Armando Ahumada Solorza, Luís A. Castro 0001 |
Using a Gesture-based videogame to support eye-hand coordination and pre-literacy skills of children with down syndrome. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 79(45-46), pp. 34101-34128, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Jacqueline Burgess, Christian M. Jones |
"I Harbour Strong Feelings for Tali Despite Her Being a Fictional Character": Investigating Videogame Players' Emotional Attachments to Non-Player Characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 20(1), 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
19 | Frazer Heritage |
Applying corpus linguistics to videogame data: Exploring the representation of gender in videogames at a lexical level. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 20(3), 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
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19 | Megan Condis |
Sorry, Wrong Apocalypse: Horizon Zero Dawn, Heaven's Vault, and the Ecocritical Videogame. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 20(3), 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
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19 | Daria V. Tikhomirova, Arthur A. Chubarov, Alexei V. Samsonovich |
Empirical and modeling study of emotional state dynamics in social videogame paradigms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cogn. Syst. Res. ![In: Cogn. Syst. Res. 60, pp. 44-56, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Jaime Salinas-Hernández, Mario García Valdez |
Procedural Generation of Levels for the Angry Birds Videogame Using Evolutionary Computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intuitionistic and Type-2 Fuzzy Logic Enhancements in Neural and Optimization Algorithms ![In: Intuitionistic and Type-2 Fuzzy Logic Enhancements in Neural and Optimization Algorithms: Theory and Applications, pp. 581-592, 2020, Springer, 978-3-030-35444-2. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Angel Torres-Toukoumidis, Vladimir Robles-Bykbaev, Mario Cajamarca-Llivipuma |
Recycling process through 3D videogame technologies for web platforms in Latin-American context. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISTAS ![In: IEEE International Symposium on Technology and Society, ISTAS 2020, Tempe, AZ, USA, November 12-15, 2020, pp. 350-353, 2020, IEEE, 978-1-6654-1507-1. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Mariana Rocha, Pierpaolo Dondio |
Design and Evaluation of an Adventure Videogame Based in the History of Mathematics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GALA ![In: Games and Learning Alliance - 9th International Conference, GALA 2020, Laval, France, December 9-10, 2020, Proceedings, pp. 232-241, 2020, Springer, 978-3-030-63463-6. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | David Unbehaun, Konstantin Aal, Daryoush Daniel Vaziri, Peter David Tolmie, Rainer Wieching, David Randall 0001, Volker Wulf |
Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: CHI '20: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, April 25-30, 2020, pp. 1-15, 2020, ACM, 978-1-4503-6708-0. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Batu Aytemiz |
Towards Designing Out Helplessness: AI Interventions for Videogame Learnability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIIDE ![In: Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020, virtual, October 19-23, 2020, pp. 332-334, 2020, AAAI Press, 978-1-57735-849-7. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
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19 | Laura Alejandra Martínez-Tejada, Alex Puertas González, Natsue Yoshimura, Yasuharu Koike |
Videogame design as a elicit tool for emotion recognition experiments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SMC ![In: 2020 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2020, Toronto, ON, Canada, October 11-14, 2020, pp. 4320-4326, 2020, IEEE, 978-1-7281-8526-2. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Riccardo Galdieri, Mata Haggis-Burridge, Thomas P. Buijtenweg, Marcello Carrozzino |
Exploring Players' Curiosity-Driven Behaviour in Unknown Videogame Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AVR (1) ![In: Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Lecce, Italy, September 7-10, 2020, Proceedings, Part I, pp. 177-185, 2020, Springer, 978-3-030-58464-1. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Sherry Yi |
World of Motives: Seeking the "Why" in Videogame Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICLS ![In: Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, ICLS 2020, [Nashville, Tennessee, USA], Online Conference, June 19-23, 2020, 2020, International Society of the Learning Sciences. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
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19 | Andrew M. Phelps, Mia Consalvo |
Laboring Artists: Art Streaming on the Videogame Platform Twitch. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 53rd Hawaii International Conference on System Sciences, HICSS 2020, Maui, Hawaii, USA, January 7-10, 2020, pp. 1-10, 2020, ScholarSpace. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
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19 | Cristina Rebollo, Inmaculada Remolar, Veronica Rossano, Cristina Gasch |
Mejorar la destreza matemática con un videojuego de Realidad Aumentada(Improving math skills using an augmented reality videogame). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoSECivi ![In: Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, On-line, October 7-8, 2020., pp. 224-235, 2020, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
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19 | Danielle Marie Olson, D. Fox Harrell |
"I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation Videogame. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020, pp. 89:1-89:4, 2020, ACM, 978-1-4503-8807-8. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Sercan Sengün |
Videogame Engagement: Psychological Frameworks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Encyclopedia of Computer Graphics and Games ![In: Encyclopedia of Computer Graphics and Games., 2019, Springer. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
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19 | Mariel Ivonne Contreras, Cristian García Bauza, Graciela Santos |
Videogame-based tool for learning in the motor, cognitive and socio-emotional domains for children with Intellectual Disability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 30, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
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19 | Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón |
Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Access ![In: IEEE Access 7, pp. 55841-55850, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|