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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 115 occurrences of 79 keywords
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Results
Found 206 publication records. Showing 206 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
66 | Stefan J. Johansson |
On using multi-agent systems in playing board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), Hakodate, Japan, May 8-12, 2006, pp. 569-576, 2006, ACM, 1-59593-303-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
diplomacy, multiagent system architecture, risk, board games |
60 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 18, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
60 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 79, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
52 | Yannis Lilis, Anthony Savidis |
Structured tiles: directed subgraphs of recurring path patterns in board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 367-370, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
recurring paths, structured tiles, terrain editors, board games |
51 | Travis Kirton, Hideaki Ogawa, Christa Sommerer, Laurent Mignonneau |
PINS: a prototype model towards thedefinition of surface games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 16th International Conference on Multimedia 2008, Vancouver, British Columbia, Canada, October 26-31, 2008, pp. 953-956, 2008, ACM, 978-1-60558-303-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
fluid interaction, multitouch-tangible, relative environments, surface games, tangible playware |
51 | Jacek Mandziuk |
Some thoughts on using Computational Intelligence methods in classical mind board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IJCNN ![In: Proceedings of the International Joint Conference on Neural Networks, IJCNN 2008, part of the IEEE World Congress on Computational Intelligence, WCCI 2008, Hong Kong, China, June 1-6, 2008, pp. 4002-4008, 2008, IEEE, 978-1-4244-1820-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
51 | Clim J. de Boer, Maarten H. Lamers |
Electronic Augmentation of Traditional Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 441-444, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
49 | Boris Stilman |
Linguistic Geometry for Solving War Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 365-383, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
war games, symmetric/asymmetric war games, linguistic geometry, reduced search, strategies, search problems, board games |
48 | Christoph Schlieder, Peter Kiefer, Sebastian Matyas |
Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTETAIN ![In: Intelligent Technologies for Interactive Entertainment, First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30 - December 2, 2005, Proceedings, pp. 164-173, 2005, Springer, 3-540-30509-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
44 | Christoph Schlieder, Peter Kiefer, Sebastian Matyas |
Geogames: Designing Location-Based Games from Classic Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Intell. Syst. ![In: IEEE Intell. Syst. 21(5), pp. 40-46, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
min-max algorithm, game design, location-based games, state-space analysis |
40 | Rune Rasmussen |
A game theory approach to high-level strategic planning in first person shooters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 5th Australasian Conference on Interactive Entertainment, IE 2008, 3-5 December 2008, Brisbane, Queensland, Australia, pp. 7, 2008, ACM, 978-1-60558-424-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
combinatorial game, two-player board game, game, first person shooter |
38 | Eva Kraaijenbrink, Frank van Gils, Quan Cheng, Robert van Herk, Elise van den Hoven |
Balancing Skills to Optimize Fun in Interactive Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (1) ![In: Human-Computer Interaction - INTERACT 2009, 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings, Part I, pp. 301-313, 2009, Springer, 978-3-642-03654-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Balancing skills, fun experience, interaction design, social interaction, tangible interaction, board games, game balance |
35 | Min Xin, Ehud Sharlin |
Exploring Human-Robot Interaction Through Telepresence Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAT ![In: Advances in Artificial Reality and Tele-Existence, 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006, Proceedings, pp. 249-261, 2006, Springer, 3-540-49776-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
35 | Shenyi Chen, Hui Qian 0001, Miaoliang Zhu |
Pheromone-Based Pre-processing to Improve Move Generation in Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings, pp. 692-695, 2006, Springer, 3-540-33423-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Zhiying Zhou, Adrian David Cheok, Tingting Chan, Yu Li |
Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 362-363, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
augmented reality (AR), tangible user interface (TUI), board game |
31 | Mehmet Kosa, Pieter Spronck |
An Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022, pp. 58:1-58:5, 2022, ACM, 978-1-4503-9795-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
31 | Johan Peitz, Daniel Eriksson, Staffan Björk |
Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
31 | Alex J. de Voogt |
Board Games in Academia: Platform of International Board Games Research. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 20(3), pp. 203-204, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
27 | Brian Magerko |
Adaptation in Digital Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 41(6), pp. 87-89, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Jeremiah Diephuis, Georgi Kostov, Gabriel Mittermair |
All AR-Board: Seamless AR Marker Integration into Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VR Workshops ![In: IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VR Workshops 2021, Lisbon, Portugal, March 27 - April 1, 2021, pp. 410-412, 2021, IEEE, 978-1-6654-4057-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
25 | Caroline D. Hardin, Alexander Brooks, Joshua Gabai, Anthony Pellicone, Isaac Sung |
Questioning the Board in Computer Science Education Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 50th ACM Technical Symposium on Computer Science Education, SIGCSE 2019, Minneapolis, MN, USA, February 27 - March 02, 2019, pp. 1253, 2019, ACM, 978-1-4503-5890-3. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
25 | Fabio Chiarello, Maria Gabriella Castellano |
Board Games and Board Game Design as Learning Tools for Complex Scientific Concepts: Some Experiences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Game Based Learn. ![In: Int. J. Game Based Learn. 6(2), pp. 1-14, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
25 | Sébastien Collette, Jean-François Raskin, Frédéric Servais |
On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers, pp. 220-233, 2006, Springer, 978-3-540-75537-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Iaakov Exman |
Solving Sequential Games with Boltzmann-Learned Tactics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PPSN ![In: Parallel Problem Solving from Nature, 1st Workshop, PPSN I, Dortmund, Germany, October 1-3, 1990, Proceedings, pp. 216-220, 1990, Springer, 3-540-54148-9. The full citation details ...](Pics/full.jpeg) |
1990 |
DBLP DOI BibTeX RDF |
|
25 | Tom Schaul, Jürgen Schmidhuber |
Scalable Neural Networks for Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICANN (1) ![In: Artificial Neural Networks - ICANN 2009, 19th International Conference, Limassol, Cyprus, September 14-17, 2009, Proceedings, Part I, pp. 1005-1014, 2009, Springer, 978-3-642-04273-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Tatiana Evreinova, Grigori E. Evreinov, Roope Raisamo |
Non-visual Gameplay: Making Board Games Easy and Fun. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCHP ![In: Computers Helping People with Special Needs, 11th International Conference, ICCHP 2008, Linz, Austria, July 9-11, 2008. Proceedings, pp. 561-568, 2008, Springer, 978-3-540-70539-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
non-visual game, overview cues, audio-haptic mapping, camera mouse, board game, tabular data |
25 | Nils Faltin |
Designing courseware on algorithms for active learning with virtual board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 4th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 1999, Cracow, Poland, 27-30 June, 1999, pp. 135-138, 1999, ACM, 1-58113-087-2. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
courseware design, active learning, algorithm animation |
24 | Drew Mellor |
Model-Based Reinforcement Learning for Alternating Markov Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Australian Conference on Artificial Intelligence ![In: AI 2003: Advances in Artificial Intelligence, 16th Australian Conference on Artificial Intelligence, Perth, Australia, December 3-5, 2003, Proceedings, pp. 520-531, 2003, Springer, 3-540-20646-9. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
machine learning, search, reinforcement learning, planning, Game playing |
23 | Nobuto Fujii, Mitsuyo Hashida, Haruhiro Katayose |
Strategy-acquisition system for video trading card game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 175-182, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
strategy acquisition, trading card game, machine learning, video game, COM |
23 | David B. Fogel |
Evolutionary Entertainment with Intelligent Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 36(6), pp. 106-108, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
22 | René Gutschmidt, Maria Schiewe, Francis Zinke, Helmut Jürgensen |
Haptic emulation of games: haptic Sudoku for the blind. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PETRA ![In: Proceedings of the 3rd International Conference on Pervasive Technologies Related to Assistive Environments, PETRA 2010, Samos, Greece, June 23-25, 2010, 2010, ACM, 978-1-4503-0071-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
nonvisual communication, haptics, visually impaired, gestural interaction, board games, Sudoku |
22 | Ben Kirman, Duncan Rowland |
Socially respectful enjoyment tracking for tabletop games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008, pp. 3393-3398, 2008, ACM, 978-1-60558-012-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
magic circle, entertainment, flow, fun, board games, ecological validity |
22 | Abdullah Al Mahmud 0001, Omar Mubin, Suleman Shahid, Jean-Bernard Martens |
Designing and evaluating the tabletop game experience for senior citizens. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, Lund, Sweden, October 20-22, 2008, pp. 403-406, 2008, ACM, 978-1-59593-704-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game, user-centered design, ethnography, elderly, tabletop, focus group, fun, board-games |
22 | Andrew Chiou |
A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 84-90, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
AI shell, geomorphic game boards, isometric games, modeling, game AI, board games, tabletop games |
22 | Stefan J. Johansson, Fredrik Håård |
Tactical coordination in no-press diplomacy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), July 25-29, 2005, Utrecht, The Netherlands, pp. 423-430, 2005, ACM, 1-59593-094-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
diplomacy, game bots, multiagent system, board games, contract net |
22 | Nicholas Cooper, Aaron Keatley, Maria Dahlquist, Simon Mann, Hannah Slay, Joanne E. Zucco, Ross T. Smith, Bruce H. Thomas |
Augmented Reality Chinese Checkers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 117-126, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
computer based board games, augmented reality, tangible interaction, entertainment computing |
22 | Atila Neves, Osvaldo Brasão, Agostinho C. Rosa |
Learning the risk board game with classifier systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAC ![In: Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), March 10-14, 2002, Madrid, Spain, pp. 585-589, 2002, ACM, 1-58113-445-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
genetic algorithms, classifier systems, board games |
21 | Steven Scher, Ryan Crabb, James Davis 0001 |
Making real games virtual: Tracking board game pieces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPR ![In: 19th International Conference on Pattern Recognition (ICPR 2008), December 8-11, 2008, Tampa, Florida, USA, pp. 1-4, 2008, IEEE Computer Society, 978-1-4244-2175-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
21 | Micael Sousa |
Serious board games: modding existing games for collaborative ideation processes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Serious Games ![In: Int. J. Serious Games 8(2), pp. 129-146, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
21 | Micael Sousa |
Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 254-272, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
21 | Micael Sousa |
Modern Serious Board Games: modding games to teach and train civil engineering students. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EDUCON ![In: 2020 IEEE Global Engineering Education Conference, EDUCON 2020, Porto, Portugal, April 27-30, 2020, pp. 197-201, 2020, IEEE, 978-1-7281-0930-5. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
21 | Catherine Jones, Konstantinos Papangelis |
Reflective Practice: Lessons Learnt by Using Board Games as a Design Tool for Location-Based Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AGILE Conference ![In: Geospatial Technologies for Local and Regional Development - Proceedings of the 22nd AGILE Conference on Geographic Information Science, Limassol, Cyprus, June 17-20, 2019, pp. 291-307, 2019, Springer, 978-3-030-14744-0. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
21 | Yasmin B. Kafai, Veena Vasudevan |
Hi-Lo tech games: crafting, coding and collaboration of augmented board games by high school youth. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Proceedings of the 14th International Conference on Interaction Design and Children, IDC '15, Medford, MA, USA, June 21-25, 2015, pp. 130-139, 2015, ACM, 978-1-4503-3590-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Jenny Eriksson Lundström, Jørgen Fischer Nilsson, Andreas Hamfelt |
A Common Framework for Board Games and Argumentation Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EJC ![In: Information Modelling and Knowledge Bases XX, 18th European-Japanese Conference on Information Modelling and Knowledge Bases (EJC 2008), Tsukuba, Japan, June 2-6, 2008, pp. 309-320, 2008, IOS Press, 978-1-58603-957-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
20 | Karsten Weicker, Nicole Weicker |
Evolving Strategies for Non-player Characters in Unsteady Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EvoWorkshops ![In: Applications of Evolutionary Computing, EvoWorkshops 2009: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG, Tübingen, Germany, April 15-17, 2009. Proceedings, pp. 313-322, 2009, Springer, 978-3-642-01128-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Min Xin, Ehud Sharlin |
Sheep and wolves: test bed for human-robot interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1553-1558, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
augmented reality, human-robot interaction |
20 | Regan L. Mandryk, Diego S. Maranan |
False prophets: exploring hybrid board/video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, CHI 2002, Minneapolis, Minnesota, USA, April 20-25, 2002, pp. 640-641, 2002, ACM, 1-58113-454-1. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
CSCP, games, tangible interfaces, social interactions |
18 | Anurag Bhatt, Pratul Varshney, Kalyanmoy Deb |
In search of no-loss strategies for the game of tic-tac-toe using a customized genetic algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2008, Proceedings, Atlanta, GA, USA, July 12-16, 2008, pp. 889-896, 2008, ACM, 978-1-60558-130-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
tic-tac-toe, learning strategies, evolutionary games |
18 | Ren Wu, Donald F. Beal |
Parallel Retrograde Analysis on Different Architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HPDC ![In: 10th IEEE International Symposium on High Performance Distributed Computing (HPDC-10 2001), 7-9 August 2001, San Francisco, CA, USA, pp. 356-362, 2001, IEEE Computer Society, 0-7695-1296-8. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
16 | Lieu-Hen Chen, Chi-Jr Yu, Shun-chin Hsu |
A remote Chinese chess game using mobile phone augmented reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 284-287, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
computer Chinese chess, ubiquitous computing, augmented reality, human-computer interface, edutainment |
16 | David Lichtenstein, Michael Sipser |
GO Is Polynomial-Space Hard. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. ACM ![In: J. ACM 27(2), pp. 393-401, 1980. The full citation details ...](Pics/full.jpeg) |
1980 |
DBLP DOI BibTeX RDF |
|
15 | Evgeny Stemasov, Tobias Wagner 0002, Ali Askari, Jessica Janek, Omid Rajabi, Anja Schikorr, Julian Frommel, Jan Gugenheimer, Enrico Rukzio |
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2403.09592, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
15 | Konstantin Kraus, Kathrin Klamroth, Michael Stiglmayr |
On the online path extension problem - Location and routing problems in board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2305.12898, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
15 | Ary Shaviv |
Board games, random boards and long boards. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Discret. Math. ![In: Discret. Math. 346(1), pp. 113111, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
15 | Laura Schalbetter, Nicolas Salliou, Ralph Sonderegger, Adrienne Grêt-Regamey |
From board games to immersive urban imaginaries: Visualization fidelity's impact on stimulating discussions on urban transformation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Environ. Urban Syst. ![In: Comput. Environ. Urban Syst. 104, pp. 102003, September 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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15 | Meng-Dar Shieh, Yi-Lin Tsai, Fang-Chen Hsu, Chih-Chieh Yang |
Prototyping Gamification Apps Using Board Games: A Case Study of Muscle Stretching App. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (36) ![In: HCI in Games - 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I, pp. 370-385, 2023, Springer, 978-3-031-35929-3. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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15 | Giorgio Gnecco, Chiara Battaglini, Francesco Biancalani, Davide Bottari, Antonio Camurri, Barbara Leporini |
Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of "Quantik". ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTETAIN ![In: Intelligent Technologies for Interactive Entertainment - 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings, pp. 167-177, 2023, Springer, 978-3-031-55721-7. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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15 | Alessandro Rizzi, Matteo Sassi |
Color blindness and modern board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Color Imaging: Displaying, Processing, Hardcopy, and Applications ![In: Color Imaging XXVIII: Displaying, Processing, Hardcopy, and Applications, San Francisco, CA, USA, January 15-19, 2023, pp. 184:1-184:6, 2023, Society for Imaging Science and Technology. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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15 | Gentoku Nakasone, Toshiharu Sugawara |
Interpretation Using Classified Gradient-Based Saliency Maps for Two-Player Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023, pp. 1-8, 2023, IEEE, 979-8-3503-2277-4. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
15 | Saman Karim, Jin Kang, Audrey Girouard |
Exploring Rulebook Accessibility and Companionship in Board Games via Voiced-based Conversational Agent Alexa. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Conference on Designing Interactive Systems ![In: Proceedings of the 2023 ACM Designing Interactive Systems Conference, DIS 2023, Pittsburgh, PA, USA, July 10-14, 2023, pp. 2221-2232, 2023, ACM, 978-1-4503-9893-0. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
15 | Fábio Machuqueiro, João Piedade |
Exploring the Potential of Modern Board Games to Support Computational Thinking. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIIE ![In: International Symposium on Computers in Education, SIIE 2023, Setúbal, Portugal, November 16-18, 2023, pp. 1-8, 2023, IEEE, 979-8-3503-2931-5. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
15 | Maxim Mozgovoy, Marina Purgina |
Designing Programming Exercises from Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2208.00823, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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15 | Dilini Samarasinghe |
BoardGameGeek Dataset on Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
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2022 |
DOI RDF |
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15 | Mai-Lun Chiu, Tsung-Sheng Cheng, Wan-Jung Chang, Hsiu-ling Hsu, Ching-Wei Kao, Jian-Ting Guo |
The Effect of Board Games on the Cognitive Decline of Elders with Dementia: Evidence from Electroencephalography (EEG) Signals. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCE-TW ![In: IEEE International Conference on Consumer Electronics - Taiwan, ICCE-TW 2022, Taipei, Taiwan, July 6-8, 2022, pp. 1-2, 2022, IEEE, 978-1-6654-7050-6. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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15 | Chen Chen, Tomoyuki Kaneko |
Learning Strategies for Imperfect Information Board Games Using Depth-Limited Counterfactual Regret Minimization and Belief State. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 486-493, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
15 | Tomoki Inoue, Felix Jimenez, Tokio Haruta, Mamoru Oonuki |
Effect of impression on learners during partnered robots learning programming while playing board games against each other. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SCIS/ISIS ![In: Joint 12th International Conference on Soft Computing and Intelligent Systems and 23rd International Symposium on Advanced Intelligent Systems, SCIS&ISIS 2022, Ise, Japan, November 29 - Dec. 2, 2022, pp. 1-4, 2022, IEEE, 978-1-6654-9924-8. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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15 | Chung-Chin Shih, Ti-Rong Wu, Ting-Han Wei, I-Chen Wu |
A Novel Approach to Solving Goal-Achieving Problems for Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI ![In: Thirty-Sixth AAAI Conference on Artificial Intelligence, AAAI 2022, Thirty-Fourth Conference on Innovative Applications of Artificial Intelligence, IAAI 2022, The Twelveth Symposium on Educational Advances in Artificial Intelligence, EAAI 2022 Virtual Event, February 22 - March 1, 2022, pp. 10362-10369, 2022, AAAI Press, 978-1-57735-876-3. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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15 | Chiou-Shya Torng, Ho Hsiao-Yi, Chai-Ju Lu |
The Impact of Integrating Board Games into Chinese Teaching in the Elementary School on Learning Efficiency -An Example of the Indigenous Fifth and Sixth Graders in a Remote Area of Nantou County. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IMIS ![In: Innovative Mobile and Internet Services in Ubiquitous Computing - Proceedings of the 16th International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS 2022), June 29 - July 1, 2022, Virtual Event / Kitakyushu, Japan., pp. 334-343, 2022, Springer, 978-3-031-08818-6. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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15 | Han-Chi Liu, Hong-Ren Chen, Sen-Chi Yu, Yu-Ting Shih |
Effect of Learning Computational Thinking Using Board Games in Different Learning Styles on Programming Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICITL ![In: Innovative Technologies and Learning - 5th International Conference, ICITL 2022, Virtual Event, August 29-31, 2022, Proceedings, pp. 514-521, 2022, Springer, 978-3-031-15272-6. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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15 | Lauren Thévin, Nicolas Rodier, Bernard Oriola, Martin Hachet, Christophe Jouffrais, Anke M. Brock |
Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Proc. ACM Hum. Comput. Interact. ![In: Proc. ACM Hum. Comput. Interact. 5(ISS), pp. 505:1-505:33, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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15 | Sandra Danilovic, Alex J. de Voogt |
Making Sense of Abstract Board Games: Toward a Cross-Ludic Theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 16(5), pp. 499-518, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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15 | Mohammad Derakhshandi, Shekoufeh Kolahdouz Rahimi, Javier Troya, Kevin Lano |
A model-driven framework for developing android-based classic multiplayer 2D board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Autom. Softw. Eng. ![In: Autom. Softw. Eng. 28(2), pp. 7, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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15 | Biao Wu, Hanbo Chen, Zhikang Luo |
Board games for quantum computers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sci. China Inf. Sci. ![In: Sci. China Inf. Sci. 64(2), 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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15 | Andy L. Jones |
Scaling Scaling Laws with Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2104.03113, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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15 | Shai Ben-Assayag, Ran El-Yaniv |
Train on Small, Play the Large: Scaling Up Board Games with AlphaZero and GNN. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2107.08387, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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15 | Vasilis Gkogkidis, Nicholas Dacre |
Co-Creating Educational Project Management Board Games to Enhance Student Engagement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2104.04063, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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15 | Chung-Chin Shih, Ti-Rong Wu, Ting-Han Wei, I-Chen Wu |
A Novel Approach to Solving Goal-Achieving Problems for Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2112.02563, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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15 | Luis Perez |
Mastering Terra Mystica: Applying Self-Play to Multi-agent Cooperative Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2102.10540, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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15 | Kenneth Y. T. Lim, Yuk Yi Wong, Ahmed Hazyl Hilmy |
Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
iLRN ![In: 7th International Conference of the Immersive Learning Research Network, iLRN 2021, Eureka, CA, USA, May 17 - June 10, 2021, pp. 1-5, 2021, IEEE, 978-1-7348995-2-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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15 | Kevin Tschopik |
Board Games As Relationship Building Tools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGUCCS ![In: Proceedings of the 2021 ACM SIGUCCS Annual Conference, SIGUCCS '21, Virtual Event, USA, March 14 - April 30, 2021., pp. 73, 2021, ACM, 978-1-4503-8141-3. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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15 | Fabian Hemmert, Kaspar Meyer, Torben Brandies, Luisa Ebeling, Max Fiebig, Jana Horst, Alexandra Katsnelson, Lisa Kupferschmidt, Danny Ludwig, Camilo Martins, So Jeong Park, Justus Röhl, Timo Rohden, Carl Siepen |
Perspectives in Play: Printable Board Games that Teach about Foreign Policy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Austria, October 18-21, 2021, pp. 287-293, 2021, ACM, 978-1-4503-8356-1. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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15 | Malay Dhamelia |
Characterising Gameplay Experience in Abstract Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Austria, October 18-21, 2021, pp. 386-387, 2021, ACM, 978-1-4503-8356-1. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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15 | Mahdieh Allameh, Loutfouz Zaman |
Jessy: A Conversational Assistant for Tutoring Digital Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Austria, October 18-21, 2021, pp. 168-173, 2021, ACM, 978-1-4503-8356-1. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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15 | Miguel Teixeira, Ana Paula Rocha 0001, António J. M. Castro |
Quantum Reinforcement Learning Applied to Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WI/IAT ![In: WI-IAT '21: IEEE/WIC/ACM International Conference on Web Intelligence, Melbourne VIC Australia, December 14 - 17, 2021, pp. 343-350, 2021, ACM, 978-1-4503-9115-3. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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15 | Roberto Gallotta, Roberto Capobianco |
Tafl-ES: Exploring Evolution Strategies for Asymmetrical Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AI*IA ![In: AIxIA 2021 - Advances in Artificial Intelligence - 20th International Conference of the Italian Association for Artificial Intelligence, Virtual Event, December 1-3, 2021, Revised Selected Papers, pp. 46-58, 2021, Springer, 978-3-031-08420-1. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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15 | George Kalmpourtzis, George Ketsiakidis, Lazaros Vrysis, Tao Xi, Xiao Ling Wang, Charalampos Dimoulas |
Eliciting Educators' Needs on the Design and Application of Augmented Reality Educational Board Games on Cultural Heritage: The case of CHARMap. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EDUCON ![In: IEEE Global Engineering Education Conference, EDUCON 2021, Vienna, Austria, April 21-23, 2021, pp. 1282-1286, 2021, IEEE, 978-1-7281-8478-4. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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15 | Biao Wu, Hanbo Chen, Zhikang Luo |
Board Games for Quantum Computers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2004.08272, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
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15 | Tanja Munz, Noel Schäfer, Tanja Blascheck, Kuno Kurzhals, Eugene Zhang, Daniel Weiskopf |
Supplemental Material for Comparative Visual Gaze Analysis for Virtual Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2020 |
RDF |
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15 | Tanja Munz, Noel Schäfer, Tanja Blascheck, Kuno Kurzhals, Eugene Zhang, Daniel Weiskopf |
Comparative visual gaze analysis for virtual board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VINCI ![In: VINCI 2020: The 13th International Symposium on Visual Information Communication and Interaction, Eindhoven, The Netherlands, 8-10 December, 2020, pp. 11:1-11:8, 2020, ACM, 978-1-4503-8750-7. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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15 | Michael Ion, Dimitris Sacharidis, Hannes Werthner |
Designing a recommender system for board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAC ![In: SAC '20: The 35th ACM/SIGAPP Symposium on Applied Computing, online event, [Brno, Czech Republic], March 30 - April 3, 2020, pp. 1465-1467, 2020, ACM, 978-1-4503-6866-7. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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15 | Milene Selbach Silveira |
Exploring Creativity and Learning through the Construction of (Non-Digital) Board Games in HCI Courses. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020, Trondheim, Norway, June 15-19, 2020., pp. 246-251, 2020, ACM, 978-1-4503-6874-2. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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15 | Thomas Bolander, Jacob Pjetursson |
Synthesizing human-friendly optimal strategies in board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 112-119, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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15 | Victor R. Lee, Frederick Poole, Jody Clarke-Midura, Mimi Recker, Melissa Rasmussen |
Introducing Coding through Tabletop Board Games and Their Digital Instantiations across Elementary Classrooms and School Libraries. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 51st ACM Technical Symposium on Computer Science Education, SIGCSE 2020, Portland, OR, USA, March 11-14, 2020, pp. 787-793, 2020, ACM, 978-1-4503-6793-6. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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15 | Maryam Zare, Ali Ayub, Aishan Liu, Sweekar Sudhakara, Albert F. Wagner, Rebecca J. Passonneau |
Dialogue Policies for Learning Board Games through Multimodal Communication. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGdial ![In: Proceedings of the 21th Annual Meeting of the Special Interest Group on Discourse and Dialogue, SIGdial 2020, 1st virtual meeting, July 1-3, 2020, pp. 339-351, 2020, Association for Computational Linguistics, 978-1-952148-02-6. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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15 | Naveen Karunanayake, Achintha Wijesinghe, Chameera Wijethunga, Chinthani Kumaradasa, Peshala Jayasekara, Ranga Rodrigo |
Towards a Smart Opponent for Board Games: Learning beyond Simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SMC ![In: 2020 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2020, Toronto, ON, Canada, October 11-14, 2020, pp. 1943-1950, 2020, IEEE, 978-1-7281-8526-2. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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15 | Chris Quintana, Rebecca M. Quintana, Leah A. Bricker |
The Pragmatics of Board Games in K-12 Science Classrooms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICLS ![In: Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, ICLS 2020, [Nashville, Tennessee, USA], Online Conference, June 19-23, 2020, 2020, International Society of the Learning Sciences. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
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15 | Christina Stiso, Zachary Ryan, Joshua A. Danish, Eric Robinson |
Fostering Perspective-taking in History Students Through Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICLS ![In: Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, ICLS 2020, [Nashville, Tennessee, USA], Online Conference, June 19-23, 2020, 2020, International Society of the Learning Sciences. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
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15 | Tanja Munz, Noel Schaefer, Tanja Blascheck, Kuno Kurzhals, Eugene Zhang, Daniel Weiskopf |
Demo of a Visual Gaze Analysis System for Virtual Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ETRA Adjunct ![In: ETRA '20 Adjunct: 2020 Symposium on Eye Tracking Research and Applications, Stuttgart, Germany, June 2-5, 2020, Adjunct Volume, pp. 2:1-2:3, 2020, ACM, 978-1-4503-7135-3. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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15 | Marcello A. Gómez Maureira, Giulio Barbero, Maria Freese, Mike Preuss |
Towards a Taxonomy of AI in Hybrid Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020, pp. 105:1-105:6, 2020, ACM, 978-1-4503-8807-8. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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15 | Rommel Dias Saraiva, Alexandr Grichshenko, Luiz Jonatã Pires de Araújo, Bonfim Amaro Júnior, Guilherme Nepomuceno de Carvalho |
Using Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020, pp. 112:1-112:7, 2020, ACM, 978-1-4503-8807-8. The full citation details ...](Pics/full.jpeg) |
2020 |
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