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1998-2004 (28) 2005 (26) 2006 (40) 2007 (45) 2008 (41) 2009 (56) 2010 (30) 2011 (30) 2012 (25) 2013 (19) 2014 (28) 2015 (21) 2016 (18) 2017 (17) 2018-2019 (24) 2020-2022 (19) 2023-2024 (10)
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Found 477 publication records. Showing 477 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
120Jens Müller 0004, Sergei Gorlatch Rokkatan: scaling an RTS game design to the massively multiplayer realm. Search on Bibsonomy Comput. Entertain. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF massively multiplayer, scalability, computer games
97Jens Müller 0004, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch Rokkatan: scaling an RTS game design to the massively multiplayer realm. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF massively multiplayer, scalability, computer games
91Jean-Sébastien Boulanger, Jörg Kienzle, Clark Verbrugge Comparing interest management algorithms for massively multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF distributed games, computer games, interest management
80Fábio Reis Cecin, Rafael de Oliveira Jannone, Cláudio F. R. Geyer, Márcio Garcia Martins 0002, Jorge L. V. Barbosa FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF cheat-proof games, peer-to-peer, massively multiplayer games
79Gustavo Aranda Bada, Vicente J. Botti, Carlos Carrascosa MMOG based on MAS: the MMOG layer. Search on Bibsonomy AAMAS (2) The full citation details ... 2009 DBLP  BibTeX  RDF MAS, multi-agent systems, MMOG, massively multiplayer online games
76Simon Joslin, Ross Brown 0001, Penny Drennan The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data. Search on Bibsonomy Comput. Entertain. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF gameplay visualization, massively multiplayer online roleplaying games, quests, game design, massively multiplayer online games
75Lan Yang, Peerapong Sutinrerk Mirrored arbiter architecture: a network architecture for large scale multiplayer games. Search on Bibsonomy SCSC The full citation details ... 2007 DBLP  BibTeX  RDF interest management techniques, mirrored-arbiter architecture, multicast, massively multiplayer games
71Alex Meredith, Mark Griffiths 0001, Monica T. Whitty Identity in massively multiplayer online games: a qualitative pilot study. Search on Bibsonomy iiWAS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF massively multiplayer online games (MMOs), identity, qualitative, self-presentation
71Robert J. Moore, Nicolas Ducheneaut, Eric Nickell Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds. Search on Bibsonomy Comput. Support. Cooperative Work. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF virtual worlds, collaborative virtual environments, game design, ethnomethodology, conversation analysis, Massively Multiplayer Online Games
71Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore "Alone together?": exploring the social dynamics of massively multiplayer online games. Search on Bibsonomy CHI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF activity metrics, online communities, massively multiplayer online games, social dynamics
71Keiichi Endo, Minoru Kawahara, Yutaka Takahashi 0001 A proposal of encoded computations for distributed massively multiplayer online services. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF distributed massively multiplayer online services, encoded computations, interactive real-time applications, peer-to-peer
71Tsun-Yu Hsiao, Shyan-Ming Yuan Practical Middleware for Massively Multiplayer Online Games. Search on Bibsonomy IEEE Internet Comput. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF gaming middleware, MMOG, massively multiplayer online game
71Anthony (Peiqun) Yu, Son T. Vuong MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games. Search on Bibsonomy NOSSDAV The full citation details ... 2005 DBLP  DOI  BibTeX  RDF peer-to-peer, scalable, networked virtual environment, networked games, massively multiplayer online games, interest management
71Jin Chen 0006, Baohua Wu, Margaret DeLap, Björn Knutsson, Honghui Lu, Cristiana Amza Locality aware dynamic load management for massively multiplayer games. Search on Bibsonomy PPoPP The full citation details ... 2005 DBLP  DOI  BibTeX  RDF adaptive, load balancing, distributed, locality aware, massively multiplayer games
71Steve Cornett The usability of massively multiplayer online roleplaying games: designing for new users. Search on Bibsonomy CHI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF RPG, game usability, massively-multiplayer, roleplaying game, online game, MMORPG
60Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti Characterizing Massively Multiplayer Online Games as Multi-Agent Systems. Search on Bibsonomy HAIS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
58Gregor Schiele, Richard Süselbeck, Arno Wacker, Jörg Hähner, Christian Becker 0001, Torben Weis Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming. Search on Bibsonomy CCGRID The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
54Alexandre Denault, Jörg Kienzle Journey: A Massively Multiplayer Online Game Middleware. Search on Bibsonomy IEEE Softw. The full citation details ... 2011 DBLP  DOI  BibTeX  RDF middleware, games, distributed objects, massively multiplayer online games, domain-specific architectures
54Chun-Cheng Hsu, Elvis Chih-Hsien Chen Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. Search on Bibsonomy HCI (4) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design
51Shin Ito, Hiroki Saito, Hajime Sogawa, Yoshito Tobe A Propagation of Virtual Space Information Using a Peer-to-peer Architecture for Massively Multiplayer Online Games. Search on Bibsonomy ICDCS Workshops The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
51Nicolas Ducheneaut, Robert J. Moore The social side of gaming: a study of interaction patterns in a massively multiplayer online game. Search on Bibsonomy CSCW The full citation details ... 2004 DBLP  DOI  BibTeX  RDF interactivity, social interaction, multiplayer games, design recommendations
46Tyler Pace, Shaowen Bardzell, Jeffrey Bardzell The rogue in the lovely black dress: intimacy in world of warcraft. Search on Bibsonomy CHI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF virtual worlds, reciprocity, intimacy, massively multiplayer online games, sociability, world of warcraft
46Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute Time will tell: in-game social interactions that facilitate second language acquisition. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games
46Margaret Greene Waging wars in wangba: political policy and social practice in Chinese MMO culture. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF East Asia, governmental issues, history, regulation, China, personal computing, massively multiplayer online games
46Helge Backhaus, Stefan Krause Voronoi-based adaptive scalable transfer revisited: gain and loss of a Voronoi-based peer-to-peer approach for MMOG. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF peer-to-peer, scalability, virtual worlds, Voronoi diagram, massively multiplayer online games, neighbor discovery
46Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore The life and death of online gaming communities: a look at guilds in world of warcraft. Search on Bibsonomy CHI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF data analysis tools, social networks, online communities, massively multiplayer online games, group dynamics
46Robert J. Moore, E. Cabell Hankinson Gathman, Nicolas Ducheneaut, Eric Nickell Coordinating joint activity in avatar-mediated interaction. Search on Bibsonomy CHI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF avatar-mediated interaction, conversation analysis, massively multiplayer online games
46Patric Kabus, Wesley W. Terpstra, Mariano Cilia, Alejandro P. Buchmann Addressing cheating in distributed MMOGs. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF distributed systems, cheating, massively multiplayer online gaming
46A. Fleming Seay, William J. Jerome, Kevin Sang Lee, Robert E. Kraut Project massive: a study of online gaming communities. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2004 DBLP  DOI  BibTeX  RDF guilds, massively multiplayer, persistent worlds, CSCW, MMOG, MMORPG, group formation, MMO
41Carlos Eduardo Benevides Bezerra, Cláudio Fernando Resin Geyer A load balancing scheme for massively multiplayer online games. Search on Bibsonomy Multim. Tools Appl. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Load balancing, Graph partitioning, MMOGs, Distributed server
41Howell O. Istance, Stephen Vickers, Aulikki Hyrskykari Gaze-based interaction with massively multiplayer on-line games. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2009 DBLP  DOI  BibTeX  RDF games, interaction techniques, virtual communities, gaze control
41Radu Prodan, Vlad Nae, Thomas Fahringer, Herbert Jordan Dynamic Real-Time Resource Provisioning for Massively Multiplayer Online Games. Search on Bibsonomy PaCT The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
41Kyong Jin Shim, Muhammad Aurangzeb Ahmad, Nishith Pathak, Jaideep Srivastava Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs). Search on Bibsonomy CSE (4) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
41Anne Sullivan Gender-inclusive quest design in massively multiplayer online role-playing games. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
41Jörg Kienzle, Clark Verbrugge, Bettina Kemme, Alexandre Denault, Michael Hawker Mammoth: a massively multiplayer game research framework. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
41Stephan Krause A case for mutual notification: a survey of P2P protocols for massively multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF P2P MMOG protocol survey, mutual notification, simulation, P2P, MMOG
41Jared Jardine, Daniel Zappala A hybrid architecture for massively multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
41Kaiwen Zhang 0001, Bettina Kemme, Alexandre Denault Persistence in massively multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
41Madan Kumar M. M, Amit Thawani, V. Sridhar, Y. N. Srikant Analysis of application partitioning for massively multiplayer mobile gaming. Search on Bibsonomy MOBILWARE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF scalability, mobile gaming, application partitioning
41Sergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, Thomas Fahringer Enhancing Grids for Massively Multiplayer Online Computer Games. Search on Bibsonomy Euro-Par The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
41David J. Lubliner, George R. Widmeyer N2 Heads Are Better than One: Collaborative Learning, Utilizing an Integrated Knowledge Repository, Facilitated through a Massively Multiplayer Online Gaming (MMOG) Paradigm. Search on Bibsonomy HICSS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
41Vlad Nae, Alexandru Iosup, Stefan Podlipnig, Radu Prodan, Dick H. J. Epema, Thomas Fahringer Efficient management of data center resources for massively multiplayer online games. Search on Bibsonomy SC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
41Xinbo Jiang, Farzad Safaei Supporting a seamless map in peer-to-peer system for Massively Multiplayer Online Role Playing Games. Search on Bibsonomy LCN The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
41Tobias Lang 0003, Blair MacIntyre, Iker Jamardo Zugaza Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences. Search on Bibsonomy VR The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
41Nicolas Ducheneaut, Robert J. Moore, Eric Nickell Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games. Search on Bibsonomy Comput. Support. Cooperative Work. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF automated data collection, online games, sociability, third places
41Leigh Achterbosch, Robyn Pierce, Gregory Simmons Massively multiplayer online role-playing games: the past, present, and future. Search on Bibsonomy Comput. Entertain. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF socialization, MMORPG, game development, multiplayer games
41Viknashvaran Narayanasamy, Kok Wai Wong Mapping resources to state functions in massively multiplayer online games. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF state transition functions, games, resources, MMOG, states
41Mo-Che Chan, Shun-Yun Hu, Jehn-Ruey Jiang An Efficient and Secure Event Signature (EASES) Protocol for Peer-to-Peer Massively Multiplayer Online Games. Search on Bibsonomy Networking The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
41Daniel Pittman, Chris GauthierDickey A measurement study of virtual populations in massively multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
41Luther Chan, James Yong, Jiaqiang Bai, Ben Leong, Raymond Tan Hydra: a massively-multiplayer peer-to-peer architecture for the game developer. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
41Jehn-Ruey Jiang, Hung-Shiang Chen Peer-to-Peer AOI voice chatting for massively multiplayer online games. Search on Bibsonomy ICPADS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
41Yusuf Pisan My guild, my people: role of guilds in massively multiplayer online games. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF group identity, virtual environments, games, digital identity, MMOs
41Xinbo Jiang, Farzad Safaei, Paul Boustead Enhancing the multicast performance of structured P2P overlay in supporting Massively Multiplayer Online Games. Search on Bibsonomy ICON The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
41Michu M. Hu, Ben Chang Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training. Search on Bibsonomy DIGITEL The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
41Seungkeun Song, Joohyeon Lee, Jun Jo The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game. Search on Bibsonomy ICHIT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework
41Leslie S. Liu 0002, Roger Zimmermann, Baoxuan Xiao, Jon Christen PartyPeer: a P2P massively multiplayer online game. Search on Bibsonomy ACM Multimedia The full citation details ... 2006 DBLP  DOI  BibTeX  RDF massively online games, virtual reality, peer-to-peer streaming
41Joey J. Lee, Christopher M. Hoadley Online Identity as a Leverage Point for Learning in Massively Multiplayer Online Role Playing Games (MMORPGs). Search on Bibsonomy ICALT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
41Bruno Van Den Bossche, Tom Verdickt, Bart De Vleeschauwer, Stein Desmet, Stijn De Mulder, Filip De Turck, Bart Dhoedt, Piet Demeester A platform for dynamic microcell redeployment in massively multiplayer online games. Search on Bibsonomy NOSSDAV The full citation details ... 2006 DBLP  DOI  BibTeX  RDF game server architecture, microcell distribution, load balancing, MMOG
41Hyungjune Im, Hyunchul Kim, Kilnam Chon Multimedia Traffic Load Distribution in Massively Multiplayer Online Games. Search on Bibsonomy ICOIN The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
41Jiyi Wu, Xiangguo Gong, Jiwen Zheng A Model for Massively Multiplayer Role-Playing Games System Performance. Search on Bibsonomy ICAT Workshops The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
41Fábio Reis Cecin, Cláudio Fernando Resin Geyer, Solon Rabello, Jorge L. V. Barbosa A peer-to-peer simulation technique for instanced massively multiplayer games. Search on Bibsonomy DS-RT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
41Anne-Gwenn Bosser A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions. Search on Bibsonomy Edutainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
41Bart De Vleeschauwer, Bruno Van Den Bossche, Tom Verdickt, Filip De Turck, Bart Dhoedt, Piet Demeester Dynamic microcell assignment for massively multiplayer online gaming. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF game server architecture, microcell distribution, load balancing, MMOG
41Keiichi Endo, Minoru Kawahara, Yutaka Takahashi 0001 A Distributed Architecture for Massively Multiplayer Online Services with Peer-to-Peer Support. Search on Bibsonomy Net-Con The full citation details ... 2005 DBLP  DOI  BibTeX  RDF cheat-proof, peer-to-peer, interactive, real-time applications
41Yuan He, Yi Zhang, Jiang Guo On Mitigating Network Partitioning in Peer-to-Peer Massively Multiplayer Games. Search on Bibsonomy ICCNMC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
41Jin Zhou, Li Tang, Kai Li, Hao Wang, Zhizhi Zhou A Low-Latency Peer-to-Peer Approach for Massively Multiplayer Games. Search on Bibsonomy AP2PC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF MMGs, Smart manager, P2P, DHT, Low latency
41Victor Tay Massively Multiplayer Online Game (MMOG) - A Proposed Approach for Military Application. Search on Bibsonomy CW The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
41Brenda Harger, David Jimison, Eben Myers, Ben Smith, Shanna Tellerman Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
41Mark R. Mine, Joe Shochet, Roger Hughston Building a massively multiplayer game for the million: Disney's Toontown Online. Search on Bibsonomy Comput. Entertain. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF Internet, computer graphics, 3D, online games, multiplayer games
38Anders Tychsen, Michael Hitchens Game Time: Modeling and Analyzing Time in Multiplayer and Massively Multiplayer Games. Search on Bibsonomy Games Cult. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
33Kay Hearn, Ann Willis Lei Feng lives on in cyberspace. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Chinese nationalism, code
33Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Renyi Hong The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF MMO game, social interaction, social computing
33Jens Müller 0004, Sergei Gorlatch Enhancing Online Computer Games for Grids. Search on Bibsonomy PaCT The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
33Jens Müller 0004, Sergei Gorlatch, Tobias Schröter, Stefan Fischer 0001 Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. Search on Bibsonomy HPDC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF scalability, replication, computer games, proxy-server
33Jens Müller 0004, Andreas Gössling, Sergei Gorlatch On correctness of scalable multi-server state replication in online games. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
33Margaret DeLap, Björn Knutsson, Honghui Lu, Oleg Sokolsky, Usa Sammapun, Insup Lee 0001, Christos Tsarouchis Is runtime verification applicable to cheat detection? Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF runtime verification, multiplayer game, cheat detection
33Fábio Reis Cecin, Rodrigo Araújo Real, Rafael de Oliveira Jannone, Cláudio F. R. Geyer, Márcio Garcia Martins 0002, Jorge L. V. Barbosa FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games. Search on Bibsonomy DS-RT The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
30Shyong K. Lam, John Riedl Expressing My Inner Gnome: Appearance and Behavior in Virtual Worlds. Search on Bibsonomy Computer The full citation details ... 2011 DBLP  DOI  BibTeX  RDF Online behavior, massively multiplayer online role-playing games, Virtual worlds, Social computing, MMORPGs
30Andrei Sherstyuk, Dale Vincent, Anton Treskunov Toward Natural Selection in Virtual Reality. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2010 DBLP  DOI  BibTeX  RDF massively multiplayer virtual worlds, virtual reality, augmented reality, computer graphics, virtual worlds, computer games, graphics and multimedia, natural selection
30Mahathir Almashor, Ibrahim Khalil, Geoff Leach Dynamic Game-Play Arbitrators with 3D Voronoi Diagrams. Search on Bibsonomy NCA The full citation details ... 2010 DBLP  DOI  BibTeX  RDF Applied Voronoi Diagrams, Peer-to-peer, Virtual Environments, Massively Multiplayer Online Games
30Zin-Yan Chua, Yilin Kang 0001, Xing Jiang, Kah-Hoe Pang, Andrew C. Gregory, Chi-Yun Tan, Wai-Lun Wong, Ah-Hwee Tan, Yew-Soon Ong, Chunyan Miao Youth Olympic Village Co-space. Search on Bibsonomy CW The full citation details ... 2010 DBLP  DOI  BibTeX  RDF Co-Space, intelligent agent, virtual world, massively multiplayer online game
30Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza Transactional memory support for scalable and transparent parallelization of multiplayer games. Search on Bibsonomy EuroSys The full citation details ... 2010 DBLP  DOI  BibTeX  RDF scalability, load balancing, synchronization, software transactional memory, massively multiplayer games
30Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza Towards scalable and transparent parallelization of multiplayer games using transactional memory support. Search on Bibsonomy PPoPP The full citation details ... 2010 DBLP  DOI  BibTeX  RDF scalability, synchronization, software transactional memory, massively multiplayer games
30Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch From a single- to multi-server online game: a Quake 3 case study using RTF. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Quake 3 arena, RTF, network middleware, real-time online interactive applications, performance, scalability, middleware, online games, responsiveness, distributed architecture, massively multiplayer online games
30Frank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch RTF: a real-time framework for developing scalable multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF real-time online interactive applications, performance, design, scalability, middleware, online games, distributed architecture, massively multiplayer online games
30Ihab Kazem, Dewan Tanvir Ahmed, Shervin Shirmohammadi A zone based architecture for massively multi-user simulations. Search on Bibsonomy SpringSim (1) The full citation details ... 2007 DBLP  BibTeX  RDF multi-user collaboration, virtual environments, application layer multicasting, massively multiplayer online games, area of interest management
30Anton Leuski, Victor Lavrenko Tracking dragon-hunters with language models. Search on Bibsonomy CIKM The full citation details ... 2006 DBLP  DOI  BibTeX  RDF massively multiplayer online role-playing game, virtual worlds, MMORPG, activity detection
30Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, Naoki Shibata, Keiichi Yasumoto, Minoru Ito Cheat detection for MMORPG on P2P environments. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF distributed system, peer to peer, P2P, MMORPG, cheating, massively multiplayer online gaming
30Shun-Yun Hu, Guan-Ming Liao Scalable peer-to-peer networked virtual environment. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF massively multiplayer (MMP), scalability, Voronoi diagram, networked virtual environment (NVE), peer-to-peer (P2P), interest management
30Paul Boustead, Farzad Safaei Comparison of delivery architectures for immersive audio in crowded networked games. Search on Bibsonomy NOSSDAV The full citation details ... 2004 DBLP  DOI  BibTeX  RDF network and server architectures, scalable immersive audio, virtual environments, massively multiplayer games
26Gonçalo Duarte Garcia Pereira, Pedro Alexandre Santos, Rui Prada Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF expanding maps, multiplayer game balance, self-adapting maps, strategy browser game, dynamic maps
26Josh Goodman, Clark Verbrugge A peer auditing scheme for cheat elimination in MMOGs. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF peer auditing, peer to peer, computer games, network model, trust model, cheating
26Nathaniel E. Baughman, Marc Liberatore, Brian Neil Levine Cheat-proof playout for centralized and peer-to-peer gaming. Search on Bibsonomy IEEE/ACM Trans. Netw. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF security, gaming, peer-to-peer networking, multimedia communication
26Newton Lee A word from the editor. Search on Bibsonomy Comput. Entertain. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
26Pedro Morillo 0001, W. Moncho, Juan M. Orduña, José Duato Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures. Search on Bibsonomy Computer Graphics International The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
26George Yee, Larry Korba, Ronggong Song, Ying-Chieh Chen Towards Designing Secure Online Games. Search on Bibsonomy AINA (2) The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
26Stefano Cacciaguerra, Stefano Ferretti, Marco Roccetti, Matteo Roffilli Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service. Search on Bibsonomy WWW (Special interest tracks and posters) The full citation details ... 2005 DBLP  DOI  BibTeX  RDF synchronization, MMOG, scene graph
26Jens Müller 0004, Sergei Gorlatch GSM: a game scalability model for multiplayer real-time games. Search on Bibsonomy INFOCOM The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
24Mohammad Mahdi Rezapour, Afsaneh Fatemi, Mohammad Ali Nematbakhsh DeepSkill: A methodology for measuring teams' skills in massively multiplayer online games. Search on Bibsonomy Multim. Tools Appl. The full citation details ... 2024 DBLP  DOI  BibTeX  RDF
24Frank Emmert-Streib, Shailesh Tripathi, Matthias Dehmer Human Team Behavior and Predictability in the Massively Multiplayer Online Game WOT Blitz. Search on Bibsonomy ACM Trans. Web The full citation details ... 2024 DBLP  DOI  BibTeX  RDF
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