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1980-2001 (17) 2002 (15) 2003 (32) 2004 (67) 2005 (79) 2006 (106) 2007 (107) 2008 (109) 2009 (133) 2010 (81) 2011 (74) 2012 (67) 2013 (53) 2014 (90) 2015 (69) 2016 (73) 2017 (73) 2018 (69) 2019 (64) 2020 (82) 2021 (70) 2022 (86) 2023 (85) 2024 (28)
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Found 1729 publication records. Showing 1729 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
87Ahmad Sardouk, Sidi-Mohammed Senouci, Nadjib Achir, Khaled Boussetta Assessment of MANET broadcast schemes in the application context of multiplayer video games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF multiplayer video games, ad hoc networks, broadcast
68David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gutwin Usability heuristics for networked multiplayer games. Search on Bibsonomy GROUP The full citation details ... 2009 DBLP  DOI  BibTeX  RDF NGH, game usability, networked game heuristics, usability, heuristic evaluation, networked games, multiplayer games
68Lan Yang, Peerapong Sutinrerk Mirrored arbiter architecture: a network architecture for large scale multiplayer games. Search on Bibsonomy SCSC The full citation details ... 2007 DBLP  BibTeX  RDF interest management techniques, mirrored-arbiter architecture, multicast, massively multiplayer games
68Jens Müller 0004, Sergei Gorlatch Rokkatan: scaling an RTS game design to the massively multiplayer realm. Search on Bibsonomy Comput. Entertain. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF massively multiplayer, scalability, computer games
58Jin Ryong Kim, Il-Kyu Park, Kwang-Hyun Shim The Effects of Network Loads and Latency in Multiplayer Online Games. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF MMOG tests, P2P-based tests, network game tests, multiplayer games, mean opinion score, Load tests
58Sami Laakso, Mikko Laakso Design of a body-driven multiplayer game system. Search on Bibsonomy Comput. Entertain. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer vision, gesture recognition, object tracking, multiplayer games
58Angie Chandler, Joe Finney On the effects of loose causal consistency in mobile multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF relevance filtering, collaborative, mobile, peer to peer, real-time, gaming, wireless, latency, consistency management, multiplayer
58Jens Müller 0004, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch Rokkatan: scaling an RTS game design to the massively multiplayer realm. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF massively multiplayer, scalability, computer games
58Lothar Pantel, Lars C. Wolf On the impact of delay on real-time multiplayer games. Search on Bibsonomy NOSSDAV The full citation details ... 2002 DBLP  DOI  BibTeX  RDF user impact, delay, real-time applications, multiplayer games
52Kevin A. Li, Scott Counts Exploring social interactions and attributes of casual multiplayer mobile gaming. Search on Bibsonomy Mobility Conference The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
52Jean-Sébastien Boulanger, Jörg Kienzle, Clark Verbrugge Comparing interest management algorithms for massively multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF distributed games, computer games, interest management
49Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza Towards scalable and transparent parallelization of multiplayer games using transactional memory support. Search on Bibsonomy PPoPP The full citation details ... 2010 DBLP  DOI  BibTeX  RDF scalability, synchronization, software transactional memory, massively multiplayer games
49Gonçalo Duarte Garcia Pereira, Pedro Alexandre Santos, Rui Prada Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF expanding maps, multiplayer game balance, self-adapting maps, strategy browser game, dynamic maps
49Sebastian Zander, Ian Leeder, Grenville J. Armitage Achieving fairness in multiplayer network games through automated latency balancing. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF multiplayer network games, delay, fairness
49Newton Lee Jabber for multiplayer flash games. Search on Bibsonomy Comput. Entertain. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF software games, XML, online games, Flash, multiplayer games, XMPP, Jabber
49Fábio Reis Cecin, Rafael de Oliveira Jannone, Cláudio F. R. Geyer, Márcio Garcia Martins 0002, Jorge L. V. Barbosa FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF cheat-proof games, peer-to-peer, massively multiplayer games
49Nicolas Ducheneaut, Robert J. Moore The social side of gaming: a study of interaction patterns in a massively multiplayer online game. Search on Bibsonomy CSCW The full citation details ... 2004 DBLP  DOI  BibTeX  RDF interactivity, social interaction, multiplayer games, design recommendations
49John Halloran 0001, Geraldine Fitzpatrick, Yvonne Rogers, Paul Marshall Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2004 DBLP  DOI  BibTeX  RDF voiceover IP, social interaction, qualitative study, multiplayer games
45Gustavo Aranda Bada, Vicente J. Botti, Carlos Carrascosa MMOG based on MAS: the MMOG layer. Search on Bibsonomy AAMAS (2) The full citation details ... 2009 DBLP  BibTeX  RDF MAS, multi-agent systems, MMOG, massively multiplayer online games
45Angie Chandler, Joe Finney Rendezvous: supporting real-time collaborative mobile gaming in high latency environments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF collaboration, mobile, real-time, gaming, consistency, latency, multi-user, multiplayer
42Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti Characterizing Massively Multiplayer Online Games as Multi-Agent Systems. Search on Bibsonomy HAIS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
42Pedro Morillo 0001, Juan M. Orduña, Marcos Fernández 0001 Workload Characterization in Multiplayer Online Games. Search on Bibsonomy ICCSA (1) The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
42Ahmed Abdelkhalek 0002, Angelos Bilas Parallelization and Performance of Interactive Multiplayer Game Servers. Search on Bibsonomy IPDPS The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
41Simon Joslin, Ross Brown 0001, Penny Drennan The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data. Search on Bibsonomy Comput. Entertain. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF gameplay visualization, massively multiplayer online roleplaying games, quests, game design, massively multiplayer online games
39Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza Transactional memory support for scalable and transparent parallelization of multiplayer games. Search on Bibsonomy EuroSys The full citation details ... 2010 DBLP  DOI  BibTeX  RDF scalability, load balancing, synchronization, software transactional memory, massively multiplayer games
39Naoki Ishii, Yutaka Ishibashi, Shinji Sugawara Enhancement of adaptive Delta-causality control with adaptive dead-reckoning for multiplayer online games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF causality control, experiment, dead-reckoning, multiplayer online games
39Fadi Chehimi, Paul Coulton Motion controlled mobile 3D multiplayer gaming. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF mobile, games, interface, 3D, phones, multiplayer
39Janne Lautamäki, Riku Suomela Using player proximity in mobile multiplayer games: experiences from Sandman. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF MUPE, multiplayer mobile games, context-aware, Bluetooth, pervasive game, proximity
39Alex Meredith, Mark Griffiths 0001, Monica T. Whitty Identity in massively multiplayer online games: a qualitative pilot study. Search on Bibsonomy iiWAS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF massively multiplayer online games (MMOs), identity, qualitative, self-presentation
39Robert J. Moore, Nicolas Ducheneaut, Eric Nickell Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds. Search on Bibsonomy Comput. Support. Cooperative Work. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF virtual worlds, collaborative virtual environments, game design, ethnomethodology, conversation analysis, Massively Multiplayer Online Games
39Leigh Achterbosch, Robyn Pierce, Gregory Simmons Massively multiplayer online role-playing games: the past, present, and future. Search on Bibsonomy Comput. Entertain. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF socialization, MMORPG, game development, multiplayer games
39Abdul Malik Khan, Sophie Chabridon, Antoine Beugnard Synchronization medium: a consistency maintenance component for mobile multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF multiplayer mobile games, latency hiding, data synchronization, communication abstraction, medium
39Venkatraman Ramakrishna, Max Robinson, Kevin Eustice, Peter L. Reiher An Active Self-Optimizing Multiplayer Gaming Architecture. Search on Bibsonomy Clust. Comput. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Self-optimizing middleware, Packet aggregation, Multicast, Active networks, Multiplayer games
39Robert D. S. Fletcher, T. C. Nicholas Graham, Christopher Wolfe Plug-replaceable consistency maintenance for multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF workspace model, consistency maintenance, multiplayer game
39Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore "Alone together?": exploring the social dynamics of massively multiplayer online games. Search on Bibsonomy CHI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF activity metrics, online communities, massively multiplayer online games, social dynamics
39Keiichi Endo, Minoru Kawahara, Yutaka Takahashi 0001 A proposal of encoded computations for distributed massively multiplayer online services. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF distributed massively multiplayer online services, encoded computations, interactive real-time applications, peer-to-peer
39Tsun-Yu Hsiao, Shyan-Ming Yuan Practical Middleware for Massively Multiplayer Online Games. Search on Bibsonomy IEEE Internet Comput. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF gaming middleware, MMOG, massively multiplayer online game
39Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. Search on Bibsonomy Comput. Entertain. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF event delivery service, multiplayer computer games, online entertainment, Evaluation, interactivity, consistency
39Li Tang, Jun Li 0003, Jin Zhou, Zhizhi Zhou, Hao Wang, Kai Li FreeRank: implementing independent ranking service for multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF freerank, ranking service, multiplayer online games
39Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hiroto Aida, Hideyuki Tokuda A challenge for reusing multiplayer online games without modifying binaries. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF middleware, reuse, client-server architecture, multiplayer online games, peer-to-peer architecture
39Antti Salovaara, Mikael Johnson, Kalle Toiskallio, Sauli Tiitta, Marko Turpeinen Playmakers in multiplayer game communities: their importance and motivations for participation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF communities, computer games, motivations, multiplayer games
39Anthony (Peiqun) Yu, Son T. Vuong MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games. Search on Bibsonomy NOSSDAV The full citation details ... 2005 DBLP  DOI  BibTeX  RDF peer-to-peer, scalable, networked virtual environment, networked games, massively multiplayer online games, interest management
39Jin Chen 0006, Baohua Wu, Margaret DeLap, Björn Knutsson, Honghui Lu, Cristiana Amza Locality aware dynamic load management for massively multiplayer games. Search on Bibsonomy PPoPP The full citation details ... 2005 DBLP  DOI  BibTeX  RDF adaptive, load balancing, distributed, locality aware, massively multiplayer games
39Jouni Smed, Henrik Niinisalo, Harri Hakonen Realizing bullet time effect in multiplayer games with local perception filters. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF bullet time, networking, virtual environments, computer games, latency, multiplayer
39Steve Cornett The usability of massively multiplayer online roleplaying games: designing for new users. Search on Bibsonomy CHI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF RPG, game usability, massively-multiplayer, roleplaying game, online game, MMORPG
39Peter K. K. Loh, S. Phong, Wentong Cai 0001, Tony Kai Yun Chan Multiplayer internet gaming with VRML: a relook. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF internet gaming, VRML, virtual worlds, multiplayer games
39Mark R. Mine, Joe Shochet, Roger Hughston Building a massively multiplayer game for the million: Disney's Toontown Online. Search on Bibsonomy Comput. Entertain. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF Internet, computer graphics, 3D, online games, multiplayer games
39Stefan A. Fiedler, Michael Wallner, Michael Weber 0001 A communication architecture for massive multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF publisher/subscriber model, scalability, massive multiplayer games
38Christine Szentgyorgyi, Michael A. Terry, Edward Lank Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system. Search on Bibsonomy CHI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF handheld games, social gaming, Nintendo DS
35Romain Pellerin The MooDS protocol: a J2ME object-oriented communication protocol. Search on Bibsonomy Mobility Conference The full citation details ... 2007 DBLP  DOI  BibTeX  RDF GASP, J2ME communication protocol, J2ME mobile phone, OMA, object-oriented, communication protocol, multiplayer games, serialization, MooDS
35Chris GauthierDickey, Virginia Mary Lo, Daniel Zappala Using n-trees for scalable event ordering in peer-to-peer games. Search on Bibsonomy NOSSDAV The full citation details ... 2005 DBLP  DOI  BibTeX  RDF n-tree, peer-to-peer, games, multiplayer, event ordering
35Margaret DeLap, Björn Knutsson, Honghui Lu, Oleg Sokolsky, Usa Sammapun, Insup Lee 0001, Christos Tsarouchis Is runtime verification applicable to cheat detection? Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF runtime verification, multiplayer game, cheat detection
33Kusno Prasetya, Zheng Da Wu Performance analysis of game world partitioning methods for multiplayer mobile gaming. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game world partition, networking, mobile gaming
33Gregor Schiele, Richard Süselbeck, Arno Wacker, Jörg Hähner, Christian Becker 0001, Torben Weis Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming. Search on Bibsonomy CCGRID The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
33Jens Müller 0004, Sergei Gorlatch, Tobias Schröter, Stefan Fischer 0001 Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. Search on Bibsonomy HPDC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF scalability, replication, computer games, proxy-server
33Shin Ito, Hiroki Saito, Hajime Sogawa, Yoshito Tobe A Propagation of Virtual Space Information Using a Peer-to-peer Architecture for Massively Multiplayer Online Games. Search on Bibsonomy ICDCS Workshops The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
33Matthias Dick, Oliver Wellnitz, Lars C. Wolf Analysis of factors affecting players' performance and perception in multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
33Hanna Strömberg, Jaana Leikas, Riku Suomela, Veikko Ikonen, Juhani Heinilä Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen. Search on Bibsonomy INTETAIN The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
33Jens Müller 0004, Sergei Gorlatch GSM: a game scalability model for multiplayer real-time games. Search on Bibsonomy INFOCOM The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
33Zheng Da Wu Performance Modelling of Multicast Groups for Multiplayer Games in Peer-to-Peer Networks. Search on Bibsonomy DS-RT The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
33Aameek Singh, Arup Acharya Using session initiation protocol to build context-aware VoIP support for multiplayer networked games. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF context-aware, gaming, SIP, VoIP
33Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. Schiller Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF ad-hoc networks, Bluetooth, mobile gaming
33Joseph D. Pellegrino, Constantinos Dovrolis Bandwidth requirement and state consistency in three multiplayer game architectures. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
29Alexandre Denault, Jörg Kienzle Journey: A Massively Multiplayer Online Game Middleware. Search on Bibsonomy IEEE Softw. The full citation details ... 2011 DBLP  DOI  BibTeX  RDF middleware, games, distributed objects, massively multiplayer online games, domain-specific architectures
29Chun-Cheng Hsu, Elvis Chih-Hsien Chen Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. Search on Bibsonomy HCI (4) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design
29Chen Xin Multiplayer Game in Mobile Phone Serious Game. Search on Bibsonomy JCAI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF phone game, mobile phone, serious game, multiplayer game, game architectures
29Qili Zhou, Colin James Miller, Victor Bassilious First Person Shooter Multiplayer Game Traffic Analysis. Search on Bibsonomy ISORC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF internet traffic analysis, interarrival delay, intersend delay, multiplayer games ethereal, bandwidth
29Frank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch RTF: a real-time framework for developing scalable multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF real-time online interactive applications, performance, design, scalability, middleware, online games, distributed architecture, massively multiplayer online games
29Stéphane Natkin, Chen Yan User model in multiplayer mixed reality entertainment applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games
29Stéphane Natkin, Chen Yan User model in multiplayer mixed reality entertainment applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games
29Stefano Ferretti, Marco Roccetti Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF online entertainment, evaluation, synchronization, responsiveness, massive multiplayer online games, optimistic synchronization
29John C. McEachen II A self-similarity traffic analysis of an internet-based multiplayer online game. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF self-similarity, MMOG, multiplayer
29Bei Di Chen, Muthucumaru Maheswaran A cheat controlled protocol for centralized online multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF cheat prevention, time cheating, multiplayer online games
29Chris GauthierDickey, Daniel Zappala, Virginia Mary Lo A fully distributed architecture for massively multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF interactive, architecture, games, distributed, multiplayer
29Michael Nitsche, Matthew Drake, Janet H. Murray Bridging Media with the Help of Players. Search on Bibsonomy ICIDS The full citation details ... 2009 DBLP  DOI  BibTeX  RDF player-centric, gaming, narrative, television, cross-media
29Eric Cronin, Anthony R. Kurc, Burton Filstrup, Sugih Jamin An Efficient Synchronization Mechanism for Mirrored Game Architectures. Search on Bibsonomy Multim. Tools Appl. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF consistency, system architectures, game platforms
29Eric Cronin, Burton Filstrup, Anthony R. Kurc, Sugih Jamin An efficient synchronization mechanism for mirrored game architectures. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF consistency, system architectures, game platforms
27Chelsea M. Hughes, Brandon J. Griffin, Everett L. Worthington Jr. A measure of social behavior in team-based, multiplayer online games: The Sociality in Multiplayer Online Games (SMOG) scale. Search on Bibsonomy Comput. Hum. Behav. The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
27Callum Spawforth, David E. Millard Multiplayer Games as a Template for Multiplayer Narratives: A Case Study With Dark Souls. Search on Bibsonomy HT (Extended Proceedings) The full citation details ... 2017 DBLP  BibTeX  RDF
27Viktor Wendel, Michael Gutjahr, Stefan Göbel 0001, Ralf Steinmetz Designing Collaborative Multiplayer Serious Games for Collaborative Learning - Escape from Wilson Island - A Multiplayer 3D Serious Game for Collaborative Learning in Teams. Search on Bibsonomy CSEDU (2) The full citation details ... 2012 DBLP  BibTeX  RDF
27Anders Tychsen, Michael Hitchens Game Time: Modeling and Analyzing Time in Multiplayer and Massively Multiplayer Games. Search on Bibsonomy Games Cult. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
27Lars Konzack, Thessa Lindof From Mass Audience to Massive Multiplayer: How Multiplayer Games Create New Media Politics. Search on Bibsonomy DiGRA Conference The full citation details ... 2005 DBLP  BibTeX  RDF
25Tyler Pace, Shaowen Bardzell, Jeffrey Bardzell The rogue in the lovely black dress: intimacy in world of warcraft. Search on Bibsonomy CHI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF virtual worlds, reciprocity, intimacy, massively multiplayer online games, sociability, world of warcraft
25Mário Lopes Ferreira, Ricardo Morla Second life in-world action traffic modeling. Search on Bibsonomy NOSSDAV The full citation details ... 2010 DBLP  DOI  BibTeX  RDF model, statistics, second life, massive multiplayer online games, communication traffic
25Jiung-yao Huang, Ming-Chih Tung, Huan-Chao Keh, Ji-Jen Wu, Kun-Hang Lee, Chung-Hsien Tsai A 3D Campus on the Internet - A Networked Mixed Reality Environment. Search on Bibsonomy Trans. Edutainment The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Mobile Supporting Server, Multiplayer Mobile Mixed Reality, Mobile Computing, Networked Virtual Environment (NVE)
25Jiung-yao Huang, Ming-Chih Tung, Huan-Chao Keh, Ji-Jen Wu, Kun-Hang Lee, Chung-Hsien Tsai Interaction Wearable Computer with Networked Virtual Environment. Search on Bibsonomy HCI (3) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Mobile Supporting Server, Multiplayer Mobile Mixed Reality, Mobile Computing, Networked Virtual Environment (NVE)
25Marek Bell, Stuart Reeves, Barry A. T. Brown, Scott Sherwood, Donny MacMillan, John Ferguson, Matthew Chalmers EyeSpy: supporting navigation through play. Search on Bibsonomy CHI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF RF fingerprinting, mobile multiplayer games, mobile photography, navigation, human computation
25Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim, Ryan E. Rhodes Heart rate control of exercise video games. Search on Bibsonomy Graphics Interface The full citation details ... 2009 DBLP  BibTeX  RDF active games, heart rate input, kinetic interfaces, multiplayer exercise video games, exertion interfaces
25Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute Time will tell: in-game social interactions that facilitate second language acquisition. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games
25Margaret Greene Waging wars in wangba: political policy and social practice in Chinese MMO culture. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF East Asia, governmental issues, history, regulation, China, personal computing, massively multiplayer online games
25Helge Backhaus, Stefan Krause Voronoi-based adaptive scalable transfer revisited: gain and loss of a Voronoi-based peer-to-peer approach for MMOG. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF peer-to-peer, scalability, virtual worlds, Voronoi diagram, massively multiplayer online games, neighbor discovery
25Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore The life and death of online gaming communities: a look at guilds in world of warcraft. Search on Bibsonomy CHI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF data analysis tools, social networks, online communities, massively multiplayer online games, group dynamics
25Robert J. Moore, E. Cabell Hankinson Gathman, Nicolas Ducheneaut, Eric Nickell Coordinating joint activity in avatar-mediated interaction. Search on Bibsonomy CHI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF avatar-mediated interaction, conversation analysis, massively multiplayer online games
25Nuno Santos 0001, Luís Veiga, Paulo Ferreira 0001 Vector-Field Consistency for Ad-Hoc Gaming. Search on Bibsonomy Middleware The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Multiplayer Games, Consistency Management, Locality- Awareness, Replicated Objects
25Stefano Ferretti, Claudio E. Palazzi, Marco Roccetti, Giovanni Pau 0001, Mario Gerla FILA in gameland, a holistic approach to a problem of many dimensions. Search on Bibsonomy Comput. Entertain. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF scalability, interactivity, fairness, consistency, multiplayer online games
25Marios Assiotis, Velin Tzanov A distributed architecture for MMORPG. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF distributed architecture, MMORPG, multiplayer game
25Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumoto, Minoru Ito A distributed event delivery method with load balancing for MMORPG. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF event delivery architecture, load balancing, multiplayer game
25Patric Kabus, Wesley W. Terpstra, Mariano Cilia, Alejandro P. Buchmann Addressing cheating in distributed MMOGs. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF distributed systems, cheating, massively multiplayer online gaming
25Johannes Färber Traffic Modelling for Fast Action Network Games. Search on Bibsonomy Multim. Tools Appl. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF traffic modelling, multiplayer games, traffic characterization
25Tae-Seung Lee, Byong-Won Hwang Continuants Based Neural Speaker Verification System. Search on Bibsonomy MICAI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF multiplayer perceptrons, pattern recognition, continuants, Speaker verification, biometric authentication
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