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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 24 occurrences of 14 keywords
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Results
Found 13 publication records. Showing 13 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
93 | Bradford James Loos, Peter-Pike J. Sloan |
Volumetric obscurance.  |
SI3D  |
2010 |
DBLP DOI BibTeX RDF |
ambient occulusion, interactive, GPU, shadows |
60 | Andrei Iones, Anton Krupkin, Mateu Sbert, Sergey Zhukov |
Fast, Realistic Lighting for Video Games.  |
IEEE Computer Graphics and Applications  |
2003 |
DBLP DOI BibTeX RDF |
ambient light, production rendering, rendering, texture mapping, radiosity, form factor, illumination model, illumination effects, obscurance, lightmaps |
34 | Tanguy Rolland, Fabrice Monna, Jean François Buoncristiani, Jérôme Magail, Yury Esin, Benjamin Bohard, Carmela Chateau Smith |
Volumetric Obscurance as a New Tool to Better Visualize Relief from Digital Elevation Models.  |
Remote. Sens.  |
2022 |
DBLP DOI BibTeX RDF |
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34 | Dario Scarpa, Ugo Erra |
Solid Angle Based Ambient Obscurance in Image Space.  |
AVR (2)  |
2017 |
DBLP DOI BibTeX RDF |
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34 | Quintjin Hendrickx, Leonardo Scandolo, Martin Eisemann, Elmar Eisemann |
Adaptively layered statistical volumetric obscurance.  |
High Performance Graphics  |
2015 |
DBLP DOI BibTeX RDF |
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34 | Ville Timonen |
Line-Sweep Ambient Obscurance.  |
Comput. Graph. Forum  |
2013 |
DBLP DOI BibTeX RDF |
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34 | Ville Timonen |
Screen-Space Far-Field Ambient Obscurance.  |
High Performance Graphics  |
2013 |
DBLP DOI BibTeX RDF |
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34 | Peter-Pike Sloan, Jason Tranchida, Hao Chen, Ladislav Kavan |
Ambient obscurance baking on the GPU.  |
SIGGRAPH ASIA Technical Briefs  |
2013 |
DBLP DOI BibTeX RDF |
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34 | Morgan McGuire, Michael Mara, David P. Luebke |
Scalable Ambient Obscurance.  |
High Performance Graphics  |
2012 |
DBLP DOI BibTeX RDF |
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34 | Morgan McGuire, Brian Osman, Michael Bukowski, Padraic Hennessy |
The Alchemy Screen-Space Ambient Obscurance Algorithm.  |
High Performance Graphics  |
2011 |
DBLP DOI BibTeX RDF |
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34 | Marc Ruiz 0002, Imma Boada, Ivan Viola, Stefan Bruckner, Miquel Feixas, Mateu Sbert |
Obscurance-based Volume Rendering Framework.  |
VG/PBG@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
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31 | László Szirmay-Kalos, Tamás Umenhoffer, Balázs Tóth, László Szécsi, Mateu Sbert |
Volumetric Ambient Occlusion for Real-Time Rendering and Games.  |
IEEE Computer Graphics and Applications  |
2010 |
DBLP DOI BibTeX RDF |
volumetric ambient occlusion, computer graphics, GPU, importance sampling, graphics and multimedia, obscurance |
31 | Ron Goldman 0002 |
Deriving Linear Transformations in Three Dimensions.  |
IEEE Computer Graphics and Applications  |
2003 |
DBLP DOI BibTeX RDF |
ambient light, production rendering, rendering, texture mapping, radiosity, form factor, illumination model, illumination effects, obscurance, lightmaps |
Displaying result #1 - #13 of 13 (100 per page; Change: )
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