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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 308 occurrences of 227 keywords
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Results
Found 257 publication records. Showing 257 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
229 | Hector Ouilhet |
Google Sky Map: using your phone as an interface. |
Mobile HCI |
2010 |
DBLP DOI BibTeX RDF |
|
42 | Matthias Müller 0001, Simon Schirm, Stephan Duthaler |
Screen space meshes. |
Symposium on Computer Animation |
2007 |
DBLP DOI BibTeX RDF |
|
33 | Wladimir J. van der Laan, Simon Green, Miguel Sainz |
Screen space fluid rendering with curvature flow. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
foam, real-time, GPU, noise, rendering, fluid, SPH, screen-space, curvature flow |
33 | Desney S. Tan, Brian Meyers, Mary Czerwinski |
WinCuts: manipulating arbitrary window regions for more effective use of screen space. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
spatial layout, collaboration, interaction technique, information management, windows, regions, screen space |
33 | Patrick Baudisch, Ruth Rosenholtz |
Halo: a technique for visualizing off-screen objects. |
CHI |
2003 |
DBLP DOI BibTeX RDF |
peripheral awareness indicators, visualization, navigation, maps, Halo |
33 | Neil Hutchinson, Balor Knight, Matthew Ritchie, George Parrish, Jeremy Moore |
Screen space classification for efficient deferred shading. |
SIGGRAPH Talks |
2010 |
DBLP DOI BibTeX RDF |
|
29 | Kenichi Yoshida, Shigeo Takahashi, Tomoyuki Nishita |
Designing nonperspective projection through screen-space manipulation. |
APGV |
2006 |
DBLP DOI BibTeX RDF |
|
28 | Jorge Jimenez, Veronica Sundstedt, Diego Gutierrez |
Screen-space perceptual rendering of human skin. |
ACM Trans. Appl. Percept. |
2009 |
DBLP DOI BibTeX RDF |
Real-time skin rendering, perception, psychophysics |
27 | Olufisayo Omojokun, Prasun Dewan |
History-based device graphical user-interfaces. |
EICS |
2010 |
DBLP DOI BibTeX RDF |
model-based user-interface generation, uims, mobile computing, personalization, logging, devices, screen space |
26 | Tobias Ritschel 0001, Thorsten Grosch, Hans-Peter Seidel |
Approximating dynamic global illumination in image space. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
global illumination, radiosity, constant time |
26 | Tichomir Tenev, Ramana Rao |
Managing multiple focal levels in Table Lens. |
INFOVIS |
1997 |
DBLP DOI BibTeX RDF |
multiple focal level management, Table Lens, focus visualization, context visualization, large data tables, single pixel row, design enhancements, user interface, data visualisation, spreadsheet, exploratory data analysis, graphical representations, screen space, data values |
25 | Guodong Yuan, Kaihuai Qin, Wei Hu |
Geometric Calibration for Multi-projector Tiled Display Based on Vanishing Point Theory. |
International Conference on Computational Science (1) |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Hüuseyin Kutluca, Tahsin M. Kurç, Cevdet Aykanat |
Image-Space Decomposition Algorithms for Sort-First Parallel Volume Rendering of Unstructured Grids. |
J. Supercomput. |
2000 |
DBLP DOI BibTeX RDF |
sort-first parallelism, image-space decomposition, chains-on-chains partitioning, jagged decomposition, rectilinear decomposition, orthogonal recursive bisection, Hilbert space-filling curve, graph partitioning, unstructured grids, direct volume rendering |
25 | Giorgos A. Papakonstantinou |
Voyage around my screen, voyage around with my screen: space perception from physical, through digital, to hybrid. |
Int. J. Arts Technol. |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Patrick Baudisch, Alexander Zotov, Edward Cutrell, Ken Hinckley |
Starburst: a target expansion algorithm for non-uniform target distributions. |
AVI |
2008 |
DBLP DOI BibTeX RDF |
target expansion, touch input, labeling, mouse, pen, target acquisition, Voronoi |
21 | Mahdi MohammadBagher, Jan Kautz, Nicolas Holzschuch, Cyril Soler |
Screen-space Percentage-Closer Soft Shadows. |
SIGGRAPH Posters |
2010 |
DBLP DOI BibTeX RDF |
|
21 | Jason L. Reisman, Philip L. Davidson, Jefferson Y. Han |
A screen-space formulation for 2D and 3D direct manipulation. |
UIST |
2009 |
DBLP DOI BibTeX RDF |
optimization, constraints, direct manipulation, multi-touch, pressure |
21 | Louis Bavoil, Miguel Sainz |
Multi-layer dual-resolution screen-space ambient occlusion. |
SIGGRAPH Talks |
2009 |
DBLP DOI BibTeX RDF |
|
21 | Jean Pierre Charalambos |
Virtual Multiresolution Screen Space Errors: Hierarchical Level-of-Detail (HLOD) Refinement Through Hardware Occlusion Queries. |
GMAI |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Stephen A. Brewster |
Overcoming the Lack of Screen Space on Mobile Computers. |
Pers. Ubiquitous Comput. |
2002 |
DBLP DOI BibTeX RDF |
Sonically-enhanced widgets, Evaluation, Mobile computers, PDAs, Earcons, Non-speech sounds, Buttons |
19 | Edward W. Ishak, Steven Feiner |
Interacting with hidden content using content-aware free-space transparency. |
UIST |
2004 |
DBLP DOI BibTeX RDF |
content disambiguation, interaction techniques, transparency, pie menu, space management, screen space |
19 | Pope Kim |
Screen space decals in Warhammer 40, 000: Space Marine. |
SIGGRAPH Talks |
2012 |
DBLP DOI BibTeX RDF |
|
19 | Stephen Boyd Davis, Huw Jones |
Screen Space: Depiction and the Space of Interactive Media. |
Eurographics Multimedia Workshop |
2001 |
DBLP DOI BibTeX RDF |
|
18 | Wei You, Sidney S. Fels, Rodger Lea |
Studying vision-based multiple-user interaction with in-home large displays. |
HCC |
2008 |
DBLP DOI BibTeX RDF |
interactive large display, screen real-estate management, tracking, multi-user |
18 | Meredith Ringel |
When one isn't enough: an analysis of virtual desktop usage strategies and their implications for design. |
CHI Extended Abstracts |
2003 |
DBLP DOI BibTeX RDF |
virtual desktops, multiple monitors, information organization |
18 | Patrick Baudisch, Nathaniel Good, Paul Stewart |
Focus plus context screens: combining display technology with visualization techniques. |
UIST |
2001 |
DBLP DOI BibTeX RDF |
mixed resolution, overview plus detail, video projector, Display, fisheye view, focus plus context screen |
17 | Michael Oehl, Christine Sutter, Martina Ziefle |
Considerations on Efficient Touch Interfaces - How Display Size Influences the Performance in an Applied Pointing Task. |
HCI (8) |
2007 |
DBLP DOI BibTeX RDF |
pointing performance, touch input, small screen device, Task difficulty, display size |
17 | Juha Lehikoinen, Riku Suomela |
Accessing Context in Wearable Computers. |
Pers. Ubiquitous Comput. |
2002 |
DBLP DOI BibTeX RDF |
Augmented reality, Navigation, Wearable Computer, Interaction technique |
17 | Heikki Keränen, Johan Plomp |
Adaptive runtime layout of hierarchical UI components. |
NordiCHI |
2002 |
DBLP DOI BibTeX RDF |
constant information density, elastic windows, adaptive user interfaces, zoomable user interfaces, treemaps |
16 | Shiben Bhattacharjee, Neeharika Adabala |
Texture Guided Realtime Painterly Rendering of Geometric Models. |
ICVGIP |
2006 |
DBLP DOI BibTeX RDF |
Real-time Painterly Rendering, Texture Guided Strokes, Levels of Detail of Strokes, Stroke Based Rendering, Non-Photo-realistic Rendering |
16 | Qinglian Guo, Kyoko Kato, Yiwei He |
Iconographical Virtual Polyhedrons for Constructing Graphical User Interface. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Morgan McGuire, John F. Hughes |
Hardware-determined feature edges. |
NPAR |
2004 |
DBLP DOI BibTeX RDF |
GPU, NPR, contour, silhouette, shadow volume |
14 | Yanrui Xu, Yuanmu Xu, Yuege Xiong, Dou Yin, Xiaojuan Ban, Xiaokun Wang, Jian Chang, Jian-Jun Zhang 0001 |
Anisotropic screen space rendering for particle-based fluid simulation. |
Comput. Graph. |
2023 |
DBLP DOI BibTeX RDF |
|
14 | Zhonghao Cao, Pengfei Xu 0002, Zhuoyue Chen, Hui Huang 0004 |
Screen space shape manipulation by global structural optimization. |
Comput. Graph. |
2023 |
DBLP DOI BibTeX RDF |
|
14 | Celong Liu, Lingyu Wang, Zhong Li, Shuxue Quan, Yi Xu |
Real-Time Lighting Estimation for Augmented Reality via Differentiable Screen-Space Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2023 |
DBLP DOI BibTeX RDF |
|
14 | Olivier Therrien, Yannick Levesque, Guillaume Gilet |
Screen Space Indirect Lighting with Visibility Bitmask. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
14 | Olivier Therrien, Yannick Levesque, Guillaume Gilet |
Screen space indirect lighting with visibility bitmask. |
Vis. Comput. |
2023 |
DBLP DOI BibTeX RDF |
|
14 | Huzhiyuan Long, Yufan Yang, Chang Liu 0037, Jinyuan Jia |
SRSSIS: Super-Resolution Screen Space Irradiance Sampling for Lightweight Collaborative Web3D Rendering Architecture. |
CAD/Graphics |
2023 |
DBLP DOI BibTeX RDF |
|
14 | Lei Ren, Ying Song |
AOGAN: A generative adversarial network for screen space ambient occlusion. |
Comput. Vis. Media |
2022 |
DBLP DOI BibTeX RDF |
|
14 | Peiteng Shi, Markus Billeter, Elmar Eisemann |
Stereo-consistent screen-space ambient occlusion. |
Proc. ACM Comput. Graph. Interact. Tech. |
2022 |
DBLP DOI BibTeX RDF |
|
14 | Felipe Oliveira, Afonso Paiva 0001 |
Narrow-Band Screen-Space Fluid Rendering. |
Comput. Graph. Forum |
2022 |
DBLP DOI BibTeX RDF |
|
14 | Laurent Belcour, Eric Heitz |
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
14 | Christian Suppan, Andrew Chalmers, Junhong Zhao, Alex Doronin, Taehyun Rhee |
Neural Screen Space Rendering of Direct Illumination. |
PG (Short Papers, Posters, and Work-in-Progress Papers) |
2021 |
DBLP DOI BibTeX RDF |
|
14 | Laurent Belcour, Eric Heitz |
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution. |
SIGGRAPH Talks |
2021 |
DBLP DOI BibTeX RDF |
|
14 | Dongjiu Zhang, Chuhua Xian, Guoliang Luo, Yunhui Xiong, Chu Han |
DeepAO: Efficient Screen Space Ambient Occlusion Generation via Deep Network. |
IEEE Access |
2020 |
DBLP DOI BibTeX RDF |
|
14 | Tatsuya Yatagawa, Yasushi Yamaguchi 0001, Shigeo Morishima |
LinSSS: linear decomposition of heterogeneous subsurface scattering for real-time screen-space rendering. |
Vis. Comput. |
2020 |
DBLP DOI BibTeX RDF |
|
14 | Abdalla G. M. Ahmed, Peter Wonka |
Screen-space blue-noise diffusion of monte carlo sampling error via hierarchical ordering of pixels. |
ACM Trans. Graph. |
2020 |
DBLP DOI BibTeX RDF |
|
14 | Kunyao Chen, Cheolhong An, Truong Q. Nguyen |
Screen-space Regularization on Differentiable Rasterization. |
3DV |
2020 |
DBLP DOI BibTeX RDF |
|
14 | Vítor M. Aranha, Márcio Cerqueira de Farias Macedo, Antônio Lopes Apolinário |
Screen-space VPL propagation for real-time indirect lighting. |
SIBGRAPI |
2020 |
DBLP DOI BibTeX RDF |
|
14 | Hongli Liu 0002, Honglei Han |
Reconstructing Monte Carlo Errors as a Blue-noise in Screen Space. |
PG (Short Papers, Posters, and Work-in-Progress Papers) |
2020 |
DBLP DOI BibTeX RDF |
|
14 | Celong Liu, Zhong Li, Shuxue Quan, Yi Xu |
Lighting Estimation via Differentiable Screen-Space Rendering. |
VR Workshops |
2020 |
DBLP DOI BibTeX RDF |
|
14 | Eric Heitz, Laurent Belcour |
Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames. |
Comput. Graph. Forum |
2019 |
DBLP DOI BibTeX RDF |
|
14 | Matthias Trapp 0001, Jürgen Döllner |
Real-time Screen-space Geometry Draping for 3D Digital Terrain Models. |
IV (1) |
2019 |
DBLP DOI BibTeX RDF |
|
14 | Kyung-Kyu Kang, Dong-Wan Ryoo, Chang-Joon Park |
Snow Accumulation Effects in Screen Space for Real-Time Terrain Rendering. |
ICTC |
2019 |
DBLP DOI BibTeX RDF |
|
14 | Adam C. Short, Austin Z. Henley |
Towards an Empirically-Based IDE: An Analysis of Code Size and Screen Space. |
VL/HCC |
2019 |
DBLP DOI BibTeX RDF |
|
14 | Eric Heitz, Laurent Belcour, Victor Ostromoukhov, David Coeurjolly, Jean-Claude Iehl |
A low-discrepancy sampler that distributes monte carlo errors as a blue noise in screen space. |
SIGGRAPH Talks |
2019 |
DBLP DOI BibTeX RDF |
|
14 | José M. Santana, Agustín Trujillo, José Pablo Suárez |
A physical model for screen space distribution of 3D marks on geographical information systems. |
Math. Comput. Simul. |
2018 |
DBLP DOI BibTeX RDF |
|
14 | Yu-Ching Chang, Chi-Min Hsieh |
Filmic framing in video games: a comparative analysis of screen space design. |
Multim. Tools Appl. |
2018 |
DBLP DOI BibTeX RDF |
|
14 | Ka-Hou Chan, Wei Ke 0001, Sio Kei Im |
Particle-mesh coupling in the interaction of fluid and deformable bodies with screen space refraction rendering. |
Comput. Animat. Virtual Worlds |
2018 |
DBLP DOI BibTeX RDF |
|
14 | Mohamed Ibrahim, Patrick Wickenhauser, Peter Rautek, Guido Reina, Markus Hadwiger |
Screen-Space Normal Distribution Function Caching for Consistent Multi-Resolution Rendering of Large Particle Data. |
IEEE Trans. Vis. Comput. Graph. |
2018 |
DBLP DOI BibTeX RDF |
|
14 | Nghia Truong, Cem Yuksel |
A Narrow-Range Filter for Screen-Space Fluid Rendering. |
Proc. ACM Comput. Graph. Interact. Tech. |
2018 |
DBLP DOI BibTeX RDF |
|
14 | Daniel Valente de Macedo, Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues |
Fast and Realistic Reflections Using Screen Space and GPU Ray Tracing - A Case Study on Rigid and Deformable Body Simulations. |
Comput. Entertain. |
2018 |
DBLP DOI BibTeX RDF |
|
14 | Jozef Dobos, Carmen Fan, Sebastian Friston, Charence Wong |
Screen space 3D diff: a fast and reliable method for real-time 3D differencing on the web. |
Web3D |
2018 |
DBLP DOI BibTeX RDF |
|
14 | Marcel Köster, Antonio Krüger |
Screen Space Particle Selection. |
CGVC |
2018 |
DBLP DOI BibTeX RDF |
|
14 | Radoslaw Mantiuk |
Gaze-Dependent Screen Space Ambient Occlusion. |
ICCVG |
2018 |
DBLP DOI BibTeX RDF |
|
14 | Julian Meder, Beat D. Brüderlin |
Screen Space Approximate Gaussian Hulls. |
EGSR (EI&I) |
2018 |
DBLP DOI BibTeX RDF |
|
14 | Thomas Bernhard Koch, David Kouril, Tobias Klein, Peter Mindek, Ivan Viola |
Semantic Screen-Space Occlusion for Multiscale Molecular Visualization. |
VCBM@MICCAI |
2018 |
DBLP DOI BibTeX RDF |
|
14 | Alex Frasson, Tiago Augusto Engel, Cesar Tadeu Pozzer |
Efficient screen-space rendering of vector features on virtual terrains. |
I3D |
2018 |
DBLP DOI BibTeX RDF |
|
14 | Hassan Bouchiba, Jean-Emmanuel Deschaud, François Goulette |
Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators. |
Eurographics (Short Papers) |
2018 |
DBLP DOI BibTeX RDF |
|
14 | Alexandre Bléron, Romain Vergne, Thomas Hurtut, Joëlle Thollot |
Motion-coherent stylization with screen-space image filters. |
Expressive |
2018 |
DBLP DOI BibTeX RDF |
|
14 | Oliver Nalbach, Elena Arabadzhiyska, Dushyant Mehta, Hans-Peter Seidel, Tobias Ritschel 0001 |
Deep Shading: Convolutional Neural Networks for Screen Space Shading. |
Comput. Graph. Forum |
2017 |
DBLP DOI BibTeX RDF |
|
14 | Caio Jose dos Santos Brito, Mozart William Santos Almeida, Andre Luiz Buarque Vieira e Silva, João Marcelo Xavier Natario Teixeira, Veronica Teichrieb |
Screen Space Rendering Solution for Multiphase SPH Simulation. |
SVR |
2017 |
DBLP DOI BibTeX RDF |
|
14 | Nikolai Hofmann, Phillip Bogendörfer, Marc Stamminger, Kai Selgrad |
Hierarchical multi-layer screen-space ray tracing. |
High Performance Graphics |
2017 |
DBLP DOI BibTeX RDF |
|
14 | Stefan Seibert, Stefan Radicke |
Spatial multisampling and multipass occlusion testing for screen space shadows. |
SIGGRAPH ASIA (Posters) |
2017 |
DBLP DOI BibTeX RDF |
|
14 | Oliver Nalbach |
Smarter screen space shading. |
|
2017 |
RDF |
|
14 | Mathias Kanzler, Florian Ferstl, Rüdiger Westermann |
Line density control in screen-space via balanced line hierarchies. |
Comput. Graph. |
2016 |
DBLP DOI BibTeX RDF |
|
14 | Takuya Imai, Yoshihiro Kanamori, Jun Mitani |
Real-time screen-space liquid rendering with complex refractions. |
Comput. Animat. Virtual Worlds |
2016 |
DBLP DOI BibTeX RDF |
|
14 | Oliver Nalbach, Elena Arabadzhiyska, Dushyant Mehta, Hans-Peter Seidel, Tobias Ritschel 0001 |
Deep Shading: Convolutional Neural Networks for Screen-Space Shading. |
CoRR |
2016 |
DBLP BibTeX RDF |
|
14 | Marc Sunet, Pere-Pau Vázquez |
Optimized screen-space ambient occlusion in mobile devices. |
Web3D |
2016 |
DBLP DOI BibTeX RDF |
|
14 | Lukas Hermanns, Tobias Alexander Franke, Arjan Kuijper |
Screen Space Cone Tracing for Glossy Reflections. |
HCI (10) |
2016 |
DBLP DOI BibTeX RDF |
|
14 | Abd El Mouméne Zerari, Mohamed Chaouki Babahenini, Naima Bahi, Sarra Khemliche |
Fast Soft Shadow with Screen Space Ambient Occlusion for Real Time Rendering. |
MedPRAI |
2016 |
DBLP DOI BibTeX RDF |
|
14 | Ismail Demir, Johannes Kehrer, Rüdiger Westermann |
Screen-space silhouettes for visualizing ensembles of 3D isosurfaces. |
PacificVis |
2016 |
DBLP DOI BibTeX RDF |
|
14 | Martin Prantl, Libor Vása, Ivana Kolingerová |
Screen Space Curvature and Ambient Occlusion. |
VISIGRAPP (Revised Selected Papers) |
2016 |
DBLP DOI BibTeX RDF |
|
14 | Martin Prantl, Libor Vása, Ivana Kolingerová |
Fast Screen Space Curvature Estimation on GPU. |
VISIGRAPP (1: GRAPP) |
2016 |
DBLP DOI BibTeX RDF |
|
14 | Chao Xu, Rui Wang 0004, Hujun Bao |
Realtime Rendering Glossy to Glossy Reflections in Screen Space. |
Comput. Graph. Forum |
2015 |
DBLP DOI BibTeX RDF |
|
14 | Sven Widmer, Dawid Pajak, André Schulz 0004, Kari Pulli, Jan Kautz, Michael Goesele, David Luebke |
An adaptive acceleration structure for screen-space ray tracing. |
High Performance Graphics |
2015 |
DBLP DOI BibTeX RDF |
|
14 | Zhuopeng Zhang, Shigeo Morishima |
Screen Space Hair Self Shadowing by Translucent Hybrid Ambient Occlusion. |
Smart Graphics |
2015 |
DBLP DOI BibTeX RDF |
|
14 | Brent Cowan, Saad Khattak, Bill Kapralos, Andrew Hogue |
Screen space point sampled shadows. |
GEM |
2015 |
DBLP DOI BibTeX RDF |
|
14 | Zhongxiang Zheng, Suguru Saito |
Efficient Screen Space Anisotropic Blurred Soft Shadows. |
IEICE Trans. Inf. Syst. |
2014 |
DBLP DOI BibTeX RDF |
|
14 | Oliver Nalbach, Tobias Ritschel 0001, Hans-Peter Seidel |
Deep Screen Space for Indirect Lighting of Volumes. |
VMV |
2014 |
DBLP DOI BibTeX RDF |
|
14 | Lukas Herrmanns, Tobias Alexander Franke |
Screen space cone tracing for glossy reflections. |
SIGGRAPH Posters |
2014 |
DBLP DOI BibTeX RDF |
|
14 | Oliver Nalbach, Tobias Ritschel 0001, Hans-Peter Seidel |
Deep screen space. |
I3D |
2014 |
DBLP DOI BibTeX RDF |
|
14 | Nadir Akinci, Alexander Dippel, Gizem Akinci, Matthias Teschner |
Screen Space Foam Rendering. |
J. WSCG |
2013 |
DBLP BibTeX RDF |
|
14 | Oskar Elek, Tobias Ritschel 0001, Hans-Peter Seidel |
Real-Time Screen-Space Scattering in Homogeneous Environments. |
IEEE Computer Graphics and Applications |
2013 |
DBLP DOI BibTeX RDF |
|
14 | Yeong-Kang Lai, Yu-Chieh Chung |
3-D graphics processor unit with cost-effective rasterization using valid screen space region. |
IEEE Trans. Consumer Electron. |
2013 |
DBLP DOI BibTeX RDF |
|
14 | Geng Cheng, Xiangsong Qiu, Yanci Zhang |
Using Local Complexity to Accelerate Screen Space Ambient Occlusion. |
CAD/Graphics |
2013 |
DBLP DOI BibTeX RDF |
|
14 | Fabian Bauer, Martin Knuth, Arjan Kuijper, Jan Bender |
Screen-Space Ambient Occlusion Using A-Buffer Techniques. |
CAD/Graphics |
2013 |
DBLP DOI BibTeX RDF |
|
14 | Ville Timonen |
Screen-Space Far-Field Ambient Obscurance. |
High Performance Graphics |
2013 |
DBLP DOI BibTeX RDF |
|
14 | Fang Liu, Yunpeng Song, Xuehui Liu, Xianchao Xu |
Multi-layer screen-space ambient occlusion using hybrid sampling. |
VRCAI |
2013 |
DBLP DOI BibTeX RDF |
|
14 | Nicolas Mellado, Pascal Barla, Gaël Guennebaud, Patrick Reuter, Gregory Duquesne |
Screen-space curvature for production-quality rendering and compositing. |
SIGGRAPH Talks |
2013 |
DBLP DOI BibTeX RDF |
|
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