Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
80 | Inmaculada García, Ramón Mollá Vayá |
Improving quality of service in videogames.  |
Advances in Computer Entertainment Technology  |
2005 |
DBLP DOI BibTeX RDF |
simulation applications on games, simulation, quality of service, computer games |
75 | Robin Potanin |
Forces in play: the business and culture of videogame production.  |
Fun and Games  |
2010 |
DBLP DOI BibTeX RDF |
'I' methodology, character design, cultural analysis, videogame production, game design |
75 | Adam J. Hassell, Philip Smith, David Stratton |
An evaluation framework for videogame based tasking of remote vehicles.  |
IE  |
2007 |
DBLP BibTeX RDF |
videogame interfaces, metrics, human robot interaction, situation awareness |
75 | Diego J. Díaz, Clara Boj Tovar, Moisés Mañas Carbonell |
"SeeSaw videogame" a new multi-user collaborative game device.  |
Advances in Computer Entertainment Technology  |
2004 |
DBLP DOI BibTeX RDF |
game, prototype, interface, physical, videogame, realtime, 3D game, multiuser |
67 | Jaime Sánchez 0001, Mauricio Sáenz, Miguel Ripoll |
Usability of a multimodal videogame to improve navigation skills for blind children.  |
ASSETS  |
2009 |
DBLP DOI BibTeX RDF |
haptic and audio interfaces, navigation, virtual environments, blind children |
67 | Roberto Andreoli, Rosario De Chiara, Ugo Erra, Vittorio Scarano |
Interactive 3D Environments by Using Videogame Engines.  |
IV  |
2005 |
DBLP DOI BibTeX RDF |
|
64 | Thomas H. Apperley |
Rhythms of gaming bodies.  |
IE  |
2007 |
DBLP BibTeX RDF |
cyclical rhythms, everyday life, videogames, bodies |
48 | Robert Law |
Using student blogs for documentation in software development projects.  |
ITiCSE  |
2011 |
DBLP DOI BibTeX RDF |
|
48 | Greg More, Andrew L. Burrow |
Observing the learning curve of videogames in architectural design.  |
IE  |
2007 |
DBLP BibTeX RDF |
design pedagogy, immersive media, architecture, videogames |
48 | Inmaculada García, Ramón Mollá Vayá, Pedro Morillo 0001 |
From Continuous to Discrete Games.  |
Computer Graphics International  |
2004 |
DBLP DOI BibTeX RDF |
|
43 | Toshikazu Nishimura, Hideyuki Nakanishi, Chikara Yoshida, Toru Ishida 0001 |
Applying videogame technologies to video conferencing systems.  |
SAC  |
1998 |
DBLP DOI BibTeX RDF |
3-D space, Internet, CSCW, videogame, video conference |
40 | Xavier Ferré, Angélica de Antonio, Ricardo Imbert, Nelson Medinilla |
Playability Testing of Web-Based Sport Games with Older Children and Teenagers.  |
HCI (4)  |
2009 |
DBLP DOI BibTeX RDF |
videogame design, playability heuristics, testing with older children and teenagers, sport web-based games, Olympic Games |
40 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera |
Player Experience Evaluation: An Approach Based on the Personal Construct Theory.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
videogame testing and evaluation, Personal Construct Theory, User Experience, Videogames, Repertory Grid Technique |
40 | Jonathan Sykes, Melissa Federoff |
Player-centred game design.  |
CHI Extended Abstracts  |
2006 |
DBLP DOI BibTeX RDF |
player-centred, pre-production, design, game, production, concept, videogame, post-production |
40 | Barry G. Silverman, Michael Johns, Ransom Weaver, Joshua Mosley |
Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas.  |
International Conference on Virtual Storytelling  |
2003 |
DBLP DOI BibTeX RDF |
videogame generator, stealth learning, agent ap- proach, training, interactive drama, role-playing games |
38 | Benjamin Nicoll |
'What Was Your First Experience of a Videogame?': The Fantasmatic Structure of Videogame Memory.  |
Games Cult.  |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Diana R. Sanchez |
Videogame-Based Training: The Impact and Interaction of Videogame Characteristics on Learning Outcomes.  |
Multimodal Technol. Interact.  |
2022 |
DBLP DOI BibTeX RDF |
|
38 | Patrick J. Ewell, James C. Hamilton, Rosanna E. Guadagno |
How do videogame players identify their actions? Integrating Action Identification Theory and videogame play via the Behavior Identification Form - Gamer.  |
Comput. Hum. Behav.  |
2018 |
DBLP DOI BibTeX RDF |
|
35 | Megan A. Winget |
Archiving the videogame industry: collecting primary materials of new media artifacts.  |
JCDL  |
2009 |
DBLP DOI BibTeX RDF |
video games, new media, collection development |
35 | Maarten Devillé, Hugues Huygens, Vincent Regent |
The Fabulous Adventures of MC Walker: Conceptual Videogame.  |
TIDSE  |
2004 |
DBLP DOI BibTeX RDF |
|
32 | Gonzalo Frasca |
Game Experience May Vary: Understanding Play.  |
ICEC  |
2009 |
DBLP DOI BibTeX RDF |
|
32 | Jaime Sánchez 0001, Mauricio Sáenz |
Video Gaming for Blind Learners School Integration in Science Classes.  |
INTERACT (1)  |
2009 |
DBLP DOI BibTeX RDF |
sound interface, school integration, Visual disability, science learning |
32 | José P. Zagal, Amanda Ladd, Terris Johnson |
Characterizing and understanding game reviews.  |
FDG  |
2009 |
DBLP DOI BibTeX RDF |
game reviews, understanding games, reviews, videogames |
32 | Linda A. Jackson, Alexander von Eye, Hiram E. Fitzgerald, Edward A. Witt, Yong Zhao 0006 |
Information Technology (IT) Use and Children's Academic Performance.  |
ICIW  |
2009 |
DBLP DOI BibTeX RDF |
|
32 | Inmaculada García, Ramón Mollá Vayá |
Making Discrete Games.  |
ICCSA (3)  |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Javier Marco, Eva Cerezo, Sandra Baldassarri |
Playing with toys on a tabletop active surface.  |
IDC  |
2010 |
DBLP DOI BibTeX RDF |
children, tangible, tabletop, videogame, token, toys, active surface |
23 | Casey O'Donnell |
Production Protection to Copy(right) Protection: From the 10NES to DVDs.  |
IEEE Ann. Hist. Comput.  |
2009 |
DBLP DOI BibTeX RDF |
Nintendo, DMCA, 10NES, production protection, videogame development, history of computing, Copyright, CSS, DVD |
23 | Xubo Yang, Milo K. Yip, Xiaoyue Xu |
Visual Effects in Computer Games.  |
Computer  |
2009 |
DBLP DOI BibTeX RDF |
Videogame technology, Graphics and multimedia, Visual effects |
23 | Francisco V. Cipolla Ficarra, Miguel Cipolla-Ficarra |
Interactive Systems, Design and Heuristic Evaluation: The Importance of the Diachronic Vision.  |
New Directions in Intelligent Interactive Multimedia  |
2008 |
DBLP DOI BibTeX RDF |
Evaluation, Human-Computer Interaction, Design, Usability, Quality, Methods, Semiotics, Videogame, Linguistics, Techniques, Communicability |
23 | Alison Gazzard |
Grand Theft algorithm: purposeful play, appropriated play and aberrant players.  |
MindTrek  |
2008 |
DBLP DOI BibTeX RDF |
aberrant players, appropriated play, purposeful play, flow, videogame |
23 | Leslie Wilson |
Breaking into the universe: computer science is interactive entertainment.  |
Comput. Entertain.  |
2003 |
DBLP DOI BibTeX RDF |
education, children, creativity, entertainment, videogame |
23 | Barry G. Silverman, Michael Johns, Ransom Weaver |
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas.  |
CASA  |
2003 |
DBLP DOI BibTeX RDF |
videogame generator, stealth learning, training, role playing games, story telling, systems approach |
19 | Claudio Rubio, Ismael Gallardo, Felipe Besoain |
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach.  |
IEEE Trans. Games  |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Teresa Cepero, Luis G. Montané-Jiménez, Guadalupe Toledo-Toledo, Betania Hernández-Ocaña, Carlos Alberto Ochoa |
Social Presence Awareness Visualization in a Collaborative Videogame.  |
Int. J. Hum. Comput. Interact.  |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Jennifer Hernández Bécares, Luis Costero, Pedro Pablo Gómez-Martín |
An approach to automated videogame beta testing.  |
CoRR  |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Blake Kammermann, Selen Türkay, Daniel Johnson 0001, Stephanie J. Tobin |
Do videogame rewards influence players' subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning.  |
Int. J. Hum. Comput. Stud.  |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Veronica Beatini, David Cohen, Stefano Di Tore, Hugues Pellerin, Paola Aiello, Maurizio Sibilio, Alain Berthoz |
Measuring perspective taking with the "Virtual Class" videogame: A child development study.  |
Comput. Hum. Behav.  |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Mariagrazia Benassi, Davide Paolillo, Matilde Spinoso, Sara Giovagnoli, Noemi Mazzoni, Luca Formica, Gianni Tumedei, Catia Prandi |
Train Your Attention and Executive Functions with Eye-Riders! A Videogame for Improving Cognitive Abilities in Neurodiverse Children.  |
CCNC  |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Joaquin A. Anguera, M. A. Rowe, Joshua Volponi, M. Elkurdi, B. Jurigova, Alexander J. Simon, R. Anguera-Singla, C. L. Gallen, Adam Gazzaley, E. J. Marco |
Author Correction: Enhancing attention in children using an integrated cognitive-physical videogame: A pilot study.  |
npj Digit. Medicine  |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Joaquin A. Anguera, M. A. Rowe, Joshua Volponi, M. Elkurdi, B. Jurigova, Alexander J. Simon, R. Anguera-Singla, C. L. Gallen, Adam Gazzaley, E. J. Marco |
Enhancing attention in children using an integrated cognitive-physical videogame: A pilot study.  |
npj Digit. Medicine  |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Arturo Morales-Tellez, Luís A. Castro 0001, Monica Tentori |
Developing and Evaluating a Virtual Reality Videogame Using Biofeedback for Stress Management in Sports.  |
Interact. Comput.  |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Erin Gibson, Mark D. Griffiths 0001, Filipa Calado, Andrew Harris |
Videogame player experiences with micro-transactions: An interpretative phenomenological analysis.  |
Comput. Hum. Behav.  |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Maria Fernanda Montoya Vega, John Edison Muñoz, Óscar Alberto Henao |
Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG.  |
Virtual Real.  |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Carmen Jiménez-Rodríguez, Lourdes Yélamos-Capel, Patricia Salvestrini, Cristian Pérez-Fernández, Fernando Sánchez-Santed, Francisco Antonio Nieto-Escámez |
Rehabilitation of visual functions in adult amblyopic patients with a virtual reality videogame: a case series.  |
Virtual Real.  |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Wataru Yaguchi, Makoto Murakami |
Promotion of enjoyment by balancing competitive play in racing videogame.  |
PCCNT  |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Joaquin Aguirre-Peralta, Marek Rivas-Zavala, Willy Ugarte |
Speech to Text Recognition for Videogame Controlling with Convolutional Neural Networks.  |
ICPRAM  |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Denise Angilica, Giovambattista Ianni, Francesco Pacenza, Jessica Zangari |
Integrating ASP-Based Incremental Reasoning in the Videogame Development Workflow (Application Paper).  |
PADL  |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Fabrizio Balducci, Paolo Buono |
Introducing a Videogame Project in a Mobile Software Development Academic Course.  |
INTETAIN  |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Adele Khawli |
How Video Game Content is Driving Adult Animation's Expansion into Mainstream: A look at how the videogame industry is merging with mainstream entertainment, and how game CGI has become a major force in the advancement of animation aimed at wider audiences.  |
SIGGRAPH Panels  |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Susanne Poeller, Alexandra Steen, Nicola Baumann, Regan L. Mandryk |
Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers.  |
FDG  |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Nathan Jackson |
Persona Play in Videogame Livestreaming: An Ethnography of Performance on Twitch.  |
|
2023 |
RDF |
|
19 | Alexia Larchen Costuchen, Ramón Mollá Vayá, Darina Dinkova Dimitrova |
Roman Palace: A Videogame for Foreign-Language Vocabulary Retention.  |
Int. J. Emerg. Technol. Learn.  |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Nayeth I. Solorzano Alcivar, Erika Fernanda Mesias Cabezas, Elizabeth Stefania Elizalde Rios |
MIDI-AM Videogame Usability in Virtual Learning as a Digital Pedagogical Tool in Emerging Economies.  |
Int. J. Online Pedagog. Course Des.  |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Ruiz-Quiñones Jorge, Fernández-Leiva Antonio J. |
Automated videogame mechanics generation with XVGDL.  |
J. Int. Comput. Games Assoc.  |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Taylor M. Kessner, Lauren McArthur Harris |
Opportunities to practice historical thinking and reasoning in a made-for-school history-oriented videogame.  |
Int. J. Child Comput. Interact.  |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Jasper van Vught |
What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames.  |
Games Cult.  |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Marina Fontolan, James W. Malazita, Janaina Pamplona da Costa |
Language, Identity and Games: Discussing the Role of Players in Videogame Localization.  |
Game Stud.  |
2022 |
DBLP BibTeX RDF |
|
19 | Jessica Formosa, Daniel Johnson 0001, Selen Türkay, Regan L. Mandryk |
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic.  |
Comput. Hum. Behav.  |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Erin Gibson, Mark D. Griffiths 0001, Filipa Calado, Andrew Harris |
The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review.  |
Comput. Hum. Behav.  |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Diana R. Sanchez |
Videogame-Based Learning: A Comparison of Direct and Indirect Effects across Outcomes.  |
Multimodal Technol. Interact.  |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Sara Cardinale, Simon Colton |
Neo-Riemannian Theory for Generative Film and Videogame Music.  |
ICCC  |
2022 |
DBLP BibTeX RDF |
|
19 | Julian F. Villada, Maria Fernanda Montoya Vega |
Videogame Design Using a User-Centered Approach to Teaching Projectile Motion.  |
HCI (33)  |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Arianna Boldi |
About the Blurring of Work and Play: Organizational Dynamics Emerging in a First-Person Shooter Videogame.  |
CSCW Companion  |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Nathaniel Francis Golding, Lorenzo Hu, Chris Ge Lin, Irfan E. Kanat |
Devcoms: a Study of indie Videogame Developers' Community-Building Rhetorics Leading to launch.  |
ECIS  |
2022 |
DBLP BibTeX RDF |
|
19 | Jeremy Hartmann, Daniel Vogel 0001 |
Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators.  |
CHI  |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Giusi Antonia Toto, Pierpaolo Limone |
Signs, mechanisms and consequences of Videogame addictions: Educational strategies and Rehabilitation.  |
teleXbe  |
2022 |
DBLP BibTeX RDF |
|
19 | Maria C. Ramos-Vega, Victor M. Palma-Morales, Diana Pérez-Marín, Javier M. Moguerza |
Stimulating children's engagement with an educational serious videogame using Lean UX co-design.  |
Entertain. Comput.  |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Blake D. Bryant, Hossein Saiedian |
An evaluation of videogame network architecture performance and security.  |
Comput. Networks  |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Daniel Johnson 0001, Victoria Gore-Jones, Frances Dark, Stephen D. Parker, Sharon Foley, Regan L. Mandryk |
Videogame Play and Wellbeing Among a First Episode Psychosis Population.  |
Proc. ACM Hum. Comput. Interact.  |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Eduardo Pérez-Valero, Miguel Angel Lopez-Gordo, Miguel A. Vaquero-Blasco |
An attention-driven videogame based on steady-state motion visual evoked potentials.  |
Expert Syst. J. Knowl. Eng.  |
2021 |
DBLP DOI BibTeX RDF |
|
19 | David Bonilla Carranza, Adriana Peña Pérez Negrón, Madeleine Contreras |
Videogame development training approach: A Virtual Reality and open-source perspective.  |
J. Univers. Comput. Sci.  |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Jeff Watson |
Infrastructures of Play: Labor, Materiality, and Videogame Education.  |
Trans. Digit. Games Res. Assoc.  |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Mariana Rocha, Pierpaolo Dondio |
Effects of a videogame in math performance and anxiety in primary school.  |
Int. J. Serious Games  |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Selim Krichane |
When Seeing is Playing: The History of the Videogame Camera.  |
Game Stud.  |
2021 |
DBLP BibTeX RDF |
|
19 | Daniel Johnson 0001, Xiang Zhao 0006, Katherine M. White, Varuni Wickramasinghe |
Need satisfaction, passion, empathy and helping behaviour in videogame play.  |
Comput. Hum. Behav.  |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Tim Wulf, Frank M. Schneider, Juliane Queck |
Exploring Viewers' Experiences of Parasocial Interactions with Videogame Streamers on Twitch.  |
Cyberpsychology Behav. Soc. Netw.  |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Lluis Guerra Recas |
Emotions Driven Videogame Interactive Music System.  |
HCI (39)  |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Blake Kammermann |
Videogame Rewards and Prosocial Behaviour.  |
CHI PLAY  |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Hannah Goodsell |
A Jersey for Helmutt: A Videogame Designed to Communicate with Audiences.  |
SIGDOC  |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Stephanie Tulk Jesso, William G. Kennedy, Eva Wiese |
Behavioral Cues of Humanness in Complex Environments: How People Engage With Human and Artificially Intelligent Agents in a Multiplayer Videogame.  |
Frontiers Robotics AI  |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Constance Steinkuehler |
Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play.  |
Games Cult.  |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Karina Caro, Iván Alejandro Encinas Monroy, Veronica Lizeth Amado Sanchez, Oscar Iván Islas Cruz, Edgar Armando Ahumada Solorza, Luís A. Castro 0001 |
Using a Gesture-based videogame to support eye-hand coordination and pre-literacy skills of children with down syndrome.  |
Multim. Tools Appl.  |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Jacqueline Burgess, Christian M. Jones |
"I Harbour Strong Feelings for Tali Despite Her Being a Fictional Character": Investigating Videogame Players' Emotional Attachments to Non-Player Characters.  |
Game Stud.  |
2020 |
DBLP BibTeX RDF |
|
19 | Frazer Heritage |
Applying corpus linguistics to videogame data: Exploring the representation of gender in videogames at a lexical level.  |
Game Stud.  |
2020 |
DBLP BibTeX RDF |
|
19 | Megan Condis |
Sorry, Wrong Apocalypse: Horizon Zero Dawn, Heaven's Vault, and the Ecocritical Videogame.  |
Game Stud.  |
2020 |
DBLP BibTeX RDF |
|
19 | Daria V. Tikhomirova, Arthur A. Chubarov, Alexei V. Samsonovich |
Empirical and modeling study of emotional state dynamics in social videogame paradigms.  |
Cogn. Syst. Res.  |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Jaime Salinas-Hernández, Mario García Valdez |
Procedural Generation of Levels for the Angry Birds Videogame Using Evolutionary Computation.  |
Intuitionistic and Type-2 Fuzzy Logic Enhancements in Neural and Optimization Algorithms  |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Angel Torres-Toukoumidis, Vladimir Robles-Bykbaev, Mario Cajamarca-Llivipuma |
Recycling process through 3D videogame technologies for web platforms in Latin-American context.  |
ISTAS  |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Mariana Rocha, Pierpaolo Dondio |
Design and Evaluation of an Adventure Videogame Based in the History of Mathematics.  |
GALA  |
2020 |
DBLP DOI BibTeX RDF |
|
19 | David Unbehaun, Konstantin Aal, Daryoush Daniel Vaziri, Peter David Tolmie, Rainer Wieching, David Randall 0001, Volker Wulf |
Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System.  |
CHI  |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Batu Aytemiz |
Towards Designing Out Helplessness: AI Interventions for Videogame Learnability.  |
AIIDE  |
2020 |
DBLP BibTeX RDF |
|
19 | Laura Alejandra Martínez-Tejada, Alex Puertas González, Natsue Yoshimura, Yasuharu Koike |
Videogame design as a elicit tool for emotion recognition experiments.  |
SMC  |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Riccardo Galdieri, Mata Haggis-Burridge, Thomas P. Buijtenweg, Marcello Carrozzino |
Exploring Players' Curiosity-Driven Behaviour in Unknown Videogame Environments.  |
AVR (1)  |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Sherry Yi |
World of Motives: Seeking the "Why" in Videogame Play.  |
ICLS ![In: Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, ICLS 2020, [Nashville, Tennessee, USA], Online Conference, June 19-23, 2020, 2020, International Society of the Learning Sciences. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
19 | Andrew M. Phelps, Mia Consalvo |
Laboring Artists: Art Streaming on the Videogame Platform Twitch.  |
HICSS  |
2020 |
DBLP BibTeX RDF |
|
19 | Cristina Rebollo, Inmaculada Remolar, Veronica Rossano, Cristina Gasch |
Mejorar la destreza matemática con un videojuego de Realidad Aumentada(Improving math skills using an augmented reality videogame).  |
CoSECivi  |
2020 |
DBLP BibTeX RDF |
|
19 | Danielle Marie Olson, D. Fox Harrell |
"I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation Videogame.  |
FDG  |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Sercan Sengün |
Videogame Engagement: Psychological Frameworks.  |
Encyclopedia of Computer Graphics and Games  |
2019 |
DBLP DOI BibTeX RDF |
|
19 | Mariel Ivonne Contreras, Cristian García Bauza, Graciela Santos |
Videogame-based tool for learning in the motor, cognitive and socio-emotional domains for children with Intellectual Disability.  |
Entertain. Comput.  |
2019 |
DBLP DOI BibTeX RDF |
|
19 | Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón |
Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students.  |
IEEE Access  |
2019 |
DBLP DOI BibTeX RDF |
|