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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 197 occurrences of 128 keywords
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Results
Found 193 publication records. Showing 193 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
158 | Michael Schreiber, Margeritta von Wilamowitz-Moellendorff, Ralph Bruder |
New Interaction Concepts by Using the Wii Remote. |
HCI (2) |
2009 |
DBLP DOI BibTeX RDF |
gesture based interaction, Wii Remote, Wii, interactive whiteboard |
99 | Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska |
Towards tailoring player experience in physical Wii games: a case study on relaxation. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
physical interactive games, tailoring player experience, machine learning, emotion, affective computing, physiology |
89 | Torben Schou, Henry J. Gardner |
A Wii remote, a game engine, five sensor bars and a virtual reality theatre. |
OZCHI |
2007 |
DBLP DOI BibTeX RDF |
virtual reality, immersive, game engine, Wii remote |
77 | Victoria McArthur, Steven J. Castellucci, I. Scott MacKenzie |
An empirical comparison of "wiimote" gun attachments for pointing tasks. |
EICS |
2009 |
DBLP DOI BibTeX RDF |
gaming input devices, iso 9241-9, remote pointing, performance evaluation, fitts' law, wiimote |
77 | Daniel Natapov, Steven J. Castellucci, I. Scott MacKenzie |
ISO 9241-9 evaluation of video game controllers. |
Graphics Interface |
2009 |
DBLP BibTeX RDF |
Fitts' task, analogue stick, video game controller, performance comparison, infrared, target acquisition, Wiimote |
74 | Alfonso Muñoz Muñoz, Miguel Luis González González, Justo Carracedo Gallardo |
PRNG based on new HCI devices entropy sources: Wii remote study case. |
EATIS |
2009 |
DBLP DOI BibTeX RDF |
HCI devices, new entropy sources, Wii remote, PRNG |
74 | Torben Schou, Henry J. Gardner |
A surround interface using the Wii controller with multiple sensor bars. |
VRST |
2008 |
DBLP DOI BibTeX RDF |
immersive projection theatre, sensor bar, virtual reality, game engine, Wii remote |
73 | Amanda Williams, Daniela Karin Rosner |
Wiimote hackery studio proposal. |
TEI |
2010 |
DBLP DOI BibTeX RDF |
wii nunchuk, diy, hacking, wii remote |
68 | Zachary Fitz-Walter, Samuel Jones, Dian Tjondronegoro |
Detecting gesture force peaks for intuitive interaction. |
IE |
2008 |
DBLP DOI BibTeX RDF |
Nintendo, interaction, navigation, games, gestures, gesture recognition, accelerometer, Wiimote, Wii |
68 | Kirsten A. Peters |
Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling Practice. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
Motor program, transfer of skill, real-world vs. simulation, motion capture, video games, gesture-based interaction, motor learning |
68 | Valentina Franzoni, Osvaldo Gervasi, Sergio Tasso, Simonetta Pallottelli |
Web Usability on the Nintendo Wii Platform. |
ICCSA (2) |
2008 |
DBLP DOI BibTeX RDF |
|
68 | Thomas Schlömer, Benjamin Poppinga, Niels Henze, Susanne Boll |
Gesture recognition with a Wii controller. |
TEI |
2008 |
DBLP DOI BibTeX RDF |
tangible user interfaces, gesture recognition, Wiimote |
58 | Elaine L. Wong, Wilson Y. F. Yuen, Clifford Sze-Tsan Choy |
Designing Wii controller: a powerful musical instrument in an interactive music performance system. |
MoMM |
2008 |
DBLP DOI BibTeX RDF |
Wii controller, gesture detection, interactive music performance system, accelerometer, Wiimote, musical instrument |
53 | Christopher Foster, Liz Burd, Andrew Hatch |
Exploring concepts collaboratively: considering how Wii interact. |
AVI |
2010 |
DBLP DOI BibTeX RDF |
|
53 | Sven Olufs, Markus Vincze |
A simple inexpensive interface for robots using the Nintendo Wii controller. |
IROS |
2009 |
DBLP DOI BibTeX RDF |
|
53 | Greg Walsh |
Wii can do it: using co-design for creating an instructional game. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
children's technology, educational video games, co-design, cooperative inquiry |
53 | Johnny Chung Lee |
Hacking the Nintendo Wii Remote. |
IEEE Pervasive Comput. |
2008 |
DBLP DOI BibTeX RDF |
|
53 | Gordana Derado, F. DuBois Bowman, Rajan Patel, Mary Newell, Brani Vidakovic |
Wavelet Image Interpolation (WII): A Wavelet-Based Approach to Enhancement of Digital Mammography Images. |
ISBRA |
2007 |
DBLP DOI BibTeX RDF |
|
52 | Jared N. Bott, James G. Crowley, Joseph J. LaViola Jr. |
Exploring 3D gestural interfaces for music creation in video games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
3D gestural interfaces, music, video games, user evaluation, Wii remote |
44 | Amy Voida, Saul Greenberg |
Wii all play: the console game as a computational meeting place. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
PS2, PS3, Playstation, XBox360, computational meeting place, console games, digital hearth, gamecube, video games, Wii |
44 | Lindsay Reynolds, Victoria Schwanda Sosik, Dan Cosley |
When Wii doesn't Fit: how non-beginners react to Wii Fit's gamification. |
Gamification |
2013 |
DBLP DOI BibTeX RDF |
|
44 | Christopher Jette, Keith Kirchoff |
Wii Play Piano: Composing for Piano and Wii Remote. |
ICMC |
2011 |
DBLP BibTeX RDF |
|
44 | Margeritta von Wilamowitz-Moellendorff, Michael Schreiber, Ralph Bruder |
Umsetzung von neuen Interaktionskonzepten mit Hilfe der Wii-Remote - Wii interagiere ich? |
UP |
2008 |
DBLP BibTeX RDF |
|
43 | Kuang-Min Huang, Jui-Hung Chen, Chun-Yi Shen, Louis R. Chao, Timothy K. Shih |
Developing the 3D Adventure Game-Based Assessment System with Wii Remote Interaction. |
ICWL |
2009 |
DBLP DOI BibTeX RDF |
GBL, Game interaction, Wii remote, 3D virtual environment |
38 | Andreas Holzinger, Selver Softic, Christian Stickel, Martin Ebner, Matjaz Debevc |
Intuitive E-Teaching by Using Combined HCI Devices: Experiences with Wiimote Applications. |
HCI (7) |
2009 |
DBLP DOI BibTeX RDF |
usability, e-Learning, gestures, Wiimote, Wii, finger tracking |
38 | Danna Voth |
Evolutions in Gaming. |
IEEE Pervasive Comput. |
2007 |
DBLP DOI BibTeX RDF |
Xbox 360, PlayStation 3, games, Wii, game consoles |
37 | Carlos D. Perales, Cristina Portalés, Francisco Sanmartín |
Sonic Gestures Applied to a Percussive Dialogue in TanGram Using Wii Remotes. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
Electroacoustic, Live Electronics, Percussion, Music |
37 | Gerwin de Haan, Eric J. Griffith, Frits H. Post |
Using the Wii Balance Board™ as a low-cost VR interaction device. |
VRST |
2008 |
DBLP DOI BibTeX RDF |
balance board, virtual reality, input devices |
37 | Patrick C. K. Hung, Dickson K. W. Chiu |
Developing Workflow-Based Information Integration (WII) with Exception Support in a Web Services Environment. |
HICSS |
2004 |
DBLP DOI BibTeX RDF |
|
37 | Elena Mugellini, Maria Sokhn, Stefano Carrino, Omar Abou Khaled |
WiiNote: multimodal application facilitating multi-user photo annotation activity. |
ICMI |
2009 |
DBLP DOI BibTeX RDF |
semantic, multimodal system, Wii remote, multimedia annotation |
37 | Torben Sko, Henry J. Gardner |
The Wiimote with multiple sensor bars: creating an affordable, virtual reality controller. |
CHINZ |
2009 |
DBLP DOI BibTeX RDF |
sensor bar, virtual reality, computer games, input and interaction technology, Wii remote, agents and intelligent systems |
37 | Chris Pelling, Torben Sko, Henry J. Gardner |
Be careful how you point that thing: Wiimote aiming for large displays. |
OZCHI |
2009 |
DBLP DOI BibTeX RDF |
absolute, aiming, clutch, virtual reality, games, interaction techniques, pointing, large displays, Wiimote, first-person-shooter, Wii remote, relative |
37 | Sreeram Sreedharan, Edmund S. Zurita, Beryl Plimmer |
3D input for 3D worlds. |
OZCHI |
2007 |
DBLP DOI BibTeX RDF |
3-dimensional, Nintendo Wii controller, usability, virtual environments, input device, social interaction, second life |
31 | Matthew Canton |
The presence table: a reactive surface for ambient connection. |
TEI |
2011 |
DBLP DOI BibTeX RDF |
|
31 | Juyoung Sunwoo, Wallace Yuen, Christof Lutteroth, Burkhard Wünsche |
Mobile games for elderly healthcare. |
CHINZ |
2010 |
DBLP DOI BibTeX RDF |
|
31 | Dustin B. Chertoff, Ross W. Byers, Joseph J. LaViola Jr. |
An exploration of menu techniques using a 3D game input device. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
usability, user studies, input devices, video games, 3D interaction |
31 | Katerina Karoussos |
Mii & you. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
aesthetic awareness, cultural memory, symbols, improvisation |
22 | Amy Voida, Sheelagh Carpendale, Saul Greenberg |
The individual and the group in console gaming. |
CSCW |
2010 |
DBLP DOI BibTeX RDF |
console games, gamecube, playstation, ps2, ps3, xbox360, video games, wii |
22 | Donghun Chung, Chae-Hwan Kim |
Causal Links of Presence. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
Para-Social Interaction, Presence, Attitude, Empathy, Wii |
22 | Nicolas Nova, Timothée Jobert |
Intuitivité et incorporation des interactions gestuelles chez les utilisateurs de jeux vidéo. |
IHM |
2009 |
DBLP DOI BibTeX RDF |
video-game, embodiment, gestural interface, Wii |
22 | Donghun Chung, Brahm Daniel deBuys, Chang S. Nam |
Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction. |
HCI (1) |
2007 |
DBLP DOI BibTeX RDF |
Para-Social Interaction, Presence, Avatar, Attitude, Empathy, Wii |
22 | Jea Woog Lee, Sung-Je Park, Doug Hyun Han |
Factors Associated with Intention of Sustainable Use in Players of the Wii Fit or Smartphone-Based Fitness Applications. |
Int. J. Hum. Comput. Interact. |
2024 |
DBLP DOI BibTeX RDF |
|
22 | Go Yamako, Niroshan G. Punchihewa, Hideki Arakawa, Takuya Tajima, Etsuo Chosa |
Evaluation of Sit-to-Stand Movement in Older Adults with Locomotive Syndrome Using the Nintendo Wii Balance Board. |
Sensors |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Federica Verdini, Andrea Tigrini, Sandro Fioretti, Alessandro Mengarelli |
Can the Nintendo WII Balance Board be Used for a Reliable Assessment of the Initiation of Gait? |
IEEE Trans. Instrum. Meas. |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Wanzhi Wen, Shiqiang Wang 0004, Bingqing Ye, Xingyu Zhu 0012, Yitao Hu, Xiaohong Lu, Bin Zhang |
API Recommendation Based on WII-WMD. |
Int. J. Cogn. Informatics Nat. Intell. |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Ronen Shay, Anthony Palomba |
First-Party Success or First-Party Failure? A Case Study on Audience Perceptions of the Nintendo Brand During the Wii U's Product Life Cycle. |
Games Cult. |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Michael Lin, Kooktae Lee |
Outdoor Target Positioning Using Wii Remote IR Camera and Signal Modulation. |
Sensors |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Alberto Ochoa 0002, César Velázquez, Juan Hernández 0002, Silvia Husted, Diego Oliva, Anahí Solis, Héctor Herrera, José Mejía 0001, Saúl González, Edna Cruz-Flores |
Aspectos innovadores de realidad virtual y sensores cinéticos para una mejora significativa utilizando el algoritmo de Fireworks para un juego Wii de un deporte colaborativo para una sociedad en una Smart City. |
Res. Comput. Sci. |
2019 |
DBLP BibTeX RDF |
|
22 | Si Jung Kim, Kichol Lee, Yeonjeong Park |
Balancing Fun and Learning through a User Interface: A Case Study of Wii Game. |
KSII Trans. Internet Inf. Syst. |
2019 |
DBLP DOI BibTeX RDF |
|
22 | William Johnston, Ciaran Purcell, Ciara Duffy, Tara Casey, Barry R. Greene, David Singleton, Denise McGrath, Brian Caulfield 0001 |
Investigating normal day to day variations of postural control in a healthy young population using Wii balance boards. |
EMBC |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Alessandro Mengarelli, Andrea Tigrini, Lorenzo Marchesini, Annachiara Strazza, Sandro Fioretti, Stefano Cardarelli, Federica Verdini |
Role of the Ground Reaction Force Components in Balance Assessment during Squatting Exercise performed by the Wii Balance Board. |
ISCT |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Federica Verdini, Alessandro Mengarelli, Andrea Tigrini, Annachiara Strazza, Francesco Di Nardo, Stefano Cardarelli, Sandro Fioretti |
Accuracy Evaluation of Force Measurement Through the Wii Balance Board During Squat and Functional Reach Tests. |
ISCT |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Ryo Eguchi, Masaki Takahashi |
Accessible Calibration of Insole Force Sensors Using the Wii Balance Board for Kinetic Gait Analysis. |
IEEE SENSORS |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Augusto Garcia-Agundez, Florian Baumgartl, Fritz Kendeffy, Robert Arthur Konrad, Hendrik Wunsch, Stefan Göbel 0001 |
Development of a Wii Balance Board Array System for Exergames. |
JCSG |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Yu-Sheng Lin, Yi-Chiao Tseng, Yue-Xuan Kang, Wei Yeng Sia, Chih-Wei Lin |
Wii Sport's Involvement in Physical Experience of National Junior High Students' Physical Education Curriculum. |
ICEEL |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Orlanda Filipa Jacinto e Simas, Jose Pedro Coelho Rodrigues |
The implementation of videogames in healthcare: The case of Nintendo Wii® in rehabilitation. |
ICE/ITMC |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Jiguang Lv, Wu Yang 0001, Dapeng Man, Xiaojiang Du, Miao Yu 0006, Mohsen Guizani |
Wii: Device-Free Passive Identity Identification via WiFi Signals. |
GLOBECOM |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Chih-Wei Lin, Wei-Peng Tan, Su-Shiang Lee, Shin-I Tseng, Yu-Sheng Lin, Wei-Hsun Hsu |
The influence of experience satisfaction and sports attitude on somatosensory experience of information technology products: A case study of Wii sports. |
iCAST |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Rhiannon Wood, Fernando Loizides, Thomas P. Hartley, Adam Grant Worrallo |
Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board. |
INTERACT (4) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Zilu Liang, Takuichi Nishimura, Nami Iino, Yasuyuki Yoshida, Satoshi Nishimura |
Novel use of Nintendo Wii Balance Board for automatic evaluation on motion quality. |
GCCE |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Yashar Deldjoo, Reza Ebrahimi Atani |
A low-cost infrared-optical head tracking solution for virtual 3D audio environment using the Nintendo Wii-remote. |
Entertain. Comput. |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Robyn Schell, Simone Hausknecht, Fan Zhang 0005, David Kaufman |
Social Benefits of Playing Wii Bowling for Older Adults. |
Games Cult. |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Edward Downs, Mary Beth Oliver |
How Can Wii Learn From Video Games?: Examining Relationships between Technological Affordances and Socio-Cognitive Determinates on Affective and Behavioral Outcomes. |
Int. J. Gaming Comput. Mediat. Simulations |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Julien Audiffren, Emile Contal |
Preprocessing the Nintendo Wii Board Signal to Derive More Accurate Descriptors of Statokinesigrams. |
Sensors |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Fan Zhang 0005, Simone Hausknecht, Robyn Schell, David Kaufman |
Can a Wii Bowling Tournament Improve Older Adults' Attitudes towards Digital Games? |
CSEDU (2) |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Mark Bruce Freeman |
Using the Wii Remote for Mobile Device Application Testing: A Proof-of-Concept. |
Int. J. Handheld Comput. Res. |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Shih-Yu Huang, Kuei-Pin Kuo, Yi-Hsuan Lin |
A golf swing analysis system using Wii balance board and kinect sensors for novice players. |
Multim. Tools Appl. |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Heath Row |
Codename Revolution: The Nintendo Wii Platform. |
New Media Soc. |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Zhihan Lv, Vicente Penades, Sonia Blasco, Javier Chirivella, Pablo Gagliardo |
Preprint: Comparing Kinect2 based Balance Measurement Software to Wii Balance Board. |
CoRR |
2015 |
DBLP BibTeX RDF |
|
22 | Zhihan Lv, Vicente Penades, Sonia Blasco, Javier Chirivella, Pablo Gagliardo |
Comparing Kinect2 based Balance Measurement Software to Wii Balance Board. |
REHAB |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Sergio Albiol-Pérez, José-Antonio Gil-Gómez, José-Antonio Lozano-Quilis, Hermenegildo Gil Gómez, Maria Teresa Muñoz Tomás, Mercedes Forcano-Garcia, Raquel Vial Escolano, Janeth Segovia-Chávez |
Static Weight Transferences in Patients with Parkinson's Disease using the Nintendo Wii Balance Board. |
REHAB |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Zhihan Lv, Vicente Penades, Sonia Blasco, Javier Chirivella, Pablo Gagliardo |
Using Wii Balance Board to Evaluate Software Based on Kinect2. |
REHAB (Revised Selected Papers) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Gert Mertes, Greet Baldewijns, Pieter-Jan Dingenen, Tom Croonenborghs, Bart Vanrumste |
Automatic Fall Risk Estimation using the Nintendo Wii Balance Board. |
HEALTHINF |
2015 |
DBLP BibTeX RDF |
|
22 | Xiaoting Qu, Wenya Nan, Chi-Man Wong, Feng Wan, Yong Hu 0003 |
Reliability and sensitivity analysis on the center of pressure measures in healthy young adults using Nintendo Wii balance board. |
CIVEMSA |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Ismet Handzic, Kyle B. Reed |
Analysis of human stepping dynamics using a wii balance board with a webcam: a comparison study. |
PETRA |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Lenin Guillermo Lemus Zúñiga, Natalia Fernández Pintos, Esperanza Navarro-Pardo, Arnulfo Alanis Garza, José Miguel Montañana Aliaga |
Assessment and Intervention with Wii Fit in the Elderly. |
KES-AMSTA |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Julia M. Leach, Martina Mancini, Robert J. Peterka, Tamara L. Hayes, Fay B. Horak |
Validating and Calibrating the Nintendo Wii Balance Board to Derive Reliable Center of Pressure Measures. |
Sensors |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Tamires Marinho Pessoa, Danielle Sousa Coutinho, Valeska Martinho Pereira, Natalia Pinho de Oliveira Ribeiro, Antonio Egidio Nardi, Adriana Cardoso de Oliveira e Silva |
The Nintendo Wii as a tool for neurocognitive rehabilitation, training and health promotion. |
Comput. Hum. Behav. |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Alyssa Harris, Kevin Nguyen, Preston Tunnell Wilson, Matthew Jackoski, Betsy Williams |
Human joystick: Wii-leaning to translate in large virtual environments. |
VRCAI |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Cristóbal Martinez, Randy Kemp, Raven Kemp, Joe French, Robert Esler |
Radio Healer: hacking the Wii remote to perform indigenous re-imagined ceremony. |
PDC (2) |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Giovanni D'Addio, Luigi Iuppariello, Fernanda Gallo, Paolo Bifulco, Mario Cesarelli, Bernardo Lanzillo |
Comparison between clinical and instrumental assessing using Wii Fit system on balance control. |
MeMeA |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Michaela Kauer, Heike Theuerling, Ralph Bruder |
The importance of identification for the acceptance of consumer electronics on the example of the Wii. |
Behav. Inf. Technol. |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Alison Kirk, Freya MacMillan, Mark D. Rice, Alex Carmichael |
An Exploratory Study Examining the Appropriateness and Potential Benefit of the Nintendo Wii as a Physical Activity Tool in Adults Aged ≥ 55 Years. |
Interact. Comput. |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Wenjuan Zhu, Anup M. Vader, Abhinav Chadda, Ming C. Leu, Xiaoqing Frank Liu, Jonathan Blake Vance |
Wii remote-based low-cost motion capture for automated assembly simulation. |
Virtual Real. |
2013 |
DBLP DOI BibTeX RDF |
|
22 | René Baranyi, Rainer Willinger, Nadja Lederer, Thomas Grechenig, Wolfgang Schramm |
Chances for serious games in rehabilitation of stroke patients on the example of utilizing the Wii Fit Balance Board. |
SeGAH |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Yihua Lou, Wenjun Wu 0001 |
A Real-time Personalized Gesture Interaction System Using Wii Remote and Kinect for Tiled-Display Environment. |
SEKE |
2013 |
DBLP BibTeX RDF |
|
22 | Dwayne Patrick Sheehan, Larry Katz |
The Impact of a Six Week Exergaming Curriculum on Balance with Grade Three School Children using the Wii FIT+TM. |
Int. J. Comput. Sci. Sport |
2012 |
DBLP BibTeX RDF |
|
22 | Justin W. L. Keogh, Nicola Power, Leslie Wooler, Patricia Lucas, Chris Whatman |
Can The Nintendo Wii(tm) Sports Game System Be Effectively Utilized In The Nursing Home Environment: A Feasibility Study? |
J. Community Informatics |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Jonathan Synnott, Liming Chen 0001, Chris D. Nugent, George Moore |
WiiPD - Objective Home Assessment of Parkinson's Disease Using the Nintendo Wii Remote. |
IEEE Trans. Inf. Technol. Biomed. |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Nikolaos Vernadakis, Asimenia Gioftsidou, Panagiotis Antoniou, Dionysis Ioannidis, Maria Giannousi |
The impact of Nintendo Wii to physical education students' balance compared to the traditional approaches. |
Comput. Educ. |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Alejandro González, Mitsuhiro Hayashibe, Philippe Fraisse |
Estimation of the center of mass with Kinect and Wii balance board. |
IROS |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Sergio Albiol-Pérez, José-Antonio Gil-Gómez, Mariano Alcañiz, Roberto Lloréns 0001, Carolina Colomer Font |
Use of the Wii balance board system in vestibular rehabilitation. |
Interacción |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Nithin Santhanam |
Wii remote as a web navigation device for people with cerebral palsy. |
ASSETS |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Yin Leng Theng, Alton Puay-Hoe Chua, Tan Phat Pham |
Wii as entertainment and socialisation aids for mental and social health of the elderly. |
CHI Extended Abstracts |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Yihua Lou, Wenjun Wu 0001, Hui Zhang 0028, Haikuo Zhang, Yongquan Chen |
A Multi-User Interaction System Based on Kinect and Wii Remote. |
ICME Workshops |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Frederic Kerber, Pascal Lessel, Florian Daiber, Antonio Krüger |
Shift 'n' touch: combining Wii Balance Board and Cubtile. |
NordiCHI |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Jennifer Gregory, Ayanna M. Howard, Chutima Boonthum-Denecke |
Wii Nunchuk Controlled Dance Pleo! Dance! to Assist Children with Cerebral Palsy by Play Therapy. |
FLAIRS |
2012 |
DBLP BibTeX RDF |
|
22 | Yi-Te Liu, I-Tsun Chiang, Shang-Ti Chen, Shiou-Ru Chen |
A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community. |
DIGITEL |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Chia-Hoang Lee, Chien-Liang Liu, Yi-An Chen, Ying-Sheng Chen |
Painting in the air with Wii Remote. |
Expert Syst. Appl. |
2011 |
DBLP DOI BibTeX RDF |
|
22 | Lindsay J. Evett, Allan Ridley, Liz Keating, Patrick Merritt, Nick Shopland, David J. Brown 0001 |
Designing Serious Games for People with Disabilities: Game, Set and Match to the Wii™. |
Int. J. Game Based Learn. |
2011 |
DBLP DOI BibTeX RDF |
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