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Found 46 publication records. Showing 46 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Ciprian Paduraru, Miruna Paduraru |
Pedestrian motion in simulation applications using deep learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022, pp. 1-8, 2022, ACM, 978-1-4503-9293-8. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo |
Towards Automated Video Game Testing: Still a Long Way to Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022, pp. 37-43, 2022, ACM, 978-1-4503-9293-8. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo |
What Makes a Game High-rated? Towards Factors of Video Game Success. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022, pp. 16-23, 2022, ACM, 978-1-4503-9293-8. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
|
1 | Jessica D. Bayliss |
Developing Games with Data-Oriented Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022, pp. 30-36, 2022, ACM, 978-1-4503-9293-8. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo, João Eduardo Montandon |
Video Game Project Management Anti-patterns. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022, pp. 9-15, 2022, ACM, 978-1-4503-9293-8. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
|
1 | |
6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022 ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![ACM, 978-1-4503-9293-8 The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
|
1 | Erik M. Fredericks, Byron DeVries, Jared M. Moore |
Towards Self-Adaptive Game Logic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022, pp. 24-29, 2022, ACM, 978-1-4503-9293-8. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jak Tan, Rahul Kumar, Paul Ralph |
Blending immersive gameplay with intense exercise using asynchronous exergaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016, pp. 1-7, 2016, ACM, 978-1-4503-4160-8. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Michael A. Miljanovic, Jeremy S. Bradbury |
Robot on!: a serious game for improving programming comprehension. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016, pp. 33-36, 2016, ACM, 978-1-4503-4160-8. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, Yann-Gaël Guéhéneuc |
Are the old days gone?: a survey on actual software engineering processes in video game industry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016, pp. 22-28, 2016, ACM, 978-1-4503-4160-8. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Sean Deitz, Ugo A. Buy |
From video games to debugging code. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016, pp. 37-41, 2016, ACM, 978-1-4503-4160-8. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Christina Chung, Asako Matsuoka, Yueti Yang, Julia Rubin, Marsha Chechik |
Serious games for NP-hard problems: challenges and insights. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016, pp. 29-32, 2016, ACM, 978-1-4503-4160-8. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Mark Yampolsky, Walt Scacchi |
Learning game design and software engineering through a game prototyping experience: a case study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016, pp. 15-21, 2016, ACM, 978-1-4503-4160-8. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Vibhu Saujanya Sharma, Vikrant S. Kaulgud, Pradeepkumar Duraisamy |
A gamification approach for distributed agile delivery. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016, pp. 42-45, 2016, ACM, 978-1-4503-4160-8. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Nassal, Matthias Tichy |
Modeling human behavior for software engineering simulation games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016, pp. 8-14, 2016, ACM, 978-1-4503-4160-8. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | |
Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016 ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![ACM, 978-1-4503-4160-8 The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Chun-Han Lin, Pei-Yu Sun, Fang Yu 0001 |
Space Connection: A New 3D Tele-immersion Platform for Web-Based Gesture-Collaborative Games and Services. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 4th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2015, Florence, Italy, May 18, 2015, pp. 22-28, 2015, IEEE Computer Society, 978-1-4673-7046-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Varvara Garneli, Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri |
Serious Game Development as a Creative Learning Experience: Lessons Learnt. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 4th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2015, Florence, Italy, May 18, 2015, pp. 36-42, 2015, IEEE Computer Society, 978-1-4673-7046-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Walt Scacchi, Jim Whitehead (eds.) |
4th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2015, Florence, Italy, May 18, 2015 ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![IEEE Computer Society, 978-1-4673-7046-2 The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
1 | Paolo Milazzo, Giovanni Pardini, Dario Sestini, Pasquale Bove |
Case Studies of Application of Probabilistic and Statistical Model Checking in Game Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 4th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2015, Florence, Italy, May 18, 2015, pp. 29-35, 2015, IEEE Computer Society, 978-1-4673-7046-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Jonathan Tremblay, Clark Verbrugge |
A Game Genre Agnostic Framework for Game-Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 4th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2015, Florence, Italy, May 18, 2015, pp. 3-7, 2015, IEEE Computer Society, 978-1-4673-7046-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Zimmermann 0001 |
Software Analytics for Digital Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 4th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2015, Florence, Italy, May 18, 2015, pp. 1-2, 2015, IEEE Computer Society, 978-1-4673-7046-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Victor Guana, Eleni Stroulia, Vina Nguyen |
Building a Game Engine: A Tale of Modern Model-Driven Engineering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 4th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2015, Florence, Italy, May 18, 2015, pp. 15-21, 2015, IEEE Computer Society, 978-1-4673-7046-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Özlem Albayrak |
Instructor's Acceptance of Games Utilization in Undergraduate Software Engineering Education: A Pilot Study in Turkey. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 4th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2015, Florence, Italy, May 18, 2015, pp. 43-49, 2015, IEEE Computer Society, 978-1-4673-7046-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Heather Logas, Richard Vallejos, Joseph C. Osborn, Kate Compton, Jim Whitehead |
Visualizing Loops and Data Structures in Xylem: The Code of Plants. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 4th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2015, Florence, Italy, May 18, 2015, pp. 50-56, 2015, IEEE Computer Society, 978-1-4673-7046-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Tobias Olsson, Daniel Toll, Anna Wingkvist, Morgan Ericsson |
Evolution and Evaluation of the Model-View-Controller Architecture in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: 4th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2015, Florence, Italy, May 18, 2015, pp. 8-14, 2015, IEEE Computer Society, 978-1-4673-7046-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Kazunori Sakamoto, Hiroaki Hosono, Seiji Sato, Hironori Washizaki, Yoshiaki Fukazawa |
Goal-oriented requirements analysis and an extended design pattern using scala for artificial intelligence programming contests. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013, San Francisco, CA, USA, May 18, 2013, pp. 32-35, 2013, IEEE Computer Society, 978-1-4673-6263-4. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Tom Hastjarjanto, Johan Jeuring, Sean Leather |
A DSL for describing the artificial intelligence in real-time video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013, San Francisco, CA, USA, May 18, 2013, pp. 8-14, 2013, IEEE Computer Society, 978-1-4673-6263-4. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Kendra M. L. Cooper, Walt Scacchi, Alf Inge Wang (eds.) |
Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013, San Francisco, CA, USA, May 18, 2013 ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![IEEE Computer Society, 978-1-4673-6263-4 The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
1 | Toni Alatalo, Erno Kuusela, Rauli Puuperä, Timo Ojala |
Comparative API complexity analysis of two platforms for networked multiplayer games using a reference game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013, San Francisco, CA, USA, May 18, 2013, pp. 44-50, 2013, IEEE Computer Society, 978-1-4673-6263-4. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Robert H. Thompson, Steven L. Tanimoto |
Game design as a game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013, San Francisco, CA, USA, May 18, 2013, pp. 27-31, 2013, IEEE Computer Society, 978-1-4673-6263-4. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Nastaran Shafiei, Franck van Breugel |
Towards model checking of computer games with Java PathFinder. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013, San Francisco, CA, USA, May 18, 2013, pp. 15-21, 2013, IEEE Computer Society, 978-1-4673-6263-4. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Emad Albassam, Hassan Gomaa |
Applying software product lines to multiplatform video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013, San Francisco, CA, USA, May 18, 2013, pp. 1-7, 2013, IEEE Computer Society, 978-1-4673-6263-4. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Karsten Pedersen, Christos Gatzidis, Barry Northern |
Distributed DeepThought: synchronising complex network multi-player games in a scalable and flexible manner. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013, San Francisco, CA, USA, May 18, 2013, pp. 40-43, 2013, IEEE Computer Society, 978-1-4673-6263-4. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Konstantinos Giannakis, Konstantinos Chorianopoulos, Letizia Jaccheri |
User requirements for gamifying sports software. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013, San Francisco, CA, USA, May 18, 2013, pp. 22-26, 2013, IEEE Computer Society, 978-1-4673-6263-4. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Tao Xie 0001, Nikolai Tillmann, Jonathan de Halleux |
Educational software engineering: where software engineering, education, and gaming meet. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013, San Francisco, CA, USA, May 18, 2013, pp. 36-39, 2013, IEEE Computer Society, 978-1-4673-6263-4. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Barbara Köhler, Juan Haladjian, Blagina Simeonova, Damir Ismailovic |
Feedback in low vs. high fidelity visuals for game prototypes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012, pp. 42-47, 2012, IEEE/ACM, 978-1-4673-1768-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Christopher Dragert, Jörg Kienzle, Clark Verbrugge |
Reusable components for artificial intelligence in computer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012, pp. 35-41, 2012, IEEE/ACM, 978-1-4673-1768-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Mia Aasbakken, Letizia Jaccheri, Konstantinos Chorianopoulos |
Evaluation of user engagement and message comprehension in a pervasive software installation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012, pp. 27-30, 2012, IEEE/ACM, 978-1-4673-1768-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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1 | Jonathan Bell 0001, Kendra M. L. Cooper, Gail E. Kaiser, Swapneel Sheth (eds.) |
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012 ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![IEEE/ACM, 978-1-4673-1768-9 The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP BibTeX RDF |
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1 | Daniel J. Dubois |
Toward adopting self-organizing models for the gamification of context-aware user applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012, pp. 9-15, 2012, IEEE/ACM, 978-1-4673-1768-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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1 | Katelyn Doran, Acey Kreisler Boyce, Andrew Hicks, Jamie Payton, Tiffany Barnes |
Creation of a game-based digital layer for increased museum engagement among digital natives. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012, pp. 31-34, 2012, IEEE/ACM, 978-1-4673-1768-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jöran Pieper |
Learning software engineering processes through playing games: suggestions for next generation of simulations and digital learning games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012, pp. 1-4, 2012, IEEE/ACM, 978-1-4673-1768-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Dario Maggiorini, Laura Anna Ripamonti, Eraldo Zanon |
Supporting seniors rehabilitation through videogame technology: a distributed approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012, pp. 16-22, 2012, IEEE/ACM, 978-1-4673-1768-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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1 | Damir Ismailovic, Juan Haladjian, Barbara Köhler, Dennis Pagano, Bernd Brügge |
Adaptive serious game development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012, pp. 23-26, 2012, IEEE/ACM, 978-1-4673-1768-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Leif Singer, Kurt Schneider |
It was a bit of a race: gamification of version control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAS@ICSE ![In: Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012, pp. 5-8, 2012, IEEE/ACM, 978-1-4673-1768-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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