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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 9249 occurrences of 4363 keywords
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Results
Found 14050 publication records. Showing 14049 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
42 | Stuart Iain Gray, Stephanie Campbell, Kirsten Cater, Chris Bevan, Iain D. Gilchrist |
Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018, pp. 439-445, 2018, ACM, 978-1-4503-5968-9. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
42 | Florian 'Floyd' Mueller, Tuomas Kari, Rohit Ashok Khot, Zhuying Li, Yan Wang 0057, Yash Dhanpal Mehta, Peter Arnold |
Towards Experiencing Eating as a Form of Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018, pp. 559-567, 2018, ACM, 978-1-4503-5968-9. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
42 | Richard Byrne 0001, Joe Marshall, Florian 'Floyd' Mueller |
AR Fighter: Using HMDs to create Vertigo Play Experiences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: The Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018, pp. 45-57, 2018, ACM, 978-1-4503-5624-4. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
42 | Valentina Andries |
Play Technology with 3-5-Year Old Children in a Hospital Setting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018, pp. 5-10, 2018, ACM, 978-1-4503-5968-9. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
42 | Florian 'Floyd' Mueller, Zhuying Li, Tuomas Kari, Yan Wang 0057, Yash Dhanpal Mehta |
Towards a Coming Together of Transhumanism and Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018, pp. 549-557, 2018, ACM, 978-1-4503-5968-9. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
42 | Zhuying Li, Felix Brandmueller, Florian 'Floyd' Mueller, Stefan Greuter |
Ingestible Games: Swallowing a Digital Sensor to Play a Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017, pp. 511-518, 2017, ACM, 978-1-4503-5111-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Michal Rinott, Daniil Umanski |
The Drawbox Project: Open Ended Play Over a Distance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017, pp. 391-396, 2017, ACM, 978-1-4503-5111-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Thomas Fröhlich 0001, Jan von Oehsen, Rainer Malaka |
Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017, pp. 353-359, 2017, ACM, 978-1-4503-5111-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Amy Shannon Cook, Steven P. Dow, Jessica Hammer |
Towards Designing Technology for Classroom Role-Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017, pp. 241-251, 2017, ACM, 978-1-4503-4898-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Priscilla N. Y. Wong, Jacob M. Rigby, Duncan P. Brumby |
Game & Watch: Are "Let's Play" Gaming Videos as Immersive as Playing Games? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017, pp. 401-409, 2017, ACM, 978-1-4503-4898-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Katherine Isbister |
Connecting through Play by Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017, pp. 3, 2017, ACM, 978-1-4503-4898-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Hitesh Nidhi Sharma, Sultan A. Alharthi, Igor Dolgov, Phoebe O. Toups Dugas |
A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017, pp. 83-100, 2017, ACM, 978-1-4503-4898-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Zhongxiu Peddycord-Liu, Christa Cody, Sarah Kessler, Tiffany Barnes, Collin F. Lynch, Teomara Rutherford |
Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017, pp. 195-204, 2017, ACM, 978-1-4503-4898-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Ian Bogost |
How to Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017, pp. 1, 2017, ACM, 978-1-4503-4898-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Timothy Merritt 0001, Christine Linding Nielsen, Frederik Lund Jakobsen, Jens Emil Grønbæk |
GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017, pp. 69-81, 2017, ACM, 978-1-4503-4898-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Daniil Umanski, Yael Avni, Michal Rinott |
Sonora: Inclusive Voice Play For Children With Various Abilities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017, pp. 369-374, 2017, ACM, 978-1-4503-5111-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Kaitlyn M. Roose, Elizabeth S. Veinott |
Roller Coaster Park Manager by Day Problem Solver by Night: Effect of Video Game Play on Problem Solving. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017, pp. 277-282, 2017, ACM, 978-1-4503-5111-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Jane Mavoa, Marcus Carter, Martin R. Gibbs |
Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017, pp. 171-181, 2017, ACM, 978-1-4503-4898-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Melissa J. Rogerson, Martin R. Gibbs, Wally Smith |
What can We Learn from Eye Tracking Boardgame Play? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017, pp. 519-526, 2017, ACM, 978-1-4503-5111-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Amirreza Barin, Igor Dolgov, Phoebe O. Toups Dugas |
Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017, pp. 485-496, 2017, ACM, 978-1-4503-4898-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Ke Jing, Natalie Nygaard, Theresa Jean Tanenbaum |
Magia Transformo: Designing for Mixed Reality Transformative Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017, pp. 421-429, 2017, ACM, 978-1-4503-5111-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Nicole Lane, Nathan R. Prestopnik |
Diegetic Connectivity: Blending Work and Play with Storytelling in Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017, pp. 229-240, 2017, ACM, 978-1-4503-4898-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Nicolas J. LaLone |
The Spaces Between: Using Play to Situate the Social and the Technical in a Single Space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Companion Extended Abstracts, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016, pp. 14-17, 2016, ACM, 978-1-4503-4458-6. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
42 | Ruth Sancho Huerga, Jennifer Lade, Florian 'Floyd' Mueller |
Designing Play to Support Hospitalized Children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016, pp. 401-412, 2016, ACM, 978-1-4503-4456-2. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
42 | Britton Horn, Amy K. Hoover, Jackie Barnes, Yetunde Folajimi, Gillian Smith 0001, Casper Harteveld |
Opening the Black Box of Play: Strategy Analysis of an Educational Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016, pp. 142-153, 2016, ACM, 978-1-4503-4456-2. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
42 | Annika Waern |
Play, Participation and Empowerment: Design strategies and dilemmas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016, pp. 3, 2016, ACM, 978-1-4503-4456-2. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
42 | Elizabeth Bonsignore, Derek L. Hansen, Kari Kraus, Amanda Visconti, Ann Fraistat |
Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016, pp. 78-90, 2016, ACM, 978-1-4503-4456-2. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
42 | John Harris, Mark S. Hancock, Stacey D. Scott |
Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016, pp. 350-361, 2016, ACM, 978-1-4503-4456-2. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
42 | Robb Mitchell, Cynthia S. B. Bravo, Andreas Heiberg Skouby, Ragna Lisa Möller |
Blind Running: Perceptual Team Interdependency for Self-less Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015, pp. 649-654, 2015, ACM, 978-1-4503-3466-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Nicole McMahon, Peta Wyeth, Daniel M. Johnson 0001 |
From Challenges to Activities: Categories of Play in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015, pp. 637-642, 2015, ACM, 978-1-4503-3466-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Hanne Gesine Wagner |
Engagement Through Play: Politics and Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015, pp. 419-422, 2015, ACM, 978-1-4503-3466-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Michael Schmitz 0001, Mert Akbal, Soenke Zehle |
SpielRaum: Perspectives for Collaborative Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015, pp. 427-432, 2015, ACM, 978-1-4503-3466-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Max Valentin Birk, Ioanna Iacovides, Daniel M. Johnson 0001, Regan L. Mandryk |
The False Dichotomy between Positive and Negative Affect in Game Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015, pp. 799-804, 2015, ACM, 978-1-4503-3466-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Max Valentin Birk, Regan L. Mandryk, Matthew K. Miller 0001, Kathrin Maria Gerling |
How Self-Esteem Shapes our Interactions with Play Technologies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015, pp. 35-45, 2015, ACM, 978-1-4503-3466-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Perttu Hämäläinen, Joe Marshall, Raine A. Kajastila, Richard Byrne 0001, Florian 'Floyd' Mueller |
Utilizing Gravity in Movement-Based Games and Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015, pp. 67-77, 2015, ACM, 978-1-4503-3466-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Richard Byrne 0001 |
Vertigo as a Design Resource for Bodily Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015, pp. 399-402, 2015, ACM, 978-1-4503-3466-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Jesús Ibáñez 0001 |
Play with your Food: Enjoyable Meals, Eatable Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015, pp. 553-558, 2015, ACM, 978-1-4503-3466-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
42 | William L. Raffe, Marco Tamassia, Fabio Zambetta, Xiaodong Li 0001, Sarah Jane Pell, Florian 'Floyd' Mueller |
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015, pp. 295-305, 2015, ACM, 978-1-4503-3466-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Bill Kapralos, Michael Katchabaw, Jay Rajnovich (eds.) |
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008 ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![ACM, 978-1-60558-218-4 The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
42 | Victoria McArthur, Tyler M. Pace, Aaron R. Houssian |
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 266-267, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
cybertype, virtual world, avatar, MMORPG |
42 | Richard Wetzel, Rod McCall, Anne-Kathrin Braun, Wolfgang Broll |
Guidelines for designing augmented reality games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 173-180, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game design guidelines, augmented reality, game design, augmented reality games |
42 | Ben Medler, Joe Fitzgerald, Brian Magerko |
Using conflict theory to model complex societal interactions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 65-72, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
conflict theory, digital games, social modeling |
42 | Jaroslav Svelch |
What you can't see is what you don't get: paradigms of game world visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 212-215, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game world, representation, graphics, game design, illustration, realism, illusion |
42 | Clara Fernández-Vara, Philip Tan |
The game studies practicum: applying situated learning to teach professional practices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 25-32, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
practicum, learning, education, curriculum, teaching, Scrum, videogames, situated learning, legitimate peripheral participation, game studies, cognitive apprenticeship |
42 | Michael Nitsche |
Experiments in the use of game technology for pre-visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 160-165, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
pre-visualization, real-time 3D, game, film, machinima |
42 | Mirjam Palosaari Eladhari, Michael Sellers 0001 |
Good moods: outlook, affect and mood in dynemotion and the mind module. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 1-8, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
personality, affect, character, mood, trait, multiplayer |
42 | M. Mohsin Saleemi, Kristian Nybom, Johan Lilius, Jerker Björkqvist |
Content scheduling in multimedia interactive mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 152-159, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
content scheduling, algorithm, multimedia, interactive applications, location-based game |
42 | Michael Kutz, Rainer Herpers |
Urban traffic simulation for games: a general approach for simulation of urban actors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 181-184, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
microscopic traffic simulation, urban traffic simulation, agent-based simulation, interactive simulation |
42 | José P. Zagal |
A framework for games literacy and understanding games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 33-40, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
games education, games literacy, understanding games |
42 | Andrew Milner, Andrew Hogue, Bill Kapralos, John Friedlan |
Interactive accounting simulation environment for accounting education and training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 258-259, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
serious games, accounting, game-based learning, interactive learning environment |
42 | Michael Janzen, Michael C. Horsch, Eric Neufeld |
Camera selection using SCSPs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 252-253, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
SCSP, camera |
42 | David Harel, Itai Segall, Hillel Kugler, Yaki Setty |
Crafting game-models using reactive system design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 121-128, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
simulators, game design, statecharts, systems biology, live sequence charts |
42 | Robert G. Price, Scott D. Goodwin |
Synthesizing neural networks for learning in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 189-191, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
rtNEAT, neural networks, learning, games |
42 | Alejandro Catalá, Javier Jaén Martínez |
A semantic model for reactive entities to support collaborative game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 216-219, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
semantic events, serious games design, learning, education |
42 | Jia Sing Chen, Andrew Hogue |
Towards 3D model interoperability in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 232-235, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
mesh blending, interoperability, 3D model, graph embedding, distance field |
42 | Monica McGill |
Critical skills for game developers: an analysis of skills sought by industry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 89-96, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, game education, required skills, software developer, skills, game developer, game industry |
42 | Claire Dormann, Robert Biddle |
Understanding game design for affective learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 41-48, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
affective development, game design |
42 | Minh Quang Tran, Robert Biddle |
Collaboration in serious game development: a case study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 49-56, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
serious games development, collaboration, ethnography, grounded theory |
42 | Rainer Herpers, Wolfgang Heiden, Michael Kutz, David Scherfgen, Ulrich Hartmann, Jens Bongartz, Oliver Schulzyk |
FIVIS bicycle simulator: an immersive game platform for physical activities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 244-247, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
bicycle simulator, immersive visualization environment, virtual reality, game platform |
42 | Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk |
Integrating cumulative context into computer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 248-251, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
persuasive games, sensors, exertion interfaces, ubiquitous games, chess |
42 | Yingying She, Peter Grogono |
The procedural planning system used in the agent architecture of games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 256-257, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
procedural planning system, agent, game, planning, agent architecture, goal oriented design |
42 | Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben Medler |
Intelligent adaptation of digital game-based learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 200-203, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
adaptive games, player types, user modeling |
42 | Catherine Leung, Andor Salga, Andrew Smith |
Canvas 3D JS library. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 274-275, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
canvas, 3D, JavaScript, library, browser |
42 | Eike Falk Anderson, Steffen Engel, Peter Comninos, Leigh McLoughlin |
The case for research in game engine architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 228-231, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game engine architecture, game engine, entertainment systems |
42 | Daniel Volk |
How to embed a game engineering course into a computer science curriculum. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 192-195, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game development education, software engineering, computer science education, curriculum, game engineering |
42 | Fred Sebastian, Anthony D. Whitehead |
It's all Greek to me: a case for the classics in game development education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 97-104, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Aristotle, Greek literature, Homer, game curriculum, game design theory, game-based education, storytelling, game design, game development, story, philosophy |
42 | Vinod Srinivasan, Karen L. Butler-Purry, Susan Pedersen |
Using video games to enhance learning in digital systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 196-199, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
serious games, educational games, digital systems |
42 | Robert J. Teather, Wolfgang Stürzlinger |
Exaggerated head motions for game viewpoint control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 240-243, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
head-coupled perspective, head-tracking amplification, motion exaggeration |
42 | Brent Cowan, Matthew Shelley, Hamed Sabri, Bill Kapralos, Andrew Hogue, Michelle Hogan, Michael R. M. Jenkin, Sandra Goldsworthy, Louise M. Rose, Adam Dubrowski |
Interprofessional care simulator for critical care education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 260-261, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interporfessional education, active learning, serious games |
42 | Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham |
Experience in the design and development of a game based on head-tracking input. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 236-239, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
head tracking input, game design |
42 | Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpää |
Designing game idea generation games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 137-144, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
games for production, idea generation games, creativity, serious games, game design, brainstorming, idea generation, design games |
42 | Eike Falk Anderson |
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 185-188, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
behaviour definition (programming) language, smart terrain, game AI |
42 | David Pinelle, Nelson Wong, Tadeusz Stach |
Using genres to customize usability evaluations of video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 129-136, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game genres, usability evaluation, video games, heuristic evaluation |
42 | Mike Pattrick, Andrew Hogue, Khalil El-Khatib |
A secure digital asset managment network for game development and education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 204-207, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
security, education, games, 3D model, digital rights management, DRM |
42 | Sonja Maier, Daniel Volk |
Facilitating language-oriented game development by the help of language workbenches. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 224-227, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
(visual) domain-specific languages, game prototyping, model-driven development, game development, software factories, language workbenches |
42 | Kevin Grant, David Mould |
Combining heuristic and landmark search for path planning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 9-16, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
LPI, heuristics, Path planning, precomputation |
42 | Christine Bailey, Michael Katchabaw |
An emergent framework for realistic psychosocial behaviour in non player characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 17-24, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
emergent gameplay, non player character behaviour, psychosocial behaviour, realistic behaviour, stimulus-response systems |
42 | Brent Cowan, Bill Kapralos |
Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 166-172, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game audio, real-time, GPU, convolution, 3D sound |
42 | Christopher Wolfe, J. David Smith, T. C. Nicholas Graham |
A low-cost infrastructure for tabletop games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 145-151, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
frustrated total internal reflection, computer games, tabletop games, FTIR |
42 | Robert W. A. Rawn, David R. Brodbeck |
Examining the relationship between game type, player disposition and aggression. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 208-211, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
gaming and aggression, violent video games |
42 | Christian Kletsch, Daniel Volk |
Towards an AJAX-based game engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 270-271, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
web 2.0, AJAX, game engine |
42 | Michiaki Yasumura, Keita Watanabe, Mark H. Chignell |
Game 2.0 and beyond: an interaction design approach to digital game evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 268-269, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game 2.0, interaction design, video games |
42 | Alain Forget, Sonia Chiasson, Robert Biddle |
Lessons from Brain Age on password memorability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 262-263, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
memory, passwords, serious games, usable security |
41 | Irina Verenikina, Jan Herrington |
Computer game design and the imaginative play of young children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Interaction Design and Children, Proceedings of the 8th International Conference on Interaction Design and Children, IDC 2009, Como, Italy, June 3-5, 2009, pp. 254-257, 2009, ACM, 978-1-60558-395-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
imaginative play, computer games, design criteria, young children, child development |
41 | Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen |
A continuous and objective evaluation of emotional experience with interactive play environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1027-1036, 2006, ACM, 1-59593-372-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
HR, fuzzy logic, games, emotion, play, fun, evaluation methodology, EMG, physiology, GSR |
40 | Bride Mallon |
Towards a taxonomy of perceived agency in narrative game-play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 4:1-4:15, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
adventure, evaluation, interaction, interactivity, games, implementation, narrative, engagement, role-play, game-play, agency, authorship |
39 | Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman |
Tangible interaction in tabletop games: studying iconic and symbolic play pieces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 163-170, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
interaction design, tangible user interfaces, pervasive games, tabletop gaming |
39 | Thomas Philip Runarsson, Simon M. Lucas |
Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Evol. Comput. ![In: IEEE Trans. Evol. Comput. 9(6), pp. 628-640, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
38 | Manohar Ganesan, Neil W. Russell, Rahul Rajan, Nathan Welch, Tracy L. Westeyn, Gregory D. Abowd |
Grip sensing in smart toys: a formative design method for user categorization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 3745-3750, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
cognitive conditioning, developmental delay, object-play, play behavior, toy design, user categorization, sensors, activity recognition, autism, affordances |
38 | Norival R. Figueira, Joseph Pasquale |
VirtualQueue: A Technique for Packet Voice Stream Reconstruction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMCS, Vol. 2 ![In: IEEE International Conference on Multimedia Computing and Systems, ICMCS 1999, Florence, Italy, June 7-11, 1999. Volume II, pp. 312-316, 1999, IEEE Computer Society. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
packet voice streams, voice play-back, play-back delay, delay jitter compensation |
38 | Patrizia Marti, Alessandro Pollini, Alessia Rullo, Leonardo Giusti, Erik Grönvall |
Creative interactive play for disabled children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Interaction Design and Children, Proceedings of the 8th International Conference on Interaction Design and Children, IDC 2009, Como, Italy, June 3-5, 2009, pp. 313-316, 2009, ACM, 978-1-60558-395-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
inclusive play, assistive technologies, interactive toys |
38 | Brigid Mary Costello, Ernest A. Edmonds |
Directed and emergent play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Creativity & Cognition ![In: Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, California, USA, October 26-30, 2009, pp. 107-116, 2009, ACM, 978-1-60558-865-0. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
practice-based research, human-computer interaction, interaction design, user experience, interactive art, play |
38 | Gry Seland |
System designer assessments of role play as a design method: a qualitative study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, Norway, October 14-18, 2006, pp. 222-231, 2006, ACM, 1-59593-325-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
design method, role play, qualitative study, low-fidelity prototyping |
38 | Ernst A. Heinz |
New Self-Play Results in Computer Chess. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 262-276, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
diminishing returns, search vs. knowledge, self-play |
36 | Laura Vallius, Tomi Kujanpää, Tony Manninen |
Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 289-299, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
narrative elements, computer game, role-play |
34 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn |
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 106-117, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
play setting, social setting, play configuration, social presence, enjoyment, Digital gaming, player experience, game experience |
34 | Lillian Spina-Caza |
Objects in play: virtual environments and tactile learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, Cambridge, MA, USA, January 24-27, 2010, pp. 299-300, 2010, ACM, 978-1-60558-841-4. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
experimental video games, learning and development, mixed reality, motion detection, play, child-computer interaction |
34 | Pingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara |
Collaborative haptic play with building blocks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 277-280, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
play with building blocks, collaborative work, packet loss, network latency, subjective assessment, haptic media |
34 | Tracy L. Westeyn, Julie A. Kientz, Thad Starner, Gregory D. Abowd |
Designing toys with automatic play characterization for supporting the assessment of a child's development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008, Chicago, Illinois, USA, June 11-13, 2008, pp. 89-92, 2008, ACM, 978-1-59593-994-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
multimodal wireless sensing, object-play, toy design, activity recognition |
34 | Yu Chieh Pan, Liangwen Kuo, Jim Jiunde Lee |
Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (15) ![In: Online Communities and Social Computing, Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, pp. 426-434, 2007, Springer, 978-3-540-73256-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
design guideline, role play, reciprocity, sociability |
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