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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 9249 occurrences of 4363 keywords
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Results
Found 14050 publication records. Showing 14049 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
42 | Stuart Iain Gray, Stephanie Campbell, Kirsten Cater, Chris Bevan, Iain D. Gilchrist |
Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play. |
CHI PLAY (Companion) |
2018 |
DBLP DOI BibTeX RDF |
|
42 | Florian 'Floyd' Mueller, Tuomas Kari, Rohit Ashok Khot, Zhuying Li, Yan Wang 0057, Yash Dhanpal Mehta, Peter Arnold |
Towards Experiencing Eating as a Form of Play. |
CHI PLAY (Companion) |
2018 |
DBLP DOI BibTeX RDF |
|
42 | Richard Byrne 0001, Joe Marshall, Florian 'Floyd' Mueller |
AR Fighter: Using HMDs to create Vertigo Play Experiences. |
CHI PLAY |
2018 |
DBLP DOI BibTeX RDF |
|
42 | Valentina Andries |
Play Technology with 3-5-Year Old Children in a Hospital Setting. |
CHI PLAY (Companion) |
2018 |
DBLP DOI BibTeX RDF |
|
42 | Florian 'Floyd' Mueller, Zhuying Li, Tuomas Kari, Yan Wang 0057, Yash Dhanpal Mehta |
Towards a Coming Together of Transhumanism and Play. |
CHI PLAY (Companion) |
2018 |
DBLP DOI BibTeX RDF |
|
42 | Zhuying Li, Felix Brandmueller, Florian 'Floyd' Mueller, Stefan Greuter |
Ingestible Games: Swallowing a Digital Sensor to Play a Game. |
CHI PLAY (Companion) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Michal Rinott, Daniil Umanski |
The Drawbox Project: Open Ended Play Over a Distance. |
CHI PLAY (Companion) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Thomas Fröhlich 0001, Jan von Oehsen, Rainer Malaka |
Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design. |
CHI PLAY (Companion) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Amy Shannon Cook, Steven P. Dow, Jessica Hammer |
Towards Designing Technology for Classroom Role-Play. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Priscilla N. Y. Wong, Jacob M. Rigby, Duncan P. Brumby |
Game & Watch: Are "Let's Play" Gaming Videos as Immersive as Playing Games? |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Katherine Isbister |
Connecting through Play by Design. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Hitesh Nidhi Sharma, Sultan A. Alharthi, Igor Dolgov, Phoebe O. Toups Dugas |
A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Zhongxiu Peddycord-Liu, Christa Cody, Sarah Kessler, Tiffany Barnes, Collin F. Lynch, Teomara Rutherford |
Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next? |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Ian Bogost |
How to Play. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Timothy Merritt 0001, Christine Linding Nielsen, Frederik Lund Jakobsen, Jens Emil Grønbæk |
GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Daniil Umanski, Yael Avni, Michal Rinott |
Sonora: Inclusive Voice Play For Children With Various Abilities. |
CHI PLAY (Companion) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Kaitlyn M. Roose, Elizabeth S. Veinott |
Roller Coaster Park Manager by Day Problem Solver by Night: Effect of Video Game Play on Problem Solving. |
CHI PLAY (Companion) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Jane Mavoa, Marcus Carter, Martin R. Gibbs |
Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Melissa J. Rogerson, Martin R. Gibbs, Wally Smith |
What can We Learn from Eye Tracking Boardgame Play? |
CHI PLAY (Companion) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Amirreza Barin, Igor Dolgov, Phoebe O. Toups Dugas |
Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Ke Jing, Natalie Nygaard, Theresa Jean Tanenbaum |
Magia Transformo: Designing for Mixed Reality Transformative Play. |
CHI PLAY (Companion) |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Nicole Lane, Nathan R. Prestopnik |
Diegetic Connectivity: Blending Work and Play with Storytelling in Serious Games. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
42 | Nicolas J. LaLone |
The Spaces Between: Using Play to Situate the Social and the Technical in a Single Space. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
42 | Ruth Sancho Huerga, Jennifer Lade, Florian 'Floyd' Mueller |
Designing Play to Support Hospitalized Children. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
42 | Britton Horn, Amy K. Hoover, Jackie Barnes, Yetunde Folajimi, Gillian Smith 0001, Casper Harteveld |
Opening the Black Box of Play: Strategy Analysis of an Educational Game. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
42 | Annika Waern |
Play, Participation and Empowerment: Design strategies and dilemmas. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
42 | Elizabeth Bonsignore, Derek L. Hansen, Kari Kraus, Amanda Visconti, Ann Fraistat |
Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
42 | John Harris, Mark S. Hancock, Stacey D. Scott |
Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
42 | Robb Mitchell, Cynthia S. B. Bravo, Andreas Heiberg Skouby, Ragna Lisa Möller |
Blind Running: Perceptual Team Interdependency for Self-less Play. |
CHI PLAY |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Nicole McMahon, Peta Wyeth, Daniel M. Johnson 0001 |
From Challenges to Activities: Categories of Play in Videogames. |
CHI PLAY |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Hanne Gesine Wagner |
Engagement Through Play: Politics and Video Games. |
CHI PLAY |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Michael Schmitz 0001, Mert Akbal, Soenke Zehle |
SpielRaum: Perspectives for Collaborative Play. |
CHI PLAY |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Max Valentin Birk, Ioanna Iacovides, Daniel M. Johnson 0001, Regan L. Mandryk |
The False Dichotomy between Positive and Negative Affect in Game Play. |
CHI PLAY |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Max Valentin Birk, Regan L. Mandryk, Matthew K. Miller 0001, Kathrin Maria Gerling |
How Self-Esteem Shapes our Interactions with Play Technologies. |
CHI PLAY |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Perttu Hämäläinen, Joe Marshall, Raine A. Kajastila, Richard Byrne 0001, Florian 'Floyd' Mueller |
Utilizing Gravity in Movement-Based Games and Play. |
CHI PLAY |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Richard Byrne 0001 |
Vertigo as a Design Resource for Bodily Play. |
CHI PLAY |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Jesús Ibáñez 0001 |
Play with your Food: Enjoyable Meals, Eatable Games. |
CHI PLAY |
2015 |
DBLP DOI BibTeX RDF |
|
42 | William L. Raffe, Marco Tamassia, Fabio Zambetta, Xiaodong Li 0001, Sarah Jane Pell, Florian 'Floyd' Mueller |
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. |
CHI PLAY |
2015 |
DBLP DOI BibTeX RDF |
|
42 | Bill Kapralos, Michael Katchabaw, Jay Rajnovich (eds.) |
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008 |
Future Play |
2008 |
DBLP BibTeX RDF |
|
42 | Victoria McArthur, Tyler M. Pace, Aaron R. Houssian |
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
cybertype, virtual world, avatar, MMORPG |
42 | Richard Wetzel, Rod McCall, Anne-Kathrin Braun, Wolfgang Broll |
Guidelines for designing augmented reality games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game design guidelines, augmented reality, game design, augmented reality games |
42 | Ben Medler, Joe Fitzgerald, Brian Magerko |
Using conflict theory to model complex societal interactions. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
conflict theory, digital games, social modeling |
42 | Jaroslav Svelch |
What you can't see is what you don't get: paradigms of game world visualization. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game world, representation, graphics, game design, illustration, realism, illusion |
42 | Clara Fernández-Vara, Philip Tan |
The game studies practicum: applying situated learning to teach professional practices. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
practicum, learning, education, curriculum, teaching, Scrum, videogames, situated learning, legitimate peripheral participation, game studies, cognitive apprenticeship |
42 | Michael Nitsche |
Experiments in the use of game technology for pre-visualization. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
pre-visualization, real-time 3D, game, film, machinima |
42 | Mirjam Palosaari Eladhari, Michael Sellers 0001 |
Good moods: outlook, affect and mood in dynemotion and the mind module. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
personality, affect, character, mood, trait, multiplayer |
42 | M. Mohsin Saleemi, Kristian Nybom, Johan Lilius, Jerker Björkqvist |
Content scheduling in multimedia interactive mobile games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
content scheduling, algorithm, multimedia, interactive applications, location-based game |
42 | Michael Kutz, Rainer Herpers |
Urban traffic simulation for games: a general approach for simulation of urban actors. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
microscopic traffic simulation, urban traffic simulation, agent-based simulation, interactive simulation |
42 | José P. Zagal |
A framework for games literacy and understanding games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
games education, games literacy, understanding games |
42 | Andrew Milner, Andrew Hogue, Bill Kapralos, John Friedlan |
Interactive accounting simulation environment for accounting education and training. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
serious games, accounting, game-based learning, interactive learning environment |
42 | Michael Janzen, Michael C. Horsch, Eric Neufeld |
Camera selection using SCSPs. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
SCSP, camera |
42 | David Harel, Itai Segall, Hillel Kugler, Yaki Setty |
Crafting game-models using reactive system design. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
simulators, game design, statecharts, systems biology, live sequence charts |
42 | Robert G. Price, Scott D. Goodwin |
Synthesizing neural networks for learning in games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
rtNEAT, neural networks, learning, games |
42 | Alejandro Catalá, Javier Jaén Martínez |
A semantic model for reactive entities to support collaborative game design. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
semantic events, serious games design, learning, education |
42 | Jia Sing Chen, Andrew Hogue |
Towards 3D model interoperability in games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
mesh blending, interoperability, 3D model, graph embedding, distance field |
42 | Monica McGill |
Critical skills for game developers: an analysis of skills sought by industry. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, game education, required skills, software developer, skills, game developer, game industry |
42 | Claire Dormann, Robert Biddle |
Understanding game design for affective learning. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
affective development, game design |
42 | Minh Quang Tran, Robert Biddle |
Collaboration in serious game development: a case study. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
serious games development, collaboration, ethnography, grounded theory |
42 | Rainer Herpers, Wolfgang Heiden, Michael Kutz, David Scherfgen, Ulrich Hartmann, Jens Bongartz, Oliver Schulzyk |
FIVIS bicycle simulator: an immersive game platform for physical activities. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
bicycle simulator, immersive visualization environment, virtual reality, game platform |
42 | Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk |
Integrating cumulative context into computer games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
persuasive games, sensors, exertion interfaces, ubiquitous games, chess |
42 | Yingying She, Peter Grogono |
The procedural planning system used in the agent architecture of games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
procedural planning system, agent, game, planning, agent architecture, goal oriented design |
42 | Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben Medler |
Intelligent adaptation of digital game-based learning. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
adaptive games, player types, user modeling |
42 | Catherine Leung, Andor Salga, Andrew Smith |
Canvas 3D JS library. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
canvas, 3D, JavaScript, library, browser |
42 | Eike Falk Anderson, Steffen Engel, Peter Comninos, Leigh McLoughlin |
The case for research in game engine architecture. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game engine architecture, game engine, entertainment systems |
42 | Daniel Volk |
How to embed a game engineering course into a computer science curriculum. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game development education, software engineering, computer science education, curriculum, game engineering |
42 | Fred Sebastian, Anthony D. Whitehead |
It's all Greek to me: a case for the classics in game development education. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
Aristotle, Greek literature, Homer, game curriculum, game design theory, game-based education, storytelling, game design, game development, story, philosophy |
42 | Vinod Srinivasan, Karen L. Butler-Purry, Susan Pedersen |
Using video games to enhance learning in digital systems. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
serious games, educational games, digital systems |
42 | Robert J. Teather, Wolfgang Stürzlinger |
Exaggerated head motions for game viewpoint control. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
head-coupled perspective, head-tracking amplification, motion exaggeration |
42 | Brent Cowan, Matthew Shelley, Hamed Sabri, Bill Kapralos, Andrew Hogue, Michelle Hogan, Michael R. M. Jenkin, Sandra Goldsworthy, Louise M. Rose, Adam Dubrowski |
Interprofessional care simulator for critical care education. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
interporfessional education, active learning, serious games |
42 | Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham |
Experience in the design and development of a game based on head-tracking input. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
head tracking input, game design |
42 | Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpää |
Designing game idea generation games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
games for production, idea generation games, creativity, serious games, game design, brainstorming, idea generation, design games |
42 | Eike Falk Anderson |
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
behaviour definition (programming) language, smart terrain, game AI |
42 | David Pinelle, Nelson Wong, Tadeusz Stach |
Using genres to customize usability evaluations of video games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game genres, usability evaluation, video games, heuristic evaluation |
42 | Mike Pattrick, Andrew Hogue, Khalil El-Khatib |
A secure digital asset managment network for game development and education. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
security, education, games, 3D model, digital rights management, DRM |
42 | Sonja Maier, Daniel Volk |
Facilitating language-oriented game development by the help of language workbenches. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
(visual) domain-specific languages, game prototyping, model-driven development, game development, software factories, language workbenches |
42 | Kevin Grant, David Mould |
Combining heuristic and landmark search for path planning. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
LPI, heuristics, Path planning, precomputation |
42 | Christine Bailey, Michael Katchabaw |
An emergent framework for realistic psychosocial behaviour in non player characters. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
emergent gameplay, non player character behaviour, psychosocial behaviour, realistic behaviour, stimulus-response systems |
42 | Brent Cowan, Bill Kapralos |
Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game audio, real-time, GPU, convolution, 3D sound |
42 | Christopher Wolfe, J. David Smith, T. C. Nicholas Graham |
A low-cost infrastructure for tabletop games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
frustrated total internal reflection, computer games, tabletop games, FTIR |
42 | Robert W. A. Rawn, David R. Brodbeck |
Examining the relationship between game type, player disposition and aggression. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
gaming and aggression, violent video games |
42 | Christian Kletsch, Daniel Volk |
Towards an AJAX-based game engine. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
web 2.0, AJAX, game engine |
42 | Michiaki Yasumura, Keita Watanabe, Mark H. Chignell |
Game 2.0 and beyond: an interaction design approach to digital game evolution. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game 2.0, interaction design, video games |
42 | Alain Forget, Sonia Chiasson, Robert Biddle |
Lessons from Brain Age on password memorability. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
memory, passwords, serious games, usable security |
41 | Irina Verenikina, Jan Herrington |
Computer game design and the imaginative play of young children. |
IDC |
2009 |
DBLP DOI BibTeX RDF |
imaginative play, computer games, design criteria, young children, child development |
41 | Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen |
A continuous and objective evaluation of emotional experience with interactive play environments. |
CHI |
2006 |
DBLP DOI BibTeX RDF |
HR, fuzzy logic, games, emotion, play, fun, evaluation methodology, EMG, physiology, GSR |
40 | Bride Mallon |
Towards a taxonomy of perceived agency in narrative game-play. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
adventure, evaluation, interaction, interactivity, games, implementation, narrative, engagement, role-play, game-play, agency, authorship |
39 | Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman |
Tangible interaction in tabletop games: studying iconic and symbolic play pieces. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
interaction design, tangible user interfaces, pervasive games, tabletop gaming |
39 | Thomas Philip Runarsson, Simon M. Lucas |
Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go. |
IEEE Trans. Evol. Comput. |
2005 |
DBLP DOI BibTeX RDF |
|
38 | Manohar Ganesan, Neil W. Russell, Rahul Rajan, Nathan Welch, Tracy L. Westeyn, Gregory D. Abowd |
Grip sensing in smart toys: a formative design method for user categorization. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
cognitive conditioning, developmental delay, object-play, play behavior, toy design, user categorization, sensors, activity recognition, autism, affordances |
38 | Norival R. Figueira, Joseph Pasquale |
VirtualQueue: A Technique for Packet Voice Stream Reconstruction. |
ICMCS, Vol. 2 |
1999 |
DBLP DOI BibTeX RDF |
packet voice streams, voice play-back, play-back delay, delay jitter compensation |
38 | Patrizia Marti, Alessandro Pollini, Alessia Rullo, Leonardo Giusti, Erik Grönvall |
Creative interactive play for disabled children. |
IDC |
2009 |
DBLP DOI BibTeX RDF |
inclusive play, assistive technologies, interactive toys |
38 | Brigid Mary Costello, Ernest A. Edmonds |
Directed and emergent play. |
Creativity & Cognition |
2009 |
DBLP DOI BibTeX RDF |
practice-based research, human-computer interaction, interaction design, user experience, interactive art, play |
38 | Gry Seland |
System designer assessments of role play as a design method: a qualitative study. |
NordiCHI |
2006 |
DBLP DOI BibTeX RDF |
design method, role play, qualitative study, low-fidelity prototyping |
38 | Ernst A. Heinz |
New Self-Play Results in Computer Chess. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
diminishing returns, search vs. knowledge, self-play |
36 | Laura Vallius, Tomi Kujanpää, Tony Manninen |
Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
narrative elements, computer game, role-play |
34 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn |
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
play setting, social setting, play configuration, social presence, enjoyment, Digital gaming, player experience, game experience |
34 | Lillian Spina-Caza |
Objects in play: virtual environments and tactile learning. |
TEI |
2010 |
DBLP DOI BibTeX RDF |
experimental video games, learning and development, mixed reality, motion detection, play, child-computer interaction |
34 | Pingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara |
Collaborative haptic play with building blocks. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
play with building blocks, collaborative work, packet loss, network latency, subjective assessment, haptic media |
34 | Tracy L. Westeyn, Julie A. Kientz, Thad Starner, Gregory D. Abowd |
Designing toys with automatic play characterization for supporting the assessment of a child's development. |
IDC |
2008 |
DBLP DOI BibTeX RDF |
multimodal wireless sensing, object-play, toy design, activity recognition |
34 | Yu Chieh Pan, Liangwen Kuo, Jim Jiunde Lee |
Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity. |
HCI (15) |
2007 |
DBLP DOI BibTeX RDF |
design guideline, role play, reciprocity, sociability |
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