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Publication years (Num. hits)
1958-1976 (15) 1977-1980 (16) 1981-1982 (15) 1983-1984 (19) 1985-1986 (17) 1987 (15) 1988-1989 (29) 1990 (20) 1991-1992 (30) 1993 (22) 1994 (29) 1995 (59) 1996 (70) 1997 (76) 1998 (119) 1999 (147) 2000 (199) 2001 (275) 2002 (387) 2003 (475) 2004 (660) 2005 (1006) 2006 (1020) 2007 (1231) 2008 (1129) 2009 (1006) 2010 (349) 2011 (282) 2012 (226) 2013 (254) 2014 (332) 2015 (441) 2016 (370) 2017 (422) 2018 (477) 2019 (578) 2020 (537) 2021 (506) 2022 (516) 2023 (563) 2024 (110)
Publication types (Num. hits)
article(3365) book(18) data(3) incollection(92) inproceedings(10489) phdthesis(54) proceedings(28)
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Found 14050 publication records. Showing 14049 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
42Stuart Iain Gray, Stephanie Campbell, Kirsten Cater, Chris Bevan, Iain D. Gilchrist Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play. Search on Bibsonomy CHI PLAY (Companion) The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
42Florian 'Floyd' Mueller, Tuomas Kari, Rohit Ashok Khot, Zhuying Li, Yan Wang 0057, Yash Dhanpal Mehta, Peter Arnold Towards Experiencing Eating as a Form of Play. Search on Bibsonomy CHI PLAY (Companion) The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
42Richard Byrne 0001, Joe Marshall, Florian 'Floyd' Mueller AR Fighter: Using HMDs to create Vertigo Play Experiences. Search on Bibsonomy CHI PLAY The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
42Valentina Andries Play Technology with 3-5-Year Old Children in a Hospital Setting. Search on Bibsonomy CHI PLAY (Companion) The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
42Florian 'Floyd' Mueller, Zhuying Li, Tuomas Kari, Yan Wang 0057, Yash Dhanpal Mehta Towards a Coming Together of Transhumanism and Play. Search on Bibsonomy CHI PLAY (Companion) The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
42Zhuying Li, Felix Brandmueller, Florian 'Floyd' Mueller, Stefan Greuter Ingestible Games: Swallowing a Digital Sensor to Play a Game. Search on Bibsonomy CHI PLAY (Companion) The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Michal Rinott, Daniil Umanski The Drawbox Project: Open Ended Play Over a Distance. Search on Bibsonomy CHI PLAY (Companion) The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Thomas Fröhlich 0001, Jan von Oehsen, Rainer Malaka Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design. Search on Bibsonomy CHI PLAY (Companion) The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Amy Shannon Cook, Steven P. Dow, Jessica Hammer Towards Designing Technology for Classroom Role-Play. Search on Bibsonomy CHI PLAY The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Priscilla N. Y. Wong, Jacob M. Rigby, Duncan P. Brumby Game & Watch: Are "Let's Play" Gaming Videos as Immersive as Playing Games? Search on Bibsonomy CHI PLAY The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Katherine Isbister Connecting through Play by Design. Search on Bibsonomy CHI PLAY The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Hitesh Nidhi Sharma, Sultan A. Alharthi, Igor Dolgov, Phoebe O. Toups Dugas A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. Search on Bibsonomy CHI PLAY The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Zhongxiu Peddycord-Liu, Christa Cody, Sarah Kessler, Tiffany Barnes, Collin F. Lynch, Teomara Rutherford Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next? Search on Bibsonomy CHI PLAY The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Ian Bogost How to Play. Search on Bibsonomy CHI PLAY The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Timothy Merritt 0001, Christine Linding Nielsen, Frederik Lund Jakobsen, Jens Emil Grønbæk GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games. Search on Bibsonomy CHI PLAY The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Daniil Umanski, Yael Avni, Michal Rinott Sonora: Inclusive Voice Play For Children With Various Abilities. Search on Bibsonomy CHI PLAY (Companion) The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Kaitlyn M. Roose, Elizabeth S. Veinott Roller Coaster Park Manager by Day Problem Solver by Night: Effect of Video Game Play on Problem Solving. Search on Bibsonomy CHI PLAY (Companion) The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Jane Mavoa, Marcus Carter, Martin R. Gibbs Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play. Search on Bibsonomy CHI PLAY The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Melissa J. Rogerson, Martin R. Gibbs, Wally Smith What can We Learn from Eye Tracking Boardgame Play? Search on Bibsonomy CHI PLAY (Companion) The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Amirreza Barin, Igor Dolgov, Phoebe O. Toups Dugas Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes. Search on Bibsonomy CHI PLAY The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Ke Jing, Natalie Nygaard, Theresa Jean Tanenbaum Magia Transformo: Designing for Mixed Reality Transformative Play. Search on Bibsonomy CHI PLAY (Companion) The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Nicole Lane, Nathan R. Prestopnik Diegetic Connectivity: Blending Work and Play with Storytelling in Serious Games. Search on Bibsonomy CHI PLAY The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
42Nicolas J. LaLone The Spaces Between: Using Play to Situate the Social and the Technical in a Single Space. Search on Bibsonomy CHI PLAY (Companion) The full citation details ... 2016 DBLP  BibTeX  RDF
42Ruth Sancho Huerga, Jennifer Lade, Florian 'Floyd' Mueller Designing Play to Support Hospitalized Children. Search on Bibsonomy CHI PLAY The full citation details ... 2016 DBLP  BibTeX  RDF
42Britton Horn, Amy K. Hoover, Jackie Barnes, Yetunde Folajimi, Gillian Smith 0001, Casper Harteveld Opening the Black Box of Play: Strategy Analysis of an Educational Game. Search on Bibsonomy CHI PLAY The full citation details ... 2016 DBLP  BibTeX  RDF
42Annika Waern Play, Participation and Empowerment: Design strategies and dilemmas. Search on Bibsonomy CHI PLAY The full citation details ... 2016 DBLP  BibTeX  RDF
42Elizabeth Bonsignore, Derek L. Hansen, Kari Kraus, Amanda Visconti, Ann Fraistat Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games. Search on Bibsonomy CHI PLAY The full citation details ... 2016 DBLP  BibTeX  RDF
42John Harris, Mark S. Hancock, Stacey D. Scott Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play. Search on Bibsonomy CHI PLAY The full citation details ... 2016 DBLP  BibTeX  RDF
42Robb Mitchell, Cynthia S. B. Bravo, Andreas Heiberg Skouby, Ragna Lisa Möller Blind Running: Perceptual Team Interdependency for Self-less Play. Search on Bibsonomy CHI PLAY The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
42Nicole McMahon, Peta Wyeth, Daniel M. Johnson 0001 From Challenges to Activities: Categories of Play in Videogames. Search on Bibsonomy CHI PLAY The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
42Hanne Gesine Wagner Engagement Through Play: Politics and Video Games. Search on Bibsonomy CHI PLAY The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
42Michael Schmitz 0001, Mert Akbal, Soenke Zehle SpielRaum: Perspectives for Collaborative Play. Search on Bibsonomy CHI PLAY The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
42Max Valentin Birk, Ioanna Iacovides, Daniel M. Johnson 0001, Regan L. Mandryk The False Dichotomy between Positive and Negative Affect in Game Play. Search on Bibsonomy CHI PLAY The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
42Max Valentin Birk, Regan L. Mandryk, Matthew K. Miller 0001, Kathrin Maria Gerling How Self-Esteem Shapes our Interactions with Play Technologies. Search on Bibsonomy CHI PLAY The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
42Perttu Hämäläinen, Joe Marshall, Raine A. Kajastila, Richard Byrne 0001, Florian 'Floyd' Mueller Utilizing Gravity in Movement-Based Games and Play. Search on Bibsonomy CHI PLAY The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
42Richard Byrne 0001 Vertigo as a Design Resource for Bodily Play. Search on Bibsonomy CHI PLAY The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
42Jesús Ibáñez 0001 Play with your Food: Enjoyable Meals, Eatable Games. Search on Bibsonomy CHI PLAY The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
42William L. Raffe, Marco Tamassia, Fabio Zambetta, Xiaodong Li 0001, Sarah Jane Pell, Florian 'Floyd' Mueller Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. Search on Bibsonomy CHI PLAY The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
42Bill Kapralos, Michael Katchabaw, Jay Rajnovich (eds.) Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008 Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  BibTeX  RDF
42Victoria McArthur, Tyler M. Pace, Aaron R. Houssian Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF cybertype, virtual world, avatar, MMORPG
42Richard Wetzel, Rod McCall, Anne-Kathrin Braun, Wolfgang Broll Guidelines for designing augmented reality games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game design guidelines, augmented reality, game design, augmented reality games
42Ben Medler, Joe Fitzgerald, Brian Magerko Using conflict theory to model complex societal interactions. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF conflict theory, digital games, social modeling
42Jaroslav Svelch What you can't see is what you don't get: paradigms of game world visualization. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game world, representation, graphics, game design, illustration, realism, illusion
42Clara Fernández-Vara, Philip Tan The game studies practicum: applying situated learning to teach professional practices. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF practicum, learning, education, curriculum, teaching, Scrum, videogames, situated learning, legitimate peripheral participation, game studies, cognitive apprenticeship
42Michael Nitsche Experiments in the use of game technology for pre-visualization. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF pre-visualization, real-time 3D, game, film, machinima
42Mirjam Palosaari Eladhari, Michael Sellers 0001 Good moods: outlook, affect and mood in dynemotion and the mind module. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF personality, affect, character, mood, trait, multiplayer
42M. Mohsin Saleemi, Kristian Nybom, Johan Lilius, Jerker Björkqvist Content scheduling in multimedia interactive mobile games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF content scheduling, algorithm, multimedia, interactive applications, location-based game
42Michael Kutz, Rainer Herpers Urban traffic simulation for games: a general approach for simulation of urban actors. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF microscopic traffic simulation, urban traffic simulation, agent-based simulation, interactive simulation
42José P. Zagal A framework for games literacy and understanding games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF games education, games literacy, understanding games
42Andrew Milner, Andrew Hogue, Bill Kapralos, John Friedlan Interactive accounting simulation environment for accounting education and training. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF serious games, accounting, game-based learning, interactive learning environment
42Michael Janzen, Michael C. Horsch, Eric Neufeld Camera selection using SCSPs. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF SCSP, camera
42David Harel, Itai Segall, Hillel Kugler, Yaki Setty Crafting game-models using reactive system design. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF simulators, game design, statecharts, systems biology, live sequence charts
42Robert G. Price, Scott D. Goodwin Synthesizing neural networks for learning in games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF rtNEAT, neural networks, learning, games
42Alejandro Catalá, Javier Jaén Martínez A semantic model for reactive entities to support collaborative game design. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF semantic events, serious games design, learning, education
42Jia Sing Chen, Andrew Hogue Towards 3D model interoperability in games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF mesh blending, interoperability, 3D model, graph embedding, distance field
42Monica McGill Critical skills for game developers: an analysis of skills sought by industry. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game concentration, game curriculum, game education, required skills, software developer, skills, game developer, game industry
42Claire Dormann, Robert Biddle Understanding game design for affective learning. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF affective development, game design
42Minh Quang Tran, Robert Biddle Collaboration in serious game development: a case study. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF serious games development, collaboration, ethnography, grounded theory
42Rainer Herpers, Wolfgang Heiden, Michael Kutz, David Scherfgen, Ulrich Hartmann, Jens Bongartz, Oliver Schulzyk FIVIS bicycle simulator: an immersive game platform for physical activities. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF bicycle simulator, immersive visualization environment, virtual reality, game platform
42Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk Integrating cumulative context into computer games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF persuasive games, sensors, exertion interfaces, ubiquitous games, chess
42Yingying She, Peter Grogono The procedural planning system used in the agent architecture of games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF procedural planning system, agent, game, planning, agent architecture, goal oriented design
42Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben Medler Intelligent adaptation of digital game-based learning. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF adaptive games, player types, user modeling
42Catherine Leung, Andor Salga, Andrew Smith Canvas 3D JS library. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF canvas, 3D, JavaScript, library, browser
42Eike Falk Anderson, Steffen Engel, Peter Comninos, Leigh McLoughlin The case for research in game engine architecture. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game engine architecture, game engine, entertainment systems
42Daniel Volk How to embed a game engineering course into a computer science curriculum. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game development education, software engineering, computer science education, curriculum, game engineering
42Fred Sebastian, Anthony D. Whitehead It's all Greek to me: a case for the classics in game development education. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Aristotle, Greek literature, Homer, game curriculum, game design theory, game-based education, storytelling, game design, game development, story, philosophy
42Vinod Srinivasan, Karen L. Butler-Purry, Susan Pedersen Using video games to enhance learning in digital systems. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF serious games, educational games, digital systems
42Robert J. Teather, Wolfgang Stürzlinger Exaggerated head motions for game viewpoint control. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF head-coupled perspective, head-tracking amplification, motion exaggeration
42Brent Cowan, Matthew Shelley, Hamed Sabri, Bill Kapralos, Andrew Hogue, Michelle Hogan, Michael R. M. Jenkin, Sandra Goldsworthy, Louise M. Rose, Adam Dubrowski Interprofessional care simulator for critical care education. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interporfessional education, active learning, serious games
42Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham Experience in the design and development of a game based on head-tracking input. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF head tracking input, game design
42Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpää Designing game idea generation games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF games for production, idea generation games, creativity, serious games, game design, brainstorming, idea generation, design games
42Eike Falk Anderson Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF behaviour definition (programming) language, smart terrain, game AI
42David Pinelle, Nelson Wong, Tadeusz Stach Using genres to customize usability evaluations of video games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game genres, usability evaluation, video games, heuristic evaluation
42Mike Pattrick, Andrew Hogue, Khalil El-Khatib A secure digital asset managment network for game development and education. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF security, education, games, 3D model, digital rights management, DRM
42Sonja Maier, Daniel Volk Facilitating language-oriented game development by the help of language workbenches. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF (visual) domain-specific languages, game prototyping, model-driven development, game development, software factories, language workbenches
42Kevin Grant, David Mould Combining heuristic and landmark search for path planning. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF LPI, heuristics, Path planning, precomputation
42Christine Bailey, Michael Katchabaw An emergent framework for realistic psychosocial behaviour in non player characters. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF emergent gameplay, non player character behaviour, psychosocial behaviour, realistic behaviour, stimulus-response systems
42Brent Cowan, Bill Kapralos Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game audio, real-time, GPU, convolution, 3D sound
42Christopher Wolfe, J. David Smith, T. C. Nicholas Graham A low-cost infrastructure for tabletop games. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF frustrated total internal reflection, computer games, tabletop games, FTIR
42Robert W. A. Rawn, David R. Brodbeck Examining the relationship between game type, player disposition and aggression. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF gaming and aggression, violent video games
42Christian Kletsch, Daniel Volk Towards an AJAX-based game engine. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF web 2.0, AJAX, game engine
42Michiaki Yasumura, Keita Watanabe, Mark H. Chignell Game 2.0 and beyond: an interaction design approach to digital game evolution. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game 2.0, interaction design, video games
42Alain Forget, Sonia Chiasson, Robert Biddle Lessons from Brain Age on password memorability. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF memory, passwords, serious games, usable security
41Irina Verenikina, Jan Herrington Computer game design and the imaginative play of young children. Search on Bibsonomy IDC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF imaginative play, computer games, design criteria, young children, child development
41Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen A continuous and objective evaluation of emotional experience with interactive play environments. Search on Bibsonomy CHI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF HR, fuzzy logic, games, emotion, play, fun, evaluation methodology, EMG, physiology, GSR
40Bride Mallon Towards a taxonomy of perceived agency in narrative game-play. Search on Bibsonomy Comput. Entertain. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF adventure, evaluation, interaction, interactivity, games, implementation, narrative, engagement, role-play, game-play, agency, authorship
39Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman Tangible interaction in tabletop games: studying iconic and symbolic play pieces. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interaction design, tangible user interfaces, pervasive games, tabletop gaming
39Thomas Philip Runarsson, Simon M. Lucas Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go. Search on Bibsonomy IEEE Trans. Evol. Comput. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
38Manohar Ganesan, Neil W. Russell, Rahul Rajan, Nathan Welch, Tracy L. Westeyn, Gregory D. Abowd Grip sensing in smart toys: a formative design method for user categorization. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2010 DBLP  DOI  BibTeX  RDF cognitive conditioning, developmental delay, object-play, play behavior, toy design, user categorization, sensors, activity recognition, autism, affordances
38Norival R. Figueira, Joseph Pasquale VirtualQueue: A Technique for Packet Voice Stream Reconstruction. Search on Bibsonomy ICMCS, Vol. 2 The full citation details ... 1999 DBLP  DOI  BibTeX  RDF packet voice streams, voice play-back, play-back delay, delay jitter compensation
38Patrizia Marti, Alessandro Pollini, Alessia Rullo, Leonardo Giusti, Erik Grönvall Creative interactive play for disabled children. Search on Bibsonomy IDC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF inclusive play, assistive technologies, interactive toys
38Brigid Mary Costello, Ernest A. Edmonds Directed and emergent play. Search on Bibsonomy Creativity & Cognition The full citation details ... 2009 DBLP  DOI  BibTeX  RDF practice-based research, human-computer interaction, interaction design, user experience, interactive art, play
38Gry Seland System designer assessments of role play as a design method: a qualitative study. Search on Bibsonomy NordiCHI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF design method, role play, qualitative study, low-fidelity prototyping
38Ernst A. Heinz New Self-Play Results in Computer Chess. Search on Bibsonomy Computers and Games The full citation details ... 2000 DBLP  DOI  BibTeX  RDF diminishing returns, search vs. knowledge, self-play
36Laura Vallius, Tomi Kujanpää, Tony Manninen Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651. Search on Bibsonomy TIDSE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF narrative elements, computer game, role-play
34Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting. Search on Bibsonomy Fun and Games The full citation details ... 2008 DBLP  DOI  BibTeX  RDF play setting, social setting, play configuration, social presence, enjoyment, Digital gaming, player experience, game experience
34Lillian Spina-Caza Objects in play: virtual environments and tactile learning. Search on Bibsonomy TEI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF experimental video games, learning and development, mixed reality, motion detection, play, child-computer interaction
34Pingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara Collaborative haptic play with building blocks. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF play with building blocks, collaborative work, packet loss, network latency, subjective assessment, haptic media
34Tracy L. Westeyn, Julie A. Kientz, Thad Starner, Gregory D. Abowd Designing toys with automatic play characterization for supporting the assessment of a child's development. Search on Bibsonomy IDC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF multimodal wireless sensing, object-play, toy design, activity recognition
34Yu Chieh Pan, Liangwen Kuo, Jim Jiunde Lee Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity. Search on Bibsonomy HCI (15) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF design guideline, role play, reciprocity, sociability
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