Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
21 | Jarek Rossignac, Abhishek Venkatesh |
Ringing: Frugal Subdivision of Curves and Surfaces. |
IEEE Computer Graphics and Applications |
2010 |
DBLP DOI BibTeX RDF |
graphics and animation, animation, computer graphics, GPU, streaming, B-splines, surfaces, subdivision, curves, geometry shader |
21 | Waldemar Celes Filho, Frederico Rodrigues Abraham |
Texture-Based Wireframe Rendering. |
SIBGRAPI |
2010 |
DBLP DOI BibTeX RDF |
wireframe rendering, antialiased lines, mipmapping, geometry shader |
21 | Jeong-Ho Woo, Ju-Ho Sohn, Hyejung Kim, Hoi-Jun Yoo |
A Low-Power Multimedia SoC with Fully Programmable 3D Graphics for Mobile Devices. |
IEEE Computer Graphics and Applications |
2009 |
DBLP DOI BibTeX RDF |
Mobile multimedia SoC, mobile unified shader, low-power design, 3D graphics, programmable |
21 | Jonathan Marbach |
GPU acceleration of stereoscopic and multi-view rendering for virtual reality applications. |
VRST |
2009 |
DBLP DOI BibTeX RDF |
layered rendering, multi-viewer images, virtual reality, stereoscopic rendering, geometry shader |
21 | Josselin Petit, Roland Brémond |
Interactive high dynamic range rendering for virtual reality applications. |
VRST |
2009 |
DBLP DOI BibTeX RDF |
virtual reality, high dynamic range, pixel shader |
21 | Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugues Hoppe |
Efficient traversal of mesh edges using adjacency primitives. |
ACM Trans. Graph. |
2008 |
DBLP DOI BibTeX RDF |
programmable geometry shader, vertex locality, real-time rendering, silhouettes, shadow volumes |
21 | Tobias Alexander Franke, Yvonne Jung |
Precomputed radiance transfer for X3D based mixed reality applications. |
Web3D |
2008 |
DBLP DOI BibTeX RDF |
real time, mixed reality, X3D, shader, precomputed radiance transfer, image based lighting |
21 | Yvonne Jung, Tobias Alexander Franke, Patrick Dähne, Johannes Behr |
Enhancing X3D for advanced MR appliances. |
Web3D |
2007 |
DBLP DOI BibTeX RDF |
differential rendering, real time, mixed reality, X3D, shader, image based lighting, camera model |
21 | Daniel Ott, Timothy A. Davis 0002 |
Simulating a virtual fisheye lens for the production of full-dome animations. |
ACM Southeast Regional Conference |
2007 |
DBLP DOI BibTeX RDF |
full-dome animation, virtual fisheye lens shader |
21 | Yvonne Jung, Christian Knöpfle |
Dynamic aspects of real-time face-rendering. |
VRST |
2006 |
DBLP DOI BibTeX RDF |
skin rendering, virtual reality, emotions, shader |
21 | Tamás Umenhoffer, László Szirmay-Kalos, Gábor Szijártó |
Spherical billboards and their application to rendering explosions. |
Graphics Interface |
2006 |
DBLP BibTeX RDF |
shader programming, particle systems, billboards |
21 | William Donnelly, Andrew Lauritzen |
Variance shadow maps. |
SI3D |
2006 |
DBLP DOI BibTeX RDF |
shader programming, graphics hardware, real-time rendering, shadow maps |
21 | Le-Jeng Shiue, Ian Jones, Jörg Peters 0001 |
A realtime GPU subdivision kernel. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
subdivision surfaces, programmable graphics hardware, shader, geometric data structure |
21 | Jingyi Yu, Jason C. Yang, Leonard McMillan |
Real-time reflection mapping with parallax. |
SI3D |
2005 |
DBLP DOI BibTeX RDF |
reflections, light fields, pixel shader |
21 | Yuzhi Liang, Qi Song, Rui Wang 0004, Yuchi Huo, Hujun Bao |
Automatic Mesh and Shader Level of Detail. |
IEEE Trans. Vis. Comput. Graph. |
2023 |
DBLP DOI BibTeX RDF |
|
21 | Logan Frank, Jim Davis |
Data-Free Knowledge Distillation Using Adversarially Perturbed OpenGL Shader Images. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
21 | Sai Praveen Bangaru, Lifan Wu, Tzu-Mao Li, Jacob Munkberg, Gilbert Bernstein, Jonathan Ragan-Kelley, Frédo Durand, Aaron E. Lefohn, Yong He |
SLANG.D: Fast, Modular and Differentiable Shader Programming. |
ACM Trans. Graph. |
2023 |
DBLP DOI BibTeX RDF |
|
21 | Mitch Prater |
Shader Writing in Open Shading Language. |
SIGGRAPH Courses |
2023 |
DBLP DOI BibTeX RDF |
|
21 | Kendall Litaker, Brent Burley, Dan Lipson, Mason Khoo |
Splat: Developing a "Strange" Shader. |
SIGGRAPH Talks |
2023 |
DBLP DOI BibTeX RDF |
|
21 | André Mazzone, Chris Rydalch |
Standard Shader Ball: A Modern and Feature-Rich Render Test Scene. |
SIGGRAPH Asia Technical Communications |
2023 |
DBLP DOI BibTeX RDF |
|
21 | Pere Fons, Jose María Buades, Franisco Perales |
An adaptative Shader for Human Visual Defects Simulation. |
CEIG |
2023 |
DBLP DOI BibTeX RDF |
|
21 | Francisco Alejandro Madera-Ramírez, José Luis López-Martínez, Francisco Moo-Mena, Jorge R. Gomez-Montalvo |
CPU-GPU buffer communication using compute shader to fill volumes with spheres. |
J. Supercomput. |
2022 |
DBLP DOI BibTeX RDF |
|
21 | Kerry A. Seitz, Theresa Foley, Serban D. Porumbescu, John D. Owens |
Supporting Unified Shader Specialization by Co-opting C++ Features. |
Proc. ACM Comput. Graph. Interact. Tech. |
2022 |
DBLP DOI BibTeX RDF |
|
21 | Yusuke Takimoto, Hiroyuki Sato, Hikari Takehara, Keishiro Uragaki, Takehiro Tawara, Xiao Liang, Kentaro Oku, Wataru Kishimoto, Bo Zheng |
Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterization. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
21 | Yuting Yang 0004, Connelly Barnes, Adam Finkelstein |
Learning from Shader Program Traces. |
Comput. Graph. Forum |
2022 |
DBLP DOI BibTeX RDF |
|
21 | Yusuke Takimoto, Hiroyuki Sato, Hikari Takehara, Keishiro Uragaki, Takehiro Tawara, Xiao Liang, Kentaro Oku, Wataru Kishimoto, Bo Zheng |
Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterization. |
Comput. Graph. Forum |
2022 |
DBLP DOI BibTeX RDF |
|
21 | Lin Zhao, Arijit Khan 0001, Robby Luo, Chai Kiat Yeo |
Graph Mining and Machine Learning for Shader Codes Analysis to Accelerate GPU Tuning. |
COMPLEX NETWORKS (1) |
2022 |
DBLP DOI BibTeX RDF |
|
21 | Lin Zhao, Arijit Khan 0001, Robby Luo |
ShaderNet: graph-based shader code analysis to accelerate GPU's performance improvement. |
GRADES-NDA@SIGMOD |
2022 |
DBLP DOI BibTeX RDF |
|
21 | Dimitrij (Mitja) Hmeljak |
High-level to Low-level in Unity with GPU Shader Programming. |
SIGCSE (2) |
2022 |
DBLP DOI BibTeX RDF |
|
21 | Ze Tian, Jun Zhang, Xianglong Ren, Feihu Fan, Chen Yue |
Survey of Shared Register File design for Unified Shader Array in GPUs. |
CSCloud/EdgeCom |
2022 |
DBLP DOI BibTeX RDF |
|
21 | Ze Tian, Xianglong Ren, Jun Zhang, Feihu Fan, Yue Chen |
Design of Shared Register File of GPU Unified Shader Array. |
CSCloud/EdgeCom |
2022 |
DBLP DOI BibTeX RDF |
|
21 | Yuchi Huo, Shi Li, Yazhen Yuan, Xu Chen, Rui Wang 0004, Wenting Zheng, Hai Lin 0003, Hujun Bao |
ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification. |
SIGGRAPH (Conference Paper Track) |
2022 |
DBLP DOI BibTeX RDF |
|
21 | Aaron R. Watters |
Shader-Like Computations in WebGL for Advanced Graphics and General Purposes. |
Comput. Sci. Eng. |
2021 |
DBLP DOI BibTeX RDF |
|
21 | Kerry A. Seitz Jr., Theresa Foley, Serban D. Porumbescu, John D. Owens |
Unified Shader Programming in C++. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
21 | Yuting Yang 0004, Connelly Barnes, Adam Finkelstein |
Learning from Shader Program Traces. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
21 | Yong He 0013 |
Slang - A Shader Compilation System for Extensible, Real-Time Shading. |
|
2021 |
DOI RDF |
|
21 | Kerry A. Seitz Jr. |
Toward Unified Shader Programming. |
|
2021 |
RDF |
|
21 | Adriano M. Gil, Thiago S. Figueira |
A Shader-Based Architecture for Virtual Reality Applications on Mobile Devices. |
HCI (46) |
2020 |
DBLP DOI BibTeX RDF |
|
21 | Aaron Montag |
Domain Parallel Machines: An Abstraction of GPU Shader Programming and Applications in Mathematics. |
|
2020 |
RDF |
|
21 | Niklas Gard, Anna Hilsmann, Peter Eisert |
Projection Distortion-based Object Tracking in Shader Lamp Scenarios. |
IEEE Trans. Vis. Comput. Graph. |
2019 |
DBLP DOI BibTeX RDF |
|
21 | Kerry A. Seitz Jr., Theresa Foley, Serban D. Porumbescu, John D. Owens |
Staged metaprogramming for shader system development. |
ACM Trans. Graph. |
2019 |
DBLP DOI BibTeX RDF |
|
21 | Nakhoon Baek |
An Adaptive Selection Scheme for OpenGL SC Shader Binary Programs. |
iThings/GreenCom/CPSCom/SmartData |
2019 |
DBLP DOI BibTeX RDF |
|
21 | Nicolas Hafner |
Shader Pipeline and Effect Encapsulation Using CLOS. |
ELS |
2019 |
DBLP DOI BibTeX RDF |
|
21 | Jiangfeng She, Chuang Li, Jiaqi Li 0002, Qiujun Wei |
An efficient method for rendering linear symbols on 3D terrain using a shader language. |
Int. J. Geogr. Inf. Sci. |
2018 |
DBLP DOI BibTeX RDF |
|
21 | Yuting Yang 0004, Connelly Barnes |
Approximate Program Smoothing Using Mean-Variance Statistics, with Application to Procedural Shader Bandlimiting. |
Comput. Graph. Forum |
2018 |
DBLP DOI BibTeX RDF |
|
21 | Yazhen Yuan, Rui Wang 0004, Tianlei Hu, Hujun Bao |
Runtime Shader Simplification via Instant Search in Reduced Optimization Space. |
Comput. Graph. Forum |
2018 |
DBLP DOI BibTeX RDF |
|
21 | Lewis Crawford, Michael F. P. O'Boyle |
A Cross-platform Evaluation of Graphics Shader Compiler Optimization. |
ISPASS |
2018 |
DBLP DOI BibTeX RDF |
|
21 | Christopher Mahon, Manuel Baptista, Marta Majewska, Melanie Tscholl, Sven Bergervoet, Benedita Malheiro, Manuel F. Silva 0001, Cristina Ribeiro 0004, Jorge Justo, Paulo Ferreira 0002, Pedro Guedes |
Outdoor Intelligent Shader: An EPS@ISEP 2018 Project. |
TEEM |
2018 |
DBLP DOI BibTeX RDF |
|
21 | Manuel Iglesias, Lucas Guaycochea, Javier Luiso, María Victoria Galán |
Shader Framework Implementation for the Management of Multiple Effects. |
CLEI |
2018 |
DBLP DOI BibTeX RDF |
|
21 | Nicolas Hafner |
Object Oriented Shader Composition Using CLOS. |
ELS |
2018 |
DBLP BibTeX RDF |
|
21 | Eric K. Patterson, Jessica R. Baron |
Real-time rocks: shader-based labradorite. |
SIGGRAPH Educator's Forum |
2018 |
DBLP DOI BibTeX RDF |
|
21 | Alastair F. Donaldson, Hugues Evrard, Andrei Lascu, Paul Thomson |
Automated testing of graphics shader compilers. |
Proc. ACM Program. Lang. |
2017 |
DBLP DOI BibTeX RDF |
|
21 | Yuting Yang 0004, Connelly Barnes |
Approximate Program Smoothing Using Mean-Variance Statistics, with Application to Procedural Shader Bandlimiting. |
CoRR |
2017 |
DBLP BibTeX RDF |
|
21 | Victor Zappi, Andrew Allen, Sidney S. Fels |
Shader-based physical modelling for the design of massive digital musical instruments. |
NIME |
2017 |
DBLP DOI BibTeX RDF |
|
21 | Krzysztof Pietroszek, Phuc Pham, Christian Eckhardt |
CS-DTW: real-time matching of multivariate spatial input against thousands of templates using compute shader DTW. |
SUI |
2017 |
DBLP DOI BibTeX RDF |
|
21 | Antoine Toisoul, Daniel Rueckert, Bernhard Kainz |
Accessible GLSL Shader Programming. |
Eurographics (Education Papers) |
2017 |
DBLP DOI BibTeX RDF |
|
21 | Peibei Zheng, GuoQiang Peng, Songshan Yue, Guonian Lü |
A customizable method for handling line joins for map representations based on shader language. |
Ann. GIS |
2016 |
DBLP DOI BibTeX RDF |
|
21 | Songshan Yue, Jianshun Yang, Min Chen 0008, Guonian Lü, A-Xing Zhu, Yongning Wen |
A function-based linear map symbol building and rendering method using shader language. |
Int. J. Geogr. Inf. Sci. |
2016 |
DBLP DOI BibTeX RDF |
|
21 | Yi-Ping You, Szu-Chien Chen |
VecRA: A Vector-Aware Register Allocator for GPU Shader Processors. |
ACM Trans. Embed. Comput. Syst. |
2016 |
DBLP DOI BibTeX RDF |
|
21 | Christoph Resch, Peter Keitler, Gudrun Klinker |
Sticky Projections-A Model-Based Approach to Interactive Shader Lamps Tracking. |
IEEE Trans. Vis. Comput. Graph. |
2016 |
DBLP DOI BibTeX RDF |
|
21 | Shu-Huai Chang, Yu-Chi Lai, Chih-Yuan Yao, Kai-Lung Hua, Yuzhen Niu, Feng Liu 0015 |
Erratum to: Geometry-shader-based real-time voxelization and applications. |
Vis. Comput. |
2016 |
DBLP DOI BibTeX RDF |
|
21 | Yong He 0013, Theresa Foley, Kayvon Fatahalian |
A system for rapid exploration of shader optimization choices. |
ACM Trans. Graph. |
2016 |
DBLP DOI BibTeX RDF |
|
21 | Andrés Felipe Gómez, Andrés Colubri, Jean Pierre Charalambos |
Shader Programming for Computational Arts and Design - A Comparison between Creative Coding Frameworks. |
VISIGRAPP (1: GRAPP) |
2016 |
DBLP DOI BibTeX RDF |
|
21 | Yong He 0013, Theresa Foley, Natalya Tatarchuk, Kayvon Fatahalian |
A system for rapid, automatic shader level-of-detail. |
ACM Trans. Graph. |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Jizeng Wei, Yisong Chang, Bingchao Li, Wei Guo 0005, Jizhou Sun |
A modified post-TnL vertex cache for the multi-shader embedded GPUs. |
IEICE Electron. Express |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Ying Zhu 0001, G. Scott Owen |
Teaching Debugging Skills in Shader-Based Computer Graphics Programming (Abstract Only). |
SIGCSE |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Christian Weichel, Jason Alexander, John Hardy |
Shape Display Shader Language (SDSL): A New Programming Model for Shape Changing Displays. |
CHI Extended Abstracts |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Yi-Ping You, Szu-Chieh Chen |
Vector-aware register allocation for GPU shader processors. |
CASES |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Shinji Ogaki |
Shader development at OLM. |
SIGGRAPH Asia R&D in the Video Game Industry |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Fukun Wu, Changwen Zheng |
Interference Shader for Multilayer Films. |
VISIGRAPP (Selected Papers) |
2015 |
DBLP DOI BibTeX RDF |
|
21 | Stephan Arens |
A dataflow-based shader framework for visualizing dissections of the heart using individual patient data. |
|
2015 |
RDF |
|
21 | Cheol-Gon Moon, Shin-Hyeong Choi |
Development of smart user interface platform of industrial equipment using Shader effects and filters. |
Int. J. Adv. Media Commun. |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Avni Agarwal, Prabhakar Harsha, Swati Vasishta, Sathasivam Sivanantham |
Implementation of Special Function Unit for Vertex Shader Processor Using Hybrid Number System. |
J. Comput. Networks Commun. |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Hsu-Huai Chang, Yu-Chi Lai, Chin-Yuan Yao, Kai-Lung Hua, Yuzhen Niu, Feng Liu 0015 |
Geometry-shader-based real-time voxelization and applications. |
Vis. Comput. |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Rui Wang 0004, Xianjin Yang, Yazhen Yuan, Wei Chen 0001, Kavita Bala, Hujun Bao |
Automatic shader simplification using surface signal approximation. |
ACM Trans. Graph. |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Christoph Resch, Peter Keitler, Gudrun Klinker |
Sticky projections - A new approach to interactive shader lamp tracking. |
ISMAR |
2014 |
DBLP DOI BibTeX RDF |
|
21 | James R. Miller |
Using a software framework to enhance online teaching of shader-based OpenGL. |
SIGCSE |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Li-Wei Kuo, Chun-Chieh Yang, Jenq Kuen Lee, Shau-Yin Tseng |
The design of LLVM-based shader compiler for embedded architecture. |
ICPADS |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Paul Kanyuk |
Shader interoperability: baking and reusing materials across rendering architectures at pixar. |
SIGGRAPH ASIA Courses |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Pol Jeremias-Vila, Inigo Quilez |
Shadertoy: learn to create everything in a fragment shader. |
SIGGRAPH ASIA Courses |
2014 |
DBLP DOI BibTeX RDF |
|
21 | George Papagiannakis, Petros Papanikolaou, Elisavet Greassidou, Panos E. Trahanias |
glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics Curriculum. |
Eurographics (Education Papers) |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Shuiying Wang, Raúl Rojas 0001 |
Shader-based Automatic Camera Layout Optimization for Mobile Robots using Genetic Algorithm. |
GRAPP |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Georg Haaser, Harald Steinlechner, Michael May, Michael Schwärzler, Stefan Maierhofer, Robert F. Tobler |
CoSMo: Intent-based Composition of Shader Modules. |
GRAPP |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Nakhoon Baek |
Just-in-time shader program generation for fixed function graphics pipeline emulation. |
ICCE |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Apostolia Tsirikoglou, Simon Ekeberg, Johan Vikström, Joel Kronander, Jonas Unger |
S(wi)SS: A flexible and robust sub-surface scattering shader. |
SIGRAD |
2014 |
DBLP BibTeX RDF |
|
21 | José-María Arnau, Joan-Manuel Parcerisa, Polychronis Xekalakis |
Eliminating redundant fragment shader executions on a mobile GPU via hardware memoization. |
ISCA |
2014 |
DBLP DOI BibTeX RDF |
|
21 | Heinrich Fink, Thomas Weber, Michael Wimmer 0001 |
Teaching a modern graphics pipeline using a shader-based software renderer. |
Comput. Graph. |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Christian Siegl, Quirin Meyer, Gerd Sußner, Marc Stamminger |
Solving aliasing from shading with selective shader supersampling. |
Comput. Graph. |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Peter Mindek, Stefan Bruckner, Peter Rautek, M. Eduard Gröller |
Visual Parameter Exploration in GPU Shader Space. |
J. WSCG |
2013 |
DBLP BibTeX RDF |
|
21 | Slo-Li Chu, Chih-Chieh Hsiao, Chen-Yu Chen |
Program-based dynamic precision selection framework with a dual-mode unified shader for mobile GPUs. |
Comput. Electr. Eng. |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Yisong Chang, Jizeng Wei, Wei Guo 0005, Jizhou Sun |
A high performance, area efficient TTA-like vertex shader architecture with optimized floating point arithmetic unit for embedded graphics applications. |
Microprocess. Microsystems |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Yi-Ping You, Shen-Hong Wang |
Energy-aware code motion for GPU shader processors. |
ACM Trans. Embed. Comput. Syst. |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Michael R. Schmidt |
Toward Improved Batchability of 3D Objects Using a Consolidated Shader. |
J. Graph. Tools |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Ives Fernando Martins Santos de Moura, Liliane dos Santos Machado |
Shader Integration in a Virtual Reality Framework. |
SVR |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Jae-Hoon An, Younghwan Kim, Kiman Jeon |
Design and implementation of the fusion simulator based on multi-shader GPU. |
RACS |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Kwontaek Kwon, Sungjin Son, Jeong-Soo Park 0004, Jeongae Park, Sangoak Woo, Seokyoon Jung, Soojung Ryu |
Mobile GPU shader processor based on non-blocking Coarse Grained Reconfigurable Arrays architecture. |
FPT |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Stephan Arens, Matthias Bolte, Gitta Domik |
Visualizing Dissections of the Heart in a Dataflow-based Shader Framework for Volume Rendering. |
VMV |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Janis Danisevskis, Marta Piekarska, Jean-Pierre Seifert |
Dark Side of the Shader: Mobile GPU-Aided Malware Delivery. |
ICISC |
2013 |
DBLP DOI BibTeX RDF |
|
21 | Ivo Pavlík, Alexander Wilkie |
Towards a Physically Plausible Constrained Shader Graph System for Predictive Rendering. |
Eurographics (Posters) |
2013 |
DBLP DOI BibTeX RDF |
|
21 | L. McIntosh, Bernhard E. Riecke, Steve DiPaola |
Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader. |
Comput. Graph. Forum |
2012 |
DBLP DOI BibTeX RDF |
|