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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 5667 occurrences of 2221 keywords
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Results
Found 7344 publication records. Showing 7343 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
28 | Annika Waern, Zeynep Ahmet, Daniel Sundström |
An in-game reporting tool for pervasive games. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
evaluation, emotion, experience, pervasive games, activity, self-reporting |
28 | Dionysios Marinos, Chris Geiger 0001 |
An immersive multiuser music generation interface. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
music generation, augmented virtuality, multiuser interface |
28 | Kohei Tanaka, Kazuya Murao, Shojiro Nishio, Satoshi Tanaka, Kohei Kinoshita, Yasuhiko Minami, Tsutomu Terada, Masahiko Tsukamoto |
IT-enabled donation boxes to promote donation. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
donation box, experimental study |
28 | Andrés Lucero, Marion Boberg, Severi Uusitalo |
Image space: capturing, sharing and contextualizing personal pictures in a simple and playful way. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
camera phones, digital photography, geo-tagging |
28 | André F. S. Barbosa, Frutuoso G. M. Silva |
WiiPlay: a 3D third person game in XNA. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
XNA, videogames, Wiimote, 3D games |
28 | Kazuyuki Fujita, Yuichi Itoh, Ai Yoshida, Maya Ozaki, Tetsuya Kikukawa, Ryo Fukazawa, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino |
Funbrella: recording and replaying vibrations through an umbrella axis. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
vibration record/replay, real-time, telecommunication, empathy, haptic device, bidirectional |
28 | Pingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara |
Collaborative haptic play with building blocks. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
play with building blocks, collaborative work, packet loss, network latency, subjective assessment, haptic media |
28 | Ben Kirman, Eva Ferrari, Shaun W. Lawson, Jonathan Freeman, Jane Lessiter, Conor Linehan |
Familiars: representing Facebook users' social behaviour through a reflective playful experience. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
social networks, representation, social games |
28 | Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahimi |
Exposure effect on experience and visual perception in stereoscopic visual presentations. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
stereoscopic technology, subjective quality test assessment, perception, quality of experience, familiarity, 3DTV |
28 | Mohammad Obaid, D. Lond, Ramakrishnan Mukundan, Mark Billinghurst |
Facial caricature generation using a quadratic deformation model. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
expressive caricatures, facial caricatures, facial expression representations, quadratic deformation models, applications, active appearance models, facial feature extraction |
28 | Sarah Kenderdine, Jeffrey Shaw |
UNMAKEABLELOVE: gaming technologies for the cybernetic theatre Re-Actor. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
Re-Actor, Samuel Beckett, cybernetic theatre, stereographic, algorithms, real-time, interactive, augmented reality, game engine, polarized, situated |
28 | Maja Wrzesien, David C. Pérez López, Mariano Alcañiz Raya |
E-Junior: a serious virtual world for natural science and ecology learning. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
virtual worlds, serious games, learning environments |
28 | Shane Porter, Michael R. Marner, Ulrich Eck, Christian Sandor, Bruce H. Thomas |
Rundle Lantern in miniature: simulating large scale non-planar displays. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
Rundle Lantern, smartphone interaction, simulation, prototyping, mixed reality, large display, spatial augmented reality |
28 | Florian Schulz, Christian Geiger 0001, Holger Reckter |
ANTracks: generative mobile music composition. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
generative music, iPhone/iPod touch, mobile musical interfaces |
28 | Gunnar Misund, Harald Holone, Joakim Karlsen, Håkon Tolsby |
Chase and Catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phones. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
FoxHunt, player awareness, mobile, user experience, GPS, fun, location-based gaming |
28 | Samuel Munilla, Robert Michael Young |
Zuzen, a cloud-based framework for automated machinima generation. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
cinematic camera control, service-oriented architectures, artificial intelligence, machinima |
28 | Tiago Martins, Christa Sommerer, Laurent Mignonneau, Nuno Correia 0001 |
Noon: a secret told by objects. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
Gauntlet, mobile, objects, storytelling, narrative, ubiquitous, wearable, tangible, pervasive |
28 | Kening Zhu, Nimesha Ranasinghe, Chamari Priyange Edirisinghe, Adrian David Cheok, Owen Noel Newton Fernando, Yan Yan Cao |
Poetry mix-up: the 10th muse. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
mobile computing, SMS, interactive media, poetry, cultural computing, human-media interaction |
28 | François Picard, Pascal Estraillier |
Enhancing a motion capture interface by introducing context management. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
movement interpretation, motion capture, interactive system, game development, context management, adaptive execution |
28 | Yuichiro Kojima, Yuki Hashimoto, Hiroyuki Kajimoto |
A novel wearable device to present localized sensation of wind. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
local wind display, wind sensation, wearable device, head |
28 | Lindsay Grace |
Music box: composing and performing visual music. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
computer game art, music games, artificial intelligence, music performance |
28 | Tatu Harviainen, Otto Korkalo, Charles Woodward |
Camera-based interactions for augmented reality. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
interaction, augmented reality, animation, tracking, gestures |
28 | Marianna Obrist, Judith Igelsböck, Elke Beck, Christiane Moser, Stefan Riegler, Manfred Tscheligi |
"Now you need to laugh!": investigating fun in games with children. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
evaluation, game, children, facial expressions, fun |
28 | Markku Turunen, Aleksi Kallinen, Iván Sánchez Milara, Jukka Riekki, Juho Hella, Thomas Olsson 0002, Aleksi Melto, Juha-Pekka Rajaniemi, Jaakko Hakulinen, Erno Mäkinen, Pellervo Valkama, Toni Miettinen, Mikko Pyykkönen, Timo Saloranta, Ekaterina Gilman, Roope Raisamo |
Multimodal interaction with speech and physical touch interface in a media center application. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
user experience, speech recognition, gestures, NFC, digital television, physical user interfaces, media center |
28 | Pascal Bihler, Ronald Fromm, Katja Henke |
Mister X: an innovative location-based multiplayer game. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Lindsay Grace |
Critical gameplay. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
computer game art, critical gameplay, computer game theory |
28 | Jungwhan Kim, Seonghyun Jang, Eunjung Han, Keechul Jung |
Multimedia visitor book using mobile phone. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
multimedia visitor book, photo-mosaic, mobile phone, Bluetooth |
28 | Shengsheng Ruan, Ling Chen 0001, Jie Sun 0003, Gencai Chen |
Study on the change of physiological signals during playing body-controlled games. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
galvanic skin response (GSR), pulse rate, saturation of peripheral oxygen (SpO2), skin temperature, fatigue |
28 | Masa Inakage, Adrian David Cheok (eds.) |
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008 |
Advances in Computer Entertainment Technology |
2008 |
DBLP BibTeX RDF |
|
28 | Arto Lehtiniemi |
Evaluating SuperMusic: streaming context-aware mobile music service. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
evaluation, HCI, usability, context, streaming, service, recommendation, music, playlist, player |
28 | Hyunju Shim, Bo Gyeong Kang |
CAMEO - camera, audio and motion with emotion orchestration for immersive cinematography. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
intelligent cinematography, virtual director, xml |
28 | Yukari Hori, Masaki Iwabuchi, Akira Baba |
Real life is an odyssey: proposal for a videogame linked to reality. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
augmented reality, game, contents, attractiveness |
28 | Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch |
From a single- to multi-server online game: a Quake 3 case study using RTF. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
Quake 3 arena, RTF, network middleware, real-time online interactive applications, performance, scalability, middleware, online games, responsiveness, distributed architecture, massively multiplayer online games |
28 | Yu Nagao, Haruka Yamaguchi, Kazuhiro Harada, Kaori Omura, Kenta Kawano, Masa Inakage |
Whadget: animation using perceptual interaction through personified hand gestures. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
personified hand movement, interaction technique, hand gesture, interactive animation, perceptual user interface |
28 | Mark Wright, Henrik Ekeus 0002, Richard Coyne, James Stewart, Penny Travlou, Robin Williams |
Augmented duality: overlapping a metaverse with the real world. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
social networking, augmented reality, mobile phones, Second Life, metaverses |
28 | Aaron M. Levisohn, Philippe Pasquier |
BeatBender: subsumption architecture for autonomous rhythm generation. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
metacreation, sound and music, aesthetics, rhythm, generative art, subsumption architecture |
28 | Sebastian Matyas, Christian Matyas, Christoph Schlieder, Peter Kiefer, Hiroko Mitarai, Maiko Kamata |
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka |
Design and evaluation of a virtual mobile time machine in education. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
mobile phones, virtual world, mobile learning, edutainment |
28 | Lieu-Hen Chen, Chi-Jr Yu, Shun-chin Hsu |
A remote Chinese chess game using mobile phone augmented reality. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
computer Chinese chess, ubiquitous computing, augmented reality, human-computer interface, edutainment |
28 | Makoto Danjou, Hiroko Uchiyama |
SEI. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Shingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai, Haruhiro Katayose |
Brain activity during playing video game correlates with player level. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
NIRS, video game, brain, skill, master |
28 | Akira Suganuma, Yusuke Ogata, Atsushi Shimada, Daisaku Arita, Rin-Ichiro Taniguchi |
Billiard instruction system for beginners with a projector-camera system. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
billiards, correcting shooting stance, shot support, mixed reality, projector-camera system |
28 | Ryohei Takagi, Kosuke Kazato, Suzuki Shugo, Naohito Okude |
Space+a: participating audience on performance stage. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
cheer, megaphone, interaction design, participation, large-scale system, audience interaction |
28 | Takashi Ohta |
Dynamically reconfigurable multi-display environment for CG contents. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Bill Kapralos, Nathan Mekuz, Agnieszka Kopinska, Saad Khattak |
Dimensionality reduced HRTFs: a comparative study. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
principal component analysis (PCA), locally linear embedding (LLE), 3D sound, isomap, HRTF |
28 | Anton Gustafsson, Magnus Bång |
Evaluation of a pervasive game for domestic energy engagement among teenagers. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
engaging interaction, persuasive games, pervasive games |
28 | Young-Joon Oh, Keechul Jung |
Vision-based Korean Manual Alphabet recognition game for beginners. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Atsumi Osada, Sae Takeshita, Machi Miyahara, Masa Inakage |
KAMI CHAT. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
online-drawing, remote place, touch panel, ultraviolet rays-LED, communication, paper |
28 | Kaoru Sumi |
Anime de Blog: animation CGM for content distribution. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
consumer generated media, content generation, content distribution |
28 | Florian Klompmaker, Christian Reimann |
A service based framework for developing mobile, collaborative games. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
collaboration, mobile, games, services, outsourcing |
28 | Marko Heinrich, Bruce H. Thomas, Stefan Müller 0002, Christian Sandor |
An augmented reality weather system. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
multimodal weather simulation, augmented reality |
28 | Ryou Morita, Takehisa Onisawa |
Phrase animation generation reflecting impression of words. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
impression space, impression words, kinetic typography |
28 | Sebastian Ullrich 0001, Helmut Prendinger, Mitsuru Ishizuka |
MPML3D: agent authoring language for virtual worlds. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
authoring language, agents, virtual worlds, metaverse |
28 | Jolien Schroyen, Kris Gabriëls, Kris Luyten, Daniël Teunkens, Karel Robert, Karin Coninx, Eddy Flerackers, Elke Manshoven |
Training social learning skills by collaborative mobile gaming in museums. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Seiichiro Matsumura |
"Dip in the Wave": interactive sound installation controlled by the rope. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
interactive sound installation, physical action, wave shape, interaction, interaction design, motion capture, jitter, sound design, Max/MSP |
28 | Rui Pereira |
Tüist: transformable über interface for stardom. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
NIME, motor-mimesis, multi-track, one-man-band, gesture, transformable, toy |
28 | Karthikeya Acharya |
The Indian neighbourhood user and designing for mobile internet. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
internet use culture, urban fabric, context, user research, mobile internet, user centric design |
28 | Tahiry Andriamarozakaniaina, Véronique Gaildrat, Matthieu Pouget |
Process of indexing and querying for theatrical texts. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Ziad Sakr, Chanan Sudama |
A curvilinear collision avoidance scheme for interactive 3D gaming environments. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
curvilinear motion, collision detection, collaborative virtual environment, avatar |
28 | Sittapong Settapat, Michiko Ohkura |
An alpha-activity-based binaural beat sound entrainment system using arousal state model. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
alpha activity, arousal state model, binaural beat, brain waves entrainment, inverted-u model, EEG |
28 | Yan Xu 0011, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre |
BragFish: exploring physical and social interaction in co-located handheld augmented reality games. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
co-located handheld games, social play, augmented reality |
28 | Mirjam Palosaari Eladhari, Michael Mateas |
Semi-autonomous avatars in world of minds: a case study of AI-based game design. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Junichi Kanebako, Atsuhito Sekiguchi |
Vibracion Cajon: a drumming interface that awakes a shared sense of identity. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
drumming interface, groove, shared identity, telexistence, haptic, tangible, session, rhythm, Kansei, intuitive interaction |
28 | Michael Lankes, Stefan Riegler, Astrid Weiss, Thomas Mirlacher, Michael Pirker, Manfred Tscheligi |
Facial expressions as game input with different emotional feedback conditions. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
user effectiveness, games, user experience, emotion, feedback, facial expression, affective interfaces |
28 | Yosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose |
"structured creature": a prototype for interactive architecture. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
concept making, space structure, prototyping, media art, tensegrity |
28 | Takuji Narumi, Tomohiro Akagawa, Young Ah Seong, Michitaka Hirose |
Absolute field: proposal for a re-configurable spatial structure. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
re-configurable spatial structure, spatial structures in memory, physical computing, art installation |
28 | N. Choh, B. Wyszynsky, H. Takushima, N. Nitikarn, Masashi Kinoshita, Takamichi Nakamoto |
Demonstration of interactive teleolfaction with movie. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Anthony Savidis, Yannis Lilis |
Adaptable pluggable multimodal input with extensible accessible soft dialogues for games. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
accessible input, adaptable input, multimodal input |
28 | Rui Pereira |
Loop-R: real-time video interface. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
NIME, live-visuals, real-time, interface, video, loop |
28 | Fumihiro Kato, Mina Shiina, Takashi Tokizaki, Hironori Mitake, Takafumi Aoki, Shoichi Hasegawa |
Culinary art designer. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Tiago Martins, Teresa Romão, Christa Sommerer, Laurent Mignonneau, Nuno Correia 0001 |
Towards an interface for untethered ubiquitous gaming. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
gauntlet, evaluation, usability, gaming, interface, ubiquitous, wearable, pervasive |
28 | Sylvia Irawati, Sengpyo Hong, Jinwook Kim, Heedong Ko |
3D edutainment environment: learning physics through VR/AR experiences. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
experience-based learning, virtual reality, augmented reality, edutainment, physics-based simulation |
28 | Ken'ichi Tsuruoka, Masatoshi Arikawa |
An authoring tool for urban audio tours with animated maps. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
audio tour, egocentric map, mobile media player, user-generated content |
28 | Jacquelyn Ford Morie, Gustav Verhulsdonck |
Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
symbolic interactionism, performance, human-computer interaction, virtual environments, virtual worlds, avatar, role-playing, embodied agents, anthropomorphism, sociology |
28 | Jakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami |
IncreTable, a mixed reality tabletop game experience. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
interaction design, tangible user interfaces, mixed reality, pervasive games, tabletop gaming |
28 | Elizabeth M. Losh |
In polite company: rules of play in five Facebook games. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
Facebook applications, social networks, computer games |
28 | Raphaël Grasset, Andreas Dünser, Mark Billinghurst |
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
user interface, augmented reality, electronic book |
28 | Ronan Billon, Alexis Nédélec, Jacques Tisseau |
Gesture recognition in flow based on PCA analysis using multiagent system. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
gesture command, virtual theatre, motion-capture, gesture recognition |
28 | Momouh Khadraoui, Béat Hirsbrunner |
SMO (smart multimedia object) for distance education: learning via interactive digital TV - requirement and specification. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
IDTV, MHP emulator, Osmosys SDK, SMO, T-learning |
28 | Ryo Oguchi, Yasuaki Kakehi, Keita Takahashi 0001, Takeshi Naemura |
Photonastic surface: pin matrix type display controlled with light. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
PVLC projector, pin matrix type 3D form display |
28 | Kensei Jo, Yasuaki Kakehi, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi |
ARForce: a marker-based augmented reality system for force distribution input. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
augmented reality, computer human interface |
28 | Cody Watts, Ehud Sharlin, Peter Woytiuk |
Exploring interpersonal touch in computer games. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
interpersonal touch, computer games |
28 | Hidenori Watanave |
Contents oriented space. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
3D internet, architecture, interface, virtual worlds, 3D, Second Life, media art, Google Earth |
28 | Fadi Chehimi, Paul Coulton |
Motion controlled mobile 3D multiplayer gaming. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
mobile, games, interface, 3D, phones, multiplayer |
28 | Janne Lautamäki, Riku Suomela |
Using player proximity in mobile multiplayer games: experiences from Sandman. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
MUPE, multiplayer mobile games, context-aware, Bluetooth, pervasive game, proximity |
28 | Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul Jung |
Shadow agent: a new type of virtual agent. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
embodied agents, virtual agent, BDI model |
28 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Renyi Hong |
The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
MMO game, social interaction, social computing |
28 | Carlos Garcia Wylie, Paul Coulton |
Mobile exergaming. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
mobile, games, phones, exergaming |
28 | Staffan Jonsson, Annika Waern |
The art of game-mastering pervasive games. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
game mastering, technology-supported games, pervasive games, role play |
28 | Philip Buchanan, Hartmut Seichter, Mark Billinghurst, Raphaël Grasset |
Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
Rube Goldberg machine, augmented reality, tangible user interface, edutainment, physics simulation |
28 | Tilde Bekker, Janienke Sturm, Rik Wesselink, Bas Groenendaal, Berry Eggen |
Interactive play objects and the effects of open-ended play on social interaction and fun. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
interactive play objects, social interaction, fun, open-ended play |
28 | Olivier Haberman, Romain Pellerin, Ugo Haberman |
When RFIDs meet artist's painting. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
interactivity, RFID, mobile phone, art, J2ME, painting |
28 | Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, Jarrell Pair |
Real binoculars with virtual functions for mixed environments. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Takeshi Fujimoto, Yutaka Ishibashi, Shinji Sugawara |
Networked penalty shootout with haptic media and video. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
penalty shootout, video, network latency, subjective assessment, haptic media |
28 | Kazuaki Tanaka, Natsuki Oka |
A robot that learns in stages utilizing scaffolds: toward an active and long-term human-robot interaction. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
game, human-robot interaction, Q-learning, scaffolding |
28 | Takashi Suzuki, Kunihiro Nishimura, Michitaka Hirose |
"wavers": a perceptible vibration system. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
perceptible information display, texture, sound, vibration, Delphi theory |
28 | Jenny Brusk |
Dialogue management for social game characters using statecharts. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
believable characters, game design, dialogue management |
28 | Javier Torrente, Ángel del Blanco, Guillermo Cañizal, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
: an open source authoring environment for 3D adventure games in education. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
authoring tools, game-based learning, adventure games |
28 | Cody Watts, Ehud Sharlin |
Photogeist: an augmented reality photography game. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
augmented reality, games, interfaces, photography, ghosts |
28 | Yosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose |
"structured creature": a prototype of moving space structure. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
concept making, space structure, prototyping, media art, tensegrity |
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